Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 19:55:18

Player: Cryptonicus

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1136)     1136
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (91)                 91
              TOTAL SCORE: 3067

 Bonus
-------
High Alert Combat Kills    91

 Cogmind 
---------
Core Integrity             0/550
Matter                     174/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
        Visual Processing Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (8) ----
        Ion Engine

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
     Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             44   | 5   24  2   13  
  Power                    10   | 1   4   1   4   
    Engine                 8    | 1   4   1   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   10  .   4   
    Treads                 1    | .   .   .   1   
    Leg                    12   | 2   7   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   3   .   .   
  Utility                  3    | .   2   .   1   
    Device                 .    | .   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   8   1   4   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   2   .   3   
    Ballistic Cannon       3    | .   3   .   .   
    Launcher               4    | .   3   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 19   | .   2   .   17  
  Power                    4    | .   1   .   3   
  Propulsion               7    | .   1   .   6   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   .   .   7   
  Highest Loss Streak      10   | .   2   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     76   | .   87  82  65  
  Engine                   6    | .   12  11  1   
  Core                     2    | .   .   .   5   
  Leg                      21   | .   23  22  20  
  Storage                  10   | .   12  11  9   
  Processor                8    | .   6   11  9   
  Protection               1    | .   .   .   2   
  Energy Gun               1    | .   .   .   2   
  Ballistic Gun            6    | .   14  .   5   
  Ballistic Cannon         13   | .   13  22  8   
  Launcher                 1    | .   .   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 5   18  21  24  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  4    | .   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   
  Average Capacity         7    | 5   7   8   8   
  Most Carried             7    | 2   7   6   4   
  Average Carried          2    | .   2   5   2   
  Final Capacity           8    | 5   8   8   8   
  Final Carried            6    | .   6   5   1   

 Class Distribution 
--------------------
 69% | Mutant
 11% | Scavenger-Tank
 10% | Skirmisher
  4% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           994  | 266 347 167 214 
  Remotely                 .    | .   .   .   .   
Salvage Created            1247 | 47  597 323 280 
  Parts                    88   | 1   32  36  19  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  38   | 1   14  14  9   
  Guns                     11   | 1   6   .   4   
  Cannons                  14   | .   3   6   5   
  AOE                      13   | .   5   8   .   
Classes Destroyed          6    | 1   2   3   .   
  Worker                   1    | .   .   1   .   
  Recycler                 3    | .   2   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  14   | .   3   8   3   
  Grunt                    20   | 1   11  5   3   
  Sentry                   4    | .   .   1   3   
Best Kill Streak           9    | 1   5   9   4   
  Combat Bots Only         7    | 1   5   7   4   
Max Kills in Single Turn   3    | 1   3   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        271  | 9    45   35   182  
  Missed                   73   | 2    9    14   48   
Damage Taken               2653 | 72   455  202  1924 
  Core                     766  | 32   139  34   561  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   75   | .    .    36   39   
Core Remaining (%)         69   | 87   31   91   .    
Volleys Fired              110  | 8    33   23   46   
  Largest                  3    | 2    2    3    3    
  Hottest                  108  | 40   78   108  98   
Shots Fired                212  | 16   60   55   81   
  Gun                      118  | 16   49   .    53   
  Cannon                   81   | .    7    46   28   
  Launcher                 13   | .    4    9    .    
  Special                  .    | .    .    .    .    
  Kinetic                  185  | 16   56   46   67   
  Thermal                  14   | .    .    .    14   
  Explosive                13   | .    4    9    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | 7    6    6    9    
  Robot Miss Streak        6    | 2    4    4    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           116  | 11   31   26   48   
  Core Hits                64   | 2    25   21   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    1    .    2    
    Blast                  3    | .    1    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2556 | 92   573  1152 739  
  Guns                     723  | 92   255  .    376  
  Cannons                  1014 | .    129  528  357  
  Explosions               813  | .    189  624  .    
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  1626 | 92   384  528  622  
  Thermal                  111  | .    .    .    111  
  Explosive                813  | .    189  624  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            61   | .    .    61   .    
  Projectiles              3    | .    .    3    .    
  Explosions               58   | .    .    58   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 11   | .    .    4    7    
  Impact                   .    | .    .    .    .    
  Kinetic                  11   | .    .    4    7    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        454  | 12   78   152  454  
  Average Temperature      100  | 6    20   44   176  
  Received Heat Transfer   939  | 42   270  42   585  
  Effects                  2    | .    .    .    2    
    Shutdowns              1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         259  | .    .    .    259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             670  | 20  410 670 476 
  Initial                  282  | .   13  172 282 
  Average                  261  | .   226 307 344 
Maximum Alert Level        2    | .   2   2   2   
  Low Security (%)         29   | 100 27  41  1   
  Level 1                  42   | .   65  30  48  
  Level 2                  27   | .   7   27  49  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   4   1   3   
  Investigation            4    | .   3   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | 1   14  19  17  
  Peak Tracking Total      5    | 1   4   5   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   3   4   2   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   1   1   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   9   11  8   
  Successful               14   | .   3   6   5   
  Failed                   14   | .   6   5   3   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   6   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   .   3   3   
  Recycling Units          6    | .   3   3   .   
  Scanalyzers              5    | .   .   .   5   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   3   .   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Recall Reinforcements    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   
  Scan Component           2    | .   .   1   1   
  Repair                   2    | .   .   1   1   
Recycling Unit Hacks       3    | .   2   1   .   
  Process                  1    | .   1   .   .   
  Retrieve Components      2    | .   1   1   .   
Scanalyzer                 3    | .   .   .   3   
  Insert Component         2    | .   .   .   2   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   2   2   
  Full Trace Events        5    | .   3   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   1   1   
  Time                     39   | .   .   26  13  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          114  | .   114 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   .   1   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1425 | 184 365 315 561 
Spaces Moved               620  | 83  183 154 200 
  Core                     103  | 24  .   .   79  
  Treads                   8    | .   .   .   8   
  Legs                     492  | 59  166 154 113 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   17   | .   17  .   .   
  Fastest Speed            50   | 50  120 120 100 
  Average Speed            131  | 99  127 141 142 
  Slowest Speed            250  | 120 197 190 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 5   27  19  24  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          88   | .   20  67  1   
  Melee                    .    | .   .   .   .   
  Projectile               5    | .   .   4   1   
  AOE                      83   | .   20  63  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1046 | 171 262 203 410 
  Wait                     235  | 71  .   24  140 
  Move                     617  | 82  182 153 200 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 5   14  1   9   
  Fast Attach              .    | .   .   .   .   
  Attach                   27   | 5   9   1   12  
  Detach                   5    | .   5   .   .   
  Swap                     17   | .   15  1   1   
  Drop                     4    | .   4   .   .   
  Fire                     110  | 8   33  23  46  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  151 | -11/Scrapyard | Discovered new exit (range 8)
  185 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Core integrity fell below 50%
  510 | -10/Materials | Discovered new exit (range 8)
  550 | -10/Materials | Entered another Materials area
  550 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  608 | -9/Materials  | Repaired Ion Engine
  798 | -9/Materials  | Discovered new exit (range 15)
  860 | -9/Materials  | Destroyed 7 combat bots
  865 | -9/Materials  | Entered another Materials area
  865 | -8/Materials  | Evolved 2 slots: Propulsion x2
  953 | -8/Materials  | Repaired Lgt. Assault Rifle
 1228 | -8/Materials  | Lost 10 parts (1p4n1u4w)
 1306 | -8/Materials  | Core integrity fell below 50%
 1378 | -8/Materials  | Core integrity fell below 20%
 1426 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
W-25 Informer sends out distress signal.
U-05 Engineer builds a Wall. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x3>
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
Lgt. Treads destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
Critical hit (Burn: +37).
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Critical hit (Burn: +37).
Imp. Assault Rifle destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ???????????????#      ######??????? """???#   #??? |
| ??????????????##         ###??????? "?????#   #??? |
| ??????????????#            #??????? ?????##   ##?? |
| ??????????????#         ##############/###     #?? |
| ??????????????#         #                  "   #?? |
| ??????????????#         #                  "T  #?? |
| ??????????????#                                #?? |
| ??????????????##            ##########+###     #?? |
| ???????????????#        #   #????????    #######?? |
| ???????????????#            #????????    #???????? |
| ???????????????#####        ##??????     #???????? |
| ?????????############  #     #??????     #???????? |
| ??????#                      #?????" """ #???????? |
| ??????#                      #?????" """ #???????? |
| ??????#                      #????"" """ #???????? |
| ??????#   #      #######     #????       #???????? |
| ??????????#     ?????####gg ##????########???????? |
| ??????????#!!**?????##!    g#????????????????????? |
| ??????????#!!*??????#!      #????????????????????? |
| ??????????###???????#!      +????????????????????? |
| ????????????????????#!      #????????????????????? |
| ????????????????????#!      #????????????????????? |
| ????????????????????##!     #????????????????????? |
| ?????????????????????####   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#@  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#  k#????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
 Lgt. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Oops
Part-time Mechanic
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PowerAbsorptionInitializer
  Manual?         0
Play Time         00:33:48
  Cumulative      1.1 hours
  Start           2024.03.18 @ 19:18:39
  End             2024.03.18 @ 19:55:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e192f192-105a-4b32-9026-8a921721f73e