Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.21 @ 07:36:08 Player: CHUGGED TELE LUL Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (140) 700 Value Destroyed (4980) 4980 Prototype IDs (126) 2520 Alien Tech Used (13) 2600 Bonus (-636) -636 TOTAL SCORE: 21264 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1316 Follower Combat Kills 3018 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -31770 Cogmind --------- Core Integrity 1118/1600 Matter 242/300 Energy 552/950 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location 0b11 Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (13) ----- Advanced Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Energy Filter Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating > --- WEAPON (4) ------- Potential Cannon > --- INVENTORY (22) --- Reinforced Quantum Reactor Reinforced Quantum Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Coolant Network Experimental Energy Well (600) Zionite Biocell Array (750) Experimental Targeting Computer Precision Energy Filter Precision Energy Filter Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Zionite Biocell Array Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Weapon Cycler Zionite Shade Carapace Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Improved Energy Mantle > --- WEAPON ----------- Potential Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Optical Array Precision Energy Filter Zionite Weapon Casing Zionite Weapon Casing Heavy Regenerative Plating Transdimensional Reconstructor Plasma Cutter [Rating: 248] Favorites ----------- Power Backup Power VII Engine Improved Ion Engine Power Core Backup Power VII Reactor Vortex Chain Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Zionite Shade Armor Artifact Matter Drive Weapon Sigix Broadsword Energy Gun EM Pulse Gun Energy Cannon Potential Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Utility 11 | . . . . . 2 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . 1 . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 333 | 7 8 2 6 10 51 4 . . 5 2 6 . 1 2 2 10 . . 7 . 5 1 . 9 . 5 9 19 13 16 20 97 16 Power 26 | 1 1 . 1 1 2 1 . . . . . . . . 1 1 . . 2 . . . . . . 1 . 1 . . . 10 3 Engine 7 | 1 1 . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Core 4 | . . . . . 1 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 10 3 Propulsion 83 | 2 2 . 1 2 27 . . . . . . . 1 . 1 1 . . . . 1 1 . 5 . 1 . 2 1 8 . 25 2 Treads 17 | 2 2 . 1 2 9 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Leg 33 | . . . . . 5 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 25 2 Wheel 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 8 . . . Flight 21 | . . . . . 10 . . . . . . . 1 . . 1 . . . . 1 1 . 3 . 1 . 2 1 . . . . Utility 158 | 2 3 . 2 5 14 2 . . 1 . 6 . . 2 . 7 . . 5 . 2 . . 4 . 3 4 16 10 8 17 41 4 Device 62 | 1 . . . 1 6 . . . . . 1 . . 2 . 3 . . 4 . . . . 3 . 1 4 4 3 3 8 18 . Storage 18 | . . . 1 1 2 . . . . . . . . . . 1 . . 1 . . . . . . . . 3 . . 3 6 . Processor 19 | 1 2 . . 1 2 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 1 . . 5 1 Hackware 7 | . . . . . 1 2 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Protection 44 | . 1 . 1 2 3 . . . 1 . 1 . . . . 2 . . . . 1 . . 1 . . . 2 6 4 5 11 3 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 1 1 . Weapon 66 | 2 2 2 2 2 8 1 . . 4 2 . . . . . 1 . . . . 2 . . . . . 5 . 2 . 3 21 7 Energy Gun 11 | . 2 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . Energy Cannon 18 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 4 Ballistic Gun 6 | 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 16 | . . . . . 2 . . . 2 1 . . . . . . . . . . 1 . . . . . . . 1 . 2 7 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . 3 Piercing Weapon 4 | . . . . . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . . . 2 . . . . . 3 . . 1 . . . . 4 . . . . 5 . . 2 9 4 . 2 16 1 Parts Lost 17 | . . . . 2 5 . . . . . . . . . 1 2 . . . . . . . . . . . 1 . . . 1 5 Power 4 | . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon 6 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 Highest Loss Streak 3 | . . . . 2 2 . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . 1 3 Average Slot Usage (%) 91 | . 82 85 94 99 98 100 100 100 100 100 92 93 95 100 100 98 94 94 94 94 99 100 100 99 100 95 93 89 88 87 83 81 81 Engine 3 | . . . 9 14 8 . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . Core 1 | . . . . . . 7 7 7 7 7 6 6 6 6 5 1 5 5 4 5 5 5 5 5 5 2 1 1 . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 3 4 Treads 9 | . 28 28 28 27 29 . . . . . . . . . 5 1 . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 23 Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 24 8 . Flight 9 | . . . . . 3 30 30 30 30 30 26 26 28 33 26 27 29 29 29 29 26 26 26 25 26 25 28 28 25 2 . . . Device 9 | . 2 . . 6 11 . . . . . 1 6 6 6 6 5 5 5 5 5 5 5 5 7 10 11 12 14 10 14 20 11 12 Storage 6 | . . . . 1 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 5 4 4 7 8 4 Processor 9 | . 11 14 14 8 6 7 7 7 7 7 1 6 6 6 6 11 11 11 11 11 15 15 15 12 10 11 10 5 16 16 9 11 19 Hackware 5 | . . . . . . 23 23 23 23 23 31 20 20 20 20 17 17 17 17 17 15 15 15 15 15 15 19 13 8 1 . . . Protection 10 | . 11 14 13 11 8 7 7 7 7 7 4 6 6 6 6 10 11 11 11 11 15 15 15 14 15 12 9 8 14 14 10 10 11 Energy Gun 2 | . 1 . 8 19 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Ballistic Gun 1 | . 26 28 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 5 7 7 7 7 7 6 6 6 6 6 4 . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 4 . . . . . . . . . . . 4 5 5 5 5 4 . . 3 4 6 1 . Slashing Weapon 2 | . . . . . . 3 . . . . . . . . . . . . . . 3 5 5 5 5 2 2 4 3 4 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 8 10 3 10 31 36 20 20 20 20 26 20 20 20 20 20 22 21 21 21 21 25 25 25 27 27 36 38 38 37 70 74 173 163 Greatest Support 210 | 40 40 3 40 40 83 20 20 20 20 28 28 28 32 24 28 35 35 35 25 35 37 26 26 41 41 49 46 49 49 78 78 210 184 Greatest Overweight (x) 9 | . . . 2 . 9 . . . . 1 . . . . . . . . . . . . . 1 . . 1 1 1 1 . 2 . Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 5 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 22 22 Average Capacity 11 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 16 22 Most Carried 22 | 4 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 22 22 Average Carried 10 | . 4 4 4 5 9 9 10 9 9 10 8 10 10 9 9 9 10 10 9 10 9 9 10 9 10 9 9 9 11 10 11 14 21 Final Capacity 22 | 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 22 22 Final Carried 22 | 4 4 5 5 9 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 8 12 12 12 22 16 Class Distribution -------------------- 38% | Scavenger-Mutant 19% | Mutant 10% | Wizard-Scout 7% | Wizard-Sprinter 5% | Scavenger-Ninja 4% | Hacker-Sprinter 4% | Wizard-Ninja 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Wizard-Mutant | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Ninja | -3/Quarantine Wizard-Sprinter | -3/Section 7 Hacker-Ninja | -2/Research Scavenger-Ninja | -2/Testing Scavenger-Ninja | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 3758 | 348 53 21 . 195 573 28 25 107 30 70 60 . 4 16 . 121 25 84 . . 130 10 . 90 . 10 113 590 258 . 170 615 12 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6846 | 298 53 . . 388 1203 89 . . 30 . 120 29 28 . 40 121 . . . . 74 . . . . 93 113 590 371 141 352 2110 603 Parts 364 | 21 5 . . 23 66 2 . . 5 . 4 . 6 . 3 3 . . . . 3 . . . . . 2 24 29 5 27 120 16 Haulers Intercepted 12 | . 1 . . . 5 . . . . . 1 . . . . . . . . . . . . . . 1 1 1 2 . . . . Recyclers Shooed 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 1 . . 1 . . 4 . 5 . . . . . . . . 9 . . . . . . . . . Prevented 8 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 58 | . . . . 8 15 2 . . . . . . 3 . 4 . . . . . 1 . . . . . . . . . . 10 15 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Guns 13 | . . . . 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 23 | . . . . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 AOE 14 | . . . . . . 2 . . . . . . 3 . 4 . . . . . . . . . . . . . . . . 4 1 Classes Destroyed 19 | 3 1 . . 3 5 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 5 . Worker 19 | 3 . . . 1 7 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 . Builder 6 | . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Tunneler 8 | 7 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . . . 5 . . . . . 1 . . . . . . . . . . . . . . 1 1 1 2 . . . . Recycler 12 | 1 . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 2 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Swarmer 11 | . . . . . 3 1 . . . . . . 3 . 4 . . . . . . . . . . . . . . . . . . Grunt 14 | . . . . 5 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Duelist 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 9 | . . . . 2 5 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . Fireman 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Mutant 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Best Kill Streak 13 | 4 1 . . 4 13 3 . . . . 1 . 3 . 4 1 . . . . 1 . . . . 1 1 4 2 1 2 9 5 Combat Bots Only 8 | . . . . 4 3 2 . . . . . . 3 . 4 . . . . . 1 . . . . . . . . . . 8 5 Max Kills in Single Turn 3 | 1 1 . . 1 2 3 . . 1 . 1 . 2 . 2 1 . . . . 1 . . . . 1 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . 2 . 2 . . . . . . . . . . . . . . . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 7128 | . . . . 224 1020 107 . . . . 39 34 75 . 68 68 . . . . . 22 . . 45 63 103 452 155 343 28 690 3592 Core 1014 | . . . . 28 180 68 . . . . 22 34 6 . 12 34 . . . . . . . . 14 40 45 273 . 13 9 20 216 Absorbed by Shields 871 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 27 615 . Core Remaining (%) 85 | 100 . . . 88 67 . . . . 90 . . . . 91 . . . . 96 . . . . 98 . . 59 . 99 . . 69 Volleys Fired 686 | 39 4 . . 23 102 1 . . 8 1 . . 4 . 3 . . . . . . . . . . . 6 . 20 . 10 412 53 Largest 2 | 2 2 . . 2 2 1 . . 1 1 . . 1 . 1 . . . . . . . . . . . 1 . 1 . 1 1 2 Hottest 400 | 40 40 . . 133 133 30 . . 20 . . . 30 . 30 . . . . . . . . . . . 94 . 20 . 200 200 400 Shots Fired 796 | 78 8 . . 46 143 1 . . 8 1 . . 4 . 3 . . . . . . . . . . . 6 . 20 . 10 412 56 Gun 232 | 78 8 . . 33 41 . . . . . . . . . . . . . . . . . . . . . 6 . . . . 66 . Cannon 185 | . . . . 13 97 . . . . . . . . . . . . . . . . . . . . . . . . . 1 18 56 Launcher 13 | . . . . . 5 1 . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . Special 366 | . . . . . . . . . 8 1 . . . . . . . . . . . . . . . . . . 20 . 9 328 . Kinetic 131 | 78 8 . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 560 | . . . . 25 93 . . . 6 . . . . . . . . . . . . . . . . . 6 . 20 . 10 344 56 Explosive 13 | . . . . . 5 1 . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . Electromagnetic 87 | . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . Robot Hit Streak 27 | 10 6 . . 5 14 . . . . 3 . . . . 1 . . . . . . . . . . . . . 9 . 16 27 21 Robot Miss Streak 5 | 2 2 . . 5 5 . . . . . . . 2 . . . . . . . . . . . . . . . 2 . 1 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 684 | 53 4 . . 30 113 3 . . . 1 1 1 . . 1 5 . . . . 1 . . . . 1 4 15 23 1 12 365 50 Core Hits 346 | 22 3 . . 27 101 6 . . 3 . 1 1 4 . 6 2 . . . . 1 . . . . 1 2 9 6 1 7 109 34 Critical Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 12 5 Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Blast 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 11 . Melee Attacks 168 | . . . . . 1 5 . . . . 2 1 . . 1 6 . . . . 2 . . 1 2 10 15 35 13 10 24 40 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 157 | . . . . . 1 4 . . . . . . . . . . . . . . 2 . . 1 2 10 15 35 13 10 24 40 . Piercing 11 | . . . . . . 1 . . . . 2 1 . . 1 6 . . . . . . . . . . . . . . . . . Sneak Attacks 57 | . . . . . . 2 . . . . 1 . . . . 5 . . . . 1 . . . . 1 1 10 3 1 4 28 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37616 | 411 33 . . 492 2475 374 . . 57 . 120 94 230 . 281 513 . . . . 141 . . . . 168 658 2926 1155 171 787 14746 11784 Guns 1922 | 411 33 . . 247 549 . . . . . . . . . . . . . . . . . . . . . . . . . . 682 . Cannons 11025 | . . . . 228 1639 . . . . . . . . . . . . . . . . . . . . . . . . . . 2500 6658 Explosions 7714 | . . . . . 276 124 . . . . . . 230 . 281 . . . . . . . . . . . . . . . . 1677 5126 Melee 13870 | . . . . . . 250 . . . . 120 94 . . . 513 . . . . 141 . . . . 168 658 2926 975 171 699 7155 . Ramming 28 | . . . . 17 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1222 | 411 33 . . . 778 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 20701 | . . . . 343 1410 . . . 57 . . . . . . . . . . . . . . . . . . . 180 . 88 6839 11784 Explosive 981 | . . . . . 276 124 . . . . . . 230 . 281 . . . . . . . . . . . . . . . . 70 . Electromagnetic 814 | . . . . 132 . . . . . . . . . . . . . . . . . . . . . . . . . . . 682 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13030 | . . . . . . 137 . . . . . . . . . . . . . . 141 . . . . 168 658 2926 975 171 699 7155 . Piercing 840 | . . . . . . 113 . . . . 120 94 . . . 513 . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5276 | . . . . . 26 134 . . 2 . . . . . . 80 . . . . . . . . . . 130 822 70 . . 3275 737 Projectiles 1154 | . . . . . 26 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 543 583 Explosions 416 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 154 Melee 3706 | . . . . . . 134 . . . . . . . . . 80 . . . . . . . . . . 130 822 70 . . 2470 . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 176 | . . . . . 18 . . . . . . . 20 . . . . . . . . . . . . . . . . . . 138 . Shots 4 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Rammed 11 | . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . . . 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 538 | . . . . 252 96 1 . . . 9 42 114 146 . 9 . 118 161 . 63 40 . . 105 245 192 164 200 237 70 88 538 163 Average Temperature 63 | . . . . 76 28 1 . . . 9 22 51 71 . 6 . 48 64 . 25 40 . . 68 108 60 87 73 76 15 54 273 29 Received Heat Transfer 833 | . . . . 87 432 30 . . . . 12 . . . 21 . . . . . . . . . . . 9 48 9 12 . 59 114 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Parts Melted 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Heat Transferred 16426 | . . . . 552 2160 . . . 185 . . . . . . . . . . . . . . . . . . . 592 . 188 7305 5444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1954 | 55 90 34 . 135 454 465 . . . . 61 . . . . 193 . . . . 241 . . . . 283 400 445 468 466 524 1954 . Initial 285 | . 35 34 . . 3 106 . . . . 2 . . . . 58 . . . . . . . . . 40 159 225 255 263 279 285 . Average 224 | 31 65 18 . 18 205 248 . . . . 33 . . . . 85 . . . . 156 . . . . 139 284 339 345 352 426 950 . Maximum Alert Level 5 | . . . . . 2 2 . . . . . . . . . . . . . . 1 . . . . 1 2 2 2 2 2 5 . Low Security (%) 38 | 100 100 100 . 100 39 55 . . . . 100 . . . . 100 . . . . 48 . . . . 73 23 . . . . . . Level 1 24 | . . . . . 57 22 . . . . . . . . . . . . . . 51 . . . . 26 72 76 62 83 30 2 . Level 2 6 | . . . . . 3 21 . . . . . . . . . . . . . . . . . . . . 3 23 37 16 69 . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . . 1 3 1 . . . . 1 . . . . 3 . . . . 2 . . . . 2 . 1 2 1 2 2 . Investigation 6 | . . . . 1 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Reinforcement 9 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . 1 2 . . . . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Garrison 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 25 | . . . . . 4 1 . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . 16 . Communications Jammed 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 5 28 7 11 . Distress Signals 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 5 28 7 11 . Times Spotted 257 | . 1 . . 8 31 13 . . . 2 3 5 6 . 9 7 2 4 . . 4 1 . 1 4 16 10 15 15 12 16 47 25 Peak Tracking Total 8 | . 1 . . 3 4 8 . . . 2 2 5 3 . 5 6 4 4 . . 2 1 . 1 4 5 3 7 6 6 5 5 5 Tactical Retreats 25 | . . . . 1 2 3 . . . . . 1 . . . 3 3 . . . . . . . 1 2 . 1 2 2 2 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 9 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . 1 . 3 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . 1 . . . . . . . . . . . . . . . 10 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 29 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . 3 8 . 2 1 10 1 Max in Single Turn 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 2 1 Garrison Access 7 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 57 | . 3 . 2 1 7 8 . . 3 . 7 . 2 . . 4 . . 4 . 2 . . 2 . 2 2 2 3 1 . 2 . Terminals 18 | . 3 . . 1 5 5 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . 1 . . . . Repair Stations 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Garrison Access 9 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 1 . . . Total Hacks 196 | . 8 . 2 2 20 26 . . 22 . 41 . 6 . . 12 . . 17 . 14 . . 2 . 3 5 6 5 2 . 3 . Successful 145 | . 6 . 2 . 12 19 . . 22 . 29 . 6 . . 8 . . 17 . 9 . . 2 . 3 2 3 4 . . 1 . Failed 51 | . 2 . . 2 8 7 . . . . 12 . . . . 4 . . . . 5 . . . . . 3 3 1 2 . 2 . Catastrophic 7 | . . . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 229 | . 4 . 1 2 10 8 . . . . 23 . . . . 30 . . . . 9 . . 1 . 25 32 23 17 8 27 9 . Terminals 62 | . 8 . . 2 12 15 . . . . 25 . . . . . . . . . . . . . . . . . . . . . . Fabricators 35 | . . . . . . . . . . . 15 . . . . 8 . . . . 11 . . . . . . . 1 . . . . Repair Stations 11 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 3 2 . . 3 . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . 4 9 . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Garrison Access 21 | . . . . . 4 . . . . . 1 . . . . 2 . . . . 3 . . . . 1 3 3 2 2 . . . Terminal Hacks 77 | . 4 . 2 . 6 8 . . 22 . 10 . 6 . . . . . 17 . . . . 2 . . . . . . . . . Record 17 | . . . 1 . . . . . 6 . . . 5 . . . . . 5 . . . . . . . . . . . . . . Part Schematic 13 | . . . . . 1 . . . 6 . 2 . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . 5 . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . . . . . . 9 . . . . 5 . . . . 5 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 8 | . . . . . . . . . . . 4 . . . . 2 . . . . 2 . . . . . . . . . . . . Build 10 | . . . . . . . . . . . 5 . . . . 2 . . . . 3 . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 2 . . 1 . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Refit 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . 4 9 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Insert Component 8 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Analyze 7 | . . . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 . . . . Seal Access 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 . . . . Unauthorized Hacks 21 | . 2 . . . 2 1 . . . . 10 . . . . 2 . . . . 3 . . . . . . . 1 . . . . Terminals 7 | . 2 . . . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . 5 . . . . 2 . . . . 3 . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prioritize 4 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Siphon 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Haulers 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 . . 1 7 7 . . . . 4 . . . . 1 . . . . 1 . . . . 1 1 1 . 1 . 1 . Full Trace Events 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 9 . 5 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 68 | . . . . . 3 4 . . 6 . 2 . . . . 8 . . 4 . . . . . . 18 . . 23 . . . . Parts Built 8 | . . . . . . . . . . . 3 . . . . 2 . . . . 3 . . . . . . . . . . . . Matter 1957 | . . . . . . . . . . . 778 . . . . 540 . . . . 639 . . . . . . . . . . . . Time 651 | . . . . . . . . . . . 272 . . . . 227 . . . . 152 . . . . . . . . . . . . Total Part Build Rating 42 | . . . . . . . . . . . 16 . . . . 11 . . . . 15 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Time 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 35 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 75 | . . 2 . . . 1 . . 1 1 1 . . 4 . 4 . . . . 3 . . . . . . . 1 . 1 56 . Largest Group 30 | . . 2 . . . 1 . . 1 1 1 . . 4 4 4 . . . . 3 2 . . . . . . 1 . 1 30 . Highest-Rated Group 3128 | . . 45 . . . 21 . . 59 34 26 . . 158 158 230 . . . . 288 192 . . . . . . 269 . 269 3128 . Highest-Rated Ally 269 | . . 31 . . . 21 . . 59 34 26 . . 41 41 85 . . . . 96 96 . . . . . . 269 . 269 269 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 1 . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 19 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 18 . STAY 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 9 . ROAM 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . FOLLOW 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Ally Attacks 540 | . . 7 . . . 3 . . . 3 . . . . 13 4 . . . . 13 . . . . . . . . . 2 495 . Total Damage 33233 | . . 86 . . . 79 . . . 148 . . . . 767 280 . . . . 503 . . . . . . . . . 336 31034 . Kills 124 | . . 1 . . . . . . . 1 . . . . 3 . . . . . 6 . . . . . . . . . 1 112 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . . . 2 . . 2 1 . 1 . 1 2 . . . 2 2 . 3 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 44 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . 7 10 7 4 2 7 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Branch Access 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . 1 1 . Guard Positions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . 2 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 16163 | 393 119 364 548 1760 2349 178 68 74 91 119 287 72 138 377 312 516 145 90 52 63 296 79 43 222 103 552 341 698 395 281 538 4239 261 Spaces Moved 21262 | 179 177 126 537 1027 1180 538 261 274 93 366 367 221 448 744 547 1177 454 340 148 226 612 279 185 673 433 1593 1125 1453 957 331 851 3241 99 Core 783 | 8 176 126 297 . 176 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1852 | 171 1 . 240 1027 413 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2074 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1975 99 Wheels 153 | . . . . . 153 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2395 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278 851 1266 . Flight 13984 | . . . . . 438 538 261 274 93 366 367 221 448 744 547 1177 454 340 148 226 612 279 185 673 433 1593 1125 1432 957 53 . . . Fastest Speed 5 | 50 50 50 50 160 14 26 26 26 26 14 14 14 11 23 23 5 5 5 23 5 5 23 23 5 5 5 6 5 5 5 46 46 120 Average Speed 52 | 155 50 50 99 160 153 26 26 26 26 26 25 24 24 23 45 28 22 21 23 21 22 23 23 22 21 20 19 19 21 44 46 90 120 Slowest Speed 500 | 160 160 50 160 160 500 26 26 26 26 91 26 26 26 23 46 46 23 23 23 23 23 23 23 92 23 23 89 89 94 102 46 330 120 Overloaded Moves 442 | . . . . . 7 . . . . 3 9 21 25 . 9 9 9 29 . 19 6 . . 12 26 99 14 86 47 12 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 80 | . . . . . 7 6 . . . 1 1 . . . . 6 1 . . . 1 . . . 1 25 8 5 18 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Exploration Rate (%) 51 | 9 31 34 69 99 66 20 41 52 77 53 9 44 61 86 73 37 70 36 60 34 16 58 43 88 65 51 88 75 26 52 29 74 11 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 22 | . . . 1 . . 1 1 . 1 . . . . 3 . . . . 3 2 . . . . . . 4 6 . . . . . Known Exits Taken 22 | . . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 24 | . . . . 2 . . 1 5 . . . . 1 3 2 . 1 2 . 1 . 4 1 . 1 . . . . . . . . Spaces Dug 107 | . . . . . 10 11 . . . . 1 . 19 . 10 1 . . . . 1 . . 1 2 8 8 10 4 7 13 1 . Terrain Destroyed 523 | . . . . . 52 11 . . . . 1 . 34 . 25 1 . . . . 1 . . 1 2 8 8 10 4 7 29 72 257 Melee 61 | . . . . . 1 2 . . . . 1 . . . 1 1 . . . . 1 . . 1 2 8 8 10 4 7 13 1 . Projectile 12 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 AOE 450 | . . . . . 46 9 . . . . . . 34 . 24 . . . . . . . . . . . . . . . 15 70 252 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 25002 | 228 200 425 553 1095 1575 561 260 277 142 384 556 235 470 949 605 1341 494 356 166 239 765 293 184 739 436 1777 1199 1779 1060 449 941 4088 181 Wait 2156 | . . 297 . 12 173 11 . . 31 17 174 14 18 200 52 121 40 17 . 14 137 12 . 45 3 191 43 245 52 64 10 162 1 Move 21059 | 178 176 125 536 1026 1165 525 260 273 92 363 364 220 447 743 546 1164 451 339 147 225 609 278 184 672 430 1544 1108 1429 922 330 850 3240 98 Hop 76 | . . . . . 7 6 . . . 1 1 . . . . 6 1 . . . 1 . . . 1 23 8 5 16 . . . . Pick Up 144 | 3 5 . 4 8 22 4 . 2 3 . 4 . . 1 . 8 1 . 2 . 6 1 . 2 . . 1 9 10 6 10 31 1 Fast Attach 174 | 7 3 . 4 5 28 1 . . . . 2 . 1 2 1 3 . . 6 . 2 . . 8 . 4 3 22 9 6 5 47 5 Attach 117 | . 1 . 1 3 15 2 . . 1 . 3 . . . 1 2 . . 1 . 3 1 . 1 . 1 4 8 1 9 10 38 11 Detach 88 | 1 2 1 . 1 6 . . . . . 4 . . . . 1 . . 2 . . . . 1 . 1 5 6 3 4 3 40 7 Swap 59 | . 4 2 1 2 8 1 . . 4 2 1 . . . . 5 . . 1 . . . . . . . 2 3 3 1 5 13 1 Drop 237 | . 5 . 7 8 43 4 . 2 3 . 1 . . 3 1 7 1 . 7 . 5 1 . 9 . 3 4 17 11 12 14 65 4 Fire 686 | 39 4 . . 23 102 1 . . 8 1 . . 4 . 3 . . . . . . . . . . . 6 . 20 . 10 412 53 Melee 168 | . . . . . 1 5 . . . . 2 1 . . 1 6 . . . . 2 . . 1 2 10 15 35 13 10 24 40 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . 7 . . . Rewire 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command -1/Access_0 0b11 Command History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 13) 394 | -11/Scrapyard | Entered Materials 421 | -10/Materials | Discovered new exit (range 7) 466 | -10/Materials | Build established: Mutant 513 | -10/Materials | Entered Mines 514 | -10/Mines | Assembled infested the area 875 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 875 | -10/Mines | Discovered new exit (range 5) 877 | -10/Mines | Entered Exiles 885 | -10/Exiles | Discovered new exit (range 15) 890 | -10/Exiles | Met 8R-AWN 898 | -10/Exiles | Met EX-HEX 917 | -10/Exiles | Met EX-DEC 925 | -10/Exiles | Learned location of Zion (-6) 959 | -10/Exiles | Met EX-BIN 966 | -10/Exiles | Aligned with FarCom system 967 | -10/Exiles | Given EX-Vault access code 979 | -10/Exiles | Opened EX-Vault 984 | -10/Exiles | Found Field Lobotomy Kit 988 | -10/Exiles | Found Latent Energy Streamer 990 | -10/Exiles | Found Gui. Plasma Cannon 1002 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1403 | -10/Exiles | Discovered new exit (range 14) 1425 | -10/Exiles | Stole three prototypes: Latent Energy Streamer, Gui. Plasma Cannon, Field Lobotomy Kit 1425 | -10/Exiles | Entered Mines 1446 | -9/Mines | Met a Derelict bent on vengeance 1558 | -9/Mines | Learned location of 1 exit from Materials 1574 | -9/Mines | Discovered new exit (range 8) 2485 | -9/Mines | Discovered new exit (range 13) 3185 | -9/Mines | Entered Materials 3185 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3186 | -8/Materials | Identified exit to Factory 3487 | -8/Materials | Build established: Scavenger-Mutant 3691 | -8/Materials | Garrison activated, responded to threat 5534 | -8/Materials | Entered Factory 5534 | -7/Factory | Evolved 2 slots: Utility x2 5535 | -7/Factory | Identified exit to Lower Caves 5536 | -7/Factory | FarCom data flow suspended 5712 | -7/Factory | Entered Lower Caves 5732 | -7/Lower Caves | Learned 12 Factory zone layouts 5733 | -7/Lower Caves | Build established: Hacker-Sprinter 5778 | -7/Lower Caves | Discovered new exit (range 7) 5780 | -7/Lower Caves | Entered another Lower Caves area 5849 | -7/Lower Caves | Learned Factory security intel 5853 | -7/Lower Caves | Discovered new exit (range 7) 5854 | -7/Lower Caves | Entered Data Miner 5854 | -7/Data Miner | Discovered new exit (range 6) 5858 | -7/Data Miner | Met Data Miner 5869 | -7/Data Miner | Assimilated Data Miner with FLK Orb 5877 | -7/Data Miner | Received God Mode back door access code from Data Miner 5878 | -7/Data Miner | Learned location of Section 7 (-3) 5878 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5934 | -7/Data Miner | Destroyed Data Miner 5941 | -7/Data Miner | Found Prototype Hackware 5942 | -7/Data Miner | Found Prototype Hackware 5944 | -7/Data Miner | Found Prototype Hackware 5945 | -7/Data Miner | Entered Proximity Caves 5979 | -6/Proximity Caves | Identified exit to Factory 6024 | -6/Proximity Caves | Assimilated D-53 Grenadier with FLK Orb 6064 | -6/Proximity Caves | Entered Factory 6064 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6065 | -6/Factory | Identified exit to Lower Caves 6071 | -6/Factory | Identified System Mapper 6073 | -6/Factory | Identified Ghost Barrier 6074 | -6/Factory | Identified Quantum Router 6154 | -6/Factory | Fabricated Exp. Utility Shielding? 6292 | -6/Factory | Fabricated Exp. Sensor Array? 6315 | -6/Factory | Fabricated Machine Analyzer (x1) 6338 | -6/Factory | Found Exp. Targeting Computer 6340 | -6/Factory | Found Exp. Targeting Computer 6351 | -6/Factory | Entered Lower Caves 6355 | -6/Lower Caves | Identified exit to Lower Caves 6379 | -6/Lower Caves | Build established: Wizard-Sprinter 6423 | -6/Lower Caves | Entered another Lower Caves area 6425 | -6/Lower Caves | Learned Factory emergency access door positions 6426 | -6/Lower Caves | Discovered new exit (range 9) 6444 | -6/Lower Caves | Encountered a Warlord checkpoint 6469 | -6/Lower Caves | Learned Extension trap positions 6469 | -6/Lower Caves | Learned Extension emergency access door positions 6469 | -6/Lower Caves | Learned Extension stockpile data 6469 | -6/Lower Caves | Learned Extension terminal intel 6487 | -6/Lower Caves | Learned location of 2 exits from Factory 6547 | -6/Lower Caves | Discovered new exit (range 15) 6549 | -6/Lower Caves | Spotted YS-ULN(f) 6549 | -6/Lower Caves | Spotted MG-2WR(f) 6549 | -6/Lower Caves | Spotted UN-2A5(f) 6555 | -6/Lower Caves | Encountered a Master Thief 6555 | -6/Lower Caves | Encountered a Master Thief 6556 | -6/Lower Caves | Encountered a Master Thief 6561 | -6/Lower Caves | Identified exit to Zion 6561 | -6/Lower Caves | Entered Zion 6570 | -6/Zion | Discovered new exit (range 12) 6615 | -6/Zion | Given A8's code to call for help 6626 | -6/Zion | Received a visual enhancement algorithm 6630 | -6/Zion | Learned location of Armory (-3) 6640 | -6/Zion | Given the Hacking Drone Bay 6642 | -6/Zion | Found Prototype Device 6642 | -6/Zion | Identified Hacking Drone Bay 6686 | -6/Zion | Imprinted 6688 | -6/Zion | Declared Zion's savior 6745 | -6/Zion | Identified exit to Proximity Caves 6938 | -6/Zion | Entered Proximity Caves 6938 | -5/Proximity Caves | Accompanied by 4 allies 7234 | -5/Proximity Caves | Build established: Wizard-Mutant 7244 | -5/Proximity Caves | Discovered new exit (range 14) 7250 | -5/Proximity Caves | Identified exit to Factory 7250 | -5/Proximity Caves | Entered Factory 7250 | -5/Factory | Evolved 2 slots: Utility x2 7251 | -5/Factory | Identified exit to Factory 7406 | -5/Factory | Fabricated Cld. VTOL Module (x1) 7424 | -5/Factory | Retrieved Zion intel report: Emergency Access 7508 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7513 | -5/Factory | Retrieved Zion intel report: Active Terminals 7536 | -5/Factory | Build established: Wizard-Scout 7573 | -5/Factory | Discovered exit to Factory (range 16) 7600 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7607 | -5/Factory | Retrieved Zion intel report: Branch Access 7607 | -5/Factory | Identified exit to Upper Caves 7607 | -5/Factory | Identified exit to Extension 7608 | -5/Factory | Zion Heavy squad teleported in 7608 | -5/Factory | Garrison activated, responded to threat 7613 | -5/Factory | Zion Thermal Resupply teleported in 7618 | -5/Factory | Zion Melee Resupply teleported in 7730 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 7766 | -5/Factory | Entered Upper Caves 7890 | -5/Upper Caves | Identified exit to Upper Caves 7903 | -5/Upper Caves | Learned Factory stockpile data 7911 | -5/Upper Caves | Entered another Upper Caves area 7964 | -5/Upper Caves | Learned Factory emergency access door positions 7965 | -5/Upper Caves | Identified exit to Zhirov 7977 | -5/Upper Caves | Spotted XC-T7R(f) 7979 | -5/Upper Caves | Encountered a Master Thief 7979 | -5/Upper Caves | Encountered a Warlord checkpoint 7980 | -5/Upper Caves | Spotted RI-5Z5(f) 7981 | -5/Upper Caves | Encountered a Master Thief 7981 | -5/Upper Caves | Spotted 1O-7SC(f) 7981 | -5/Upper Caves | Spotted A7-QJ1(f) 7984 | -5/Upper Caves | Encountered a Master Thief 7984 | -5/Upper Caves | Encountered a Master Thief 8001 | -5/Upper Caves | Entered Zhirov 8001 | -5/Zhirov | Discovered new exit (range 3) 8002 | -5/Zhirov | Identified exit to Proximity Caves 8012 | -5/Zhirov | Found Alien Artifact 8012 | -5/Zhirov | Identified Integrated Dissipator 8012 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8039 | -5/Zhirov | Found Alien Artifact 8045 | -5/Zhirov | Learned location of Quarantine (-3) 8045 | -5/Zhirov | Learned location of Testing (-2) 8045 | -5/Zhirov | Learned location of Command (-1) 8053 | -5/Zhirov | Entered Proximity Caves 8116 | -4/Proximity Caves | Entered Factory 8116 | -4/Factory | Evolved 2 slots: Utility x2 8140 | -4/Factory | Zion Light squad teleported in 8202 | -4/Factory | Spotted B-86 Titan 8299 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 8337 | -4/Factory | Fabricated Cld. Cesium-ion Thruster? 8398 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 8407 | -4/Factory | Discovered new exit (range 3) 8407 | -4/Factory | Identified exit to Upper Caves 8412 | -4/Factory | Entered Upper Caves 8412 | -4/Upper Caves | Accompanied by 2 allies 8448 | -4/Upper Caves | Learned 12 Research zone layouts 8481 | -4/Upper Caves | Discovered new exit (range 17) 8491 | -4/Upper Caves | Identified exit to Upper Caves 8491 | -4/Upper Caves | Entered another Upper Caves area 8494 | -4/Upper Caves | Discovered new exit (range 7) 8531 | -4/Upper Caves | Discovered new exit (range 12) 8534 | -4/Upper Caves | Identified exit to Warlord 8534 | -4/Upper Caves | Entered Warlord 8636 | -4/Warlord | Rebuked by Warlord 8638 | -4/Warlord | Opened Warlord's prototype stash 8648 | -4/Warlord | Found Prototype Device 8648 | -4/Warlord | Identified Exp. Focal Shield 8661 | -4/Warlord | Warlord's base attacked by MAIN.C 8754 | -4/Warlord | Discovered new exit (range 14) 8756 | -4/Warlord | Identified exit to Proximity Caves 8756 | -4/Warlord | Entered Proximity Caves 8856 | -3/Proximity Caves | Discovered new exit (range 14) 8859 | -3/Proximity Caves | Identified exit to Research 8859 | -3/Proximity Caves | Entered Research 8859 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8881 | -3/Research | Spotted B-86 Titan 8902 | -3/Research | Identified Transdimensional Reconstructor 8931 | -3/Research | Discovered new exit (range 5) 8932 | -3/Research | Identified exit to Research 8982 | -3/Research | Retrieved Zion intel report: Emergency Access 9160 | -3/Research | Build established: Wizard-Ninja 9176 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9283 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9288 | -3/Research | Retrieved Zion intel report: Main Access 9297 | -3/Research | Spotted B-86 Titan 9332 | -3/Research | Retrieved Zion intel report: Active Garrisons 9349 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9380 | -3/Research | Spotted B-86 Titan 9388 | -3/Research | Retrieved Zion intel report: Branch Access 9388 | -3/Research | Identified exit to Armory 9388 | -3/Research | Identified exit to Quarantine 9411 | -3/Research | Entered Quarantine 9419 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 9423 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 9437 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9507 | -3/Quarantine | Cryocooling Duct disabled 9522 | -3/Quarantine | Ambient heat levels rising (+20) 9522 | -3/Quarantine | Non-combat units ordered to evacuate 9523 | -3/Quarantine | Found Alien Artifact 9542 | -3/Quarantine | Found Alien Slashing Weapon 9542 | -3/Quarantine | Identified Sigix Broadsword 9550 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 9553 | -3/Quarantine | Retrieved Zion intel report: Main Access 9620 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9633 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9635 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 9641 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9682 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 9739 | -3/Quarantine | Spotted Fortress 9751 | -3/Quarantine | Discovered new exit (range 6) 9752 | -3/Quarantine | Identified exit to Section 7 9752 | -3/Quarantine | Entered Section 7 9768 | -3/Section 7 | Found Integrated Dissipator 9768 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9795 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 9827 | -3/Section 7 | Repaired Imp. Propulsion Shielding 9835 | -3/Section 7 | Discovered exit to Research (range 10) 9863 | -3/Section 7 | Spotted B-86 Titan 9879 | -3/Section 7 | Found Alien Artifact 9879 | -3/Section 7 | Identified Spacefold Activator 9931 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 9995 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 10005 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 10015 | -3/Section 7 | Found Alien Artifact 10015 | -3/Section 7 | Identified Integrated Mediator 10015 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 10027 | -3/Section 7 | Spotted S7 Guard 10032 | -3/Section 7 | Found Alien Artifact 10035 | -3/Section 7 | Identified Core Membrane 10035 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 10176 | -3/Section 7 | Warped through subspace 10176 | -3/Section 7 | Spotted Executioner 10177 | -3/Section 7 | Spotted Executioner 10182 | -3/Section 7 | Found Transdimensional Reconstructor 10188 | -3/Section 7 | Found Transdimensional Reconstructor 10188 | -3/Section 7 | Warped through subspace 10191 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 10207 | -3/Section 7 | Found Transdimensional Reconstructor 10216 | -3/Section 7 | Found Alien Artifact 10216 | -3/Section 7 | Identified Matter Drive 10305 | -3/Section 7 | Spotted B-99 Colossus 10311 | -3/Section 7 | Found Alien Artifact 10311 | -3/Section 7 | Identified Integrated Reactor 10311 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10313 | -3/Section 7 | Identified Subatomic Replicator 10313 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 10314 | -3/Section 7 | Found Integrated Reactor 10314 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10316 | -3/Section 7 | Found Integrated Reactor 10316 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10317 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10324 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 10329 | -3/Section 7 | Found Alien Artifact 10329 | -3/Section 7 | Identified LRC Storage 10329 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 10331 | -3/Section 7 | Found Alien Artifact 10331 | -3/Section 7 | Identified LRC Energy Well 10331 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 10339 | -3/Section 7 | Found Integrated Reactor 10339 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10421 | -3/Section 7 | Spotted Alpha 7 10421 | -3/Section 7 | Spotted Alpha 7 10429 | -3/Section 7 | Spotted S7 Guard 10433 | -3/Section 7 | Found Alien Artifact 10433 | -3/Section 7 | Identified Integrated Singularity Reactor 10433 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 10439 | -3/Section 7 | Retrieved Zion intel report: Branch Access 10450 | -3/Section 7 | Entered Research 10450 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10451 | -2/Research | Found Powered Armor 10453 | -2/Research | Found Powered Armor 10455 | -2/Research | Found Powered Armor 10456 | -2/Research | Found Powered Armor 10458 | -2/Research | Found Powered Armor 10462 | -2/Research | Zion Experimental squad teleported in 10525 | -2/Research | Found Prototype Protection 10525 | -2/Research | Identified Zio. Shade Armor 10529 | -2/Research | Found Zio. Shade Armor 10531 | -2/Research | Found Zio. Shade Armor 10532 | -2/Research | Found Zio. Shade Armor 10538 | -2/Research | Found Prototype Device 10538 | -2/Research | Identified Exp. Weapon Cycler 10540 | -2/Research | Found Prototype Protection 10540 | -2/Research | Identified Zio. Weapon Casing 10544 | -2/Research | Found Zio. Weapon Casing 10577 | -2/Research | Retrieved Zion intel report: Guard Positions 10608 | -2/Research | Build established: Hacker-Ninja 10643 | -2/Research | Found Antimissile System 10644 | -2/Research | Found Antimissile System 10698 | -2/Research | Retrieved Zion intel report: Prototype Schematics 10753 | -2/Research | Repaired Cld. VTOL Module 10788 | -2/Research | Spotted B-90 Cyclops 10794 | -2/Research | Retrieved Zion intel report: Component Schematics 10795 | -2/Research | Retrieved Zion intel report: Branch Access 10795 | -2/Research | Identified exit to Testing 10845 | -2/Research | Entered Testing 10975 | -2/Testing | Spotted PG-WV22PME2AN 10989 | -2/Testing | Spotted Striker 10989 | -2/Testing | Spotted Striker 11016 | -2/Testing | Retrieved Zion intel report: Guard Positions 11090 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 11101 | -2/Testing | Discovered new exit (range 12) 11114 | -2/Testing | Found Prototype Energy Cannon 11117 | -2/Testing | Found Prototype Energy Cannon 11126 | -2/Testing | Entered Access 11126 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 11216 | -1/Access | Identified Potential Cannon (x2) 11230 | -1/Access | Spotted B-99 Colossus 11274 | -1/Access | Retrieved Zion intel report: Unaware Analyses 11275 | -1/Access | Zion Experimental squad teleported in 11306 | -1/Access | Found Zio. Weapon Casing 11308 | -1/Access | Found Zio. Shade Armor 11309 | -1/Access | Found Zio. Shade Armor 11311 | -1/Access | Found Zio. Shade Armor 11315 | -1/Access | Found Zio. Shade Armor 11324 | -1/Access | Found Exp. Weapon Cycler 11375 | -1/Access | Retrieved Zion intel report: Emergency Access 11418 | -1/Access | Found Antimissile System 11497 | -1/Access | Retrieved Zion intel report: Unaware Schematics 11517 | -1/Access | Retrieved Zion intel report: Unaware Analyses 11533 | -1/Access | Retrieved Zion intel report: Active Terminals 11580 | -1/Access | Retrieved Zion intel report: Active Garrisons 11604 | -1/Access | Spotted B-99 Colossus 11608 | -1/Access | Build established: Scavenger-Ninja 11627 | -1/Access | Retrieved Zion intel report: Guard Positions 11645 | -1/Access | Discovered new exit (range 17) 11655 | -1/Access | First assault squad dispatched 11664 | -1/Access | Entered Command 11677 | -1/Command | Spotted B-99 Colossus 11727 | -1/Command | Retrieved Zion intel report: Trap Installations 11736 | -1/Command | Retrieved Zion intel report: Emergency Access 11742 | -1/Command | Disengaged cave seal 11742 | -1/Command | Zionites emerged from the dark tunnel 11775 | -1/Command | Phase Generator disabled 11962 | -1/Command | Disengaged cave seal 11962 | -1/Command | Zionites emerged from the dark tunnel 11990 | -1/Command | Assimilated B-99 Colossus with FLK Orb 12164 | -1/Command | First assault squad dispatched 12203 | -1/Command | Spotted M Guard 12203 | -1/Command | Spotted M Guard 12203 | -1/Command | Spotted Combat Programmer 12204 | -1/Command | Spotted Combat Programmer 12205 | -1/Command | Assimilated Combat Programmer with FLK Orb 12215 | -1/Command | Allies destroyed M Guard 12219 | -1/Command | Allies destroyed M Guard 12221 | -1/Command | Found Corrupted Prototype Protection 12281 | -1/Command | High security lockdown imminent 12287 | -1/Command | Met MAIN.C 12290 | -1/Command | Build established: Scavenger-Mutant 12298 | -1/Command | Identified Hvy. Regenerative Plating 12299 | -1/Command | 0b10 Conduit disabled 12316 | -1/Command | Allies destroyed MAIN.C Shell 12316 | -1/Command | MAIN.C activated Command garrisons 12329 | -1/Command | Allies destroyed MAIN.C 12403 | -1/Command | Found Prototype Protection 12403 | -1/Command | Identified Zio. Shade Carapace 12406 | -1/Command | Found Exp. Targeting Computer 12413 | -1/Command | Found Zio. Weapon Casing 12439 | -1/Command | Combat Programmer assimilated hostile G-73 Enforcer 12578 | -1/Command | Destroyed 8 combat bots 13160 | -1/Command | All MAIN.C guards destroyed 13182 | -1/Command | Found Zio. Shade Armor 13227 | -1/Command | Found Exp. Targeting Computer 13423 | -1/Command | Build established: Messiah-Mutant 13532 | -1/Command | Destroyed Colossus 10b 13579 | -1/Command | Destroyed Colossus 10a 13752 | -1/Command | Found Gamma Refractor 13756 | -1/Command | Found Prototype Reactor 13756 | -1/Command | Identified Zero-point Reactor 13760 | -1/Command | Found Prototype Reactor 13760 | -1/Command | Identified Vortex Chain Reactor 13789 | -1/Command | Found Exp. Weapon Cycler 13795 | -1/Command | Found Prototype Device 13795 | -1/Command | Identified Exp. ECM Suite 13821 | -1/Command | Build established: Scavenger-Mutant 14832 | -1/Command | Found Prototype Processor 14832 | -1/Command | Identified Exp. Target Analyzer 14836 | -1/Command | Found Corrupted Prototype Ballistic Gun 14836 | -1/Command | Identified Multirail 14931 | -1/Command | Found Corrupted Exp. Targeting Computer 15186 | -1/Command | Found Corrupted Exp. Targeting Computer 15235 | -1/Command | Found Exp. Targeting Computer 15532 | -1/Command | Found Zio. Shade Armor 15538 | -1/Command | Found Zio. Shade Armor 15562 | -1/Command | Found Zio. Shade Armor 15898 | -1/Command | Warped through subspace to slip node 15898 | -1/Command | Discovered new exit (range 4) 15903 | -1/Command | Entered Access_0 15906 | -1/Access_0 | Met Architect 15912 | -1/Access_0 | Destroyed A8 15913 | -1/Access_0 | Architect warped through subspace 15958 | -1/Access_0 | Architect warped through subspace 15990 | -1/Access_0 | Architect warped through subspace 16026 | -1/Access_0 | Architect warped through subspace 16060 | -1/Access_0 | Architect warped through subspace 16084 | -1/Access_0 | Architect warped through subspace 16107 | -1/Access_0 | Subspace Access Node disabled 16111 | -1/Access_0 | Architect warped through subspace 16123 | -1/Access_0 | Triggered Gamma Refractor 16123 | -1/Access_0 | Subspace Access Node disabled 16148 | -1/Access_0 | Found Alien Artifact 16153 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor 16153 | -1/Access_0 | Warped through subspace to slip node 16153 | -1/Access_0 | Discovered new exit (range 8) 16164 | *** | Establishing 0b11! Last Messages --------------- 16125_ Enhanced Hunter suffers critical hit (Meltdown). 16125_ Prototype Device melted. 16125_ Exp. Weapon Cycler fried. 16125_ Prototype Device melted. 16126_ Penetrated by Quantum Shear. 16129_ Zio. Shade Armor destroyed. 16129_ Penetrated by Quantum Shear. 16143_ Dropped Rnf. Quantum Reactor. 16144_ Penetrated by Quantum Shear. 16144_ Acquired Rnf. Quantum Reactor. 16148_ Acquired Alien Artifact. 16150_ Exp. Weapon Cycler fried. 16150_ Enhanced Hunter destroyed. 16151_ Penetrated by Quantum Shear. 16152_ Penetrated by HV Slug. 16152_ Critical hit (Destroy). 16152_ Sigix Broadsword destroyed. 16153_ Identified Hpw. Transdimensional Reconstructor. 16153_ Warped through subspace, drawn to slip node. 16153_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Coolant Potential 100 Energy Generation 135 Energy Capacity 2300 Matter Stores 480 Matter Capacity 500 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 1300 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 30 Evasion (%) 68 Targeting Accuracy 48 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Overload Amplification 100 Offensive Hacking 40 Defensive Hacking 55 Item Schematics ----------------- Plasma Cutter | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Actuator Array | -8/Materials | Hacked Imp. Propulsion Shielding | -7/Factory | Scanalyzed Machine Analyzer | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Exp. Utility Shielding | -6/Factory | Hacked Centrium Wheel | -6/Factory | Hacked Imp. Energy Well | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. KE Penetrator | -3/Research | Z-intel Hvy. Gatling Laser | -3/Research | Z-intel Centrium Heavy Treads | -3/Research | Z-intel Stealth Drone Bay | -3/Research | Z-intel Imp. Particle Accelerator | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Adv. Myomer Leg | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Exp. Reclamation Unit | -3/Research | Z-intel Exp. Cooling System | -3/Research | Z-intel Adv. Energy Well | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Exp. Flexi-carbon Leg | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Exp. Matter Compressor | -3/Research | Z-intel Cld. Proton Cannon | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Tactical Quantum Warhead | -2/Research | Z-intel Hvy. Proton Missile Launcher | -2/Research | Z-intel EM Dispersion Field | -2/Research | Z-intel Cld. Nuclear Pulse Thruster | -2/Research | Z-intel Electron Diverter | -2/Research | Z-intel Hvy. Tesla Rifle | -2/Research | Z-intel Exp. Biometal Leg | -2/Research | Z-intel Enh. Biometal Leg | -2/Research | Z-intel Exp. Thermal Converter | -2/Research | Z-intel Imp. Energy Mantle | -2/Research | Z-intel Thermal Barrier | -2/Research | Z-intel Biometal Leg | -2/Research | Z-intel Adv. Shield Generator | -2/Research | Z-intel Adv. Hacking Suite | -2/Research | Z-intel Adv. Target Analyzer | -2/Research | Z-intel Fusion Bomb Launcher | -2/Research | Z-intel Imp. Hardlight Generator | -2/Research | Z-intel Quantum Reactor | -2/Research | Z-intel Adv. Melee Analysis Suite | -2/Research | Z-intel Imp. Plasma Cutter | -2/Research | Z-intel Imp. Thermal Converter | -2/Research | Z-intel Energy Well | -2/Research | Z-intel Drone Bay | -2/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free B-74 Champion | -3/Section 7 | Z-intel M-36 Artificer | -3/Section 7 | Z-intel A-27 Freighter | -3/Section 7 | Z-intel G-67 Veteran | -3/Section 7 | Z-intel X-77 Beamer | -3/Section 7 | Z-intel C-55 Analyst | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel A-15 Conveyor | -3/Section 7 | Z-intel K-01 Serf | -3/Section 7 | Z-intel R-10 Processor | -2/Testing | Z-intel A-02 Transporter | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Z-intel C-65 Expert | -2/Testing | Z-intel S-43 Plague | -2/Testing | Z-intel T-07 Excavator | -1/Access | Z-intel E-15 Imp | -1/Access | Z-intel Y-72 Warden | -1/Access | Z-intel H-88 Terminator | -1/Access | Z-intel Fabricated ------------ Exp. Utility Shielding | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Machine Analyzer | x1 | -6/Factory Cld. VTOL Module | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Spacefold Activator Integrated Mediator Core Membrane Transdimensional Reconstructor Matter Drive Integrated Reactor Subatomic Replicator LRC Storage LRC Energy Well Integrated Singularity Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyFrostArray Manual? 0 Play Time 02:57:22 Cumulative 2140.8 hours Start 2021.08.21 @ 03:51:45 End 2021.08.21 @ 07:36:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2657 Rogue 2649 Adventurer 0 Explorer 8 Win Type 1 Total 242 Types 45/32/91/3/3/5/60/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d6dd89c-84c1-41dc-9527-30726062495b