Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 17:43:37 Player: AshCrow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (923) 923 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2713 Bonus ------- None Cogmind --------- Core Integrity 14/550 Matter 257/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Medium Laser > --- INVENTORY (5) ---- Light Ion Engine Light Treads Visual Processing Unit Sensor Array Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Medium Armor Plating > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Carbon-fiber Leg Visual Processing Unit Sensor Array Tractor Beam Assault Rifle [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 35 | 7 3 7 18 Power 6 | 1 . 1 4 Engine 6 | 1 . 1 4 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 4 6 Treads 6 | 2 . 4 . Leg 6 | . . . 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 3 1 1 Device . | . . . . Storage 4 | 2 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 10 | 2 . 1 7 Energy Gun 6 | 1 . 1 4 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 7 | . . 2 5 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Backups 8 | 1 3 4 13 Power 2 | . 1 1 3 Propulsion 2 | . . . 5 Utility 2 | . 1 3 3 Weapon . | . 1 . 1 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power 3 | . . . 3 Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 83 | . 92 81 78 Engine 10 | . 14 10 8 Treads 14 | . 28 28 1 Leg 15 | . . . 30 Storage 10 | . 14 11 8 Processor 3 | . 6 8 . Protection 4 | . . 2 7 Energy Gun 15 | . 14 9 18 Ballistic Gun 9 | . 14 11 5 Peak Build Rating 36 | 7 8 10 36 Average Rating 17 | 5 7 8 29 On Entrance 6 | . 7 8 9 Avg Prop Armor Cover (%) 4 | . . . 4 Naked Turns 33 | . . . 33 Heaviest Build 48 | 19 29 32 48 Greatest Support 80 | 40 40 80 80 Greatest Overweight (x) 10 | 1 . . 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 14 Most Carried 15 | 3 6 6 15 Average Carried 8 | 1 3 4 13 Final Capacity 15 | 8 15 15 5 Final Carried 6 | 3 5 6 5 Class Distribution -------------------- 53% | Mutant 37% | Tank 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 709 | 209 78 153 269 Remotely . | . . . . Salvage Created 1263 | 82 78 379 724 Parts 71 | 3 7 21 40 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 1 7 17 Guns 23 | . 1 7 15 Classes Destroyed 8 | 1 2 2 3 Hauler 2 | . . 1 1 Recycler 1 | 1 . . . Watcher 2 | . 2 . . Swarmer 6 | . . . 6 Grunt 10 | . 1 4 5 Brawler 1 | . . . 1 Sentry 7 | . . 3 4 Hunter 1 | . . . 1 Best Kill Streak 4 | 1 3 4 3 Combat Bots Only 4 | . 1 4 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 199 | . 18 45 136 Missed 50 | . 4 11 35 Hits 149 | . 14 34 101 Projectile 149 | . 14 34 101 Critical Strikes 3 | . . . 3 Damage Taken 2101 | . 138 424 1539 Core 645 | . 30 79 536 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 88 80 . Volleys Fired 95 | 2 9 31 53 Largest 3 | 2 2 2 3 Hottest 180 | 70 70 70 180 Shots Fired 180 | 4 18 48 110 Gun 180 | 4 18 48 110 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 73 | 2 9 31 31 Thermal 94 | 2 9 9 74 Explosive . | . . . . Electromagnetic 13 | . . 8 5 Robot Hit Streak 14 | 1 10 14 11 Robot Miss Streak 4 | 1 3 2 4 Penetration Max . | . . . . Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 114 | 2 12 37 63 Core Hits 48 | 2 4 16 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 10 | 1 . . 9 Burn 10 | 1 . . 9 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1930 | 24 162 440 1304 Guns 1902 | 24 162 440 1276 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 28 | . . . 28 Kinetic 567 | . 75 290 202 Thermal 1208 | 24 87 75 1022 Explosive . | . . . . Electromagnetic 127 | . . 75 52 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 12 | . . . 12 Shots . | . . . . Rammed 7 | . . . 7 Targets Rammed 7 | . . . 7 Kicked . | . . . . Crushed . | . . . . Highest Temperature 570 | 18 90 42 570 Average Temperature 181 | 10 38 18 215 Received Heat Transfer 843 | . 42 180 621 Effects 20 | . . . 20 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 9 | . . . 9 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (major) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 3 | . . . 3 Heat Transferred 3108 | 148 259 222 2479 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 93 | 100 100 100 86 Level 1 6 | . . . 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 283 | 5 34 120 283 Initial 42 | . . . 42 Average 61 | . 4 52 102 Influence Increases 828 | 5 53 201 569 Destroy 0b10 Robot/C 500 | . 20 140 340 Destroy 0b10 Robot/NC 25 | 5 10 5 5 Destroy Leader 138 | . 14 42 82 Successful Hack 37 | . 9 14 14 Disable Machine 15 | . . . 15 Destroy Structure 8 | . . . 8 Lose Combat Pursuer 105 | . . . 105 Influence Decreases 545 | 5 53 100 387 Entered New Map 59 | . . . 59 Time Decay 416 | 5 53 80 278 Lost Part 70 | . . 20 50 Squads Dispatched 5 | . 1 1 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 6 9 28 Peak Tracking Total 8 | . 3 6 8 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 2 2 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 5 5 2 Successful 6 | . 3 1 2 Failed 6 | . 2 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 6 | . 1 4 1 Terminals 12 | . 5 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 1 2 Robot Analysis 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 356 | . 159 197 . Optics 356 | . 159 197 . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1272 | 77 329 251 615 Spaces Moved 650 | 39 172 102 337 Core 65 | 5 . . 60 Treads 309 | 34 172 102 1 Legs 276 | . . . 276 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 138 | 151 160 160 120 Slowest Speed 550 | 160 160 160 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 39 15 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile 7 | . . . 7 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 851 | 50 209 139 453 Wait 41 | . 18 . 23 Move 647 | 38 171 101 337 Hop . | . . . . Pick Up 11 | 3 3 . 5 Fast Attach 23 | 7 1 3 12 Attach 3 | . 1 1 1 Detach 8 | . 2 . 6 Swap 9 | . 1 3 5 Drop 7 | . 3 . 4 Fire 95 | 2 9 31 53 Melee . | . . . . Ram 7 | . . . 7 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 389 | -10/Materials | Discovered new exit (range 12) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x2 634 | -9/Materials | Discovered new exit (range 15) 658 | -9/Materials | Entered another Materials area 658 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1212 | -8/Materials | Released all parts (8) 1213 | -8/Materials | Core integrity fell below 50% 1223 | -8/Materials | Core integrity fell below 20% 1273 | -8/Materials | Self-destructed Last Messages --------------- Released Titanium Leg. Released Imp. Deuterium Engine. Released Aluminum Leg. Overheating: Core damaged (-82). U-05 Engineer builds a Wall. Acquired 10 matter. K-01 Serf collects debris. Slammed into G-47 Trooper. Destabilizing: Core damaged (-27). Slammed into G-47 Trooper. K-01 Serf collects debris. Slammed into G-47 Trooper. U-05 Engineer builds a Wall. Slammed into G-47 Trooper. Acquired Med. Laser. S-10 Pest destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper overheating. G-47 Trooper critical meltdown. Imp. Heat Sink melted. 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""" !=?????? | | ?????????????# #! ]#???????????????"""?? ??????? | | ?????????????# # #????????????????"??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrorSalvagingAxe Manual? 0 Play Time 00:15:01 Cumulative 48.7 hours Start 2025.10.27 @ 17:29:29 End 2025.10.27 @ 17:43:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 88 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1dc8397b-5c91-4ad8-8300-9a80df02bb9e