Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.21 @ 22:46:23

Player: JustYourOrdinaryPerson

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (61)      305
Value Destroyed (3011)     3011
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (619)                619
              TOTAL SCORE: 8715

 Bonus
-------
Follower Combat Kills      345
Registered with UFD        300
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/1150
Matter                     270/300
Energy                     87/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (5) ---
           Myomer Leg
>          --- UTILITY (7) ------
  Improved Terrain Scan Processor
  Improved Target Analyzer
           A0-MCA's Component Scanner
>          --- WEAPON (4) -------
           Disruptor Cannon
>          --- INVENTORY (5) ----
     Heavy Gatling Laser
     Heavy Mace
           Powered Hammer

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
             Antimatter Reactor
>            --- PROPULSION -------
             Flexi-carbon Leg
             Antigrav System
    Improved Antigrav System
>            --- UTILITY ----------
    Improved Terrain Scan Processor
    Improved Target Analyzer
    Advanced Reaction Control System
    Advanced Hacking Suite
             System Shield
             A0-MCA's Component Scanner
>            --- WEAPON -----------
  Subdweller Laser
       Heavy Gatling Laser
       Heavy Gatling Laser
       Heavy Gatling Laser
>            --- INVENTORY --------
       Heavy Mace
             Powered Hammer
             Spear
[Rating: 88]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Airjet
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                A0-MCA's Component Scanner
  Hackware                 Advanced Hacking Suite
  Protection               Core Shielding
Weapon                     Shotgun
  Energy Gun               Plasma Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Slots Evolved              13   | .   1   .   .   .   .   8   2   2   
  Power                    3    | .   .   .   .   .   .   2   .   1   
  Propulsion               3    | .   .   .   .   .   .   1   1   1   
  Utility                  5    | .   1   .   .   .   .   3   1   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
Parts Attached             88   | 7   1   2   3   6   8   13  24  24  
  Power                    13   | 1   .   1   1   1   1   3   2   3   
    Engine                 6    | 1   .   .   1   1   .   2   1   .   
    Core                   5    | .   .   1   .   .   1   1   1   1   
    Reactor                2    | .   .   .   .   .   .   .   .   2   
  Propulsion               23   | 2   .   1   .   3   6   2   5   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   .   1   .   3   5   1   3   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   1   1   2   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  27   | 2   1   .   1   1   1   4   10  7   
    Device                 11   | .   1   .   1   .   .   1   6   2   
    Storage                1    | .   .   .   .   .   1   .   .   .   
    Processor              7    | 1   .   .   .   1   .   2   .   3   
    Hackware               2    | .   .   .   .   .   .   .   1   1   
    Protection             6    | 1   .   .   .   .   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   .   1   1   .   4   7   10  
    Energy Gun             11   | 2   .   .   1   .   .   2   2   4   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   3   
    Ballistic Gun          2    | .   .   .   .   1   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   1   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   
Parts Lost                 45   | .   .   .   2   .   .   .   23  20  
  Power                    8    | .   .   .   1   .   .   .   4   3   
  Propulsion               8    | .   .   .   .   .   .   .   5   3   
  Utility                  13   | .   .   .   .   .   .   .   7   6   
  Weapon                   16   | .   .   .   1   .   .   .   7   8   
  Highest Loss Streak      11   | .   .   .   2   .   .   .   11  10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   99  93  93  100 74  94  86  53  
  Engine                   6    | .   12  6   3   12  7   11  3   .   
  Core                     5    | .   .   5   3   .   4   6   9   2   
  Leg                      17   | .   24  18  25  25  24  12  13  3   
  Hover                    2    | .   .   .   .   .   .   6   4   2   
  Device                   11   | .   12  12  21  23  12  10  9   2   
  Storage                  4    | .   .   .   .   .   11  6   4   .   
  Processor                12   | .   12  12  12  13  12  16  10  13  
  Hackware                 2    | .   .   .   .   .   .   .   4   7   
  Protection               3    | .   12  12  3   .   .   1   4   3   
  Energy Gun               9    | .   25  25  23  13  .   10  6   9   
  Ballistic Gun            2    | .   .   .   .   10  .   6   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   4   3   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   3   2   
Peak Build Rating          88   | 7   8   10  11  15  21  57  74  88  
  Average Rating           36   | 5   7   8   9   14  13  48  67  59  
  On Entrance              15   | .   7   7   10  10  14  15  57  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 9   10  10  14  17  18  69  70  53  
  Greatest Support         54   | 20  20  20  20  25  46  39  54  25  
  Greatest Overweight (x)  11   | 2   .   .   .   .   5   3   11  7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 5   5   5   5   5   10  10  10  5   
  Average Capacity         7    | 5   5   5   5   5   9   10  9   5   
  Most Carried             10   | 3   4   5   5   5   10  9   10  5   
  Average Carried          5    | 1   2   4   4   4   8   5   6   3   
  Final Capacity           10   | 5   5   5   5   5   10  10  5   5   
  Final Carried            10   | 2   4   5   4   5   10  8   5   3   

 Class Distribution 
--------------------
 76% | Hacker-Mutant
 18% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -10/Subcaves
     Hacker-Mutant | -8/Recycling
     Hacker-Mutant | -8/Scraptown
 Hacker-Skirmisher | -6/Factory
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -10 -8  -8  -6  -5  -4  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Matter Collected           1675 | 270 10  20  39  61  94  54  734 393 
  Remotely                 454  | .   .   .   .   .   .   54  141 259 
Salvage Created            2460 | .   224 111 114 105 .   99  964 843 
  Parts                    105  | .   13  5   5   8   .   10  38  26  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Combat Hostiles Destroyed  53   | .   4   3   3   2   .   2   21  18  
  Melee                    4    | .   .   .   .   .   .   .   1   3   
  Guns                     36   | .   2   3   3   2   .   1   14  11  
  Cannons                  2    | .   .   .   .   .   .   1   1   .   
  AOE                      3    | .   .   .   .   .   .   .   1   2   
Classes Destroyed          12   | .   4   .   2   1   .   1   3   1   
  Worker                   2    | .   .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   
  Swarmer                  13   | .   2   1   1   .   .   .   7   2   
  Grunt                    12   | .   2   2   .   .   .   .   3   5   
  Sentry                   5    | .   .   .   .   2   .   .   1   2   
  Hunter                   9    | .   .   .   .   .   .   2   5   2   
  Programmer               12   | .   .   .   .   .   .   .   5   7   
  Subdweller               2    | .   .   .   2   .   .   .   .   .   
Best Kill Streak           5    | .   5   2   2   1   .   2   4   3   
  Combat Bots Only         4    | .   4   2   1   1   .   2   4   3   
Max Kills in Single Turn   2    | .   1   1   1   1   .   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  
Hostile Shots Fired        666  | .    18   1    26   6    .    34   309  272  
  Missed                   163  | .    4    1    7    1    .    7    56   87   
Damage Taken               7118 | .    112  .    277  45   .    399  3674 2611 
  Core                     2328 | .    35   .    67   .    .    117  951  1158 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  12   | .    7    .    5    .    .    .    .    .    
  Ignored by Resistances   3827 | .    70   .    162  30   .    186  2007 1372 
  Regen/Repaired (Parts)   37   | .    .    .    .    .    .    .    37   .    
Core Remaining (%)         62   | 100  .    .    .    .    59   86   4    .    
Volleys Fired              166  | .    14   3    30   4    .    5    63   47   
  Largest                  4    | .    2    2    2    2    .    3    4    3    
  Hottest                  300  | .    90   90   110  83   .    159  197  300  
Shots Fired                314  | .    28   6    50   9    .    15   132  74   
  Gun                      264  | .    28   6    50   9    .    10   94   67   
  Cannon                   38   | .    .    .    .    .    .    5    33   .    
  Launcher                 7    | .    .    .    .    .    .    .    .    7    
  Special                  5    | .    .    .    .    .    .    .    5    .    
  Kinetic                  62   | .    .    .    .    4    .    5    53   .    
  Thermal                  225  | .    28   6    50   5    .    5    64   67   
  Explosive                7    | .    .    .    .    .    .    .    .    7    
  Electromagnetic          20   | .    .    .    .    .    .    5    15   .    
  Robot Hit Streak         33   | .    12   4    33   7    .    6    32   23   
  Robot Miss Streak        2    | .    2    1    1    1    .    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    1    
Shots Hit Robots           275  | .    22   4    45   5    .    11   113  75   
  Core Hits                134  | .    8    4    9    3    .    6    39   65   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    4    .    
  Critical Strikes         17   | .    2    .    4    .    .    1    9    1    
    Burn                   8    | .    2    .    4    .    .    .    2    .    
    Blast                  2    | .    .    .    .    .    .    1    1    .    
    Smash                  4    | .    .    .    .    .    .    .    4    .    
    Sever                  2    | .    .    .    .    .    .    .    2    .    
    Impale                 1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              21   | .    .    .    .    .    .    .    14   7    
  Impact                   14   | .    .    .    .    .    .    .    14   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 7    | .    .    .    .    .    .    .    .    7    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6759 | .    267  48   498  99   .    210  2735 2902 
  Guns                     4773 | .    267  48   498  99   .    145  1503 2213 
  Cannons                  620  | .    .    .    .    .    .    65   555  .    
  Explosions               466  | .    .    .    .    .    .    .    .    466  
  Melee                    808  | .    .    .    .    .    .    .    586  222  
  Ramming                  1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  994  | .    .    .    .    37   .    65   892  .    
  Thermal                  4361 | .    267  48   498  62   .    82   1191 2213 
  Explosive                466  | .    .    .    .    .    .    .    .    466  
  Electromagnetic          129  | .    .    .    .    .    .    63   66   .    
  Impact                   586  | .    .    .    .    .    .    .    586  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 222  | .    .    .    .    .    .    .    .    222  
Highest Corruption         10   | .    1    1    1    1    1    .    10   3    
  Average Corruption       1    | .    1    1    1    1    1    .    3    2    
  Corruption Purged        10   | .    .    .    .    .    .    .    10   .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  80   | .    1    6    4    10   18   .    37   4    
    Message Errors         21   | .    1    4    1    3    5    .    7    .    
    Matter Fused           21   | .    .    .    1    3    6    .    10   1    
    Heat Flow Errors       14   | .    .    1    .    2    4    .    6    1    
    Energy Discharges      11   | .    .    1    1    .    2    .    6    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    1    .    .    3    1    
    Data Loss (major)      3    | .    .    .    .    .    1    .    2    .    
    Misfires               3    | .    .    .    .    1    .    .    2    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            309  | .    .    .    .    .    .    .    279  30   
  Projectiles              39   | .    .    .    .    .    .    .    39   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    270  | .    .    .    .    .    .    .    240  30   
Knockbacks                 9    | .    .    .    .    .    .    .    9    .    
  Impact                   5    | .    .    .    .    .    .    .    5    .    
  Kinetic                  4    | .    .    .    .    .    .    .    4    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    .    .    .    .    .    58   
  Shots                    5    | .    .    .    .    .    .    .    .    5    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        838  | .    423  225  1    247  265  582  816  838  
  Average Temperature      203  | .    185  68   1    75   97   316  193  252  
  Received Heat Transfer   690  | .    93   .    90   36   .    .    150  321  
  Effects                  82   | .    2    .    .    .    .    13   37   30   
    Shutdowns              24   | .    .    .    .    .    .    5    10   9    
    Energy Bleed           5    | .    .    .    .    .    .    1    1    3    
    Interference           16   | .    2    .    .    .    .    3    7    4    
    Matter Decay           6    | .    .    .    .    .    .    1    3    2    
    Short Circuit          5    | .    .    .    .    .    .    .    2    3    
    Damage (minor)         8    | .    .    .    .    .    .    2    4    2    
    Damage (major)         13   | .    .    .    .    .    .    .    8    5    
    Damage (core)          5    | .    .    .    .    .    .    1    2    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    4    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    3    .    
  Parts Fried              5    | .    .    .    .    .    .    .    5    .    
  Impact Corruptions       15   | .    .    .    .    .    .    .    15   .    
Robots Melted              5    | .    2    .    .    .    .    .    1    2    
  Combat Hostiles          5    | .    2    .    .    .    .    .    1    2    
  Parts Melted             16   | .    1    .    .    .    .    .    5    10   
  Heat Transferred         8671 | .    854  124  1608 75   .    100  2685 3225 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Peak Influence             338  | .   115 81  .   49  .   50  185 338 
  Initial                  29   | .   .   .   .   29  .   .   18  .   
  Average                  41   | .   60  33  .   13  .   5   34  108 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 .   100 .   100 100 89  
  Level 1                  1    | .   .   .   .   .   .   .   .   10  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   .   1   8   5   
  Investigation            1    | .   .   .   .   .   .   .   1   .   
  Extermination            7    | .   .   .   .   .   .   .   5   2   
  Reinforcement            5    | .   .   .   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   2   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -5  -4  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Distress Signals           4    | .   1   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   6   3   18  2   .   4   33  31  
  Peak Tracking Total      7    | .   5   2   6   1   .   2   5   7   
  Tactical Retreats        4    | .   .   .   1   .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Traps Triggered            5    | .   1   .   .   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -5  -4  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Machines Disabled          12   | .   .   .   .   .   .   .   10  2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -5  -4  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Machines Accessed          17   | .   1   .   .   4   6   .   4   2   
  Terminals                9    | .   1   .   .   4   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                57   | .   3   .   .   6   32  .   12  4   
  Successful               45   | .   2   .   .   2   32  .   8   1   
  Failed                   12   | .   1   .   .   4   .   .   4   3   
    Catastrophic           2    | .   .   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   .   .   2   .   .   6   2   
  Terminals                20   | .   3   .   .   6   .   .   7   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             41   | .   2   .   .   2   32  .   4   1   
  Record                   30   | .   .   .   .   .   26  .   4   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   5   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   3   .   .   3   2   
  Full Trace Events        3    | .   1   .   .   1   .   .   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -5  -4  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  
Total Allies               9    | .    .    5    .    .    .    .    1    3    
  Largest Group            4    | .    .    4    4    .    .    .    1    3    
  Highest-Rated Group      138  | .    .    51   51   .    .    .    61   138  
  Highest-Rated Ally       61   | .    .    31   16   .    .    .    61   46   
Total Orders               2    | .    .    .    .    .    .    .    2    .    
  STAY                     1    | .    .    .    .    .    .    .    1    .    
  GUARD                    1    | .    .    .    .    .    .    .    1    .    
Ally Attacks               59   | .    .    5    18   .    .    .    13   23   
  Total Damage             2408 | .    .    81   245  .    .    .    1643 439  
  Kills                    14   | .    .    1    3    .    .    .    6    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac 
Robot Analysis Total       5    | .   .   .   .   .   5   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  
Turns Passed               9968 | 71   559  861  372  1184 2215 283  3409 1014 
Spaces Moved               5371 | 47   285  646  154  1085 1581 113  1003 457  
  Core                     392  | 15   .    .    .    .    159  .    32   186  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4760 | 32   285  646  154  1085 1392 113  819  234  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    219  | .    .    .    .    .    30   .    152  37   
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  105  90   110  50   50   
  Average Speed            139  | 123  120  120  120  105  138  171  178  180  
  Slowest Speed            600  | 150  120  120  120  120  300  330  600  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    24   82   12   99   83   3    18   18   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    3    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          32   | .    .    .    .    .    .    .    .    32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      32   | .    .    .    .    .    .    .    .    32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  
Total                      7459 | 57   474  725  289  1110 1608 190  2459 547  
  Wait                     1756 | .    172  74   102  13   4    55   1328 8    
  Move                     5363 | 46   284  645  153  1084 1580 112  1002 457  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  23   | 4    3    .    .    .    5    3    7    1    
  Fast Attach              47   | 5    .    2    2    1    5    3    11   18   
  Attach                   22   | 2    1    .    1    .    1    8    4    5    
  Detach                   9    | .    .    1    .    .    4    2    .    2    
  Swap                     19   | .    .    .    .    5    2    2    9    1    
  Drop                     20   | .    .    .    1    3    7    .    9    .    
  Fire                     166  | .    14   3    30   4    .    5    63   47   
  Melee                    21   | .    .    .    .    .    .    .    14   7    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    .    .    .    7    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / *Sub)
-10/Subcaves
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Identified exit to Materials
   12 | -11/Scrapyard | Discovered exit to Materials (range 15)
   72 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Evolved 1 slot: Utility x1
  302 | -10/Materials | Build established: Hacker-Mutant
  594 | -10/Materials | Identified exit to Mines
  594 | -10/Materials | Discovered exit to Mines (range 7)
  631 | -10/Materials | Entered Mines
  659 | -10/Mines     | Identified exit to Materials
  659 | -10/Mines     | Discovered exit to Materials (range 6)
 1330 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1476 | -10/Mines     | Identified exit to Subcaves
 1476 | -10/Mines     | Discovered exit to Subcaves (range 6)
 1492 | -10/Mines     | Entered Subcaves
 1492 | -10/Subcaves  | Accompanied by 4 allies
 1512 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1609 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1619 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1661 | -10/Subcaves  | Lost 3 allies
 1818 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1822 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1843 | -10/Subcaves  | Identified exit to Recycling
 1843 | -10/Subcaves  | Discovered exit to Recycling (range 9)
 1864 | -10/Subcaves  | Entered Recycling
 2278 | -8/Recycling  | Identified exit to Factory
 2278 | -8/Recycling  | Discovered exit to Factory (range 18)
 3022 | -8/Recycling  | Scanned before Scraplab entrance
 3036 | -8/Recycling  | Entered Scraplab
 3046 | -8/Recycling  | Identified exit to Scraptown
 3046 | -8/Recycling  | Discovered exit to Scraptown (range 3)
 3048 | -8/Recycling  | Entered Scraptown
 3079 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3394 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 3397 | -8/Scraptown  | Learned location of Armory (-4)
 3399 | -8/Scraptown  | Learned Factory terminal intel
 3412 | -8/Scraptown  | Discovered exit to Factory (range 11)
 3529 | -8/Scraptown  | Visited Cyclists
 4113 | -8/Scraptown  | Visited UFD Registry
 4113 | -8/Scraptown  | Registered with UFD as "Monoslasher"
 4148 | -8/Scraptown  | Visited A0-MCA Data Center
 4155 | -8/Scraptown  | Given a C+ rating by A0-MCA
 4159 | -8/Scraptown  | Found A0-MCA's Component Scanner
 4183 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 4234 | -8/Scraptown  | Visited Science Guys
 4291 | -8/Scraptown  | Visited Abandonware Association
 4310 | -8/Scraptown  | Learned abandonware demo "ERRANTS.EXE"
 4416 | -8/Scraptown  | Visited Supply Room
 4449 | -8/Scraptown  | Visited Analyses Database
 4477 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 4484 | -8/Scraptown  | Found DCF Scrap (31 items)
 4533 | -8/Scraptown  | Visited Modified Component R&D
 4712 | -8/Scraptown  | Discovered exit to Factory (range 3)
 5021 | -8/Scraptown  | Visited Chapter 10
 5082 | -8/Scraptown  | Visited Botcube Research
 5088 | -8/Scraptown  | Found Botcube
 5263 | -8/Scraptown  | Entered Factory
 5263 | -6/Factory    | Evolved 8 slots: Power x2, Propulsion x1, Utility x3, Weapon x2
 5264 | -6/Factory    | Loaded intel: 25 terminal locations
 5426 | -6/Factory    | Identified exit to Factory
 5426 | -6/Factory    | Discovered exit to Factory (range 16)
 5516 | -6/Factory    | Garrison activated, responded to threat
 5546 | -6/Factory    | Entered another Factory area
 5546 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5562 | -5/Factory    | Build established: Hacker-Skirmisher
 5897 | -5/Factory    | Botcube activated
 5911 | -5/Factory    | Botcube completed mutation into flying form, armed with 1 cannon, 1 launcher.
 7285 | -5/Factory    | Build established: Hacker-Mutant
 8329 | -5/Factory    | Repaired Airjet
 8432 | -5/Factory    | Core integrity fell below 50%
 8478 | -5/Factory    | Lost 11 parts (2p3n3u3w)
 8571 | -5/Factory    | System corruption reached 10%
 8923 | -5/Factory    | Core integrity fell below 20%
 8940 | -5/Factory    | Identified exit to Factory
 8940 | -5/Factory    | Discovered exit to Factory (range 13)
 8955 | -5/Factory    | Entered another Factory area
 8955 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 8979 | -4/Factory    | Lost 5 parts (1n2u2w)
 9204 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 9320 | -4/Factory    | Lost 3 allies
 9798 | -4/Factory    | Core integrity fell below 50%
 9848 | -4/Factory    | Lost 10 parts (2p3n2u3w)
 9890 | -4/Factory    | Spotted B-86 Titan
 9912 | -4/Factory    | Core integrity fell below 20%
 9941 | -4/Factory    | Lost 5 parts (1u4w)
 9969 | -4/Factory    | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
09912_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
09919_ System corrupted: Component data lost.
09923_ Acquired Lgt. Antimatter Reactor.
09929_ Penetrated by Slug.
09930_ Construction Platform disabled.
09931_ Penetrated by Slug. <x2>
09937_ Neutrino Reactor explodes. <x2>
09949_ Slug penetrates Wall. <x2>
09950_ K-01 Serf collects debris.
09953_ Component scanned: Disruptor Cannon.
09953_ Penetrated by Slug.
09954_ System corrupted: Matter fused (-5).
09954_ Penetrated by Slug.
09954_ Lgt. Antimatter Reactor destroyed.
09956_ Penetrated by Slug.
09961_ Acquired Myomer Leg.
09967_ Acquired Disruptor Cannon.
09969_ Penetrated by Slug.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????? ????????????#      |
| ??????????????????????????????# #???????????#      |
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| ??????????????????????????????# #         #?#      |
| ??????????????????????????????# #         ######## |
| ??????????????????????????????# #         ##       |
| ??????????????????????????????#           ##       |
| ??????????????????????????????# #         ##       |
| ??????????????????????????????# #         ##       |
| ?????????????????############## #      =  ##       |
| ?????????????????#         !  # #####  ""###       |
| ?????????????????#            ;         %          |
| ?????????????????#            ;                    |
| ?????????????????# """ """    #           !!       |
| ???????????????????""" """  % #       B  =%=       |
| ?????????????????# """ """    #       B            |
| ?????????????????+       t    #                    |
| ?????????????????# """ """    #                  # |
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| ?????????????????# """ """    ; #???#   """""""    |
| ?????????????????#            # ????#   """""""    |
| ?????????????????#       @    # ????#   """""""  # |
| ?????????????????##############+????#    ?       # |
| ????????????????????????????????????#            # |
| ????????????????????????????????????#            # |
| ????????????????????????????????????#            # |
| ????????????????????????????????????#      ?=!   # |
| ?????????????????????????????????????? ?  ??=!   # |
| ????????????????????????????????????????????!!   ? |
| ?????????????????????????????????????????????    ? |
| ??????????????????????????????????????????????   ? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          41
Energy Capacity            605
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       110
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                57
Targeting Accuracy         5
Target Analysis            6
Core Analysis              6
Offensive Hacking          34
Defensive Hacking          10

 Item Schematics 
-----------------
 Flak Gun | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              SpikedAngularSabre
  Manual?         0
Play Time         01:25:05
  Cumulative      14.0 hours
  Start           2024.09.21 @ 19:43:56
  End             2024.09.21 @ 22:46:23
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          27
  Rogue           2
  Adventurer      0
  Explorer        25
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1650ec8e-f0fc-4a16-b41b-eb5b92b4d891