Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.15 @ 21:19:19

Player: Beans

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (364)      364
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2774

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     118/300
Energy                     87/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Hovering (60)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Gravmag System
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Treads
  Advanced Visual Processing Unit
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Aerolev Unit
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Propulsion Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Titanium Leg
           Titanium Leg
           Airjet
  Advanced Visual Processing Unit
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Hover Unit               Airjet
Utility                    Advanced Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 7   1   12  12  11  
  Power                    6    | 1   .   3   2   .   
    Engine                 4    | 1   .   3   .   .   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   .   3   5   9   
    Treads                 1    | .   .   .   .   1   
    Leg                    12   | 2   .   3   .   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  6    | .   .   .   5   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   1   4   4   1   
    Device                 4    | 1   .   2   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              4    | .   1   1   2   .   
    Hackware               2    | .   .   .   1   1   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   .   2   1   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 10   | .   .   .   9   1   
  Power                    2    | .   .   .   2   .   
  Propulsion               5    | .   .   .   4   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      6    | .   .   .   6   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 95  85  17  
  Engine                   7    | .   14  11  5   .   
  Core                     3    | .   .   .   7   .   
  Leg                      20   | .   28  28  17  5   
  Hover                    2    | .   .   .   6   .   
  Device                   8    | .   11  10  8   .   
  Storage                  2    | .   14  4   .   .   
  Processor                12   | .   2   11  17  .   
  Protection               6    | .   .   6   8   .   
  Ballistic Gun            16   | .   28  22  13  3   
Naked Turns                35   | .   .   .   5   30  
Heaviest Build             21   | 14  14  20  21  4   
  Greatest Support         51   | 20  20  51  51  51  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         5    | 7   8   6   5   5   
  Most Carried             8    | 2   5   8   5   5   
  Average Carried          4    | .   2   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            5    | 2   4   5   5   3   

 Class Distribution 
--------------------
 56% | Mutant
 23% | Skirmisher
 13% | Scout
  3% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
     Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           698  | 302 16  154 226 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            539  | 113 29  187 210 .   
  Parts                    33   | 7   3   15  8   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  6    | .   .   3   3   .   
  Guns                     6    | .   .   3   3   .   
Classes Destroyed          6    | 2   1   1   2   .   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  3    | .   1   1   1   .   
  Grunt                    3    | .   .   .   3   .   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           4    | 4   1   1   1   .   
  Combat Bots Only         1    | .   .   1   1   .   
Max Kills in Single Turn   2    | 2   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               2324 | .    63   242  981  1038 
  Core                     1142 | .    .    71   356  715  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  107  | .    .    .    107  .    
Core Remaining (%)         79   | 100  100  82   35   .    
Volleys Fired              78   | 8    4    20   42   4    
  Largest                  2    | 2    2    2    2    1    
  Hottest                  46   | 40   40   46   46   28   
Shots Fired                118  | 16   8    40   50   4    
  Gun                      118  | 16   8    40   50   4    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  118  | 16   8    40   50   4    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 6    3    8    10   3    
  Robot Miss Streak        3    | 1    1    3    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           85   | 12   5    26   39   3    
  Core Hits                34   | 6    2    9    16   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1145 | 156  42   321  572  54   
  Guns                     1136 | 156  41   320  565  54   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    1    1    7    .    
  Kinetic                  1136 | 156  41   320  565  54   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    
    Message Errors         1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             4    | .    1    1    2    .    
  Kicked                   2    | .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        27   | .    .    8    27   4    
  Average Temperature      11   | .    .    4    15   4    
  Received Heat Transfer   1062 | .    36   108  585  333  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             101  | 20  52  101 70  68  
  Initial                  29   | .   13  21  .   29  
  Average                  26   | 7   28  38  11  55  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   4   12  22  15  
  Peak Tracking Total      14   | .   3   3   14  11  
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            3    | .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          10   | .   4   4   1   1   
  Terminals                9    | .   3   4   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   11  15  7   2   
  Successful               18   | .   5   10  2   1   
  Failed                   17   | .   6   5   5   1   
    Catastrophic           2    | .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   31   | .   11  11  7   2   
  Terminals                31   | .   7   15  7   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   3   .   1   
  Robot Analysis           1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   
  Terminal Index           2    | .   1   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   4   7   2   .   
  Terminals                11   | .   2   7   2   .   
    Track                  4    | .   .   3   1   .   
    Assimilate             1    | .   .   1   .   .   
    Botnet                 6    | .   2   3   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Monitor                1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   4   1   1   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  
Turns Passed               2425 | 126  184  815  1052 248  
Spaces Moved               1295 | 78   138  362  459  258  
  Core                     173  | 2    .    .    28   143  
  Treads                   6    | .    .    .    .    6    
  Legs                     886  | 76   138  362  202  108  
  Wheels                   .    | .    .    .    .    .    
  Hover                    230  | .    .    .    229  1    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   50   
  Average Speed            102  | 118  120  123  85   86   
  Slowest Speed            170  | 120  120  130  130  170  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       21   | 4    35   35   25   8    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  
Total                      2278 | 94   149  692  1066 277  
  Wait                     822  | .    3    281  538  .    
  Move                     1291 | 77   137  361  458  258  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  15   | 2    2    7    4    .    
  Fast Attach              21   | 7    .    3    6    5    
  Attach                   11   | .    1    2    2    6    
  Detach                   10   | .    1    1    4    4    
  Swap                     11   | .    .    7    4    .    
  Drop                     15   | .    .    9    6    .    
  Fire                     78   | 8    4    20   42   4    
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    .    .    2    .    
  Kick                     2    | .    1    1    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    4 | -11/Junkyard  | Discovered new exit (range 16)
  127 | -11/Junkyard  | Entered Materials
  267 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Entered another Materials area
  311 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  793 | -9/Materials  | Discovered new exit (range 19)
 1016 | -9/Materials  | Discovered new exit (range 3)
 1028 | -9/Materials  | Discovered new exit (range 8)
 1126 | -9/Materials  | Entered another Materials area
 1126 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1458 | -8/Materials  | Build established: Skirmisher
 1973 | -8/Materials  | Lost 3 parts (2p1w)
 2098 | -8/Materials  | Build established: Scout
 2173 | -8/Materials  | Released all parts (4)
 2174 | -8/Materials  | Core integrity fell below 50%
 2176 | -8/Materials  | Discovered new exit (range 4)
 2178 | -8/Materials  | Entered Factory
 2178 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2199 | -7/Factory    | Lost 6 parts (4n2u)
 2230 | -7/Factory    | Identified exit to Lower Caves
 2396 | -7/Factory    | Core integrity fell below 50%
 2399 | -7/Factory    | Released all parts (1)
 2404 | -7/Factory    | Core integrity fell below 20%
 2426 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02257_ Acquired Prototype Ballistic Gun.
02257_ Identified Prc. Assault Rifle.
02261_ K-01 Serf pushes S-27 Virus. <x*>
02363_ Titanium Leg severed.
02374_ R-06 Scavenger collects Titanium Leg.
02384_ Triggered Blade Trap.
02384_ Massive razor-sharp blades shoot up from within the floor.
02384_ Titanium Leg severed.
02384_ Prc. Assault Rifle severed.
02384_ Titanium Leg severed.
02385_ Critical hit (Burn: +37).
02386_ Acquired Titanium Leg.
02394_ M-28 Smith repairs L-41 Fighter.
02396_ R-06 Scavenger collects Prc. Assault Rifle.
02397_ Titanium Leg destroyed.
02399_ S-27 Virus destroyed.
02399_ Released Hacking Suite.
02400_ R-06 Scavenger collects Titanium Leg.
02402_ M-28 Smith repairs G-50 Soldier.
02424_ Acquired Gravmag System.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ???????????????????????????????????????????######? |
| ???????????????????????????????????????????      ? |
| ???????????????????????????????????????????"    "? |
| ???????????????????????????????????????# "R     "? |
| ???????????????????????????????????????# """    "" |
| ???????????????????????????????????????# """       |
| ???????????????????????????????????????#      ! "" |
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| ???????????????????????????????????????#        "" |
| ???????????????????????????????????????#           |
| ???????????????##############???????????!          |
| ???????????????#            #?????????????         |
| ???????????????#            #???????????????     ? |
| ???????????????? """        ####+#############+### |
| ???????????????? """    ! s #                      |
| ???????????????? """    !@ s#                      |
| ???????????????#        !   s                      |
| ???????????????# """        #                      |
| ???????????????? """        #       """""" """     |
| ?????????????????"""        #####   """""" """     |
| ????????????????            #???#   """""" """     |
| ???????????????#! !         #???#   """"""         |
| ???????????????#            #???#                  |
| ???????????????##############???#                  |
| ???????????????????????????                        |
| ?????????????????????????                ######### |
| ???????????????????????                  #???????# |
| ???????????????????????                  #???????? |
| ???????????????????????#+######## T#     #???????? |
| ????????????????????????????????###### ###???????? |
| ?????????????????????????????????????# #?????????? |
| ?????????????????????????????????????# #?????????? |
| ?????????????????????????????????????   ?????????? |
| ?????????????????????????????????????   ?????????? |
| ????????????????????????????????????    ?????????? |
| ????????????????????????????????????   !?????????? |
| ????????????????????????????????????     ????????? |
| ?????????????????????????????????????###?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightCooledExtractor
  Manual?         0
Play Time         00:36:01
  Cumulative      74.4 hours
  Start           2023.10.15 @ 20:43:37
  End             2023.10.15 @ 21:19:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8dd142c5-8bf8-4f64-890c-e8825cb23add