Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 16:00:46 Player: the Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2519) 2519 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 5100 Bonus ------- High Alert Combat Kills 156 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 19/160 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Cooling System Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Light EM Pulse Cannon > --- INVENTORY (10) --- Compact Matter Pod (150) Light Armor Plating Improved Medium Armor Plating Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Cooling System Cooling System Medium Storage Unit Compact Matter Pod Light Armor Plating Improved Medium Armor Plating Drone Bay Drone Bay Drone Bay Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Katana [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 83 | 6 14 15 24 24 Power 14 | 1 4 1 5 3 Engine 13 | 1 4 1 5 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 24 | 2 5 6 6 5 Treads 17 | 2 1 6 6 2 Leg 3 | . . . . 3 Wheel 4 | . 4 . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 2 4 6 8 Device 8 | . . 2 3 3 Storage 5 | 1 1 . 2 1 Processor 4 | . 1 1 . 2 Hackware . | . . . . . Protection 4 | . . 1 1 2 Artifact . | . . . . . Weapon 24 | 2 3 4 7 8 Energy Gun 12 | 1 1 4 4 2 Energy Cannon 7 | . 2 . . 5 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 3 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . 2 3 2 17 Power 2 | . . . . 2 Propulsion 8 | . 1 1 1 5 Utility 4 | . . 1 . 3 Weapon 10 | . 1 1 1 7 Highest Loss Streak 14 | . 1 1 2 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 97 98 84 Engine 11 | . 14 11 10 7 Treads 25 | . 15 32 32 14 Wheel 3 | . 11 . . . Device 9 | . . 17 10 9 Storage 11 | . 14 11 11 9 Processor 9 | . 13 2 11 15 Energy Gun 11 | . 8 3 21 15 Energy Cannon 8 | . 8 18 . 6 Ballistic Gun 3 | . 11 . . . Peak Build Rating 27 | 6 9 15 19 27 Average Rating 12 | 4 7 11 16 21 On Entrance 9 | . 6 9 15 18 Naked Turns . | . . . . . Heaviest Build 59 | 13 23 25 57 59 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 8 | . 2 1 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 12 | 7 8 10 16 17 Most Carried 20 | 4 10 10 20 20 Average Carried 10 | 3 6 9 14 14 Final Capacity 20 | 8 10 10 20 10 Final Carried 20 | 4 10 10 20 7 Class Distribution -------------------- 67% | Mutant 25% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1369 | 197 375 175 228 394 Remotely . | . . . . . Salvage Created 3042 | . 663 972 733 674 Parts 166 | . 42 68 35 21 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 72 | . 16 26 19 11 Melee 1 | . . . 1 . Guns 33 | . 10 1 18 4 Cannons 37 | . 6 24 . 7 Classes Destroyed 10 | . 6 3 1 . Worker 3 | . 1 2 . . Builder 2 | . . 1 . 1 Hauler 1 | . 1 . . . Recycler 3 | . . 1 . 2 Operator 2 | . 1 . 1 . Watcher 6 | . 2 1 1 2 Swarmer 16 | . 6 8 . 2 Grunt 44 | . 10 14 11 9 Brawler 1 | . . . 1 . Sentry 11 | . . 4 7 . Best Kill Streak 7 | . 5 7 5 5 Combat Bots Only 5 | . 4 5 4 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 433 | . 67 86 85 195 Missed 120 | . 20 25 21 54 Damage Taken 4179 | . 482 737 901 2059 Core 815 | . 77 78 103 557 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 95 | . 95 . . . Core Remaining (%) 74 | 100 69 . 54 . Volleys Fired 222 | . 53 59 61 49 Largest 3 | . 2 2 2 3 Hottest 189 | . 120 125 126 189 Shots Fired 422 | . 102 118 121 81 Gun 251 | . 75 14 121 41 Cannon 170 | . 27 104 . 39 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 43 | . 43 . . . Thermal 338 | . 31 118 121 68 Explosive 1 | . . . . 1 Electromagnetic 40 | . 28 . . 12 Robot Hit Streak 17 | . 8 14 17 10 Robot Miss Streak 4 | . 4 3 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 269 | . 67 59 91 52 Core Hits 127 | . 30 41 29 27 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 2 2 1 Burn 4 | . . 1 2 1 Meltdown 1 | . . 1 . . Corrupt 1 | . 1 . . . Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing 3 | . . . 3 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4811 | . 911 1150 1632 1118 Guns 2868 | . 585 164 1564 555 Cannons 1775 | . 264 984 . 527 Explosions 98 | . 62 . . 36 Melee 56 | . . . 56 . Ramming 14 | . . 2 12 . Kinetic 218 | . 218 . . . Thermal 4045 | . 371 1148 1564 962 Explosive 36 | . . . . 36 Electromagnetic 442 | . 322 . . 120 Impact . | . . . . . Slashing 56 | . . . 56 . Piercing . | . . . . . Highest Corruption 2 | . 2 . 1 . Average Corruption 1 | . 2 . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Matter Fused 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 76 | . . 18 48 10 Projectiles 28 | . . 18 . 10 Explosions . | . . . . . Melee 48 | . . . 48 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . . 3 . Targets Rammed 4 | . . 1 3 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 608 | . 280 427 441 608 Average Temperature 122 | . 83 105 122 199 Received Heat Transfer 1944 | . 207 255 348 1134 Effects 22 | . 1 6 1 14 Shutdowns 3 | . . 1 . 2 Energy Bleed 3 | . . . 1 2 Interference 7 | . 1 3 . 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . 1 . . Damage (minor) 5 | . . 1 . 4 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 9 | . . 1 8 . Heat Transferred 8699 | . 705 2407 3552 2035 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 591 | . 375 591 558 394 Initial 219 | . . 103 219 206 Average 287 | . 200 361 330 270 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 22 | 100 54 12 2 . Level 1 53 | . 45 33 69 100 Level 2 23 | . . 54 27 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 4 5 . Investigation 4 | . 2 1 1 . Extermination . | . . . . . Reinforcement 7 | . 1 3 3 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 26 32 25 20 Peak Tracking Total 8 | . 5 5 3 8 Tactical Retreats 6 | . 4 . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 2 1 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . 1 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 20 | . 7 4 9 . Terminals 16 | . 5 4 7 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 51 | . 19 10 22 . Successful 26 | . 12 4 10 . Failed 25 | . 7 6 12 . Catastrophic 5 | . 1 1 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . 13 10 18 . Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 20 | . 7 4 9 . Part Schematic 2 | . . . 2 . Robot Analysis 2 | . . . 2 . Prototype ID Bank 4 | . 1 1 2 . Open Door 2 | . . . 2 . Alert Level 2 | . 1 1 . . Disarm Traps 2 | . . 2 . . Dispatch Records 3 | . 2 . 1 . Maintenance Status 1 | . 1 . . . Security Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 2 | . 1 . 1 . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 7 4 7 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 94 | . 94 . . . Retrieved Matter 275 | . 275 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3255 | 74 949 976 882 374 Spaces Moved 1500 | 42 610 386 365 97 Core 8 | 5 . . . 3 Treads 1102 | 37 240 377 365 83 Legs 11 | . . . . 11 Wheels 379 | . 370 9 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 160 120 Average Speed 143 | 146 115 158 162 179 Slowest Speed 450 | 160 160 160 240 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 77 35 52 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . 2 . . 8 Melee . | . . . . . Projectile . | . . . . . AOE 10 | . 2 . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2199 | 51 765 636 524 223 Wait 309 | . 65 155 43 46 Move 1496 | 41 609 385 364 97 Hop . | . . . . . Pick Up 44 | 4 13 9 15 3 Fast Attach 17 | 6 2 2 2 5 Attach 22 | . 2 5 2 13 Detach 1 | . . 1 . . Swap 44 | . 10 8 20 6 Drop 37 | . 11 11 11 4 Fire 222 | . 53 59 61 49 Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 1 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 407 | -10/Materials | Repaired Lgt. Treads 522 | -10/Materials | Discovered new exit (range 15) 566 | -10/Materials | Identified exit to Materials 640 | -10/Materials | Discovered new exit (range 12) 648 | -10/Materials | Identified exit to Mines 806 | -10/Materials | Discovered exit to Mines (range 13) 1024 | -10/Materials | Entered another Materials area 1024 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1795 | -9/Materials | Discovered new exit (range 16) 1840 | -9/Materials | Discovered new exit (range 11) 1881 | -9/Materials | Identified exit to Storage 2000 | -9/Materials | Entered Storage 2511 | -9/Storage | Build established: Scavenger-Mutant 2759 | -9/Storage | Discovered new exit (range 15) 2797 | -9/Storage | Identified exit to Materials 2882 | -9/Storage | Entered Materials 2882 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3104 | -8/Materials | Core integrity fell below 50% 3147 | -8/Materials | Core integrity fell below 20% 3176 | -8/Materials | Lost 14 parts (1p5n3u5w) 3256 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- R-06 Scavenger collects Lgt. Nuclear Core. R-06 Scavenger collects Aluminum Leg. Acquired Carbon-fiber Leg. Acquired 100 matter. R-06 Scavenger collects Sml. Storage Unit. Acquired Aluminum Leg. R-06 Scavenger collects Med. Armor Plating. S-10 Pest destroyed. R-06 Scavenger collects Com. Wheel. R-06 Scavenger collects Lgt. Nuclear Core. S-10 Pest destroyed. Door malfunctions. Rnf. Ion Engine destroyed. Acquired Adv. Heat Sink. Acquired 56 matter. U-05 Engineer repairs door. Adv. Beam Cannon destroyed. Lgt. EM Pulse Cannon destroyed. Acquired Lgt. Nuclear Core. Acquired 10 matter. 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