Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 19:16:26 Player: kaj Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (2051) 2051 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 7586 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 93/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (5) ---- Cloak of Protection Powered Armor High-powered Tractor Beam Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Flail Great Maul Ripper > --- INVENTORY -------- Medium Treads Improved Heat Sink Targeting Computer Cloak of Protection Layered Medium Armor Plating Layered Medium Armor Plating Powered Armor Powered Armor High-powered Tractor Beam Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Heavy Flail [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Slots Evolved 8 | . . . . . 4 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . . . 4 . . . . Utility 2 | . . . . . . 2 . . . Weapon 1 | . . . . . . . 1 . . Parts Attached 93 | 3 5 9 1 . 32 6 2 24 11 Power 11 | . 1 3 . . 4 1 . 2 . Engine 5 | . 1 2 . . 1 . . 1 . Core 6 | . . 1 . . 3 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 40 | 2 . 4 . . 21 2 . 9 2 Treads 12 | 1 . 1 . . 4 . . 6 . Leg 7 | . . 2 . . 4 . . 1 . Wheel 15 | 1 . 1 . . 13 . . . . Hover 5 | . . . . . . 1 . 2 2 Flight 1 | . . . . . . 1 . . . Utility 23 | . 4 . 1 . 4 3 1 5 5 Device 11 | . 3 . 1 . 1 1 1 2 2 Storage 2 | . 1 . . . . . . 1 . Processor 2 | . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 8 | . . . . . 3 1 . 2 2 Artifact . | . . . . . . . . . . Weapon 19 | 1 . 2 . . 3 . 1 8 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 . 2 . . . . . . . Ballistic Cannon 3 | . . . . . . . 1 1 1 Launcher 4 | . . . . . . . . 3 1 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . . 2 2 Slashing Weapon 4 | . . . . . 2 . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 35 | . . 6 . . 9 . . 4 16 Power 5 | . . 1 . . 1 . . 1 2 Propulsion 19 | . . 2 . . 7 . . 2 8 Utility 5 | . . 1 . . 1 . . . 3 Weapon 6 | . . 2 . . . . . 1 3 Highest Loss Streak 10 | . . 5 . . 7 . . 3 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 99 93 86 85 95 74 73 79 58 Engine 4 | . 14 8 . . . . . 5 . Core 6 | . . 5 14 14 8 7 6 2 . Treads 9 | . 14 16 . . 9 . . 4 14 Leg 12 | . . 9 28 28 20 . . 4 . Wheel 7 | . 14 1 . . 20 7 6 3 . Hover 1 | . . . . . . 6 6 6 2 Flight 1 | . . . . . . 5 6 5 . Device 4 | . 13 8 1 . . . 6 2 2 Storage 10 | . 14 14 14 14 9 7 6 6 5 Processor 1 | . . . . . . 7 6 6 7 Protection 4 | . . . . . 8 15 6 8 7 Ballistic Gun 14 | . 28 27 28 28 2 . . . . Impact Weapon 4 | . . . . . 7 7 6 8 14 Slashing Weapon 3 | . . . . . 8 7 6 4 1 Peak Build Rating 61 | 6 7 9 17 10 34 32 41 61 61 Average Rating 21 | 5 6 8 10 10 28 31 40 49 34 On Entrance 19 | 6 6 7 9 10 10 16 32 41 61 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 12 28 28 35 27 40 48 54 84 84 Greatest Support 168 | 10 10 40 20 20 68 10 10 168 140 Greatest Overweight (x) 19 | 1 2 1 1 1 3 4 5 7 19 Average Overweight (x) 1 | 1 1 . 1 1 . 4 5 3 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 17 Most Carried 15 | 6 8 12 13 12 15 12 11 15 15 Average Carried 11 | 5 7 10 12 12 14 10 10 13 11 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 5 Final Carried 15 | 4 8 12 12 12 13 11 10 15 5 Class Distribution -------------------- 48% | Mutant 27% | Scavenger-Mutant 21% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/DSF Gladiator | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Matter Collected 1263 | 230 110 96 . . 325 60 . 284 158 Remotely 137 | . . . . . . . . 137 . Salvage Created 1915 | . 251 175 . . 974 91 . 243 181 Parts 89 | . 18 14 . . 38 4 . 13 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Combat Hostiles Destroyed 50 | . 7 8 . . 18 2 . 10 5 Melee 16 | . . . . . 11 1 . 2 2 Guns 15 | . 7 8 . . . . . . . AOE 8 | . . . . . . . . 7 1 Classes Destroyed 12 | . 3 . . . 6 . . 3 . Worker 2 | . . . . . 2 . . . . Tunneler 1 | . 1 . . . . . . . . Recycler 1 | . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 12 | . 3 6 . . . . . 3 . Grunt 24 | . 4 2 . . 12 2 . 2 2 Brawler 2 | . . . . . 1 . . . 1 Sentry 6 | . . . . . 4 . . . 2 Specialist 3 | . . . . . . . . 3 . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 4 | . 2 3 . . 4 2 . 4 4 Combat Bots Only 4 | . 2 3 . . 3 2 . 4 4 Max Kills in Single Turn 3 | . 1 1 . . 1 1 . 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 3 1 Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Hostile Shots Fired 662 | . 39 57 . . 118 16 . 66 366 Missed 209 | . 13 15 . . 31 5 . 29 116 Damage Taken 6686 | . 257 418 . . 1677 171 . 1273 2890 Core 1250 | . 30 76 . . 267 14 . 351 512 Absorbed by Shields 32 | . . . . . . . . . 32 Core Remaining (%) 76 | 100 . . . 57 51 98 . . . Volleys Fired 77 | . 30 29 . . . . . 15 3 Largest 2 | . 2 2 . . . . . 2 1 Hottest 96 | . 40 40 . . . . . 96 36 Shots Fired 143 | . 60 53 . . . . . 27 3 Gun 113 | . 60 53 . . . . . . . Cannon 9 | . . . . . . . . 9 . Launcher 21 | . . . . . . . . 18 3 Special . | . . . . . . . . . . Kinetic 122 | . 60 53 . . . . . 9 . Thermal . | . . . . . . . . . . Explosive 21 | . . . . . . . . 18 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 7 | . 7 3 . . . . . 6 3 Robot Miss Streak 5 | . 5 4 . . . . . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 144 | . 38 26 . . 34 2 . 17 27 Core Hits 91 | . 19 13 . . 13 1 . 38 7 Critical Kills 5 | . 1 . . . 4 . . . . Critical Parts Destroyed 13 | . . . . . 7 . . 1 5 Critical Strikes 19 | . 1 . . . 12 . . 1 5 Destroy 1 | . 1 . . . . . . . . Smash 17 | . . . . . 11 . . 1 5 Sever 1 | . . . . . 1 . . . . Melee Attacks 99 | . . . . . 57 3 . 10 29 Impact 83 | . . . . . 45 2 . 8 28 Slashing 16 | . . . . . 12 1 . 2 1 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 5 . . 1 . Combat Hostiles 3 | . . . . . 2 . . 1 . Follow-up Attacks 12 | . . . . . 7 . . 1 4 Damage Inflicted 5950 | . 317 224 . . 1788 86 . 2148 1387 Guns 541 | . 317 224 . . . . . . . Cannons 192 | . . . . . . . . 192 . Explosions 2062 | . . . . . . . . 1682 380 Melee 3150 | . . . . . 1788 86 . 274 1002 Ramming 5 | . . . . . . . . . 5 Kinetic 733 | . 317 224 . . . . . 192 . Thermal . | . . . . . . . . . . Explosive 2062 | . . . . . . . . 1682 380 Electromagnetic . | . . . . . . . . . . Impact 2900 | . . . . . 1597 86 . 259 958 Slashing 250 | . . . . . 191 . . 15 44 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 2 1 . 2 11 Average Corruption 2 | . . . . . 2 1 . 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . 2 3 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 711 | . . . . . 432 3 . 64 212 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 711 | . . . . . 432 3 . 64 212 Knockbacks 12 | . . . . . 5 1 . . 6 Impact 12 | . . . . . 5 1 . . 6 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 61 | . . . . . . . . . 61 Shots 3 | . . . . . . . . . 3 Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 856 | . 12 51 . . 11 1 . 856 264 Average Temperature 169 | . 7 26 . . 7 1 . 345 87 Received Heat Transfer 1656 | . 96 168 . . 639 45 . 27 681 Effects 18 | . . . . . . . . 18 . Shutdowns 5 | . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Damage (major) 8 | . . . . . . . . 8 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 12 | . . . . . 8 1 . 1 2 Combat Hostiles 11 | . . . . . 7 1 . 1 2 Parts Fried 7 | . . . . . 5 . . . 2 Impact Corruptions 26 | . . . . . 16 1 . 2 7 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Peak Influence 290 | . 240 190 . . 257 71 34 285 290 Initial 213 | . . 15 . . . 21 34 23 213 Average 102 | . 114 82 . . 84 41 34 168 247 Maximum Alert Level 1 | . 1 . . . 1 . . 1 1 Low Security (%) 84 | 100 86 100 . 100 93 100 100 62 . Level 1 15 | . 13 . . . 6 . . 37 100 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 10 | . 2 . . . 4 2 . 2 . Investigation 3 | . 1 . . . 1 1 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 6 | . 1 . . . 3 . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Distress Signals 4 | . 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 11 9 . . 25 3 . 12 9 Peak Tracking Total 6 | . 4 3 . . 6 2 . 5 6 Tactical Retreats 6 | . 1 1 . . 1 . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Traps Triggered 4 | . 1 . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Machines Accessed 9 | . 4 . 1 . 3 . 1 . . Terminals 8 | . 4 . . . 3 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 20 | . 11 . 1 . 7 . 1 . . Successful 10 | . 6 . 1 . 2 . 1 . . Failed 10 | . 5 . . . 5 . . . . Catastrophic 3 | . 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 6 . 1 . 3 . . . . Terminals 19 | . 11 . . . 7 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 6 . 1 . 2 . 1 . . Robot Analysis 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 2 . . . 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Turns Passed 3432 | 6 444 736 453 113 810 271 15 392 192 Spaces Moved 1792 | 2 303 373 235 60 486 156 9 120 48 Core 27 | . . . . . . . . . 27 Treads 279 | . . 238 . . . . . 20 21 Legs 642 | . . 135 235 60 191 . . 21 . Wheels 819 | 2 303 . . . 295 156 9 54 . Hover 25 | . . . . . . . . 25 . Flight . | . . . . . . . . . . Fastest Speed 50 | 95 95 160 190 190 84 140 155 155 50 Average Speed 142 | 95 100 172 190 190 105 140 155 197 141 Slowest Speed 1000 | 95 110 240 190 190 270 140 155 296 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 2 52 67 60 23 38 6 . 80 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 55 | . . . . . . . . 29 26 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 55 | . . . . . . . . 29 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar Total 2384 | 6 397 424 242 59 697 204 11 226 118 Wait 238 | . 50 4 5 . 80 39 . 44 16 Move 1783 | 1 302 372 234 59 485 155 8 119 48 Hop . | . . . . . . . . . . Pick Up 47 | . 6 8 . . 24 1 . 8 . Fast Attach 23 | . 1 . 1 . 10 2 . 9 . Attach 43 | 1 2 6 . . 16 4 2 4 8 Detach 13 | . 1 1 1 . 4 1 1 2 2 Swap 27 | 2 2 3 . . 6 . . 11 3 Drop 42 | 2 3 1 1 . 26 . . 5 4 Fire 77 | . 30 29 . . . . . 15 3 Melee 79 | . . . . . 46 2 . 9 22 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis 10 | . . . . . . . . . 10 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 11) 197 | -10/Materials | Discovered new exit (range 10) 324 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 6) 345 | -10/Materials | Identified exit to Mines 451 | -10/Materials | Entered Mines 658 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 707 | -10/Mines | Discovered new exit (range 7) 852 | -10/Mines | Learned location of 1 exit from Materials 927 | -10/Mines | Lost 5 parts (1p1n1u2w) 1138 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1178 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1179 | -10/Mines | Build established: Scavenger-Mutant 1180 | -10/Mines | Discovered new exit (range 5) 1187 | -10/Mines | Entered Exiles 1239 | -10/Exiles | Met 8R-AWN 1271 | -10/Exiles | Met EX-HEX 1324 | -10/Exiles | Met EX-BIN 1347 | -10/Exiles | Aligned with FarCom system 1349 | -10/Exiles | Given EX-Vault access code 1393 | -10/Exiles | Opened EX-Vault 1419 | -10/Exiles | Found Cloak of Protection 1463 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1522 | -10/Exiles | Met EX-DEC 1617 | -10/Exiles | Discovered new exit (range 14) 1640 | -10/Exiles | Left Exiles lab with Cloak of Protection 1640 | -10/Exiles | Entered Mines 1726 | -9/Mines | Discovered new exit (range 15) 1753 | -9/Mines | Entered Materials 1753 | -8/Materials | Evolved 4 slots: Propulsion x4 1754 | -8/Materials | Identified exit to Factory 2106 | -8/Materials | Build established: Mutant 2543 | -8/Materials | Discovered exit to Factory (range 13) 2563 | -8/Materials | Entered Factory 2563 | -7/Factory | Evolved 2 slots: Utility x2 2594 | -7/Factory | Lost 7 parts (1p5n1u) 2767 | -7/Factory | Discovered new exit (range 6) 2834 | -7/Factory | Entered another Factory area 2834 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2848 | -6/Factory | Identified exit to DSF 2849 | -6/Factory | Entered DSF 2857 | -6/DSF | Build established: Gladiator 2889 | -6/DSF | Found Powered Armor 2891 | -6/DSF | Found Powered Armor 2921 | -6/DSF | Additional patrols routed to DSF 3098 | -6/DSF | Lost 3 parts (2n1w) 3142 | -6/DSF | Sterilization system engaged 3162 | -6/DSF | Ambient heat levels rising (+10) 3177 | -6/DSF | Ambient heat levels rising (+10) 3192 | -6/DSF | Ambient heat levels rising (+10) 3207 | -6/DSF | Ambient heat levels rising (+10) 3211 | -6/DSF | Discovered new exit (range 15) 3222 | -6/DSF | Ambient heat levels rising (+10) 3237 | -6/DSF | Ambient heat levels rising (+10) 3241 | -6/DSF | Entered Garrison 3326 | -6/Garrison | Core integrity fell below 50% 3359 | -6/Garrison | Lost 10 parts (2p5n2u1w) 3402 | -6/Garrison | Core integrity fell below 20% 3420 | -6/Garrison | System corruption reached 10% 3423 | -6/Garrison | Lost 6 parts (3n1u2w) 3433 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03407_ Dropped Adv. Assault Cannon. 03408_ Dropped Lyr. Medium Armor Plating. 03409_ Acquired 49 matter. 03410_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03415_ Acquired 48 matter. 03421_ Triggered Stasis Trap. 03421_ A bubble of rippling energy engulfs the area. 03421_ Field strength at 94. 03422_ Field strength at 88. 03423_ Field strength at 82. 03424_ Field strength at 76. 03425_ Field strength at 62. 03426_ Field strength at 56. 03427_ Field strength at 50. 03428_ Field strength at 36. 03429_ Field strength at 30. 03430_ Field strength at 24. 03431_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03431_ Field strength at 2. 03432_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ????????????#####?? | | ?????????????????????????????# #??????????## #?? | | ?????????????????????????????# #???######+## #?? | | ????????????????????????????? +???# #?? | | ?????????????????????????????# ##### #?? | | ?????????????????????????????# ## [ ########?? | | ?????????????????????????????# ## % ##????????? | | ?????????????????????????????#!# #????????? | | ?????????????????????????????#]## ##?#??????? | | ?????????????????????????????#!### # # #??????? | | ?????????????????????????????#! * #??????? | | ?????????????????????????????#+### # ####??????? | | ?????????????????????????????#]#?### ###????????? | | ?????????????????????????????#!#???# #??????????? | | ?????????????????????????????# #???# #??????????? | | ????????????????????????######+##### ######?????? | | ????????????????????????# p | | ????????????????????????# | | ????????????????????????#pp######### ##########?? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????#@ #???????# #??????????? | | ????????????????????????# #???????? #??????????? | | ???????????????????????? #??????? #??????????? | | ???????????????????????? ?????? #??????????? | | ??????????????????????? ????? #??????????? | | ???????????????????????## ####????##???????????? | | ????????????????????????# #????????????????????? | | ????????????C??????????? "????????????????????? | | ???????????????????????? "g???????????????????? | | ???????????????????????? "????????????????????? | | ???????????????????????? "g???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????ss??? #????????????????????? | | ????????????????????s???? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????YY???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatNavigationAxe Manual? 0 Play Time 00:38:06 Cumulative 177.6 hours Start 2024.10.08 @ 11:08:20 End 2024.10.21 @ 19:16:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 275 Rogue 275 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 12/Terminus Map View 76x50 Zoom Use 7% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: a97c6631-c2eb-43b2-8b65-61ac6447c7bd