Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.21 @ 22:46:23 Player: JustYourOrdinaryPerson Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (3011) 3011 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 8715 Bonus ------- Follower Combat Kills 345 Registered with UFD 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 87/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Myomer Leg > --- UTILITY (7) ------ Improved Terrain Scan Processor Improved Target Analyzer A0-MCA's Component Scanner > --- WEAPON (4) ------- Disruptor Cannon > --- INVENTORY (5) ---- Heavy Gatling Laser Heavy Mace Powered Hammer Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Terrain Scan Processor Improved Target Analyzer Advanced Reaction Control System Advanced Hacking Suite System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Subdweller Laser Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY -------- Heavy Mace Powered Hammer Spear [Rating: 88] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Airjet Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor A0-MCA's Component Scanner Hackware Advanced Hacking Suite Protection Core Shielding Weapon Shotgun Energy Gun Plasma Rifle Energy Cannon HERF Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Ionic Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Slots Evolved 13 | . 1 . . . . 8 2 2 Power 3 | . . . . . . 2 . 1 Propulsion 3 | . . . . . . 1 1 1 Utility 5 | . 1 . . . . 3 1 . Weapon 2 | . . . . . . 2 . . Parts Attached 88 | 7 1 2 3 6 8 13 24 24 Power 13 | 1 . 1 1 1 1 3 2 3 Engine 6 | 1 . . 1 1 . 2 1 . Core 5 | . . 1 . . 1 1 1 1 Reactor 2 | . . . . . . . . 2 Propulsion 23 | 2 . 1 . 3 6 2 5 4 Treads . | . . . . . . . . . Leg 17 | 2 . 1 . 3 5 1 3 2 Wheel . | . . . . . . . . . Hover 6 | . . . . . 1 1 2 2 Flight . | . . . . . . . . . Utility 27 | 2 1 . 1 1 1 4 10 7 Device 11 | . 1 . 1 . . 1 6 2 Storage 1 | . . . . . 1 . . . Processor 7 | 1 . . . 1 . 2 . 3 Hackware 2 | . . . . . . . 1 1 Protection 6 | 1 . . . . . 1 3 1 Artifact . | . . . . . . . . . Weapon 25 | 2 . . 1 1 . 4 7 10 Energy Gun 11 | 2 . . 1 . . 2 2 4 Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 2 | . . . . 1 . 1 . . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 1 | . . . . . . . . 1 Special Weapon 2 | . . . . . . . 1 1 Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 45 | . . . 2 . . . 23 20 Power 8 | . . . 1 . . . 4 3 Propulsion 8 | . . . . . . . 5 3 Utility 13 | . . . . . . . 7 6 Weapon 16 | . . . 1 . . . 7 8 Highest Loss Streak 11 | . . . 2 . . . 11 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 99 93 93 100 74 94 86 53 Engine 6 | . 12 6 3 12 7 11 3 . Core 5 | . . 5 3 . 4 6 9 2 Leg 17 | . 24 18 25 25 24 12 13 3 Hover 2 | . . . . . . 6 4 2 Device 11 | . 12 12 21 23 12 10 9 2 Storage 4 | . . . . . 11 6 4 . Processor 12 | . 12 12 12 13 12 16 10 13 Hackware 2 | . . . . . . . 4 7 Protection 3 | . 12 12 3 . . 1 4 3 Energy Gun 9 | . 25 25 23 13 . 10 6 9 Ballistic Gun 2 | . . . . 10 . 6 2 . Ballistic Cannon 1 | . . . . . . 4 3 . Impact Weapon 1 | . . . . . . . 3 2 Peak Build Rating 88 | 7 8 10 11 15 21 57 74 88 Average Rating 36 | 5 7 8 9 14 13 48 67 59 On Entrance 15 | . 7 7 10 10 14 15 57 23 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 9 10 10 14 17 18 69 70 53 Greatest Support 54 | 20 20 20 20 25 46 39 54 25 Greatest Overweight (x) 11 | 2 . . . . 5 3 11 7 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 10 5 Average Capacity 7 | 5 5 5 5 5 9 10 9 5 Most Carried 10 | 3 4 5 5 5 10 9 10 5 Average Carried 5 | 1 2 4 4 4 8 5 6 3 Final Capacity 10 | 5 5 5 5 5 10 10 5 5 Final Carried 10 | 2 4 5 4 5 10 8 5 3 Class Distribution -------------------- 76% | Hacker-Mutant 18% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -10 -8 -8 -6 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Matter Collected 1675 | 270 10 20 39 61 94 54 734 393 Remotely 454 | . . . . . . 54 141 259 Salvage Created 2460 | . 224 111 114 105 . 99 964 843 Parts 105 | . 13 5 5 8 . 10 38 26 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Combat Hostiles Destroyed 53 | . 4 3 3 2 . 2 21 18 Melee 4 | . . . . . . . 1 3 Guns 36 | . 2 3 3 2 . 1 14 11 Cannons 2 | . . . . . . 1 1 . AOE 3 | . . . . . . . 1 2 Classes Destroyed 12 | . 4 . 2 1 . 1 3 1 Worker 2 | . . . . . . . . 2 Builder 1 | . . . . . . . 1 . Recycler 1 | . 1 . . . . . . . Mechanic 1 | . . . . . . . 1 . Turret 1 | . . . 1 . . . . . Watcher 2 | . 1 . . . . . . 1 Swarmer 13 | . 2 1 1 . . . 7 2 Grunt 12 | . 2 2 . . . . 3 5 Sentry 5 | . . . . 2 . . 1 2 Hunter 9 | . . . . . . 2 5 2 Programmer 12 | . . . . . . . 5 7 Subdweller 2 | . . . 2 . . . . . Best Kill Streak 5 | . 5 2 2 1 . 2 4 3 Combat Bots Only 4 | . 4 2 1 1 . 2 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . . . . . . . 1 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Hostile Shots Fired 666 | . 18 1 26 6 . 34 309 272 Missed 163 | . 4 1 7 1 . 7 56 87 Damage Taken 7118 | . 112 . 277 45 . 399 3674 2611 Core 2328 | . 35 . 67 . . 117 951 1158 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 12 | . 7 . 5 . . . . . Ignored by Resistances 3827 | . 70 . 162 30 . 186 2007 1372 Regen/Repaired (Parts) 37 | . . . . . . . 37 . Core Remaining (%) 62 | 100 . . . . 59 86 4 . Volleys Fired 166 | . 14 3 30 4 . 5 63 47 Largest 4 | . 2 2 2 2 . 3 4 3 Hottest 300 | . 90 90 110 83 . 159 197 300 Shots Fired 314 | . 28 6 50 9 . 15 132 74 Gun 264 | . 28 6 50 9 . 10 94 67 Cannon 38 | . . . . . . 5 33 . Launcher 7 | . . . . . . . . 7 Special 5 | . . . . . . . 5 . Kinetic 62 | . . . . 4 . 5 53 . Thermal 225 | . 28 6 50 5 . 5 64 67 Explosive 7 | . . . . . . . . 7 Electromagnetic 20 | . . . . . . 5 15 . Robot Hit Streak 33 | . 12 4 33 7 . 6 32 23 Robot Miss Streak 2 | . 2 1 1 1 . 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 275 | . 22 4 45 5 . 11 113 75 Core Hits 134 | . 8 4 9 3 . 6 39 65 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 17 | . 2 . 4 . . 1 9 1 Burn 8 | . 2 . 4 . . . 2 . Blast 2 | . . . . . . 1 1 . Smash 4 | . . . . . . . 4 . Sever 2 | . . . . . . . 2 . Impale 1 | . . . . . . . . 1 Melee Attacks 21 | . . . . . . . 14 7 Impact 14 | . . . . . . . 14 . Slashing . | . . . . . . . . . Piercing 7 | . . . . . . . . 7 Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6759 | . 267 48 498 99 . 210 2735 2902 Guns 4773 | . 267 48 498 99 . 145 1503 2213 Cannons 620 | . . . . . . 65 555 . Explosions 466 | . . . . . . . . 466 Melee 808 | . . . . . . . 586 222 Ramming 1 | . . . . . . . . 1 Kinetic 994 | . . . . 37 . 65 892 . Thermal 4361 | . 267 48 498 62 . 82 1191 2213 Explosive 466 | . . . . . . . . 466 Electromagnetic 129 | . . . . . . 63 66 . Impact 586 | . . . . . . . 586 . Slashing . | . . . . . . . . . Piercing 222 | . . . . . . . . 222 Highest Corruption 10 | . 1 1 1 1 1 . 10 3 Average Corruption 1 | . 1 1 1 1 1 . 3 2 Corruption Purged 10 | . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . Effects 80 | . 1 6 4 10 18 . 37 4 Message Errors 21 | . 1 4 1 3 5 . 7 . Matter Fused 21 | . . . 1 3 6 . 10 1 Heat Flow Errors 14 | . . 1 . 2 4 . 6 1 Energy Discharges 11 | . . 1 1 . 2 . 6 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . 1 . . 3 1 Data Loss (major) 3 | . . . . . 1 . 2 . Misfires 3 | . . . . 1 . . 2 . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 309 | . . . . . . . 279 30 Projectiles 39 | . . . . . . . 39 . Explosions . | . . . . . . . . . Melee 270 | . . . . . . . 240 30 Knockbacks 9 | . . . . . . . 9 . Impact 5 | . . . . . . . 5 . Kinetic 4 | . . . . . . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . . . 58 Shots 5 | . . . . . . . . 5 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 838 | . 423 225 1 247 265 582 816 838 Average Temperature 203 | . 185 68 1 75 97 316 193 252 Received Heat Transfer 690 | . 93 . 90 36 . . 150 321 Effects 82 | . 2 . . . . 13 37 30 Shutdowns 24 | . . . . . . 5 10 9 Energy Bleed 5 | . . . . . . 1 1 3 Interference 16 | . 2 . . . . 3 7 4 Matter Decay 6 | . . . . . . 1 3 2 Short Circuit 5 | . . . . . . . 2 3 Damage (minor) 8 | . . . . . . 2 4 2 Damage (major) 13 | . . . . . . . 8 5 Damage (core) 5 | . . . . . . 1 2 2 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . Combat Hostiles 3 | . . . . . . . 3 . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions 15 | . . . . . . . 15 . Robots Melted 5 | . 2 . . . . . 1 2 Combat Hostiles 5 | . 2 . . . . . 1 2 Parts Melted 16 | . 1 . . . . . 5 10 Heat Transferred 8671 | . 854 124 1608 75 . 100 2685 3225 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Peak Influence 338 | . 115 81 . 49 . 50 185 338 Initial 29 | . . . . 29 . . 18 . Average 41 | . 60 33 . 13 . 5 34 108 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 . 100 100 89 Level 1 1 | . . . . . . . . 10 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . . . . 1 8 5 Investigation 1 | . . . . . . . 1 . Extermination 7 | . . . . . . . 5 2 Reinforcement 5 | . . . . . . . 2 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Distress Signals 4 | . 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 6 3 18 2 . 4 33 31 Peak Tracking Total 7 | . 5 2 6 1 . 2 5 7 Tactical Retreats 4 | . . . 1 . . . 3 . Traps | -11 -10 -10 -10 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Traps Triggered 5 | . 1 . . . . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Machines Disabled 12 | . . . . . . . 10 2 Max in Single Turn 1 | . . . . . . . 1 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Machines Accessed 17 | . 1 . . 4 6 . 4 2 Terminals 9 | . 1 . . 4 . . 2 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 57 | . 3 . . 6 32 . 12 4 Successful 45 | . 2 . . 2 32 . 8 1 Failed 12 | . 1 . . 4 . . 4 3 Catastrophic 2 | . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual 12 | . 2 . . 2 . . 6 2 Terminals 20 | . 3 . . 6 . . 7 4 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 41 | . 2 . . 2 32 . 4 1 Record 30 | . . . . . 26 . 4 . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 5 | . . . . . 5 . . . Locate Traps 1 | . . . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . . 3 . . 3 2 Full Trace Events 3 | . 1 . . 1 . . 1 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Total Allies 9 | . . 5 . . . . 1 3 Largest Group 4 | . . 4 4 . . . 1 3 Highest-Rated Group 138 | . . 51 51 . . . 61 138 Highest-Rated Ally 61 | . . 31 16 . . . 61 46 Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . GUARD 1 | . . . . . . . 1 . Ally Attacks 59 | . . 5 18 . . . 13 23 Total Damage 2408 | . . 81 245 . . . 1643 439 Kills 14 | . . 1 3 . . . 6 4 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -10 -10 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Robot Analysis Total 5 | . . . . . 5 . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Turns Passed 9968 | 71 559 861 372 1184 2215 283 3409 1014 Spaces Moved 5371 | 47 285 646 154 1085 1581 113 1003 457 Core 392 | 15 . . . . 159 . 32 186 Treads . | . . . . . . . . . Legs 4760 | 32 285 646 154 1085 1392 113 819 234 Wheels . | . . . . . . . . . Hover 219 | . . . . . 30 . 152 37 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 90 110 50 50 Average Speed 139 | 123 120 120 120 105 138 171 178 180 Slowest Speed 600 | 150 120 120 120 120 300 330 600 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 24 82 12 99 83 3 18 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 32 | . . . . . . . . 32 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 32 | . . . . . . . . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Total 7459 | 57 474 725 289 1110 1608 190 2459 547 Wait 1756 | . 172 74 102 13 4 55 1328 8 Move 5363 | 46 284 645 153 1084 1580 112 1002 457 Hop . | . . . . . . . . . Pick Up 23 | 4 3 . . . 5 3 7 1 Fast Attach 47 | 5 . 2 2 1 5 3 11 18 Attach 22 | 2 1 . 1 . 1 8 4 5 Detach 9 | . . 1 . . 4 2 . 2 Swap 19 | . . . . 5 2 2 9 1 Drop 20 | . . . 1 3 7 . 9 . Fire 166 | . 14 3 30 4 . 5 63 47 Melee 21 | . . . . . . . 14 7 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . . . . 7 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 594 | -10/Materials | Identified exit to Mines 594 | -10/Materials | Discovered exit to Mines (range 7) 631 | -10/Materials | Entered Mines 659 | -10/Mines | Identified exit to Materials 659 | -10/Mines | Discovered exit to Materials (range 6) 1330 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1476 | -10/Mines | Identified exit to Subcaves 1476 | -10/Mines | Discovered exit to Subcaves (range 6) 1492 | -10/Mines | Entered Subcaves 1492 | -10/Subcaves | Accompanied by 4 allies 1512 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1609 | -10/Subcaves | Ambushed by swarm of Subdwellers 1619 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1661 | -10/Subcaves | Lost 3 allies 1818 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1822 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1843 | -10/Subcaves | Identified exit to Recycling 1843 | -10/Subcaves | Discovered exit to Recycling (range 9) 1864 | -10/Subcaves | Entered Recycling 2278 | -8/Recycling | Identified exit to Factory 2278 | -8/Recycling | Discovered exit to Factory (range 18) 3022 | -8/Recycling | Scanned before Scraplab entrance 3036 | -8/Recycling | Entered Scraplab 3046 | -8/Recycling | Identified exit to Scraptown 3046 | -8/Recycling | Discovered exit to Scraptown (range 3) 3048 | -8/Recycling | Entered Scraptown 3079 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3394 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3397 | -8/Scraptown | Learned location of Armory (-4) 3399 | -8/Scraptown | Learned Factory terminal intel 3412 | -8/Scraptown | Discovered exit to Factory (range 11) 3529 | -8/Scraptown | Visited Cyclists 4113 | -8/Scraptown | Visited UFD Registry 4113 | -8/Scraptown | Registered with UFD as "Monoslasher" 4148 | -8/Scraptown | Visited A0-MCA Data Center 4155 | -8/Scraptown | Given a C+ rating by A0-MCA 4159 | -8/Scraptown | Found A0-MCA's Component Scanner 4183 | -8/Scraptown | Visited LU-1G1's Boring Crew 4234 | -8/Scraptown | Visited Science Guys 4291 | -8/Scraptown | Visited Abandonware Association 4310 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 4416 | -8/Scraptown | Visited Supply Room 4449 | -8/Scraptown | Visited Analyses Database 4477 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4484 | -8/Scraptown | Found DCF Scrap (31 items) 4533 | -8/Scraptown | Visited Modified Component R&D 4712 | -8/Scraptown | Discovered exit to Factory (range 3) 5021 | -8/Scraptown | Visited Chapter 10 5082 | -8/Scraptown | Visited Botcube Research 5088 | -8/Scraptown | Found Botcube 5263 | -8/Scraptown | Entered Factory 5263 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x1, Utility x3, Weapon x2 5264 | -6/Factory | Loaded intel: 25 terminal locations 5426 | -6/Factory | Identified exit to Factory 5426 | -6/Factory | Discovered exit to Factory (range 16) 5516 | -6/Factory | Garrison activated, responded to threat 5546 | -6/Factory | Entered another Factory area 5546 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5562 | -5/Factory | Build established: Hacker-Skirmisher 5897 | -5/Factory | Botcube activated 5911 | -5/Factory | Botcube completed mutation into flying form, armed with 1 cannon, 1 launcher. 7285 | -5/Factory | Build established: Hacker-Mutant 8329 | -5/Factory | Repaired Airjet 8432 | -5/Factory | Core integrity fell below 50% 8478 | -5/Factory | Lost 11 parts (2p3n3u3w) 8571 | -5/Factory | System corruption reached 10% 8923 | -5/Factory | Core integrity fell below 20% 8940 | -5/Factory | Identified exit to Factory 8940 | -5/Factory | Discovered exit to Factory (range 13) 8955 | -5/Factory | Entered another Factory area 8955 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8979 | -4/Factory | Lost 5 parts (1n2u2w) 9204 | -4/Factory | Allied Derelicts emerged from ambush trap array 9320 | -4/Factory | Lost 3 allies 9798 | -4/Factory | Core integrity fell below 50% 9848 | -4/Factory | Lost 10 parts (2p3n2u3w) 9890 | -4/Factory | Spotted B-86 Titan 9912 | -4/Factory | Core integrity fell below 20% 9941 | -4/Factory | Lost 5 parts (1u4w) 9969 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 09912_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09919_ System corrupted: Component data lost. 09923_ Acquired Lgt. Antimatter Reactor. 09929_ Penetrated by Slug. 09930_ Construction Platform disabled. 09931_ Penetrated by Slug. 09937_ Neutrino Reactor explodes. 09949_ Slug penetrates Wall. 09950_ K-01 Serf collects debris. 09953_ Component scanned: Disruptor Cannon. 09953_ Penetrated by Slug. 09954_ System corrupted: Matter fused (-5). 09954_ Penetrated by Slug. 09954_ Lgt. Antimatter Reactor destroyed. 09956_ Penetrated by Slug. 09961_ Acquired Myomer Leg. 09967_ Acquired Disruptor Cannon. 09969_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????????? ????????????# | | ??????????????????????????????# #???????????# | | ??????????????????????????????# #???????????# | | ??????????????????????????????# #???????????# | | ??????????????????????????????# #???????????#"S | | ??????????????????????????????# ###########?#""" | | ??????????????????????????????# # #?# "" | | ??????????????????????????????# # #?# | | ??????????????????????????????# # ######## | | ??????????????????????????????# # ## | | ??????????????????????????????# ## | | ??????????????????????????????# # ## | | ??????????????????????????????# # ## | | ?????????????????############## # = ## | | ?????????????????# ! # ##### ""### | | ?????????????????# ; % | | ?????????????????# ; | | ?????????????????# """ """ # !! | | ???????????????????""" """ % # B =%= | | ?????????????????# """ """ # B | | ?????????????????+ t # | | ?????????????????# """ """ # # | | ?????????????????# """ """ ; ;;### """""" " | | ?????????????????# """ """ ; #???# """"""" | | ?????????????????# # ????# """"""" | | ?????????????????# @ # ????# """"""" # | | ?????????????????##############+????# ? # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# ?=! # | | ?????????????????????????????????????? ? ??=! # | | ????????????????????????????????????????????!! ? | | ????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 41 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Flak Gun | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed SpikedAngularSabre Manual? 0 Play Time 01:25:05 Cumulative 14.0 hours Start 2024.09.21 @ 19:43:56 End 2024.09.21 @ 22:46:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 2 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1650ec8e-f0fc-4a16-b41b-eb5b92b4d891