Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:15:19 Player: SnaveSutit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (333) 333 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1488 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 12 | 4 4 . 4 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 3 | . 2 . 1 Energy Gun 1 | . 1 . . Energy Cannon 1 | . . . 1 Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . . 8 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 6 | . . . 6 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 80 100 78 Engine 10 | . 14 14 6 Treads 21 | . 28 28 16 Device 10 | . 8 14 11 Storage 12 | . 14 14 11 Protection 7 | . . . 14 Energy Gun 3 | . 7 14 . Energy Cannon 4 | . . . 8 Ballistic Gun 9 | . 7 14 10 Naked Turns . | . . . . Heaviest Build 41 | 8 27 27 41 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 11 15 15 Most Carried 5 | 5 4 1 2 Average Carried 1 | 2 2 1 . Final Capacity 15 | 8 15 15 15 Final Carried 3 | 3 1 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 312 | 146 47 . 119 Remotely . | . . . . Salvage Created 372 | . 96 . 276 Parts 22 | . 5 . 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 8 | . 2 . 6 Guns 4 | . 2 . 2 Cannons 3 | . . . 3 Classes Destroyed 3 | . 2 . 1 Operator 1 | . 1 . . Watcher 2 | . . . 2 Grunt 8 | . 2 . 6 Best Kill Streak 2 | . 1 . 2 Combat Bots Only 2 | . 1 . 2 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 191 | . 20 . 171 Missed 55 | . 6 . 49 Damage Taken 1589 | . 201 . 1388 Core 442 | . 34 . 408 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 . 86 . Volleys Fired 54 | . 15 . 39 Largest 2 | . 2 . 2 Hottest 88 | . 70 . 88 Shots Fired 93 | . 29 . 64 Gun 68 | . 29 . 39 Cannon 25 | . . . 25 Launcher . | . . . . Special . | . . . . Kinetic 54 | . 15 . 39 Thermal 39 | . 14 . 25 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 4 . 12 Robot Miss Streak 5 | . 3 . 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 61 | . 19 . 42 Core Hits 23 | . 6 . 17 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Meltdown 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 827 | . 205 . 622 Guns 401 | . 203 . 198 Cannons 414 | . . . 414 Explosions . | . . . . Melee . | . . . . Ramming 12 | . 2 . 10 Kinetic 251 | . 53 . 198 Thermal 564 | . 150 . 414 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles 2 | . . . 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 8 | . . . 8 Targets Rammed 9 | . 1 . 8 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 359 | . 312 . 359 Average Temperature 160 | . 140 . 168 Received Heat Transfer 654 | . 132 . 522 Effects 5 | . 1 . 4 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Short Circuit 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 6 | . 2 . 4 Heat Transferred 1258 | . 518 . 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 100 | . 100 39 93 Initial 39 | . . 39 14 Average 34 | . 28 39 46 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 9 . 20 Peak Tracking Total 8 | . 3 . 8 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 815 | 79 325 32 379 Spaces Moved 372 | 53 173 21 125 Core 18 | 14 . . 4 Treads 354 | 39 173 21 121 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 170 | 130 160 160 202 Slowest Speed 350 | 160 160 160 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 35 15 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 460 | 63 195 20 182 Wait 1 | . . . 1 Move 369 | 52 172 20 125 Hop . | . . . . Pick Up 13 | 7 2 . 4 Fast Attach . | . . . . Attach 11 | 4 3 . 4 Detach . | . . . . Swap 1 | . 1 . . Drop 2 | . 1 . 1 Fire 54 | . 15 . 39 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush 7 | . 1 . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered Mines 412 | -10/Mines | Learned Materials security intel 423 | -10/Mines | Discovered new exit (range 9) 437 | -10/Mines | Entered Materials 437 | -9/Materials | Evolved 2 slots: Utility x2 793 | -9/Materials | Core integrity fell below 50% 809 | -9/Materials | Core integrity fell below 20% 813 | -9/Materials | Discovered new exit (range 16) 816 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Recycling unit begins matter transfer process. R-06 Scavenger inserts Heat Sink into recycling unit. Acquired Field Recycling Unit. Slammed into G-47 Trooper. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. K-01 Serf collects debris. Recycling unit begins recycling process. R-06 Scavenger collects Ion Engine. R-06 Scavenger inserts Flight Unit into recycling unit. Slammed into G-34 Mercenary. Destabilizing: Core damaged (-4). R-06 Scavenger collects Sml. Laser. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. Recycling unit begins recycling process. Critical hit (Burn: +37). EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? # < ???????????????????????? | | ????????????????????? # ???????????????????????? | | ????????????????????? + ???????????????????????? | | ????????????????????? # ???????????????????????? | | ????????????????????? # ???????????????????????? | | ????????????????????? # ???????????????????????? | | ????????????????????? # ?????????????????????? | | ?????????????????????## r##?????????????????????? | | ?????????????????????## ##?????????????????????? | | ?????????????????????## ##?????????????????????? | | ?????????????????????## k ##?????????????????????? | | ?????????????????????## ######## ??????????????? | | ?????????????????????## ######## ??????????????? | | ?????????????????????## # # ??????????????? | | ?????????????????????## # ##??????????????? | | ??????????############# r@# ##??????????????? | | ??????????#############k s% ##??????????????? | | ?????????? % % a #gg"Y" ## ##???????????? | | ?????????????### % % # """ ## ##???????????? | | ?????????????### t ######### ##???????????? | | ??????????????#####+### #########+##???????????? | | ??????????????## #t # ##???????????? | | ??????????????## ??? # # "" ##???????????? | | ??????????????## ???? # # """ """##???????????? | | ??????????????## ???? # # """ S"##???????????? | | ??????????????## ???? + + """ ##???????????? | | ????????????????????? # u # ##???????????? | | ?????????????????????### ## ##???????????? | | ?????????????????????###k## ##???????????? | | ??????????????????????## ##### +###???????????? | | ??????????????????# #### # ###???????????? | | ??????????????????#+#### #== ##????????????? | | ??????????????????## # #== # ##????????????? | | ????????????????## # # #== ##????????????? | | ????????????????## # #########?????? | | ????????????????## ??? # ##/# # #########?????? | | ??????????????????????## + """ ##?????? | | ??????????????????????###### # """ ##?????? | | ??????????????????????##### """ # # """ ##?????? | | ???????????????????????#### """ # + ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 299 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyPotentialProjector Manual? 0 Play Time 00:10:27 Cumulative 5.0 hours Start 2024.04.01 @ 16:07:43 End 2024.04.01 @ 16:15:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2149e3f9-2a5c-4fff-9975-395f4eeb3f28