Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 23:27:12 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (978) 978 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3738 Bonus ------- None Cogmind --------- Core Integrity 597/700 Matter 189/300 Energy 267/275 System Corruption 3% Temperature Cool (57) Movement Walking (180) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Cooling System Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Pulse Rifle Heavy Particle Gun > --- INVENTORY (16) --- Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cooling System Advanced Sensor Array Signal Interpreter Advanced Targeting Computer Weapon Cycler Light Armor Plating Pulse Rifle Heavy Particle Gun Gatling Laser Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Heavy Particle Gun > --- INVENTORY -------- Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cooling System Signal Interpreter Advanced Targeting Computer Weapon Cycler Light Armor Plating Improved Light Armor Plating Pulse Rifle Heavy Particle Gun Gatling Laser Improved Grenade Launcher Katana [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 48 | . 11 22 8 5 2 Power 3 | . 1 2 . . . Engine 3 | . 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . . 4 3 . . Treads . | . . . . . . Leg 7 | . . 4 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 5 6 3 3 2 Device 7 | . 3 1 1 1 1 Storage 4 | . 2 2 . . . Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 5 | . . 1 2 1 1 Artifact . | . . . . . . Weapon 19 | . 5 10 2 2 . Energy Gun 15 | . 3 9 1 2 . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 9 | . 1 6 . 1 1 Power 1 | . . 1 . . . Propulsion 2 | . . 1 . . 1 Utility 1 | . . 1 . . . Weapon 5 | . 1 3 . 1 . Highest Loss Streak 5 | . 1 5 . 1 1 Average Slot Usage (%) 99 | . 98 99 98 100 100 Engine 10 | . 14 10 9 7 7 Leg 24 | . 28 21 26 23 23 Device 10 | . 12 11 8 8 14 Storage 18 | . 14 22 18 15 15 Processor 4 | . . 3 9 8 15 Protection 6 | . . 7 8 12 . Energy Gun 15 | . 13 13 17 23 23 Ballistic Gun 5 | . 10 8 . . . Special Weapon 1 | . 4 . . . . Naked Turns . | . . . . . . Heaviest Build 58 | 11 26 52 52 58 55 Greatest Support 43 | 20 20 23 43 43 43 Greatest Overweight (x) 4 | . 1 4 1 1 1 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 16 | . 10 16 16 16 16 Average Capacity 14 | . 8 16 16 16 16 Most Carried 16 | . 10 16 16 16 16 Average Carried 13 | . 8 13 15 15 15 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 6 10 16 16 15 16 Class Distribution -------------------- 70% | Mutant 16% | Scavenger-Mutant 7% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 814 | 200 50 505 . 39 20 Remotely . | . . . . . . Salvage Created 1409 | . 269 1068 33 39 . Parts 78 | . 10 59 5 4 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 35 | . 4 27 3 1 . Guns 32 | . 4 27 . 1 . AOE 3 | . . . 3 . . Classes Destroyed 10 | . 2 7 . 1 . Worker 2 | . . 1 1 . . Hauler 1 | . . 1 . . . Recycler 3 | . 1 2 . . . Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 17 | . . 14 3 . . Grunt 11 | . 4 7 . . . Duelist 2 | . . 2 . . . Sentry 4 | . . 4 . . . Programmer 1 | . . . . 1 . Best Kill Streak 13 | . 2 13 3 1 . Combat Bots Only 9 | . 2 9 3 1 . Max Kills in Single Turn 3 | . 1 1 3 1 . Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 1744 | . 211 952 97 390 94 Core 255 | . 42 110 . 90 13 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 83 72 100 . . Volleys Fired 128 | . 20 92 11 4 1 Largest 3 | . 2 2 2 3 3 Hottest 175 | . 120 112 112 175 174 Shots Fired 249 | . 36 177 21 12 3 Gun 242 | . 30 177 20 12 3 Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special 6 | . 6 . . . . Kinetic 87 | . 9 78 . . . Thermal 149 | . 19 95 20 12 3 Explosive 1 | . . . 1 . . Electromagnetic 12 | . 8 4 . . . Robot Hit Streak 23 | . 8 23 5 4 6 Robot Miss Streak 4 | . 2 3 4 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 158 | . 18 120 10 7 3 Core Hits 60 | . 8 46 4 2 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2478 | . 216 1774 332 104 52 Guns 2296 | . 216 1767 157 104 52 Cannons . | . . . . . . Explosions 175 | . . . 175 . . Melee . | . . . . . . Ramming 7 | . . 7 . . . Kinetic 632 | . 48 584 . . . Thermal 1534 | . 88 1133 157 104 52 Explosive 175 | . . . 175 . . Electromagnetic 130 | . 80 50 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 2 . 3 3 Average Corruption 2 | . . 2 . 2 3 Corruption Purged . | . . . . . . Effects 9 | . . 5 . 2 2 Matter Fused 1 | . . . . 1 . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . 1 . . 1 Targeting Errors 2 | . . 1 . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . 3 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 42 240 . 117 39 Average Temperature 51 | . 18 72 . 53 26 Received Heat Transfer 372 | . 114 177 27 . 54 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 7 . . . Heat Transferred 3456 | . 200 2627 333 185 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 402 | . 117 402 216 100 . Average Influence 125 | . 56 178 121 73 . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 75 | . 100 47 96 100 . Level 1 21 | . . 47 3 . . Level 2 2 | . . 5 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 1 1 2 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 6 | . 3 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 18 43 18 2 4 Peak Tracking Total 6 | . 6 6 4 1 4 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 3 | . . 1 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 11 | . 2 6 3 . . Terminals 8 | . 2 5 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 40 | . 6 21 13 . . Successful 26 | . 2 14 10 . . Failed 14 | . 4 7 3 . . Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 22 | . 4 12 6 . . Terminals 32 | . 6 19 7 . . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 7 2 . . Branch Access Points 2 | . 1 1 . . . Terminal Index 1 | . . . 1 . . Alert Level 3 | . . 3 . . . Unreport Threat 1 | . . 1 . . . Disarm Traps 2 | . . 2 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 23 | . 5 14 4 . . Terminals 8 | . 1 5 2 . . Track 4 | . 1 2 1 . . Botnet 3 | . . 2 1 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 6 3 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 71 | . . . 71 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3488 | . 833 1511 663 357 124 Spaces Moved 1550 | 1 382 516 359 217 75 Core . | . . . . . . Treads . | . . . . . . Legs 1550 | 1 382 516 359 217 75 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 150 150 153 153 Average Speed 157 | 120 137 180 150 153 153 Slowest Speed 240 | 120 150 240 153 153 153 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 1 71 41 32 6 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 6 | . 6 . . . . Terrain Destroyed 16 | . 6 . 10 . . Melee . | . . . . . . Projectile 6 | . 6 . . . . AOE 10 | . . . 10 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2344 | . 643 920 468 232 81 Wait 550 | . 213 258 72 5 2 Move 1545 | . 381 515 358 216 75 Hop . | . . . . . . Pick Up 39 | . 8 18 10 2 1 Fast Attach 10 | . 2 5 3 . . Attach 12 | . . 7 2 3 . Detach . | . . . . . . Swap 26 | . 9 10 3 2 2 Drop 33 | . 10 14 9 . . Fire 128 | . 20 92 11 4 1 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 349 | -10/Materials | Identified exit to Mines 815 | -10/Materials | Discovered new exit (range 12) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Utility x2 883 | -9/Materials | Identified exit to Mines 1884 | -9/Materials | Destroyed 9 combat bots 1892 | -9/Materials | Lost 5 parts (1n1u3w) 2334 | -9/Materials | Discovered new exit (range 7) 2345 | -9/Materials | Entered another Materials area 2345 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -8/Materials | Repaired Cooling System 2440 | -8/Materials | Repaired Aluminum Leg 2771 | -8/Materials | Build established: Scavenger-Mutant 2790 | -8/Materials | Repaired Lgt. Armor Plating 2941 | -8/Materials | Discovered new exit (range 8) 3008 | -8/Materials | Entered Factory 3008 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3338 | -7/Factory | Discovered new exit (range 18) 3365 | -7/Factory | Entered Lower Caves 3452 | -7/Lower Caves | Learned location of Zion (-7) 3489 | -7/Lower Caves | Self-destructed Last Messages --------------- 03351_ System corrupted: Matter fused (-7). 03352_ U-05 Engineer lays Concrete. 03357_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 03359_ The unstable cave ceiling collapses. LOCATION=UNKNOWN GOAL=ESCAPE 03382_ Searching scrap... 03382_ Found 20 Matter. 03382_ Found Gatling Laser. 03382_ Found Lrn. Tractor Beam. 03382_ Found Imp. Targeting Computer. 03382_ Found Med. Treads. 03383_ Acquired 20 matter. 03401_ Acquired Gatling Laser. 03405_ System corrupted: Energy discharge (-88). 03452_ Acquired derelict log, extracted data. World map updated: -7/Zion. 03472_ System corrupted: Component data lost. 03489_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# """"" #????????????? | | ???????????????????????????# """" #????????????? | | ???????????????????????????#! " #????????????? | | ???????????????????????????#! 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Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalChromaticBoregun Manual? 0 Play Time 00:24:05 Cumulative 211.4 hours Start 2020.02.03 @ 20:25:30 End 2020.02.04 @ 23:27:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 481 Rogue 481 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 63 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1658e1ee-c575-41ee-b119-62f6967dfd21