Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 21:58:09 Player: FrigidRock Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2835) 2835 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 7454 Bonus ------- High Alert Combat Kills 42 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -3 Cogmind --------- Core Integrity 389/700 Matter 202/300 Energy 100/100 System Corruption 4% Temperature Cool (16) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Terrain Scanner > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating Particle Gun Improved EM Pulse Cannon Heavy Particle Cannon Flak Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle 8R-AWN's Boregun 8R-AWN's Boregun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating Particle Gun Improved EM Pulse Cannon Heavy Particle Cannon Flak Gun Flak Gun Grenade Launcher [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Scythe Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 3 | . . . 2 . . . . . 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 76 | 6 7 . 15 1 9 . . 16 22 Power 7 | 1 . . 1 . . . . 2 3 Engine 5 | 1 . . 1 . . . . 1 2 Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . 2 . 2 . . 7 9 Treads 7 | 2 . . . . . . . 4 1 Leg 11 | . . . . . 2 . . 3 6 Wheel 2 | . . . 2 . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 19 | 2 1 . 2 1 1 . . 5 7 Device 6 | 1 . . 1 1 . . . . 3 Storage 3 | 1 1 . . . 1 . . . . Processor 4 | . . . . . . . . 2 2 Hackware . | . . . . . . . . . . Protection 6 | . . . 1 . . . . 3 2 Artifact . | . . . . . . . . . . Weapon 28 | 1 6 . 10 . 6 . . 2 3 Energy Gun 12 | 1 4 . 4 . . . . 2 1 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 5 | . . . 1 . 2 . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . 2 . 1 . 3 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 3 . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 1 1 . . . 2 Parts Lost 40 | . . . . 1 6 . . 17 16 Power 3 | . . . . . . . . 1 2 Propulsion 16 | . . . . 1 2 . . 7 6 Utility 10 | . . . . . 3 . . 3 4 Weapon 11 | . . . . . 1 . . 6 4 Highest Loss Streak 8 | . . . . 1 4 . . 8 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 14 | 2 13 20 19 19 17 17 17 11 10 Power 1 | . 1 2 2 2 2 2 2 1 2 Propulsion . | . 2 2 2 2 . . . . . Utility 2 | . . 4 4 4 3 3 3 2 2 Weapon 8 | 1 9 12 11 11 11 12 12 8 5 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 2 . 3 . . . . 3 5 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . . . . . 3 2 Weapon 5 | . 2 . . . . . . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 85 88 78 66 54 71 85 Engine 8 | . 14 14 11 11 11 11 9 6 3 Core 1 | . . . . . . . . 1 3 Treads 8 | . 28 28 2 . . . . 6 2 Leg 9 | . . . . . 11 11 9 8 22 Wheel 2 | . . . 17 11 2 . . . . Device 9 | . 14 14 21 22 9 . . . 6 Storage 12 | . 14 14 11 11 19 22 18 12 7 Processor 3 | . . . . . . . . 8 7 Protection 3 | . . . . 11 1 . . 5 7 Energy Gun 9 | . 27 25 11 . . . . 4 5 Ballistic Gun 1 | . . . . . . . . . 5 Launcher 5 | . . 2 3 10 15 22 18 4 . Slashing Weapon 6 | . . . 4 11 5 . . 10 8 Peak Build Rating 53 | 6 11 11 19 24 40 14 14 24 53 Average Rating 20 | 4 10 10 14 19 22 14 14 17 36 On Entrance 12 | . 6 11 10 19 24 14 14 14 15 Avg Prop Armor Cover (%) 7 | . . . . . . . . 9 5 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 10 50 50 57 58 81 74 74 81 55 Greatest Support 56 | 40 40 40 40 28 30 15 15 40 56 Greatest Overweight (x) 23 | . 1 1 16 4 5 4 4 23 1 Average Overweight (x) 1 | . . 1 1 3 3 4 4 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 15 Average Capacity 17 | 6 18 20 20 20 20 20 20 15 15 Most Carried 20 | 5 20 20 20 19 19 17 17 17 12 Average Carried 14 | 2 13 20 19 19 17 17 17 11 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 15 Final Carried 20 | 5 20 20 19 19 17 17 17 8 10 Class Distribution -------------------- 78% | Mutant 7% | Skirmisher 6% | Gunner 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Matter Collected 2214 | 208 370 . 281 65 215 . . 356 719 Remotely 332 | . . . 281 51 . . . . . Salvage Created 2973 | 26 409 37 422 25 21 . . 686 1347 Parts 188 | 4 20 1 24 6 . . . 36 97 Haulers Intercepted 3 | . 1 . 1 . . . . . 1 Recyclers Shooed 6 | . 1 . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 68 | . 7 2 6 5 7 . . 18 23 Melee 11 | . . . 2 . 2 . . 3 4 Guns 19 | . 4 . 1 . . . . 2 12 Cannons 1 | . . . . . . . . 1 . AOE 37 | . 3 2 3 5 5 . . 12 7 Classes Destroyed 17 | 1 6 . 3 . 1 . . 4 2 Worker 6 | . 1 . 1 . . . . . 4 Builder 7 | . . . 2 . . . . . 5 Tunneler 2 | 1 . . . . . . . . 1 Hauler 3 | . 1 . 1 . . . . . 1 Recycler 6 | . 3 . 1 . . . . . 2 Watcher 3 | . 1 . . . . . . . 2 Swarmer 15 | . 3 . . 5 . . . . 7 Cutter 3 | . . . . . . . . 3 . Grunt 24 | . 4 2 3 . . . . 9 6 Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . Sentry 6 | . . . 2 . . . . 3 1 Specialist 1 | . . . . . . . . 1 . Hunter 4 | . . . . . . . . 1 3 Programmer 5 | . . . . . . . . . 5 Heavy 1 | . . . . . . . . . 1 Assembled 7 | . . . . . 7 . . . . Best Kill Streak 14 | 1 4 2 8 3 7 . . 8 14 Combat Bots Only 10 | . 3 2 3 3 7 . . 8 10 Max Kills in Single Turn 3 | 1 2 1 2 2 2 . . 2 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 1 1 2 2 . . 2 2 Melee 1 | . . . 1 . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Hostile Shots Fired 416 | . 26 4 19 11 43 . . 115 198 Missed 134 | . 5 2 5 6 11 . . 27 78 Hits 282 | . 21 2 14 5 32 . . 88 120 Melee 14 | . . . . . 4 . . 10 . Projectile 268 | . 21 2 14 5 28 . . 78 120 AOE 1 | . . . . . . . . . 1 Critical Strikes 22 | . . . . . 10 . . 5 7 Damage Taken 5320 | . 308 65 187 63 867 . . 1812 2018 Core 1097 | . 81 . 50 14 268 . . 373 311 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 54 | 100 . 67 . . . 17 . 32 . Volleys Fired 134 | 1 21 4 11 5 14 . . 27 51 Largest 3 | 1 2 2 2 1 2 . . 3 3 Hottest 186 | 40 130 95 130 30 60 . . 186 80 Shots Fired 239 | 1 38 5 18 5 15 . . 45 112 Gun 171 | 1 34 1 11 . 3 . . 18 103 Cannon 15 | . . . 3 . . . . 12 . Launcher 53 | . 4 4 4 5 12 . . 15 9 Special . | . . . . . . . . . . Kinetic 77 | . . . . . 3 . . . 74 Thermal 91 | 1 34 1 8 . . . . 18 29 Explosive 53 | . 4 4 4 5 12 . . 15 9 Electromagnetic 18 | . . . 6 . . . . 12 . Robot Hit Streak 10 | 1 8 5 4 4 3 . . 10 6 Robot Miss Streak 13 | . 2 1 1 1 2 . . 2 13 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 195 | 1 26 4 20 3 12 . . 45 84 Core Hits 155 | 1 14 4 13 5 12 . . 36 70 Critical Kills 11 | . . . . . . . . . 11 Critical Parts Destroyed 14 | . . . . . . . . . 14 Critical Strikes 39 | . 2 1 2 . 2 . . 5 27 Burn 6 | . 2 1 . . . . . 2 1 Destroy 26 | . . . . . . . . . 26 Sever 7 | . . . 2 . 2 . . 3 . Melee Attacks 65 | . . . 10 . 9 . . 21 25 Impact . | . . . . . . . . . . Slashing 65 | . . . 10 . 9 . . 21 25 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . 3 . . . . . 8 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 6 | . . . 1 . 2 . . 1 2 Damage Inflicted 8112 | 11 684 324 829 279 558 . . 1942 3485 Guns 2442 | 11 368 17 101 . 54 . . 241 1650 Cannons 173 | . . . 19 . . . . 154 . Explosions 3430 | . 306 307 305 274 302 . . 1000 936 Melee 2012 | . . . 404 . 202 . . 546 860 Ramming 55 | . 10 . . 5 . . . 1 39 Kinetic 1318 | . . . . . 54 . . . 1264 Thermal 1245 | 11 368 171 68 . . . . 241 386 Explosive 3276 | . 306 153 305 274 302 . . 1000 936 Electromagnetic 206 | . . . 52 . . . . 154 . Impact . | . . . . . . . . . . Slashing 2012 | . . . 404 . 202 . . 546 860 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 4 Average Corruption 3 | . . . . . . . . 8 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . . 8 11 Message Errors 8 | . . . . . . . . 3 5 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . 2 . Data Loss (major) 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 434 | . . . 62 . 47 . . 59 266 Projectiles . | . . . . . . . . . . Explosions 144 | . . . . . 14 . . 26 104 Melee 290 | . . . 62 . 33 . . 33 162 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 417 | . 93 39 . 24 . . . 261 . Shots 15 | . 3 2 . 1 . . . 9 . Rammed 5 | . 3 . . 1 . . . 1 . Targets Rammed 8 | . 4 . . 1 . . . 1 2 Kicked 2 | . . . . . . . . . 2 Crushed 1 | . 1 . . . . . . . . Highest Temperature 429 | . 338 33 249 . . . . 429 257 Average Temperature 133 | . 120 13 133 . . . . 171 87 Received Heat Transfer 864 | . 90 15 69 . . . . 342 348 Effects 3 | . 1 . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 2 | . 1 . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 2 . . . . . . 3 . Heat Transferred 2875 | 25 1036 261 148 . . . . 703 702 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Maximum Alert Level 2 | . . . . . . . . 2 1 Low Security (%) 86 | 100 100 100 100 100 . 100 100 71 76 Level 1 8 | . . . . . . . . 6 23 Level 2 4 | . . . . . . . . 22 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 431 | 5 87 168 130 140 . . . 431 370 Initial 224 | . 3 3 57 46 . . . . 224 Average 91 | . 17 28 33 76 . . . 191 120 Influence Increases 2132 | 5 218 178 195 174 . . . 597 765 Destroy 0b10 Robot/C 1220 | . 140 40 120 100 . . . 360 460 Destroy 0b10 Robot/NC 145 | 5 30 . 25 . . . . 10 75 Destroy Leader 182 | . 34 10 32 20 . . . 20 66 Successful Hack 4 | . . . . . . . . . 4 Disable Machine 165 | . . 105 . . . . . . 60 Anti-Garrison Action 50 | . . . . . . . . 50 . Destroy Structure 186 | . 14 23 18 39 . . . 52 40 Lose Combat Pursuer 180 | . . . . 15 . . . 105 60 Influence Decreases 1824 | . 215 38 223 282 12 . . 170 884 Entered New Map 387 | . 2 5 91 74 12 . . . 203 Time Decay 1032 | . 213 33 132 198 . . . . 456 Lost Part 340 | . . . . 10 . . . 170 160 Purge Threat 65 | . . . . . . . . . 65 Squads Dispatched 9 | . 1 . 1 . . . 1 . 6 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 7 | . 1 . 1 . . . 1 . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Distress Signals 5 | . . . 1 . . . 1 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 10 2 11 6 8 . 2 22 45 Peak Tracking Total 11 | . 3 2 3 3 9 . 3 10 11 Tactical Retreats 10 | . . . . 1 2 . . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Machines Disabled 15 | . . 7 . . 2 . . 2 4 Max in Single Turn 7 | . . 7 . . 1 . . 1 2 Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Machines Accessed 10 | . 1 . 3 . . . 1 1 4 Terminals 6 | . . . 2 . . . . 1 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . Total Hacks 21 | . 3 . 5 . . . 2 3 8 Successful 10 | . 1 . 3 . . . 1 . 5 Failed 10 | . 2 . 1 . . . 1 3 3 Catastrophic 3 | . . . 1 . . . . 1 1 Database Lockouts 1 | . . . 1 . . . . . . Manual 6 | . . . 3 . . . . . 3 Terminals 11 | . . . 3 . . . . 3 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . 3 Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 2 | . . . 1 . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . 1 . . . . . 2 Retrieve Study 3 | . . . 1 . . . . . 2 Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 3 | . . . 1 . . . . . 2 Terminals 3 | . . . 1 . . . . . 2 Botnet 3 | . . . 1 . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 2 . . . 1 1 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . . . 2 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Active Infowar (turns) 2956 | 4 1036 241 326 400 499 . . . 450 Sensors 689 | . . . . 190 499 . . . . Terrain 438 | . . . . . . . . . 438 Structural 12 | . . . . . . . . . 12 Seismic 1817 | 4 1036 241 326 210 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Turns Passed 5413 | 79 1036 241 326 401 767 148 48 1036 1331 Spaces Moved 2239 | 43 401 97 179 261 256 38 12 336 616 Core 29 | 4 . . 1 . . . . 24 . Treads 759 | 39 401 97 14 . . . . 86 122 Legs 930 | . . . . . 160 38 12 226 494 Wheels 521 | . . . 164 261 96 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 110 125 150 400 400 120 107 Average Speed 195 | 149 226 240 131 148 263 400 400 259 130 Slowest Speed 1200 | 160 240 240 850 150 470 400 400 1200 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 29 | 4 54 41 21 72 32 13 5 31 22 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 230 | . 11 28 18 46 42 . . 44 41 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 1 . . . 2 AOE 226 | . 11 28 18 46 41 . . 44 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Total 2961 | 54 488 101 241 269 323 37 12 425 1011 Wait 343 | . 34 . . . 24 . . 8 277 Move 2230 | 42 400 96 178 260 255 37 12 334 616 Hop . | . . . . . . . . . . Pick Up 47 | 5 17 . 10 . 4 . . 8 3 Fast Attach 53 | 6 2 . 8 1 1 . . 15 20 Attach 15 | . . . 1 . 5 . . 6 3 Detach 4 | . 1 . . . 2 . . . 1 Swap 34 | . 5 1 7 1 8 . . 5 7 Drop 37 | . 4 . 17 1 3 . . 2 10 Fire 134 | 1 21 4 11 5 14 . . 27 51 Melee 56 | . . . 9 . 7 . . 19 21 Ram 1 | . . . . 1 . . . . . Kick 2 | . . . . . . . . . 2 Crush 5 | . 4 . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials -8/Garrison -7/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 13) 763 | -10/Materials | Discovered new exit (range 12) 1116 | -10/Materials | Entered Mines 1160 | -10/Mines | Learned Materials terminal intel 1315 | -10/Mines | Discovered new exit (range 15) 1357 | -10/Mines | Entered Materials 1357 | -9/Materials | Evolved 2 slots: Utility x2 1358 | -9/Materials | Loaded intel: 12 terminal locations 1465 | -9/Materials | Identified exit to Mines 1481 | -9/Materials | Central database locked down 1683 | -9/Materials | Entered Mines 1738 | -9/Mines | Discovered new exit (range 6) 1777 | -9/Mines | Learned Materials terminal intel 1885 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1894 | -9/Mines | Found Prototype Device 1894 | -9/Mines | Identified Exp. Sensor Array 2078 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2078 | -9/Mines | Discovered new exit (range 5) 2084 | -9/Mines | Entered Exiles 2125 | -9/Exiles | Met 8R-AWN 2155 | -9/Exiles | Discovered new exit (range 15) 2214 | -9/Exiles | Attacked by the Exiles 2261 | -9/Exiles | Core integrity fell below 50% 2276 | -9/Exiles | Destroyed 7 combat bots 2277 | -9/Exiles | Found Prototype Ballistic Gun 2277 | -9/Exiles | Identified 8R-AWN's Boregun 2286 | -9/Exiles | Lost 4 parts (1n2u1w) 2301 | -9/Exiles | Found 8R-AWN's Boregun 2586 | -9/Exiles | Core integrity fell below 20% 2851 | -9/Exiles | Entered Mines 2975 | -8/Mines | Discovered new exit (range 7) 2999 | -8/Mines | Entered Materials 2999 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3000 | -8/Materials | Loaded intel: 12 terminal locations 3047 | -8/Materials | Identified exit to Garrison 3047 | -8/Materials | Entered Garrison 3107 | -8/Garrison | Triggered checkpoint 3159 | -8/Garrison | Garrison Relay disabled 3407 | -8/Garrison | Installed Relay Interface Framework 3460 | -8/Garrison | Build established: Gunner 3590 | -8/Garrison | Lost 7 parts (1p3n1u2w) 3825 | -8/Garrison | Destroyed 8 combat bots 3829 | -8/Garrison | Build established: Mutant 3842 | -8/Garrison | Triggered checkpoint 3862 | -8/Garrison | Core integrity fell below 50% 3864 | -8/Garrison | Crushed by falling debris 3914 | -8/Garrison | Lost 8 parts (3n2u3w) 4047 | -8/Garrison | Discovered new exit (range 10) 4083 | -8/Garrison | Entered Factory 4083 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4828 | -7/Factory | Build established: Gladiator 5123 | -7/Factory | Cargo convoy interrupted 5176 | -7/Factory | Lost 3 parts (1p2n) 5223 | -7/Factory | Destroyed 10 combat bots 5266 | -7/Factory | Build established: Skirmisher 5303 | -7/Factory | Discovered new exit (range 12) 5414 | -7/Factory | Self-destructed Last Messages --------------- 05394_ Hvy. Ion Engine destroyed. 05394_ Imp. Aluminum Leg+ destroyed. 05394_ Knocked back. 05395_ Acquired 2 matter. 05395_ HV Slug penetrates H-61 Shepherd. 05395_ HV Slug penetrates G-47 Trooper. 05395_ G-47 Trooper suffers critical hit (Destroy). 05395_ Destroyed Aluminum Leg. 05398_ HV Slug penetrates Wall. 05403_ Slug penetrates G-47 Trooper. 05403_ G-47 Trooper knocked back. 05404_ HV Slug penetrates Wall. 05407_ HV Slug penetrates H-61 Shepherd. 05410_ VSS Leg destroyed. 05410_ Cld. Pulse Rifle destroyed. 05410_ Adv. Terrain Scan Processor destroyed. 05410_ Critical hit (Blast). 05410_ 8R-AWN's Boregun destroyed. 05410_ H-61 Shepherd destroyed. 05413_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#???""?? ?????????????????????????????????????? | | ?#???????? ??????????????????????????????????????? | | ?????##????#?#?????#?#???????#?#?????????????????? | | ??????###???#??##?###??#???#?##??????????????????? | | ???###?##?#???#?#??#####??#####?#????????????????? | | ????#??#???##????###?######??#?####??????????????? | | #??????????#?#??####??#??#?########??????????????? | | ###?##??##?###??##?#?####?#####???#??????????????? | | ?##?#??##??####?####?#?#####?#?###?##????????????? | | #######??#?##?############?#####?#?##????????????? | | ######??#?######?##?####?#?##??#??????????????? | | ###############?####?###??## ??????????? | | #####;##;############# ? ??????????? | | ### # ????????????? | | ######?# % # ???????????? | | ##+#?##?### ==* ####??????????? | | ???#?## [ = ##??????????? | | ?"""??#?### ! % @ % ###?????????? | | ""??? +!=%!* ##??????????? | | """" ?##### [ % # ?????????? | | ?"?" #??## g !#??????????? | | ?""? ?##??###+###### # ##### g %! ????????? | | ?""? ??#?? # [#?## ! ????????? | | ?"?"? #???? ## """ ##??? ????????? | | ? ??? #?#??? ?? ####"Y !#??# ?????????? | | ?????#??? ??? ?? ?####""" ###? ?????????? | | ?#????##??????? #### [#?####? ??????????? | | ?#????#?# ???? ####! ! ####?? ?? ??????????? | | ###????#???? ??? ?"##########??#?#???????????????? | | #???????? ??? ??"????#??? ?#?????????????????? | | ##?#??????????????###??? "?????????????????????? | | #??????????????????????"???????????????????????? | | ##?#???#????????????????????????????????????????? | | #? ?????????????????????????????????????????????? | | #??""?? ????????????????????????????????????????? | | #?"""""?????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ##??#???????????????????????????????????????????? | | ????#???????????????????????????????????????????? | | ? ???? ??????????????????????????????????????????? | | ? ?? ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Who Guards The Bodyguard? Challenges ------------ None Game ------ Seed PoweredPortableWartreads Manual? 0 Play Time 00:38:45 Cumulative 502.7 hours Start 2026.01.06 @ 21:16:32 End 2026.01.06 @ 21:58:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 128 Adventurer 68 Explorer 5 Win Type - Total 39 Types 20/3/4/5/3/0/1/1/0/2 Lore% 84 Gallery% 80 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a192e53d-75cb-47e7-8be3-700a639fc1fd