Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.28 @ 22:09:38

Player: Cruxius

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (71)      355
Value Destroyed (2983)     2983
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8138

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             943/1150
Matter                     179/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (96)
Movement                   Core (200) Ox3
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
  Improved Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
>          --- WEAPON (3) -------
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
     Light Nuclear Core
           VSS Leg
  Improved Light Armor Plating
  Improved Shield Generator
           Field Laser
           Autogun
  Improved Grenade Launcher
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fusion Compressor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
           VSS Leg
           Flexi-carbon Leg
  Improved VSS Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
  Hardened Light Armor Plating
  Improved Light Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           EM Pulse Cannon
     Heavy Particle Cannon
           Matter Neutralizer
>          --- INVENTORY --------
           Carbon-fiber Leg
           VSS Leg
  Improved Light Armor Plating
           Thermal Shield
  Improved Shield Generator
     Heavy Disruptor Cannon
      Mini Grenade Launcher
  Improved Grenade Launcher
     Heavy Hammer
[Rating: 71]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fusion Compressor
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   1   1   .   .   1   .   .   
  Utility                  6    | .   .   1   1   1   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             93   | 8   2   9   13  11  13  .   20  2   15  
  Power                    11   | 2   .   .   2   1   1   .   2   .   3   
    Engine                 7    | 2   .   .   2   1   1   .   .   .   1   
    Core                   3    | .   .   .   .   .   .   .   2   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               31   | 2   .   4   5   3   6   .   9   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   .   4   5   3   6   .   9   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   2   1   4   3   .   .   5   2   1   
    Device                 4    | .   2   .   .   .   .   .   .   2   .   
    Storage                4    | 1   .   1   1   1   .   .   .   .   .   
    Processor              4    | .   .   .   1   1   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   1   .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 3   .   4   2   4   6   .   4   .   9   
    Energy Gun             5    | 2   .   1   .   .   .   .   1   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   2   .   2   
    Ballistic Gun          17   | 1   .   3   2   4   3   .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   3   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   1   
Parts Lost                 22   | .   .   .   .   1   2   .   5   .   14  
  Power                    4    | .   .   .   .   .   1   .   .   .   3   
  Propulsion               10   | .   .   .   .   .   .   .   3   .   7   
  Utility                  4    | .   .   .   .   .   .   .   1   .   3   
  Weapon                   4    | .   .   .   .   1   1   .   1   .   1   
  Highest Loss Streak      9    | .   .   .   .   1   1   .   2   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     98   | .   98  100 99  99  99  92  96  100 94  
  Engine                   6    | .   14  11  9   7   6   7   2   .   4   
  Core                     1    | .   .   .   .   .   .   .   3   5   4   
  Leg                      35   | .   28  33  35  38  38  38  38  35  28  
  Device                   3    | .   12  11  .   .   .   .   .   11  9   
  Storage                  14   | .   14  22  18  15  15  15  12  5   5   
  Processor                12   | .   .   .   8   15  15  15  20  17  15  
  Protection               6    | .   .   .   9   7   7   7   6   11  9   
  Energy Gun               1    | .   14  2   .   .   .   .   3   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   11  5   
  Ballistic Gun            12   | .   14  19  18  14  14  7   4   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  14  19  29  39  35  31  36  40  59  
  Greatest Support         92   | 20  20  30  45  60  70  70  87  86  92  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   9   10  10  10  10  10  
  Most Carried             10   | 6   8   8   8   10  10  10  10  8   10  
  Average Carried          8    | 3   7   7   7   9   9   10  9   7   9   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  
  Final Carried            10   | 6   8   8   8   10  10  10  9   7   8   

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 18% | Mutant
  7% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Matter Collected           2529 | 270 96  194 411 193 491 .   433 .   441 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2664 | .   122 270 416 257 481 .   552 .   566 
  Parts                    131  | .   6   21  20  15  23  .   19  .   27  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   30  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Combat Hostiles Destroyed  67   | .   2   6   8   5   22  .   10  .   14  
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   
  Guns                     44   | .   2   6   8   5   13  .   6   .   4   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   4   
  AOE                      14   | .   .   .   .   .   9   .   .   .   5   
Classes Destroyed          10   | .   2   2   .   2   2   .   1   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   1   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   .   .   .   10  .   .   .   10  
  Grunt                    31   | .   2   3   6   1   8   .   7   .   4   
  Brawler                  2    | .   .   1   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   2   2   2   3   .   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   .   1   .   .   
Best Kill Streak           10   | .   3   5   2   2   10  .   5   .   6   
  Combat Bots Only         10   | .   2   5   2   2   10  .   4   .   5   
Max Kills in Single Turn   6    | .   1   1   1   1   6   .   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   6   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Damage Taken               4833 | .    124  160  542  534  1067 .    919  .    1487 
  Core                     571  | .    .    47   55   48   139  .    75   .    207  
  Absorbed by Shields      103  | .    .    .    .    .    .    .    .    .    103  
Core Remaining (%)         91   | 100  100  88   90   .    .    73   91   100  .    
Volleys Fired              166  | .    11   15   29   22   31   .    27   .    31   
  Largest                  3    | .    2    2    2    2    2    .    2    .    3    
  Hottest                  243  | .    60   60   48   51   64   .    138  .    243  
Shots Fired                327  | .    22   30   58   42   58   .    41   .    76   
  Gun                      287  | .    22   30   58   42   51   .    32   .    52   
  Cannon                   29   | .    .    .    .    .    .    .    9    .    20   
  Launcher                 11   | .    .    .    .    .    7    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  255  | .    11   27   58   42   51   .    20   .    46   
  Thermal                  29   | .    11   3    .    .    .    .    1    .    14   
  Explosive                11   | .    .    .    .    .    7    .    .    .    4    
  Electromagnetic          32   | .    .    .    .    .    .    .    20   .    12   
  Robot Hit Streak         40   | .    12   15   28   32   32   .    39   .    40   
  Robot Miss Streak        3    | .    2    1    1    1    3    .    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    .    3    .    1    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    1    .    1    
Shots Hit Robots           295  | .    18   26   52   39   43   .    50   .    67   
  Core Hits                235  | .    6    11   20   22   87   .    54   .    35   
  Critical Kills           2    | .    .    .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    3    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    .    4    .    1    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    1    
    Smash                  4    | .    .    .    .    .    .    .    4    .    .    
Melee Attacks              11   | .    .    .    .    .    .    .    11   .    .    
  Impact                   11   | .    .    .    .    .    .    .    11   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7529 | .    222  399  835  646  2155 .    1600 .    1672 
  Guns                     4671 | .    213  399  820  639  1052 .    806  .    742  
  Cannons                  577  | .    .    .    .    .    .    .    188  .    389  
  Explosions               1801 | .    .    .    .    .    1103 .    175  .    523  
  Melee                    427  | .    .    .    .    .    .    .    427  .    .    
  Ramming                  53   | .    9    .    15   7    .    .    4    .    18   
  Kinetic                  4160 | .    115  367  820  639  1052 .    530  .    637  
  Thermal                  560  | .    98   32   .    .    .    .    200  .    230  
  Explosive                1626 | .    .    .    .    .    1103 .    .    .    523  
  Electromagnetic          703  | .    .    .    .    .    .    .    439  .    264  
  Impact                   427  | .    .    .    .    .    .    .    427  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    5    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    3    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    4    .    3    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            269  | .    .    .    .    .    43   .    188  .    38   
  Projectiles              43   | .    .    .    .    .    .    .    20   .    23   
  Explosions               99   | .    .    .    .    .    43   .    41   .    15   
  Melee                    127  | .    .    .    .    .    .    .    127  .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    2    .    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      192  | .    .    .    .    .    .    .    52   .    140  
  Shots                    5    | .    .    .    .    .    .    .    1    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    2    .    2    1    .    .    1    .    2    
  Kicked                   8    | .    2    .    2    1    .    .    1    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        408  | .    93   14   76   16   117  .    198  .    408  
  Average Temperature      73   | .    52   8    23   6    30   .    61   .    173  
  Received Heat Transfer   1854 | .    93   129  369  144  435  .    318  .    366  
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    .    .    
  Impact Corruptions       6    | .    .    .    .    .    .    .    6    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Melted             4    | .    2    .    .    .    .    .    .    .    2    
  Heat Transferred         894  | .    225  75   .    .    .    .    187  .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Peak Influence             375  | .   72  220 158 186 .   .   245 103 375 
  Initial                  106  | .   .   25  7   56  .   .   106 103 42  
  Average                  101  | .   38  130 60  75  .   .   142 103 139 
Maximum Alert Level        1    | .   .   1   .   .   .   .   1   .   1   
  Low Security (%)         84   | 100 100 66  100 100 .   .   69  100 75  
  Level 1                  15   | .   .   33  .   .   .   .   30  .   24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   1   .   .   1   .   2   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   .   1   .   1   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Distress Signals           2    | .   .   .   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   4   8   12  6   25  .   22  .   24  
  Peak Tracking Total      12   | .   4   4   6   2   12  .   6   .   7   
  Tactical Retreats        7    | .   .   1   2   .   1   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Traps Triggered            1    | .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Disabled          6    | .   .   .   .   .   2   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Accessed          4    | .   .   .   2   .   1   .   .   .   1   
  Terminals                3    | .   .   .   2   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                13   | .   .   .   6   .   6   .   .   .   1   
  Successful               12   | .   .   .   5   .   6   .   .   .   1   
  Failed                   1    | .   .   .   1   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   .   .   6   .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   5   .   6   .   .   .   .   
  Record                   11   | .   .   .   5   .   6   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Turns Passed               4393 | 78   239  403  625  588  1076 22   713  17   632  
Spaces Moved               3036 | 54   164  241  401  401  761  19   518  15   462  
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3031 | 49   164  241  401  401  761  19   518  15   462  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  102  105  105  
  Average Speed            115  | 113  120  120  120  120  120  120  108  105  106  
  Slowest Speed            120  | 120  120  120  120  120  120  120  120  105  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 4    36   21   27   15   83   5    13   1    10   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    6    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          65   | .    .    .    .    .    45   .    4    .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    
  AOE                      64   | .    .    .    .    .    45   .    4    .    15   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Total                      3591 | 66  184 328 496 468 862 18  610 16  543 
  Wait                     157  | .   1   47  27  19  19  .   21  .   23  
  Move                     3027 | 53  163 240 400 400 760 18  517 14  462 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  39   | 5   3   7   9   6   2   .   4   .   3   
  Fast Attach              23   | 6   2   .   1   1   1   .   6   .   6   
  Attach                   20   | .   .   2   2   3   1   .   7   2   3   
  Detach                   1    | .   .   .   .   .   .   .   1   .   .   
  Swap                     50   | 2   .   7   10  7   11  .   7   .   6   
  Drop                     55   | .   2   10  16  9   3   .   8   .   7   
  Fire                     166  | .   11  15  29  22  31  .   27  .   31  
  Melee                    11   | .   .   .   .   .   .   .   11  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     8    | .   2   .   2   1   .   .   1   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   34   | .   .   .   .   .   34  .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   79 | -11/Scrapyard  | Entered Materials
  288 | -10/Materials  | Discovered new exit (range 4)
  307 | -10/Materials  | Build established: Mutant
  318 | -10/Materials  | Entered another Materials area
  318 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  686 | -9/Materials   | Discovered new exit (range 15)
  721 | -9/Materials   | Entered another Materials area
  721 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  899 | -8/Materials   | Build established: Scavenger-Mutant
 1278 | -8/Materials   | Discovered new exit (range 10)
 1346 | -8/Materials   | Entered Factory
 1346 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1738 | -7/Factory     | Discovered new exit (range 12)
 1871 | -7/Factory     | Discovered new exit (range 4)
 1934 | -7/Factory     | Entered Lower Caves
 2353 | -7/Lower Caves | Attracted the attention of an 0b10 base
 2391 | -7/Lower Caves | Destroyed 10 combat bots
 2508 | -7/Lower Caves | Learned Factory emergency access door positions
 2650 | -7/Lower Caves | Learned Research trap positions
 2650 | -7/Lower Caves | Learned Research emergency access door positions
 2851 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2997 | -7/Lower Caves | Discovered new exit (range 7)
 3010 | -7/Lower Caves | Entered another Lower Caves area
 3013 | -7/Lower Caves | Discovered new exit (range 11)
 3032 | -7/Lower Caves | Entered Factory
 3032 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3741 | -6/Factory     | Discovered new exit (range 4)
 3745 | -6/Factory     | Entered another Factory area
 3745 | -5/Factory     | Evolved 2 slots: Utility x2
 3746 | -5/Factory     | Identified exit to Upper Caves
 3747 | -5/Factory     | Discovered new exit (range 14)
 3762 | -5/Factory     | Entered another Factory area
 3762 | -4/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3763 | -4/Factory     | Identified exit to Upper Caves
 4324 | -4/Factory     | Build established: Scavenger-Gunner
 4372 | -4/Factory     | Lost 4 parts (1p2n1u)
 4377 | -4/Factory     | Garrison activated, responded to threat
 4394 | -4/Factory     | Self-destructed

 Last Messages 
---------------
VSS Leg destroyed.
Imp. VSS Leg destroyed.
Y-64 Sentinel heat damages Neutrino Core.
Power failure, Lgt. Antimatter Reactor shutdown.
Penetrated by Slug.
Lgt. Antimatter Reactor destroyed.
ALERT: Rogue bot located, Programmers report to Factory Zone 4V.
Hvy. Disruptor Cannon destroyed.
Y-64 Sentinel IFF system glitched.
Slug penetrates Wall.
K-01 Serf destroyed.
Carbon-fiber Leg destroyed.
Destroyed Carbon-fiber Leg.
Lgt. Angular Momentum Engine destroyed.
G-67 Veteran destroyed.
Y-64 Sentinel IFF system glitched.
Imp. Light Armor Plating destroyed.
Y-64 Sentinel misfires.
Slug penetrates Wall.
Y-64 Sentinel heat short circuits Adv. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#        @         ##???????????#! |
| ?????????????########;# [%!  #     #????????????## |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          38
Energy Capacity            290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              LinearExperimentalLog
  Manual?         0
Play Time         00:52:24
  Cumulative      12.3 hours
  Start           2022.08.28 @ 20:25:45
  End             2022.08.28 @ 22:09:38
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f22e5fda-e525-41cd-a256-4869f4d9471a