Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.22 @ 20:15:31 Player: Ogawa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1232) 1232 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4702 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 682/700 Matter 227/300 Energy 150/150 System Corruption 0% Temperature Cool (222) Location -7/Data Miner Parts ------- Power (1) Micro Nuclear Core Propulsion (4) Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility (5) Large Storage Unit Advanced Targeting Computer Improved Maneuvering Thrusters Reactive Plating Weapon (4) Heavy Assault Rifle Hypervelocity Gauss Rifle Light Cannon Assault Cannon Inventory (10) Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Advanced Targeting Computer Improved ECM Suite Heart of Steel Pulse Rifle Hypervelocity Gauss Rifle Peak State ------------ Power Micro Nuclear Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Maneuvering Thrusters Reactive Plating Weapon Heavy Assault Rifle Hypervelocity Gauss Rifle Light Cannon Assault Cannon Inventory Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Advanced Targeting Computer Improved ECM Suite Heart of Steel Pulse Rifle Hypervelocity Gauss Rifle [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Slots Evolved 7 | . 1 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 2 | . 1 1 . . . . . Parts Attached 39 | 8 3 6 16 3 2 1 . Power 10 | 2 . . 7 1 . . . Engine 7 | 2 . . 5 . . . . Core 3 | . . . 2 1 . . . Reactor . | . . . . . . . . Propulsion 8 | 2 . . 4 1 . 1 . Treads . | . . . . . . . . Leg 8 | 2 . . 4 1 . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 1 3 3 1 1 . . Device 3 | . . 1 1 . 1 . . Storage 2 | 1 1 . . . . . . Processor 4 | 1 . 2 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 10 | 2 2 3 2 . 1 . . Energy Gun 2 | 1 . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 1 2 1 . 1 . . Ballistic Cannon 2 | . 1 . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . 1 . . . . Highest Loss Streak 2 | . . . 1 . . . 2 Average Slot Usage (%) 99 | . 100 100 98 100 100 100 96 Engine 3 | . 12 10 3 . . . . Core 4 | . . . 4 7 7 7 7 Leg 25 | . 25 20 25 28 28 28 26 Device 6 | . . 1 7 7 7 14 12 Storage 8 | . 12 10 8 7 7 7 7 Processor 11 | . 12 18 8 14 13 7 7 Protection 5 | . . . 7 7 7 7 7 Energy Gun 4 | . 12 10 3 . . . . Ballistic Gun 15 | . 18 20 16 14 14 14 14 Ballistic Cannon 11 | . 6 10 11 14 14 14 14 Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 24 26 35 45 52 52 52 Greatest Support 60 | 20 20 20 40 55 55 60 60 Greatest Overweight (x) 2 | 2 1 1 . . . . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 8 6 10 10 10 10 10 10 Average Carried 8 | 4 4 6 9 8 9 9 10 Final Capacity 10 | . . . . . . . 10 Final Carried 10 | . . . . . . . 10 Class Distribution -------------------- 87% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Matter Collected 1128 | 255 73 180 387 100 50 83 . Remotely 216 | . . 34 182 . . . . Salvage Created 1650 | 86 84 607 606 171 . 96 . Parts 81 | 1 2 21 47 8 . 2 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 31 | . 2 6 18 3 . 2 . Guns 16 | . . 3 10 2 . 1 . Cannons 15 | . 2 3 8 1 . 1 . Classes Destroyed 11 | 1 1 2 6 1 . . . Worker 1 | . . 1 . . . . . Builder 1 | . . . 1 . . . . Recycler 6 | 1 . 5 . . . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . 1 1 . . . Swarmer 8 | . . . 8 . . . . Grunt 13 | . 2 4 3 2 . 2 . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . 1 . . . . Sentry 7 | . . 2 5 . . . . Hunter 1 | . . . 1 . . . . Best Kill Streak 7 | 1 2 7 5 3 . 2 . Combat Bots Only 4 | . 2 2 4 3 . 2 . Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Damage Taken 1190 | 2 136 69 377 171 . 46 389 Core 157 | . 49 20 70 18 . . . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 80 95 87 . . . . Volleys Fired 80 | 2 4 20 38 8 . 5 3 Largest 4 | 2 3 4 4 4 . 4 4 Hottest 135 | 60 95 115 122 122 . 135 135 Shots Fired 290 | 4 12 78 132 32 . 20 12 Gun 191 | 4 8 58 89 16 . 10 6 Cannon 99 | . 4 20 43 16 . 10 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 243 | 2 8 60 109 32 . 20 12 Thermal 47 | 2 4 18 23 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 58 | 4 16 40 58 43 . 37 41 Robot Miss Streak 2 | . . 2 1 1 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 221 | 4 12 62 94 27 . 18 4 Core Hits 87 | 2 5 22 43 9 . 5 1 Critical Hits 3 | . . 1 . . . 2 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2571 | 47 145 727 1056 316 . 228 52 Guns 1317 | 43 74 415 549 119 . 92 25 Cannons 1250 | . 71 312 507 197 . 136 27 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 4 | 4 . . . . . . . Kinetic 2154 | 19 104 550 885 316 . 228 52 Thermal 413 | 24 41 177 171 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . 12 . . . . . Projectiles 12 | . . 12 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . 1 4 2 2 . 1 1 Impact . | . . . . . . . . Kinetic 10 | . 1 3 2 2 . 1 1 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 2 | 2 . . . . . . . Shots . | . . . . . . . . Rammed 1 | 1 . . . . . . . Targets Rammed 2 | 1 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 337 | 20 153 205 180 289 . 337 239 Average Temperature 82 | 15 80 63 52 153 . 163 131 Received Heat Transfer 477 | . 45 45 162 111 . 36 78 Effects 3 | . . . . 1 . 2 . Interference 3 | . . . . 1 . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 950 | 50 100 400 400 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Peak Influence 337 | 5 64 190 337 115 . . . Average Influence 99 | . 17 106 160 65 . . . Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 85 | . . . . . . . . Level 1 14 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 2 1 2 . . . Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . . 2 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 2 11 22 8 . 2 8 Peak Tracking Total 4 | . 4 3 4 4 . 2 4 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Disabled 4 | . . . 1 2 . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Accessed 16 | . 5 1 5 3 1 1 . Terminals 14 | . 5 1 5 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 22 4 11 9 1 1 . Successful 42 | . 21 3 8 8 1 1 . Failed 6 | . 1 1 3 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 22 | . 11 1 6 4 . . . Terminals 46 | . 22 4 11 9 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 13 3 6 6 1 1 . Record 19 | . 7 3 5 4 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . Zone Layout 5 | . 3 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 29 | . 16 1 7 5 . . . Terminals 12 | . 8 . 2 2 . . . Track 6 | . 4 . 1 1 . . . Botnet 6 | . 4 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . 5 2 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Turns Passed 3261 | 130 403 440 890 318 632 413 35 Spaces Moved 2285 | 88 264 237 597 233 520 326 20 Core 35 | 35 . . . . . . . Treads . | . . . . . . . . Legs 2250 | 53 264 237 597 233 520 326 20 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 Average Speed 125 | 117 145 150 120 120 120 120 121 Slowest Speed 150 | 150 150 150 120 120 120 120 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 35 17 46 10 58 38 45 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 4 | . . . . . 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . 1 . . . . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Total 2499 | 111 274 278 697 252 531 333 23 Wait 33 | . . 9 16 7 1 . . Move 2272 | 87 263 236 596 232 519 319 20 Hop 3 | . . . . . . 3 . Pick Up 48 | 12 3 7 18 2 4 2 . Fast Attach . | . . . . . . . . Attach 16 | 7 1 2 4 2 . . . Detach . | . . . . . . . . Swap 23 | 1 2 4 12 1 2 1 . Drop 21 | 1 . . 13 . 4 3 . Fire 80 | 2 4 20 38 8 . 5 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | 1 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 34 | -11/Scrapyard | Identified exit to Materials 34 | -11/Scrapyard | Discovered exit to Materials (range 14) 131 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Evolved 1 slot: Weapon x1 160 | -10/Materials | Identified exit to Mines 160 | -10/Materials | Discovered exit to Mines (range 17) 300 | -10/Materials | Build established: Gunner 374 | -10/Materials | Identified exit to Materials 374 | -10/Materials | Discovered exit to Materials (range 3) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 883 | -9/Materials | Identified exit to Materials 883 | -9/Materials | Discovered exit to Materials (range 19) 974 | -9/Materials | Entered another Materials area 974 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1778 | -8/Materials | Identified exit to Factory 1778 | -8/Materials | Discovered exit to Factory (range 12) 1864 | -8/Materials | Entered Factory 1864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2170 | -7/Factory | Identified exit to Lower Caves 2170 | -7/Factory | Discovered exit to Lower Caves (range 11) 2182 | -7/Factory | Entered Lower Caves 2553 | -7/Lower Caves | Encountered a Warlord checkpoint 2796 | -7/Lower Caves | Identified exit to Lower Caves 2796 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 2814 | -7/Lower Caves | Entered another Lower Caves area 3016 | -7/Lower Caves | Found Prototype Device 3211 | -7/Lower Caves | Identified exit to Data Miner 3211 | -7/Lower Caves | Discovered exit to Data Miner (range 15) 3226 | -7/Lower Caves | Build established: Scavenger-Mutant 3227 | -7/Lower Caves | Entered Data Miner 3227 | -7/Data Miner | Identified exit to Proximity Caves 3227 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3250 | -7/Data Miner | Met Data Miner 3250 | -7/Data Miner | Data Conduit disabled 3262 | -7/Data Miner | Self-destructed Last Messages --------------- Found 38 Matter. Found Sml. Battery. Found Lrg. Matter Pod. Acquired 38 matter. EXIT=FOUND: DATA MINER LOCATION=DATA MINER GOAL=ESCAPE EXIT=FOUND: PROXIMITY CAVES Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. [Achievement: The Oracle] Data Conduit disabled. Data Miner disappears through a trap door. Critical hit. Carbon-fiber Leg destroyed. Enhanced Grunt knocked back. HV Slug penetrates Wall. Recoil Stabilizer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????####????????? | | ?????????????????##???????##?#?????### #????????? | | ???????????"""""""""###### # #?#??## #????????? | | ???????????"" """"""""#g# # # ## > ##????????? | | ???????????"" g g g ######???? | | ?????????" #???? | | ?????????" @ #???? | | ????????? #???? | | ????????? ##???? | | ?????????? " """"""""""""""#####????? | | ??????????" """"###############????????? | | ??????????? """"###??????????????????????? | | ???????????"" "####?????????????????????????? | | ????????????"## "?????????????????????????????? | | ??????????????## ??????????????????????????????? | | ???????????????# ????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 45 Targeting Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking The Oracle Challenges ------------ None Game ------ Seed FluxSpikedBeamcaster Manual? 0 Play Time 00:28:51 Cumulative 7.8 hours Start 2019.10.22 @ 19:42:28 End 2019.10.22 @ 20:15:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue -9 Adventurer 16 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c757da4e-ac03-43dd-8614-5967e3cc6d9d