Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 12:10:53 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (638) 638 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2738 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 213/550 Matter 275/300 Energy 224/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Matter Pod (200) Relay Coupler [NC] (22) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Medium Armor Plating Tractor Beam > --- WEAPON ----------- Autogun Mining Laser > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine High-capacity Matter Pod Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Improved Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 26 | 8 2 5 2 9 Power 4 | 1 1 1 . 1 Engine 4 | 1 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . . 4 Treads . | . . . . . Leg 4 | . . . . 4 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 3 1 2 2 1 Device 5 | 2 . 1 1 1 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 7 | 2 . 2 . 3 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . . 12 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 6 | . . . . 6 Highest Loss Streak 10 | . . . . 10 To Critical Strikes . | . . . . . Average Backups 6 | 1 4 7 8 7 Power 2 | . 1 2 3 2 Propulsion . | . . . . . Utility 1 | . 1 2 1 1 Weapon 1 | . 1 2 3 1 Tool/Special . | . . . . . Unused Backups 5 | . . . 1 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 88 | . 100 91 91 74 Engine 10 | . 14 11 9 6 Leg 2 | . . . . 7 Wheel 18 | . 28 22 18 7 Device 18 | . 14 19 26 19 Storage 10 | . 14 11 9 9 Processor 3 | . . . 2 9 Protection 2 | . . 4 9 . Energy Gun 1 | . . . . 4 Ballistic Gun 17 | . 28 19 13 8 Special Weapon 1 | . . 2 4 2 Peak Build Rating 19 | 7 7 12 19 19 Average Rating 10 | 5 7 9 14 15 On Entrance 9 | . 7 7 12 19 Naked Turns . | . . . . . Heaviest Build 32 | 14 19 31 32 32 Greatest Support 26 | 26 26 26 26 26 Greatest Overweight (x) 4 | . . 1 1 4 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 9 | 3 8 9 9 9 Average Carried 6 | 1 4 7 8 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 3 7 9 8 8 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1060 | 263 229 142 . 426 Remotely 256 | . . 131 . 125 Salvage Created 620 | 130 113 142 . 235 Parts 40 | 11 9 11 . 9 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 12 | . 3 4 . 5 Guns 12 | . 3 4 . 5 Classes Destroyed 7 | 2 4 1 . . Worker 2 | . 1 1 . . Tunneler 3 | 3 . . . . Recycler 1 | 1 . . . . Watcher 2 | . 1 1 . . Swarmer 5 | . 2 3 . . Grunt 6 | . 1 . . 5 Sentry 1 | . . 1 . . Best Kill Streak 5 | 4 3 5 . 2 Combat Bots Only 3 | . 2 3 . 2 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 134 | . 17 34 . 83 Missed 33 | . 6 8 . 19 Hits 101 | . 11 26 . 64 Melee 6 | . . . . 6 Projectile 95 | . 11 26 . 58 AOE 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Damage Taken 1541 | . 99 291 . 1151 Core 432 | . 22 73 . 337 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 91 81 . . Volleys Fired 106 | 13 19 22 2 50 Largest 2 | 2 2 2 2 2 Hottest 165 | 40 40 123 123 165 Shots Fired 190 | 26 38 44 4 78 Gun 182 | 26 38 41 2 75 Cannon . | . . . . . Launcher . | . . . . . Special 8 | . . 3 2 3 Kinetic 167 | 26 38 41 2 60 Thermal 23 | . . 3 2 18 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 4 4 11 . 17 Robot Miss Streak 9 | 2 2 9 . 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 117 | 14 25 23 . 55 Core Hits 44 | 7 9 8 . 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1402 | 146 250 326 . 680 Guns 1376 | 146 250 326 . 654 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 1221 | 146 250 326 . 499 Thermal 179 | . . . . 179 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 144 | . 12 28 64 144 Average Temperature 25 | . 8 7 35 41 Received Heat Transfer 594 | . 36 54 . 504 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 420 | . . . . 420 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 121 | 10 87 121 42 80 Initial 42 | . . 13 42 4 Average 30 | 2 32 30 26 38 Influence Increases 466 | 20 122 149 15 160 Destroy 0b10 Robot/C 240 | . 60 80 . 100 Destroy 0b10 Robot/NC 40 | 20 10 10 . . Destroy Leader 54 | . 22 22 . 10 Successful Hack 4 | . . 4 . . Disable Machine 15 | . . . 15 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 3 | . . 3 . . Lose Combat Pursuer 60 | . 30 30 . . Influence Decreases 396 | 20 90 80 109 97 Entered New Map 81 | . . 19 59 3 Time Decay 221 | 20 90 61 50 . Lost Part 94 | . . . . 94 Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 9 9 . 11 Peak Tracking Total 6 | . 6 5 . 6 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 2 | . . 1 1 . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 5 | . . 4 1 . Successful 3 | . . 2 1 . Failed 2 | . . 2 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . . 2 . . Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 960 | 19 270 255 105 311 Sensors 346 | . . . 35 311 Seismic 763 | 19 270 255 105 114 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1037 | 96 270 255 105 311 Spaces Moved 661 | 49 221 166 82 143 Core 5 | 3 . . . 2 Treads . | . . . . . Legs 83 | . . . . 83 Wheels 573 | 46 221 166 82 58 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 105 90 Average Speed 97 | 87 90 96 105 110 Slowest Speed 250 | 100 90 105 105 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 43 22 7 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . . 3 . . Terrain Destroyed 3 | . . 3 . . Melee . | . . . . . Projectile 3 | . . 3 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 852 | 74 257 213 92 216 Wait 45 | 3 12 20 3 7 Move 657 | 48 220 165 81 143 Hop . | . . . . . Pick Up 9 | 2 3 . 1 3 Fast Attach 14 | 7 . 2 1 4 Attach 6 | . . . 1 5 Detach . | . . . . . Swap 12 | 1 2 4 2 3 Drop 2 | . 1 . 1 . Fire 106 | 13 19 22 2 50 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 76 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Utility x2 524 | -9/Materials | Discovered new exit (range 15) 622 | -9/Materials | Entered another Materials area 622 | -8/Materials | Evolved 2 slots: Utility x2 723 | -8/Materials | Identified exit to Garrison 727 | -8/Materials | Entered Garrison 731 | -8/Garrison | Triggered checkpoint 900 | -8/Garrison | Core integrity fell below 50% 918 | -8/Garrison | Lost 10 parts (1p2n2u5w) 931 | -8/Garrison | Triggered checkpoint 938 | -8/Garrison | Garrison Relay disabled 1038 | -8/Garrison | Self-destructed Last Messages --------------- 00908_ Acquired Carbon-fiber Leg. 00909_ Acquired 57 matter. 00913_ Acquired Imp. Heat Sink. 00920_ Acquired 20 matter. 00931_ Beams of light sweep through the air. An alarm sounds. 00938_ Garrison Relay disabled. 00938_ Relay Coupler [NC] tumbles out of relay unit. 00938_ Relay Coupler [Hunter] tumbles out of relay unit. 00938_ Relay Coupler [Grunt] tumbles out of relay unit. 00938_ Relay Coupler [Duelist] tumbles out of relay unit. 00946_ Acquired Relay Coupler [NC]. 00987_ Acquired Aluminum Leg. 01023_ Knocked back. 01031_ Mining Laser destroyed. 01037_ Particle Gun severed. Map ----- +----------------------------------------------------+ | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# *#???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# ###?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ###?????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | #????????????????# #???????????????????????????? | | ################## #???????????????????????????? | | #???????????????????????????? | | ##%% #???????????????????????????? | | ##+#### ######### #???????????????????????????? | | ## ?### ###?????# #???????????????????????????? | | ?#??# #"#?????# ######??????????????????????? | | ????# !"#?????#^ #?sc #??????????????????????? | | ????# ! #?????# ^ #??#@#??????????????????????? | | ????# !"#?????# ^ #??#c#??????????????????????? | | ????# #"#?????#^ ####s########""""#####??????? | | ????### ###?????# s ?????? | | ??????####???????# ?????? | | ?????????????????# ?????? | | ?????????????????############ ## ## ????????? | | ????????????????????????????? #???? #??????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ?????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ??????????? | | ????????????????????????????????## ##?????????? | | ?????????????????????????????????? #??????????? | | ??????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ?????????????????????????????????????"???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseGatlingConstruct Manual? 0 Play Time 00:11:48 Cumulative 82.1 hours Start 2025.09.21 @ 12:01:03 End 2025.09.21 @ 12:10:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 173 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ab702b9-3edb-4d9e-86ec-f92e8562fb70