Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 20:00:41 Player: Lunishko Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1722) 1722 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 4973 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 45/300 Energy 21/125 System Corruption 0% Temperature Cool (27) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Signal Interpreter Shield Generator > --- WEAPON (2) ------- Mini Grenade Launcher Heavy Hammer > --- INVENTORY (10) --- AWS/Thermal Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun Flak Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Visual Processing Unit Experimental Sensor Array ECM Suite > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Light Ion Engine Deuterium Engine Thief Drone Bay Heavy Assault Rifle Assault Cannon Grenade Launcher Mini Grenade Launcher Heavy Hammer [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Thief Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 48 | 6 10 1 2 3 26 Power 9 | 1 4 . . . 4 Engine 9 | 1 4 . . . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 . . . 6 Treads 5 | 2 1 . . . 2 Leg 5 | . 1 . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 1 1 1 7 Device 6 | . 1 1 . 1 3 Storage 2 | 1 . . 1 . . Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 3 . 1 2 9 Energy Gun 6 | 2 3 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . . 3 Ballistic Cannon 1 | . . . . . 1 Launcher 5 | . . . . 1 4 Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 20 | . 6 . . . 14 Power 5 | . 1 . . . 4 Propulsion 6 | . 2 . . . 4 Utility 3 | . . . . . 3 Weapon 6 | . 3 . . . 3 Highest Loss Streak 8 | . 3 . . . 8 To Critical Strikes 1 | . . . . . 1 Average Backups 7 | 1 4 7 7 8 8 Power 2 | . 1 3 2 2 1 Propulsion . | . . . . . . Utility 1 | . . 2 2 2 . Weapon 3 | . 1 1 2 4 6 Tool/Special . | . . . . . . Unused Backups 5 | . . . . 2 3 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 5 | . . . . 2 3 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 81 91 100 85 71 Engine 13 | . 11 14 14 14 14 Treads 13 | . 19 14 14 14 3 Leg 9 | . 1 7 14 14 7 Device 12 | . 7 14 14 14 10 Storage 13 | . 14 14 14 14 9 Processor 1 | . . . . . 12 Energy Gun 17 | . 26 26 28 12 2 Peak Build Rating 39 | 6 7 13 28 30 39 Average Rating 18 | 4 5 10 13 27 24 On Entrance 13 | . 6 5 13 28 30 Avg Prop Armor Cover (%) 7 | . 8 7 7 7 8 Naked Turns . | . . . . . . Heaviest Build 31 | 11 14 15 25 25 31 Greatest Support 40 | 40 40 20 20 20 23 Greatest Overweight (x) 8 | 3 4 . 1 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 Most Carried 10 | 3 8 8 10 10 10 Average Carried 7 | 2 4 7 7 8 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 9 | 2 7 7 8 8 9 Class Distribution -------------------- 75% | Mutant 21% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1177 | 230 146 62 . 230 509 Remotely . | . . . . . . Salvage Created 1684 | . 546 43 . 79 1016 Parts 95 | . 35 6 . 3 51 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 50 | . 12 1 . 7 30 Guns 29 | . 12 1 . 6 10 Cannons 5 | . . . . . 5 AOE 16 | . . . . 1 15 Classes Destroyed 14 | . 5 1 . 1 7 Worker 4 | . 2 . . . 2 Builder 2 | . . . . . 2 Tunneler 2 | . . 2 . . . Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Mechanic 2 | . 1 . . . 1 Watcher 4 | . 1 . . . 3 Swarmer 14 | . 3 1 . 2 8 Grunt 21 | . 9 . . . 12 Protector 1 | . . . . . 1 Sentry 6 | . . . . . 6 Specialist 2 | . . . . . 2 Heavy 1 | . . . . . 1 Assembled 5 | . . . . 5 . Best Kill Streak 13 | . 6 1 . 2 13 Combat Bots Only 8 | . 5 1 . 2 8 Max Kills in Single Turn 4 | . 2 1 . 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . . 1 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 325 | . 104 5 . 11 205 Missed 118 | . 31 4 . 6 77 Hits 207 | . 73 1 . 5 128 Projectile 207 | . 73 1 . 5 128 Critical Strikes 9 | . 2 . . . 7 Damage Taken 2755 | . 792 7 . 51 1905 Core 702 | . 128 . . 20 554 Absorbed by Shields 23 | . . . . . 23 Core Remaining (%) 70 | 100 . . . 40 . Volleys Fired 165 | 1 73 5 . 37 49 Largest 2 | 2 2 2 . 1 2 Hottest 100 | 90 90 90 . 100 67 Shots Fired 309 | 2 113 8 . 55 131 Gun 216 | 2 113 8 . 18 75 Cannon 21 | . . . . . 21 Launcher 50 | . . . . 15 35 Special 22 | . . . . 22 . Kinetic 44 | . . . . . 44 Thermal 215 | 2 113 8 . 40 52 Explosive 50 | . . . . 15 35 Electromagnetic . | . . . . . . Robot Hit Streak 19 | 1 6 6 . 12 19 Robot Miss Streak 8 | 1 5 2 . 1 8 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Autonomous 70 | . . . . 18 52 Shots Hit Robots 165 | 1 71 5 . 16 72 Core Hits 122 | . 28 5 . 8 81 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 1 . . . Burn 3 | . 2 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5393 | 10 821 63 . 504 3995 Guns 2510 | 10 811 59 . 407 1223 Cannons 367 | . . . . . 367 Explosions 2502 | . . . . 97 2405 Melee . | . . . . . . Ramming 14 | . 10 4 . . . Kinetic 631 | . . . . . 631 Thermal 2246 | 10 811 59 . 407 959 Explosive 2502 | . . . . 97 2405 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles . | . . . . . . Explosions 8 | . . . . . 8 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 62 | . . . . 14 48 Shots 3 | . . . . 1 2 Rammed 6 | . 4 2 . . . Targets Rammed 6 | . 4 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 270 | 30 270 . . 126 13 Average Temperature 75 | 20 90 . . 69 5 Received Heat Transfer 867 | . 360 . . . 507 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 5 . . . 4 Heat Transferred 4151 | 25 2152 235 . 518 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 2 | . . . . . 2 Low Security (%) 90 | 100 100 100 . 100 47 Level 1 4 | . . . . . 27 Level 2 4 | . . . . . 24 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 616 | . 109 81 . 74 616 Initial 1 | . . 1 . . . Average 53 | . 39 6 . 8 233 Influence Increases 1636 | . 346 91 . 97 1102 Destroy 0b10 Robot/C 940 | . 240 60 . 60 580 Destroy 0b10 Robot/NC 85 | . 20 10 . . 55 Destroy Leader 210 | . 52 10 . 10 138 Allied During Kill 15 | . . 11 . 4 . Successful Hack 57 | . 19 . . . 38 Disable Machine 90 | . . . . . 90 Destroy Structure 224 | . . . . 23 201 Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 1020 | . 340 97 . 97 486 Entered New Map 5 | . . 5 . . . Time Decay 815 | . 280 92 . 97 346 Lost Part 200 | . 60 . . . 140 Squads Dispatched 10 | . 2 . . . 8 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 17 3 . 9 42 Peak Tracking Total 7 | . 3 3 . 3 7 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 6 | . 6 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 6 | . . . . . 6 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 4 1 1 . 3 Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 12 1 1 . 12 Successful 17 | . 7 1 1 . 8 Failed 9 | . 5 . . . 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . 6 . 1 . 6 Terminals 24 | . 12 . . . 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 1 1 . 5 Robot Analysis 1 | . . . . . 1 Open Door 1 | . . 1 . . . Terminal Index 2 | . 1 . . . 1 Scanalyzer Index 1 | . . . . . 1 Patrol Status 1 | . 1 . . . . Investigation Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . . . 3 Terminals 6 | . 3 . . . 3 Botnet 6 | . 3 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 4 2 . Highest-Rated Group 87 | . . 87 71 24 . Highest-Rated Ally 31 | . . 31 31 16 . Total Orders 1 | . . . . 1 . STAY 1 | . . . . 1 . Ally Attacks 19 | . . 9 . 10 . Total Damage 122 | . . 60 . 62 . Kills 4 | . . 2 . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 1466 | . . . . 1030 436 Optics 201 | . . . . . 201 Sensors 1466 | . . . . 1030 436 Machine Analysis 297 | . . . . . 297 ECM 267 | . . . . . 267 Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 5699 | 108 955 1102 556 2059 919 Spaces Moved 2708 | 60 447 671 345 808 377 Core 65 | 4 45 . . . 16 Treads 2410 | 56 402 671 345 808 128 Legs 233 | . . . . . 233 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 160 160 160 120 Average Speed 187 | 157 159 160 160 237 193 Slowest Speed 450 | 200 250 160 240 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 63 97 67 100 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 9 | . . . . 9 . Terrain Destroyed 305 | . . . . 68 237 Melee . | . . . . . . Projectile 26 | . . . . 9 17 AOE 279 | . . . . 59 220 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3038 | 69 570 690 351 874 484 Wait 32 | . 12 7 . 11 2 Move 2703 | 59 446 670 344 807 377 Hop . | . . . . . . Pick Up 44 | 3 17 2 1 4 17 Fast Attach 14 | 5 2 1 . . 6 Attach 36 | 1 11 2 1 5 16 Detach 9 | . . . 2 5 2 Swap 15 | . 4 . 1 1 9 Drop 14 | . 1 1 2 4 6 Fire 165 | 1 73 5 . 37 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 4 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Lost 3 parts (1p1n1w) 837 | -10/Materials | Core integrity fell below 50% 966 | -10/Materials | Discovered new exit (range 16) 1064 | -10/Materials | Entered Mines 1066 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1392 | -10/Mines | Discovered new exit (range 6) 1529 | -10/Mines | Found the Drone Emporium 1539 | -10/Mines | Found Prototype Device 1539 | -10/Mines | Identified Thief Drone Bay 1779 | -10/Mines | Discovered new exit (range 13) 1821 | -10/Mines | Discovered new exit (range 6) 2159 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2159 | -10/Mines | Discovered new exit (range 5) 2166 | -10/Mines | Entered Exiles 2166 | -10/Exiles | Accompanied by 4 allies 2196 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2205 | -10/Exiles | Met 8R-AWN 2232 | -10/Exiles | Met EX-HEX 2293 | -10/Exiles | Met EX-DEC 2466 | -10/Exiles | Met EX-BIN 2488 | -10/Exiles | Aligned with FarCom system 2490 | -10/Exiles | Given EX-Vault access code 2530 | -10/Exiles | Opened EX-Vault 2541 | -10/Exiles | Found AWS/Thermal 2571 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2699 | -10/Exiles | Discovered new exit (range 14) 2722 | -10/Exiles | Left Exiles lab with AWS/Thermal 2722 | -10/Exiles | Entered Mines 2722 | -9/Mines | Accompanied by 2 allies 2761 | -9/Mines | Learned 2 Materials zone layouts 2961 | -9/Mines | Assembled infested the area 3059 | -9/Mines | Discovered new exit (range 7) 3072 | -9/Mines | Learned location of Storage (-8) 3744 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3750 | -9/Mines | Found Prototype Device 3751 | -9/Mines | Identified Exp. Sensor Array 3848 | -9/Mines | Discovered new exit (range 16) 4669 | -9/Mines | Build established: Skirmisher 4781 | -9/Mines | Entered Materials 4781 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 4782 | -8/Materials | Identified exit to Storage 4783 | -8/Materials | Identified exit to Factory 5201 | -8/Materials | Discovered exit to Factory (range 14) 5212 | -8/Materials | Core integrity fell below 50% 5248 | -8/Materials | Lost 8 parts (2p1n3u2w) 5462 | -8/Materials | Garrison activated, responded to threat 5498 | -8/Materials | Build established: Mutant 5500 | -8/Materials | Core integrity fell below 20% 5526 | -8/Materials | Destroyed 8 combat bots 5527 | -8/Materials | Lost 3 parts (2p1n) 5581 | -8/Materials | First assault squad dispatched 5700 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05628_ U-05 Engineer builds a Wall. 05632_ U-05 Engineer lays Concrete. 05655_ Acquired 2 matter. 05660_ Acquired 4 matter. 05663_ K-01 Serf collects debris. 05664_ Acquired 1 matter. 05665_ Acquired 21 matter. 05666_ K-01 Serf collects debris. 05667_ Acquired 59 matter. 05670_ K-01 Serf collects debris. 05676_ Acquired Shield Generator. 05691_ C-45 Heavy ARC bursts open, deploying its payload. 05691_ G-50 Soldier unfolds itself. 05691_ G-47 Trooper unfolds itself. 05691_ I-25 Savior unfolds itself. 05697_ G-47 Trooper destroyed. 05699_ U-05 Engineer lays Concrete. 05699_ I-25 Savior destroyed. 05699_ G-47 Trooper destroyed. 05700_ Critical hit (Burn: +37). 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""" #???????????? | | ????????????????????????w?????? #???????????? | | ??????????????????????????????########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | + ???????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | # ???????>???????????????????????????????????????? | | # ???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Drive-By Significant Disruption Challenges ------------ None Game ------ Seed DeuteriumFocalClaw Manual? 0 Play Time 00:39:05 Cumulative 34.7 hours Start 2026.01.13 @ 19:22:30 End 2026.01.13 @ 20:00:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f282b7-3a64-4cb2-a8b8-fd3504f8fe01