Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 23:00:04 Player: Naughtyusername Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (19) 95 Value Destroyed (685) 685 Prototype IDs (8) 160 Alien Tech Used (6) 1200 Bonus (13077) 13077 TOTAL SCORE: 23017 Bonus ------- Pacifist 1987 Triggered Max Security 1000 High Alert Combat Kills 90 Entered DSFs 1000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Cogmind --------- Core Integrity 0/1450 Matter 44/300 Energy 270/270 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Advanced Cooling System Experimental Thermal Shield Spacefold Activator > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Improved Core Shielding Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Cooling System Experimental Thermal Shield Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Improved Core Shielding Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator [Rating: 226] Favorites ----------- Power Cooled Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Improved Linear Gravjet Treads Armored Heavy Treads Leg Myomer Exoskeleton Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Utility Advanced Signal Interpreter Device ECM Suite Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Centrium Heavy Armor Plating Artifact Spacefold Activator Weapon Power Sword Energy Gun Sigix Sheargun Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Slots Evolved 16 | . . 2 . 2 2 . . . 2 . . . 2 2 2 . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 8 | . . 1 . 1 1 . . . . . . . 2 1 1 . 1 . . Utility 7 | . . 1 . 1 1 . . . 2 . . . . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 82 | 4 1 . . . 7 . 1 2 6 1 . . 6 15 15 5 6 6 7 Power 10 | . . . . . 1 . . . . . . . . 3 2 . 1 2 1 Engine 2 | . . . . . 1 . . . . . . . . . . . . 1 . Core 4 | . . . . . . . . . . . . . . 3 1 . . . . Reactor 4 | . . . . . . . . . . . . . . . 1 . 1 1 1 Propulsion 35 | 2 . . . . 1 . . . 1 . . . 3 9 9 3 4 3 . Treads 6 | 2 . . . . . . . . . . . . . . . . 4 . . Leg 2 | . . . . . . . . . . . . . . . . 1 . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . 1 4 9 . . . . Flight 13 | . . . . . 1 . . . 1 . . . 2 5 . 2 . 2 . Utility 29 | . 1 . . . 4 . 1 2 3 1 . . 3 2 3 1 1 1 6 Device 12 | . . . . . . . 1 1 1 1 . . 1 2 . 1 . 1 3 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 10 | . 1 . . . 3 . . 1 2 . . . 1 . 1 . 1 . . Hackware 3 | . . . . . 1 . . . . . . . 1 . 1 . . . . Protection 2 | . . . . . . . . . . . . . . . 1 . . . 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon 8 | 2 . . . . 1 . . . 2 . . . . 1 1 1 . . . Energy Gun 1 | . . . . . . . . . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . 1 . . . . 1 3 1 2 1 Corrupted Parts 3 | . . . . . . . . . . . . . . 3 . . . . . System Corruption 14 | . . . . . . . . . . . . . . 14 . . . . . Parts Lost 43 | . . 2 . 2 1 2 . . . 1 . 1 1 15 7 4 4 . 3 Power 6 | . . . . . . . . . . . . . . 3 2 . . . 1 Propulsion 24 | . . 1 . 1 1 . . . . 1 . . 1 9 4 2 2 . 2 Utility 9 | . . . . . . 2 . . . . . 1 . 1 1 2 2 . . Weapon 4 | . . 1 . 1 . . . . . . . . . 2 . . . . . Highest Loss Streak 10 | . . 2 . 2 1 2 . . . 1 . 1 1 10 7 10 3 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 3 | . . . 1 2 3 5 5 5 5 5 5 5 4 4 3 4 4 4 4 Power . | . . . . . . 1 1 1 1 1 1 1 1 . . . . . . Propulsion . | . . . . 1 . . . . . . . . . . . . . . . Utility 1 | . . . 1 1 1 1 1 1 1 2 2 2 1 . 1 2 2 1 . Weapon 1 | . . . . . 1 2 2 2 1 1 1 1 . 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . . . . . . . . . . . . . . . 1 . 1 5 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . Tool/Special 5 | . . . . . . . . . . . . . . . . . . . 5 Average Slot Usage (%) 37 | . 64 55 33 23 25 28 1 3 12 29 26 17 25 56 65 30 27 32 38 Reactor 1 | . . . . . . . . . . . . . . . 2 . . 2 4 Treads 3 | . 28 22 11 5 . . . . . . . . . . . . 5 7 . Hover 4 | . . . . . . . . . . . . . 1 8 24 3 . . . Flight 2 | . . . . . 4 . . . 5 3 . . 3 7 . 1 2 4 3 Device 3 | . . . . . . . 1 . 1 6 6 2 . 12 6 . 1 3 6 Processor 10 | . 7 11 11 9 12 24 . 2 2 13 13 13 11 15 14 9 11 8 6 Hackware 3 | . . . . . 4 4 . . . . . . . 5 6 8 4 4 3 Ballistic Gun 2 | . 28 22 11 9 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 6 6 2 . . 3 4 1 2 1 Peak Build Rating 226 | 4 5 5 3 3 17 17 5 5 21 29 17 17 36 78 124 73 87 103 226 Average Rating 52 | 2 4 4 3 2 9 10 1 2 10 18 17 10 18 59 92 56 47 68 106 On Entrance 19 | . 4 5 3 3 1 17 1 1 1 21 17 17 8 36 27 46 39 83 55 Avg Prop Armor Cover (%) 25 | 30 26 25 22 22 . . . . . . . . 10 16 10 34 33 47 . Naked Turns 93 | . . . . . . 8 44 35 6 . . . . . . . . . . Heaviest Build 46 | 3 3 3 2 2 5 . 3 1 4 4 4 4 4 20 46 4 4 23 32 Greatest Support 120 | 20 3 3 3 3 5 3 3 3 6 6 3 3 11 29 89 90 120 60 60 Greatest Overweight (x) 9 | . . . . . . . . . . 1 1 1 . . 1 . 1 1 9 Average Overweight (x) . | . . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 2 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . . 1 2 3 5 5 5 4 5 5 5 4 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 2 3 5 5 5 5 5 5 5 5 5 4 4 4 5 5 5 Class Distribution -------------------- 74% | Mutant 11% | Hacker-Mutant 7% | Alien-Mutant 3% | Hacker-Sprinter 3% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Matter Collected 835 | 162 . . 69 . . . . 7 . . . 1 34 48 401 . . 13 100 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 772 | . . . . . . . . . . . . . 42 121 496 . . 13 100 Parts 44 | . . . . . . . . . . . . . 3 10 22 . . 2 7 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 11 | . . . . . . . . . . . . . 4 5 1 . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . Guns 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 9 | . . . . . . . . . . . . . 4 5 . . . . . Classes Destroyed 7 | . . . . . . . . . . . . . 1 . 5 . . . 1 Worker 3 | . . . . . . . . . . . . . . . 2 . . 1 . Builder 1 | . . . . . . . . . . . . . . . 1 . . . . Recycler 3 | . . . . . . . . . . . . . . . 3 . . . . Watcher 1 | . . . . . . . . . . . . . . . 1 . . . . Swarmer 9 | . . . . . . . . . . . . . 4 5 . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . . . . . . . . . . . . . 4 5 4 . . 1 1 Combat Bots Only 5 | . . . . . . . . . . . . . 4 5 1 . . . 1 Max Kills in Single Turn 4 | . . . . . . . . . . . . . 4 2 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . 4 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Hostile Shots Fired 722 | . 98 20 1 21 30 2 . 10 9 2 . 14 46 149 79 50 91 41 59 Missed 291 | . 46 8 . 11 11 . . 2 6 1 . 2 20 64 27 17 39 23 14 Hits 431 | . 52 12 1 10 19 2 . 8 3 1 . 12 26 85 52 33 52 18 45 Melee 9 | . . . . . . 2 . 4 . 1 . . . 2 . . . . . Projectile 422 | . 52 12 1 10 19 . . 4 3 . . 12 26 83 52 33 52 18 45 AOE 4 | . . . . . . . . 2 . . . . . 2 . . . . . Critical Strikes 19 | . . 1 . . . 1 . 2 . . . 1 . 3 4 1 6 . . Actively Blocked 3 | . . . . . . . . . . . . . . 3 . . . . . Damage Taken 9180 | . 469 115 12 137 143 72 . 246 22 58 . 314 613 1921 1001 672 1326 426 1633 Core 4278 | . 109 39 . 80 102 72 . 232 17 58 . 297 553 827 179 262 206 87 1158 Absorbed by Shields 82 | . . . . . . . . . . . . . . 82 . . . . . Ignored by Resistances 269 | . . . . . . . . . . . . . . . . . . . 269 Core Remaining (%) 63 | 100 56 . 90 85 . . . 42 . . . 56 44 28 . 66 . . . Volleys Fired 13 | . . . 3 . . . . . 1 . . . . 2 . . . . 7 Largest 2 | . . . 1 . . . . . 1 . . . . 1 . . . . 2 Hottest 200 | . . . 20 . . . . . 5 . . . . 43 . . . . 200 Shots Fired 20 | . . . 3 . . . . . 1 . . . . 2 . . . . 14 Gun 17 | . . . 3 . . . . . . . . . . . . . . . 14 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . 2 . . . . . Special 1 | . . . . . . . . . 1 . . . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . 2 . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 15 | . . . 2 . . . . . . . . . . . . . . . 15 Robot Miss Streak 1 | . . . 1 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 26 | . . . 2 . . . . . . . . . . . 10 . . 1 13 Core Hits 17 | . 1 . . . . . . . . . . . 3 5 4 . . 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 80 | . . . . . 1 . . . 1 . . . 9 8 35 5 2 10 9 Impact 18 | . . . . . 1 . . . . . . . 9 8 . . . . . Slashing 62 | . . . . . . . . . 1 . . . . . 35 5 2 10 9 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . . . . 8 . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2411 | . 19 . 24 . . . . . . . . . 490 197 835 . 18 98 730 Guns 754 | . . . 24 . . . . . . . . . . . . . . . 730 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 681 | . . . . . . . . . . . . . 490 191 . . . . . Melee 912 | . . . . . . . . . . . . . . . 832 . . 80 . Ramming 64 | . 19 . . . . . . . . . . . . 6 3 . 18 18 . Kinetic 24 | . . . 24 . . . . . . . . . . . . . . . . Thermal 490 | . . . . . . . . . . . . . 490 . . . . . . Explosive 47 | . . . . . . . . . . . . . . 47 . . . . . Electromagnetic 144 | . . . . . . . . . . . . . . 144 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1642 | . . . . . . . . . . . . . . . 832 . . 80 730 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 . . . . 10 10 10 . 9 9 9 . 16 4 4 9 9 . Average Corruption 6 | . 1 . . . . 10 10 10 . 9 9 9 . 4 1 4 7 9 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . 2 1 . 2 . 2 . 2 3 5 1 10 . Message Errors 7 | . . . . . . . 1 . . . . . . 1 1 1 1 2 . Matter Fused 7 | . . . . . . . . . . 1 . 1 . . . 3 . 2 . Heat Flow Errors 6 | . . . . . . . . 1 . 1 . . . 1 1 . . 2 . Energy Discharges 4 | . . . . . . . 1 . . . . 1 . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 422 | . . . . . . . . . . . . . 71 72 279 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 143 | . . . . . . . . . . . . . 71 72 . . . . . Melee 279 | . . . . . . . . . . . . . . . 279 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 362 | . 9 . . . . . . . . . . . 198 138 1 . 8 8 . Shots 5 | . . . . . . . . . . . . . 2 3 . . . . . Rammed 17 | . 5 . . . . . . . . . . . . 1 1 1 5 4 . Targets Rammed 17 | . 5 . . . . . . . . . . . . 1 1 1 5 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 393 | . . . . . . . . 221 . 224 . . . 260 393 . . 177 . Average Temperature 125 | . . . . . . . . 113 . 113 . . . 122 127 . . 91 . Received Heat Transfer 1020 | . 72 36 6 45 39 . . . 6 . . 54 18 252 117 222 45 9 99 Effects 4 | . . . . . . . . . . . . . . . 4 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . . . . . 250 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Maximum Alert Level 5 | . . . . . . . . . . . . . 1 1 . . . . 5 Low Security (%) 94 | 100 100 100 100 100 100 100 100 100 100 100 100 100 77 81 100 100 100 100 79 Level 1 3 | . . . . . . . . . . . . . 22 18 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . 20 Peak Influence 1648 | . 50 8 . . 61 17 . 18 48 13 . . 214 328 135 87 115 115 1648 Initial 135 | . . 8 . . . 17 . 3 9 13 . . . 96 135 49 42 62 51 Average 106 | . 23 5 . . 22 8 . 9 14 4 . . 137 163 94 35 45 64 387 Influence Increases 1916 | . 60 . . . 91 . 5 15 58 . . . 308 412 204 154 177 227 205 Destroy 0b10 Robot/C 220 | . . . . . . . . . . . . . 80 100 20 . . . 20 Destroy 0b10 Robot/NC 40 | . . . . . . . . . . . . . . . 35 . . 5 . Destroy Leader 42 | . . . . . . . . . . . . . 10 10 12 . . . 10 Successful Hack 118 | . . . . . . . 5 . 28 . . . 29 18 28 . 6 . 4 Disable Machine 285 | . . . . . . . . . 15 . . . 30 60 15 45 . 60 60 Destroy Structure 221 | . . . . . 1 . . . . . . . 84 74 34 4 6 12 6 Partial Spotted 75 | . . . . . . . . . 15 . . . 30 . . 15 . 15 . Lose Combat Pursuer 915 | . 60 . . . 90 . . 15 . . . . 45 150 60 90 165 135 105 Influence Decreases 1840 | . 40 20 . . 40 51 . 2 38 38 . . 110 352 373 166 143 247 220 Entered New Map 471 | . . 12 . . . 34 . 2 9 25 . . . 102 123 40 35 49 40 Time Decay 1003 | . 40 . . . 30 10 . . 29 10 . . 100 100 180 86 70 198 150 Lost Part 366 | . . 8 . . 10 7 . . . 3 . . 10 150 70 40 38 . 30 Squads Dispatched 32 | . 1 . . 1 2 . . 1 . . . . 4 2 6 2 1 3 9 Investigation 7 | . 1 . . . 1 . . . . . . . 1 1 3 . . . . Extermination 6 | . . . . . . . . . . . . . . . 1 1 1 2 1 Reinforcement 12 | . . . . 1 1 . . 1 . . . . 3 1 2 1 . 1 1 Assault 6 | . . . . . . . . . . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Distress Signals 12 | . . . . 1 . . . . . . . . . 1 3 2 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 203 | . 15 7 2 9 7 6 1 5 1 6 . 2 8 32 37 14 20 13 18 Peak Tracking Total 19 | . 10 8 2 9 5 6 1 4 1 6 . 2 5 16 12 11 19 6 12 Tactical Retreats 35 | . 1 . . . 2 . . 1 . . . . 1 5 10 2 4 6 3 ECM-based Alert Blocks 26 | . . . . . . . . . . . . . . . 21 . . 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Traps Triggered 6 | . . . . . 1 . . . 1 . . . . 3 1 . . . . Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Machines Disabled 21 | . . . . . . . . . 1 . . . 2 4 1 3 . 4 6 Max in Single Turn 2 | . . . . . . . . . 1 . . . 2 2 1 1 . 1 1 Garrison Access 3 | . . . . . 1 . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Machines Accessed 33 | . 1 . . 1 4 . 3 . 3 . 1 . 4 2 5 1 4 3 1 Terminals 22 | . 1 . . . 2 . 1 . 2 . 1 . 3 1 4 . 3 3 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . . 1 . . . . 1 . . . . 1 . . 1 . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . . . . . . Total Hacks 73 | . 2 . . 1 11 . 7 . 12 . 1 . 12 5 8 3 6 3 2 Successful 22 | . . . . 1 1 . 3 . 4 . 1 . 4 1 3 . 2 . 2 Failed 50 | . 2 . . . 10 . 4 . 8 . . . 8 3 5 3 4 3 . Catastrophic 18 | . 2 . . . 5 . . . 1 . . . 3 1 3 . 1 2 . Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . . Manual 33 | . 2 . . . 3 . . . 9 . . . 5 1 5 . 3 3 2 Terminals 47 | . 2 . . . 5 . 2 . 9 . 1 . 9 3 7 . 4 3 2 Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 . . . Recycling Units 4 | . . . . . 3 . . . . . . . . . 1 . . . . Scanalyzers 8 | . . . . 1 . . . . 3 . . . . 2 . . 2 . . Garrison Access 8 | . . . . . 3 . 5 . . . . . . . . . . . . Terminal Hacks 8 | . . . . . . . 1 . 2 . 1 . 2 . 1 . 1 . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . Open DSF 3 | . . . . . . . 1 . . . 1 . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 3 | . . . . 1 . . . . . . . . . 1 . . 1 . . Retrieve Study 3 | . . . . 1 . . . . . . . . . 1 . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . 2 . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . . . 2 . . . 1 . 1 . . . 2 Terminals 5 | . . . . . . . . . 2 . . . . . 1 . . . 2 Track 1 | . . . . . . . . . . . . . . . . . . . 1 Botnet 3 | . . . . . . . . . 1 . . . . . 1 . . . 1 Operators 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . . 4 . . . 3 . . . 3 1 5 1 3 3 1 Full Trace Events 6 | . 1 . . . 1 . . . . . . . 1 1 2 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 1 . . . . . . . . . 1 . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Total Allies 2 | . . . 1 . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . 1 . . 1 . . . . . . . . . . . . . Highest-Rated Group 31 | . . . 31 . . 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . . . . . . . . . . . . Total Damage 84 | . . . . . . 84 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Active Infowar (turns) 1291 | . . . . . . . . 29 18 67 17 14 41 188 317 17 59 228 296 Optics 29 | . . . . . . . . 29 . . . . . . . . . . . Sensors 912 | . . . . . . . . . 18 67 17 14 41 188 . 17 59 195 296 Seismic 13 | . . . . . . . . 13 . . . . . . . . . . . ECM 355 | . . . . . . . . . . . . . . 5 317 . . 33 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Turns Passed 2757 | 23 83 19 172 65 113 43 48 64 64 67 17 51 205 208 377 183 164 410 381 Spaces Moved 4909 | 32 152 35 329 128 251 83 92 122 123 94 18 82 391 359 584 324 305 824 581 Core 2116 | 31 152 35 329 128 67 83 92 122 10 40 18 82 106 32 45 269 186 267 22 Treads 3 | 1 . . . . . . . . . . . . . . . . 2 . . Legs 140 | . . . . . . . . . . . . . . . . 1 . 4 135 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 543 | . . . . . . . . . . . . . . . 539 4 . . . Flight 1856 | . . . . . 184 . . . 113 54 . . 285 327 . 50 117 553 173 Fastest Speed 24 | 50 50 50 50 50 35 50 50 50 40 40 100 50 34 32 24 29 40 37 30 Average Speed 47 | 53 50 50 50 50 39 50 50 50 40 65 100 57 41 38 44 47 47 41 79 Slowest Speed 400 | 160 50 50 50 50 50 50 50 50 50 100 100 100 50 50 100 100 170 140 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . 4 . . . 1 2 . . 4 10 . 4 . 3 1 Potential Cave-ins 13 | . . . . . . . . . . . . . 3 5 5 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Spacefolds 16 | . . . . . . . . . . . . . . . . . . . 16 Microwarps 16 | . . . . . . . . . . . . . . . . . . . 16 Exploration Rate (%) 37 | 3 37 11 73 25 12 90 5 83 4 84 1 88 13 14 21 53 13 72 39 Regions Visited 19 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 . . 1 . . . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . 1 . . . . . Scrap Searched 3 | . . . 3 . . . . . . . . . . . . . . . . Spaces Dug 47 | . . . . . 1 . . . . . . . 8 7 22 2 2 4 1 Terrain Destroyed 123 | . . . . . 1 . . . . . . . 46 45 22 2 2 4 1 Melee 47 | . . . . . 1 . . . . . . . 8 7 22 2 2 4 1 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 76 | . . . . . . . . . . . . . 38 38 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac DSF Fac Fac Res Tes Res Qua Sec Total 4980 | 35 157 35 332 128 258 84 93 123 133 96 17 85 407 393 647 340 320 874 423 Wait 52 | . . . . . . 2 . . . 2 . 3 1 14 6 . . 8 16 Move 4623 | 31 151 34 328 127 243 82 91 121 121 90 17 81 382 343 584 316 304 817 360 Hop 23 | . . . . . 4 . . . 1 1 . . 4 6 . 3 . 3 1 Pick Up 21 | . . 1 1 1 1 . . . 2 . . . 3 3 1 1 . 4 3 Fast Attach 72 | 4 1 . . . 6 . 1 2 4 2 . . 5 11 11 6 6 7 6 Attach 24 | . . . . . 1 . . . 1 . . . 2 4 3 1 . 5 7 Detach 22 | . . . . . 2 . . . . . . . . . 4 3 2 6 5 Swap 4 | . . . . . . . . . 1 . . . . . 1 . . . 2 Drop 24 | . . . . . . . 1 . 1 1 . 1 1 . 2 4 1 10 2 Fire 13 | . . . 3 . . . . . 1 . . . . 2 . . . . 7 Melee 80 | . . . . . 1 . . . 1 . . . 9 8 35 5 2 10 9 Ram 15 | . 5 . . . . . . . . . . . . . . 1 5 4 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . 2 . . . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: [*Acc] / *Sec / [*Frg]) -2/Section 7 (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 5) 106 | -10/Materials | Identified exit to Materials 107 | -10/Materials | Entered another Materials area 107 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 118 | -9/Materials | Discovered new exit (range 15) 125 | -9/Materials | Identified exit to Mines 126 | -9/Materials | Entered Mines 180 | -9/Mines | Met a Derelict bent on vengeance 259 | -9/Mines | Received a Mining Laser from a helpful Derelict 296 | -9/Mines | Discovered new exit (range 4) 297 | -9/Mines | Identified exit to Materials 298 | -9/Mines | Entered Materials 298 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -8/Materials | Build established: Mutant 356 | -8/Materials | Discovered new exit (range 15) 363 | -8/Materials | Identified exit to Factory 363 | -8/Materials | Entered Factory 363 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 364 | -7/Factory | Identified exit to Storage 476 | -7/Factory | Manually triggered Chute Trap 476 | -7/Factory | Sucked down chute 476 | -7/Factory | Entered Waste 477 | -7/Waste | Met a frightened Derelict 481 | -7/Waste | Spotted C-40 Crusher 491 | -7/Waste | EMP discharged 491 | -7/Waste | System corruption reached 10% 495 | -7/Waste | Spotted C-40 Crusher 496 | -7/Waste | Spotted C-40 Crusher 498 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 503 | -7/Waste | Spotted C-40 Crusher 505 | -7/Waste | Spotted C-40 Crusher 505 | -7/Waste | Spotted C-40 Crusher 511 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 514 | -7/Waste | Discovered new exit (range 11) 519 | -7/Waste | Entered Factory 567 | -7/Factory | Identified exit to DSF 567 | -7/Factory | Entered DSF 587 | -7/DSF | Additional patrols routed to DSF 587 | -7/DSF | Discovered new exit (range 16) 625 | -7/DSF | Core integrity fell below 50% 631 | -7/DSF | Entered Factory 631 | -6/Factory | Evolved 2 slots: Utility x2 660 | -6/Factory | Identified exit to Lower Caves 695 | -6/Factory | Sucked down chute 695 | -6/Factory | Entered Waste 699 | -6/Waste | Spotted C-40 Crusher 710 | -6/Waste | EMP discharged 712 | -6/Waste | Spotted C-40 Crusher 712 | -6/Waste | Spotted C-40 Crusher 712 | -6/Waste | Spotted C-40 Crusher 712 | -6/Waste | Spotted C-40 Crusher 721 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 722 | -6/Waste | Spotted C-40 Crusher 753 | -6/Waste | Discovered new exit (range 10) 761 | -6/Waste | Identified exit to Factory 762 | -6/Waste | Entered Factory 778 | -6/Factory | Identified exit to DSF 779 | -6/Factory | Entered DSF 810 | -6/DSF | Additional patrols routed to DSF 823 | -6/DSF | Discovered new exit (range 16) 830 | -6/DSF | Identified exit to Factory 830 | -6/DSF | Entered Factory 830 | -5/Factory | Evolved 2 slots: Propulsion x2 886 | -5/Factory | Core integrity fell below 50% 999 | -5/Factory | Identified exit to Factory 1035 | -5/Factory | Entered another Factory area 1035 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1039 | -4/Factory | Central database locked down 1214 | -4/Factory | Lost 4 parts (1p3n) 1219 | -4/Factory | System corruption reached 10% 1234 | -4/Factory | Core integrity fell below 50% 1241 | -4/Factory | Discovered new exit (range 4) 1243 | -4/Factory | Entered Research 1243 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1257 | -3/Research | Lost 10 parts (2p5n1u2w) 1296 | -3/Research | Found Prototype Protection 1414 | -3/Research | Identified Centrium Heavy Armor Plating 1514 | -3/Research | Identified exit to Testing 1580 | -3/Research | Spotted B-86 Titan 1620 | -3/Research | Entered Testing 1664 | -3/Testing | Found Prototype Leg 1664 | -3/Testing | Identified Myomer Exoskeleton 1682 | -3/Testing | Found Prototype Processor 1682 | -3/Testing | Identified Spectral Analyzer 1686 | -3/Testing | Spotted Striker 1713 | -3/Testing | Lost 10 parts (2p6n2u) 1724 | -3/Testing | Found Prototype Energy Gun 1724 | -3/Testing | Identified Warp Gun 1766 | -3/Testing | Build established: Hacker-Mutant 1792 | -3/Testing | Discovered new exit (range 14) 1802 | -3/Testing | Identified exit to Research 1803 | -3/Testing | Entered Research 1803 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -2/Research | Spotted B-90 Cyclops 1893 | -2/Research | Lost 3 parts (2n1u) 1964 | -2/Research | Discovered new exit (range 9) 1967 | -2/Research | Identified exit to Quarantine 1967 | -2/Research | Entered Quarantine 2073 | -2/Quarantine | Build established: Mutant 2074 | -2/Quarantine | Cryocooling Duct disabled 2089 | -2/Quarantine | Ambient heat levels rising (+20) 2089 | -2/Quarantine | Non-combat units ordered to evacuate 2266 | -2/Quarantine | Found Alien Artifact 2275 | -2/Quarantine | Found Alien Artifact 2280 | -2/Quarantine | Found Alien Artifact 2320 | -2/Quarantine | Discovered new exit (range 15) 2323 | -2/Quarantine | Found Alien Artifact 2323 | -2/Quarantine | Identified Core Reset Matrix 2323 | -2/Quarantine | Identified Transdimensional Reconstructor 2323 | -2/Quarantine | Identified Dimensional Node Initializer 2323 | -2/Quarantine | Identified Subatomic Replicator 2323 | -2/Quarantine | Used Core Reset Matrix 2327 | -2/Quarantine | Detected hypermatrix surge 2327 | -2/Quarantine | Sensed 9 artifacts in vicinity 2327 | -2/Quarantine | Discovered new exit (range 15) 2350 | -2/Quarantine | Spotted Fortress 2375 | -2/Quarantine | Discovered new exit (range 5) 2375 | -2/Quarantine | Discovered new exit (range 6) 2376 | -2/Quarantine | Identified exit to Section 7 2377 | -2/Quarantine | Entered Section 7 2378 | -2/Section 7 | Detected hypermatrix surge 2378 | -2/Section 7 | Sensed 17 artifacts in vicinity 2392 | -2/Section 7 | Found Spacefold Activator 2455 | -2/Section 7 | Spotted S7 Guard 2462 | -2/Section 7 | Found Core Membrane 2462 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 2477 | -2/Section 7 | Scanned by Researcher 2484 | -2/Section 7 | Found Microwarp Drive 2497 | -2/Section 7 | Discovered new exit (range 13) 2502 | -2/Section 7 | Core integrity fell below 50% 2502 | -2/Section 7 | Spotted Executioner 2502 | -2/Section 7 | Spotted Executioner 2536 | -2/Section 7 | Found Transdimensional Reconstructor 2603 | -2/Section 7 | Spotted B-99 Colossus 2624 | -2/Section 7 | Core integrity fell below 20% 2673 | -2/Section 7 | Integrated with Sigix Exoskeleton 2702 | -2/Section 7 | Found Prototype Device 2702 | -2/Section 7 | Identified Exp. Thermal Shield 2728 | -2/Section 7 | Intercept squad dispatched 2738 | -2/Section 7 | Spotted Tracker 2739 | -2/Section 7 | Spotted Tracker 2756 | -2/Section 7 | Spotted Combat Programmer 2758 | -2/Section 7 | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 02688_ Destroyed Unknown Reactor. 02690_ Quantum Shear penetrates Q613-v. 02690_ Destroyed Unknown Energy Gun. 02690_ Quantum Shear penetrates Q613-v. 02696_ Q613-v destroyed. 02699_ Acquired 100 matter. 02700_ Acquired Unknown Protection. 02700_ Identified Imp. Core Shielding. 02702_ Acquired Prototype Device. 02702_ Identified Exp. Thermal Shield. 02704_ Acquired Unknown Device. 02704_ Identified Adv. Heat Sink. 02705_ Acquired Unknown Device. 02705_ Identified Adv. Cooling System. 02708_ Acquired Unknown Reactor. 02708_ Identified Lgt. Antimatter Reactor. 02728_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. 02740_ Spacefolded through Sealed Heavy Doors. 02748_ Spacefolded through Wall. 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T######### =##### ########### | | #??????????????????""######### #####????#??#??#? | | ????????????????????"######### ####????????????? | | ???????????????????????###########???????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 63 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Evasion (%) 69 Melee Accuracy 18 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Core Membrane Spacefold Activator Microwarp Drive Sigix Exoskeleton Sigix Sheargun Achievements -------------- Walls Are Suggestions Challenges ------------ None Game ------ Seed LargeHackingBlaster Manual? 0 Play Time 00:39:19 Cumulative 555.1 hours Start 2025.11.12 @ 03:26:06 End 2025.11.12 @ 23:00:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type - Total 26 Types 14/2/6/1/0/0/0/1/1/1 Lore% 94 Gallery% 89 Achievement% 81 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b97a38f-4f4a-4b6d-ab84-e690c1517612