Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 18:53:40

Player: Aro

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1460)     1460
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (129)                129
              TOTAL SCORE: 3704

 Bonus
-------
Follower Combat Kills      129

 Cogmind 
---------
Core Integrity             0/550
Matter                     153/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (44)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
           Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Treads
     Heavy Particle Gun
           Autogun
           Rocket Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Visual Processing Unit
           Hardlight Generator
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY --------
  Improved Treads
           Autogun
           Rocket Launcher
           Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             64   | 6   1   19  20  18  
  Power                    8    | 1   .   3   2   2   
    Engine                 8    | 1   .   3   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   .   7   8   6   
    Treads                 2    | .   .   .   .   2   
    Leg                    15   | .   .   3   8   4   
    Wheel                  3    | 2   .   1   .   .   
    Hover                  1    | .   .   1   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  10   | 1   1   1   4   3   
    Device                 5    | 1   .   1   .   3   
    Storage                2    | .   1   .   1   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   .   8   6   7   
    Energy Gun             12   | 2   .   3   2   5   
    Energy Cannon          4    | .   .   1   3   .   
    Ballistic Gun          5    | .   .   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   
Parts Lost                 27   | .   .   9   5   13  
  Power                    8    | .   .   3   1   4   
  Propulsion               9    | .   .   3   1   5   
  Utility                  2    | .   .   1   1   .   
  Weapon                   8    | .   .   2   2   4   
  Highest Loss Streak      7    | .   .   4   2   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   94  82  89  72  
  Engine                   15   | .   14  13  20  11  
  Leg                      20   | .   .   9   32  23  
  Wheel                    7    | .   28  16  .   .   
  Device                   6    | .   14  10  3   1   
  Storage                  7    | .   8   11  7   .   
  Processor                3    | .   .   .   3   9   
  Energy Gun               11   | .   28  7   8   16  
  Energy Cannon            3    | .   .   .   6   4   
  Ballistic Gun            6    | .   .   12  5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             96   | 8   88  92  96  27  
  Greatest Support         43   | 20  20  42  36  43  
  Greatest Overweight (x)  9    | .   4   9   3   1   
  Average Overweight (x)   1    | .   2   2   .   .   
Largest Inventory Capacity 25   | 5   25  25  25  8   
  Average Capacity         15   | 5   17  25  14  5   
  Most Carried             20   | 4   6   19  20  5   
  Average Carried          8    | 2   4   11  9   4   
  Final Capacity           25   | 5   25  25  8   5   
  Final Carried            18   | 3   6   18  5   5   

 Class Distribution 
--------------------
 39% | Mutant
 36% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  8% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Jun Mat Mat Sto Mat 
Matter Collected           817  | 250 10  256 211 90  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1725 | 37  92  556 704 336 
  Parts                    92   | 2   6   28  43  13  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Combat Hostiles Destroyed  39   | 1   2   16  12  8   
  Guns                     31   | 1   2   16  8   4   
  Cannons                  3    | .   .   .   2   1   
  AOE                      4    | .   .   .   1   3   
Classes Destroyed          9    | 1   .   2   4   2   
  Builder                  1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  7    | .   .   6   .   1   
  Grunt                    21   | 1   2   6   7   5   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   4   4   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | 1   2   6   5   3   
  Combat Bots Only         6    | 1   2   6   4   3   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  
Damage Taken               3221 | 46   32   932  610  1601 
  Core                     892  | .    10   259  63   560  
  Absorbed by Shields      40   | .    .    .    .    40   
Core Remaining (%)         71   | 100  96   .    19   .    
Volleys Fired              121  | 6    5    48   32   30   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  174  | 90   90   95   136  174  
Shots Fired                230  | 7    10   95   60   58   
  Gun                      208  | 7    10   95   51   45   
  Cannon                   13   | .    .    .    9    4    
  Launcher                 9    | .    .    .    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  52   | .    .    50   2    .    
  Thermal                  87   | 6    5    24   9    43   
  Explosive                9    | .    .    .    .    9    
  Electromagnetic          82   | 1    5    21   49   6    
  Robot Hit Streak         10   | 5    9    10   9    7    
  Robot Miss Streak        3    | 2    1    3    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           167  | 5    9    69   49   35   
  Core Hits                78   | 2    4    25   28   19   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | 1    1    4    .    1    
    Burn                   7    | 1    1    4    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3032 | 63   114  866  1069 920  
  Guns                     2277 | 63   114  864  724  512  
  Cannons                  183  | .    .    .    143  40   
  Explosions               570  | .    .    .    202  368  
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  409  | .    .    409  .    .    
  Thermal                  1028 | 50   62   243  209  464  
  Explosive                504  | .    .    .    136  368  
  Electromagnetic          1089 | 13   52   212  724  88   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    4    
  Average Corruption       5    | .    .    .    5    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    .    .    10   7    
    Message Errors         6    | .    .    .    6    .    
    Matter Fused           2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    1    .    
    Parts Rejected         2    | .    .    .    2    .    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    2    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    .    .    8    7    
  Projectiles              6    | .    .    .    6    .    
  Explosions               9    | .    .    .    2    7    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      221  | .    .    1    113  107  
  Shots                    6    | .    .    .    2    4    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        502  | 84   18   176  453  502  
  Average Temperature      130  | 45   11   39   135  248  
  Received Heat Transfer   1321 | 24   18   402  219  658  
  Effects                  14   | .    .    .    6    8    
    Shutdowns              6    | .    .    .    2    4    
    Energy Bleed           1    | .    .    .    .    1    
    Short Circuit          3    | .    .    .    1    2    
    Damage (major)         4    | .    .    .    3    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              5    | .    .    2    2    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    2    .    .    
  Heat Transferred         2838 | 222  259  962  359  1036 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Peak Influence             296  | 20  78  292 296 269 
  Initial                  97   | .   13  32  97  89  
  Average                  140  | 3   65  148 145 173 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         75   | 100 100 87  67  57  
  Level 1                  24   | .   .   12  32  42  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   2   4   2   
  Investigation            2    | .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   1   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | 1   2   16  25  17  
  Peak Tracking Total      8    | 1   2   3   4   8   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Traps Triggered            4    | .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Sto Mat 
Machines Disabled          7    | .   .   2   3   2   
  Max in Single Turn       2    | .   .   1   2   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Machines Accessed          7    | .   1   3   1   2   
  Terminals                5    | .   1   3   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   2   7   3   4   
  Successful               10   | .   .   5   2   3   
  Failed                   6    | .   2   2   1   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   
  Terminals                12   | .   2   7   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   .   5   2   .   
  Record                   6    | .   .   4   2   .   
  Prototype ID Bank        1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   
  Recycle Component        1    | .   .   .   .   1   
  Process                  1    | .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   2   1   .   
  Full Trace Events        3    | .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          12   | .   .   .   .   12  
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  .   
  Highest-Rated Group      88   | .   .   .   88  .   
  Highest-Rated Ally       16   | .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               46   | .   .   .   46  .   
  Total Damage             439  | .   .   .   439 .   
  Kills                    9    | .   .   .   9   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Jun Mat Mat Sto Mat 
Turns Passed               2410 | 83  186 783 896 462 
Spaces Moved               1181 | 81  133 331 427 209 
  Core                     43   | 30  .   13  .   .   
  Treads                   8    | .   .   .   .   8   
  Legs                     694  | .   .   66  427 201 
  Wheels                   427  | 51  133 243 .   .   
  Hover                    4    | .   .   4   .   .   
  Flight                   5    | .   .   5   .   .   
  Fastest Speed            50   | 50  80  116 120 120 
  Average Speed            146  | 68  116 171 161 121 
  Slowest Speed            685  | 80  140 685 330 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 6   22  23  51  15  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          82   | .   .   .   13  69  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      82   | .   .   .   13  69  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Total                      1655 | 99  153 453 583 367 
  Wait                     200  | .   12  27  67  94  
  Move                     1177 | 80  132 330 426 209 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 7   3   18  8   3   
  Fast Attach              24   | 2   1   5   8   8   
  Attach                   34   | 4   .   14  8   8   
  Detach                   22   | .   .   9   6   7   
  Swap                     6    | .   .   .   4   2   
  Drop                     31   | .   .   1   24  6   
  Fire                     121  | 6   5   48  32  30  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   51 | -11/Junkyard  | Discovered new exit (range 8)
   84 | -11/Junkyard  | Entered Materials
  148 | -10/Materials | Discovered new exit (range 13)
  270 | -10/Materials | Entered another Materials area
  270 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  303 | -9/Materials  | Build established: Mutant
  729 | -9/Materials  | Lost 4 parts (1p2n1w)
  909 | -9/Materials  | Core integrity fell below 50%
  991 | -9/Materials  | Discovered new exit (range 3)
 1053 | -9/Materials  | Entered Storage
 1069 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1573 | -9/Storage    | Build established: Scavenger-Mutant
 1801 | -9/Storage    | Core integrity fell below 20%
 1889 | -9/Storage    | Garrison activated, responded to threat
 1942 | -9/Storage    | Discovered new exit (range 5)
 1949 | -9/Storage    | Entered Materials
 1949 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2160 | -8/Materials  | Lost 6 parts (2p2n2w)
 2369 | -8/Materials  | Garrison activated, responded to threat
 2398 | -8/Materials  | Core integrity fell below 50%
 2408 | -8/Materials  | Core integrity fell below 20%
 2411 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02383_ S-10 Pest destroyed.
02383_ K-01 Serf collects debris. <x2>
02387_ Faulty Hvy. Ion Engine destroyed.
02389_ K-01 Serf collects debris.
02390_ Acquired 40 matter.
02391_ Power failure, Lgt. Deuterium Engine shutdown.
02392_ R-06 Scavenger collects Aluminum Leg.
02392_ K-01 Serf collects debris.
02395_ Lgt. Deuterium Engine destroyed.
02396_ K-01 Serf collects debris.
02396_ R-06 Scavenger collects Particle Gun.
02397_ Carbon-fiber Leg destroyed.
02399_ K-01 Serf collects debris.
02400_ R-06 Scavenger collects Aluminum Leg.
02403_ Hvy. Particle Gun destroyed.
02404_ R-06 Scavenger collects Aluminum Leg.
02405_ System corrupted: Hvy. Particle Gun fused.
02405_ Hvy. Particle Gun destroyed.
02410_ Critical hit (Burn: +37).
02411_ M-13 Machinist repairs Flight Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
One Hack Too Far
Power Corrupts
Risk Taker
The More The Merrier
Troublemaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              WeaponComponentThrower
  Manual?         0
Play Time         00:45:20
  Cumulative      1.8 hours
  Start           2024.01.01 @ 18:01:36
  End             2024.01.01 @ 18:53:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7b40455-ee0f-4210-96b7-5677657eb249