Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 12:25:51 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (5275) 5275 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 10832 Bonus ------- High Alert Combat Kills 97 Cogmind --------- Core Integrity 401/1000 Matter 101/300 Energy 290/290 System Corruption 8% Temperature Cool (9) Movement Rolling (130) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (8) ------ Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Makeshift System Shield > --- WEAPON (5) ------- Missile Launcher > --- INVENTORY (20) --- Improved Coolant Injector Improved Coolant Injector Improved Coolant Injector High-capacity Matter Pod (200) Improved Sensor Array System Restoration Module High-powered Tractor Beam Heavy Laser Mass Driver Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Shield Generator Makeshift System Shield > --- WEAPON ----------- Gatling Laser Wave Gun Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Wheel Armored Huge Wheel Improved Coolant Injector Improved Coolant Injector Improved Coolant Injector High-capacity Matter Pod Improved Sensor Array System Restoration Module High-powered Tractor Beam Heavy Laser Gauss Rifle Gauss Rifle Mass Driver Missile Launcher Improved Datajack Heavy Mace [Rating: 73] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 6 | . . . 2 2 . . 1 . . 1 Weapon 3 | . . 2 . . . . . . . 1 Parts Attached 163 | 7 9 13 25 29 4 2 38 4 . 32 Power 17 | 1 3 4 1 4 1 . 2 . . 1 Engine 17 | 1 3 4 1 4 1 . 2 . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 3 2 5 3 . . 4 . . 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 22 | 2 3 2 5 3 . . 4 . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | 2 1 1 9 8 2 2 10 2 . 11 Device 23 | 1 . . 3 4 1 . 4 1 . 9 Storage 3 | 1 1 1 . . . . . . . . Processor 5 | . . . 1 . 1 . 3 . . . Hackware 2 | . . . . 1 . 1 . . . . Protection 15 | . . . 5 3 . 1 3 1 . 2 Artifact . | . . . . . . . . . . . Weapon 76 | 2 2 6 10 14 1 . 22 2 . 17 Energy Gun 9 | 1 . . . 1 . . 2 1 . 4 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 48 | 1 2 5 8 9 1 . 14 . . 8 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 5 | . . 1 2 . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 13 | . . . . 4 . . 6 . . 3 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . . . . 1 Parts Lost 41 | . 3 1 6 3 1 . 4 . . 23 Power 2 | . . . . . 1 . . . . 1 Propulsion 10 | . 2 1 1 1 . . 1 . . 4 Utility 11 | . . . 3 2 . . . . . 6 Weapon 18 | . 1 . 2 . . . 3 . . 12 Highest Loss Streak 12 | . 2 1 3 1 1 . 2 . . 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 93 91 91 92 93 93 87 Engine 7 | . 13 11 9 6 6 7 6 6 6 4 Wheel 14 | . 27 21 17 9 7 7 12 13 13 9 Device 12 | . 14 11 9 14 16 15 12 10 13 11 Storage 7 | . 14 11 9 7 7 7 6 6 6 5 Processor 10 | . . . 6 7 13 15 16 20 20 17 Hackware 3 | . . . . 6 . 3 6 6 6 5 Protection 4 | . . . 10 7 7 2 4 1 . 3 Energy Gun 1 | . 3 . . . . . 1 5 6 5 Ballistic Gun 27 | . 24 44 35 27 30 30 21 20 20 16 Impact Weapon 1 | . . . . 2 . . 3 . . 1 Peak Build Rating 73 | 7 8 14 28 46 49 49 60 61 60 73 Average Rating 39 | 6 7 11 23 41 47 48 56 60 60 64 On Entrance 34 | . 7 8 14 28 46 49 49 60 60 60 Naked Turns . | . . . . . . . . . . . Heaviest Build 103 | 12 29 57 67 85 85 85 98 93 74 103 Greatest Support 44 | 20 20 26 20 28 28 28 44 44 44 44 Greatest Overweight (x) 27 | . 2 5 6 27 3 3 3 2 1 3 Average Overweight (x) 1 | . . 1 3 2 2 2 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 20 20 20 20 20 20 Most Carried 20 | 8 15 20 20 20 19 20 20 20 20 20 Average Carried 18 | 4 14 18 19 19 18 19 19 20 20 17 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 15 20 20 19 18 20 20 20 20 11 Class Distribution -------------------- 26% | Tank 14% | Skirmisher 14% | Scavenger-Skirmisher 13% | Assassin 12% | Gunner 12% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 5432 | 297 295 542 1144 818 152 36 1385 105 . 658 Remotely 324 | . . . . . . . . . . 324 Salvage Created 6214 | 153 526 434 1469 812 235 . 1132 110 . 1343 Parts 318 | 12 26 25 101 40 11 . 55 5 . 43 Haulers Intercepted 3 | . . 2 1 . . . . . . . Recyclers Shooed 7 | . 2 . 1 . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 10 4 . 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 113 | . 11 9 26 17 8 . 17 5 . 20 Guns 104 | . 11 9 26 17 8 . 15 1 . 17 AOE 9 | . . . . . . . 2 4 . 3 Classes Destroyed 16 | 3 2 2 5 1 . . . . . 3 Worker 20 | 2 . . 9 . . . 3 . . 6 Builder 5 | . . . 2 2 . . 1 . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 3 | . . 2 1 . . . . . . . Recycler 9 | 1 2 . 2 . . . 2 . . 2 Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 5 | . . . 2 . . . 2 . . 1 Swarmer 31 | . 3 3 10 3 5 . 3 4 . . Grunt 47 | . 8 2 7 9 . . 7 . . 14 Brawler 2 | . . . 1 . . . 1 . . . Duelist 2 | . . . . . . . . . . 2 Sentry 18 | . . 4 7 2 . . 4 1 . . Specialist 2 | . . . . . . . . . . 2 Hunter 7 | . . . 1 2 2 . 1 . . 1 Programmer 4 | . . . . 1 1 . 1 . . 1 Best Kill Streak 12 | 3 5 3 8 4 5 . 8 4 . 12 Combat Bots Only 6 | . 5 3 6 4 5 . 5 4 . 6 Max Kills in Single Turn 5 | 1 1 1 2 2 1 . 5 2 . 4 Gunslinging 1 | . . . 1 . . . 1 . . 1 Exploded 3 | . . . . . . . 2 2 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 864 | . 46 25 114 167 45 . 227 29 . 211 Missed 263 | . 14 13 34 50 18 . 74 11 . 49 Damage Taken 8391 | . 425 147 1128 1360 297 . 1596 120 . 3318 Core 1371 | . 41 31 118 274 60 . 234 14 . 599 Absorbed by Shields 82 | . . . . . . . . . . 82 Ignored by Resistances 609 | . . . . 199 140 . 254 16 . . Core Remaining (%) 79 | 100 83 92 78 . . 52 . . 70 . Volleys Fired 364 | 27 56 25 74 45 13 . 56 5 2 61 Largest 5 | 2 2 4 4 4 4 . 4 4 4 5 Hottest 245 | 70 70 90 99 97 102 . 152 152 152 245 Shots Fired 1182 | 54 111 100 293 176 52 . 196 14 8 178 Gun 1166 | 54 111 99 292 176 52 . 196 12 8 166 Cannon 6 | . . . . . . . . . . 6 Launcher 10 | . . 1 1 . . . . 2 . 6 Special . | . . . . . . . . . . . Kinetic 1059 | 27 94 99 292 176 52 . 177 9 6 127 Thermal 113 | 27 17 . . . . . 19 3 2 45 Explosive 10 | . . 1 1 . . . . 2 . 6 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | 8 16 13 18 16 8 . 10 10 2 24 Robot Miss Streak 8 | 6 3 4 8 6 7 . 5 2 3 5 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 24 | . 1 . 3 5 4 . 4 . . 7 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . 1 Shots Hit Robots 728 | 28 74 54 150 100 33 . 139 11 6 133 Core Hits 409 | 11 30 19 68 52 25 . 85 11 1 107 Critical Kills 6 | . 2 . 3 . . . 1 . . . Critical Parts Destroyed 4 | . . . . 1 . . 1 . . 2 Critical Strikes 13 | 1 2 . 3 1 . . 3 1 . 2 Burn 3 | 1 . . . . . . 1 1 . . Destroy 10 | . 2 . 3 1 . . 2 . . 2 Melee Attacks 68 | . . . . 8 . . 46 . . 14 Impact 68 | . . . . 8 . . 46 . . 14 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13704 | 286 704 609 2190 1594 516 . 3003 464 106 4232 Guns 11518 | 286 704 609 2179 1594 516 . 2595 199 106 2730 Cannons . | . . . . . . . . . . . Explosions 2175 | . . . . . . . 408 265 . 1502 Melee . | . . . . . . . . . . . Ramming 11 | . . . 11 . . . . . . . Kinetic 10078 | 122 540 609 2179 1594 516 . 2342 142 106 1928 Thermal 2124 | 164 164 . . . . . 661 57 . 1078 Explosive 1491 | . . . . . . . . 265 . 1226 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 2 . . . 1 1 1 8 Average Corruption 1 | . . . 2 . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . 3 . . . 10 3 . 2 Message Errors 4 | . . . 1 . . . 1 1 . 1 Matter Fused 3 | . . . 1 . . . 2 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . 3 . . . Data Loss (minor) 5 | . . . 1 . . . 2 1 . 1 Data Loss (major) 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 161 | . . . . . . . 70 . . 91 Projectiles . | . . . . . . . . . . . Explosions 161 | . . . . . . . 70 . . 91 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 371 | . . . 45 . . . 191 . . 135 Shots 5 | . . . 1 . . . 2 . . 2 Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 390 | 150 143 48 11 390 22 . 254 33 . 266 Average Temperature 47 | 62 37 15 4 32 16 . 32 20 . 95 Received Heat Transfer 2247 | . 204 45 270 429 . . 423 36 . 840 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . 2 1 . 2 Heat Transferred 3969 | 555 481 . . . . . 855 185 . 1893 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 560 | 30 253 312 560 489 . . 386 . . 434 Initial 132 | . 19 7 107 132 . . . . . 44 Average 208 | 13 81 186 289 304 . . 168 . . 211 Maximum Alert Level 2 | . 1 1 2 2 . . 1 . . 2 Low Security (%) 44 | 100 93 48 18 28 . . 51 . . 34 Level 1 44 | . 6 51 54 51 . . 48 . . 57 Level 2 10 | . . . 27 19 . . . . . 7 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . 2 2 4 . . 4 . . 6 Investigation 4 | . . 2 . 1 . . 1 . . . Extermination 3 | . . . . 1 . . 1 . . 1 Reinforcement 8 | . . . 2 1 . . . . . 5 Assault 2 | . . . . 1 . . 1 . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 13 | . 4 2 4 . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 181 | . 26 17 41 27 8 . 23 3 . 36 Peak Tracking Total 7 | . 4 4 7 4 3 . 5 2 . 7 Tactical Retreats 11 | . 1 2 2 3 1 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 9 | . 4 . 1 2 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 13 | . . . 1 1 . . 5 . . 6 Max in Single Turn 5 | . . . 1 1 . . 2 . . 5 Garrison Access 5 | . . . 1 1 . . 2 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 41 | . 6 4 10 7 . 1 8 . . 5 Terminals 35 | . 6 4 9 6 . . 6 . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . 2 . . 1 Total Hacks 122 | . 16 12 27 23 . 1 32 . . 11 Successful 57 | . 13 6 12 7 . 1 15 . . 3 Failed 65 | . 3 6 15 16 . . 17 . . 8 Catastrophic 18 | . . 1 4 6 . . 4 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 70 | . 9 8 20 14 . . 12 . . 7 Terminals 110 | . 16 12 26 20 . . 27 . . 9 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 11 | . . . 1 3 . . 5 . . 2 Terminal Hacks 36 | . 9 4 7 3 . 1 11 . . 1 Record 4 | . . . . . . . 3 . . 1 Robot Analysis 7 | . 1 2 1 . . . 3 . . . Prototype ID Bank 3 | . 3 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 3 | . . 1 1 . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 5 | . 1 . 2 1 . . 1 . . . Unreport Threat 2 | . . . 2 . . . . . . . Locate Traps 5 | . 1 1 1 . . . 2 . . . Registered Components 2 | . 2 . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . . 1 Seal Access 3 | . . . 1 . . . 1 . . 1 Unauthorized Hacks 18 | . 4 2 4 4 . . 3 . . 1 Terminals 18 | . 4 2 4 4 . . 3 . . 1 Assimilate 2 | . . . . 2 . . . . . . Botnet 16 | . 4 2 4 2 . . 3 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 5 4 9 7 . . 6 . . 5 Full Trace Events 4 | . . 2 . 1 . . 1 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . 1 . . 2 . . . Machine Destruction 3 | . . . . 1 . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 26 | . . . . 26 . . . . . . Highest-Rated Ally 26 | . . . . 26 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total 7 | . 1 2 1 . . . 3 . . . Derelict Logs Recovered 5 | . . . . . 2 2 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 10189 | 252 938 668 1782 1266 894 446 2147 865 112 819 Spaces Moved 6864 | 195 752 477 1129 757 617 325 1415 699 92 406 Core 2 | 1 . . . 1 . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 6862 | 194 752 477 1129 756 617 325 1415 699 92 406 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 110 125 130 130 105 115 115 115 Average Speed 119 | 79 94 106 125 132 131 135 120 119 115 120 Slowest Speed 1400 | 80 110 155 170 1400 145 145 145 130 115 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 10 93 43 72 20 80 33 38 90 13 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . Scrap Searched 7 | . . . . . 1 1 . 5 . . Spaces Dug 75 | . . 8 12 6 . . 39 . . 10 Terrain Destroyed 181 | . . 8 39 6 . . 58 16 . 54 Melee 54 | . . . . 6 . . 39 . . 9 Projectile 5 | . . . . . . . 2 . . 3 AOE 122 | . . 8 39 . . . 17 16 . 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Total 8036 | 241 883 587 1329 920 671 330 1675 720 93 587 Wait 386 | . 48 44 52 46 37 . 83 13 . 63 Move 6854 | 194 751 476 1128 756 616 324 1414 698 91 406 Hop . | . . . . . . . . . . . Pick Up 98 | 11 12 16 23 11 . 2 16 . . 7 Fast Attach 39 | 6 4 2 3 14 . 2 4 . . 4 Attach 43 | 1 2 3 7 6 2 . 5 . . 17 Detach 7 | . 1 . 1 1 1 . . . . 3 Swap 81 | . 3 8 15 9 2 . 29 4 . 11 Drop 95 | 2 6 13 25 24 . 2 22 . . 1 Fire 364 | 27 56 25 74 45 13 . 56 5 2 61 Melee 68 | . . . . 8 . . 46 . . 14 Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 253 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 11) 695 | -10/Materials | Discovered new exit (range 4) 848 | -10/Materials | Discovered new exit (range 7) 924 | -10/Materials | Discovered new exit (range 14) 1036 | -10/Materials | Discovered new exit (range 11) 1191 | -10/Materials | Entered another Materials area 1191 | -9/Materials | Evolved 2 slots: Weapon x2 1482 | -9/Materials | Build established: Gunner 1590 | -9/Materials | Discovered new exit (range 14) 1653 | -9/Materials | Identified exit to Materials 1859 | -9/Materials | Entered another Materials area 1859 | -8/Materials | Evolved 2 slots: Utility x2 2265 | -8/Materials | Build established: Tank 2523 | -8/Materials | Lost 3 parts (1n1u1w) 2956 | -8/Materials | Identified exit to Factory 3641 | -8/Materials | Entered Factory 3641 | -7/Factory | Evolved 2 slots: Utility x2 4542 | -7/Factory | Discovered new exit (range 10) 4907 | -7/Factory | Entered Lower Caves 4929 | -7/Lower Caves | Ambushed by research squad 5203 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5226 | -7/Lower Caves | Learned 12 Factory zone layouts 5752 | -7/Lower Caves | Learned Factory terminal intel 5772 | -7/Lower Caves | Discovered new exit (range 12) 5792 | -7/Lower Caves | Identified exit to Lower Caves 5801 | -7/Lower Caves | Entered another Lower Caves area 5825 | -7/Lower Caves | Learned Factory emergency access door positions 5828 | -7/Lower Caves | Learned Factory garrison access intel 5903 | -7/Lower Caves | Discovered new exit (range 12) 5922 | -7/Lower Caves | Identified exit to Factory 6247 | -7/Lower Caves | Entered Factory 6247 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6250 | -6/Factory | Loaded intel: 26 terminal locations 6251 | -6/Factory | Loaded intel: 4 garrison access locations 7349 | -6/Factory | Spotted B-75 Beast 7609 | -6/Factory | Identified exit to Factory 7609 | -6/Factory | Identified exit to Lower Caves 7979 | -6/Factory | Build established: Assassin 8394 | -6/Factory | Entered Lower Caves 8471 | -6/Lower Caves | Build established: Skirmisher 8658 | -6/Lower Caves | Learned 4 Factory zone layouts 8705 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8795 | -6/Lower Caves | Encountered a Warlord checkpoint 9236 | -6/Lower Caves | Discovered new exit (range 14) 9254 | -6/Lower Caves | Identified exit to Lower Caves 9259 | -6/Lower Caves | Entered another Lower Caves area 9344 | -6/Lower Caves | Discovered exit to Factory (range 6) 9371 | -6/Lower Caves | Entered Factory 9371 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9372 | -5/Factory | Identified exit to Upper Caves 9687 | -5/Factory | Lost 8 parts (2n1u5w) 10170 | -5/Factory | Core integrity fell below 50% 10178 | -5/Factory | Lost 12 parts (1p2n2u7w) 10190 | -5/Factory | Self-destructed Last Messages --------------- 10182_ U-05 Engineer lays Concrete. 10184_ K-01 Serf collects debris. 10184_ P-70 Sage destroyed. 10184_ G-50 Soldier destroyed. 10184_ Destroyed Welding Torch. 10184_ K-01 Serf collects debris. 10186_ R-10 Processor destroyed. 10186_ Destroyed Com. Wheel. 10186_ R-10 Processor destroyed. 10186_ M-28 Smith destroyed. 10187_ U-05 Engineer lays Concrete. 10187_ K-01 Serf collects debris. 10188_ The unstable cave ceiling collapses. 10188_ U-05 Engineer lays Concrete. 10188_ K-01 Serf collects debris. 10188_ K-01 Serf destroyed. 10189_ U-05 Engineer lays Concrete. 10190_ K-01 Serf collects debris. 10190_ U-05 Engineer lays Concrete. 10190_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# #????# | | ???????????????????# % ###+#????# """""" | | ???????????????????# ## #????????# """""" | | ???????????????????# ####+###????????# """""" | | ???????????????????# ## #????????# """""" | | ???????????????????+ ## #????????# | | ???????????????????# ## #????????# """""" | | ???????????????? # ## #????????# """""" | | ????????????????? #ukH# ##???????# """""" | | ????????????????? # = T ##???????# """""" | | ?????????????????? % %##???????# | | ???????????#??????u [ % % #????????# | | #+########## ###### %= #####???????########### | | u= p= ##########????????????? | | u g% #????????????? | | %! #????????????? | | !%! #????????????? | | H ! # #????????????? | | ??T#####+########## # #????????????? | | ???????????????????? u # #????????????? | | ????????????????????# # #????????????? | | ????????????????????# + #????????????? | | ????????????????????# ###########????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# u??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ^#??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????####+###??????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????"" ?????????????????????????? | | ?????????????????????"" ?????????????????????????? | | ?????????????????????"" ?????????????????????????? | | ????????????????????""" ?????????????????????????? | | ??????????????????????" ?????????????????????????? | | ??????????????????????"??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilImpactBotcube Manual? 0 Play Time 01:59:41 Cumulative 124.0 hours Start 2025.03.21 @ 09:47:08 End 2025.03.21 @ 12:25:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 122 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f55125ab-b8f2-41f2-91fb-ec6100b8e1d3