Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 09:40:45

Player: Muchitsuji

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (241)     1205
Value Destroyed (10220)    10220
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (5910)               5910
              TOTAL SCORE: 26175

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3235
Follower Combat Kills      1649
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -574

 Cogmind 
---------
Core Integrity             0/1450
Matter                     355/800
Energy                     90/100
System Corruption          31%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Matter Compressor
      Enhanced Optical Array
>              --- WEAPON (4) -------
               Plasma Sword
>              --- INVENTORY (5) ----
      Improved Recalibrator

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
        Zionite Composite Leg II
        Zionite Composite Leg II
                Centrium Leg
                Centrium Leg
                Centrium Leg
        Zionite Supercomposite Leg
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Coolant Injector
  High-capacity Storage Unit
                Structural Scanner
                Triangulator
       Enhanced Optical Array
       Advanced Targeting Computer
       Advanced Transmission Jammer
        Zionite Shade Armor
       Advanced Hardlight Generator
                Dynamic Insulation System
>               --- WEAPON -----------
     Long-range Phase Cannon
       Enhanced Nova Cannon
                KE Penetrator
                Hellfire Missile Launcher
>               --- INVENTORY --------
        Zionite Heavy DM Reactor
                Particle Reactor
                Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
       Advanced VSS Leg
                Biometal Leg
                Centrium Leg
       Advanced Heat Sink
        Zionite Biocell
   Experimental Matter Compressor
       Advanced ECM Suite
                EM Disruption Field
       Improved Recalibrator
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
  Hypervelocity Railgun
                Linear Accelerator
                Hellfire Missile Launcher
[Rating: 177]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Airjet
  Treads                   Improved Medium Treads
  Leg                      Centrium Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Zionite Shade Armor
Weapon                     Makeshift Sword
  Energy Gun               Phase Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Hellfire Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res 
Slots Evolved              16   | .   .   .   2   2   2   .   .   .   .   2   .   .   2   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   1   1   1   .   .   .   .   1   .   .   1   .   .   2   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Parts Attached             410  | 7   2   3   20  26  27  25  7   5   4   60  31  9   10  12  4   1   43  9   59  46  
  Power                    41   | 1   .   1   2   3   1   1   .   .   1   8   6   1   1   1   .   .   3   .   5   6   
    Engine                 10   | 1   .   .   2   1   .   .   .   .   .   3   2   .   1   .   .   .   .   .   .   .   
    Core                   16   | .   .   1   .   2   1   1   .   .   1   5   4   .   .   .   .   .   1   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   5   6   
  Propulsion               105  | 2   1   1   7   8   10  3   3   .   2   15  6   2   1   1   .   .   23  1   12  7   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   
    Leg                    61   | .   .   .   1   4   .   .   1   .   .   7   4   2   .   1   .   .   21  1   12  7   
    Wheel                  19   | 2   1   1   6   .   .   .   1   .   1   7   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   4   3   2   1   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  165  | 1   1   .   7   7   13  15  1   4   .   19  12  3   4   9   2   1   11  3   31  21  
    Device                 108  | .   .   .   2   3   7   12  1   2   .   11  8   3   2   7   2   1   5   2   25  15  
    Storage                11   | 1   .   .   1   .   1   .   .   .   .   1   2   .   .   .   .   .   .   1   2   2   
    Processor              15   | .   .   .   2   3   1   .   .   2   .   3   .   .   1   .   .   .   3   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Protection             29   | .   1   .   2   1   4   3   .   .   .   3   2   .   1   2   .   .   2   .   4   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   99   | 3   .   1   4   8   3   6   3   1   1   18  7   3   4   1   2   .   6   5   11  12  
    Energy Gun             24   | 2   .   .   1   4   2   .   .   .   .   3   .   .   1   1   .   .   1   3   5   1   
    Energy Cannon          23   | .   .   .   2   3   .   .   .   .   .   2   4   2   .   .   .   .   3   .   3   4   
    Ballistic Gun          19   | 1   .   .   1   1   1   4   1   .   .   6   .   .   .   .   1   .   1   1   .   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   1   .   .   .   .   2   
    Launcher               10   | .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   3   3   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   2   2   1   1   4   .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   4   1   3   .   .   1   .   4   2   .   .   2   1   .   2   .   10  4   
Parts Lost                 116  | .   .   1   6   1   .   2   9   .   .   16  13  6   3   .   .   .   13  3   5   38  
  Power                    19   | .   .   .   1   .   .   .   .   .   .   3   4   1   1   .   .   .   3   2   .   4   
  Propulsion               36   | .   .   .   5   .   .   2   6   .   .   6   5   1   2   .   .   .   .   .   .   9   
  Utility                  31   | .   .   .   .   .   .   .   2   .   .   3   2   2   .   .   .   .   6   .   2   14  
  Weapon                   30   | .   .   1   .   1   .   .   1   .   .   4   2   2   .   .   .   .   4   1   3   11  
  Highest Loss Streak      26   | .   .   1   3   1   .   2   7   .   .   11  6   4   2   .   .   .   9   2   2   26  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     92   | .   87  100 99  97  100 99  87  57  81  95  87  93  98  95  99  94  81  93  95  93  
  Engine                   2    | .   14  2   10  1   .   .   .   .   .   4   4   1   2   5   5   5   1   .   .   .   
  Core                     3    | .   .   11  .   7   7   7   5   .   6   7   4   6   2   .   .   .   2   2   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   3   1   8   7   
  Leg                      15   | .   .   .   5   12  .   .   .   .   .   18  23  26  25  28  29  26  21  28  28  24  
  Wheel                    4    | .   28  28  27  4   .   .   .   .   6   8   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   36  30  15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   16  1   7   13  7   14  2   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   .   .   6   9   6   5   7   .   .   7   12  16  15  12  22  26  15  19  18  25  
  Storage                  5    | .   14  14  11  4   6   7   5   .   .   4   6   6   5   5   5   5   5   4   4   4   
  Processor                15   | .   .   .   8   19  23  23  23  34  38  17  13  13  16  15  11  10  11  14  9   7   
  Protection               2    | .   1   14  7   2   .   1   .   .   .   3   3   .   1   2   .   .   1   .   3   4   
  Energy Gun               3    | .   14  .   7   9   7   2   .   .   .   2   .   .   .   5   5   5   3   12  7   1   
  Energy Cannon            3    | .   .   .   8   4   .   .   .   .   .   1   4   8   11  11  3   .   4   .   2   6   
  Ballistic Gun            3    | .   14  14  5   4   6   7   11  .   .   1   .   .   .   .   2   5   3   4   6   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   5   7   .   .   .   3   5   2   .   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   4   1   14  14  2   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             159  | 14  15  16  31  23  32  32  27  5   9   52  70  64  75  116 78  75  123 84  155 159 
  Greatest Support         176  | 26  26  20  42  40  45  45  28  5   9   76  83  103 103 113 113 113 140 158 169 176 
  Greatest Overweight (x)  3    | .   .   .   1   1   1   .   1   .   .   3   1   .   .   1   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  10  10  10  5   5   10  15  15  15  15  15  15  15  20  20  20  
  Average Capacity         12   | 7   8   8   9   7   9   10  8   5   5   9   10  15  15  15  15  15  15  19  20  19  
  Most Carried             20   | 6   8   8   10  10  10  10  10  5   5   10  15  15  14  15  15  14  15  19  20  20  
  Average Carried          10   | 3   7   7   9   7   9   8   8   4   4   8   8   11  9   14  14  14  12  14  19  17  
  Final Capacity           20   | 8   8   8   10  5   10  10  5   5   5   10  15  15  15  15  15  15  15  20  20  5   
  Final Carried            19   | 6   8   8   9   5   10  9   5   5   5   10  15  11  14  14  15  14  14  19  18  1   

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 14% | Messiah-Tank
 13% | Mutant
 11% | Scout
  6% | Scavenger-Gunner
  4% | Scavenger-Gladiator
  3% | Scavenger-Skirmisher
  3% | Gladiator

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
                Scout | -7/Factory
                Scout | -7/Lower Caves
      Scavenger-Scout | -7/Lower Caves
            Gladiator | -7/Zion
  Scavenger-Gladiator | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Waste
         Messiah-Tank | -5/Factory
         Messiah-Tank | -4/Factory
     Scavenger-Gunner | -4/DSF
     Scavenger-Gunner | -3/Research
         Messiah-Tank | -3/Armory
         Messiah-Tank | -2/Research

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Arm  Res  
Matter Collected           8556  | 236  74   92   402  294  240  528  76   54   50   1151 860  110  105  176  .    .    668  175  1580 1685 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11119 | .    135  109  1024 503  240  382  64   .    .    1700 279  331  393  958  .    .    761  302  1033 2905 
  Parts                    461   | .    8    11   62   22   15   8    1    .    .    84   11   14   16   15   .    .    24   7    48   115  
Haulers Intercepted        5     | .    .    .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           13    | .    2    .    3    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30    | .    .    .    .    .    .    5    .    .    2    .    20   3    .    .    .    .    .    .    .    .    
  Prevented                14    | .    .    .    .    .    .    1    .    .    3    .    2    8    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res 
Combat Hostiles Destroyed  165  | .   3   5   18  6   2   4   1   .   .   18  10  7   2   4   .   .   12  5   18  50  
  Melee                    6    | .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Guns                     58   | .   3   2   14  4   2   3   1   .   .   7   .   .   .   .   .   .   3   5   9   5   
  Cannons                  51   | .   .   .   4   2   .   .   .   .   .   6   10  1   1   1   .   .   8   .   4   14  
  AOE                      41   | .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   5   28  
Classes Destroyed          26   | .   3   2   4   2   2   .   1   .   .   1   1   .   .   1   .   .   2   .   2   5   
  Worker                   11   | .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   5   
  Builder                  19   | .   .   .   3   .   .   .   .   .   .   7   .   .   2   .   .   .   .   .   .   7   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycler                 15   | .   1   .   3   1   1   .   .   .   .   5   .   .   1   .   .   .   .   .   .   3   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 4    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Watcher                  14   | .   1   .   3   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   6   
  Swarmer                  36   | .   3   3   7   .   .   3   .   .   .   3   3   4   .   .   .   .   .   .   3   7   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    49   | .   .   2   9   2   .   .   .   .   .   5   5   3   .   .   .   .   3   4   3   13  
  Brawler                  5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Duelist                  8    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   6   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   13   | .   .   .   2   3   .   .   .   .   .   1   1   .   .   .   .   .   1   1   3   1   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Hunter                   12   | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   2   .   2   4   
  Programmer               25   | .   .   .   .   .   1   .   .   .   .   5   .   .   2   .   .   .   2   .   3   12  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   4   5   5   3   1   2   1   .   .   7   3   4   7   2   .   .   3   4   4   11  
  Combat Bots Only         6    | .   3   5   5   3   1   2   1   .   .   6   3   4   2   2   .   .   3   4   3   6   
Max Kills in Single Turn   5    | .   2   2   2   2   1   1   1   .   .   2   1   2   3   1   .   .   1   1   1   5   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   3   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -4    -4    -3    -3    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Fac   Was   Fac   Fac   DSF   Res   Arm   Res   
Hostile Shots Fired        2199  | .     9     25    144   39    45    60    99    .     37    157   150   64    27    .     .     .     420   54    150   719   
  Missed                   804   | .     6     3     48    11    18    21    44    .     20    44    50    11    8     .     .     .     163   15    38    304   
Damage Taken               23738 | .     25    261   974   429   350   657   991   .     261   1885  1769  856   450   .     .     .     4079  896   2575  7280  
  Core                     3816  | .     .     111   223   121   117   141   214   .     102   218   190   77    40    .     .     .     279   61    450   1472  
  Absorbed by Shields      1128  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     448   680   
  Reduced by Siege Mode    68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    .     .     .     
  Redirected to Shielding  29    | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    
  Ignored by Resistances   1873  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     260   .     403   1210  
  Regen/Repaired (Parts)   120   | .     .     .     .     120   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         63    | 100   .     55    44    78    .     .     .     .     18    .     .     42    .     .     96    .     75    .     60    .     
Volleys Fired              569   | 1     9     13    83    26    28    19    9     .     .     84    54    11    9     16    .     .     43    28    45    91    
  Largest                  4     | 2     2     2     2     2     2     2     2     .     .     2     2     2     3     3     .     .     3     4     4     4     
  Hottest                  351   | 60    60    60    124   111   111   85    60    .     .     134   122   155   198   230   .     .     180   289   338   351   
Shots Fired                1309  | 2     18    17    163   48    56    39    15    .     .     159   92    20    20    44    1     .     114   81    168   252   
  Gun                      689   | 2     18    15    130   42    56    39    15    .     .     44    .     .     .     15    .     .     51    81    125   56    
  Cannon                   568   | .     .     .     33    6     .     .     .     .     .     115   92    15    18    29    1     .     63    .     31    165   
  Launcher                 52    | .     .     2     .     .     .     .     .     .     .     .     .     5     2     .     .     .     .     .     12    31    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  598   | 1     9     13    78    23    22    26    15    .     .     112   83    5     .     .     .     .     52    28    57    74    
  Thermal                  564   | .     .     .     85    22    6     .     .     .     .     28    .     5     18    44    1     .     62    53    94    146   
  Explosive                45    | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    31    
  Electromagnetic          97    | 1     9     2     .     3     28    13    .     .     .     19    9     10    2     .     .     .     .     .     .     1     
  Phasic                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Robot Hit Streak         25    | 1     5     6     10    13    8     7     5     .     .     12    10    5     8     17    6     .     21    24    25    24    
  Robot Miss Streak        10    | 1     3     2     5     3     5     2     2     .     .     6     10    6     1     2     .     .     2     3     5     5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Secondary Targets        6     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Shots Hit Robots           823   | 1     12    12    101   31    30    30    10    .     .     116   54    11    13    36    1     .     88    53    99    125   
  Core Hits                447   | .     6     9     33    16    6     10    3     .     .     63    18    11    9     4     1     .     40    22    54    142   
  Critical Kills           8     | .     .     .     1     .     1     .     .     .     .     .     .     .     1     2     .     .     .     .     1     2     
  Critical Parts Destroyed 8     | .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     1     .     1     1     
  Critical Strikes         32    | .     .     .     3     2     1     3     3     .     .     5     2     .     1     4     .     .     3     .     2     3     
    Burn                   6     | .     .     .     2     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Meltdown               6     | .     .     .     1     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     2     
    Destroy                11    | .     .     .     .     .     1     2     3     .     .     .     .     .     .     .     .     .     2     .     2     1     
    Blast                  7     | .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     1     .     .     .     
    Corrupt                2     | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              34    | .     .     .     .     .     .     8     .     .     1     25    .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 34    | .     .     .     .     .     .     8     .     .     1     25    .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        3     | .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           35468 | 12    185   256   1792  555   545   674   210   .     .     3822  1932  649   697   1032  33    .     2649  1427  4524  14474 
  Guns                     9753  | 12    141   116   1319  513   545   592   210   .     .     758   .     .     .     273   .     .     1208  1427  2094  545   
  Cannons                  12231 | .     .     .     472   42    .     .     .     .     .     2351  1884  194   462   759   33    .     1441  .     690   3903  
  Explosions               12627 | .     44    140   .     .     .     .     .     .     .     32    48    455   163   .     .     .     .     .     1740  10005 
  Melee                    744   | .     .     .     .     .     .     82    .     .     .     662   .     .     .     .     .     .     .     .     .     .     
  Ramming                  113   | .     .     .     1     .     .     .     .     .     .     19    .     .     72    .     .     .     .     .     .     21    
  Kinetic                  9802  | .     69    91    805   250   262   471   210   .     .     2147  1671  58    .     .     .     .     1261  545   789   1173  
  Thermal                  10993 | .     44    .     986   264   69    .     .     .     .     566   48    101   462   1032  33    .     1388  882   1843  3275  
  Explosive                11885 | .     .     140   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1740  10005 
  Electromagnetic          1779  | 12    72    25    .     41    214   121   .     .     .     428   213   490   163   .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 744   | .     .     .     .     .     .     82    .     .     .     662   .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   152   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   .     
Highest Corruption         31    | .     .     .     .     .     5     5     5     5     .     2     2     2     4     24    24    .     .     .     8     31    
  Average Corruption       4     | .     .     .     .     .     4     5     5     5     .     1     2     2     3     18    24    .     .     .     6     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     
  Effects                  162   | .     .     .     .     .     4     18    7     .     .     12    35    4     2     20    11    .     .     .     30    19    
    Message Errors         40    | .     .     .     .     .     3     4     .     .     .     3     11    2     2     1     3     .     .     .     8     3     
    Matter Fused           31    | .     .     .     .     .     1     4     .     .     .     3     10    .     .     3     1     .     .     .     5     4     
    Heat Flow Errors       21    | .     .     .     .     .     .     5     2     .     .     2     5     .     .     1     1     .     .     .     3     2     
    Energy Discharges      23    | .     .     .     .     .     .     2     4     .     .     .     2     2     .     3     3     .     .     .     3     4     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Parts Fused            2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      18    | .     .     .     .     .     .     .     1     .     .     2     3     .     .     4     2     .     .     .     4     2     
    Data Loss (major)      5     | .     .     .     .     .     .     1     .     .     .     1     1     .     .     1     .     .     .     .     1     .     
    Misfires               7     | .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     1     .     .     .     2     1     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     3     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1108  | .     14    .     .     .     .     .     .     .     .     224   83    6     61    .     .     .     5     .     74    641   
  Projectiles              329   | .     .     .     .     .     .     .     .     .     .     61    83    1     49    .     .     .     5     .     11    119   
  Explosions               610   | .     14    .     .     .     .     .     .     .     .     .     .     5     6     .     .     .     .     .     63    522   
  Melee                    169   | .     .     .     .     .     .     .     .     .     .     163   .     .     6     .     .     .     .     .     .     .     
Knockbacks                 50    | .     .     .     .     .     .     .     .     .     .     10    28    .     1     .     .     .     3     .     .     8     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     
  Kinetic                  45    | .     .     .     .     .     .     .     .     .     .     9     26    .     .     .     .     .     3     .     .     7     
  Secondary                3     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      654   | .     .     14    .     .     .     .     .     .     .     116   15    39    64    .     .     .     .     .     134   272   
  Shots                    15    | .     .     1     .     .     .     .     .     .     .     1     1     3     2     .     .     .     .     .     2     5     
  Rammed                   2     | .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             5     | .     .     .     1     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     1     
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        602   | .     .     63    432   204   196   332   227   .     .     319   333   364   306   413   119   .     285   190   602   412   
  Average Temperature      107   | .     .     29    93    62    55    133   56    .     .     79    115   160   164   119   47    .     102   113   174   110   
  Received Heat Transfer   3316  | .     .     111   300   180   30    117   252   .     9     261   661   45    .     .     .     .     586   225   259   280   
  Effects                  43    | .     .     .     .     .     .     5     .     .     .     1     1     2     .     5     .     .     .     .     26    3     
    Shutdowns              11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     9     1     
    Energy Bleed           5     | .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     2     .     
    Interference           12    | .     .     .     .     .     .     3     .     .     .     .     .     2     .     2     .     .     .     .     4     1     
    Matter Decay           5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     3     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Damage (minor)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     
    Damage (major)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Damage (core)          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Total Turns              42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     .     .     
  Longest Duration         42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Parts Fried              14    | .     .     .     .     .     1     .     .     .     .     9     .     3     .     .     .     .     .     .     .     1     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
Robots Melted              9     | .     .     .     1     .     .     .     .     .     .     .     .     .     1     3     .     .     1     .     .     3     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     1     .     .     3     
  Parts Melted             40    | .     .     .     1     2     .     .     .     .     .     .     .     1     5     6     .     .     7     3     7     8     
  Heat Transferred         14935 | .     50    .     2109  703   148   .     .     .     .     790   .     174   585   1892  50    .     2368  1258  1848  2960  
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Parts Stolen               2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Arm  Res  
Peak Influence             2720 | .    94   201  438  288  165  .    .    .    .    231  .    .    224  86   60   29   198  231  1109 2720 
  Initial                  582  | .    .    36   78   104  58   .    .    .    .    11   .    .    88   78   60   29   20   111  16   582  
  Average                  407  | .    31   168  253  174  83   .    .    .    .    122  .    .    145  82   60   29   100  154  327  1474 
Maximum Alert Level        5    | .    .    1    2    1    .    .    .    .    .    1    .    .    1    .    .    .    .    1    4    5    
  Low Security (%)         56   | 100  100  76   27   60   100  .    .    .    .    92   .    .    86   100  100  100  100  46   44   .    
  Level 1                  20   | .    .    23   69   39   .    .    .    .    .    7    .    .    13   .    .    .    .    53   23   .    
  Level 2                  4    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   11   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    34   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Squads Dispatched          40   | .    .    .    2    .    2    .    .    .    .    6    .    .    1    .    .    .    2    2    5    20   
  Investigation            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Extermination            8    | .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    2    2    
  Reinforcement            15   | .    .    .    2    .    1    .    .    .    .    3    .    .    1    .    .    .    2    .    2    4    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    13   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res 
Distress Signals           9    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
Communications Jammed      40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  
  Distress Signals         40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  
Times Spotted              389  | .   4   6   28  9   13  34  28  .   15  27  25  7   4   6   .   .   18  5   44  116 
  Peak Tracking Total      27   | .   3   4   5   3   4   10  13  .   9   9   4   4   3   2   .   .   7   5   9   27  
  Tactical Retreats        43   | .   .   1   4   .   2   14  4   .   .   1   3   .   .   .   .   .   1   1   6   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res 
Traps Triggered            5    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res 
Machines Disabled          33   | .   .   .   5   .   1   2   .   .   .   3   3   .   1   .   .   .   .   .   12  6   
  Max in Single Turn       2    | .   .   .   1   .   1   1   .   .   .   2   1   .   1   .   .   .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res 
Machines Accessed          34   | .   3   .   6   4   5   2   .   .   .   3   1   .   1   .   2   1   .   2   .   4   
  Terminals                14   | .   2   .   4   3   1   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                62   | .   9   .   15  11  8   2   .   .   .   6   1   .   1   .   2   1   .   2   .   4   
  Successful               30   | .   6   .   7   5   3   2   .   .   .   4   1   .   .   .   .   1   .   .   .   1   
  Failed                   32   | .   3   .   8   6   5   .   .   .   .   2   .   .   1   .   2   .   .   2   .   3   
    Catastrophic           5    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   .   .   .   .   .   .   .   .   9   1   .   2   .   2   .   .   .   10  7   
  Terminals                32   | .   8   .   12  7   1   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          6    | .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          10   | .   1   .   1   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             18   | .   5   .   4   3   1   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Record                   3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   5   4   5   .   .   .   .   2   .   .   1   .   2   .   .   2   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   1   .   .   .   .   13  .   10  .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   89   | .   .   .   .   .   89  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         94   | .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   .   2   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Arm  Res  
Total Allies               24    | .    .    .    .    .    .    .    .    4    .    1    2    .    2    .    .    .    .    .    8    7    
  Largest Group            4     | .    .    .    .    .    .    .    .    4    4    1    2    .    2    2    2    2    1    .    4    4    
  Highest-Rated Group      482   | .    .    .    .    .    .    .    .    157  157  28   192  .    170  170  149  149  64   .    482  345  
  Highest-Rated Ally       269   | .    .    .    .    .    .    .    .    42   42   28   96   .    85   85   85   85   64   .    269  115  
Zionite Dispatches         8     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    4    2    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Melee Resupply           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               199   | .    .    .    .    .    .    .    .    .    16   .    26   .    2    39   .    .    5    .    59   52   
  Total Damage             10575 | .    .    .    .    .    .    .    .    .    560  .    1045 .    159  2316 .    .    195  .    4706 1594 
  Kills                    42    | .    .    .    .    .    .    .    .    .    7    .    4    .    1    2    .    .    1    .    15   12   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   1   1   .   3   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Arm  Res  
Turns Passed               14049 | 78   213  122  1470 622  859  768  290  540  584  1503 2297 181  199  281  230  12   511  488  1097 1704 
Spaces Moved               10936 | 64   199  107  842  327  884  929  475  1010 1024 871  1587 118  124  152  182  10   221  243  561  1006 
  Core                     8     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    
  Legs                     4699  | .    .    .    .    49   .    .    2    .    .    475  1587 118  124  152  182  10   191  243  561  1005 
  Wheels                   1645  | 57   199  107  842  50   .    .    6    .    .    384  .    .    .    .    .    .    .    .    .    .    
  Hover                    2088  | .    .    .    .    .    852  929  307  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2466  | .    .    .    .    228  32   .    160  1010 1024 12   .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            25    | 50   80   80   80   27   25   34   35   35   32   42   120  120  120  120  120  120  100  103  95   100  
  Average Speed            80    | 86   86   80   88   51   33   38   40   35   40   112  124  120  120  121  120  120  119  104  107  113  
  Slowest Speed            192   | 100  90   80   105  190  106  42   120  35   42   190  190  120  120  190  120  120  188  106  192  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       44    | 4    39   25   49   20   15   89   67   90   91   20   98   13   4    86   9    .    95   7    38   40   
  Regions Visited          20
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             15    | .    .    .    .    .    .    3    1    2    2    .    7    .    .    .    .    .    .    .    .    .    
Spaces Dug                 42    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    40   
Terrain Destroyed          707   | .    2    20   .    .    2    1    .    .    .    63   38   6    1    1    .    .    5    .    142  426  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               164   | .    .    .    .    .    2    1    .    .    .    35   33   4    1    1    .    .    5    .    16   66   
  AOE                      543   | .    2    20   .    .    .    .    .    .    .    28   5    2    .    .    .    .    .    .    126  360  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Was  Fac  Fac  DSF  Res  Arm  Res  
Total                      15047 | 83   221  125  1406 732  1383 1287 557  1195 1188 1218 1821 140  157  220  193  10   376  419  940  1376 
  Wait                     2629  | .    4    .    433  318  409  291  58   176  157  102  113  .    5    13   2    .    10   131  203  204  
  Move                     10917 | 63   198  106  841  326  883  928  474  1009 1023 870  1586 117  124  151  181  9    220  242  560  1006 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  268   | 12   5    2    17   14   17   9    3    2    1    44   24   3    7    10   4    .    36   8    35   15   
  Fast Attach              57    | .    1    .    3    8    5    1    .    3    4    17   2    .    .    2    1    .    1    .    6    3    
  Attach                   162   | 6    .    1    8    6    4    2    6    2    .    24   16   7    4    5    2    1    23   4    11   30   
  Detach                   23    | .    .    .    .    3    .    .    1    1    .    3    3    .    .    1    .    .    3    1    3    4    
  Swap                     191   | 1    1    2    9    12   18   22   1    .    .    19   13   2    6    5    1    .    19   5    42   13   
  Drop                     190   | .    3    1    11   19   15   8    5    2    2    31   9    .    .    17   2    .    21   .    35   9    
  Fire                     569   | 1    9    13   83   26   28   19   9    .    .    84   54   11   9    16   .    .    43   28   45   91   
  Melee                    31    | .    .    .    .    .    .    7    .    .    1    23   .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/DSF
-3/Research
-3/Armory
-2/Research

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 15)
    79 | -11/Scrapyard      | Entered Materials
   156 | -10/Materials      | Discovered new exit (range 13)
   252 | -10/Materials      | Discovered new exit (range 12)
   292 | -10/Materials      | Entered Mines
   343 | -10/Mines          | Build established: Mutant
   343 | -10/Mines          | Learned location of Storage (-8)
   350 | -10/Mines          | Discovered new exit (range 12)
   375 | -10/Mines          | Discovered new exit (range 11)
   414 | -10/Mines          | Entered Materials
   414 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1182 | -9/Materials       | Core integrity fell below 50%
  1212 | -9/Materials       | Lost 3 parts (1p2n)
  1509 | -9/Materials       | Build established: Scavenger-Mutant
  1868 | -9/Materials       | Discovered new exit (range 13)
  1883 | -9/Materials       | Identified exit to Materials
  1884 | -9/Materials       | Entered another Materials area
  1884 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1952 | -8/Materials       | Repaired Imp. Assault Rifle
  2192 | -8/Materials       | Build established: Scavenger-Skirmisher
  2494 | -8/Materials       | Build established: Scout
  2505 | -8/Materials       | Discovered new exit (range 3)
  2505 | -8/Materials       | Identified exit to Factory
  2506 | -8/Materials       | Entered Factory
  2506 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2558 | -7/Factory         | Fabricated Coil Gun?
  3149 | -7/Factory         | Discovered new exit (range 11)
  3201 | -7/Factory         | Fabricated Armor Integrity Analyzer?
  3364 | -7/Factory         | Identified exit to Lower Caves
  3365 | -7/Factory         | Entered Lower Caves
  3529 | -7/Lower Caves     | Found Prototype Device
  3575 | -7/Lower Caves     | Learned location of Zion (-7)
  3640 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4070 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4071 | -7/Lower Caves     | Discovered new exit (range 11)
  4127 | -7/Lower Caves     | Identified exit to Lower Caves
  4133 | -7/Lower Caves     | Entered another Lower Caves area
  4363 | -7/Lower Caves     | Core integrity fell below 50%
  4392 | -7/Lower Caves     | Lost 7 parts (6n1w)
  4421 | -7/Lower Caves     | Discovered new exit (range 8)
  4422 | -7/Lower Caves     | Identified exit to Zion
  4423 | -7/Lower Caves     | Entered Zion
  4466 | -7/Zion            | System corruption cleaned by Quarantine Array
  4502 | -7/Zion            | Found Prototype Device
  4502 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  4540 | -7/Zion            | Given A8's code to call for help
  4574 | -7/Zion            | Imprinted
  4584 | -7/Zion            | Declared Zion's savior
  4794 | -7/Zion            | Build established: Gladiator
  4801 | -7/Zion            | Discovered new exit (range 16)
  4806 | -7/Zion            | Identified exit to Proximity Caves
  4963 | -7/Zion            | Entered Proximity Caves
  4963 | -6/Proximity Caves | Accompanied by 4 allies
  5025 | -6/Proximity Caves | Learned Factory security intel
  5344 | -6/Proximity Caves | Build established: Scavenger-Gladiator
  5357 | -6/Proximity Caves | Learned 4 Factory zone layouts
  5370 | -6/Proximity Caves | Spotted B-75 Beast
  5383 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5514 | -6/Proximity Caves | Core integrity fell below 20%
  5545 | -6/Proximity Caves | Discovered new exit (range 3)
  5546 | -6/Proximity Caves | Identified exit to Factory
  5547 | -6/Proximity Caves | Entered Factory
  5547 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  5548 | -6/Factory         | Identified exit to Lower Caves
  5665 | -6/Factory         | Zion Melee Resupply teleported in
  5690 | -6/Factory         | Discovered exit to Lower Caves (range 5)
  6007 | -6/Factory         | Lost 11 parts (3p4n1u3w)
  6072 | -6/Factory         | Build established: Scavenger-Mutant
  6980 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  7050 | -6/Factory         | Entered Lower Caves
  7292 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7300 | -6/Lower Caves     | Learned Factory stockpile data
  7395 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7643 | -6/Lower Caves     | Lost 6 parts (1p2n1u2w)
  8043 | -6/Lower Caves     | Spotted B-75 Beast
  8089 | -6/Lower Caves     | Learned Factory terminal intel
  8234 | -6/Lower Caves     | Lost 3 parts (3p)
  8346 | -6/Lower Caves     | Enhanced Grunt warped into view, answering call for help
  8366 | -6/Lower Caves     | Enhanced Grunt warped into view, answering call for help
  8487 | -6/Lower Caves     | Destroyed B-75 Beast
  9259 | -6/Lower Caves     | Discovered new exit (range 5)
  9346 | -6/Lower Caves     | Identified exit to Lower Caves
  9347 | -6/Lower Caves     | Entered another Lower Caves area
  9361 | -6/Lower Caves     | Core integrity fell below 50%
  9397 | -6/Lower Caves     | Discovered new exit (range 4)
  9405 | -6/Lower Caves     | Lost 4 parts (1p1u2w)
  9527 | -6/Lower Caves     | Identified exit to Factory
  9528 | -6/Lower Caves     | Entered Factory
  9528 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9529 | -5/Factory         | Identified exit to Upper Caves
  9531 | -5/Factory         | Loaded intel: 26 terminal locations
  9700 | -5/Factory         | Zion Heavy squad teleported in
  9727 | -5/Factory         | Sucked down chute
  9727 | -5/Factory         | Entered Waste
  9742 | -5/Waste           | EMP discharged
  9742 | -5/Waste           | System corruption reached 10%
  9765 | -5/Waste           | Spotted C-40 Crusher
  9788 | -5/Waste           | Destroyed C-40 Crusher
  9792 | -5/Waste           | 2 allies followed down the chute
  9820 | -5/Waste           | Spotted C-40 Crusher
  9835 | -5/Waste           | Spotted C-40 Crusher
  9838 | -5/Waste           | Destroyed C-40 Crusher
  9840 | -5/Waste           | Destroyed C-40 Crusher
  9842 | -5/Waste           | EMP discharged
  9854 | -5/Waste           | Found Damper Plating
  9866 | -5/Waste           | Spotted C-40 Crusher
  9882 | -5/Waste           | Allies destroyed C-40 Crusher
  9910 | -5/Waste           | Spotted C-40 Crusher
  9919 | -5/Waste           | Destroyed C-40 Crusher
  9942 | -5/Waste           | EMP discharged
  9942 | -5/Waste           | Spotted C-40 Crusher
  9952 | -5/Waste           | Allies destroyed C-40 Crusher
  9979 | -5/Waste           | Found Damper Plating
  9983 | -5/Waste           | Discovered new exit (range 22)
 10007 | -5/Waste           | Identified exit to Factory
 10008 | -5/Waste           | Entered Factory
 10008 | -5/Factory         | Accompanied by 2 allies
 10229 | -5/Factory         | Discovered new exit (range 7)
 10236 | -5/Factory         | Identified exit to Factory
 10238 | -5/Factory         | Entered another Factory area
 10238 | -4/Factory         | Accompanied by 2 allies
 10238 | -4/Factory         | Evolved 2 slots: Utility x2
 10250 | -4/Factory         | Identified exit to DSF
 10250 | -4/Factory         | Entered DSF
 10250 | -4/DSF             | Accompanied by 2 allies
 10257 | -4/DSF             | Found Prototype Protection
 10259 | -4/DSF             | Identified Zio. Heavy Carapace
 10308 | -4/DSF             | Discovered new exit (range 21)
 10319 | -4/DSF             | Additional patrols routed to DSF
 10356 | -4/DSF             | Build established: Messiah-Tank
 10501 | -4/DSF             | Lost 9 parts (3p4u2w)
 10574 | -4/DSF             | Sterilization system engaged
 10594 | -4/DSF             | Ambient heat levels rising (+10)
 10609 | -4/DSF             | Ambient heat levels rising (+10)
 10624 | -4/DSF             | Ambient heat levels rising (+10)
 10639 | -4/DSF             | Ambient heat levels rising (+10)
 10654 | -4/DSF             | Ambient heat levels rising (+10)
 10669 | -4/DSF             | Ambient heat levels rising (+10)
 10684 | -4/DSF             | Ambient heat levels rising (+10)
 10699 | -4/DSF             | Ambient heat levels rising (+10)
 10714 | -4/DSF             | Ambient heat levels rising (+10)
 10729 | -4/DSF             | Ambient heat levels rising (+10)
 10744 | -4/DSF             | Ambient heat levels rising (+10)
 10759 | -4/DSF             | Ambient heat levels rising (+10)
 10761 | -4/DSF             | Entered Research
 10761 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 10840 | -3/Research        | Build established: Scavenger-Gunner
 10917 | -3/Research        | Garrison activated, responded to threat
 11033 | -3/Research        | Discovered new exit (range 6)
 11249 | -3/Research        | Entered Armory
 11642 | -3/Armory          | Zion Hacker squad teleported in
 11663 | -3/Armory          | Zion Heavy squad teleported in
 11822 | -3/Armory          | P-80 Master assimilated allied F1-AVL(Z)
 11972 | -3/Armory          | Zion Experimental squad teleported in
 11981 | -3/Armory          | Zion Hacker squad teleported in
 12024 | -3/Armory          | Found Prototype Protection
 12025 | -3/Armory          | Identified Zio. Shade Armor
 12142 | -3/Armory          | Found Prototype Launcher
 12143 | -3/Armory          | Identified Mni. Smartbomb Launcher
 12155 | -3/Armory          | Found Prototype Launcher
 12156 | -3/Armory          | Identified Hellfire Missile Launcher
 12159 | -3/Armory          | Found Hellfire Missile Launcher
 12249 | -3/Armory          | First assault squad dispatched
 12343 | -3/Armory          | Discovered new exit (range 5)
 12346 | -3/Armory          | Entered Research
 12346 | -2/Research        | Evolved 2 slots: Utility x2
 12508 | -2/Research        | Spotted B-90 Cyclops
 12531 | -2/Research        | Build established: Messiah-Tank
 12986 | -2/Research        | Zion Light squad teleported in
 13096 | -2/Research        | First assault squad dispatched
 13172 | -2/Research        | Found Prototype Protection
 13173 | -2/Research        | Identified Zio. Weapon Casing
 13209 | -2/Research        | Zion Fire squad teleported in
 13473 | -2/Research        | Lost 4 allies
 13676 | -2/Research        | Terminal network hard line cut
 13810 | -2/Research        | Cargo convoy interrupted
 13810 | -2/Research        | Spotted Executioner
 13810 | -2/Research        | Spotted Striker
 13813 | -2/Research        | High security lockdown imminent
 13824 | -2/Research        | Crushed by falling debris
 13824 | -2/Research        | System corruption reached 10%
 13850 | -2/Research        | Destroyed Striker
 13882 | -2/Research        | Lost 9 parts (1n5u3w)
 13893 | -2/Research        | High security lockdown engaged
 13938 | -2/Research        | Spotted B-90 Cyclops
 13962 | -2/Research        | Core integrity fell below 50%
 14036 | -2/Research        | System corruption reached 30%
 14040 | -2/Research        | Found Prototype Launcher
 14041 | -2/Research        | Identified Adv. Micro-nuke Launcher
 14047 | -2/Research        | Core integrity fell below 20%
 14050 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14033_ Slug penetrates Earth.
14033_ Acquired Adv. VSS Leg.
14040_ Acquired Prototype Launcher.
14040_ Adv. VSS Leg destroyed.
14041_ Identified Adv. Micro-nuke Launcher.
14045_ ,TFB7U7YOA7OH7TJ6E8FHL,OPDOGI0W
14046_ Destroyed Xenon Bombardment Thruster.
  <x2>
14046_ Penetrated by Slug.
14046_ Centrium Leg destroyed.
14047_ Critical hit (Burn: +37).
14048_ Penetrated by Slug.
14048_ Slug penetrates Wall.
14048_ Destroyed Xenon Bombardment Thruster.
14048_ S-43 Plague destroyed. <x2>
14048_ Destroyed Lgt. Antimatter Reactor.
14048_ Adv. Micro-nuke Launcher destroyed.
14049_ Penetrated by Slug.
[Achievement: 20k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????###?########?????? |
| ????????????????#?###########??              ????? |
| ?????????????#### #  =      #?               ????? |
| ?????????????#              #         ]      ????? |
| ????????????##         !! * #                #???? |
| ????????????#      p   !!   ;                #???? |
| ##############  g% % s !!   #                #???? |
| #*            p lE =        ;=               #???? |
| #            #     l   ] @  #                #???? |
| #  """      g   s           #????????        #???? |
| #! """       # !g      #+##;###??????????????????? |
| #  """         Y=b                  ?????????????? |
| #  """    !    p g                  ?????????????? |
| #  """       #  b                   ?????????????? |
| #  """    """#  s                  ??????????????? |
| #! """     T"##  ############+#####??????????????? |
| #         """##  #???????????????????????????????? |
| #            ##  #???????????????????????????????? |
| #            ##  #???????????????????????????????? |
| ###########/###  #???????????????????????????????? |
| ??????????# #?#  #???????????????????????????????? |
| ??????????# #?#  #???????????????????????????????? |
| ?????????## ###  ######??????????????????????????? |
| ?????????+            ##?????????????????????????? |
| ?????????#                  /  ]]????????????????? |
| ?????????#  #################  ]]]???????????????? |
| ##########  #      = #???????????????????????????? |
| #    "T"   "#        #???????????????????????????? |
| # =       "%#        #???????????????????????????? |
| #          ""        #???????????????????????????? |
| #           "  """   #???????????????????????????? |
| ##    """   #  """   #???????????????????????????? |
| ?#   """"   #  """   #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Coolant Potential          100
Energy Generation          55
Energy Capacity            1040
Matter Stores              422
Matter Capacity            800
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               2
Jamming Range              16
EM Shielding               2
Armor Coverage             3200
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             90
Resistance: I              30
Resistance: S              30
Resistance: P              30
Utility Shielding          33
Weapon Shielding           100
Weapon Cycling             15
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         22
Melee Accuracy             8
Target Analysis            5
Recoil Reduction           6
Salvage Targeting          4
Offensive Hacking          14

 Item Schematics 
-----------------
               Lgt. Nuclear Core | -9/Materials | Scanalyzed
                 Remote Datajack | -7/Zion      | Archive
                   Thermic Laser | -7/Zion      | Archive
       Imp. Field Recycling Unit | -7/Zion      | Archive
        Imp. Hardlight Generator | -7/Zion      | Archive
                      Mak. Sword | -7/Zion      | Archive
 Mak. Salvage Targeting Computer | -7/Zion      | Archive
    Imp. Shock Absorption System | -7/Zion      | Archive
             Adv. Cooling System | -7/Zion      | Archive
                        Arm. Leg | -7/Zion      | Archive
           Hvy. Missile Launcher | -7/Zion      | Archive
                      Beamcaster | -7/Zion      | Archive
               Fusion Compressor | -7/Zion      | Archive
               Imp. Titanium Leg | -7/Zion      | Archive
                     Imp. Airjet | -6/Factory   | Z-intel
              Prc. Assault Rifle | -6/Factory   | Z-intel
                     Cld. Airjet | -6/Factory   | Z-intel
                Ion Burst Cannon | -6/Factory   | Z-intel
                Imp. Heavy Laser | -6/Factory   | Z-intel
                Cld. VTOL Module | -6/Factory   | Z-intel
                    Aerolev Unit | -6/Factory   | Z-intel
              Cld. Plasma Cannon | -6/Factory   | Z-intel
                    Enh. Autogun | -6/Factory   | Z-intel
             Cold Fusion Reactor | -6/Factory   | Z-intel

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
       M-28 Smith | -7/Zion | Archive
   B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
                 Coil Gun | x2 | -7/Factory | Preloaded
 Armor Integrity Analyzer | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Can't Catch Me
Dramatic Entrance
Help From High Places
It's Just You
Just Browsing
Knowing Is Half The Battle
Oh No You Don't!
Ooh, Shiny!
Preemptive Strike
Rockin' Loadout
Tank
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              GrapheneBattleBattery
  Manual?         0
Play Time         05:45:33
  Cumulative      20.6 hours
  Start           2024.04.19 @ 08:54:43
  End             2024.04.20 @ 09:40:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           12
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00683fc6-77fe-4509-812f-e45928f44594