Cogmind - Beta 9 X6 @@@ ROGUE MODE // 2019.10.16 @ 10:45:04 // Halloween2019/Abominations Player: Zyalin Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (5106) 5106 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4866) 4866 TOTAL SCORE: 16957 Bonus ------- High Alert Combat Kills 379 Win 3000 Win Speed 1487 Cogmind --------- Core Integrity 1527/1600 Matter 293/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Location To Epsilon Eridani Parts ------- Power (2) Propulsion (13) Advanced Medium Treads Improved Heavy Treads Biometal Medium Treads Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Centrium Leg Utility (7) Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Improved Launcher Guidance Computer Advanced System Shield Weapon (3) Lance Inventory (4) Improved Heavy Treads Micro-nuke Launcher Peak State ------------ Power (None) Propulsion Advanced Medium Treads Improved Heavy Treads Biometal Medium Treads Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Centrium Leg Utility Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Improved Launcher Guidance Computer Advanced System Shield Weapon Lance Inventory Improved Heavy Treads Micro-nuke Launcher [Rating: 142] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Particle Gun Energy Cannon Ion Burst Cannon Ballistic Gun KE Penetrator Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 11 | . . 1 1 . 1 1 1 2 2 2 Utility 5 | . . 1 1 2 . 1 . . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 99 | 6 3 4 6 7 8 15 12 10 20 8 Power 10 | 1 . . 1 . 1 3 2 1 1 . Engine 6 | 1 . . 1 . 1 3 . . . . Core . | . . . . . . . . . . . Reactor 4 | . . . . . . . 2 1 1 . Propulsion 35 | 2 . 3 2 2 4 2 3 4 8 5 Treads 21 | 2 . 2 2 2 1 2 2 1 3 4 Leg 3 | . . 1 . . 1 . . . 1 . Wheel 5 | . . . . . 2 . 1 . 1 1 Hover 5 | . . . . . . . . 2 3 . Flight 1 | . . . . . . . . 1 . . Utility 26 | 1 2 1 1 4 1 2 2 3 8 1 Device 7 | . . . . 3 1 . 2 1 . . Storage 5 | 1 2 1 . . . 1 . . . . Processor 9 | . . . . 1 . . . 1 7 . Hackware 1 | . . . . . . . . . . 1 Protection 4 | . . . 1 . . 1 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 28 | 2 1 . 2 1 2 8 5 2 3 2 Energy Gun 1 | . . . . . . 1 . . . . Energy Cannon 2 | . . . . . . 1 1 . . . Ballistic Gun 10 | 2 . . 1 . 1 3 3 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . 1 . 1 1 1 2 1 2 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon 4 | . . . . . . . . . 3 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . 1 . . Parts Lost 50 | . . 1 1 4 9 11 4 11 8 1 Power 9 | . . . 1 . 2 3 . 3 . . Propulsion 20 | . . . . 2 4 3 2 4 4 1 Utility 8 | . . . . 1 1 . 1 1 4 . Weapon 13 | . . 1 . 1 2 5 1 3 . . Highest Loss Streak 7 | . . 1 1 3 7 3 3 6 3 1 Average Slot Usage (%) 73 | . 93 98 98 96 77 63 71 58 49 62 Engine 3 | . 14 11 9 7 7 1 . . . . Reactor 1 | . . . . . . . 8 4 . . Treads 17 | . 28 27 36 29 13 10 11 14 7 22 Leg 1 | . . 4 . . . . . . 3 4 Wheel 2 | . . . . . 8 5 5 3 . 1 Hover 2 | . . . . . . . . . 14 6 Device 7 | . . . . 12 9 8 11 12 1 . Storage 13 | . 22 32 27 23 20 11 10 6 . . Processor 7 | . . . . 6 6 5 5 4 16 26 Protection 1 | . . . 9 . . 4 1 . . . Ballistic Gun 6 | . 24 11 15 7 1 7 9 5 . . Launcher 3 | . 4 11 1 6 6 1 3 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 109 | 11 40 72 79 80 83 76 109 109 21 3 Greatest Support 103 | 40 40 60 80 80 103 38 28 28 78 3 Greatest Overweight (x) 23 | . . 1 . . 1 23 3 3 1 . Average Overweight (x) . | . . . . . . 2 2 1 . . Largest Inventory Capacity 24 | 6 16 24 24 24 24 24 18 18 4 4 Average Capacity 16 | 4 11 23 24 24 24 18 18 13 4 4 Most Carried 17 | 6 8 14 16 17 16 8 17 17 4 4 Average Carried 9 | 3 6 10 13 15 11 6 14 13 3 3 Final Capacity 4 | . . . . . . . . . . 4 Final Carried 3 | . . . . . . . . . . 3 Class Distribution -------------------- 55% | Mutant 33% | Hauler-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3244 | 130 25 326 114 424 402 615 531 322 248 107 Remotely . | . . . . . . . . . . . Salvage Created 2898 | . 54 279 138 224 529 425 769 480 . . Parts 118 | . 2 14 6 8 13 34 28 12 . 1 Haulers Intercepted 2 | . . 1 . 1 . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 69 | . 3 5 3 7 17 8 14 12 . . Guns 15 | . . 1 2 1 . 6 4 1 . . AOE 54 | . 3 4 1 6 17 2 10 11 . . Classes Destroyed 12 | . 1 3 . 2 3 1 . 1 . 1 Worker 5 | . . . . . 1 2 1 1 . . Builder 6 | . . . . 2 3 1 . . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 2 | . . 1 . 1 . . . . . . Recycler 1 | . . . . . . . . 1 . . Grunt 28 | . . 1 . 2 11 . 3 11 . . Sentry 5 | . . 2 . 1 1 1 . . . . Hunter 4 | . . . . . 1 1 2 . . . Programmer 1 | . . . . . . 1 . . . . Assembled 1 | . . . . 1 . . . . . . Abomination 30 | . 3 2 3 3 4 5 9 1 . . Anomaly 1 | . . . . . 1 . . . . . Best Kill Streak 12 | . 3 3 1 4 12 2 3 9 . 1 Combat Bots Only 11 | . 3 2 1 3 11 2 3 8 . . Max Kills in Single Turn 4 | . 1 1 1 1 4 1 3 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 1 1 1 4 1 3 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 14680 | . 102 233 277 773 1419 3659 2337 2482 2464 934 Core 1648 | . 25 12 36 48 127 675 102 244 306 73 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 140 | . . . . . . . . 10 85 45 Core Remaining (%) 85 | 100 90 97 93 93 85 32 91 81 78 95 Volleys Fired 210 | . 4 16 18 25 38 62 26 20 . 1 Largest 3 | . 1 1 2 2 2 2 3 2 . 1 Hottest 133 | . 30 30 40 56 56 133 99 98 . 49 Shots Fired 281 | . 4 16 31 30 40 79 55 25 . 1 Gun 139 | . . 7 27 6 2 48 43 6 . . Cannon 2 | . . . . . . 2 . . . . Launcher 140 | . 4 9 4 24 38 29 12 19 . 1 Special . | . . . . . . . . . . . Kinetic 131 | . . 7 27 6 2 40 43 6 . . Thermal 10 | . . . . . . 10 . . . . Explosive 140 | . 4 9 4 24 38 29 12 19 . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 70 | . 4 7 12 20 59 70 11 22 . . Robot Miss Streak 5 | . . 1 1 1 . 5 2 2 . . Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 2 | . . . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . Shots Hit Robots 229 | . 4 10 24 23 39 68 39 22 . . Core Hits 261 | . 5 12 10 23 78 55 31 40 6 1 Critical Hits 4 | . . . . . . 1 3 . . . Critical Kills 3 | . . . . . . 1 2 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks 31 | . . . . . . 6 . . 13 12 Impact . | . . . . . . . . . . . Slashing 6 | . . . . . . 6 . . . . Piercing 25 | . . . . . . . . . 13 12 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13611 | . 267 471 336 1296 2598 2427 2167 3896 54 99 Guns 2047 | . . 69 278 71 24 731 793 81 . . Cannons 53 | . . . . . . 53 . . . . Explosions 11368 | . 267 402 58 1200 2574 1638 1357 3773 . 99 Melee . | . . . . . . . . . . . Ramming 143 | . . . . 25 . 5 17 42 54 . Kinetic 1951 | . . 69 278 71 24 635 793 81 . . Thermal 194 | . . . . . . 149 . . . 45 Explosive 11323 | . 267 402 58 1200 2574 1638 1357 3773 . 54 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . 3 . . 7 7 3 14 . Average Corruption 4 | . . . 3 . . 4 2 2 8 . Corruption Purged . | . . . . . . . . . . . Effects 59 | . . . 2 . . 17 11 2 27 . Message Errors 11 | . . . . . . 6 1 . 4 . Matter Fused 13 | . . . . . . 2 4 1 6 . Heat Flow Errors 5 | . . . . . . 1 . 1 3 . Energy Discharges 6 | . . . 2 . . 2 2 . . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 2 1 . 3 . Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . 8 . Targeting Errors 7 | . . . . . . 4 2 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 401 | . 29 23 . 78 47 8 62 140 . 14 Projectiles . | . . . . . . . . . . . Explosions 401 | . 29 23 . 78 47 8 62 140 . 14 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 . Impact 2 | . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 910 | . 16 . 16 49 126 203 189 255 25 31 Shots 28 | . 1 . 1 3 4 10 4 4 . 1 Rammed 20 | . . . . 1 . 1 2 5 11 . Targets Rammed 20 | . . . . 1 . 1 2 5 11 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 618 | . 1 1 . 7 . 618 185 126 143 116 Average Temperature 89 | . 1 1 . 6 . 161 58 28 75 55 Received Heat Transfer 2595 | . 12 72 63 147 384 600 279 570 288 180 Effects 3 | . . . . . . 3 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (core) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 247 | . . . . . . 197 . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 958 | . 15 167 110 99 958 595 344 614 356 148 Average Influence 233 | . 12 70 82 59 490 430 181 484 250 115 Maximum Alert Level 3 | . . . . . 3 2 1 2 1 . Low Security (%) 55 | . . . . . . . . . . . Level 1 27 | . . . . . . . . . . . Level 2 15 | . . . . . . . . . . . Level 3 2 | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 151 | . 1 2 1 18 17 38 21 15 9 29 Investigation 23 | . . . . 3 2 2 4 3 3 6 Extermination . | . . . . . . . . . . . Reinforcement 55 | . 1 2 . 9 9 12 7 5 5 5 Assault 22 | . . . . 3 3 9 3 2 . 2 Garrison 51 | . . . 1 3 3 15 7 5 1 16 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 2 . . . . Haulers Reinforced 19 | . . . . 4 2 4 1 4 3 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 79 | . . 2 7 6 6 12 11 17 6 12 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 6 10 3 10 23 15 25 35 27 22 Peak Tracking Total 10 | . 3 2 1 3 6 5 9 8 8 10 Tactical Retreats 31 | . . 1 . . 1 2 3 8 10 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 42 | . . 2 . . 33 . 3 1 . 3 Max in Single Turn 2 | . . 1 . . . . 2 1 . 1 Garrison Access 3 | . . . . 1 1 1 . . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 11 | . . . . 2 . 1 1 1 3 3 Terminals 11 | . . . . 2 . 1 1 1 3 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . . . . 2 . 1 3 2 3 6 Successful 3 | . . . . 1 . . 1 1 . . Failed 14 | . . . . 1 . 1 2 1 3 6 Catastrophic 7 | . . . . . . 1 1 . 2 3 Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . . 1 . 1 3 . 2 4 Terminals 17 | . . . . 2 . 1 3 2 3 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 . . 1 1 . . Level Access Points 3 | . . . . 1 . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . 1 3 Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . . 1 . . 1 1 3 3 Full Trace Events 3 | . . . . . . . 1 . . 2 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 1 1 3 . . . Machine Destruction 2 | . . . . . 1 1 . . . . Programmers 3 | . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 15 | . . . . 3 3 3 3 . . 3 Largest Group 3 | . . . . 3 3 3 3 . . 3 Highest-Rated Group 138 | . . . . 93 93 93 138 . . 138 Highest-Rated Ally 46 | . . . . 31 31 31 46 . . 46 Total Orders . | . . . . . . . . . . . Ally Attacks 142 | . . . . 24 75 12 20 . . 11 Total Damage 2665 | . . . . 415 1395 228 264 . . 363 Kills 14 | . . . . 4 8 . 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4623 | 93 136 318 314 609 274 805 737 402 573 362 Spaces Moved 3851 | 51 75 155 160 335 167 512 468 354 946 628 Core 1731 | 2 . . . . . 1 . 159 941 628 Treads 810 | 49 75 155 160 335 36 . . . . . Legs 3 | . . . . . . . . . 3 . Wheels 1289 | . . . . . 131 511 468 179 . . Hover 18 | . . . . . . . . 16 2 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 100 120 50 50 50 Average Speed 99 | 155 160 178 160 160 112 120 129 93 51 50 Slowest Speed 1200 | 160 160 180 160 160 160 1200 130 150 130 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 5 23 25 26 15 10 25 18 15 41 28 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 30 | . . . . . . 6 12 . 12 . Terrain Destroyed 704 | . 21 42 33 87 107 88 168 139 12 7 Melee 18 | . . . . . . 6 . . 12 . Projectile 11 | . . . . . . 4 7 . . . AOE 675 | . 21 42 33 87 107 78 161 139 . 7 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4297 | 62 87 180 187 377 214 613 519 399 1002 657 Wait 23 | . . . . 6 2 11 . . 4 . Move 3839 | 50 74 154 158 334 166 511 467 353 945 627 Hop . | . . . . . . . . . . . Pick Up 45 | 6 4 5 5 4 . 3 12 3 2 1 Fast Attach 56 | 5 1 2 . 1 . 7 9 7 18 6 Attach 32 | 1 . 1 4 5 8 5 1 3 2 2 Detach 6 | . . 1 . . . 1 . . 2 2 Swap 11 | . 2 1 2 1 . 3 2 . . . Drop 24 | . 2 . . . . 3 . 8 5 6 Fire 210 | . 4 16 18 25 38 62 26 20 . 1 Melee 31 | . . . . . . 6 . . 13 12 Ram 19 | . . . . . . 1 2 5 11 . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 5) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 531 | -9/Materials | Build established: Hauler-Mutant 538 | -9/Materials | Discovered new exit (range 8) 548 | -9/Materials | Entered another Materials area 548 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 581 | -8/Materials | Discovered new exit (range 9) 591 | -8/Materials | Garrison activated, responded to threat 783 | -8/Materials | Discovered new exit (range 5) 849 | -8/Materials | Discovered new exit (range 9) 862 | -8/Materials | Entered Factory 862 | -7/Factory | Evolved 2 slots: Utility x2 909 | -7/Factory | Lost 3 parts (1n1u1w) 987 | -7/Factory | Garrison activated, responded to threat 1184 | -7/Factory | Garrison activated, responded to threat 1219 | -7/Factory | Discovered new exit (range 12) 1432 | -7/Factory | Identified exit to Factory 1442 | -7/Factory | Garrison activated, responded to threat 1471 | -7/Factory | Entered another Factory area 1471 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1494 | -6/Factory | Garrison activated, responded to threat 1579 | -6/Factory | Destroyed 11 combat bots 1586 | -6/Factory | Lost 7 parts (1p4n2w) 1706 | -6/Factory | Discovered new exit (range 16) 1745 | -6/Factory | Entered another Factory area 1745 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1760 | -5/Factory | Garrison activated, responded to threat 1781 | -5/Factory | Garrison activated, responded to threat 1808 | -5/Factory | Garrison activated, responded to threat 1817 | -5/Factory | Garrison activated, responded to threat 1842 | -5/Factory | Lost 3 parts (1n2w) 2081 | -5/Factory | Garrison activated, responded to threat 2096 | -5/Factory | Build established: Mutant 2144 | -5/Factory | Garrison activated, responded to threat 2256 | -5/Factory | Garrison activated, responded to threat 2268 | -5/Factory | Core integrity fell below 50% 2276 | -5/Factory | Garrison activated, responded to threat 2407 | -5/Factory | Garrison activated, responded to threat 2456 | -5/Factory | Garrison activated, responded to threat 2532 | -5/Factory | Discovered new exit (range 15) 2550 | -5/Factory | Entered another Factory area 2550 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2572 | -4/Factory | Garrison activated, responded to threat 2577 | -4/Factory | Garrison activated, responded to threat 2586 | -4/Factory | Garrison activated, responded to threat 2801 | -4/Factory | Lost 3 parts (1n1u1w) 2928 | -4/Factory | Found Quantum Capacitor 3066 | -4/Factory | Garrison activated, responded to threat 3144 | -4/Factory | Identified exit to Research 3188 | -4/Factory | Garrison activated, responded to threat 3287 | -4/Factory | Entered Research 3287 | -3/Research | Evolved 2 slots: Propulsion x2 3407 | -3/Research | Destroyed 8 combat bots 3555 | -3/Research | Lost 6 parts (1p2n1u2w) 3605 | -3/Research | Garrison activated, responded to threat 3629 | -3/Research | Garrison activated, responded to threat 3662 | -3/Research | Identified exit to Research 3689 | -3/Research | Entered another Research area 3689 | -2/Research | Evolved 2 slots: Propulsion x2 3723 | -2/Research | Spotted B-90 Cyclops 3724 | -2/Research | Garrison activated, responded to threat 3986 | -2/Research | System corruption reached 10% 4041 | -2/Research | Build established: Scavenger-Mutant 4046 | -2/Research | Lost 3 parts (1n2u) 4144 | -2/Research | Spotted B-90 Cyclops 4259 | -2/Research | Discovered new exit (range 4) 4261 | -2/Research | Identified exit to Access 4262 | -2/Research | Entered Access 4262 | -1/Access | Evolved 2 slots: Propulsion x2 4280 | -1/Access | Garrison activated, responded to threat 4289 | -1/Access | Garrison activated, responded to threat 4303 | -1/Access | Garrison activated, responded to threat 4331 | -1/Access | Garrison activated, responded to threat 4342 | -1/Access | Energy Cycler disabled 4391 | -1/Access | Garrison activated, responded to threat 4394 | -1/Access | Garrison activated, responded to threat 4432 | -1/Access | Garrison activated, responded to threat 4545 | -1/Access | Garrison activated, responded to threat 4554 | -1/Access | Spotted B-99 Colossus 4616 | -1/Access | Discovered new exit (range 5) 4619 | -1/Access | Identified exit to Surface 4624 | *** | Escaped! Last Messages --------------- 04498_ Ultimate Abomination absorbs Lgt. Deuterium Engine. 04502_ Ultimate Abomination absorbs Med. Treads. 04504_ Acquired 10 matter. 04510_ Slug penetrates Wall. 04520_ Connecting with Terminal... 04520_ ALERT: Suspicious activity at Terminal A006. Dispatching Investigation squad. 04520_ Slug penetrates Terminal. 04520_ Terminal disabled. 04528_ Discarded Adv. Signal Interpreter. 04529_ Acquired Adv. System Shield. 04539_ ALERT: Dispatching additional forces to engage threats. 04544_ Acquired 10 matter. 04545_ ALERT: Activating Garrison Access A005. 04578_ Acquired 3 matter. 04580_ Sealed Heavy Doors breached. 04590_ ALERT: Dispatching additional forces to engage threats. 04616_ Main Access Shell breached. 04616_ EXIT=FOUND 04619_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????????"""""""""" 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"% """""" """" #####+### | | ????????# " " | | ????????# " "" " """" | | ???????? "%% " @" " "??" | | ????????# " " " "??" | | ????????? " ?"""""" "??" ######### | | ????????? " ?????? "??" #???????? | | ??????????"% ??????? "??" #???????? | | ??????????" ""##### ???????###??#########???????? | | ??????????" "?????#?????????????????????????????? | | ???????????%?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 20 Launcher Accuracy 30 Recoil Reduction 5 Matter Filtering 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledBiocellStabilizer Manual? 0 Play Time 00:48:48 Cumulative 319.9 hours Start 2019.10.16 @ 09:53:04 End 2019.10.16 @ 10:45:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type 0 Total 31 Types 25/0/4/2/0/0/0 Lore% 89 Gallery% 89 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7214cdc-c630-4a27-8c51-9a87aa985562