Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 02:36:56 Player: Ruxi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (263) 1315 Value Destroyed (9300) 9300 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2680) 2680 TOTAL SCORE: 16635 Bonus ------- High Alert Combat Kills 684 Follower Combat Kills 800 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -204 Cogmind --------- Core Integrity 46/700 Matter 31/300 Energy 150/150 System Corruption 4% Temperature Danger (483) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ Large Storage Unit Improved Sensor Array Armor Integrity Analyzer Hardened Light Armor Plating Improved Medium Armor Plating System Shield Corruption Screen > --- WEAPON (2) ------- Gauss Rifle Gauss Cannon > --- INVENTORY (15) --- Trap Scanner Transmission Jammer Relay Coupler [NC] (22) Relay Coupler [NC] (22) Relay Coupler [Sentry] (18) Arc Projector Arc Projector Minigun Advanced Assault Cannon Missile Launcher Improved Datajack Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Transmission Jammer Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Corruption Screen > --- WEAPON ----------- Minigun Advanced Assault Cannon > --- INVENTORY -------- Trap Scanner Improved Sensor Array Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Arc Projector Arc Projector High-powered Shotgun Gauss Rifle Gauss Cannon Shock Bomb Launcher Missile Launcher Improved Datajack Remote Datajack Great Axe [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Corruption Screen Hackware System Shield Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Slots Evolved 6 | . . . 2 . . 2 . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . . 2 . 2 Weapon . | . . . . . . . . . Parts Attached 475 | . 21 15 50 28 11 112 74 164 Power 17 | . 2 2 5 1 . 3 1 3 Engine 16 | . 2 2 5 1 . 3 1 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 45 | . 2 3 7 5 1 7 3 17 Treads 33 | . 2 3 6 5 1 7 3 6 Leg 2 | . . . . . . . . 2 Wheel 7 | . . . . . . . . 7 Hover 2 | . . . . . . . . 2 Flight 1 | . . . 1 . . . . . Utility 149 | . 3 3 5 5 4 35 21 73 Device 87 | . 1 . 1 4 4 18 12 47 Storage 6 | . 1 . . . . 2 3 . Processor 3 | . . . . . . . . 3 Hackware 16 | . . . 2 . . 6 2 6 Protection 37 | . 1 3 2 1 . 9 4 17 Artifact . | . . . . . . . . . Weapon 264 | . 14 7 33 17 6 67 49 71 Energy Gun 31 | . 8 3 7 . . 4 3 6 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 125 | . 3 2 17 11 3 34 20 35 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 38 | . 3 1 4 3 3 8 10 6 Special Weapon 5 | . . 1 2 . . . . 2 Impact Weapon 5 | . . . 3 2 . . . . Slashing Weapon 31 | . . . . 1 . 11 11 8 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 24 | . . . . . . 8 5 11 Unidentified Prototypes 6 | . . . 2 1 . 2 . 1 Parts Lost 27 | . 1 1 3 1 . 2 3 16 Power . | . . . . . . . . . Propulsion 6 | . . . 1 . . . . 5 Utility 12 | . . . . . . 1 3 8 Weapon 9 | . 1 1 2 1 . 1 . 3 Highest Loss Streak 4 | . 1 1 3 1 . 1 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 100 99 99 99 Engine 9 | . 14 14 10 10 11 8 9 6 Treads 17 | . 23 28 22 22 22 18 17 10 Device 15 | . 9 . . 4 21 12 28 16 Storage 9 | . 14 14 11 11 11 9 9 7 Processor 1 | . . . . . . . . 4 Hackware 12 | . . . 20 11 . 23 2 17 Protection 12 | . 4 14 12 17 11 8 13 13 Energy Gun 1 | . 13 8 4 . . . . . Ballistic Gun 13 | . 10 14 15 20 21 12 11 12 Slashing Weapon 1 | . . . . . . 1 5 . Naked Turns . | . . . . . . . . . Heaviest Build 105 | 11 40 40 42 43 44 102 105 57 Greatest Support 56 | 20 40 40 40 40 40 46 46 56 Greatest Overweight (x) 4 | . . . 1 1 1 2 2 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | . 15 15 15 15 15 25 25 15 Average Capacity 15 | . 11 15 15 15 15 15 15 15 Most Carried 22 | . 15 15 15 15 15 15 22 15 Average Carried 14 | . 9 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 15 15 14 15 13 Class Distribution -------------------- 48% | Hacker-Mutant 24% | Mutant 22% | Bothacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Hacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Matter Collected 10174 | 200 317 321 1011 849 242 2574 1437 3223 Remotely 3621 | . 140 . 56 263 218 1685 984 275 Salvage Created 10129 | . 413 545 1123 859 249 2524 1207 3209 Parts 630 | . 32 51 95 55 29 143 67 158 Haulers Intercepted 12 | . 2 . 3 2 . 3 . 2 Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Combat Hostiles Destroyed 186 | . 8 14 24 13 9 42 26 50 Melee 2 | . . . 1 . . . . 1 Guns 141 | . 5 13 17 11 5 33 18 39 Cannons 7 | . . . . . . 2 . 5 AOE 34 | . 2 . 6 2 4 7 8 5 Classes Destroyed 17 | . 6 3 3 1 . 2 1 1 Worker 19 | . 1 1 2 . . 5 . 10 Builder 12 | . 1 1 2 1 . 3 . 4 Tunneler 4 | . . 2 1 . . 1 . . Hauler 12 | . 2 . 3 2 . 3 . 2 Recycler 8 | . . . . 2 . 1 . 5 Operator 2 | . . . 1 1 . . . . Watcher 20 | . 2 . 5 1 1 5 1 5 Swarmer 39 | . 3 3 7 3 4 3 9 7 Grunt 72 | . 5 8 9 3 4 24 8 11 Brawler 5 | . . . 2 . . 2 . 1 Duelist 8 | . . . 1 . . 1 1 5 Protector 1 | . . . . . . 1 . . Sentry 39 | . . 2 5 8 1 9 6 8 Demolisher 1 | . . . . . . . 1 . Hunter 6 | . . . . . . 2 1 3 Programmer 15 | . . . . . . . . 15 Assembled 1 | . . 1 . . . . . . Best Kill Streak 7 | . 3 4 4 3 4 7 5 4 Combat Bots Only 5 | . 3 4 4 3 4 5 5 4 Max Kills in Single Turn 4 | . 2 2 3 3 4 2 4 2 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . 1 . 2 1 4 2 4 1 Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Damage Taken 11158 | . 246 570 1306 846 156 2035 1458 4541 Core 1358 | . 29 61 153 86 30 201 144 654 Absorbed by Shields 1362 | . . . . . . 128 444 790 Redirected to Shielding 389 | . . . 32 16 7 6 11 317 Regen/Repaired (Parts) 610 | . . . 238 85 . 287 . . Core Remaining (%) 58 | 100 . 64 . . 32 . 37 . Volleys Fired 808 | . 30 45 96 69 19 215 102 232 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 100 | . 90 100 90 46 63 86 78 96 Shots Fired 1483 | . 52 86 174 134 37 405 168 427 Gun 1358 | . 46 82 154 132 33 380 152 379 Cannon 42 | . . . . . . 11 . 31 Launcher 69 | . 6 . 10 2 4 14 16 17 Special 14 | . . 4 10 . . . . . Kinetic 1239 | . 16 44 114 132 33 355 142 403 Thermal 14 | . . 4 10 . . . . . Explosive 34 | . 6 . 10 2 4 4 3 5 Electromagnetic 196 | . 30 38 40 . . 46 23 19 Robot Hit Streak 29 | . 7 9 23 10 8 13 29 13 Robot Miss Streak 7 | . 5 4 5 7 1 5 4 6 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 13 | . 2 2 3 . 2 . . 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 Shots Hit Robots 993 | . 29 54 120 81 21 256 122 310 Core Hits 478 | . 23 27 54 43 13 108 54 156 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 7 | . . . 1 . . 2 1 3 Critical Strikes 12 | . . . 1 1 . 2 4 4 Destroy 9 | . . . 1 1 . 2 1 4 Sever 3 | . . . . . . . 3 . Melee Attacks 195 | . . . 7 5 . 30 119 34 Impact 12 | . . . 7 5 . . . . Slashing 147 | . . . . . . 17 113 17 Piercing . | . . . . . . . . . Sneak Attacks 36 | . . . . . . 13 1 22 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21201 | . 623 757 2448 1598 466 5051 3195 7063 Guns 15290 | . 415 733 1742 1267 301 3901 1659 5272 Cannons 696 | . . . . . . 199 . 497 Explosions 3778 | . 208 . 593 331 165 947 725 809 Melee 1328 | . . . 36 . . . 811 481 Ramming 8 | . . . . . . 4 . 4 Kinetic 14212 | . 87 397 1261 1267 301 3712 1533 5654 Thermal 294 | . 27 24 77 . . 39 . 127 Explosive 2437 | . 181 . 593 331 165 545 433 189 Electromagnetic 2922 | . 328 336 481 . . 751 418 608 Impact 36 | . . . 36 . . . . . Slashing 1292 | . . . . . . . 811 481 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked 7 | . . . . . . . . 7 Effects 52 | . . . . . . . . 52 Message Errors 17 | . . . . . . . . 17 Matter Fused 12 | . . . . . . . . 12 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 9 | . . . . . . . . 9 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 369 | . 3 . 5 4 16 68 52 221 Projectiles 13 | . . . . . . . . 13 Explosions 124 | . 3 . 5 4 16 68 . 28 Melee 232 | . . . . . . . 52 180 Knockbacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 446 | . 79 . 25 . 37 28 14 263 Shots 14 | . 3 . 1 . 1 2 3 4 Rammed 2 | . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . 1 . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 609 | . 303 282 165 84 28 459 288 609 Average Temperature 59 | . 122 80 25 20 9 57 70 78 Received Heat Transfer 3255 | . 81 256 384 303 51 880 348 952 Effects 24 | . . . . . . 2 1 21 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 4 | . . . . . . 2 1 1 Interference 4 | . . . . . . . . 4 Matter Decay 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . 1 1 . . . 1 . 1 Combat Hostiles 2 | . 1 1 . . . . . . Parts Fried 10 | . . 1 2 . . 4 1 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 5 1 . . . . Heat Transferred 609 | . 100 50 259 . . 50 . 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Peak Influence 1012 | . 247 160 522 567 994 690 1012 796 Initial 531 | . . 40 . 209 315 484 60 531 Average 410 | . 86 60 204 296 817 325 771 248 Maximum Alert Level 3 | . 1 . 2 2 3 2 3 3 Low Security (%) 31 | . 91 100 59 28 . 18 4 42 Level 1 28 | . 8 . 17 42 4 65 8 32 Level 2 16 | . . . 23 28 13 16 11 23 Level 3 24 | . . . . . 82 . 76 1 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 47 | . 2 . 4 7 . 12 . 22 Investigation 8 | . 1 . 2 1 . 3 . 1 Extermination 13 | . . . . . . . . 13 Reinforcement 7 | . 1 . 1 1 . 1 . 3 Assault 7 | . . . 1 2 . 2 . 2 Garrison 12 | . . . . 3 . 6 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Distress Signals 7 | . . . 3 1 1 1 . 1 Communications Jammed 6 | . . . . . . . . 6 Distress Signals 6 | . . . . . . . . 6 Times Spotted 290 | . 11 17 43 36 11 65 34 73 Peak Tracking Total 7 | . 3 6 5 7 4 5 5 4 Tactical Retreats 10 | . . 3 1 1 . 1 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Traps Triggered 18 | . 1 . 1 1 9 . 5 1 Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts 153 | . . . . . . . 153 . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . . . 3 . Reprogrammed 11 | . . . . . . . 11 . Reused 3 | . . . . . . . 3 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Machines Disabled 27 | . 1 . 3 4 3 4 6 6 Max in Single Turn 3 | . 1 . 1 1 2 2 1 3 Garrison Relay 5 | . . . . . 1 . 4 . Phase Generator 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Machines Accessed 62 | . 6 1 12 9 . 16 . 18 Terminals 44 | . 5 1 8 7 . 10 . 13 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . 1 1 . 2 . . Recycling Units 6 | . 1 . 1 . . 2 . 2 Scanalyzers 4 | . . . 2 . . 1 . 1 Garrison Access 3 | . . . . 1 . 1 . 1 Total Hacks 267 | . 18 4 78 44 . 62 . 61 Successful 163 | . 5 1 46 26 . 49 . 36 Failed 104 | . 13 3 32 18 . 13 . 25 Catastrophic 7 | . . . 2 2 . 2 . 1 Database Lockouts . | . . . . . . . . . Manual 198 | . 18 4 57 40 . 44 . 35 Terminals 195 | . 14 4 54 38 . 38 . 47 Fabricators 3 | . . . . . . . . 3 Repair Stations 15 | . . . 7 2 . 6 . . Recycling Units 21 | . 4 . 6 . . 6 . 5 Scanalyzers 19 | . . . 11 . . 6 . 2 Garrison Access 14 | . . . . 4 . 6 . 4 Terminal Hacks 58 | . . 1 15 13 . 14 . 15 Part Schematic 2 | . . . . . . . . 2 Robot Schematic 1 | . . . . . . . . 1 Prototype ID Bank 2 | . . . 1 . . . . 1 Open Door 1 | . . . . 1 . . . . Open DSF 2 | . . . . . . . . 2 Level Access Points 2 | . . 1 1 . . . . . Branch Access Points 2 | . . . 1 . . 1 . . Terminal Index 4 | . . . 1 1 . 1 . 1 Garrison Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 12 | . . . 3 3 . 4 . 2 Locate Traps 14 | . . . 3 5 . 4 . 2 Zone Layout 14 | . . . 5 2 . 3 . 4 Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 14 | . . . 6 2 . 6 . . Scan Component 7 | . . . 3 1 . 3 . . Repair 7 | . . . 3 1 . 3 . . Recycling Unit Hacks 4 | . . . 1 . . 3 . . Process 1 | . . . . . . 1 . . Report Inventory 2 | . . . 1 . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer 14 | . . . 7 . . 5 . 2 Insert Component 6 | . . . 3 . . 2 . 1 Analyze 8 | . . . 4 . . 3 . 1 Garrison Access Hacks 5 | . . . . 1 . 2 . 2 Unlock Access 3 | . . . . 1 . 1 . 1 Coupler Status 2 | . . . . . . 1 . 1 Unauthorized Hacks 67 | . 5 . 17 10 . 19 . 16 Terminals 50 | . 3 . 14 10 . 11 . 12 Track 18 | . . . 6 3 . 4 . 5 Assimilate 2 | . . . . . . 1 . 1 Botnet 23 | . 2 . 7 4 . 5 . 5 Disrupt 2 | . . . . 2 . . . . Operators 5 | . 1 . 1 1 . 1 . 1 Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 . 2 . . 3 . 1 Reject 1 | . . . . . . 1 . . Recyclers 3 | . 1 . 1 . . 1 . . Mask 4 | . 1 . 1 . . 1 . 1 Scanalyzers 2 | . . . 1 . . 1 . . Extract 2 | . . . 1 . . 1 . . Garrison Access 6 | . . . . . . 4 . 2 Restock 2 | . . . . . . 1 . 1 Reprogram 2 | . . . . . . 1 . 1 Watchers 1 | . . . . . . 1 . . Eject 1 | . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 47 | . 6 1 8 7 . 10 . 15 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 4 . . 9 . 3 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . 3 1 . 3 . . Time 224 | . . . 96 32 . 96 . . Parts Recycled . | . . . . . . . . . Recycled Matter 20 | . . . . . . 20 . . Retrieved Matter 20 | . . . . . . 20 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . 2 . 1 Part Schematics Acquired 6 | . . . 3 . . 2 . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Used RIF Installer 2 | . . . . . 1 . 1 . Signal Jammer 1 | . . . . . . . 1 . Robots Hacked 16 | . . . . . . 4 3 9 Non-combat 13 | . . . . . . 4 1 8 Combat 3 | . . . . . . . 2 1 Robot Hacks Applied 30 | . . . . . . 11 3 16 no_distress 8 | . . . . . . 3 . 5 ignore_repairs 1 | . . . . . . . . 1 map_earth 1 | . . . . . . 1 . . check_alert 1 | . . . . . . . . 1 purge_threat 8 | . . . . . . 4 . 4 summon_haulers 1 | . . . . . . 1 . . disable_weapons 1 | . . . . . . . 1 . formatsys_low 6 | . . . . . . 2 . 4 formatsys_high 3 | . . . . . . . 2 1 Relay Couplers Released 30 | . . . . . 5 4 17 4 Ejected 4 | . . . . . . 4 . . Machine Destruction 22 | . . . . . 5 . 17 . Programmers 4 | . . . . . . . . 4 Attached 10 | . . . . . . 4 2 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Total Allies 17 | . . 3 . 2 . 4 2 6 Largest Group 4 | . . 3 3 3 . 2 4 4 Highest-Rated Group 65 | . . 40 40 62 . 28 65 65 Highest-Rated Ally 31 | . . 16 16 31 . 16 27 27 Total Orders 82 | . . . 11 4 6 7 22 32 STAY 42 | . . . 10 1 . 2 7 22 ROAM 1 | . . . . . 1 . . . FOLLOW 10 | . . . 1 1 . 1 3 4 GUARD 1 | . . . . . . . . 1 DROP 7 | . . . . . . 2 3 2 PICKUP 14 | . . . . . . 2 9 3 EXPLORE 6 | . . . . 2 4 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks 125 | . . . 43 67 . 7 1 7 Total Damage 1625 | . . . 431 968 . 75 12 139 Kills 28 | . . . 8 18 . 1 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 7 | . . . . 3 4 . . . Drone Recoveries 5 | . . . . 3 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Turns Passed 32389 | . 984 1663 3398 1614 1391 6562 8575 8202 Spaces Moved 12882 | 1 516 751 1592 569 444 2471 3018 3520 Core . | . . . . . . . . . Treads 11340 | . 390 751 1592 569 444 2471 3018 2105 Legs 215 | 1 126 . . . . . . 88 Wheels 1327 | . . . . . . . . 1327 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 120 160 160 160 160 170 170 95 Average Speed 205 | 120 150 160 169 228 221 220 247 186 Slowest Speed 330 | 120 160 160 240 240 240 330 330 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 73 | 2 81 100 92 82 75 89 95 46 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 112 | . . 2 9 12 . 17 66 6 Terrain Destroyed 433 | . 49 3 46 24 89 45 69 108 Melee 70 | . . . 4 . . 17 43 6 Projectile 16 | . . 3 . . . . 2 11 AOE 347 | . 49 . 42 24 89 28 24 91 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Total 17265 | . 674 1127 2118 762 821 3219 3783 4761 Wait 2330 | . 74 303 309 66 324 306 244 704 Move 12873 | . 515 750 1591 569 442 2470 3016 3520 Hop . | . . . . . . . . . Pick Up 194 | . 20 6 33 10 3 35 32 55 Fast Attach 26 | . 1 . 4 1 . 8 3 9 Attach 49 | . 2 1 6 1 1 11 5 22 Detach 3 | . . . . . . 3 . . Swap 401 | . 18 14 40 27 10 93 66 133 Drop 206 | . 14 8 32 14 4 47 36 51 Fire 808 | . 30 45 96 69 19 215 102 232 Melee 195 | . . . 7 5 . 30 119 34 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . 1 . 1 Escape Stasis 25 | . . . . . 18 . 7 . Rewire . | . . . . . . . . . Trap 153 | . . . . . . . 153 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac x2] / [*Low x2] / Gar) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 5) 79 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 9) 985 | -10/Materials | Entered Mines 1097 | -10/Mines | Discovered new exit (range 8) 1201 | -10/Mines | Excavation squad dispatched 1201 | -10/Mines | A large section of the Mines collapsed 1451 | -10/Mines | Excavation squad dispatched 1809 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1846 | -10/Mines | Discovered new exit (range 7) 1870 | -10/Mines | Learned location of Storage (-9) 2202 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2307 | -10/Mines | Identified exit to Materials 2648 | -10/Mines | Entered Materials 2648 | -9/Materials | Accompanied by 3 allies 2648 | -9/Materials | Evolved 2 slots: Utility x2 2967 | -9/Materials | Identified exit to Mines 2967 | -9/Materials | Identified exit to Storage 2967 | -9/Materials | Identified exit to Materials 2969 | -9/Materials | Build established: Hacker-Mutant 4392 | -9/Materials | Repaired Rnf. Ion Engine 5224 | -9/Materials | Lost 3 parts (1n2w) 5448 | -9/Materials | First assault squad dispatched 5829 | -9/Materials | Build established: Mutant 5874 | -9/Materials | Repaired Rnf. Ion Engine 5907 | -9/Materials | Repaired Autogun 6046 | -9/Materials | Entered Storage 6046 | -9/Storage | Accompanied by 3 allies 6710 | -9/Storage | Core integrity fell below 50% 6960 | -9/Storage | Met a pair of Derelict thieves 7151 | -9/Storage | Garrison activated, responded to threat 7366 | -9/Storage | Repaired Rnf. Ion Engine 7553 | -9/Storage | Discovered exit to Materials (range 7) 7660 | -9/Storage | Identified exit to Garrison 7660 | -9/Storage | Entered Garrison 7682 | -9/Garrison | Triggered checkpoint 7717 | -9/Garrison | Phase Generator disabled 7878 | -9/Garrison | Triggered checkpoint 8221 | -9/Garrison | Discovered exit to Materials (range 13) 8509 | -9/Garrison | Discovered exit to Materials (range 10) 8545 | -9/Garrison | Installed Relay Interface Framework 8850 | -9/Garrison | Garrison Relay disabled 9051 | -9/Garrison | Entered Materials 9051 | -8/Materials | Evolved 2 slots: Utility x2 9478 | -8/Materials | Build established: Hacker-Mutant 9684 | -8/Materials | Repaired Rnf. Ion Engine 10191 | -8/Materials | Discovered new exit (range 13) 10852 | -8/Materials | Discovered new exit (range 4) 11428 | -8/Materials | Repaired Rnf. Ion Engine 12635 | -8/Materials | Discovered new exit (range 10) 13220 | -8/Materials | Garrison activated, responded to threat 13851 | -8/Materials | First assault squad dispatched 13863 | -8/Materials | Garrison activated, responded to threat 13962 | -8/Materials | Identified exit to Garrison 14601 | -8/Materials | Repaired Rnf. Ion Engine? 15473 | -8/Materials | Build established: Mutant 15613 | -8/Materials | Entered Garrison 15613 | -8/Garrison | Accompanied by 2 allies 15914 | -8/Garrison | Triggered checkpoint 15958 | -8/Garrison | Garrison Relay disabled 16096 | -8/Garrison | Triggered checkpoint 16500 | -8/Garrison | Discovered new exit (range 13) 16680 | -8/Garrison | Triggered checkpoint 16746 | -8/Garrison | Core integrity fell below 50% 16874 | -8/Garrison | Discovered new exit (range 9) 16909 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 16972 | -8/Garrison | Triggered checkpoint 17051 | -8/Garrison | Garrison Relay disabled 17270 | -8/Garrison | Triggered checkpoint 17345 | -8/Garrison | Build established: Bothacker-Mutant 17618 | -8/Garrison | Triggered checkpoint 17658 | -8/Garrison | Garrison Relay disabled 17832 | -8/Garrison | Triggered checkpoint 17894 | -8/Garrison | Discovered new exit (range 14) 21103 | -8/Garrison | Triggered checkpoint 22642 | -8/Garrison | Garrison Relay disabled 23258 | -8/Garrison | Triggered checkpoint 24166 | -8/Garrison | Build established: Commander-Mutant 24188 | -8/Garrison | Entered Factory 24188 | -7/Factory | Accompanied by 4 allies 24188 | -7/Factory | Evolved 2 slots: Utility x2 24811 | -7/Factory | Build established: Hacker-Mutant 25157 | -7/Factory | Discovered new exit (range 7) 26750 | -7/Factory | Build established: Bothacker-Mutant 27068 | -7/Factory | Build established: Hacker-Mutant 27969 | -7/Factory | Discovered new exit (range 16) 28788 | -7/Factory | Discovered new exit (range 5) 29388 | -7/Factory | First assault squad dispatched 29546 | -7/Factory | Discovered new exit (range 20) 29563 | -7/Factory | Garrison activated, responded to threat 29647 | -7/Factory | Lost 4 parts (2n1u1w) 29903 | -7/Factory | Build established: Scavenger-Mutant 30543 | -7/Factory | Build established: Hacker-Mutant 31106 | -7/Factory | Identified exit to Garrison 32353 | -7/Factory | Core integrity fell below 50% 32379 | -7/Factory | Core integrity fell below 20% 32390 | -7/Factory | Self-destructed Last Messages --------------- 32380_ L-41 Fighter destroyed. 32382_ Gauss Cannon broken. 32382_ Overheating: Short circuit. 32382_ Acquired 37 matter. 32382_ G-50 Soldier misfires. 32383_ Overheating: Core damaged (-84). 32384_ Overheating: Matter decay (-3). 32384_ Hacking Suite destroyed. 32385_ Corruption Screen broken. 32385_ Overheating: Short circuit. 32385_ Slug penetrates Wall. 32386_ G-50 Soldier misfires. 32387_ Overheating: Mic. Nuclear Core damaged (-25). 32387_ Overheating: Armor Integrity Analyzer damaged (-3). 32387_ Overheating: Broken Corruption Screen damaged (-4). 32387_ Overheating: Broken Gauss Cannon damaged (-33). 32387_ Slug penetrates G-50 Soldier. 32387_ G-50 Soldier destroyed. 32389_ Power failure, Mic. Nuclear Core shutdown. 32389_ Acquired 9 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#######??????????????????????? | | ???????????????????? #?????????????????????? | | ????????????????? ?? #?????????????????????? | | ?????????????????" "" ! ! #?????????????????????? | | ????????????????"" "" #?????????????????????? | | ??????????????? """ """ #?????????????????????? | | ??????????????" """ """ #?????????????????????? | | ??????????# """ """ """ #?????????????????????? | | ??????????# % ###########???????????? | | ??????????# ! [ @ # #???????????? | | ???????????????#######;%/### #???????????? | | ???????????????# %% m= #???????????? | | ???????????????# % =u% % #???????????? | | ???????????????# %[ #???????????? | | ???????????????# ! #???????????? | | ???????????????# ! #???????????? | | ???????????????# ;###### ! #???????????? | | ?????????????? # ##????# #???????????? | | ?????????????" # #?????## ##???????????? | | ?????????????"?# #??????# #????????????? | | ???????????????# % #??????# #????????????? | | ???????????????# #??????# ############## | | ???????????????# #??????# # # | | ??????????????? #??????# # = # | | ?????????????? ???????# # # | | ????????????? ]]] ???????# # # | | ????????????? ]] ???????# # # | | ???????????? ]] ???????# # # | | ????????????? ???????# # # | | ???????????????? ???????# # # | | ??????????????????" ???????# # # | | ????????????????????????????# +! # | | ????????????????????????????# # # | | ????????????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Corruption Block 8 Armor Coverage 450 Resistance: TH 15 Resistance: EM 20 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 29 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Extracted Prc. Beam Rifle | -8/Materials | Extracted Lgt. Treads | -8/Materials | Extracted Heat Sink | -8/Materials | Extracted Beam Rifle | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted Katana | -8/Materials | Extracted Greatsword | -7/Factory | Hacked Remote Datajack | -7/Factory | Scanalyzed Gravmag Array | -7/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ProtonBottomlessClaw Manual? 0 Play Time 06:37:19 Cumulative 135.3 hours Start 2022.06.10 @ 23:38:17 End 2022.06.12 @ 02:36:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 82 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24d9ee32-0152-4bda-9631-3bcdb38e7846