Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.24 @ 23:17:13

Player: Jefffff

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (58)      290
Value Destroyed (2075)     2075
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5845

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     62/300
Energy                     84/213
System Corruption          7%
Temperature                Cool (18)
Movement                   Core (250) Ox4
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
           Nuclear-Ion Core
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
           Scrap Engine
  Improved Actuator Array
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Meta Core
           Nuclear-Ion Core
>          --- PROPULSION -------
    Spiked Treads
  Advanced Treads
           FC-Carbon Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Sensor Array
           Targeting Computer
           Target Analyzer
           Core Analyzer
           Authchip [Processor]
>          --- WEAPON -----------
           Proton Cannon
     Heavy Particle Cannon
           Flak Cannon
>          --- INVENTORY --------
           Power Amplifier
  Improved Particle Charger
           EM Pulse Cannon
      Mini Grenade Launcher
           Remote Datajack
[Rating: 73]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Meta Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Constructs
  Wheel                    Wheel
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Authchip [Processor]
Weapon                     Heavy Particle Cannon
  Energy Gun               Constructs
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Ext 
Slots Evolved              8    | .   .   .   .   .   8   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   3   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             43   | 6   8   7   6   1   12  3   
  Power                    6    | 1   1   2   1   .   1   .   
    Engine                 4    | 1   1   1   1   .   .   .   
    Core                   2    | .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   2   1   1   .   .   1   
    Treads                 4    | .   2   1   1   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   2   .   1   1   7   1   
    Device                 5    | .   .   .   .   1   3   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              5    | .   1   .   1   .   3   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   3   4   3   .   4   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   1   2   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   3   3   .   .   1   .   
    Launcher               4    | .   .   .   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   .   1   .   14  7   
  Power                    4    | .   .   .   .   .   2   2   
  Propulsion               5    | .   .   .   .   .   4   1   
  Utility                  7    | .   .   .   1   .   5   1   
  Weapon                   6    | .   .   .   .   .   3   3   
  Highest Loss Streak      14   | .   .   .   1   .   14  6   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     84   | .   98  100 99  85  66  36  
  Engine                   9    | .   14  12  3   14  4   4   
  Core                     3    | .   .   1   10  .   5   2   
  Treads                   21   | .   23  28  28  28  9   .   
  Wheel                    1    | .   4   .   .   .   4   .   
  Device                   6    | .   .   .   .   13  9   6   
  Storage                  5    | .   14  14  14  .   .   .   
  Processor                8    | .   12  14  13  .   11  1   
  Energy Cannon            13   | .   .   1   17  28  9   1   
  Ballistic Cannon         9    | .   27  26  5   .   4   .   
  Launcher                 1    | .   .   .   4   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 13  21  27  27  27  35  24  
  Greatest Support         42   | 26  40  42  42  42  42  38  
  Greatest Overweight (x)  7    | .   1   .   .   .   7   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  5   5   
  Average Capacity         7    | 6   9   10  10  5   5   5   
  Most Carried             10   | 3   10  10  10  10  5   2   
  Average Carried          6    | .   8   9   9   5   3   1   
  Final Capacity           10   | 8   10  10  10  5   5   5   
  Final Carried            10   | .   10  10  10  5   3   1   
Scrap Engine Consumption   50   | .   .   .   .   20  20  10  
  Constructs Created       8    | .   .   .   .   .   6   2   
  Constructs Modified      7    | .   .   .   .   .   2   5   

 Class Distribution 
--------------------
 79% | Mutant
 19% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Recycling
 Gunner | -6/Factory
 Mutant | -6/Extension

 Resources                      | -11 -10 -10 -10 -8  -6  -6  
-----------                Run  | Yrd Mat Min Sub Rec Fac Ext 
Matter Collected           1281 | 203 325 234 253 10  169 87  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2174 | .   258 301 362 424 584 245 
  Parts                    110  | .   21  15  17  12  36  9   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   7   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Ext 
Combat Hostiles Destroyed  44   | .   6   9   8   1   14  6   
  Guns                     6    | .   .   .   .   .   1   5   
  Cannons                  30   | .   6   9   7   1   6   1   
  AOE                      8    | .   .   .   1   .   7   .   
Classes Destroyed          13   | .   5   .   3   2   3   .   
  Worker                   2    | .   1   1   .   .   .   .   
  Builder                  4    | .   1   .   .   .   2   1   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   3   .   .   
  Turret                   2    | .   .   .   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  4    | .   .   .   1   .   .   3   
  Grunt                    25   | .   6   9   .   .   8   2   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   1   1   .   
  Hunter                   3    | .   .   .   .   .   2   1   
  Programmer               2    | .   .   .   .   .   2   .   
  Subdweller               7    | .   .   .   7   .   .   .   
Best Kill Streak           11   | .   3   7   3   2   11  3   
  Combat Bots Only         9    | .   2   6   3   1   9   3   
Max Kills in Single Turn   3    | .   1   2   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Ext  
Hostile Shots Fired        367  | .    35   27   35   2    141  127  
  Missed                   96   | .    6    5    14   .    30   41   
Damage Taken               4010 | .    335  211  458  34   1772 1200 
  Core                     1038 | .    43   72   72   .    525  326  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   1024 | .    101  66   69   10   443  335  
  Regen/Repaired (Parts)   311  | .    .    .    .    .    197  114  
Core Remaining (%)         62   | 100  .    .    .    25   .    .    
Volleys Fired              157  | .    26   18   32   20   30   31   
  Largest                  3    | .    2    2    2    2    3    2    
  Hottest                  194  | .    70   70   138  138  194  70   
Shots Fired                280  | .    52   36   51   27   65   49   
  Gun                      40   | .    .    .    .    .    10   30   
  Cannon                   211  | .    52   36   39   27   43   14   
  Launcher                 29   | .    .    .    12   .    12   5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  127  | .    52   36   13   .    25   1    
  Thermal                  71   | .    .    .    7    20   14   30   
  Explosive                29   | .    .    .    12   .    12   5    
  Electromagnetic          53   | .    .    .    19   7    14   13   
  Robot Hit Streak         33   | .    19   23   19   32   33   10   
  Robot Miss Streak        5    | .    1    1    1    .    3    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           193  | .    40   28   31   13   47   34   
  Core Hits                120  | .    14   12   19   6    52   17   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    3    .    1    .    .    .    
    Blast                  3    | .    3    .    .    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5543 | .    731  442  804  360  2250 956  
  Guns                     573  | .    .    .    .    .    167  406  
  Cannons                  3207 | .    731  442  645  329  857  203  
  Explosions               1763 | .    .    .    159  31   1226 347  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1873 | .    731  442  179  .    496  25   
  Thermal                  1118 | .    .    .    150  206  293  469  
  Explosive                1732 | .    .    .    159  .    1226 347  
  Electromagnetic          820  | .    .    .    316  154  235  115  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    5    7    
  Average Corruption       5    | .    .    .    .    .    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    4    10   
    Message Errors         4    | .    .    .    .    .    1    3    
    Matter Fused           2    | .    .    .    .    .    1    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            96   | .    8    .    4    10   58   16   
  Projectiles              16   | .    8    .    4    .    .    4    
  Explosions               80   | .    .    .    .    10   58   12   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 28   | .    9    4    2    .    13   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  24   | .    9    4    2    .    9    .    
  Secondary                4    | .    .    .    .    .    4    .    
Self-Inflicted Damage      189  | .    .    .    .    12   142  35   
  Shots                    7    | .    .    .    .    1    5    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        697  | .    135  126  75   246  697  261  
  Average Temperature      123  | .    36   37   27   96   289  70   
  Received Heat Transfer   1506 | .    237  153  54   9    648  405  
  Effects                  28   | .    .    .    .    .    28   .    
    Shutdowns              8    | .    .    .    .    .    8    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    
    Interference           2    | .    .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         5    | .    .    .    .    .    5    .    
    Damage (major)         7    | .    .    .    .    .    7    .    
    Damage (core)          2    | .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    .    1    1    
  Heat Transferred         1988 | .    .    .    222  309  407  1050 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Ext 
Peak Influence             242  | .   125 155 .   147 242 212 
  Initial                  99   | .   .   29  .   99  .   17  
  Average                  50   | .   47  92  .   38  37  90  
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         97   | 100 100 100 .   100 93  95  
  Level 1                  2    | .   .   .   .   .   6   4   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   2   .   .   5   2   
  Investigation            4    | .   .   1   .   .   1   2   
  Extermination            3    | .   .   .   .   .   3   .   
  Reinforcement            1    | .   .   .   .   .   1   .   
  Assault                  1    | .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Ext 
Distress Signals           4    | .   2   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   9   9   14  1   15  12  
  Peak Tracking Total      10   | .   3   4   3   1   10  7   
  Tactical Retreats        2    | .   1   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Ext 
Traps Triggered            2    | .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -6  -6  
----------                 Run  | Yrd Mat Min Sub Rec Fac Ext 
Machines Disabled          4    | .   .   .   1   1   1   1   
  Max in Single Turn       1    | .   .   .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Ext 
Machines Accessed          16   | .   4   1   1   6   2   2   
  Terminals                13   | .   4   .   .   6   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                61   | .   13  1   9   29  3   6   
  Successful               41   | .   5   1   9   20  3   3   
  Failed                   20   | .   8   .   .   9   .   3   
    Catastrophic           2    | .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   37   | .   13  .   .   20  1   3   
  Terminals                49   | .   13  .   .   29  1   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             28   | .   2   1   9   14  .   2   
  Record                   9    | .   .   .   8   .   .   1   
  Part Schematic           7    | .   .   .   .   6   .   1   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   .   6   1   1   
  Terminals                11   | .   3   .   .   6   1   1   
    Botnet                 11   | .   3   .   .   6   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   .   .   5   .   2   
  Full Trace Events        3    | .   1   .   .   .   .   2   
  Feedback Events          2    | .   .   .   .   .   .   2   
    Corruption             2    | .   .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   6   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -6  -6  
------------               Run  | Yrd Mat Min Sub Rec Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -6  -6  
--------                   Run  | Yrd Mat Min Sub Rec Fac Ext 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   .   .   
  Total Damage             62   | .   .   62  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Ext 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -6   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Ext  
Turns Passed               5568 | 49   755  722  854  1617 1289 282  
Spaces Moved               2883 | 40   387  244  498  1023 556  135  
  Core                     42   | 3    .    .    .    .    32   7    
  Treads                   2554 | .    300  244  498  1023 489  .    
  Legs                     163  | .    .    .    .    .    35   128  
  Wheels                   124  | 37   87   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   152  152  152  150  100  
  Average Speed            152  | 87   145  157  152  152  165  142  
  Slowest Speed            400  | 90   240  160  152  152  400  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    
Exploration Rate (%)       38   | 3    58   41   35   99   13   23   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    5    .    .    
Terrain Destroyed          144  | .    .    .    54   13   35   42   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    11   1    5    
  AOE                      127  | .    .    .    54   2    34   37   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Ext  
Total                      3793 | 54   533  554  543  1061 870  178  
  Wait                     624  | .    84   261  4    8    261  6    
  Move                     2878 | 40   386  243  497  1022 555  135  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  51   | 7    18   10   2    4    9    1    
  Fast Attach              4    | .    1    1    .    1    1    .    
  Attach                   23   | 6    2    1    1    .    10   3    
  Detach                   1    | .    .    .    .    .    .    1    
  Swap                     16   | .    5    5    5    .    1    .    
  Drop                     39   | 1    11   15   2    6    3    1    
  Fire                     157  | .    26   18   32   20   30   31   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   33 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Discovered new exit (range 13)
  313 | -10/Materials | Build established: Mutant
  555 | -10/Materials | Discovered new exit (range 11)
  616 | -10/Materials | Discovered new exit (range 15)
  791 | -10/Materials | Identified exit to Mines
  805 | -10/Materials | Entered Mines
  806 | -10/Mines     | Assembled infested the area
 1157 | -10/Mines     | Met a Derelict testing a Signal Generator
 1368 | -10/Mines     | Discovered new exit (range 13)
 1396 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1519 | -10/Mines     | Discovered new exit (range 6)
 1527 | -10/Mines     | Entered Subcaves
 1555 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1568 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1590 | -10/Subcaves  | Core integrity fell below 50%
 1641 | -10/Subcaves  | A Subdweller sparked back to life
 1641 | -10/Subcaves  | A Subdweller sparked back to life
 1641 | -10/Subcaves  | A Subdweller sparked back to life
 1955 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1983 | -10/Subcaves  | Crushed by falling debris
 1991 | -10/Subcaves  | Visited 4L-MR0's lab
 2009 | -10/Subcaves  | Found Meta Core
 2228 | -10/Subcaves  | Discovered new exit (range 8)
 2349 | -10/Subcaves  | Discovered new exit (range 16)
 2381 | -10/Subcaves  | Entered Recycling
 2398 | -8/Recycling  | Found Scrap Engine
 2975 | -8/Recycling  | Discovered new exit (range 12)
 2995 | -8/Recycling  | Identified exit to Factory
 3998 | -8/Recycling  | Entered Factory
 3998 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x3, Utility x4
 3999 | -6/Factory    | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 4296 | -6/Factory    | Build established: Gunner
 4982 | -6/Factory    | Repaired Lgt. Deuterium Engine
 5070 | -6/Factory    | Core integrity fell below 50%
 5100 | -6/Factory    | Destroyed 9 combat bots
 5103 | -6/Factory    | Lost 14 parts (2p4n5u3w)
 5182 | -6/Factory    | Discovered new exit (range 11)
 5287 | -6/Factory    | Entered Extension
 5366 | -6/Extension  | Build established: Mutant
 5539 | -6/Extension  | Core integrity fell below 20%
 5569 | -6/Extension  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05535_ U-05 Engineer builds a Wall.
05536_ Acquired 19 matter.
05539_ Arm. Scrap Engine destroyed.
05539_ Scrap Engine core remains intact and
  functional.
05539_ Critical hit (Burn: +37).
05542_ Acquired Imp. Actuator Array.
05543_ Deuterium-Nuclear Engine destroyed.
05543_ Scrap Engine damaged due to network
  destabilization (-5).
05545_ G-50 Soldier suffers critical hit (Burn).
05546_ System corrupted: Energy discharge (-26).
05549_ G-50 Soldier destroyed. <x2>
05557_ Critical hit (Burn: +37).
05559_ U-05 Engineer destroyed.
05560_ Acquired 11 matter.
05565_ Thermal Gauss Construct/G destroyed.
05565_ Scrap Engine damaged due to network
  destabilization (-10).
05567_ Scrap Engine constructs Nuclear-Ion Core.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###########??????????????? |
| ????????????????????????#  [g!  k #??????????????? |
| ????????????????????????#  !g!    #??????????????? |
| ????????????????????????#= !g     +??????????????? |
| ##??????????????????????#@ %g==   #??????????????? |
|  ????????????????############+#####??????????????? |
| ?????????????#####         [   #?????????????????? |
| ?????????????#   #          =  #?????????????????? |
| ????????????##   #             #?????????????????? |
| #############    #               ????????????????? |
|                                   ???????????????? |
|                                   #### #?????????? |
| #                                 %[          ???? |
| +                      ####      #######?????????? |
| ##################     #??   T    ???????????????? |
| #??????????????#########?##""# # ##??????????????? |
| #?????????????????????????????####???????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          28
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Launcher Accuracy          20
Target Analysis            5
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
            Titanium Leg | -8/Recycling | Hacked
         Hvy. Ion Cannon | -8/Recycling | Hacked
            Gauss Cannon | -8/Recycling | Hacked
       Imp. Sensor Array | -8/Recycling | Hacked
 Adv. Targeting Computer | -8/Recycling | Hacked
             Adv. Treads | -8/Recycling | Hacked
       Imp. Recalibrator | -6/Extension | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstAssembledFalx
  Manual?         0
Play Time         00:43:54
  Cumulative      77.3 hours
  Start           2024.07.24 @ 22:07:14
  End             2024.07.24 @ 23:17:13
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          111
  Rogue           0
  Adventurer      111
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          45
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a3ba0f7-9fc0-4ae1-9b3d-f6aaff849c53