Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 17:28:25 Player: acra Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (3265) 3265 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 8562 Bonus ------- Follower Combat Kills 97 Cogmind --------- Core Integrity 865/1000 Matter 300/300 Energy 55/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Armored Leg Biometal Leg Biometal Leg > --- UTILITY (8) ------ Advanced Heat Sink Small Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (3) ------- Heavy Laser Gatling Laser Plasma Rifle > --- INVENTORY (8) ---- Carbon-fiber Leg Armored Leg Heavy Laser Heavy Laser Heavy Laser Gauss Rifle Makeshift Shrapnel Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Small Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Gatling Laser Plasma Rifle > --- INVENTORY -------- Carbon-fiber Leg Armored Leg Heavy Laser Heavy Laser Heavy Laser Gauss Rifle Makeshift Shrapnel Gun Improved Grenade Launcher [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Compact Wheel Utility Hacking Suite Device Advanced Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 6 | . . . 2 2 1 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 103 | 8 . 1 8 16 24 33 5 2 3 . 3 Power 15 | 1 . 1 2 2 3 5 . . 1 . . Engine 10 | 1 . 1 2 . 2 4 . . . . . Core 5 | . . . . 2 1 1 . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 30 | 3 . . 2 3 6 10 4 1 . . 1 Treads . | . . . . . . . . . . . . Leg 28 | 2 . . 2 3 5 10 4 1 . . 1 Wheel 2 | 1 . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 2 . . 3 7 6 9 1 . 1 . 1 Device 12 | 1 . . 1 2 4 2 1 . . . 1 Storage 2 | 1 . . . 1 . . . . . . . Processor 6 | . . . 1 1 . 4 . . . . . Hackware 5 | . . . . 1 2 2 . . . . . Protection 5 | . . . 1 2 . 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 . . 1 4 9 9 . 1 1 . 1 Energy Gun 23 | 1 . . 1 3 6 9 . 1 1 . 1 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 4 | 1 . . . 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . . . . Corrupted Parts 5 | . . . . . 1 4 . . . . . System Corruption 16 | . . . . . 1 15 . . . . . Parts Lost 21 | . . 1 . 3 3 5 . 1 4 . 4 Power 6 | . . 1 . 1 . . . . 2 . 2 Propulsion 4 | . . . . . 2 1 . 1 . . . Utility 5 | . . . . 1 . 1 . . 1 . 2 Weapon 6 | . . . . 1 1 3 . . 1 . . Highest Loss Streak 5 | . . 1 . 2 2 1 . 1 5 . 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 4 7 7 7 7 7 7 7 7 7 8 8 Power . | 1 2 . . . . 1 1 1 . . . Propulsion 1 | 1 2 2 2 1 1 . 1 1 1 2 2 Utility 2 | . 2 3 3 2 3 2 1 . . . . Weapon 3 | . 1 1 2 2 2 3 3 4 5 6 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . . 1 4 2 4 1 . 1 . . 5 Power 1 | . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 6 | . . . 1 1 3 . . 1 . . . Weapon 9 | . . . 2 1 1 1 . . . . 4 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 98 98 99 98 99 100 94 100 91 Engine 5 | . 14 14 11 1 5 5 11 7 . . . Core 2 | . . . . 7 1 . . 2 5 11 3 Leg 20 | . 28 28 20 18 14 19 22 23 23 23 23 Device 11 | . 14 14 22 18 13 7 11 11 5 5 9 Storage 8 | . 14 14 11 9 14 5 5 5 5 5 5 Processor 12 | . . . 7 15 15 19 11 11 11 11 6 Hackware 11 | . . . . 1 9 18 17 17 17 17 17 Protection 1 | . . . 2 8 . . . . 4 5 5 Energy Gun 16 | . 14 14 16 17 15 19 17 17 16 17 17 Ballistic Gun 2 | . 14 14 5 . 5 . . . . . . Peak Build Rating 81 | 9 9 9 13 28 44 60 79 79 78 78 81 Average Rating 45 | 5 9 8 12 23 38 52 73 77 71 78 73 On Entrance 40 | . 9 9 9 13 27 44 60 79 76 78 78 Avg Prop Armor Cover (%) 11 | 4 . . . . 7 12 . . . . 14 Naked Turns . | . . . . . . . . . . . . Heaviest Build 45 | 12 12 12 16 28 32 38 42 42 45 45 45 Greatest Support 96 | 20 20 20 20 49 40 60 96 96 96 96 96 Greatest Overweight (x) 3 | . . . . 1 3 2 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 7 7 7 7 8 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 7 8 8 8 8 8 8 8 7 8 8 8 Class Distribution -------------------- 51% | Hacker-Gunner 19% | Scavenger-Gunner 14% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 1651 | 286 . 29 117 187 226 560 49 142 23 . 32 Remotely . | . . . . . . . . . . . . Salvage Created 3466 | 111 49 34 51 493 481 901 49 688 182 . 427 Parts 137 | 8 . 2 8 9 27 48 3 14 4 . 14 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | 3 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 12 5 . 10 Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 68 | . 1 2 4 9 9 17 1 14 3 . 8 Guns 55 | . 1 2 4 6 5 15 1 12 3 . 6 AOE 4 | . . . . . 4 . . . . . . Classes Destroyed 12 | 2 1 1 . 1 3 3 . . . . 1 Worker 1 | . . . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Operator 4 | . . . . . 3 1 . . . . . Drone 2 | . . . . . . . . . . . 2 Swarmer 14 | . . 2 4 . . 4 . 4 . . . Grunt 33 | . 1 . . 7 3 5 1 7 3 . 6 Brawler 2 | . . . . . . 1 . 1 . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 6 | . . . . 2 2 2 . . . . . Hunter 4 | . . . . . . 2 . 2 . . . Programmer 6 | . . . . . 4 2 . . . . . Best Kill Streak 4 | 2 1 2 3 2 4 3 1 4 3 . 3 Combat Bots Only 4 | . 1 2 3 2 4 3 1 4 3 . 3 Max Kills in Single Turn 4 | 1 1 1 1 1 4 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 513 | . 7 20 24 102 77 142 2 69 36 . 34 Missed 140 | . 1 6 4 30 19 42 . 19 13 . 6 Hits 373 | . 6 14 20 72 58 100 2 50 23 . 28 Melee 4 | . . . . . . 2 . . . . 2 Projectile 369 | . 6 14 20 72 58 98 2 50 23 . 26 Critical Strikes 18 | . . . 2 6 2 4 . 1 3 . . Damage Taken 5792 | . 64 117 240 1114 883 1615 130 639 400 . 590 Core 926 | . . 17 33 173 133 435 44 60 31 . . Absorbed by Shields 404 | . . . . . . 80 45 232 47 . . Regen/Repaired (Parts) 308 | . . . 57 . 46 205 . . . . . Core Remaining (%) 80 | 100 . 93 91 68 81 48 . . . . . Volleys Fired 260 | 18 16 8 15 59 33 49 3 28 10 . 21 Largest 3 | 2 1 2 2 2 3 3 3 3 3 . 3 Hottest 224 | 60 40 60 80 112 173 158 169 169 169 . 224 Shots Fired 592 | 20 16 11 29 116 97 129 9 78 24 . 63 Gun 588 | 20 16 11 29 116 93 129 9 78 24 . 63 Cannon 4 | . . . . . 4 . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 48 | 2 . 8 9 6 23 . . . . . . Thermal 498 | 18 16 3 20 110 66 91 9 78 24 . 63 Explosive . | . . . . . . . . . . . . Electromagnetic 46 | . . . . . 8 38 . . . . . Robot Hit Streak 30 | 5 6 5 2 17 14 20 9 30 26 . 26 Robot Miss Streak 5 | 3 5 4 5 3 3 3 1 2 1 . 4 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 14 | . . . 1 2 . 4 . 5 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 . 1 1 . 1 Shots Hit Robots 425 | 12 7 6 14 82 66 100 6 60 22 . 50 Core Hits 196 | 4 2 2 5 24 22 44 5 44 17 . 27 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 18 | . . . 1 6 2 4 . 4 . . 1 Burn 17 | . . . . 6 2 4 . 4 . . 1 Destroy 1 | . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8449 | 130 90 85 176 1198 1832 1842 136 1362 500 . 1098 Guns 7895 | 130 90 70 176 1187 1309 1837 136 1362 500 . 1098 Cannons 58 | . . . . . 58 . . . . . . Explosions 455 | . . . . . 455 . . . . . . Melee . | . . . . . . . . . . . . Ramming 41 | . . 15 . 11 10 5 . . . . . Kinetic 569 | 10 . 36 64 100 359 . . . . . . Thermal 6732 | 120 90 34 112 1087 898 1295 136 1362 500 . 1098 Explosive 455 | . . . . . 455 . . . . . . Electromagnetic 652 | . . . . . 110 542 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . 1 9 18 . . . . . Average Corruption 9 | . . . . 1 7 13 . . . . . Corruption Purged 4 | . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 58 | . . . . 2 23 33 . . . . . Message Errors 13 | . . . . 1 5 7 . . . . . Matter Fused 9 | . . . . . 6 3 . . . . . Heat Flow Errors 10 | . . . . . 2 8 . . . . . Energy Discharges 8 | . . . . . 3 5 . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . Data Loss (minor) 9 | . . . . . 3 6 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 4 | . . . . . 2 2 . . . . . Alerts 2 | . . . . . 2 . . . . . . Misdirections 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 142 | . . . . . 142 . . . . . . Projectiles 22 | . . . . . 22 . . . . . . Explosions 120 | . . . . . 120 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 226 | . . . . . 226 . . . . . . Shots 2 | . . . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 9 | . . 2 . 4 2 1 . . . . . Kicked 9 | . . 2 . 4 2 1 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 841 | . 24 . 36 462 216 841 39 25 24 . 297 Average Temperature 110 | . 15 . 13 119 58 217 23 9 9 . 100 Received Heat Transfer 1638 | . 36 . 72 648 102 287 12 149 164 . 168 Effects 17 | . . . . . . 17 . . . . . Shutdowns 2 | . . . . . . 2 . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . Matter Decay 3 | . . . . . . 3 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (major) 7 | . . . . . . 7 . . . . . Damage (core) 2 | . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . . 3 . 2 . 2 . . 2 Combat Hostiles 9 | . . . . 3 . 2 . 2 . . 2 Parts Melted 46 | . 1 2 . 6 7 5 1 11 2 . 11 Heat Transferred 15647 | 275 200 75 250 3186 1851 2812 286 3179 1069 . 2464 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 187 | 10 30 50 187 60 153 187 76 . . . . Initial 76 | . . 7 . 53 13 60 76 . . . . Average 49 | . 3 6 122 19 56 64 49 . . . . Influence Increases 2182 | 15 30 50 287 237 438 462 28 335 100 . 200 Destroy 0b10 Robot/C 1420 | . 20 40 180 180 180 340 20 280 60 . 120 Destroy 0b10 Robot/NC 60 | 15 . . 10 . 20 5 . . . . 10 Destroy Leader 314 | . 10 10 44 40 70 80 . 40 10 . 10 Allied During Kill 17 | . . . 17 . . . . . . . . Successful Hack 100 | . . . 6 . 66 20 8 . . . . Disable Machine 90 | . . . 30 . 60 . . . . . . Destroy Structure 31 | . . . . 2 27 2 . . . . . Lose Combat Pursuer 150 | . . . . 15 15 15 . 15 30 . 60 Influence Decreases 2182 | 15 10 70 160 334 345 429 170 266 183 . 200 Entered New Map 270 | . . 13 . 74 17 63 80 6 17 . . Time Decay 1680 | 15 10 50 120 230 298 316 90 250 126 . 175 Lost Part 192 | . . 7 . 30 30 50 . 10 40 . 25 Lost Ally 40 | . . . 40 . . . . . . . . Squads Dispatched 17 | . 1 . 1 2 7 4 2 . . . . Investigation 6 | . 1 . 1 2 1 1 . . . . . Extermination 6 | . . . . . 4 2 . . . . . Reinforcement 2 | . . . . . 2 . . . . . . Assault 2 | . . . . . . . 2 . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 4 | . 1 . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 123 | . 3 3 12 22 22 25 2 15 5 . 14 Peak Tracking Total 6 | . 2 3 4 6 4 4 2 4 4 . 5 Tactical Retreats 9 | . . . . 1 1 1 . 1 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 10 | . 1 . 1 1 2 4 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . . . 2 . 4 . . . . . . Max in Single Turn 2 | . . . . . 2 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 33 | . 1 . 2 4 14 10 1 1 . . . Terminals 21 | . . . 1 3 10 7 . . . . . Fabricators 3 | . . . . . 2 . 1 . . . . Repair Stations 4 | . . . 1 . 1 2 . . . . . Recycling Units 4 | . 1 . . 1 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 71 | . 2 . 5 11 28 19 1 5 . . . Successful 42 | . 2 . 3 4 16 11 1 5 . . . Failed 29 | . . . 2 7 12 8 . . . . . Catastrophic 7 | . . . 1 1 2 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . 2 . 4 5 . . . . . Terminals 42 | . . . 2 9 18 13 . . . . . Fabricators 7 | . . . . . 6 . 1 . . . . Repair Stations 9 | . . . 3 . 2 4 . . . . . Recycling Units 8 | . 2 . . 2 2 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 23 | . . . 1 2 10 5 . 5 . . . Record 5 | . . . . . . . . 5 . . . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open DSF 3 | . . . . . 2 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 3 | . . . . . 3 . . . . . . Terminal Index 3 | . . . 1 . 1 1 . . . . . Alert Level 3 | . . . . 1 1 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . Fabricator Hacks 4 | . . . . . 3 . 1 . . . . Network Status 2 | . . . . . 2 . . . . . . Build 2 | . . . . . 1 . 1 . . . . Repair Station Hacks 8 | . . . 2 . 2 4 . . . . . Scan Component 4 | . . . 1 . 1 2 . . . . . Repair 4 | . . . 1 . 1 2 . . . . . Recycling Unit Hacks 7 | . 2 . . 2 1 2 . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Retrieve Components 4 | . . . . 2 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 1 . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 27 | . . . 1 4 13 9 . . . . . Full Trace Events 2 | . . . . 1 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 4 | . . . . . 2 . 2 . . . . Authchips . | . . . . . . . . . . . . Time 159 | . . . . . 95 . 64 . . . . Total Part Build Rating 26 | . . . . . 10 . 16 . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 1 2 . . . . . Time 154 | . . . 26 . 32 96 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 10 | . 10 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . . 37 . . . . . . . . Total Damage 372 | . . . 372 . . . . . . . . Kills 8 | . . . 8 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Active Infowar (turns) 4675 | 40 154 423 289 720 1701 1348 . . . . . Optics 3975 | . . . 206 720 1701 1348 . . . . . Terrain 1119 | 40 154 423 289 213 . . . . . . . Seismic 436 | . . . 289 147 . . . . . . . ECM 120 | . . . . . 120 . . . . . . Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 6854 | 165 154 423 289 720 1701 1569 199 679 510 6 439 Spaces Moved 3814 | 85 93 329 155 332 903 700 111 495 408 6 197 Core 3 | 3 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3785 | 70 93 329 155 332 889 700 111 495 408 6 197 Wheels 26 | 12 . . . . 14 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 115 115 115 115 115 Average Speed 124 | 114 120 120 120 133 126 123 117 115 115 115 163 Slowest Speed 260 | 120 120 120 120 190 260 260 120 115 115 115 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 5 15 69 19 27 28 22 4 72 54 7 34 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 2 . . 1 Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . . . . 3 4 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 41 | . . . . . 41 . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 41 | . . . . . 41 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 5430 | 130 119 346 231 495 1397 1308 174 538 424 5 263 Wait 1093 | 8 10 4 37 61 399 477 48 10 . . 39 Move 3803 | 84 92 328 154 331 902 699 110 494 407 5 197 Hop . | . . . . . . . . . . . . Pick Up 58 | 11 1 2 7 9 8 13 3 1 3 . . Fast Attach 38 | 4 . . 2 3 13 13 . . 2 . 1 Attach 26 | 3 . 1 2 5 3 7 2 1 2 . . Detach 3 | . . . . . 2 1 . . . . . Swap 50 | 1 . . 5 9 12 15 4 2 . . 2 Drop 81 | 1 . 1 9 14 23 24 4 2 . . 3 Fire 260 | 18 16 8 15 59 33 49 3 28 10 . 21 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 9 | . . 2 . 4 2 1 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 724 | -10/Mines | Discovered new exit (range 5) 731 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 743 | -10/Mines | Entered Materials 743 | -9/Materials | Accompanied by 3 allies 743 | -9/Materials | Evolved 2 slots: Utility x2 744 | -9/Materials | Identified exit to Mines 872 | -9/Materials | Discovered new exit (range 10) 964 | -9/Materials | Repaired Aluminum Leg 1032 | -9/Materials | Entered another Materials area 1032 | -8/Materials | Evolved 2 slots: Utility x2 1122 | -8/Materials | Build established: Scavenger-Mutant 1592 | -8/Materials | Discovered new exit (range 5) 1752 | -8/Materials | Entered Factory 1752 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1867 | -7/Factory | Repaired Particle Gun 2045 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 2155 | -7/Factory | Build established: Scavenger-Gunner 3173 | -7/Factory | Build established: Hacker-Gunner 3306 | -7/Factory | Identified exit to Storage 3306 | -7/Factory | Identified exit to Lower Caves 3441 | -7/Factory | Discovered new exit (range 8) 3453 | -7/Factory | Entered another Factory area 3453 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4266 | -6/Factory | System corruption reached 10% 4431 | -6/Factory | Repaired Sml. Storage Unit 4720 | -6/Factory | Core integrity fell below 50% 4983 | -6/Factory | Repaired Cld. Pulse Rifle 4993 | -6/Factory | Garrison activated, responded to threat 5001 | -6/Factory | Discovered new exit (range 15) 5022 | -6/Factory | Entered another Factory area 5022 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5051 | -5/Factory | Discovered new exit (range 12) 5147 | -5/Factory | Fabricated Biometal Leg (x2) 5221 | -5/Factory | Entered Upper Caves 5508 | -5/Upper Caves | Learned Factory stockpile data 5713 | -5/Upper Caves | Learned location of Extension (-5) 5713 | -5/Upper Caves | Learned Factory emergency access door positions 5713 | -5/Upper Caves | Learned Research emergency access door positions 5713 | -5/Upper Caves | Learned Armory garrison access intel 5858 | -5/Upper Caves | Discovered new exit (range 14) 5900 | -5/Upper Caves | Entered another Upper Caves area 5944 | -5/Upper Caves | Lost 5 parts (2p1n1u1w) 5979 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6218 | -5/Upper Caves | Learned Factory stockpile data 6395 | -5/Upper Caves | Discovered new exit (range 14) 6410 | -5/Upper Caves | Entered Zhirov 6410 | -5/Zhirov | Discovered new exit (range 3) 6416 | -5/Zhirov | Entered Proximity Caves 6468 | -4/Proximity Caves | Spotter reported a threat 6743 | -4/Proximity Caves | Spotter reported a threat 6805 | -4/Proximity Caves | Spotter reported a threat 6855 | -4/Proximity Caves | Self-destructed Last Messages --------------- 06685_ Acquired derelict log, extracted data. World map confirmed: -2/Research. [Achievement: Look Less Dangerous Next Time] 06743_ N-01 Spotter sends a signal. 06743_ ALERT: Unidentified potential threat approaching Complex 0b10. 06770_ N-01 Spotter destroyed. 06777_ Lgt. Ion Engine fries itself beyond repair. 06780_ Hover Unit fries itself beyond repair. 06784_ Adv. Visual Processing Unit fries itself beyond repair. 06803_ N-01 Spotter is scanning... 06805_ N-01 Spotter sends a signal. 06805_ ALERT: Unidentified potential threat approaching Complex 0b10. 06839_ N-01 Spotter destroyed. 06851_ Adv. Cooling System destroyed. 06851_ Imp. Medium Armor Plating destroyed. 06855_ Hover Unit fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????? ???# #?????????????????????? | | ??????? ### ### #?????????????????????? | | ??????? #?###?????????????????????? | | ??????? ## ##????????????????????????? | | ??????????## ??# ##???????????????????????? | | ???????????# ## ???# #???????????????????????? | | ???????????#???????## #???????????????????????? | | ???????????????????# ##???????????????????????? | | ???????????????????# #????????????????????????? | | ??????????????????## ##????????????????????????? | | ?????????????????## #?????????????????????????? | | ?????????????##### % #?????????????????????????? | | ?????????????# ##?????????????????????????? | | ???????????### ###??????????????????????????? | | ??????#???## ##???????????????????????????? | | ??????# # #[ ##??????????????????????????? | | ??????# #!%[ ####???????????????????????? | | ??????????# #???????????????????????? | | ??????????### #???????????????????????? | | ??????????# #???????????????????????? | | ??????????## #???????????????????????? | | ???????????## #???????????????????????? | | ????????????#### #???????????????????????? | | ???????????????## #####?????????#?????????? | | ????????????????## %## ##### #?????????? | | ?????????????????## !@l #????????? | | ??????????????????# gg #????????? | | ?????????????????# ####### #???????? | | ?????????????????# #??????????#???????? | | ????????????????# ### #??????????????????? | | ????????????????# # #?## #?????????????????? | | ???????????????# ## #??? #????????????????? | | ???????????????## ## #??? ???????????????? | | ????????????????# ## #??? ??????????????? | | ???????????????# ## #???# ## ?????????????? | | ?????????????? #?# #???? ##? ????????????? | | ??????????????# #?? ???? ??? ???????????? | | ??????????????? #??? ???? ???? ???????????? | | ?????????????????????? #???? ?????????????????? | | ?????????????????????? ?????? ?????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Biometal Leg | x2 | -5/Factory | Preloaded Repaired ---------- Aluminum Leg | 36% | -9/Materials Particle Gun | 38% | -7/Factory Sml. Storage Unit | 21% | -6/Factory Cld. Pulse Rifle | 27% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me For Emergencies Only Ghost 'Em I Have A Map? Look Less Dangerous Next Time Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed EtherialWarpLoader Manual? 0 Play Time 01:06:43 Cumulative 49.3 hours Start 2025.12.26 @ 16:21:38 End 2025.12.26 @ 17:28:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 62 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a72edfd-d5bb-43c9-bdd1-11c11de99be7