Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 16:43:12 Player: David Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (64) 320 Value Destroyed (2296) 2296 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2061) 2061 TOTAL SCORE: 9957 Bonus ------- High Alert Combat Kills 9 Follower Combat Kills 1195 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-powered Shock Rifle Improved Remote Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Energy Well 0b10 Decoder Chip [Looter] Targeting Computer Targeting Computer System Shield System Shield > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Makeshift System Restoration Module Gauss Rifle CR-A16's Pointy Stick [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Improved Sensor Array Storage Improved Energy Well Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Zionite Phaser-S Energy Cannon Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 7 | . . . 2 . . . 4 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 120 | 5 8 1 10 . 2 9 19 5 10 . 17 34 Power 13 | 1 . . 1 . . 3 1 . 1 . 2 4 Engine 4 | 1 . . . . . 2 . . 1 . . . Core 8 | . . . 1 . . 1 1 . . . 1 4 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 25 | 2 2 . 2 . . 2 4 . 2 . 3 8 Treads . | . . . . . . . . . . . . . Leg 12 | 2 . . 2 . . 2 . . 1 . 2 3 Wheel 2 | . 2 . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 4 Flight 7 | . . . . . . . 4 . 1 . 1 1 Utility 33 | . 4 . 4 . . 1 6 4 3 . 3 8 Device 13 | . 1 . 2 . . . 2 3 . . 2 3 Storage 5 | . 2 . . . . . 1 . . . 1 1 Processor 7 | . 1 . 2 . . . 1 1 1 . . 1 Hackware 2 | . . . . . . . 1 . 1 . . . Protection 6 | . . . . . . 1 1 . 1 . . 3 Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 2 1 3 . 2 3 8 1 4 . 9 14 Energy Gun 19 | 1 2 . . . . 1 2 1 3 . 2 7 Energy Cannon 4 | . . . 2 . . . . . . . . 2 Ballistic Gun 13 | 1 . . 1 . 2 1 3 . 1 . 4 . Ballistic Cannon 3 | . . . . . . 1 2 . . . . . Launcher 4 | . . . . . . . 1 . . . . 3 Special Weapon 4 | . . 1 . . . . . . . . 2 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 3 . 2 . 4 2 Parts Lost 51 | . 1 1 1 . . 2 . 2 8 . 13 23 Power 3 | . . . . . . . . . 1 . 2 . Propulsion 13 | . . . . . . . . . 2 . 4 7 Utility 16 | . 1 . . . . 1 . 2 2 . 3 7 Weapon 19 | . . 1 1 . . 1 . . 3 . 4 9 Highest Loss Streak 8 | . 1 1 1 . . 1 . 2 7 . 5 8 Average Slot Usage (%) 85 | . 73 99 99 100 100 94 76 88 84 86 79 59 Engine 2 | . 14 14 5 . . 7 3 . 1 6 . . Core 4 | . . . 5 11 11 3 2 6 4 . 2 3 Leg 12 | . 24 . 13 22 22 22 6 . 5 6 10 8 Wheel 1 | . 4 28 8 . . . . . . . . . Flight 7 | . . . . . . . 12 26 19 20 12 1 Device 12 | . . 14 17 22 22 14 12 15 15 6 5 . Storage 2 | . 1 14 4 . . . . . . . 2 8 Processor 15 | . . . 22 22 22 22 13 12 14 20 18 6 Hackware 4 | . . . . . . . 4 6 8 13 13 7 Protection 2 | . . . . . . 2 5 6 . . . 5 Energy Gun 3 | . 16 22 . . . 3 2 5 5 6 1 1 Energy Cannon 2 | . . . 9 11 9 . . . . . . 1 Ballistic Gun 6 | . 11 . 9 11 12 14 7 . 1 6 3 . Ballistic Cannon 1 | . . . . . . 3 1 6 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 7 23 14 16 16 16 24 40 29 28 18 32 56 Greatest Support 78 | 20 24 24 34 34 34 34 36 32 32 24 72 78 Greatest Overweight (x) 8 | . 1 . . . . . 2 . 2 . . 8 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 10 6 6 4 4 4 10 4 4 4 4 10 Average Capacity 4 | 4 4 6 4 4 4 4 4 4 4 4 4 7 Most Carried 8 | 4 5 6 5 4 4 4 4 4 4 4 4 8 Average Carried 3 | 1 2 5 4 4 3 3 3 3 3 4 2 3 Final Capacity 6 | 4 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 1 5 6 4 4 4 4 4 4 4 4 2 3 Class Distribution -------------------- 52% | Mutant 17% | Hacker-Mutant 9% | Messiah-Mutant 9% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2070 | 250 119 45 147 24 20 287 251 106 188 . 269 364 Remotely . | . . . . . . . . . . . . . Salvage Created 2631 | . 201 52 157 135 . 318 60 47 146 . 383 1132 Parts 152 | . 21 6 12 8 . 22 2 3 7 . 17 54 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . 1 29 . 17 8 . 27 . Prevented 12 | . . . . . 1 10 . 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 51 | . 5 1 5 5 . 9 1 2 5 . 9 9 Melee 3 | . . . . . . . . . . . . 3 Guns 28 | . 5 1 2 4 . 6 1 . 2 . 6 1 Cannons 13 | . . . 3 1 . 3 . 2 3 . . 1 AOE 2 | . . . . . . . . . . . . 2 Classes Destroyed 13 | . 4 1 1 1 . 1 . . . . 2 3 Worker 2 | . . . . . . . . . . . . 2 Builder 2 | . . . . . . . . . . . . 2 Recycler 2 | . . . . . . . . . . . . 2 Operator 2 | . 1 . . . . . . . . . . 1 Watcher 5 | . 2 . . . . . . . . . . 3 Swarmer 20 | . 3 . 3 3 . 4 . 2 2 . 3 . Grunt 14 | . 2 . . 1 . 2 . . 3 . 2 4 Brawler 1 | . . . 1 . . . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . Sentry 8 | . . 1 1 . . 1 1 . . . 1 3 Specialist 2 | . . . . . . . . . . . 2 . Programmer 3 | . . . . . . 1 . . . . . 2 Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 3 1 2 5 . 4 1 1 2 . 3 8 Combat Bots Only 5 | . 3 1 2 5 . 4 1 1 2 . 3 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 6852 | . 181 119 187 74 . 728 317 142 748 . 1362 2994 Core 1855 | . 31 14 53 11 . 202 57 43 158 . 280 1006 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 82 . . . 33 . . . . 36 . Volleys Fired 223 | . 24 4 23 7 . 35 13 7 23 . 33 54 Largest 2 | . 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 159 | . 130 130 91 83 . 104 85 104 104 . 108 159 Shots Fired 358 | . 48 8 36 13 . 55 20 15 29 . 49 85 Gun 224 | . 48 8 14 6 . 34 19 7 12 . 40 36 Cannon 103 | . . . 22 7 . 21 1 8 17 . . 27 Launcher 15 | . . . . . . . . . . . . 15 Special 16 | . . . . . . . . . . . 9 7 Kinetic 154 | . 23 . 13 6 . 44 17 8 17 . 26 . Thermal 100 | . 2 8 23 7 . . . . 2 . 14 44 Explosive . | . . . . . . . . . . . . . Electromagnetic 87 | . 23 . . . . 11 3 7 2 . . 41 Phasic 8 | . . . . . . . . . 8 . . . Robot Hit Streak 14 | . 6 6 6 4 . 10 9 14 7 . 14 9 Robot Miss Streak 10 | . 2 1 2 7 . 3 1 6 6 . 10 3 Penetration Max 1 | . . . . . . 1 . . . . 1 . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 249 | . 27 7 25 6 . 36 14 11 27 . 33 63 Core Hits 141 | . 9 3 11 6 . 15 5 10 26 . 21 35 Critical Hits 6 | . . . . . . . 1 . . . 3 2 Critical Kills 3 | . . . . . . . . . . . 3 . Critical Parts Destroyed 2 | . . . . . . . 1 . . . . 1 Melee Attacks 17 | . . . . . . . . . . . . 17 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . . . 17 Sneak Attacks 4 | . . . . . . . . . . . . 4 Combat Hostiles 2 | . . . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5767 | . 359 126 428 95 . 741 283 190 549 . 636 2360 Guns 2648 | . 359 126 180 73 . 430 254 69 232 . 636 289 Cannons 1428 | . . . 241 22 . 262 29 121 268 . . 485 Explosions 962 | . . . . . . 49 . . 49 . . 864 Melee 611 | . . . . . . . . . . . . 611 Ramming 49 | . . . 7 . . . . . . . . 42 Kinetic 1882 | . 112 . 165 73 . 493 265 121 268 . 385 . Thermal 1541 | . 14 126 256 22 . 49 . . 92 . 251 731 Explosive . | . . . . . . . . . . . . . Electromagnetic 1519 | . 233 . . . . 199 18 69 24 . . 976 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 611 | . . . . . . . . . . . . 611 Phasic 165 | . . . . . . . . . 165 . . . Highest Corruption 16 | . 3 3 . . . . 5 6 4 . 2 16 Average Corruption 3 | . 2 3 . . . . 2 5 2 . 1 3 Corruption Purged 9 | . . . . . . . 2 3 4 . . . Effects 59 | . 5 5 . . . . 11 15 10 . 1 12 Message Errors 17 | . . . . . . . 2 4 6 . 1 4 Matter Fused 9 | . . 2 . . . . 1 4 . . . 2 Heat Flow Errors 9 | . 1 . . . . . 3 3 2 . . . Energy Discharges 10 | . 2 1 . . . . 4 . 1 . . 2 Data Loss (minor) 7 | . 1 2 . . . . 1 1 1 . . 1 Misfires 1 | . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 5 | . 1 . . . . . . 2 . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 180 | . . . 1 . . 31 . . . . . 148 Projectiles 46 | . . . 1 . . 3 . . . . . 42 Explosions 83 | . . . . . . 28 . . . . . 55 Melee 51 | . . . . . . . . . . . . 51 Knockbacks 10 | . . . . . . 1 . 4 5 . . . Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . . 1 . 4 5 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 259 | . . . 2 . . . . . . . . 257 Shots 9 | . . . . . . . . . . . . 9 Rammed 11 | . . . 3 . . . . . . . . 8 Targets Rammed 15 | . . . 3 . . . . . . . . 12 Kicked 4 | . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . Highest Temperature 633 | . 142 318 68 72 . 350 294 210 231 . 210 633 Average Temperature 105 | . 43 166 24 31 . 121 124 100 66 . 86 162 Received Heat Transfer 1134 | . 60 42 54 6 . 216 66 15 288 . 99 288 Effects 10 | . . 1 . . . 1 . . . . . 8 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 4 | . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . 1 . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 5 | . 1 . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 2762 | . 37 296 444 37 . 50 . . 200 . 562 1136 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 426 | . 254 72 426 278 . . 234 . . . . 273 Initial 111 | . . 21 27 87 . . 111 . . . . 18 Average 138 | . 156 41 219 268 . . 86 . . . . 122 Maximum Alert Level 2 | . 1 . 2 1 . . 1 . . . . 1 Low Security (%) 63 | 100 54 100 32 5 . . 97 . . . . 64 Level 1 34 | . 45 . 56 94 . . 2 . . . . 35 Level 2 1 | . . . 10 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . . 1 . . . . 5 Investigation 3 | . . . . . . . 1 . . . . 2 Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 1 | . . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . 3 . 2 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 15 2 14 5 . 24 6 6 10 . 23 34 Peak Tracking Total 6 | . 4 2 4 3 . 5 3 5 4 . 6 5 Tactical Retreats 18 | . 2 . . . . 2 1 . 3 . 4 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 3 | . 2 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 11 | . 2 . . . . 2 4 . . . 1 2 Max in Single Turn 2 | . 1 . . . . . 1 . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 13 | . 3 . 1 . . . . 1 1 4 . 3 Terminals 4 | . 3 . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 47 | . 10 . 1 . . . . 1 1 28 . 6 Successful 33 | . 2 . 1 . . . . 1 1 28 . . Failed 14 | . 8 . . . . . . . . . . 6 Catastrophic 2 | . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . . . . . 4 . . . 1 6 Terminals 11 | . 10 . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . 5 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 33 | . 2 . 1 . . . . 1 1 28 . . Record 11 | . . . . . . . . . . 11 . . Part Schematic 9 | . . . . . . . . . . 9 . . Robot Schematic 8 | . . . . . . . . . . 8 . . Open Door 2 | . . . . . . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 3 . . . . . . . . . . 3 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 10 | . . 3 . . 4 . 2 . . . 1 . Largest Group 6 | . . 3 3 2 6 6 2 2 2 . 1 . Highest-Rated Group 173 | . . 40 40 24 173 173 170 158 158 . 94 . Highest-Rated Ally 94 | . . 16 16 16 39 39 85 85 85 . 94 . Zionite Dispatches 2 | . . . . . . . 1 . . . . 1 Heavy 1 | . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . 1 Total Orders 7 | . . . 3 2 . . . . . . . 2 STAY 3 | . . . 2 1 . . . . . . . . FOLLOW 2 | . . . 1 1 . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 Ally Attacks 164 | . . 8 34 17 . 54 9 6 4 . 32 . Total Damage 4389 | . . 100 385 176 . 1726 525 356 285 . 836 . Kills 44 | . . 1 9 2 . 14 3 6 2 . 7 . Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 1 2 . 1 2 . 2 . Drone Launches 4 | . . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . . 3 Zionite Intel Received 1 | . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 8721 | 59 429 271 517 309 1175 1171 746 490 1432 42 976 1104 Spaces Moved 7453 | 48 293 254 370 218 874 758 946 632 863 99 1210 888 Core 49 | 12 . . . . . . . . 19 . . 18 Treads . | . . . . . . . . . . . . . Legs 3346 | 36 233 . 211 218 874 758 258 . 47 . 308 403 Wheels 473 | . 60 254 159 . . . . . . . . . Hover 31 | . . . . . . . . . . . . 31 Flight 3554 | . . . . . . . 688 632 797 99 902 436 Fastest Speed 26 | 50 90 90 90 130 130 125 26 29 28 42 42 40 Average Speed 82 | 102 114 90 112 130 130 126 58 30 51 42 63 86 Slowest Speed 450 | 120 150 90 130 130 130 130 200 32 150 42 120 450 Overloaded Moves 19 | . . . . . . . 14 . 5 . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 53 58 25 51 88 79 22 81 77 75 93 32 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 7 | . . 1 . 1 2 1 . . 1 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 18 | . . 2 . . 4 2 . 3 5 . 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 49 | . . . . 3 . 7 . . 10 . . 29 Melee . | . . . . . . . . . . . . . Projectile 18 | . . . . 3 . 1 . . 3 . . 11 AOE 31 | . . . . . . 6 . . 7 . . 18 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 9577 | 58 339 288 434 230 914 913 1117 910 1819 98 1364 1093 Wait 1615 | . 1 28 19 6 31 101 118 264 920 . 87 40 Move 7441 | 47 292 253 369 217 873 757 945 631 862 98 1209 888 Hop . | . . . . . . . . . . . . . Pick Up 73 | 6 9 2 3 . 3 3 5 1 1 . 9 31 Fast Attach 48 | . 3 . 5 . 2 5 15 4 8 . 3 3 Attach 65 | 5 5 1 5 . . . 3 1 2 . 13 30 Detach 9 | . . . . . . . . . 1 . 4 4 Swap 7 | . . . . . . 4 1 . . . 1 1 Drop 63 | . 5 . 7 . 5 8 16 2 2 . 5 13 Fire 223 | . 24 4 23 7 . 35 13 7 23 . 33 54 Melee 17 | . . . . . . . . . . . . 17 Ram 3 | . . . 3 . . . . . . . . . Kick 12 | . . . . . . . . . . . . 12 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 14) 384 | -10/Materials | Discovered new exit (range 15) 489 | -10/Materials | Entered Mines 542 | -10/Mines | Learned location of Zion (-7) 567 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 742 | -10/Mines | Discovered new exit (range 12) 760 | -10/Mines | Entered Materials 760 | -9/Materials | Accompanied by 3 allies 760 | -9/Materials | Evolved 2 slots: Utility x2 1029 | -9/Materials | Discovered new exit (range 6) 1277 | -9/Materials | Entered Mines 1277 | -9/Mines | Accompanied by 2 allies 1302 | -9/Mines | Met a Derelict bent on vengeance 1571 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1571 | -9/Mines | Discovered new exit (range 14) 1586 | -9/Mines | Entered Zion 1586 | -7/Zion | Accompanied by 2 allies 1713 | -7/Zion | Learned location of Warlord (-5) 1828 | -7/Zion | Found CR-A16's Pointy Stick 2232 | -7/Zion | Learned Factory emergency access door positions 2387 | -7/Zion | Imprinted 2389 | -7/Zion | Declared Zion's savior 2599 | -7/Zion | Received a hallucinogenic algorithm 2613 | -7/Zion | Discovered new exit (range 12) 2761 | -7/Zion | Entered Proximity Caves 2761 | -6/Proximity Caves | Accompanied by 6 allies 3057 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3593 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3612 | -6/Proximity Caves | Core integrity fell below 50% 3811 | -6/Proximity Caves | Identified exit to Factory 3905 | -6/Proximity Caves | Learned location of Extension (-4) 3932 | -6/Proximity Caves | Entered Factory 3932 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4601 | -6/Factory | Zion Heavy squad teleported in 4642 | -6/Factory | Discovered new exit (range 15) 4678 | -6/Factory | Entered Lower Caves 4678 | -6/Lower Caves | Accompanied by 2 allies 4679 | -6/Lower Caves | Encountered a Warlord checkpoint 4702 | -6/Lower Caves | Build established: Sprinter 4826 | -6/Lower Caves | Learned location of 1 exit from Factory 4887 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5130 | -6/Lower Caves | Discovered new exit (range 14) 5168 | -6/Lower Caves | Entered another Lower Caves area 5168 | -6/Lower Caves | Accompanied by 2 allies 5168 | -6/Lower Caves | Discovered new exit (range 10) 5494 | -6/Lower Caves | Build established: Messiah-Mutant 6296 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 6307 | -6/Lower Caves | Learned Factory emergency access door positions 6350 | -6/Lower Caves | Build established: Hacker-Mutant 6499 | -6/Lower Caves | Encountered a Warlord checkpoint 6552 | -6/Lower Caves | Discovered new exit (range 11) 6600 | -6/Lower Caves | Entered Data Miner 6600 | -6/Data Miner | Discovered new exit (range 6) 6611 | -6/Data Miner | Met Data Miner 6627 | -6/Data Miner | Learned location of Section 7 (-3) 6627 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6631 | -6/Data Miner | Received God Mode back door access code from Data Miner 6642 | -6/Data Miner | Entered Proximity Caves 6651 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 6806 | -5/Proximity Caves | Learned Factory interactive machine intel 6811 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6814 | -5/Proximity Caves | Escorted by Enhanced Grunt 6918 | -5/Proximity Caves | Lost 3 parts (1n2w) 6934 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6961 | -5/Proximity Caves | Found Prototype Special Weapon 6962 | -5/Proximity Caves | Identified Molecular Deconstructor 7078 | -5/Proximity Caves | Spotted B-75 Beast 7172 | -5/Proximity Caves | Lost 5 parts (1p2n2u) 7354 | -5/Proximity Caves | Destroyed B-75 Beast 7388 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7391 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 7398 | -5/Proximity Caves | Core integrity fell below 50% 7539 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 7610 | -5/Proximity Caves | Discovered new exit (range 10) 7618 | -5/Proximity Caves | Entered Factory 7618 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7619 | -5/Factory | Identified exit to Factory 7621 | -5/Factory | Loaded intel: 45 interactive machine locations 7638 | -5/Factory | Discovered new exit (range 4) 7831 | -5/Factory | Found Prototype Processor 7832 | -5/Factory | Identified Exp. Terrain Scan Processor 8165 | -5/Factory | Build established: Scavenger-Mutant 8377 | -5/Factory | Lost 8 parts (2n3u3w) 8420 | -5/Factory | Spotted B-75 Beast 8492 | -5/Factory | Core integrity fell below 50% 8517 | -5/Factory | Retrieved Zion intel report: Emergency Access 8518 | -5/Factory | Zion Recon squad teleported in 8631 | -5/Factory | System corruption reached 10% 8695 | -5/Factory | Core integrity fell below 20% 8722 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08665_ P-70 Sage resets K-01 Serf, system corruption cleaned. 08667_ Imp. Hover Unit destroyed. 08670_ K-01 Serf collects debris. 08675_ Door malfunctions. 08677_ Imp. Arc Projector destroyed. 08682_ K-01 Serf collects debris. 08687_ Imp. Sensor Array fried. 08687_ W-25 Informer destroyed. 08695_ R-10 Processor collects Lgt. Deuterium Engine. 08699_ System corrupted: Matter fused (-8). 08700_ Tesla Rifle destroyed. 08702_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08706_ Tesla Rifle destroyed. 08713_ Mak. System Restoration Module destroyed. 08714_ K-01 Serf collects debris. 08714_ Dropped Imp. Energy Well. 08715_ Dropped Mic. Fission Core. 08716_ System corrupted: Matter fused (-5). 08721_ P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ###### # #???????????????????? | | # # "" #???????????????????? | | # # G" #???????????????????? | | # # "" #???????????????????? | | # # #???????????????????? | | "" # ##############???????????????????? | | "" +* #????????????????????????????????? | | "" # #????????????????????????????????? | | # #????????????????????????????????? | | "" # #????????????????????????????????? | | "" # #????????????????????????????????? | | "" # ##############???????????????????? | | # # #???????????????????? | | ###### # #???????????????????? | | #????# # #???????????????????? | | #????# # #???????????????????? | | #????# # #???????????????????? | | ?????# # #???????????????????? | | ###### # #???????????????????? | | # # #???????????????????? | | " " # %/= #???????????????????? | | "Y"%+ #! #???????????????????? | | "" # #* #???????????????????? | | # # #???????????????????? | | ###### #####+################???????????? | | p @ #???????????? | | #???????????? | | #???????????? | | p +???????????? | | p #???????????? | | ########+########### """""" #???????????? | | ??# #???# """""" #???????????? | | ??# ] "" #???# """""" #???????????? | | ??# """ #???# """""" #???????????? | | ??# S" #???# """""" #???????????? | | ??# #???# ""?""" #???????????? | | ??# #???# """""" #???????????? | | ??#! """"""""" #???# """""" #???????????? | | ### #???# """""" ########????? | | + """"""""" #???# #????? | | ### #???# #????? | | ??# """"""""" #???# #????? | | ??# #???# #????? | | ??############?#???# #????? | | ????????????????????##########+### #????? | | ????????????????????# # #????? | | ????????????????????# # #????? | | ????????????????????# # #????? | | ????????????????????# # #????? | | ????????????????????# # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 375 Evasion (%) 67 Targeting Accuracy 18 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer The Oracle Challenges ------------ None Game ------ Seed WeaponAutogunBox Manual? 0 Play Time 02:12:58 Cumulative 63.9 hours Start 2021.02.02 @ 23:46:38 End 2021.02.03 @ 16:43:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 46 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccd59b27-ad18-4bb6-9b18-f3eb37a045c3