Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.22 @ 21:21:01 Player: .sandrio Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3567) 3567 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 9071 Bonus ------- High Alert Combat Kills 154 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 250/310 System Corruption 2% Temperature Warning (362) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Dynamic Insulation System > --- WEAPON (5) ------- Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (25) --- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Antigrav System Plasma Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Plasma Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Antigrav System Plasma Cannon [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . 1 Utility 4 | . . . 2 . 1 1 . . Weapon 3 | . . . . 1 . 1 . 1 Parts Attached 103 | 6 3 . 15 3 11 1 13 51 Power 13 | 1 . . 3 . 1 . 3 5 Engine 11 | 1 . . 3 . 1 . 3 3 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 34 | 2 . . 4 2 5 . 2 19 Treads 15 | 2 . . 2 . 4 . . 7 Leg 19 | . . . 2 2 1 . 2 12 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 3 . 6 . 2 . 2 7 Device 7 | . 1 . 2 . . . . 4 Storage 4 | 1 2 . . . . . . 1 Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 9 | . . . 3 . 2 . 2 2 Artifact . | . . . . . . . . . Weapon 35 | 2 . . 2 1 3 1 6 20 Energy Gun 14 | 2 . . . . 2 1 1 8 Energy Cannon 7 | . . . 1 1 1 . . 4 Ballistic Gun 2 | . . . . . . . 1 1 Ballistic Cannon 9 | . . . 1 . . . 2 6 Launcher 3 | . . . . . . . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . Parts Lost 62 | . . . 6 . 4 . 12 40 Power 9 | . . . 1 . . . 4 4 Propulsion 14 | . . . . . . . 1 13 Utility 12 | . . . 3 . 2 . 2 5 Weapon 27 | . . . 2 . 2 . 5 18 Highest Loss Streak 20 | . . . 3 . 2 . 6 20 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 85 | . 89 100 90 97 98 . 72 65 Engine 10 | . 14 14 10 9 15 . 10 3 Treads 13 | . 28 28 18 . 5 . 6 3 Leg 8 | . . . 3 27 16 . 8 13 Device 6 | . 4 14 10 . . . . 9 Storage 8 | . 13 14 11 9 7 . 6 2 Processor 3 | . . . 4 9 7 . 6 . Protection 8 | . . . 9 18 22 . 9 6 Energy Gun 12 | . 28 28 8 . . . 13 9 Energy Cannon 6 | . . . 6 16 17 . 3 4 Ballistic Cannon 3 | . . . 6 9 4 . 4 1 Naked Turns . | . . . . . . . . . Heaviest Build 150 | 12 87 48 66 70 85 79 79 150 Greatest Support 99 | 40 40 40 40 33 69 46 46 99 Greatest Overweight (x) 29 | . 2 1 3 3 4 1 3 29 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 25 Average Capacity 18 | 6 22 20 20 20 20 20 20 14 Most Carried 20 | 4 11 16 20 20 20 14 17 14 Average Carried 12 | 2 8 13 18 18 18 14 11 4 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 Final Carried 20 | 4 11 16 20 20 15 14 14 7 Class Distribution -------------------- 53% | Mutant 21% | Tank 14% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -6/DSF Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 1790 | 211 82 30 151 108 211 . 209 788 Remotely . | . . . . . . . . . Salvage Created 3694 | . 195 120 372 98 601 . 447 1861 Parts 183 | . 20 9 26 8 29 . 24 67 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 78 | . 4 2 14 4 9 . 11 34 Guns 26 | . 4 1 4 . 2 . 7 8 Cannons 34 | . . . 6 4 7 . 3 14 AOE 11 | . . . 4 . . . 1 6 Classes Destroyed 14 | . 4 1 . . 3 . 4 2 Worker 5 | . 1 . . . 3 . . 1 Builder 2 | . . . . . 1 . . 1 Recycler 1 | . . . . . 1 . . . Watcher 4 | . 3 . 1 . . . . . Swarmer 18 | . 3 . 8 3 . . . 4 Cutter 3 | . . . . . . . 3 . Grunt 34 | . 1 . 3 . 7 . 3 20 Brawler 3 | . . . . . . . . 3 Sentry 7 | . . 2 3 1 1 . . . Specialist 2 | . . . . . . . 2 . Hunter 5 | . . . . . . . 1 4 Programmer 4 | . . . . . 1 . 1 2 Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | . 4 2 8 3 4 . 5 9 Combat Bots Only 9 | . 3 2 7 3 3 . 5 9 Max Kills in Single Turn 3 | . 2 1 3 1 2 . 1 2 Gunslinging 1 | . 1 . 1 . . . . . Exploded 2 | . . . 2 . . . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Hostile Shots Fired 797 | . 22 16 88 15 89 . 108 459 Missed 218 | . 11 7 23 4 19 . 26 128 Damage Taken 8498 | . 61 102 822 82 986 . 1454 4991 Core 1754 | . 5 24 78 14 419 . 212 1002 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2252 | . 22 29 245 23 204 . 385 1344 Core Remaining (%) 80 | 100 . 88 80 97 40 . 75 . Volleys Fired 195 | . 13 7 26 8 26 . 26 89 Largest 5 | . 2 2 2 3 3 . 4 5 Hottest 356 | . 80 80 103 159 159 . 216 356 Shots Fired 475 | . 26 14 51 24 59 . 86 215 Gun 231 | . 26 14 20 . 3 . 62 106 Cannon 237 | . . . 31 24 56 . 23 103 Launcher 7 | . . . . . . . 1 6 Special . | . . . . . . . . . Kinetic 110 | . . . 15 8 7 . 33 47 Thermal 259 | . . . 16 8 35 . 46 154 Explosive 1 | . . . . . . . 1 . Electromagnetic 105 | . 26 14 20 8 17 . 6 14 Robot Hit Streak 25 | . 4 15 19 4 25 . 22 16 Robot Miss Streak 4 | . 3 . 2 4 2 . 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 1 1 . . . . 4 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 362 | . 13 14 40 8 49 . 72 166 Core Hits 185 | . 8 3 18 4 23 . 39 90 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 1 . . 1 1 . . 9 Burn 5 | . . . . . . . . 5 Meltdown 1 | . . . . . . . . 1 Blast 3 | . . . . . . . . 3 Corrupt 3 | . 1 . . 1 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9154 | . 255 159 729 155 1281 . 1476 5099 Guns 3578 | . 208 152 215 . 103 . 1125 1775 Cannons 3939 | . . . 421 155 1072 . 290 2001 Explosions 1609 | . 47 . 87 . 93 . 61 1321 Melee . | . . . . . . . . . Ramming 28 | . . 7 6 . 13 . . 2 Kinetic 1650 | . . . 216 36 123 . 393 882 Thermal 5517 | . 47 . 292 62 825 . 957 3334 Explosive 205 | . . . . . . . 61 144 Electromagnetic 1749 | . 208 152 215 57 320 . 60 737 Impact 5 | . . . . . . . 5 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 3 . 3 . 1 2 Average Corruption 1 | . 1 1 3 . 2 . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . 6 5 8 . 2 . 2 14 Message Errors 13 | . 1 2 3 . 1 . . 6 Matter Fused 11 | . 3 2 1 . . . 1 4 Heat Flow Errors 3 | . 1 . . . . . 1 1 Energy Discharges 2 | . . 1 1 . . . . . Data Loss (minor) 4 | . 1 . 2 . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 231 | . 17 . . . 43 . . 171 Projectiles 77 | . . . . . 43 . . 34 Explosions 154 | . 17 . . . . . . 137 Melee . | . . . . . . . . . Knockbacks 18 | . . . 1 . 1 . 3 13 Impact . | . . . . . . . . . Kinetic 18 | . . . 1 . 1 . 3 13 Secondary . | . . . . . . . . . Self-Inflicted Damage 289 | . . . 31 . 40 . 8 210 Shots 7 | . . . 1 . 1 . 1 4 Rammed 4 | . . 1 2 . 1 . . . Targets Rammed 6 | . . 1 2 . 2 . . 1 Kicked 2 | . . . . . 1 . . 1 Crushed . | . . . . . . . . . Highest Temperature 1257 | . 162 153 303 619 840 . 1257 612 Average Temperature 229 | . 35 79 98 284 315 . 284 202 Received Heat Transfer 2608 | . . 36 78 . 297 . 144 2053 Effects 130 | . . . . 11 69 . 18 32 Shutdowns 42 | . . . . 3 25 . 5 9 Energy Bleed 11 | . . . . 1 6 . 4 . Interference 17 | . . . . 3 10 . 2 2 Matter Decay 11 | . . . . . 3 . 2 6 Short Circuit 10 | . . . . 1 5 . 2 2 Damage (minor) 9 | . . . . . 4 . 2 3 Damage (major) 25 | . . . . 3 13 . . 9 Damage (core) 5 | . . . . . 3 . 1 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . 1 Parts Fried 8 | . . 4 . . 1 . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . 5 Parts Melted 16 | . . . . . 3 . 1 12 Heat Transferred 10264 | . 50 . 570 111 1287 . 2252 5994 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . 1 . 1 . . 2 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Peak Influence 549 | . 154 55 143 148 167 70 207 549 Initial 93 | . . 9 18 48 . 70 42 93 Average 126 | . 87 28 44 98 47 70 125 345 Maximum Alert Level 2 | . . . . . . . 1 2 Low Security (%) 76 | 100 100 100 100 100 100 100 66 10 Level 1 14 | . . . . . . . 33 52 Level 2 8 | . . . . . . . . 36 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 23 | . . . 1 2 6 . 3 11 Investigation 3 | . . . 1 . 1 . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 8 | . . . . . 1 . 3 4 Assault 2 | . . . . 1 . . . 1 Garrison 8 | . . . . 1 3 . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 6 | . 1 . 1 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 9 2 23 8 12 . 14 55 Peak Tracking Total 9 | . 4 2 7 3 3 . 5 9 Tactical Retreats 5 | . . . . . 1 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 5 | . . . 2 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 16 | . . . . . . . . 16 Max in Single Turn 10 | . . . . . . . . 10 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 19 | . 2 1 7 2 2 1 . 4 Terminals 13 | . 2 . 6 1 2 1 . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 29 | . 5 1 11 3 3 1 . 5 Successful 14 | . . 1 8 1 1 1 . 2 Failed 15 | . 5 . 3 2 2 . . 3 Catastrophic 7 | . 3 . . . 2 . . 2 Database Lockouts . | . . . . . . . . . Manual 11 | . 5 . 2 2 2 . . . Terminals 21 | . 5 . 10 1 3 1 . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 4 | . . . . 2 . . . 2 Terminal Hacks 12 | . . 1 7 1 1 1 . 1 Prototype ID Bank 6 | . . . 4 1 1 . . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 3 2 2 1 . 2 Full Trace Events 4 | . 2 . 1 . . . . 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . 12 . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 16 | . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 5167 | 75 629 721 1085 414 637 6 420 1180 Spaces Moved 1810 | 48 183 290 380 160 203 3 138 405 Core 31 | 15 . . . . . . . 16 Treads 941 | 33 183 290 329 . 51 3 38 14 Legs 838 | . . . 51 160 152 . 100 375 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 190 240 240 190 50 Average Speed 234 | 125 272 240 252 239 258 240 220 201 Slowest Speed 1500 | 160 320 240 330 330 400 240 400 1500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 40 64 45 14 7 . 88 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 131 | . 7 . 3 . 13 . . 108 Melee . | . . . . . . . . . Projectile 6 | . . . . . 2 . . 4 AOE 125 | . 7 . 3 . 11 . . 104 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total 2364 | 63 289 301 458 175 271 3 194 610 Wait 119 | . 75 . 4 . 11 . 1 28 Move 1802 | 47 182 289 379 159 202 2 137 405 Hop . | . . . . . . . . . Pick Up 96 | 10 13 4 21 3 6 . 13 26 Fast Attach 14 | . 1 . 2 . . . . 11 Attach 87 | 6 2 . 13 3 10 1 13 39 Detach 19 | . 1 . 1 1 6 . 2 8 Swap 2 | . . . . . 1 . . 1 Drop 21 | . 2 . 7 1 7 . 2 2 Fire 195 | . 13 7 26 8 26 . 26 89 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . 1 . . 1 Crush 4 | . . 1 2 . 1 . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . 3 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 16) 705 | -10/Materials | Entered Mines 797 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 801 | -10/Mines | Found Prototype Device 817 | -10/Mines | Identified exit to Materials 853 | -10/Mines | Learned Materials emergency access door positions 1053 | -10/Mines | Found the Drone Emporium 1064 | -10/Mines | Found Prototype Device 1426 | -10/Mines | Entered Materials 1426 | -9/Materials | Evolved 2 slots: Utility x2 1426 | -9/Materials | Identified Bomb Drone Bay 1525 | -9/Materials | Identified Exp. Sensor Array 1865 | -9/Materials | Destroyed 7 combat bots 1877 | -9/Materials | Lost 3 parts (1u2w) 1946 | -9/Materials | Lost 11 allies 2473 | -9/Materials | Discovered new exit (range 8) 2511 | -9/Materials | Entered another Materials area 2511 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2812 | -8/Materials | Met 7R-MNS 2827 | -8/Materials | Garrison activated, responded to threat 2885 | -8/Materials | Discovered new exit (range 15) 2905 | -8/Materials | Build established: Tank 2925 | -8/Materials | Entered Factory 2925 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2926 | -7/Factory | Caught up to 7R-MNS 3169 | -7/Factory | Garrison activated, responded to threat 3357 | -7/Factory | Discovered new exit (range 16) 3482 | -7/Factory | Core integrity fell below 50% 3562 | -7/Factory | Entered another Factory area 3562 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3568 | -6/Factory | Identified exit to DSF 3568 | -6/Factory | Entered DSF 3613 | -6/DSF | Additional patrols routed to DSF 3737 | -6/DSF | Lost 4 parts (2p2w) 3859 | -6/DSF | Sterilization system engaged 3872 | -6/DSF | Lost 6 parts (2p1n1u2w) 3879 | -6/DSF | Ambient heat levels rising (+10) 3894 | -6/DSF | Ambient heat levels rising (+10) 3909 | -6/DSF | Ambient heat levels rising (+10) 3924 | -6/DSF | Ambient heat levels rising (+10) 3939 | -6/DSF | Ambient heat levels rising (+10) 3954 | -6/DSF | Ambient heat levels rising (+10) 3963 | -6/DSF | Discovered new exit (range 14) 3969 | -6/DSF | Ambient heat levels rising (+10) 3984 | -6/DSF | Ambient heat levels rising (+10) 3988 | -6/DSF | Entered Factory 3988 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4073 | -5/Factory | Garrison activated, responded to threat 4130 | -5/Factory | Core integrity fell below 50% 4142 | -5/Factory | Spotted B-75 Beast 4195 | -5/Factory | Lost 20 parts (2p6n2u10w) 4283 | -5/Factory | Lost 4 parts (2n2w) 4287 | -5/Factory | Core integrity fell below 20% 4671 | -5/Factory | Destroyed B-75 Beast 4761 | -5/Factory | Build established: Scavenger-Tank 4872 | -5/Factory | Lost 4 parts (1p2n1w) 4884 | -5/Factory | Destroyed 9 combat bots 4888 | -5/Factory | First assault squad dispatched 5155 | -5/Factory | Garrison activated, responded to threat 5168 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 05158_ Power failure, Rnf. Fission Core shutdown. 05158_ G-50 Soldier Hvy. Laser blasted off. 05158_ G-50 Soldier knocked back. 05161_ Overheating: System interference. 05161_ Dynamic Insulation System temporarily disabled. 05161_ Adv. Heat Sink temporarily disabled. 05161_ Acquired 14 matter. 05165_ Acquired 6 matter. 05168_ C-30 ARC bursts open, deploying its payload. 05168_ H-66 Slayer unfolds itself. 05168_ X-77 Beamer unfolds itself. 05168_ H-66 Slayer unfolds itself. 05168_ X-77 Beamer unfolds itself. 05168_ M-28 Smith unfolds itself. 05168_ Plasma Cannon destroyed. 05168_ Slug penetrates H-66 Slayer. 05168_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | * #???????????????????????? | | ####????????????????????? | | #+######T ###??????????????????? | | #??????????????????? | | #??????????????????? | | %% [ #??????????????????? | | "!= ##?????????????????? | | "%[ ="###???????????????? | | "%%#####+###"""##??????????????? | | " # ##?????????????? | | # "##???????###### | | # %" #???##??# # | | # " #???? ### # | | # = " #????#m # # | | # = ##??###x;#i%""# | | # =% #??#%hx@ggA""# | | ! # =%"##??#h#### G# | | ! # ###### #??# ""# | | # [% + #??# ""# | | # ###### #??# # | | # #????# ######### | | #"##"" "##????# #????? | | ####?#### " " #?????#### #????? | | #???????### ###??????### ##???? | | ##???????# #??????# # ###??? | | ########## #??????# # # #??? | | [= T +??????# # # #??? | | ###/# #### #??????# # # ##?? | | *% ##?# #??????# # # #?? | | #### ##??????# # # ##?? | | #?# #???????# # # #??? | | = ##?# #???????### ###??? | | ** [ #??# ########### #????? | | % #??# #????? | | ######+###+#####+#####???? | | #! #???? | | # """ """ + """" #???? | | # # """ ""F"" # ""S"" #???? | | # ### """ "" "" # "" "" #???? | | ####??# # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 32 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Release The Drones! Safety First Significant Disruption Challenges ------------ None Game ------ Seed ArmorSegregatorDoublenader Manual? 0 Play Time 00:56:15 Cumulative 8.4 hours Start 2024.05.22 @ 20:12:18 End 2024.05.22 @ 21:21:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e6fce6c-a5f8-4edb-bbb9-d18b1d20b0e1