Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.15 @ 01:23:33 Player: oshi0ne1 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (1092) 1092 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4827 Bonus ------- Follower Combat Kills 119 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Antigrav System Flight Unit Flight Unit Improved Heat Sink Authchip [R/Combat] Authchip [Propulsion] Long-range Tractor Beam Scrap Shield Fragment (49) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Weapon Cycler Weapon Shielding Thermal Shield Authchip [Device] Authchip [Armor] > --- WEAPON ----------- Plasma Cannon Grenade Launcher Flamer Hammer > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flight Unit Flight Unit Authchip [R/Combat] Authchip [Propulsion] Long-range Tractor Beam EM Pulse Gun Arc Projector Arc Projector Subdweller Beam Cannon Subdweller Machine Gun Multitool Scrap Shield Fragment [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [Armor] Protection Weapon Shielding Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Battle Rifle Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 10 | . . . . . 10 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Parts Attached 50 | 5 6 4 3 4 28 Power 5 | 1 1 . . . 3 Engine 3 | 1 1 . . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 15 | 2 2 4 . . 7 Treads 2 | . . 2 . . . Leg 7 | 2 . . . . 5 Wheel 3 | . 2 . . . 1 Hover 1 | . . . . . 1 Flight 2 | . . 2 . . . Utility 10 | . 1 . 1 1 7 Device 3 | . . . 1 1 1 Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware 3 | . . . . . 3 Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 20 | 2 2 . 2 3 11 Energy Gun 6 | 1 . . . . 5 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 4 | . . . . . 4 Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 35 | . . 1 . 6 28 Power 5 | . . . . 2 3 Propulsion 9 | . . 1 . 2 6 Utility 6 | . . . . . 6 Weapon 15 | . . . . 2 13 Highest Loss Streak 8 | . . 1 . 3 8 To Critical Strikes . | . . . . . . Average Backups 12 | 2 7 9 12 17 12 Power . | . 1 1 1 . . Propulsion 3 | 1 3 5 5 3 3 Utility 3 | . . 1 1 5 4 Weapon 4 | . 1 2 5 6 2 Tool/Special . | . . . . . . Unused Backups 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 77 | . 83 83 91 98 49 Engine 9 | . 14 14 14 13 . Treads 13 | . . 12 28 26 . Leg 4 | . 24 . . . 4 Wheel 2 | . 3 14 . . 3 Device 6 | . . . 6 14 3 Storage 10 | . 12 14 14 14 5 Processor 1 | . . . . . 2 Hackware 2 | . . . . . 7 Energy Gun 2 | . 3 11 5 . 2 Energy Cannon 1 | . . . . 2 3 Ballistic Gun 7 | . 14 2 8 11 . Launcher 5 | . . . 2 13 1 Special Weapon 1 | . . . . . 3 Impact Weapon 3 | . 3 14 11 . 1 Peak Build Rating 50 | 5 6 7 11 17 50 Average Rating 17 | 4 5 6 8 13 30 On Entrance 7 | . 5 6 6 11 15 Avg Prop Armor Cover (%) 12 | . . . . . 12 Naked Turns . | . . . . . . Heaviest Build 73 | 6 48 49 52 54 73 Greatest Support 40 | 20 20 40 40 40 30 Greatest Overweight (x) 17 | . 2 4 1 5 17 Average Overweight (x) 1 | . 1 1 1 1 3 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 20 Most Carried 20 | 5 9 11 15 20 17 Average Carried 13 | 2 7 9 12 18 13 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 17 | 3 9 9 15 17 9 Class Distribution -------------------- 75% | Mutant 10% | Scavenger-Mutant 8% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 1169 | 209 106 44 242 96 472 Remotely . | . . . . . . Salvage Created 1110 | . 187 44 159 177 543 Parts 55 | . 9 7 6 9 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . 7 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 24 | . 4 3 6 2 9 Melee 2 | . 2 . . . . Guns 12 | . 2 3 6 1 . Cannons 6 | . . . . . 6 AOE 2 | . . . . . 2 Classes Destroyed 10 | . 1 1 2 3 3 Builder 1 | . . . . 1 . Recycler 2 | . . . . 2 . Turret 2 | . . . 2 . . Watcher 1 | . . . . . 1 Swarmer 7 | . . 3 4 . . Grunt 8 | . 4 . 1 . 3 Sentry 2 | . . . . 2 . Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Subdweller 1 | . . . 1 . . Best Kill Streak 4 | . 2 3 4 3 1 Combat Bots Only 4 | . 2 3 4 1 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 552 | . 42 20 104 126 260 Missed 156 | . 14 6 38 44 54 Hits 396 | . 28 14 66 82 206 Projectile 396 | . 28 14 66 82 206 AOE 3 | . . 3 . . . Critical Strikes 21 | . 1 . . . 20 Actively Blocked 1 | . . . . . 1 Part Disruptions 1 | . . . . . 1 Damage Taken 4247 | . 294 138 346 460 3009 Core 1236 | . 70 39 47 72 1008 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . . 50 Ignored by Resistances 1487 | . 92 43 114 158 1080 Core Remaining (%) 54 | 100 . . . 8 . Volleys Fired 192 | . 15 11 29 32 105 Largest 1 | . 1 1 1 1 1 Hottest 100 | . 20 20 30 80 100 Shots Fired 190 | . 15 11 29 32 103 Gun 101 | . 15 11 20 23 32 Cannon 47 | . . . . 1 46 Launcher 18 | . . . 9 8 1 Special 24 | . . . . . 24 Kinetic 76 | . 15 11 20 23 7 Thermal 49 | . . . . 1 48 Explosive 18 | . . . 9 8 1 Electromagnetic 28 | . . . . . 28 Robot Hit Streak 49 | . 9 7 9 11 49 Robot Miss Streak 3 | . 1 3 2 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 164 | . 18 7 15 27 97 Core Hits 66 | . 7 3 19 7 30 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . 1 2 Meltdown 2 | . . . . 1 1 Destroy 1 | . . . . . 1 Melee Attacks 19 | . 6 . 7 . 6 Impact 13 | . . . 7 . 6 Slashing 6 | . 6 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3406 | . 227 55 443 596 2085 Guns 1115 | . 108 55 217 391 344 Cannons 1175 | . . . . 26 1149 Explosions 839 | . . . 226 179 434 Melee 236 | . 119 . . . 117 Ramming 13 | . . . . . 13 Kinetic 915 | . 108 55 217 391 144 Thermal 1549 | . . . . 26 1523 Explosive 470 | . . . 226 179 65 Electromagnetic 223 | . . . . . 223 Impact 117 | . . . . . 117 Slashing 119 | . 119 . . . . Piercing . | . . . . . . Highest Corruption 31 | . . . . . 31 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . . . . 30 Message Errors 4 | . . . . . 4 Matter Fused 10 | . . . . . 10 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 86 | . . . . . 86 Projectiles 51 | . . . . . 51 Explosions . | . . . . . . Melee 35 | . . . . . 35 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . . . . . 20 Shots 1 | . . . . . 1 Rammed 24 | . . . . . 24 Targets Rammed 24 | . . . . . 24 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 288 | . 9 . 11 60 288 Average Temperature 73 | . 6 . 3 19 96 Received Heat Transfer 1062 | . 210 . 186 180 486 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 7 | . . . . . 7 Heat Transferred 2301 | . . . . 50 2251 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 152 | . 60 70 . 51 152 Initial 152 | . . . . 51 152 Average 15 | . 11 23 . 4 28 Influence Increases 1100 | . 90 70 225 119 596 Destroy 0b10 Robot/C 560 | . 80 60 140 40 240 Destroy 0b10 Robot/NC 20 | . . . . 15 5 Destroy Leader 92 | . 10 10 10 . 62 Allied During Kill 4 | . . . . . 4 Successful Hack 34 | . . . . 34 . Disable Machine 9 | . . . . . 9 Destroy Structure 66 | . . . . 30 36 Advance Influence 150 | . . . . . 150 Lose Combat Pursuer 165 | . . . 75 . 90 Influence Decreases 1100 | . 90 70 100 236 604 Entered New Map 80 | . . . . 74 6 Time Decay 858 | . 90 60 100 142 466 Lost Part 142 | . . 10 . 20 112 Lost Ally 20 | . . . . . 20 Squads Dispatched 4 | . . . . . 4 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 10 6 10 2 21 Peak Tracking Total 6 | . 6 4 6 1 4 Tactical Retreats 8 | . . 1 2 . 5 Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 4 | . . . 3 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 8 | . 2 . . 5 1 Terminals 6 | . 1 . . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 5 . . 16 3 Successful 16 | . 5 . . 10 1 Failed 8 | . . . . 6 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 3 . . 13 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 . . 8 1 Record 8 | . 2 . . 5 1 Robot Analysis 2 | . . . . 2 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . Process 1 | . 1 . . . . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . . 3 1 Full Trace Events 4 | . . . . 3 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat . | . . . . . . Combat 2 | . . . . . 2 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 12 | . . . . . 12 Largest Group 8 | . . . . . 8 Highest-Rated Group 214 | . . . . . 214 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 258 | . . . . . 258 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 901 | . . . 284 617 . Optics 901 | . . . 284 617 . Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 4200 | 147 521 186 617 1273 1456 Spaces Moved 1539 | 66 217 90 222 506 438 Core 18 | 6 . . . . 12 Treads 741 | . . 36 222 483 . Legs 332 | 60 147 . . . 125 Wheels 448 | . 70 54 . 23 301 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 110 240 155 110 Average Speed 211 | 113 198 164 240 236 198 Slowest Speed 900 | 120 260 240 240 240 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 44 19 19 80 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 68 | . . . 20 32 16 Melee 5 | . . . 5 . . Projectile 1 | . . . . 1 . AOE 62 | . . . 15 31 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Total 2161 | 138 279 119 267 566 792 Wait 246 | 60 25 8 . 4 149 Move 1534 | 65 216 89 221 505 438 Hop . | . . . . . . Pick Up 63 | 8 8 2 7 11 27 Fast Attach . | . . . . . . Attach 54 | 5 1 2 1 7 38 Detach 7 | . . 1 . 2 4 Swap 14 | . 7 5 2 . . Drop 8 | . 1 1 . 5 1 Fire 192 | . 15 11 29 32 105 Melee 19 | . 6 . 7 . 6 Ram 24 | . . . . . 24 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 11) 669 | -10/Materials | Entered Mines 846 | -10/Mines | Discovered new exit (range 6) 855 | -10/Mines | Entered Subcaves 856 | -10/Subcaves | Shifting Twisted Machinery released Flamer 856 | -10/Subcaves | Approached by a straggling Scientist 956 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 986 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1294 | -10/Subcaves | Learned Materials trap positions 1328 | -10/Subcaves | Core integrity fell below 50% 1360 | -10/Subcaves | Discovered new exit (range 10) 1472 | -10/Subcaves | Entered Recycling 1473 | -7/Recycling | Met a Zionite searching for Scraptown 2529 | -7/Recycling | Lost 3 parts (1p2w) 2696 | -7/Recycling | Core integrity fell below 20% 2722 | -7/Recycling | Discovered new exit (range 15) 2732 | -7/Recycling | Lost 3 parts (1p2n) 2745 | -7/Recycling | Entered Factory 2745 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x4, Weapon x2 3141 | -5/Factory | Build established: Bomber 3324 | -5/Factory | Lost 4 parts (1p1u2w) 3498 | -5/Factory | Lost 8 parts (4n2u2w) 3892 | -5/Factory | System corruption reached 10% 3983 | -5/Factory | Core integrity fell below 50% 4000 | -5/Factory | Lost 8 parts (1p1n1u5w) 4083 | -5/Factory | Lost 6 parts (1n2u3w) 4132 | -5/Factory | Core integrity fell below 20% 4145 | -5/Factory | System corruption reached 30% 4167 | -5/Factory | Build established: Mutant 4201 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Slammed into P-70 Sage. System corrupted: Heat flow error (+140). Slammed into P-70 Sage. Imp. Targeting Computer broken. Destabilizing: Short circuit. Subcomponent Replicator disabled. Slammed into P-70 Sage. System corrupted: Component data lost. Slammed into P-70 Sage. System corrupted: Component data lost. Slammed into P-70 Sage. System corrupted: Matter fused (-9). Slammed into P-70 Sage. System corrupted: Matter fused (-6). Slammed into P-70 Sage. ALERT: Cargo convoy en route, clear transfer corridor. Slammed into P-70 Sage. KLPHDE9QE2SAK4GNEB5DORJTPMOZTCRP%T Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????# %^ #????#### | | ?????# ^ #????# | | ?????# ###+############ #????#"" | | ?????# # """T""" #?# #????#"" | | ?????# # """ """ #?# #????#"" | | ?????# # #?# #????#"Y | | ?????# # % #?# #????#"" | | ?????# # #?# #????#"" | | ?????# # #?# #????#"" | | ?????" # %""""""" #?# ####?# | | ?????" # """"""" ### ######### | | ?????# # """"""" ## % % | | ?????# # """"""" ##T % ! | | ?????# # ### % | | ?????# # #?# ^ | | ?????# ##############?# ^ | | ?????# ##############?############### | | ?????# # #???????????????# | | ?????# # """ """ #???????????????# | | ?????# + """ """ #???????????????# | | ?????# # """ """ #???????????????# | | ?????# # #???????????????# | | ???? # ##############???????????????# | | ?#####+#+#t########???????????????####### | | # ! = p #???????????????# | | # ! | @ #???????????????# | | # """ """ #???????????????# """ | | # """"" """"" #???????????????# """ | | # [[[ """ """ #???????????????# """ | | # [[[ #???????????????# """ | | # [[ #???????????????# | | ###################???????????????####### | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Hydra Serviceable Loadout Spot Them First System Compromised That Tickles The More The Merrier Challenges ------------ None Game ------ Seed MicrowarpArcsightMachine Manual? 0 Play Time 00:45:23 Cumulative 4.3 hours Start 2025.11.15 @ 00:37:20 End 2025.11.15 @ 01:23:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 87a926f7-4ec7-403b-988a-82a12e0c56b6