Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 09:40:45 Player: Muchitsuji Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (241) 1205 Value Destroyed (10220) 10220 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (5910) 5910 TOTAL SCORE: 26175 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3235 Follower Combat Kills 1649 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -574 Cogmind --------- Core Integrity 0/1450 Matter 355/800 Energy 90/100 System Corruption 31% Temperature Cool (9) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Experimental Matter Compressor Enhanced Optical Array > --- WEAPON (4) ------- Plasma Sword > --- INVENTORY (5) ---- Improved Recalibrator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Structural Scanner Triangulator Enhanced Optical Array Advanced Targeting Computer Advanced Transmission Jammer Zionite Shade Armor Advanced Hardlight Generator Dynamic Insulation System > --- WEAPON ----------- Long-range Phase Cannon Enhanced Nova Cannon KE Penetrator Hellfire Missile Launcher > --- INVENTORY -------- Zionite Heavy DM Reactor Particle Reactor Particle Reactor Light Quantum Reactor Light Quantum Reactor Advanced VSS Leg Biometal Leg Centrium Leg Advanced Heat Sink Zionite Biocell Experimental Matter Compressor Advanced ECM Suite EM Disruption Field Improved Recalibrator Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Hypervelocity Railgun Linear Accelerator Hellfire Missile Launcher [Rating: 177] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Improved Airjet Treads Improved Medium Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Improved Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Zionite Shade Armor Weapon Makeshift Sword Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Antimatter Cannon Launcher Hellfire Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Slots Evolved 16 | . . . 2 2 2 . . . . 2 . . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 1 1 . . . . . . . . . . . . 1 . . Utility 9 | . . . 1 1 1 . . . . 1 . . 1 . . 2 . . . 2 Weapon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Parts Attached 410 | 7 2 3 20 26 27 25 7 5 4 60 31 9 10 12 4 1 43 9 59 46 Power 41 | 1 . 1 2 3 1 1 . . 1 8 6 1 1 1 . . 3 . 5 6 Engine 10 | 1 . . 2 1 . . . . . 3 2 . 1 . . . . . . . Core 16 | . . 1 . 2 1 1 . . 1 5 4 . . . . . 1 . . . Reactor 15 | . . . . . . . . . . . . 1 . 1 . . 2 . 5 6 Propulsion 105 | 2 1 1 7 8 10 3 3 . 2 15 6 2 1 1 . . 23 1 12 7 Treads 4 | . . . . . . . . . . . 1 . 1 . . . 2 . . . Leg 61 | . . . 1 4 . . 1 . . 7 4 2 . 1 . . 21 1 12 7 Wheel 19 | 2 1 1 6 . . . 1 . 1 7 . . . . . . . . . . Hover 8 | . . . . . 7 1 . . . . . . . . . . . . . . Flight 13 | . . . . 4 3 2 1 . 1 1 1 . . . . . . . . . Utility 165 | 1 1 . 7 7 13 15 1 4 . 19 12 3 4 9 2 1 11 3 31 21 Device 108 | . . . 2 3 7 12 1 2 . 11 8 3 2 7 2 1 5 2 25 15 Storage 11 | 1 . . 1 . 1 . . . . 1 2 . . . . . . 1 2 2 Processor 15 | . . . 2 3 1 . . 2 . 3 . . 1 . . . 3 . . . Hackware 2 | . . . . . . . . . . 1 . . . . . . 1 . . . Protection 29 | . 1 . 2 1 4 3 . . . 3 2 . 1 2 . . 2 . 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 3 . 1 4 8 3 6 3 1 1 18 7 3 4 1 2 . 6 5 11 12 Energy Gun 24 | 2 . . 1 4 2 . . . . 3 . . 1 1 . . 1 3 5 1 Energy Cannon 23 | . . . 2 3 . . . . . 2 4 2 . . . . 3 . 3 4 Ballistic Gun 19 | 1 . . 1 1 1 4 1 . . 6 . . . . 1 . 1 1 . 1 Ballistic Cannon 9 | . . . . . . . . . . 3 3 . . . 1 . . . . 2 Launcher 10 | . . 1 . . . . . . . . . 1 2 . . . . . 3 3 Special Weapon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . 2 2 1 1 4 . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 4 1 3 . . 1 . 4 2 . . 2 1 . 2 . 10 4 Parts Lost 116 | . . 1 6 1 . 2 9 . . 16 13 6 3 . . . 13 3 5 38 Power 19 | . . . 1 . . . . . . 3 4 1 1 . . . 3 2 . 4 Propulsion 36 | . . . 5 . . 2 6 . . 6 5 1 2 . . . . . . 9 Utility 31 | . . . . . . . 2 . . 3 2 2 . . . . 6 . 2 14 Weapon 30 | . . 1 . 1 . . 1 . . 4 2 2 . . . . 4 1 3 11 Highest Loss Streak 26 | . . 1 3 1 . 2 7 . . 11 6 4 2 . . . 9 2 2 26 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 87 100 99 97 100 99 87 57 81 95 87 93 98 95 99 94 81 93 95 93 Engine 2 | . 14 2 10 1 . . . . . 4 4 1 2 5 5 5 1 . . . Core 3 | . . 11 . 7 7 7 5 . 6 7 4 6 2 . . . 2 2 . . Reactor 2 | . . . . . . . . . . . . 2 5 5 5 5 3 1 8 7 Leg 15 | . . . 5 12 . . . . . 18 23 26 25 28 29 26 21 28 28 24 Wheel 4 | . 28 28 27 4 . . . . 6 8 . . . . . . . . . . Hover 4 | . . . . . 36 30 15 . . . . . . . . . . . . . Flight 2 | . . . . 16 1 7 13 7 14 2 . . . . . . . . . . Device 11 | . . . 6 9 6 5 7 . . 7 12 16 15 12 22 26 15 19 18 25 Storage 5 | . 14 14 11 4 6 7 5 . . 4 6 6 5 5 5 5 5 4 4 4 Processor 15 | . . . 8 19 23 23 23 34 38 17 13 13 16 15 11 10 11 14 9 7 Protection 2 | . 1 14 7 2 . 1 . . . 3 3 . 1 2 . . 1 . 3 4 Energy Gun 3 | . 14 . 7 9 7 2 . . . 2 . . . 5 5 5 3 12 7 1 Energy Cannon 3 | . . . 8 4 . . . . . 1 4 8 11 11 3 . 4 . 2 6 Ballistic Gun 3 | . 14 14 5 4 6 7 11 . . 1 . . . . 2 5 3 4 6 2 Ballistic Cannon 2 | . . . . . . . . . . 5 7 . . . 3 5 2 . . 1 Slashing Weapon 1 | . . . . . . 4 1 14 14 2 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 14 15 16 31 23 32 32 27 5 9 52 70 64 75 116 78 75 123 84 155 159 Greatest Support 176 | 26 26 20 42 40 45 45 28 5 9 76 83 103 103 113 113 113 140 158 169 176 Greatest Overweight (x) 3 | . . . 1 1 1 . 1 . . 3 1 . . 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 5 5 10 15 15 15 15 15 15 15 20 20 20 Average Capacity 12 | 7 8 8 9 7 9 10 8 5 5 9 10 15 15 15 15 15 15 19 20 19 Most Carried 20 | 6 8 8 10 10 10 10 10 5 5 10 15 15 14 15 15 14 15 19 20 20 Average Carried 10 | 3 7 7 9 7 9 8 8 4 4 8 8 11 9 14 14 14 12 14 19 17 Final Capacity 20 | 8 8 8 10 5 10 10 5 5 5 10 15 15 15 15 15 15 15 20 20 5 Final Carried 19 | 6 8 8 9 5 10 9 5 5 5 10 15 11 14 14 15 14 14 19 18 1 Class Distribution -------------------- 31% | Scavenger-Mutant 14% | Messiah-Tank 13% | Mutant 11% | Scout 6% | Scavenger-Gunner 4% | Scavenger-Gladiator 3% | Scavenger-Skirmisher 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Gladiator | -7/Zion Scavenger-Gladiator | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Messiah-Tank | -5/Factory Messiah-Tank | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Messiah-Tank | -3/Armory Messiah-Tank | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Matter Collected 8556 | 236 74 92 402 294 240 528 76 54 50 1151 860 110 105 176 . . 668 175 1580 1685 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11119 | . 135 109 1024 503 240 382 64 . . 1700 279 331 393 958 . . 761 302 1033 2905 Parts 461 | . 8 11 62 22 15 8 1 . . 84 11 14 16 15 . . 24 7 48 115 Haulers Intercepted 5 | . . . 1 1 1 . . . . 1 . . . . . . . . . 1 Recyclers Shooed 13 | . 2 . 3 1 . . . . . 3 . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 5 . . 2 . 20 3 . . . . . . . . Prevented 14 | . . . . . . 1 . . 3 . 2 8 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Combat Hostiles Destroyed 165 | . 3 5 18 6 2 4 1 . . 18 10 7 2 4 . . 12 5 18 50 Melee 6 | . . . . . . 1 . . . 5 . . . . . . . . . . Guns 58 | . 3 2 14 4 2 3 1 . . 7 . . . . . . 3 5 9 5 Cannons 51 | . . . 4 2 . . . . . 6 10 1 1 1 . . 8 . 4 14 AOE 41 | . . 3 . . . . . . . . . 5 . . . . . . 5 28 Classes Destroyed 26 | . 3 2 4 2 2 . 1 . . 1 1 . . 1 . . 2 . 2 5 Worker 11 | . . . . . . . . . . 3 . . 3 . . . . . . 5 Builder 19 | . . . 3 . . . . . . 7 . . 2 . . . . . . 7 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler 5 | . . . 1 1 1 . . . . 1 . . . . . . . . . 1 Recycler 15 | . 1 . 3 1 1 . . . . 5 . . 1 . . . . . . 3 Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 Mechanic 4 | . . . . 1 . . . . . 2 . . . . . . . . . 1 Operator 4 | . . . 2 . . . . . . 1 . . . . . . . . 1 . Watcher 14 | . 1 . 3 1 . . . . . 2 . . . . . . . . 1 6 Swarmer 36 | . 3 3 7 . . 3 . . . 3 3 4 . . . . . . 3 7 Cutter 1 | . . . . . . . . . . . . . . . . . . . 1 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 Grunt 49 | . . 2 9 2 . . . . . 5 5 3 . . . . 3 4 3 13 Brawler 5 | . . . . 1 . 1 . . . . . . . . . . . . 1 2 Duelist 8 | . . . . . . . 1 . . 1 . . . . . . . . . 6 Protector 2 | . . . . . . . . . . . . . . . . . . . . 2 Sentry 13 | . . . 2 3 . . . . . 1 1 . . . . . 1 1 3 1 Specialist 3 | . . . . . . . . . . . . . . . . . 3 . . . Hunter 12 | . . . . . 1 . . . . 3 . . . . . . 2 . 2 4 Programmer 25 | . . . . . 1 . . . . 5 . . 2 . . . 2 . 3 12 Heavy 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . 4 . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 Z-Light 2 | . . . . . . . . . . . . . . . . . . . . 2 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 5 5 3 1 2 1 . . 7 3 4 7 2 . . 3 4 4 11 Combat Bots Only 6 | . 3 5 5 3 1 2 1 . . 6 3 4 2 2 . . 3 4 3 6 Max Kills in Single Turn 5 | . 2 2 2 2 1 1 1 . . 2 1 2 3 1 . . 1 1 1 5 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . . . . 2 . . . . . . 1 3 Melee 1 | . . . . . . 1 . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Hostile Shots Fired 2199 | . 9 25 144 39 45 60 99 . 37 157 150 64 27 . . . 420 54 150 719 Missed 804 | . 6 3 48 11 18 21 44 . 20 44 50 11 8 . . . 163 15 38 304 Damage Taken 23738 | . 25 261 974 429 350 657 991 . 261 1885 1769 856 450 . . . 4079 896 2575 7280 Core 3816 | . . 111 223 121 117 141 214 . 102 218 190 77 40 . . . 279 61 450 1472 Absorbed by Shields 1128 | . . . . . . . . . . . . . . . . . . . 448 680 Reduced by Siege Mode 68 | . . . . . . . . . . . . . . . . . 68 . . . Redirected to Shielding 29 | . . 2 . . . . . . . . . . . . . . . . . 27 Ignored by Resistances 1873 | . . . . . . . . . . . . . . . . . 260 . 403 1210 Regen/Repaired (Parts) 120 | . . . . 120 . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 55 44 78 . . . . 18 . . 42 . . 96 . 75 . 60 . Volleys Fired 569 | 1 9 13 83 26 28 19 9 . . 84 54 11 9 16 . . 43 28 45 91 Largest 4 | 2 2 2 2 2 2 2 2 . . 2 2 2 3 3 . . 3 4 4 4 Hottest 351 | 60 60 60 124 111 111 85 60 . . 134 122 155 198 230 . . 180 289 338 351 Shots Fired 1309 | 2 18 17 163 48 56 39 15 . . 159 92 20 20 44 1 . 114 81 168 252 Gun 689 | 2 18 15 130 42 56 39 15 . . 44 . . . 15 . . 51 81 125 56 Cannon 568 | . . . 33 6 . . . . . 115 92 15 18 29 1 . 63 . 31 165 Launcher 52 | . . 2 . . . . . . . . . 5 2 . . . . . 12 31 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 598 | 1 9 13 78 23 22 26 15 . . 112 83 5 . . . . 52 28 57 74 Thermal 564 | . . . 85 22 6 . . . . 28 . 5 18 44 1 . 62 53 94 146 Explosive 45 | . . 2 . . . . . . . . . . . . . . . . 12 31 Electromagnetic 97 | 1 9 2 . 3 28 13 . . . 19 9 10 2 . . . . . . 1 Phasic 5 | . . . . . . . . . . . . . . . . . . . 5 . Robot Hit Streak 25 | 1 5 6 10 13 8 7 5 . . 12 10 5 8 17 6 . 21 24 25 24 Robot Miss Streak 10 | 1 3 2 5 3 5 2 2 . . 6 10 6 1 2 . . 2 3 5 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 6 | . 1 . 1 1 . . . . . . . . . . . . . 2 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . 1 1 . Shots Hit Robots 823 | 1 12 12 101 31 30 30 10 . . 116 54 11 13 36 1 . 88 53 99 125 Core Hits 447 | . 6 9 33 16 6 10 3 . . 63 18 11 9 4 1 . 40 22 54 142 Critical Kills 8 | . . . 1 . 1 . . . . . . . 1 2 . . . . 1 2 Critical Parts Destroyed 8 | . . . . . . 2 3 . . . . . . . . . 1 . 1 1 Critical Strikes 32 | . . . 3 2 1 3 3 . . 5 2 . 1 4 . . 3 . 2 3 Burn 6 | . . . 2 2 . . . . . . . . . 2 . . . . . . Meltdown 6 | . . . 1 . . . . . . . . . 1 2 . . . . . 2 Destroy 11 | . . . . . 1 2 3 . . . . . . . . . 2 . 2 1 Blast 7 | . . . . . . . . . . 4 2 . . . . . 1 . . . Corrupt 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Melee Attacks 34 | . . . . . . 8 . . 1 25 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . 8 . . 1 25 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . . . 2 . . . . . . . . . . Damage Inflicted 35468 | 12 185 256 1792 555 545 674 210 . . 3822 1932 649 697 1032 33 . 2649 1427 4524 14474 Guns 9753 | 12 141 116 1319 513 545 592 210 . . 758 . . . 273 . . 1208 1427 2094 545 Cannons 12231 | . . . 472 42 . . . . . 2351 1884 194 462 759 33 . 1441 . 690 3903 Explosions 12627 | . 44 140 . . . . . . . 32 48 455 163 . . . . . 1740 10005 Melee 744 | . . . . . . 82 . . . 662 . . . . . . . . . . Ramming 113 | . . . 1 . . . . . . 19 . . 72 . . . . . . 21 Kinetic 9802 | . 69 91 805 250 262 471 210 . . 2147 1671 58 . . . . 1261 545 789 1173 Thermal 10993 | . 44 . 986 264 69 . . . . 566 48 101 462 1032 33 . 1388 882 1843 3275 Explosive 11885 | . . 140 . . . . . . . . . . . . . . . . 1740 10005 Electromagnetic 1779 | 12 72 25 . 41 214 121 . . . 428 213 490 163 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 744 | . . . . . . 82 . . . 662 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 152 | . . . . . . . . . . . . . . . . . . . 152 . Highest Corruption 31 | . . . . . 5 5 5 5 . 2 2 2 4 24 24 . . . 8 31 Average Corruption 4 | . . . . . 4 5 5 5 . 1 2 2 3 18 24 . . . 6 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . 15 . Effects 162 | . . . . . 4 18 7 . . 12 35 4 2 20 11 . . . 30 19 Message Errors 40 | . . . . . 3 4 . . . 3 11 2 2 1 3 . . . 8 3 Matter Fused 31 | . . . . . 1 4 . . . 3 10 . . 3 1 . . . 5 4 Heat Flow Errors 21 | . . . . . . 5 2 . . 2 5 . . 1 1 . . . 3 2 Energy Discharges 23 | . . . . . . 2 4 . . . 2 2 . 3 3 . . . 3 4 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . . 1 . . 2 3 . . 4 2 . . . 4 2 Data Loss (major) 5 | . . . . . . 1 . . . 1 1 . . 1 . . . . 1 . Misfires 7 | . . . . . . 1 . . . . 2 . . . 1 . . . 2 1 Alerts 3 | . . . . . . . . . . 1 1 . . 1 . . . . . . Misdirections 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Weapon Failures 8 | . . . . . . . . . . . . . . 4 . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1108 | . 14 . . . . . . . . 224 83 6 61 . . . 5 . 74 641 Projectiles 329 | . . . . . . . . . . 61 83 1 49 . . . 5 . 11 119 Explosions 610 | . 14 . . . . . . . . . . 5 6 . . . . . 63 522 Melee 169 | . . . . . . . . . . 163 . . 6 . . . . . . . Knockbacks 50 | . . . . . . . . . . 10 28 . 1 . . . 3 . . 8 Impact 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Kinetic 45 | . . . . . . . . . . 9 26 . . . . . 3 . . 7 Secondary 3 | . . . . . . . . . . . 2 . . . . . . . . 1 Self-Inflicted Damage 654 | . . 14 . . . . . . . 116 15 39 64 . . . . . 134 272 Shots 15 | . . 1 . . . . . . . 1 1 3 2 . . . . . 2 5 Rammed 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Targets Rammed 5 | . . . 1 . . . . . . 1 . . 2 . . . . . . 1 Kicked 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 602 | . . 63 432 204 196 332 227 . . 319 333 364 306 413 119 . 285 190 602 412 Average Temperature 107 | . . 29 93 62 55 133 56 . . 79 115 160 164 119 47 . 102 113 174 110 Received Heat Transfer 3316 | . . 111 300 180 30 117 252 . 9 261 661 45 . . . . 586 225 259 280 Effects 43 | . . . . . . 5 . . . 1 1 2 . 5 . . . . 26 3 Shutdowns 11 | . . . . . . . . . . . . . . 1 . . . . 9 1 Energy Bleed 5 | . . . . . . 2 . . . . 1 . . . . . . . 2 . Interference 12 | . . . . . . 3 . . . . . 2 . 2 . . . . 4 1 Matter Decay 5 | . . . . . . . . . . 1 . . . 1 . . . . 3 . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 4 | . . . . . . . . . . . . . . 1 . . . . 2 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Turns 42 | . . . . . . . . . . . . . . . . . 42 . . . Longest Duration 42 | . . . . . . . . . . . . . . . . . 42 . . . Robots Corrupted 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Parts Fried 14 | . . . . . 1 . . . . 9 . 3 . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Robots Melted 9 | . . . 1 . . . . . . . . . 1 3 . . 1 . . 3 Combat Hostiles 8 | . . . . . . . . . . . . . 1 3 . . 1 . . 3 Parts Melted 40 | . . . 1 2 . . . . . . . 1 5 6 . . 7 3 7 8 Heat Transferred 14935 | . 50 . 2109 703 148 . . . . 790 . 174 585 1892 50 . 2368 1258 1848 2960 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . 6 Parts Stolen 2 | . . . . . . . . . . . 2 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . . 1 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Peak Influence 2720 | . 94 201 438 288 165 . . . . 231 . . 224 86 60 29 198 231 1109 2720 Initial 582 | . . 36 78 104 58 . . . . 11 . . 88 78 60 29 20 111 16 582 Average 407 | . 31 168 253 174 83 . . . . 122 . . 145 82 60 29 100 154 327 1474 Maximum Alert Level 5 | . . 1 2 1 . . . . . 1 . . 1 . . . . 1 4 5 Low Security (%) 56 | 100 100 76 27 60 100 . . . . 92 . . 86 100 100 100 100 46 44 . Level 1 20 | . . 23 69 39 . . . . . 7 . . 13 . . . . 53 23 . Level 2 4 | . . . 3 . . . . . . . . . . . . . . . 18 11 Level 3 7 | . . . . . . . . . . . . . . . . . . . 8 34 Level 4 2 | . . . . . . . . . . . . . . . . . . . 4 8 Level 5 5 | . . . . . . . . . . . . . . . . . . . . 31 High Security 2 | . . . . . . . . . . . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 40 | . . . 2 . 2 . . . . 6 . . 1 . . . 2 2 5 20 Investigation 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Extermination 8 | . . . . . 1 . . . . 3 . . . . . . . . 2 2 Reinforcement 15 | . . . 2 . 1 . . . . 3 . . 1 . . . 2 . 2 4 Assault 14 | . . . . . . . . . . . . . . . . . . . 1 13 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Distress Signals 9 | . . . 3 . 1 . . . . . . . . . . . . . 1 4 Communications Jammed 40 | . . . . . . . . . . . . . . . . . . . . 40 Distress Signals 40 | . . . . . . . . . . . . . . . . . . . . 40 Times Spotted 389 | . 4 6 28 9 13 34 28 . 15 27 25 7 4 6 . . 18 5 44 116 Peak Tracking Total 27 | . 3 4 5 3 4 10 13 . 9 9 4 4 3 2 . . 7 5 9 27 Tactical Retreats 43 | . . 1 4 . 2 14 4 . . 1 3 . . . . . 1 1 6 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Traps Triggered 5 | . . . . . 1 . . . . 1 . . 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Machines Disabled 33 | . . . 5 . 1 2 . . . 3 3 . 1 . . . . . 12 6 Max in Single Turn 2 | . . . 1 . 1 1 . . . 2 1 . 1 . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Machines Accessed 34 | . 3 . 6 4 5 2 . . . 3 1 . 1 . 2 1 . 2 . 4 Terminals 14 | . 2 . 4 3 1 . . . . 1 1 . . . 1 1 . . . . Fabricators 4 | . . . . . 3 . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . 1 . . . . . . . . 1 . 1 . . . . . Recycling Units 5 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . 1 Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . 1 . 2 Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Total Hacks 62 | . 9 . 15 11 8 2 . . . 6 1 . 1 . 2 1 . 2 . 4 Successful 30 | . 6 . 7 5 3 2 . . . 4 1 . . . . 1 . . . 1 Failed 32 | . 3 . 8 6 5 . . . . 2 . . 1 . 2 . . 2 . 3 Catastrophic 5 | . 1 . 1 . 2 . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 31 | . . . . . . . . . . 9 1 . 2 . 2 . . . 10 7 Terminals 32 | . 8 . 12 7 1 . . . . 1 1 . . . 1 1 . . . . Fabricators 5 | . . . . . 4 . . . . . . . . . . . . 1 . . Repair Stations 6 | . . . . 4 . . . . . . . . 1 . 1 . . . . . Recycling Units 10 | . 1 . 1 . 3 . . . . 4 . . . . . . . . . 1 Scanalyzers 5 | . . . 2 . . . . . . . . . . . . . . 1 . 2 Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Terminal Hacks 18 | . 5 . 4 3 1 2 . . . 1 1 . . . . 1 . . . . Record 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . . . . . . Open DSF 3 | . . . . . 1 . . . . 1 . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 1 . . . . . . 3 . . . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 5 4 5 . . . . 2 . . 1 . 2 . . 2 . 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 1 . . . . 13 . 10 . . . . . . . . . . Parts Built 3 | . . . . . 3 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 89 | . . . . . 89 . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 94 | . . . . . . . . . . 94 . . . . . . . . . . Retrieved Components 15 | . . . 2 . . . . . . 10 . . . . . . . . . 3 Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Total Allies 24 | . . . . . . . . 4 . 1 2 . 2 . . . . . 8 7 Largest Group 4 | . . . . . . . . 4 4 1 2 . 2 2 2 2 1 . 4 4 Highest-Rated Group 482 | . . . . . . . . 157 157 28 192 . 170 170 149 149 64 . 482 345 Highest-Rated Ally 269 | . . . . . . . . 42 42 28 96 . 85 85 85 85 64 . 269 115 Zionite Dispatches 8 | . . . . . . . . . . 1 . . 1 . . . . . 4 2 Heavy 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacker 2 | . . . . . . . . . . . . . . . . . . . 2 . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . . . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 199 | . . . . . . . . . 16 . 26 . 2 39 . . 5 . 59 52 Total Damage 10575 | . . . . . . . . . 560 . 1045 . 159 2316 . . 195 . 4706 1594 Kills 42 | . . . . . . . . . 7 . 4 . 1 2 . . 1 . 15 12 Allies Corrupted 3 | . . . . . . . . . . 1 . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 1 1 . 3 . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Turns Passed 14049 | 78 213 122 1470 622 859 768 290 540 584 1503 2297 181 199 281 230 12 511 488 1097 1704 Spaces Moved 10936 | 64 199 107 842 327 884 929 475 1010 1024 871 1587 118 124 152 182 10 221 243 561 1006 Core 8 | 7 . . . . . . . . . . . . . . . . . . . 1 Treads 30 | . . . . . . . . . . . . . . . . . 30 . . . Legs 4699 | . . . . 49 . . 2 . . 475 1587 118 124 152 182 10 191 243 561 1005 Wheels 1645 | 57 199 107 842 50 . . 6 . . 384 . . . . . . . . . . Hover 2088 | . . . . . 852 929 307 . . . . . . . . . . . . . Flight 2466 | . . . . 228 32 . 160 1010 1024 12 . . . . . . . . . . Fastest Speed 25 | 50 80 80 80 27 25 34 35 35 32 42 120 120 120 120 120 120 100 103 95 100 Average Speed 80 | 86 86 80 88 51 33 38 40 35 40 112 124 120 120 121 120 120 119 104 107 113 Slowest Speed 192 | 100 90 80 105 190 106 42 120 35 42 190 190 120 120 190 120 120 188 106 192 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 4 39 25 49 20 15 89 67 90 91 20 98 13 4 86 9 . 95 7 38 40 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . 1 . 1 . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . . . 1 1 . Scrap Searched 15 | . . . . . . 3 1 2 2 . 7 . . . . . . . . . Spaces Dug 42 | . . . . . . . . . . 2 . . . . . . . . . 40 Terrain Destroyed 707 | . 2 20 . . 2 1 . . . 63 38 6 1 1 . . 5 . 142 426 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 164 | . . . . . 2 1 . . . 35 33 4 1 1 . . 5 . 16 66 AOE 543 | . 2 20 . . . . . . . 28 5 2 . . . . . . 126 360 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac DSF Res Arm Res Total 15047 | 83 221 125 1406 732 1383 1287 557 1195 1188 1218 1821 140 157 220 193 10 376 419 940 1376 Wait 2629 | . 4 . 433 318 409 291 58 176 157 102 113 . 5 13 2 . 10 131 203 204 Move 10917 | 63 198 106 841 326 883 928 474 1009 1023 870 1586 117 124 151 181 9 220 242 560 1006 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 268 | 12 5 2 17 14 17 9 3 2 1 44 24 3 7 10 4 . 36 8 35 15 Fast Attach 57 | . 1 . 3 8 5 1 . 3 4 17 2 . . 2 1 . 1 . 6 3 Attach 162 | 6 . 1 8 6 4 2 6 2 . 24 16 7 4 5 2 1 23 4 11 30 Detach 23 | . . . . 3 . . 1 1 . 3 3 . . 1 . . 3 1 3 4 Swap 191 | 1 1 2 9 12 18 22 1 . . 19 13 2 6 5 1 . 19 5 42 13 Drop 190 | . 3 1 11 19 15 8 5 2 2 31 9 . . 17 2 . 21 . 35 9 Fire 569 | 1 9 13 83 26 28 19 9 . . 84 54 11 9 16 . . 43 28 45 91 Melee 31 | . . . . . . 7 . . 1 23 . . . . . . . . . . Ram 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -3/Armory -2/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 13) 252 | -10/Materials | Discovered new exit (range 12) 292 | -10/Materials | Entered Mines 343 | -10/Mines | Build established: Mutant 343 | -10/Mines | Learned location of Storage (-8) 350 | -10/Mines | Discovered new exit (range 12) 375 | -10/Mines | Discovered new exit (range 11) 414 | -10/Mines | Entered Materials 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -9/Materials | Core integrity fell below 50% 1212 | -9/Materials | Lost 3 parts (1p2n) 1509 | -9/Materials | Build established: Scavenger-Mutant 1868 | -9/Materials | Discovered new exit (range 13) 1883 | -9/Materials | Identified exit to Materials 1884 | -9/Materials | Entered another Materials area 1884 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1952 | -8/Materials | Repaired Imp. Assault Rifle 2192 | -8/Materials | Build established: Scavenger-Skirmisher 2494 | -8/Materials | Build established: Scout 2505 | -8/Materials | Discovered new exit (range 3) 2505 | -8/Materials | Identified exit to Factory 2506 | -8/Materials | Entered Factory 2506 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2558 | -7/Factory | Fabricated Coil Gun? 3149 | -7/Factory | Discovered new exit (range 11) 3201 | -7/Factory | Fabricated Armor Integrity Analyzer? 3364 | -7/Factory | Identified exit to Lower Caves 3365 | -7/Factory | Entered Lower Caves 3529 | -7/Lower Caves | Found Prototype Device 3575 | -7/Lower Caves | Learned location of Zion (-7) 3640 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4070 | -7/Lower Caves | Encountered a Warlord checkpoint 4071 | -7/Lower Caves | Discovered new exit (range 11) 4127 | -7/Lower Caves | Identified exit to Lower Caves 4133 | -7/Lower Caves | Entered another Lower Caves area 4363 | -7/Lower Caves | Core integrity fell below 50% 4392 | -7/Lower Caves | Lost 7 parts (6n1w) 4421 | -7/Lower Caves | Discovered new exit (range 8) 4422 | -7/Lower Caves | Identified exit to Zion 4423 | -7/Lower Caves | Entered Zion 4466 | -7/Zion | System corruption cleaned by Quarantine Array 4502 | -7/Zion | Found Prototype Device 4502 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4540 | -7/Zion | Given A8's code to call for help 4574 | -7/Zion | Imprinted 4584 | -7/Zion | Declared Zion's savior 4794 | -7/Zion | Build established: Gladiator 4801 | -7/Zion | Discovered new exit (range 16) 4806 | -7/Zion | Identified exit to Proximity Caves 4963 | -7/Zion | Entered Proximity Caves 4963 | -6/Proximity Caves | Accompanied by 4 allies 5025 | -6/Proximity Caves | Learned Factory security intel 5344 | -6/Proximity Caves | Build established: Scavenger-Gladiator 5357 | -6/Proximity Caves | Learned 4 Factory zone layouts 5370 | -6/Proximity Caves | Spotted B-75 Beast 5383 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5514 | -6/Proximity Caves | Core integrity fell below 20% 5545 | -6/Proximity Caves | Discovered new exit (range 3) 5546 | -6/Proximity Caves | Identified exit to Factory 5547 | -6/Proximity Caves | Entered Factory 5547 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5548 | -6/Factory | Identified exit to Lower Caves 5665 | -6/Factory | Zion Melee Resupply teleported in 5690 | -6/Factory | Discovered exit to Lower Caves (range 5) 6007 | -6/Factory | Lost 11 parts (3p4n1u3w) 6072 | -6/Factory | Build established: Scavenger-Mutant 6980 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7050 | -6/Factory | Entered Lower Caves 7292 | -6/Lower Caves | Encountered a Warlord checkpoint 7300 | -6/Lower Caves | Learned Factory stockpile data 7395 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7643 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 8043 | -6/Lower Caves | Spotted B-75 Beast 8089 | -6/Lower Caves | Learned Factory terminal intel 8234 | -6/Lower Caves | Lost 3 parts (3p) 8346 | -6/Lower Caves | Enhanced Grunt warped into view, answering call for help 8366 | -6/Lower Caves | Enhanced Grunt warped into view, answering call for help 8487 | -6/Lower Caves | Destroyed B-75 Beast 9259 | -6/Lower Caves | Discovered new exit (range 5) 9346 | -6/Lower Caves | Identified exit to Lower Caves 9347 | -6/Lower Caves | Entered another Lower Caves area 9361 | -6/Lower Caves | Core integrity fell below 50% 9397 | -6/Lower Caves | Discovered new exit (range 4) 9405 | -6/Lower Caves | Lost 4 parts (1p1u2w) 9527 | -6/Lower Caves | Identified exit to Factory 9528 | -6/Lower Caves | Entered Factory 9528 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9529 | -5/Factory | Identified exit to Upper Caves 9531 | -5/Factory | Loaded intel: 26 terminal locations 9700 | -5/Factory | Zion Heavy squad teleported in 9727 | -5/Factory | Sucked down chute 9727 | -5/Factory | Entered Waste 9742 | -5/Waste | EMP discharged 9742 | -5/Waste | System corruption reached 10% 9765 | -5/Waste | Spotted C-40 Crusher 9788 | -5/Waste | Destroyed C-40 Crusher 9792 | -5/Waste | 2 allies followed down the chute 9820 | -5/Waste | Spotted C-40 Crusher 9835 | -5/Waste | Spotted C-40 Crusher 9838 | -5/Waste | Destroyed C-40 Crusher 9840 | -5/Waste | Destroyed C-40 Crusher 9842 | -5/Waste | EMP discharged 9854 | -5/Waste | Found Damper Plating 9866 | -5/Waste | Spotted C-40 Crusher 9882 | -5/Waste | Allies destroyed C-40 Crusher 9910 | -5/Waste | Spotted C-40 Crusher 9919 | -5/Waste | Destroyed C-40 Crusher 9942 | -5/Waste | EMP discharged 9942 | -5/Waste | Spotted C-40 Crusher 9952 | -5/Waste | Allies destroyed C-40 Crusher 9979 | -5/Waste | Found Damper Plating 9983 | -5/Waste | Discovered new exit (range 22) 10007 | -5/Waste | Identified exit to Factory 10008 | -5/Waste | Entered Factory 10008 | -5/Factory | Accompanied by 2 allies 10229 | -5/Factory | Discovered new exit (range 7) 10236 | -5/Factory | Identified exit to Factory 10238 | -5/Factory | Entered another Factory area 10238 | -4/Factory | Accompanied by 2 allies 10238 | -4/Factory | Evolved 2 slots: Utility x2 10250 | -4/Factory | Identified exit to DSF 10250 | -4/Factory | Entered DSF 10250 | -4/DSF | Accompanied by 2 allies 10257 | -4/DSF | Found Prototype Protection 10259 | -4/DSF | Identified Zio. Heavy Carapace 10308 | -4/DSF | Discovered new exit (range 21) 10319 | -4/DSF | Additional patrols routed to DSF 10356 | -4/DSF | Build established: Messiah-Tank 10501 | -4/DSF | Lost 9 parts (3p4u2w) 10574 | -4/DSF | Sterilization system engaged 10594 | -4/DSF | Ambient heat levels rising (+10) 10609 | -4/DSF | Ambient heat levels rising (+10) 10624 | -4/DSF | Ambient heat levels rising (+10) 10639 | -4/DSF | Ambient heat levels rising (+10) 10654 | -4/DSF | Ambient heat levels rising (+10) 10669 | -4/DSF | Ambient heat levels rising (+10) 10684 | -4/DSF | Ambient heat levels rising (+10) 10699 | -4/DSF | Ambient heat levels rising (+10) 10714 | -4/DSF | Ambient heat levels rising (+10) 10729 | -4/DSF | Ambient heat levels rising (+10) 10744 | -4/DSF | Ambient heat levels rising (+10) 10759 | -4/DSF | Ambient heat levels rising (+10) 10761 | -4/DSF | Entered Research 10761 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10840 | -3/Research | Build established: Scavenger-Gunner 10917 | -3/Research | Garrison activated, responded to threat 11033 | -3/Research | Discovered new exit (range 6) 11249 | -3/Research | Entered Armory 11642 | -3/Armory | Zion Hacker squad teleported in 11663 | -3/Armory | Zion Heavy squad teleported in 11822 | -3/Armory | P-80 Master assimilated allied F1-AVL(Z) 11972 | -3/Armory | Zion Experimental squad teleported in 11981 | -3/Armory | Zion Hacker squad teleported in 12024 | -3/Armory | Found Prototype Protection 12025 | -3/Armory | Identified Zio. Shade Armor 12142 | -3/Armory | Found Prototype Launcher 12143 | -3/Armory | Identified Mni. Smartbomb Launcher 12155 | -3/Armory | Found Prototype Launcher 12156 | -3/Armory | Identified Hellfire Missile Launcher 12159 | -3/Armory | Found Hellfire Missile Launcher 12249 | -3/Armory | First assault squad dispatched 12343 | -3/Armory | Discovered new exit (range 5) 12346 | -3/Armory | Entered Research 12346 | -2/Research | Evolved 2 slots: Utility x2 12508 | -2/Research | Spotted B-90 Cyclops 12531 | -2/Research | Build established: Messiah-Tank 12986 | -2/Research | Zion Light squad teleported in 13096 | -2/Research | First assault squad dispatched 13172 | -2/Research | Found Prototype Protection 13173 | -2/Research | Identified Zio. Weapon Casing 13209 | -2/Research | Zion Fire squad teleported in 13473 | -2/Research | Lost 4 allies 13676 | -2/Research | Terminal network hard line cut 13810 | -2/Research | Cargo convoy interrupted 13810 | -2/Research | Spotted Executioner 13810 | -2/Research | Spotted Striker 13813 | -2/Research | High security lockdown imminent 13824 | -2/Research | Crushed by falling debris 13824 | -2/Research | System corruption reached 10% 13850 | -2/Research | Destroyed Striker 13882 | -2/Research | Lost 9 parts (1n5u3w) 13893 | -2/Research | High security lockdown engaged 13938 | -2/Research | Spotted B-90 Cyclops 13962 | -2/Research | Core integrity fell below 50% 14036 | -2/Research | System corruption reached 30% 14040 | -2/Research | Found Prototype Launcher 14041 | -2/Research | Identified Adv. Micro-nuke Launcher 14047 | -2/Research | Core integrity fell below 20% 14050 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14033_ Slug penetrates Earth. 14033_ Acquired Adv. VSS Leg. 14040_ Acquired Prototype Launcher. 14040_ Adv. VSS Leg destroyed. 14041_ Identified Adv. Micro-nuke Launcher. 14045_ ,TFB7U7YOA7OH7TJ6E8FHL,OPDOGI0W 14046_ Destroyed Xenon Bombardment Thruster. 14046_ Penetrated by Slug. 14046_ Centrium Leg destroyed. 14047_ Critical hit (Burn: +37). 14048_ Penetrated by Slug. 14048_ Slug penetrates Wall. 14048_ Destroyed Xenon Bombardment Thruster. 14048_ S-43 Plague destroyed. 14048_ Destroyed Lgt. Antimatter Reactor. 14048_ Adv. Micro-nuke Launcher destroyed. 14049_ Penetrated by Slug. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????###?########?????? | | ????????????????#?###########?? ????? | | ?????????????#### # = #? ????? | | ?????????????# # ] ????? | | ????????????## !! * # #???? | | ????????????# p !! ; #???? | | ############## g% % s !! # #???? | | #* p lE = ;= #???? | | # # l ] @ # #???? | | # """ g s #???????? #???? | | #! """ # !g #+##;###??????????????????? | | # """ Y=b ?????????????? | | # """ ! p g ?????????????? | | # """ # b ?????????????? | | # """ """# s ??????????????? | | #! """ T"## ############+#####??????????????? | | # """## #???????????????????????????????? | | # ## #???????????????????????????????? | | # ## #???????????????????????????????? | | ###########/### #???????????????????????????????? | | ??????????# #?# #???????????????????????????????? | | ??????????# #?# #???????????????????????????????? | | ?????????## ### ######??????????????????????????? | | ?????????+ ##?????????????????????????? | | ?????????# / ]]????????????????? | | ?????????# ################# ]]]???????????????? | | ########## # = #???????????????????????????? | | # "T" "# #???????????????????????????? | | # = "%# #???????????????????????????? | | # "" #???????????????????????????? | | # " """ #???????????????????????????? | | ## """ # """ #???????????????????????????? | | ?# """" # """ #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 100 Energy Generation 55 Energy Capacity 1040 Matter Stores 422 Matter Capacity 800 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 EM Shielding 2 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 22 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 14 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Remote Datajack | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Beamcaster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Airjet | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Coil Gun | x2 | -7/Factory | Preloaded Armor Integrity Analyzer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Can't Catch Me Dramatic Entrance Help From High Places It's Just You Just Browsing Knowing Is Half The Battle Oh No You Don't! Ooh, Shiny! Preemptive Strike Rockin' Loadout Tank Turtlemind Challenges ------------ None Game ------ Seed GrapheneBattleBattery Manual? 0 Play Time 05:45:33 Cumulative 20.6 hours Start 2024.04.19 @ 08:54:43 End 2024.04.20 @ 09:40:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00683fc6-77fe-4509-812f-e45928f44594