Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.28 @ 21:56:04 // Halloween2019/Abominations Player: Puzzlebark Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (7204) 7204 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 17509 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1451/1600 Matter 300/300 Energy 268/280 System Corruption 3% Temperature Cool (162) Location To Epsilon Eridani Parts ------- Power (2) Light Quantum Reactor Light Quantum Reactor Propulsion (6) Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Linear Gravjet Utility (13) Experimental Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Advanced Cloaking Device Improved Medium Armor Plating Centrium Light Armor Plating Experimental Force Field Weapon (4) Enhanced Nova Cannon Railgun Railgun Railgun Inventory (8) Compact Particle Reactor Advanced Heavy Siege Treads Improved Antigrav System Advanced Cloaking Device Powered Armor Peak State ------------ Power Compact Particle Reactor Light Quantum Reactor Propulsion Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Utility Experimental Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Improved Maneuvering Thrusters Advanced Cloaking Device Centrium Light Armor Plating Experimental Force Field Weapon Railgun Railgun Railgun Railgun Inventory Light Quantum Reactor Field Propulsion Array Q-thruster Q-thruster Advanced Cloaking Device Improved Medium Armor Plating [Rating: 161] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Centrium Light Armor Plating Weapon Railgun Energy Gun Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Segregator Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 4 | . . . 1 . 1 . . 2 . . Utility 11 | . . 2 . 2 1 2 2 . 2 . Weapon 2 | . . . . . . . . . . 2 Parts Attached 155 | 6 2 11 2 31 10 39 13 18 4 19 Power 19 | 1 . 1 2 6 . 3 1 2 . 3 Engine 7 | 1 . 1 1 4 . . . . . . Core 5 | . . . 1 2 . 2 . . . . Reactor 7 | . . . . . . 1 1 2 . 3 Propulsion 41 | 2 1 3 . 9 5 6 . 6 . 9 Treads 6 | 2 1 3 . . . . . . . . Leg 12 | . . . . 7 5 . . . . . Wheel 1 | . . . . 1 . . . . . . Hover 7 | . . . . 1 . . . . . 6 Flight 15 | . . . . . . 6 . 6 . 3 Utility 59 | 1 . 3 . 8 4 16 9 10 4 4 Device 20 | . . . . 2 2 5 4 3 2 2 Storage 5 | 1 . 1 . 2 . 1 . . . . Processor 13 | . . 2 . 2 1 5 1 . 2 . Hackware . | . . . . . . . . . . . Protection 21 | . . . . 2 1 5 4 7 . 2 Artifact . | . . . . . . . . . . . Weapon 36 | 2 1 4 . 8 1 14 3 . . 3 Energy Gun 7 | . . 3 . 3 . 1 . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 10 | 2 1 1 . 1 1 . 2 . . 2 Ballistic Cannon 9 | . . . . 1 . 7 1 . . . Launcher 3 | . . . . 2 . 1 . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon 4 | . . . . 1 . 3 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 3 1 4 . 3 1 . Parts Lost 24 | . . . 3 3 2 12 1 1 . 2 Power 4 | . . . . 2 . 2 . . . . Propulsion 4 | . . . . 1 2 1 . . . . Utility 11 | . . . 1 . . 7 1 1 . 1 Weapon 5 | . . . 2 . . 2 . . . 1 Highest Loss Streak 3 | . . . 3 3 1 3 1 1 . 1 Average Slot Usage (%) 84 | . 85 87 79 86 99 80 75 81 82 82 Engine 5 | . 14 11 11 7 13 3 . . . . Core 1 | . . . 5 5 . 3 . . . . Reactor 3 | . . . . . . 1 5 8 8 8 Treads 3 | . 28 20 9 1 . . . . . . Leg 6 | . . . . 16 25 7 . . . . Flight 6 | . . . . . . 7 10 13 17 11 Device 8 | . . . . 4 12 11 10 12 12 11 Storage 6 | . 14 13 18 10 6 2 5 4 4 4 Processor 22 | . . 21 18 22 20 24 29 23 25 24 Protection 4 | . . . . 3 6 6 5 8 5 5 Energy Gun 1 | . . 8 8 . . . . . . . Ballistic Gun 7 | . 28 11 8 . 3 1 8 9 8 14 Ballistic Cannon 1 | . . . . 6 2 3 . . . . Piercing Weapon 1 | . . . . 1 6 3 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 10 10 25 34 54 61 60 40 65 67 92 Greatest Support 117 | 40 40 40 20 55 70 70 40 68 68 117 Greatest Overweight (x) 4 | . . 4 1 2 1 2 . 1 . 4 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 14 | 6 6 10 10 14 10 10 8 8 8 8 Average Capacity 8 | 5 6 7 10 10 10 6 8 8 8 8 Most Carried 12 | 4 4 7 10 12 10 10 8 8 8 8 Average Carried 6 | 1 4 5 8 9 9 4 6 5 8 7 Final Capacity 10 | 6 6 10 10 10 10 8 8 8 8 8 Final Carried 10 | 4 4 6 10 10 9 5 7 8 8 6 Class Distribution -------------------- 43% | Scavenger-Mutant 32% | Mutant 15% | Scavenger-Sprinter 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5902 | 195 247 232 108 607 303 1157 754 541 736 1022 Remotely . | . . . . . . . . . . . Salvage Created 5699 | . 414 257 180 519 151 763 854 827 884 850 Parts 286 | . 31 10 13 28 6 47 39 26 33 53 Haulers Intercepted 2 | . . . . . . . . 1 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 90 | . 8 8 5 16 4 13 9 7 9 11 Melee 1 | . . . . . . 1 . . . . Guns 61 | . 8 8 5 . 1 3 9 7 9 11 Cannons 22 | . . . . 11 2 9 . . . . AOE 6 | . . . . 5 1 . . . . . Classes Destroyed 16 | . 3 . 2 3 1 6 . 1 . . Worker 4 | . . . 1 . . 1 . . 1 1 Builder 3 | . . . . . . 1 . . . 2 Hauler 2 | . . . . . . . . 1 1 . Recycler 1 | . 1 . . . . . . . . . Operator 5 | . . . . . . 1 1 1 . 2 Watcher 2 | . . . . . . 1 . . . 1 Swarmer 4 | . . . . 3 . . . . 1 . Grunt 14 | . 3 . 2 7 1 . . . 1 . Brawler 1 | . . . . . . 1 . . . . Sentry 5 | . . . . 3 1 . . . 1 . Hunter 3 | . . . 1 1 . . . . 1 . Behemoth 1 | . . . . . 1 . . . . . Striker 1 | . . . . . . 1 . . . . Z-Light 1 | . . . . . . 1 . . . . Abomination 60 | . 5 8 2 2 1 10 9 7 5 11 Anomaly 6 | . . . . 1 . 2 1 1 1 . Best Kill Streak 9 | . 5 2 4 9 2 3 3 6 3 6 Combat Bots Only 9 | . 4 2 3 9 2 2 3 3 1 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . . . 3 1 . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 8623 | . 338 402 809 857 751 1848 1400 620 334 1264 Core 1185 | . 32 71 138 144 45 339 213 28 26 149 Absorbed by Shields 1775 | . . . . . 174 536 131 221 341 372 Core Remaining (%) 86 | 100 87 82 74 79 94 66 81 97 98 90 Volleys Fired 530 | . 55 24 24 50 44 121 63 39 63 47 Largest 4 | . 2 2 2 2 1 1 2 2 2 4 Hottest 140 | . 40 88 88 84 48 57 70 70 70 140 Shots Fired 900 | . 110 38 41 51 43 120 123 78 125 171 Gun 728 | . 110 38 41 1 25 24 120 78 125 166 Cannon 168 | . . . . 46 18 96 3 . . 5 Launcher 4 | . . . . 4 . . . . . . Special . | . . . . . . . . . . . Kinetic 851 | . 110 16 24 46 43 120 123 78 125 166 Thermal 44 | . . 22 17 . . . . . . 5 Explosive 2 | . . . . 2 . . . . . . Electromagnetic 3 | . . . . 3 . . . . . . Robot Hit Streak 59 | . 15 25 42 24 25 17 49 59 23 51 Robot Miss Streak 6 | . 4 2 3 1 3 2 3 2 5 6 Penetration Max 2 | . . . . 1 . 2 1 . 1 1 Secondary Targets 2 | . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . . 1 Shots Hit Robots 717 | . 82 34 33 48 36 104 110 57 90 123 Core Hits 286 | . 29 19 16 30 13 36 38 21 42 42 Critical Hits 65 | . . . . 8 10 18 11 3 9 6 Critical Kills 13 | . . . . 2 1 5 3 2 . . Critical Parts Destroyed 37 | . . . . 6 6 12 7 1 3 2 Melee Attacks 29 | . . . . . 1 24 4 . . . Thermal 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 27 | . . . . . 1 22 4 . . . Sneak Attacks 5 | . . . . . . 4 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17793 | . 842 723 646 1746 618 3378 2887 1328 2557 3068 Guns 12093 | . 842 723 642 13 118 150 2652 1328 2557 3068 Cannons 4437 | . . . . 1232 500 2619 86 . . . Explosions 594 | . . . . 501 . 79 14 . . . Melee 665 | . . . . . . 530 135 . . . Ramming 4 | . . . 4 . . . . . . . Kinetic 15870 | . 842 326 392 1232 618 2769 2738 1328 2557 3068 Thermal 726 | . . 397 250 . . 79 . . . . Explosive 396 | . . . . 396 . . . . . . Electromagnetic 132 | . . . . 118 . . 14 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 665 | . . . . . . 530 135 . . . Highest Corruption 11 | . 1 11 3 . 1 4 3 3 4 3 Average Corruption 2 | . 1 6 2 . 1 1 2 3 3 2 Corruption Purged . | . . . . . . . . . . . Effects 54 | . . 9 2 . 4 8 3 11 11 6 Message Errors 14 | . . 1 . . 1 3 1 3 3 2 Matter Fused 9 | . . . . . . . 1 2 5 1 Heat Flow Errors 3 | . . . 1 . . . . 1 . 1 Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 11 | . . 3 1 . 1 1 1 4 . . Targeting Errors 10 | . . 2 . . 1 2 . 1 2 2 Weapon Failures 5 | . . 2 . . 1 1 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 302 | . . . . 8 . 217 77 . . . Projectiles 171 | . . . . 1 . 170 . . . . Explosions 7 | . . . . 7 . . . . . . Melee 124 | . . . . . . 47 77 . . . Knockbacks 16 | . . . . 2 . 14 . . . . Impact . | . . . . . . . . . . . Kinetic 16 | . . . . 2 . 14 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 435 | . 18 378 348 57 1 262 343 275 9 435 Average Temperature 105 | . 7 107 162 22 1 81 126 116 9 93 Received Heat Transfer 1678 | . 114 12 315 270 146 168 311 93 30 219 Effects 5 | . . . 3 . . . . . . 2 Energy Bleed 1 | . . . 1 . . . . . . . Interference 4 | . . . 2 . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 589 | . . 171 406 . . 12 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 381 | . 90 52 85 381 53 286 332 177 179 167 Average Influence 94 | . 74 41 27 200 23 104 215 115 67 57 Maximum Alert Level 1 | . . . . 1 . 1 1 . . . Low Security (%) 85 | . . . . . . . . . . . Level 1 14 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 187 | . 1 6 12 19 20 38 13 20 18 40 Investigation 27 | . . . 5 1 2 7 . 3 4 5 Extermination . | . . . . . . . . . . . Reinforcement 62 | . 1 4 1 6 9 11 5 10 5 10 Assault 35 | . . 2 4 3 1 9 3 2 3 8 Garrison 63 | . . . 2 9 8 11 5 5 6 17 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 32 | . . . . 1 6 6 3 6 2 8 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 90 | . 3 3 4 4 8 15 12 21 13 7 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 207 | . 19 9 13 26 5 35 21 20 33 26 Peak Tracking Total 11 | . 6 3 6 5 1 7 7 9 8 11 Tactical Retreats 43 | . 4 . 1 6 1 10 5 5 6 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . . 3 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 23 | . . 1 . 3 . 7 7 1 1 3 Max in Single Turn 4 | . . 1 . 2 . 2 4 1 1 1 Garrison Access 7 | . . . . . 1 2 1 . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 13 | . . . 1 1 . 5 1 . 2 3 Terminals 9 | . . . . . . 3 1 . 2 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 36 | . . . 4 2 . 13 4 . 6 7 Successful 13 | . . . 1 1 . 5 3 . 1 2 Failed 23 | . . . 3 1 . 8 1 . 5 5 Catastrophic 5 | . . . . . . 2 . . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . . . 3 . . 3 2 Terminals 24 | . . . . . . 7 4 . 6 7 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . . . 4 . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 7 | . . . . . . 1 3 . 1 2 Record 1 | . . . . . . . 1 . . . Open Door 2 | . . . . . . . . . 1 1 Level Access Points 2 | . . . . . . 1 . . . 1 Fabricator Index 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . Insert Component 2 | . . . . . . 2 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used 1 | . . . . . . . . . . 1 Hacking Detections 10 | . . . 1 . . 4 1 . 2 2 Full Trace Events 6 | . . . 1 . . 2 . . 2 1 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 2 1 1 . . 3 Machine Destruction 4 | . . . . . 2 1 1 . . . Programmers 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . . 3 . . . 3 . Largest Group 3 | . . . . . 2 . . . 3 . Highest-Rated Group 138 | . . . . . 62 . . . 138 . Highest-Rated Ally 46 | . . . . . 31 . . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 73 | . . . . . 17 . . . 56 . Total Damage 1562 | . . . . . 286 . . . 1276 . Kills 6 | . . . . . 1 . . . 5 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6319 | 90 309 413 395 806 730 1189 463 472 597 855 Spaces Moved 7359 | 51 96 181 172 467 481 1490 585 880 1286 1670 Core 8 | 3 . 5 . . . . . . . . Treads 555 | 48 96 176 172 63 . . . . . . Legs 1110 | . . . . 392 481 237 . . . . Wheels 12 | . . . . 12 . . . . . . Hover 203 | . . . . . . . . . . 203 Flight 5471 | . . . . . . 1253 585 880 1286 1467 Fastest Speed 31 | 50 160 160 180 110 125 37 37 31 31 31 Average Speed 59 | 153 160 163 180 133 126 51 37 34 31 35 Slowest Speed 250 | 160 160 250 180 200 156 200 37 114 31 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . . . 4 1 1 2 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 26 19 23 18 21 39 21 21 42 52 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 21 | . . . . . 1 18 2 . . . Terrain Destroyed 160 | . . . . 9 1 103 25 4 7 11 Melee 15 | . . . . . 1 12 2 . . . Projectile 69 | . . . . 3 . 21 23 4 7 11 AOE 76 | . . . . 6 . 70 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8299 | 60 152 225 204 580 560 1734 672 962 1355 1795 Wait 74 | . . . 3 9 . 21 . 6 . 35 Move 7328 | 50 95 180 170 466 480 1480 582 877 1281 1667 Hop 9 | . . . . . . 4 1 1 2 1 Pick Up 70 | 4 . 5 4 11 9 14 3 8 1 11 Fast Attach 66 | 6 2 9 1 8 . 14 6 8 4 8 Attach 56 | . . 1 . 8 6 21 5 7 . 8 Detach 21 | . . . . 1 . 12 4 2 . 2 Swap 33 | . . 1 1 15 4 4 2 3 . 3 Drop 72 | . . 5 . 12 6 19 2 11 4 13 Fire 530 | . 55 24 24 50 44 121 63 39 63 47 Melee 29 | . . . . . 1 24 4 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 10) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 760 | -9/Materials | System corruption reached 10% 808 | -9/Materials | Discovered new exit (range 3) 813 | -9/Materials | Entered another Materials area 813 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 869 | -8/Materials | Discovered new exit (range 9) 882 | -8/Materials | Garrison activated, responded to threat 1105 | -8/Materials | Discovered new exit (range 10) 1156 | -8/Materials | Garrison activated, responded to threat 1208 | -8/Materials | Entered Factory 1208 | -7/Factory | Evolved 2 slots: Utility x2 1237 | -7/Factory | Lost 3 parts (1u2w) 1371 | -7/Factory | Garrison activated, responded to threat 1383 | -7/Factory | Garrison activated, responded to threat 1411 | -7/Factory | Lost 3 parts (2p1n) 1422 | -7/Factory | Destroyed 9 combat bots 1535 | -7/Factory | Garrison activated, responded to threat 1578 | -7/Factory | Discovered new exit (range 15) 1731 | -7/Factory | Build established: Scavenger-Mutant 1777 | -7/Factory | Garrison activated, responded to threat 1897 | -7/Factory | Identified exit to Garrison 1909 | -7/Factory | Garrison activated, responded to threat 1997 | -7/Factory | Discovered new exit (range 15) 2014 | -7/Factory | Entered another Factory area 2014 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2021 | -6/Factory | Spotted B-75 Beast 2026 | -6/Factory | Garrison activated, responded to threat 2026 | -6/Factory | Garrison activated, responded to threat 2053 | -6/Factory | Destroyed B-75 Beast 2562 | -6/Factory | Garrison activated, responded to threat 2675 | -6/Factory | Found Prototype Processor 2676 | -6/Factory | Identified Exp. Targeting Computer 2728 | -6/Factory | Discovered new exit (range 15) 2744 | -6/Factory | Entered another Factory area 2744 | -5/Factory | Evolved 2 slots: Utility x2 2779 | -5/Factory | Garrison activated, responded to threat 3122 | -5/Factory | Garrison activated, responded to threat 3162 | -5/Factory | Garrison activated, responded to threat 3435 | -5/Factory | Garrison activated, responded to threat 3463 | -5/Factory | Spotted Striker 3539 | -5/Factory | Lost 3 parts (2p1w) 3560 | -5/Factory | Garrison activated, responded to threat 3592 | -5/Factory | Destroyed Striker 3597 | -5/Factory | Discovered new exit (range 16) 3791 | -5/Factory | Build established: Mutant 3836 | -5/Factory | Identified exit to Factory 3876 | -5/Factory | Garrison activated, responded to threat 3933 | -5/Factory | Entered another Factory area 3933 | -4/Factory | Evolved 2 slots: Utility x2 3954 | -4/Factory | Garrison activated, responded to threat 4032 | -4/Factory | Garrison activated, responded to threat 4041 | -4/Factory | Garrison activated, responded to threat 4391 | -4/Factory | Discovered new exit (range 14) 4396 | -4/Factory | Entered Research 4396 | -3/Research | Evolved 2 slots: Propulsion x2 4418 | -3/Research | Garrison activated, responded to threat 4446 | -3/Research | Garrison activated, responded to threat 4501 | -3/Research | Garrison activated, responded to threat 4764 | -3/Research | Build established: Scavenger-Mutant 4864 | -3/Research | Discovered new exit (range 10) 4868 | -3/Research | Entered another Research area 4868 | -2/Research | Evolved 2 slots: Utility x2 4980 | -2/Research | Garrison activated, responded to threat 5009 | -2/Research | Spotted B-75 Beast 5022 | -2/Research | Spotted B-75 Beast 5046 | -2/Research | Found Prototype Device 5046 | -2/Research | Identified Exp. Force Field 5107 | -2/Research | Build established: Scavenger-Sprinter 5175 | -2/Research | Garrison activated, responded to threat 5186 | -2/Research | Spotted B-90 Cyclops 5336 | -2/Research | Discovered new exit (range 8) 5459 | -2/Research | Discovered new exit (range 13) 5465 | -2/Research | Entered Access 5465 | -1/Access | Evolved 2 slots: Weapon x2 5495 | -1/Access | Garrison activated, responded to threat 5779 | -1/Access | Identified exit to Surface 5957 | -1/Access | Garrison activated, responded to threat 5971 | -1/Access | Garrison activated, responded to threat 6061 | -1/Access | Found Powered Armor 6062 | -1/Access | Found Powered Armor 6075 | -1/Access | Build established: Scavenger-Gunner 6156 | -1/Access | Garrison activated, responded to threat 6169 | -1/Access | Garrison activated, responded to threat 6207 | -1/Access | Found Powered Armor 6320 | *** | Escaped! Last Messages --------------- 06217_ K-01 Serf cleans the Fabricator. 06218_ Dropped Powered Armor. 06219_ U-05 Engineer builds a Wall. 06220_ Ice Anomaly freezes R-10 Processor. 06221_ K-01 Serf cleans the Fabricator. 06223_ U-05 Engineer builds a Wall. 06224_ Acquired 20 matter. 06229_ Acquired 12 matter. 06230_ Acquired 25 matter. 06249_ Unstable Anomaly suddenly flashes brightly. 06257_ Dropped Q-thruster. 06263_ Acquired Imp. Antigrav System. 06272_ ALERT: Garrison Access compromised, dispatching assault squad. 06273_ ALERT: Dispatching additional forces to engage threats. 06274_ Unstable Anomaly suddenly flashes brightly. 06285_ System corrupted: Matter fused (-7). 06301_ Acquired 17 matter. 06303_ Sealed Heavy Doors breached. 06304_ ALERT: Garrison Access compromised, dispatching assault squad. 06316_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | " " " "###############??# | | #" " " #########????????????????# % | | #" " %" #####?????????? ?????????????# | | ## " # ###???????? ????????????# | | ####""""" """"""""######??? ? ???????????# | | %!" #??? ?????????###### | | " #??% % ????????????# | | " #?? "???????????# | | " #?? ""########### | | =% " #?? !" % # | | " #???"" " # | | # %" #???"" " + | | # " #??"T " # | | # " #???"" ######## # | | + " % #????????????????# # | | # #????????????????# #" | | #% " #????????????????# ## | | #########"# %""############????????????????# %# | | ### # %" #???????????????????????????# % # | | ### # ""#####"##########??#########?# / | | ## # """T"""" % "??" ### # | | ### # """%"""" """" % # % # | | #####+###"# " """ "" ## | | #?# "# "??" " """" | | #?# "#% "??" "" " "??" % | | #?# "# "??" @" " "??" | | #?# "# "??" " "??" | | #?# "# "??"""""" "??" ####+###" | | #?# "# "??????? "??" #??????? | | #?#######"# "??????? "??" #??????? | | ####??##### ""#####"???????###??#########??????? | | ## ## # " " #?????????????????????????????????? | | " " #?????????????????????????????????? | | """######""% " #?????????????????????????????????? | | " " #?????????????????????????????????? | | " " #?????????????????????????????????? | | "% ""######????????????????????????????? | | " #????????????????????????????? | | " #????????????????????????????? | | " ""###+#####?????????????????????????? | | # # #?????????????????????????? | | % # # #?????????????????????????? | | ########### %+ " #?????????????????????????? | | #??????# # """ #?????????????????????????? | | #??????# # """ #?????????????????????????? | | # #??????# # " % #?????????????????????????? | | # #??????# # #?????????????????????????? | | # #??????# # ############??????????????? | | # #??????# #########+## #??????????????? | | # ##?????# #?????### ## #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 45 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 775 Evasion (%) 74 Targeting Accuracy 40 Melee Accuracy 6 Target Analysis 6 Core Analysis 8 Recoil Reduction 6 Item Schematics ----------------- Nuclear Pulse Array | -5/Factory | Scanalyzed Centrium Light Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingSniperExtractor Manual? 0 Play Time 01:46:00 Cumulative 178.7 hours Start 2019.10.28 @ 19:23:26 End 2019.10.28 @ 21:56:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 162 Rogue 40 Adventurer 61 Explorer 0 Win Type 0 Total 9 Types 7/0/2/0/0/0/0 Lore% 46 Gallery% 76 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6784522c-cfb0-4873-9c21-96d61df85a62