Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.19 @ 04:22:18 Player: youngster Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1284) 1284 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 6950 Bonus ------- Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -249 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 78/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Faulty Cooled Fission Core Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Nuclear Pulse Array > --- UTILITY ---------- Improved Sensor Array Experimental Signal Interpreter Makeshift Terrain Scan Processor Improved Core Analyzer Improved Hacking Suite System Shield Makeshift System Shield > --- WEAPON ----------- Proton Missile Launcher Axe Chainsword Power Sword > --- INVENTORY -------- Force Field Gauss Rifle [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Makeshift Flight Unit Utility Improved Signal Interpreter Device EM Shield Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Slots Evolved 12 | . . 2 . . . 6 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . Utility 6 | . . . . . . 5 . 1 . Weapon 4 | . . 2 . . . . 1 1 . Parts Attached 85 | 8 5 20 6 9 4 9 12 10 2 Power 10 | 1 . 1 2 1 2 1 1 1 . Engine 7 | 1 . 1 2 1 1 1 . . . Core 3 | . . . . . 1 . 1 1 . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 6 2 2 . 1 5 4 . Treads 10 | 2 . 6 . . . . . 2 . Leg 2 | . . . 2 . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . 2 . Flight 8 | . . . . 2 . 1 5 . . Utility 22 | 2 1 4 . 1 . 6 4 2 2 Device 4 | . . . . . . 2 1 . 1 Storage 5 | 1 . 3 . . . . . . 1 Processor 7 | 1 1 1 . . . 2 2 . . Hackware 4 | . . . . 1 . 1 . 2 . Protection 2 | . . . . . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 31 | 3 4 9 2 5 2 1 2 3 . Energy Gun 6 | 2 1 2 1 . . . . . . Energy Cannon 5 | . 2 3 . . . . . . . Ballistic Gun 9 | 1 . 4 . 2 1 . . 1 . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 2 | . . . . . . . . 2 . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 4 | . 1 . . 1 . 1 1 . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 1 . Parts Lost 21 | 1 1 2 . . 1 1 5 8 2 Power 2 | . . . . . . 1 . 1 . Propulsion 5 | . . . . . . . 2 3 . Utility 4 | . . . . . . . 1 1 2 Weapon 10 | 1 1 2 . . 1 . 2 3 . Highest Loss Streak 5 | 1 1 1 . . 1 1 3 5 2 Average Slot Usage (%) 93 | . 98 97 100 99 97 79 89 52 9 Engine 9 | . 14 11 11 11 10 5 1 . . Treads 8 | . 28 22 15 . . . . 1 . Leg 7 | . . . 6 18 . . . . . Flight 5 | . . . . 3 22 18 17 5 . Storage 8 | . 14 11 11 9 . . . . 4 Processor 11 | . 14 11 11 11 11 13 17 10 . Hackware 3 | . . . . 1 11 13 9 9 . Energy Gun 7 | . 6 7 14 9 . . . . . Energy Cannon 2 | . 5 10 4 . . . . . . Ballistic Gun 13 | . 14 23 22 15 8 4 . . . Ballistic Cannon 1 | . . . . 4 . . . . . Slashing Weapon 3 | . . . . 1 11 7 15 10 . Piercing Weapon 1 | . . . . 1 11 6 1 . . Special Melee Weapon 5 | . . . 3 11 11 6 4 . . Naked Turns 30 | . . . . . . . . 20 10 Heaviest Build 55 | 11 11 52 55 55 17 23 26 28 8 Greatest Support 56 | 40 40 40 40 33 16 23 30 56 3 Greatest Overweight (x) 5 | . . 1 3 5 1 . 2 2 2 Average Overweight (x) . | . . . 1 . . . . . 1 Largest Inventory Capacity 12 | 6 6 12 12 12 4 4 4 4 4 Average Capacity 7 | 5 6 7 12 10 4 4 4 4 4 Most Carried 12 | 3 6 10 12 12 4 3 4 4 2 Average Carried 6 | 2 4 6 11 10 4 2 3 2 1 Final Capacity 12 | 6 6 12 12 4 4 4 4 4 4 Final Carried 12 | 3 6 10 12 4 4 3 4 2 1 Class Distribution -------------------- 39% | Gunner 35% | Mutant 16% | Derelict-Mutant 4% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Matter Collected 1479 | 282 262 356 139 92 40 75 115 73 45 Remotely . | . . . . . . . . . . Salvage Created 1848 | 69 299 585 208 . 49 126 302 210 . Parts 108 | . 15 34 10 . 4 9 27 9 . Haulers Intercepted 3 | . 2 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Combat Hostiles Destroyed 33 | 5 4 9 3 . 1 2 7 2 . Melee 12 | . . . . . 1 2 7 2 . Guns 14 | 5 2 6 1 . . . . . . Cannons 6 | . 2 2 2 . . . . . . AOE 1 | . . 1 . . . . . . . Classes Destroyed 13 | 1 4 3 1 . 1 . 2 1 . Worker 2 | . . 2 . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | . . . . . . . 1 . . Hauler 3 | . 2 1 . . . . . . . Watcher 3 | . 1 1 . . . . 1 . . Swarmer 5 | . . . . . . . 5 . . Grunt 10 | . 4 4 2 . . . . . . Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . 1 1 . . . . . . Sentry 6 | . . 4 . . . 1 1 . . Hunter 3 | . . . . . 1 1 1 . . Programmer 2 | . . . . . . . . 2 . Z-Courier 1 | . . . . . . . . 1 . Assembled 5 | 5 . . . . . . . . . Best Kill Streak 5 | 1 2 4 2 . 1 1 5 2 . Combat Bots Only 5 | 1 2 3 2 . 1 1 5 2 . Max Kills in Single Turn 2 | 1 2 2 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Damage Taken 4399 | 203 291 627 98 . 216 143 701 1828 292 Core 1792 | 29 70 152 11 . 98 23 254 928 227 Absorbed by Shields 53 | . . . . . . . . . 53 Core Remaining (%) 70 | 88 60 . . . 34 97 74 . . Volleys Fired 108 | 17 50 26 7 . . . . 8 . Largest 4 | 2 2 4 4 . . . . 1 . Hottest 147 | 100 80 147 147 . . . . 39 . Shots Fired 246 | 34 82 96 26 . . . . 8 . Gun 201 | 34 68 71 21 . . . . 7 . Cannon 44 | . 14 25 5 . . . . . . Launcher 1 | . . . . . . . . 1 . Special . | . . . . . . . . . . Kinetic 133 | 11 46 55 14 . . . . 7 . Thermal 68 | 23 36 9 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 45 | . . 32 12 . . . . 1 . Robot Hit Streak 19 | 8 10 9 15 . . . . 19 . Robot Miss Streak 6 | 6 3 3 1 . . . . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 221 | 18 59 63 23 3 9 4 29 13 . Core Hits 84 | 10 16 24 8 . 2 3 14 7 . Critical Hits 5 | 1 1 . . . . . 3 . . Critical Kills 3 | 1 . . . . . . 2 . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Melee Attacks 108 | . 5 . 2 3 28 12 48 10 . Impact 4 | . . . . . . . 4 . . Slashing 56 | . 5 . . . 10 3 28 10 . Piercing 29 | . . . . . 9 9 11 . . Sneak Attacks 13 | . . . 2 3 . . 7 1 . Combat Hostiles 4 | . . . . . . . 4 . . Follow-up Attacks 14 | . . . . . 1 1 12 . . Damage Inflicted 4122 | 181 641 978 352 . 94 148 1119 609 . Guns 1508 | 180 443 519 253 . . . . 113 . Cannons 603 | . 195 309 99 . . . . . . Explosions 224 | . . 150 . . . . . 74 . Melee 1774 | . . . . . 94 148 1119 413 . Ramming 13 | 1 3 . . . . . . 9 . Kinetic 879 | 41 259 340 126 . . . . 113 . Thermal 776 | 139 379 258 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 680 | . . 380 226 . . . . 74 . Impact 125 | . . . . . . . 125 . . Slashing 1376 | . . . . . 32 32 899 413 . Piercing 273 | . . . . . 62 116 95 . . Highest Corruption 3 | . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . . 3 1 Message Errors 1 | . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 63 | . . 15 . . . . 38 10 . Projectiles 15 | . . 15 . . . . . . . Explosions . | . . . . . . . . . . Melee 48 | . . . . . . . 38 10 . Knockbacks 1 | . 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 67 | . . 63 . . . . . 4 . Shots 2 | . . 2 . . . . . . . Rammed 4 | 1 1 . . . . . . 2 . Targets Rammed 4 | 1 1 . . . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 515 | 156 344 515 304 . . . . . 193 Average Temperature 105 | 53 84 140 120 . . . . . 107 Received Heat Transfer 579 | . 165 162 30 . 12 . 27 165 18 Effects 12 | . 3 7 2 . . . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 8 | . 3 3 2 . . . . . . Damage (minor) 1 | . . 1 . . . . . . . Damage (core) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 3 2 . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 1778 | 407 962 409 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Peak Influence 300 | . 172 244 106 . . 125 300 147 110 Initial 107 | . . 9 36 . . 28 60 107 95 Average 52 | . 53 87 30 . . 53 178 127 95 Maximum Alert Level 1 | . . 1 . . . . 1 . . Low Security (%) 94 | 100 100 84 100 . . 100 61 100 100 Level 1 5 | . . 15 . . . . 38 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 2 1 . . . 6 1 . Investigation 8 | . . 2 1 . . . 5 . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . . . . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Distress Signals 2 | . . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | 7 11 10 4 . 4 5 19 11 4 Peak Tracking Total 6 | 4 3 3 2 . 2 4 5 6 4 Tactical Retreats 5 | 1 . . . . 1 . 2 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 46 | . . . 46 . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Machines Accessed 22 | . 5 7 2 1 . 1 5 1 . Terminals 9 | . 5 4 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . Recycling Units 4 | . . 2 . . . . 2 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 3 | . . . . . . 1 1 1 . Total Hacks 41 | . 11 14 2 2 . 3 8 1 . Successful 27 | . 6 10 2 2 . . 6 1 . Failed 14 | . 5 4 . . . 3 2 . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 34 | . 3 3 . 11 . . 14 3 . Terminals 21 | . 11 10 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 2 . . . . 3 . . Recycling Units 4 | . . 2 . . . . 2 . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 5 | . . . . . . 3 1 1 . Terminal Hacks 16 | . 6 6 2 2 . . . . . Part Schematic 2 | . . . . 2 . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 5 | . 2 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . 2 . . Scan Component 3 | . . 1 . . . . 2 . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 4 | . . 2 . . . . 2 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . 2 . . . . 2 . . Tunnel 4 | . . 2 . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 2 . . . . 2 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 16 | . . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . . . 2 3 1 . . . . Non-combat 2 | . . . 2 . . . . . . Combat 3 | . . . . 3 . . . . . Robot Hacks Applied 5 | . . . 2 3 . . . . . parse_system 4 | . . . 1 3 . . . . . no_distress 1 | . . . 1 . . . . . . Manual 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . 1 . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Total Allies 11 | . . . 1 6 1 . 2 1 . Largest Group 7 | . . . 1 6 7 . 1 . . Highest-Rated Group 302 | . . . 18 221 302 . 29 . . Highest-Rated Ally 81 | . . . 18 40 81 . 29 . . Zionite Dispatches 2 | . . . . . . . 1 1 . Infowar Resupply 1 | . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . 1 . Total Orders 1 | . . . 1 . . . . . . GUARD 1 | . . . 1 . . . . . . Ally Attacks 13 | . . . . . 10 . 3 . . Total Damage 266 | . . . . . 208 . 58 . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Turns Passed 8901 | 1905 858 802 1066 2400 683 215 578 191 203 Spaces Moved 5765 | 385 430 382 547 1794 780 311 899 91 146 Core 193 | 7 . . . . . . . 40 146 Treads 1571 | 378 430 382 378 . . . . 3 . Legs 1516 | . . . 169 1347 . . . . . Wheels . | . . . . . . . . . . Hover 4 | . . . . . . . . 4 . Flight 2481 | . . . . 447 780 311 899 44 . Fastest Speed 31 | 50 160 160 150 37 37 34 31 37 50 Average Speed 104 | 158 160 160 173 122 37 34 35 63 134 Slowest Speed 500 | 160 160 180 210 500 127 37 220 160 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 48 41 39 85 93 76 9 22 3 28 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 6 | . . 2 . 2 . . 2 . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 7 | . . . 1 3 3 . . . . Spaces Dug 9 | . . . . . 2 2 5 . . Terrain Destroyed 16 | . . 7 . . 2 2 5 . . Melee 9 | . . . . . 2 2 5 . . Projectile . | . . . . . . . . . . AOE 7 | . . 7 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Total 8304 | 1646 517 518 651 1990 1130 396 1106 198 152 Wait 2124 | 1232 20 75 14 164 319 65 155 77 3 Move 5757 | 384 429 381 546 1793 779 310 898 91 146 Hop . | . . . . . . . . . . Pick Up 34 | 4 4 4 13 6 . 1 2 . . Fast Attach 52 | 7 2 5 3 7 4 5 11 7 1 Attach 15 | 1 2 2 . 2 . 3 1 3 1 Detach 11 | . 2 . 1 2 . 2 3 1 . Swap 18 | . 1 13 3 . . 1 . . . Drop 50 | . 1 12 15 13 3 . 6 . . Fire 108 | 17 50 26 7 . . . . 8 . Melee 83 | . 5 . 2 3 25 9 30 9 . Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush 2 | 1 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . 1 . . . . . 1 Trap 46 | . . . 46 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 1527 | -11/Scrapyard | Assembled infested the area 1906 | -11/Scrapyard | Entered Materials 1907 | -10/Materials | Build established: Mutant 2719 | -10/Materials | Discovered new exit (range 16) 2761 | -10/Materials | Identified exit to Materials 2764 | -10/Materials | Entered another Materials area 2764 | -9/Materials | Evolved 2 slots: Weapon x2 2994 | -9/Materials | Discovered new exit (range 18) 3082 | -9/Materials | Identified exit to Materials 3172 | -9/Materials | Build established: Scavenger-Gunner 3377 | -9/Materials | Repaired Lgt. EM Pulse Cannon 3457 | -9/Materials | Discovered exit to Materials (range 3) 3509 | -9/Materials | Discovered new exit (range 16) 3560 | -9/Materials | Identified exit to Mines 3566 | -9/Materials | Entered Mines 3667 | -9/Mines | Build established: Gunner 3780 | -9/Mines | Discovered exit to Materials (range 8) 3840 | -9/Mines | Discovered exit to Materials (range 5) 4015 | -9/Mines | Met a Derelict shopkeep closing up shop 4161 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4173 | -9/Mines | Identified exit to Zion 4287 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4632 | -9/Mines | Entered Zion 4659 | -7/Zion | Found CR-A16's Pointy Stick 5042 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5225 | -7/Zion | Learned 4 Factory zone layouts 5246 | -7/Zion | Learned location of Data Miner (-6) 5333 | -7/Zion | Gained Derelict followers 5419 | -7/Zion | Visited the Megawrench Repair Shop 5419 | -7/Zion | Megawrench repaired 4 parts 6030 | -7/Zion | Imprinted 6032 | -7/Zion | Declared Zion's savior 6466 | -7/Zion | Discovered new exit (range 12) 6481 | -7/Zion | Identified exit to Proximity Caves 6510 | -7/Zion | Received a visual enhancement algorithm 6966 | -7/Zion | Build established: Derelict-Mutant 7032 | -7/Zion | Entered Proximity Caves 7032 | -6/Proximity Caves | Accompanied by 6 allies 7201 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7323 | -6/Proximity Caves | Spotted B-75 Beast 7330 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 7394 | -6/Proximity Caves | Core integrity fell below 50% 7593 | -6/Proximity Caves | Learned 12 Factory zone layouts 7605 | -6/Proximity Caves | Identified exit to Factory 7715 | -6/Proximity Caves | Entered Factory 7715 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 7716 | -6/Factory | Identified exit to Factory 7930 | -6/Factory | Entered another Factory area 7930 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7977 | -5/Factory | Zion Infowar Resupply teleported in 8022 | -5/Factory | Found Prototype Processor 8022 | -5/Factory | Identified Exp. Signal Interpreter 8162 | -5/Factory | Lost 3 parts (2n1w) 8507 | -5/Factory | Discovered new exit (range 5) 8508 | -5/Factory | Identified exit to Factory 8508 | -5/Factory | Entered another Factory area 8508 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8517 | -4/Factory | Zion Hacking Resupply teleported in 8596 | -4/Factory | Lost 5 parts (1p2n1u1w) 8637 | -4/Factory | Released all parts (13) 8684 | -4/Factory | Released all parts (2) 8688 | -4/Factory | Core integrity fell below 50% 8697 | -4/Factory | Core integrity fell below 20% 8699 | -4/Factory | Identified exit to Garrison 8699 | -4/Factory | Entered Garrison 8713 | -4/Garrison | Lost 3 parts (1n2w) 8736 | -4/Garrison | Triggered checkpoint 8891 | -4/Garrison | Spotted B-86 Titan 8898 | -4/Garrison | Triggered checkpoint 8902 | -4/Garrison | Destroyed by B-86 Titan with Railgun Last Messages --------------- Access door unlocked. 08699_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 08701_ Attempting to rewire D-63 Destroyer. 08701_ D-63 Destroyer is unpowered. 08708_ Extracted 2 energy. 08709_ Acquired Com. Battery. 08710_ Extracted 18 energy. 08711_ Extracted 45 matter. 08736_ Beams of light sweep through the air. An alarm sounds. 08834_ System corrupted: Heat flow error (+236). 08895_ Penetrated by Slug. 08896_ Slug penetrates Wall. 08898_ Beams of light sweep through the air. An alarm sounds. 08899_ Slug penetrates Wall. 08901_ Penetrated by Slug. 08902_ Force Field destroyed. 08902_ Com. Battery destroyed. 08902_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ######???????????? | | ????????????????????????????### #?????????????#### | | ????????????????????????????# #?????????????# | | ????????????????????????????# #?????????????# | | ????????????????????????????# #?????????????# | | ????????????????????????????### #?????????????# # | | ??????????????????????????????# #????????????## # | | ??????????????????????????????# #????????????# # | | ??????????????????????????????# #####????????# # | | ??????????????????????????????# #????????# # | | ??????????????????????????????##### #????????# # | | ??????????????????????????????????# #????????# # | | ??????????????????????????????????# #????????## # | | ??????????????????????????????????# #?????????# # | | ??????????????????????############# ########### # | | ??????????????????????# # | | ??????????????????????# + | | ??????????????????????# ######### ####### ###### | | ??????????????????????# #???????# #????# !#???? | | ??????????????????????# #???????# #????#! !#???? | | ??????????????????????# #???????# #????#####???? | | ????????????????###???# ###?????# #????????????? | | ????????????????# Y ??# # #?????# #????????????? | | ???????????# ## Y ## ;#??????# #????????????? | | ???????????# ######## #????????????? | | ???????????# @ ############## | | ???????????# | | ???????????# ## ;; ######################## | | ???????????# ???# ;; #??????????????????????? | | ????????????? "??????????????????????? | | ???????????" BB "??????????????????????? | | ???????????" BB h "??????????????????????? | | ???????????" "??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ??# ?# #??????????????????????? | | ???????????? ??? ?? ??????????????????????? | | ??????????????? ?? ??????????????????????? | | ?????????????? ??? #??????????????????????? | | ???????????????##""???# ##??????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 135 Armor Coverage 150 Resistance: EM 25 Evasion (%) 63 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 21 Item Schematics ----------------- Riot Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Hvy. Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Curiosity Killed The Cat Hehehe I Spy I'm Back, Baby! Party Time Robot Respite The One Woof! Challenges ------------ None Game ------ Seed DeepMiningShield Manual? 0 Play Time 02:19:37 Cumulative 13.1 hours Start 2021.06.18 @ 13:22:02 End 2021.06.19 @ 04:22:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b92daa7-0c5f-4f80-bc4c-f2d8f57e604b