Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 20:45:45 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (200) 1000 Value Destroyed (5945) 5945 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (5266) 5266 TOTAL SCORE: 16331 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2986 Follower Combat Kills 2863 Friendly Fire -1083 Cogmind --------- Core Integrity 0/1000 Matter 550/550 Energy 347/350 System Corruption 1% Temperature Cool (0) Movement Rolling (116) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (3) --- Wheel Armored Wheel Armored Wheel > --- UTILITY (8) ------ Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter System Shield Long-range Tractor Beam > --- WEAPON (5) ------- Coil Gun Mini Assault Cannon Precision Grenade Launcher Precision Grenade Launcher Rocket Array > --- INVENTORY (20) --- Enhanced Nuclear Core Light Fission Core Reinforced Fission Core Micro Fission Core Armored Huge Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Advanced Sensor Array Layered Light Armor Plating Medium Reactive Plating Insulated Plating Precision Assault Rifle Mini Assault Cannon Heavy Rocket Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter Improved Kinecellerator Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Coil Gun Mini Assault Cannon Precision Grenade Launcher Rocket Array > --- INVENTORY -------- Enhanced Nuclear Core Armored Wheel Armored Huge Wheel Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Compact Matter Pod Advanced Sensor Array Hardened Heavy Armor Plating Medium Reactive Plating Insulated Plating Precision Assault Rifle Mini Assault Cannon Heavy Rocket Launcher Precision Grenade Launcher Rocket Array [Rating: 73] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Improved Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 6 | . . . 1 1 . 2 2 Weapon 3 | . . 2 . 1 . . . Parts Attached 163 | 5 9 24 19 15 27 31 33 Power 12 | 1 . 2 1 . 2 4 2 Engine 5 | 1 . 2 1 . . 1 . Core 7 | . . . . . 2 3 2 Reactor . | . . . . . . . . Propulsion 22 | 1 4 4 6 3 1 1 2 Treads . | . . . . . . . . Leg 2 | . 2 . . . . . . Wheel 20 | 1 2 4 6 3 1 1 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 71 | 1 4 . 5 4 11 23 23 Device 30 | . . . . 1 6 10 13 Storage 8 | 1 3 . . . . 2 2 Processor 5 | . 1 . . 2 . 2 . Hackware 1 | . . . . . . . 1 Protection 27 | . . . 5 1 5 9 7 Artifact . | . . . . . . . . Weapon 58 | 2 1 18 7 8 13 3 6 Energy Gun 2 | 1 . 1 . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 19 | 1 . 4 4 4 5 1 . Ballistic Cannon 13 | . 1 7 2 1 2 . . Launcher 23 | . . 6 1 3 6 2 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 3 . 1 4 1 1 Parts Lost 11 | . . 1 . 1 . 5 4 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . 1 Utility 5 | . . . . . . 4 1 Weapon 2 | . . . . . . . 2 Highest Loss Streak 3 | . . 1 . 1 . 3 2 Average Slot Usage (%) 95 | . 94 100 100 99 91 92 91 Engine 4 | . 14 11 9 7 . . . Core 2 | . . . . . 6 5 5 Leg 1 | . 23 . . . . . . Wheel 17 | . 3 22 27 22 15 13 13 Device 4 | . . . . . 6 11 6 Storage 16 | . 14 22 18 15 15 13 17 Processor 6 | . 9 . . 7 7 12 11 Protection 3 | . . . 9 6 . . 4 Energy Gun 1 | . 2 7 . . . . . Ballistic Gun 17 | . 14 16 28 29 17 13 8 Ballistic Cannon 10 | . 11 18 7 7 8 13 5 Launcher 5 | . . 1 . . 10 6 12 Naked Turns . | . . . . . . . . Heaviest Build 156 | 13 43 54 60 62 68 102 156 Greatest Support 40 | 10 26 22 34 40 40 40 40 Greatest Overweight (x) 6 | 1 2 2 1 1 1 2 6 Average Overweight (x) 1 | . . 2 1 1 1 1 3 Largest Inventory Capacity 20 | 6 16 16 16 16 16 20 20 Average Capacity 16 | 5 8 16 16 16 16 16 20 Most Carried 20 | 5 12 16 16 16 16 20 20 Average Carried 15 | 2 7 15 15 15 15 16 19 Final Capacity 20 | 6 16 16 16 16 16 20 20 Final Carried 18 | 5 12 16 16 16 16 17 18 Class Distribution -------------------- 23% | Skirmisher 23% | Gunner 17% | Hauler-Skirmisher 16% | Tank 13% | Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Skirmisher | -7/Storage Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Matter Collected 7350 | 213 164 1201 1081 693 968 1094 1936 Remotely 734 | . . . . . . . 734 Salvage Created 6618 | . 136 1455 891 517 963 941 1715 Parts 362 | . 14 96 54 33 52 41 72 Haulers Intercepted 13 | . . 6 2 . 3 . 2 Recyclers Shooed 9 | . 2 1 1 2 . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 125 | . 4 23 20 4 20 14 40 Guns 36 | . 2 8 15 4 1 2 4 Cannons 16 | . 2 4 1 . 2 1 6 AOE 73 | . . 11 4 . 17 11 30 Classes Destroyed 17 | . 5 6 1 1 1 2 1 Worker 14 | . . 3 2 4 . . 5 Builder 10 | . 1 3 2 1 3 . . Tunneler 1 | . . 1 . . . . . Hauler 13 | . . 6 2 . 3 . 2 Recycler 19 | . 1 6 1 3 1 4 3 Mechanic 1 | . . . . . . . 1 Operator 5 | . . 2 2 . 1 . . Watcher 12 | . 1 1 2 1 1 4 2 Swarmer 43 | . 3 6 10 . . 5 19 Saboteur 1 | . . . . . . 1 . Grunt 54 | . 1 13 7 . 18 2 13 Brawler 3 | . . . . . . 1 2 Duelist 6 | . . . . . 1 1 4 Protector 3 | . . 1 . . . 2 . Sentry 8 | . . 3 2 2 . 1 . Hunter 2 | . . . 1 1 . . . Programmer 5 | . . . . 1 1 1 2 Best Kill Streak 14 | . 3 10 12 2 11 8 14 Combat Bots Only 11 | . 3 6 8 1 8 4 11 Max Kills in Single Turn 8 | . 2 5 4 2 4 4 8 Gunslinging . | . . . . . . . . Exploded 8 | . . 3 2 . 4 4 8 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Damage Taken 5070 | . 38 533 519 432 810 1591 1147 Core 378 | . . 75 57 12 91 49 94 Absorbed by Shields 197 | . . . 18 35 . 144 . Core Remaining (%) 75 | 100 84 32 80 . 66 88 . Volleys Fired 285 | . 12 52 61 32 32 40 56 Largest 5 | . 2 4 4 5 5 5 5 Hottest 248 | . 59 141 108 131 188 199 248 Shots Fired 990 | . 24 184 241 149 111 133 148 Gun 604 | . 12 107 191 120 63 58 53 Cannon 313 | . 12 65 47 27 33 64 65 Launcher 73 | . . 12 3 2 15 11 30 Special . | . . . . . . . . Kinetic 873 | . 24 148 238 147 96 122 98 Thermal 20 | . . . . . . . 20 Explosive 73 | . . 12 3 2 15 11 30 Electromagnetic 24 | . . 24 . . . . . Robot Hit Streak 19 | . 4 7 11 19 9 14 11 Robot Miss Streak 5 | . 5 3 4 5 3 5 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 490 | . 12 87 129 78 55 57 72 Core Hits 417 | . 9 70 49 25 61 67 136 Critical Hits 13 | . . 2 3 1 . 3 4 Critical Kills 5 | . . . 2 . . 1 2 Critical Parts Destroyed 8 | . . 2 1 1 . 2 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17591 | . 225 2380 2102 1186 2617 2805 6276 Guns 5762 | . 101 993 1564 954 571 695 884 Cannons 2708 | . 124 406 271 232 320 446 909 Explosions 9121 | . . 981 267 . 1726 1664 4483 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 7896 | . 225 1156 1835 1186 891 1141 1462 Thermal 1166 | . . 73 . . . . 1093 Explosive 8286 | . . 908 267 . 1726 1664 3721 Electromagnetic 243 | . . 243 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . 15 1 Average Corruption 4 | . . . . . . 7 1 Corruption Purged . | . . . . . . . . Effects 36 | . . . . . . 30 6 Message Errors 6 | . . . . . . 4 2 Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 5 | . . . . . . 5 . Data Loss (minor) 5 | . . . . . . 5 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Targeting Errors 9 | . . . . . . 7 2 Weapon Failures 4 | . . . . . . 2 2 Overload Shots . | . . . . . . . . Overflow Damage 262 | . . 28 29 . 43 40 122 Projectiles 87 | . . 5 18 . . 21 43 Explosions 175 | . . 23 11 . 43 19 79 Melee . | . . . . . . . . Knockbacks 12 | . 1 . 2 2 1 1 5 Impact . | . . . . . . . . Kinetic 12 | . 1 . 2 2 1 1 5 Secondary . | . . . . . . . . Self-Inflicted Damage 285 | . . . . . 21 170 94 Shots 12 | . . . . . 1 7 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 381 | . 9 271 136 178 361 194 381 Average Temperature 61 | . 5 53 38 65 61 62 93 Received Heat Transfer 1179 | . 21 192 192 126 324 132 192 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1100 | . . 100 . . . . 1000 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Peak Influence 2677 | . 358 1146 1443 995 1851 1610 2677 Average Influence 930 | . 168 536 956 818 1222 1093 1273 Maximum Alert Level 5 | . 1 4 4 3 5 5 5 Low Security (%) 6 | 100 60 8 . . . . . Level 1 7 | . 39 32 . . . . . Level 2 11 | . . 27 25 8 22 . . Level 3 39 | . . 28 32 91 19 48 43 Level 4 26 | . . 3 42 . 22 50 37 Level 5 6 | . . . . . 36 . 12 High Security 1 | . . . . . . . 6 Max Security . | . . . . . . . . Squads Dispatched 41 | . 1 5 7 4 8 6 10 Investigation 4 | . . . 3 . 1 . . Extermination 4 | . . . . 1 1 1 1 Reinforcement 19 | . 1 3 3 3 4 . 5 Assault 13 | . . 2 1 . 2 4 4 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 7 | . . . . 1 3 . 3 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Distress Signals 14 | . . 5 4 . 1 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 225 | . 6 38 37 12 37 34 61 Peak Tracking Total 12 | . 2 9 7 3 10 6 12 Tactical Retreats 7 | . . 3 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Traps Triggered 8 | . . . 2 . 3 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Disabled 45 | . 2 7 1 1 6 1 27 Max in Single Turn 19 | . . 2 . . 1 1 19 Garrison Access 2 | . . . . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Accessed 47 | . 5 9 7 4 7 9 6 Terminals 28 | . 4 5 4 3 5 3 4 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . . 1 . 1 1 . Recycling Units 9 | . 1 2 1 . 1 3 1 Scanalyzers 5 | . . 2 1 . . 2 . Garrison Access 1 | . . . . . . . 1 Total Hacks 114 | . 13 23 20 11 12 21 14 Successful 52 | . 6 12 10 5 4 7 8 Failed 62 | . 7 11 10 6 8 14 6 Catastrophic 12 | . 1 . 4 2 1 3 1 Database Lockouts . | . . . . . . . . Manual 38 | . 7 8 7 6 3 4 3 Terminals 74 | . 11 15 11 9 9 8 11 Fabricators 2 | . . . . 2 . . . Repair Stations 8 | . . . 5 . 2 1 . Recycling Units 17 | . 2 3 1 . 1 8 2 Scanalyzers 12 | . . 5 3 . . 4 . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 29 | . 5 7 4 3 3 3 4 Open Door 2 | . . . . . 2 . . Level Access Points 3 | . . 1 1 . . . 1 Branch Access Points 3 | . . 1 1 1 . . . Emergency Access Points 3 | . 2 . . . . 1 . Terminal Index 6 | . 1 . 1 1 1 1 1 Locate Traps 6 | . 1 2 1 1 . 1 . Patrol Status 1 | . . . . . . . 1 Zone Layout 5 | . 1 3 . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 6 | . . 2 1 . . 1 2 Process 2 | . . 1 . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 3 | . . 1 1 . . 1 . Scanalyzer 7 | . . 3 2 . . 2 . Insert Component 5 | . . 2 1 . . 2 . Analyze 2 | . . 1 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 5 | . 1 . . 1 1 1 1 Terminals 5 | . 1 . . 1 1 1 1 Botnet 5 | . 1 . . 1 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 42 | . 5 7 6 4 6 9 5 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 64 | . . . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 2 | . . . . . . . 2 Retrieved Matter 2 | . . . . . . . 2 Retrieved Components 13 | . . 9 2 . . 2 . Parts Scanalyzed 3 | . . 1 1 . . 1 . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 1 | . . . . . . . 1 Programmers 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total Allies 3 | . 1 . . . 2 . . Largest Group 3 | . 1 1 1 1 3 1 1 Highest-Rated Group 145 | . 61 69 75 78 145 99 136 Highest-Rated Ally 136 | . 61 69 75 78 83 99 136 Total Orders . | . . . . . . . . Ally Attacks 250 | . 15 45 42 19 59 26 44 Total Damage 12053 | . 391 1282 1594 855 2506 2884 2541 Kills 115 | . 7 16 18 9 23 24 18 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Turns Passed 6622 | 48 448 1074 1019 745 705 1263 1320 Spaces Moved 4594 | 43 308 766 619 570 472 973 843 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 241 | . 241 . . . . . . Wheels 4347 | 37 67 766 619 570 472 973 843 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 90 96 105 105 115 Average Speed 107 | 83 118 104 92 96 105 107 126 Slowest Speed 150 | 90 150 105 96 105 105 115 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 42 | 3 64 77 73 16 60 25 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 140 | . . 1 . 12 . 34 93 Terrain Destroyed 791 | . . 95 18 13 221 180 264 Melee . | . . . . . . . . Projectile 59 | . . 9 3 1 9 18 19 AOE 732 | . . 86 15 12 212 162 245 Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total 5616 | 52 369 918 912 681 610 1095 979 Wait 402 | . 18 49 189 45 48 25 28 Move 4586 | 42 307 765 618 569 471 971 843 Hop . | . . . . . . . . Pick Up 78 | 5 12 13 10 8 11 10 9 Fast Attach 34 | 5 5 4 1 3 8 3 5 Attach 24 | . 1 3 2 4 . 7 7 Detach 16 | . 3 1 1 4 1 2 4 Swap 105 | . 3 17 16 8 19 21 21 Drop 77 | . 8 14 14 8 20 7 6 Fire 285 | . 12 52 61 32 32 40 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . 9 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 6) 327 | -10/Materials | Build established: Mutant 333 | -10/Materials | Identified exit to Materials 451 | -10/Materials | Discovered exit to Materials (range 11) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Accompanied by 1 ally 497 | -9/Materials | Evolved 2 slots: Weapon x2 845 | -9/Materials | Discovered new exit (range 4) 867 | -9/Materials | Build established: Gunner 1045 | -9/Materials | Discovered new exit (range 9) 1120 | -9/Materials | Identified exit to Materials 1120 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | First assault squad dispatched 1458 | -9/Materials | Core integrity fell below 50% 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Accompanied by 1 ally 1571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1865 | -8/Materials | Build established: Tank 1884 | -8/Materials | Discovered new exit (range 14) 2184 | -8/Materials | Destroyed 8 combat bots 2248 | -8/Materials | Discovered new exit (range 16) 2371 | -8/Materials | First assault squad dispatched 2447 | -8/Materials | Identified exit to Factory 2567 | -8/Materials | Repaired Broken Imp. Assault Rifle 2590 | -8/Materials | Entered Factory 2590 | -7/Factory | Accompanied by 1 ally 2590 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2745 | -7/Factory | Identified exit to Storage 2745 | -7/Factory | Identified exit to Lower Caves 2888 | -7/Factory | Build established: Gunner 3335 | -7/Factory | Entered Storage 3335 | -7/Storage | Accompanied by 1 ally 3571 | -7/Storage | Met a pair of Derelict thieves 3661 | -7/Storage | Destroyed 8 combat bots 3675 | -7/Storage | Found Prototype Launcher 3675 | -7/Storage | Identified Rocket Array 3678 | -7/Storage | Found Rocket Array 3680 | -7/Storage | Found Rocket Array 3745 | -7/Storage | Destroyed 7 combat bots 3750 | -7/Storage | Build established: Skirmisher 3783 | -7/Storage | Discovered new exit (range 12) 3799 | -7/Storage | Identified exit to Factory 4040 | -7/Storage | Entered Factory 4040 | -6/Factory | Accompanied by 1 ally 4040 | -6/Factory | Evolved 2 slots: Utility x2 4390 | -6/Factory | First assault squad dispatched 4568 | -6/Factory | Crushed by falling debris 4981 | -6/Factory | Discovered new exit (range 21) 5128 | -6/Factory | Identified exit to Lower Caves 5241 | -6/Factory | Discovered new exit (range 14) 5256 | -6/Factory | Crushed by falling debris 5257 | -6/Factory | System corruption reached 10% 5270 | -6/Factory | Garrison activated, responded to threat 5274 | -6/Factory | Identified exit to Factory 5298 | -6/Factory | Lost 3 parts (1p2u) 5303 | -6/Factory | Entered another Factory area 5303 | -5/Factory | Accompanied by 1 ally 5303 | -5/Factory | Evolved 2 slots: Utility x2 5603 | -5/Factory | First assault squad dispatched 5904 | -5/Factory | Destroyed 11 combat bots 6008 | -5/Factory | Destroyed 7 combat bots 6309 | -5/Factory | Build established: Hauler-Skirmisher 6488 | -5/Factory | Identified exit to Factory 6536 | -5/Factory | High security lockdown imminent 6557 | -5/Factory | Destroyed 11 combat bots 6578 | -5/Factory | Core integrity fell below 50% 6615 | -5/Factory | Core integrity fell below 20% 6616 | -5/Factory | High security lockdown engaged 6623 | -5/Factory | Core destroyed Last Messages --------------- 06586_ ALERT: Machine network offline. 06601_ ALERT: Performing unscheduled system reset. 06615_ C-30 ARC bursts open, deploying its payload. 06615_ G-67 Veteran unfolds itself. 06615_ G-50 Soldier unfolds itself. 06615_ L-41 Fighter unfolds itself. 06615_ I-47 Archangel unfolds itself. 06615_ Adv. Plasma Cannon destroyed. 06616_ ALERT: Lockdown in effect, collecting threat data. 06617_ Acquired 10 matter. 06618_ M-28 Smith destroyed. 06618_ G-50 Soldier destroyed. 06618_ K-01 Serf destroyed. 06618_ Destroyed Com. Wheel. 06618_ Slug penetrates L-41 Fighter. 06618_ L-41 Fighter destroyed. 06618_ G-50 Soldier destroyed. 06618_ G-67 Veteran destroyed. 06619_ Acquired 17 matter. 06619_ Acquired 39 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? #??????????? | | ??????????????????????????????????? +??????????? | | ??????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ?????????????????????????????????? #??????????? | | ?????????????????????????????????? #??????????? | | ????????????????????????????????? #??????????? | | ??????????????????????????????### #??????????? | | ?????????????????????????????# # #?""???????? | | ????????????????????????????? # ""???????? | | ????????????#?????###+####### % """??????? | | ?????????#### ##### [ ??????? | | ?????????? = ""???????? | | ????????????# /i % ""???????? | | ????????????# """"" ""???????? | | ?????????????? """"" ! ! #??????????? | | ??????????????????# """ t ! #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# @ #?????????????? | | ??????????????????# k#### ######?????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #?????????#??????????????? | | ??????????????????# #???????? #??????????????? | | ??????????????????# #?? #??????????????? | | ??????????????????# #?""""""" #??????????????? | | ??????????????????# #?""""""" #??????????????? | | ??????????????????# #?""""""" +??????????????? | | ??????????????????# #??"""""" #??????????????? | | ??????????????????# #?? #??????#???????? | | ??????????????????# #?? ###??? #???????? | | ?????#+######+##### ###+""" """#### #####???? | | ?? #???? | | ?? #???? | | ?? ""G"" +?"?? | | ?? " # ""? | | ??? " ""? | | ???###+##################" " """ | | ????????????????????????# " | | ????????????????????????#" " | | ??????????????????????###" ""### | | ??????????????????????+ % " | | ??????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 350 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 825 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . 2 2 2 . 2 2 . Power 2 | . . . . . 2 . . Propulsion 3 | . . 1 2 . . . . Utility 3 | . 1 1 . . . 1 . Weapon 2 | . 1 . . . . 1 . Parts Attached 140 | . 12 23 17 8 25 21 34 Parts Lost 35 | . . 10 1 1 . 11 12 Damage Taken 7414 | . 224 1492 504 343 1217 1280 2354 Core 1380 | . 40 194 50 32 101 46 917 Player 2/Cogmind (%) 78 | . 100 72 46 72 52 48 90 Absorbed by Shields 166 | . . . 145 21 . . . Damage Inflicted 11646 | . 391 1282 1594 855 2099 2884 2541 Player 2/Cogmind (%) 39 | . 63 35 43 41 44 50 28 Combat Hostiles Destroyed 90 | . 5 12 17 6 15 22 13 Player 2/Cogmind (%) 41 | . 55 34 45 60 42 61 24 Game ------ Seed BiometalReactiveMinigun Manual? 0 Play Time 01:55:08 Cumulative 148.6 hours Start 2020.07.21 @ 21:22:01 End 2020.07.22 @ 20:45:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 52 Rogue 16 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 778580b5-5a56-4108-9834-1b29a42555bb