Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 18:06:48 Player: SSMR Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1072) 1072 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3787 Bonus ------- None Cogmind --------- Core Integrity 599/700 Matter 139/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Light Treads Improved Heat Sink Large Storage Unit Compact Matter Pod (35) Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Shielding Gauss Rifle Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Shield Generator High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Improved Heat Sink Large Storage Unit Compact Matter Pod Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Shielding Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Flak Cannon Flak Cannon Flak Cannon [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device High-powered Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 40 | 7 9 9 9 3 3 Power 5 | 1 2 1 . 1 . Engine 4 | 1 2 1 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 7 | 3 . . 4 . . Treads 6 | 2 . . 4 . . Leg . | . . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 4 3 4 1 . Device 3 | . 1 . 1 1 . Storage 5 | 1 2 1 1 . . Processor 3 | . 1 1 1 . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 15 | 2 3 5 1 1 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 2 1 1 . 2 Ballistic Cannon 7 | . 1 4 . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . . . 6 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Backups 10 | 4 8 9 12 13 13 Power 1 | . 1 1 1 1 1 Propulsion 1 | 2 1 . 1 1 1 Utility 3 | . 1 3 5 6 6 Weapon 4 | . 4 4 4 5 5 Tool/Special . | . . . . . . Unused Backups 21 | . 7 3 3 . 8 Power 2 | . . 1 . . 1 Propulsion 5 | . 3 . 1 . 1 Utility 9 | . 2 1 . . 6 Weapon 5 | . 2 1 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 94 99 99 99 79 Engine 10 | . 13 11 9 7 4 Treads 25 | . 28 22 27 23 18 Device 5 | . 2 . 8 14 11 Storage 11 | . 14 12 9 7 7 Processor 8 | . 6 11 9 7 7 Protection 5 | . . 8 8 7 4 Ballistic Gun 15 | . 15 10 18 14 8 Ballistic Cannon 12 | . 11 22 9 8 9 Peak Build Rating 43 | 6 9 19 35 43 43 Average Rating 21 | 5 8 16 30 41 35 On Entrance 18 | . 6 9 19 35 43 Avg Prop Armor Cover (%) 21 | 21 . . . . . Naked Turns . | . . . . . . Heaviest Build 58 | 13 22 35 46 58 58 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 4 | 4 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 10 15 15 15 Average Capacity 11 | 7 9 10 12 15 15 Most Carried 15 | 6 11 10 15 14 14 Average Carried 10 | 4 8 9 12 13 13 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 6 9 10 15 14 11 Class Distribution -------------------- 56% | Gunner 32% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1419 | 266 304 394 447 . 8 Remotely 455 | . . . 447 . 8 Salvage Created 1210 | 23 267 394 526 . . Parts 79 | . 18 36 25 . . Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 3 | . . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 27 | . 8 12 7 . . Guns 5 | . 1 4 . . . Cannons 22 | . 7 8 7 . . Classes Destroyed 11 | 1 4 4 2 . . Worker 2 | . . 1 1 . . Builder 3 | . . 3 . . . Tunneler 1 | 1 . . . . . Hauler 3 | . 1 . 2 . . Recycler 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 5 | . 2 2 1 . . Swarmer 7 | . 3 4 . . . Grunt 14 | . 5 7 2 . . Sentry 4 | . . 1 3 . . Hunter 2 | . . . 2 . . Best Kill Streak 6 | 1 3 6 2 . . Combat Bots Only 4 | . 3 4 2 . . Max Kills in Single Turn 2 | 1 1 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 84 | . 37 25 16 . 6 Missed 20 | . 8 10 2 . . Hits 64 | . 29 15 14 . 6 Melee 6 | . . . . . 6 Projectile 58 | . 29 15 14 . . Critical Strikes 5 | . . . . . 5 Damage Taken 886 | . 295 161 190 . 240 Core 204 | . 76 27 . . 101 Absorbed by Shields 9 | . . . . . 9 Redirected to Shielding 76 | . . 50 26 . . Regen/Repaired (Parts) 50 | . . . 50 . . Core Remaining (%) 90 | 100 69 93 100 . . Volleys Fired 87 | 6 30 27 15 1 8 Largest 3 | 2 2 3 3 3 3 Hottest 111 | 70 53 111 88 88 105 Shots Fired 218 | 12 60 78 45 3 20 Gun 117 | 12 30 31 30 2 12 Cannon 101 | . 30 47 15 1 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 212 | 6 60 78 45 3 20 Thermal 6 | 6 . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 3 9 11 11 . 16 Robot Miss Streak 18 | 3 3 18 4 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 154 | 5 39 57 33 . 20 Core Hits 92 | 1 14 43 30 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2843 | 67 626 1164 506 . 480 Guns 1211 | 67 267 353 287 . 237 Cannons 1353 | . 359 552 199 . 243 Explosions 256 | . . 256 . . . Melee . | . . . . . . Ramming 23 | . . 3 20 . . Kinetic 2525 | 28 626 905 486 . 480 Thermal 39 | 39 . . . . . Explosive 256 | . . 256 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 6 . . Matter Fused 2 | . . . 2 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 76 | . 13 63 . . . Projectiles 17 | . 13 4 . . . Explosions 59 | . . 59 . . . Melee . | . . . . . . Knockbacks 24 | . 3 16 5 . . Impact . | . . . . . . Kinetic 22 | . 2 15 5 . . Secondary 2 | . 1 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . . 2 2 . . Targets Rammed 4 | . . 2 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 209 | 100 12 209 30 30 169 Average Temperature 41 | 50 5 51 10 17 88 Received Heat Transfer 189 | . 96 57 36 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | 111 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 89 100 100 100 Level 1 2 | . . 10 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 244 | 5 64 244 114 5 . Initial 99 | . . 20 99 . . Average 39 | . 20 91 43 . . Influence Increases 898 | 5 233 396 259 5 . Destroy 0b10 Robot/C 540 | . 160 240 140 . . Destroy 0b10 Robot/NC 80 | 5 15 35 25 . . Destroy Leader 136 | . 36 44 56 . . Successful Hack 54 | . 21 5 23 5 . Disable Machine 45 | . . 45 . . . Destroy Structure 28 | . 1 27 . . . Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 898 | 5 185 208 495 5 . Entered New Map 165 | . . 28 137 . . Time Decay 733 | 5 185 180 358 5 . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 12 17 11 . 2 Peak Tracking Total 4 | . 4 4 2 . 2 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 21 | . 6 4 9 2 . Terminals 15 | . 4 2 7 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 53 | . 14 8 29 2 . Successful 26 | . 7 3 15 1 . Failed 26 | . 7 5 13 1 . Catastrophic 1 | . . . 1 . . Database Lockouts 1 | . . . 1 . . Manual 32 | . 9 4 18 1 . Terminals 36 | . 9 4 21 2 . Fabricators . | . . . . . . Repair Stations 4 | . 1 . 3 . . Recycling Units 6 | . 4 2 . . . Scanalyzers 7 | . . 2 5 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . 5 1 . Record 2 | . . . 2 . . Part Schematic 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 4 | . 3 1 . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 6 | . . 1 5 . . Insert Component 2 | . . 1 1 . . Analyze 1 | . . . 1 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 3 1 3 . . Terminals 7 | . 3 1 3 . . Botnet 7 | . 3 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 3 4 9 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled 2 | . 2 . . . . Recycled Matter 106 | . 106 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 116 | . 116 . . . . Terrain 116 | . 116 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2440 | 124 676 497 878 224 41 Spaces Moved 1172 | 56 330 219 432 127 8 Core 13 | 13 . . . . . Treads 1159 | 43 330 219 432 127 8 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 Average Speed 163 | 158 160 160 167 170 170 Slowest Speed 250 | 250 160 160 170 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 60 24 39 4 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . 26 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . . 26 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1518 | 81 423 306 555 134 19 Wait 117 | . 24 33 60 . . Move 1168 | 55 329 218 431 127 8 Hop . | . . . . . . Pick Up 62 | 12 19 9 20 2 . Fast Attach 3 | . 2 . 1 . . Attach 18 | 7 1 2 3 2 3 Detach 1 | 1 . . . . . Swap 24 | . 7 8 8 1 . Drop 34 | . 11 7 15 1 . Fire 87 | 6 30 27 15 1 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 2 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 13) 655 | -10/Materials | Discovered new exit (range 10) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1091 | -9/Materials | Build established: Gunner 1199 | -9/Materials | Discovered new exit (range 11) 1298 | -9/Materials | Entered another Materials area 1298 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1536 | -8/Materials | Repaired Imp. Weapon Shielding 1894 | -8/Materials | Discovered new exit (range 16) 2087 | -8/Materials | Central database locked down 2176 | -8/Materials | Entered Factory 2176 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2318 | -7/Factory | Discovered new exit (range 4) 2350 | -7/Factory | Identified exit to DSF 2400 | -7/Factory | Sucked down chute 2400 | -7/Factory | Entered Waste 2409 | -7/Waste | Spotted C-40 Crusher 2412 | -7/Waste | Spotted C-40 Crusher 2425 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2428 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2431 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2434 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2437 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2440 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2441 | -7/Waste | Self-destructed Last Messages --------------- 02418_ Acquired 6 matter. 02421_ Slug penetrates C-40 Crusher. 02421_ 3 Matter crushed. 02424_ Slug penetrates C-40 Crusher. 02425_ Acquired 2 matter. 02425_ Adv. Assault Cannon crushed. 02425_ Imp. Light Armor Plating crushed. 02425_ Flak Cannon+ crushed. 02428_ Deuterium Engine crushed. 02428_ Imp. Shield Generator crushed. 02431_ Slug penetrates C-40 Crusher. 02431_ Arm. Treads+ crushed. 02431_ Hpw. Shotgun+ crushed. 02434_ Slug penetrates C-40 Crusher. 02434_ Arm. Treads+ crushed. 02437_ Slug penetrates C-40 Crusher. 02437_ Hpw. Shotgun+ crushed. 02437_ Lgt. Nuclear Core crushed. 02440_ Flak Cannon+ crushed. 02440_ Gauss Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????############?????????????????????????? | | ????????????# #???????#?????????????????? | | ????????????# ! #????? #?????????????????? | | ????????????# ####CC #?????????????????? | | ????????????# [@] #?????????????????? | | ????????????# =!CC #?????????????????? | | ????????????# CC #?????????????????? | | ????????????# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????############???? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Weapon Shielding | 50% | -8/Materials Studied --------- Flak Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Challenges ------------ None Game ------ Seed ChromionActuatorShielding Manual? 0 Play Time 00:38:30 Cumulative 59.4 hours Start 2025.10.29 @ 17:25:57 End 2025.10.29 @ 18:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 46 Adventurer 19 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7153761-769b-4bc1-8216-1ed620251fcb