Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.13 @ 20:26:09 Player: Banditoz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (4070) 4070 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (505) 505 TOTAL SCORE: 8805 Bonus ------- Follower Combat Kills 531 Friendly Fire -26 Cogmind --------- Core Integrity 618/850 Matter 208/300 Energy 39/100 System Corruption 13% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Hardened Heavy Armor Plating Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Coolant Injector Weight Redist. System Weapon Cycler Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Weapon Cycler Advanced Reaction Control System Hacking Suite > --- WEAPON ----------- Heavy Laser Advanced Beam Cannon Autogun Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Coolant Injector Weight Redist. System Energy Filter Hardened Heavy Armor Plating [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 . 1 1 1 . Weapon 2 | . . 1 . 1 . . . Parts Attached 50 | 6 2 10 1 14 4 11 2 Power 6 | 1 . 2 . 1 1 1 . Engine 4 | 1 . 2 . 1 . . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 7 | 2 . 2 . 2 . 1 . Treads 3 | . . 2 . . . 1 . Leg . | . . . . . . . . Wheel 4 | 2 . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 2 . 7 1 2 2 Device 9 | . . 1 . 5 1 1 1 Storage 2 | 1 1 . . . . . . Processor 2 | . . 1 . . . 1 . Hackware 1 | . . . . 1 . . . Protection 3 | . 1 . . 1 . . 1 Artifact . | . . . . . . . . Weapon 20 | 2 . 4 1 4 2 7 . Energy Gun 6 | 1 . . . 1 2 2 . Energy Cannon 6 | . . 2 . 1 . 3 . Ballistic Gun 6 | 1 . 2 1 1 . 1 . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 18 | . . . . 2 1 11 4 Power 4 | . . . . 1 . 2 1 Propulsion 2 | . . . . . . 1 1 Utility 3 | . . . . 1 . 2 . Weapon 9 | . . . . . 1 6 2 Highest Loss Streak 6 | . . . . 1 1 6 4 To Critical Strikes . | . . . . . . . . Average Backups 9 | . 3 10 11 9 9 9 5 Power . | . 1 1 . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 2 4 6 6 5 Weapon 4 | . 1 6 7 3 2 2 . Tool/Special . | . . . . . . . . Unused Backups 8 | . . . 3 2 1 . 2 Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . 1 1 . 2 Weapon 3 | . . . 2 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 97 96 99 99 99 82 75 Engine 8 | . 14 10 11 8 7 3 . Core 1 | . . . . . 6 5 4 Treads 10 | . . 10 21 14 . 2 5 Wheel 7 | . 28 10 . 2 15 10 5 Device 11 | . . 6 11 13 15 13 13 Storage 9 | . 14 11 11 9 7 6 4 Processor 8 | . . 9 11 9 7 10 1 Hackware 2 | . . . . . 7 6 6 Protection 2 | . 12 4 . 4 . . 4 Energy Gun 4 | . 14 . . . 12 7 6 Energy Cannon 14 | . . 16 21 18 8 8 5 Ballistic Gun 8 | . 14 15 10 10 . 1 5 Ballistic Cannon 4 | . . . . 7 7 2 5 Peak Build Rating 43 | 6 7 17 20 29 38 41 43 Average Rating 23 | 4 6 13 17 24 33 34 39 On Entrance 18 | . 6 7 17 20 27 35 36 Avg Prop Armor Cover (%) 8 | 30 . . . . . 10 4 Naked Turns . | . . . . . . . . Heaviest Build 67 | 10 26 38 39 50 52 55 67 Greatest Support 40 | 26 26 40 40 40 24 24 12 Greatest Overweight (x) 16 | . . 11 1 16 2 3 10 Average Overweight (x) 1 | . . . . 1 1 2 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 13 Most Carried 15 | 2 8 11 12 11 15 13 8 Average Carried 9 | 1 3 10 11 9 9 10 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 13 | 2 8 11 11 10 13 7 5 Class Distribution -------------------- 36% | Gunner 34% | Scientist-Gunner 12% | Commander-Gunner 6% | Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Gunner | -8/Materials Scientist-Gunner | -7/Factory Scientist-Gunner | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Matter Collected 1934 | 260 31 327 130 633 175 227 151 Remotely . | . . . . . . . . Salvage Created 4944 | . 100 675 768 1403 765 647 586 Parts 217 | . 7 51 36 47 40 33 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Combat Hostiles Destroyed 91 | . 2 15 13 28 17 14 2 Guns 27 | . 2 7 2 6 8 1 1 Cannons 59 | . . 8 11 20 9 10 1 AOE 3 | . . . . . . 3 . Classes Destroyed 14 | . 2 4 1 2 2 2 1 Worker 5 | . . 1 2 1 . 1 . Builder 2 | . . . . 1 . 1 . Recycler 1 | . . . . . . 1 . Operator 4 | . . 1 . 1 1 1 . Watcher 9 | . 1 2 2 3 1 . . Swarmer 19 | . . 4 . 3 4 8 . Grunt 45 | . 2 6 7 19 5 6 . Brawler 2 | . . . . 2 . . . Duelist 1 | . . . 1 . . . . Sentry 18 | . . 5 6 4 3 . . Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . 3 . . Behemoth 1 | . . . . . . 1 . Compactor 2 | . . . . . . . 2 Best Kill Streak 11 | . 2 7 5 5 5 11 1 Combat Bots Only 6 | . 2 6 3 4 5 5 1 Max Kills in Single Turn 3 | . 1 2 2 2 2 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Hostile Shots Fired 366 | . 3 50 30 112 68 95 8 Missed 122 | . 1 20 11 35 29 26 . Hits 244 | . 2 30 19 77 39 69 8 Melee 8 | . . . . . . . 8 Projectile 236 | . 2 30 19 77 39 69 . Critical Strikes 19 | . 1 2 . 7 1 5 3 Damage Taken 3097 | . 51 308 233 864 313 1041 287 Core 493 | . . 88 9 116 48 187 45 Absorbed by Shields 102 | . . . . 43 34 25 . Redirected to Shielding 7 | . 4 3 . . . . . Ignored by Resistances 901 | . 15 91 65 262 99 294 75 Regen/Repaired (Parts) 108 | . . 29 79 . . . . Core Remaining (%) 89 | 100 100 . 75 78 93 . . Volleys Fired 221 | . 11 34 27 63 33 39 14 Largest 4 | . 2 3 3 4 4 4 4 Hottest 269 | . 60 156 159 196 236 269 204 Shots Fired 694 | . 20 94 81 226 119 99 55 Gun 299 | . 20 59 27 83 49 33 28 Cannon 395 | . . 35 54 143 70 66 27 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 300 | . 11 56 27 125 30 24 27 Thermal 385 | . 9 38 54 101 89 66 28 Explosive . | . . . . . . . . Electromagnetic 9 | . . . . . . 9 . Robot Hit Streak 34 | . 10 15 12 34 28 16 31 Robot Miss Streak 10 | . 2 3 2 2 3 10 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 459 | . 16 66 37 148 83 64 45 Core Hits 203 | . 7 27 20 54 38 40 17 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . . . 5 1 3 1 Burn 5 | . . . . . 1 3 1 Meltdown 2 | . . . . 2 . . . Blast 3 | . . . . 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10512 | . 152 1041 830 3084 1751 2541 1113 Guns 3167 | . 152 470 149 838 783 393 382 Cannons 6221 | . . 571 642 2246 938 1093 731 Explosions 1055 | . . . . . . 1055 . Melee . | . . . . . . . . Ramming 69 | . . . 39 . 30 . . Kinetic 3495 | . 74 434 149 1468 363 352 655 Thermal 5727 | . 78 607 642 1616 1358 968 458 Explosive 1055 | . . . . . . 1055 . Electromagnetic 166 | . . . . . . 166 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . 1 . 2 . 13 Average Corruption 1 | . . . 1 . 1 . 7 Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . 5 . 13 . 7 Message Errors 5 | . . . 1 . 3 . 1 Matter Fused 4 | . . . 1 . 3 . . Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 7 | . . . 2 . 3 . 2 Data Loss (minor) 3 | . . . . . 1 . 2 Data Loss (major) 1 | . . . 1 . . . . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 158 | . . 10 . 21 40 87 . Projectiles 72 | . . 10 . 21 40 1 . Explosions 86 | . . . . . . 86 . Melee . | . . . . . . . . Knockbacks 9 | . . . . 5 3 1 . Impact . | . . . . . . . . Kinetic 9 | . . . . 5 3 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 74 | . . . . . 14 60 . Shots 1 | . . . . . . 1 . Rammed 8 | . . . 6 . 2 . . Targets Rammed 8 | . . . 6 . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 480 | . 76 447 240 480 234 324 320 Average Temperature 109 | . 32 114 65 153 51 97 96 Received Heat Transfer 1486 | . 36 162 84 702 68 434 . Effects 15 | . . 2 . 10 . 3 . Shutdowns 1 | . . 1 . . . . . Energy Bleed 3 | . . . . 3 . . . Interference 7 | . . . . 4 . 3 . Matter Decay 1 | . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 16 | . . . . 4 11 1 . Heat Transferred 10943 | . 175 1111 1147 2923 2701 1961 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Maximum Alert Level 2 | . . 1 2 . 1 1 . Low Security (%) 84 | 100 100 95 44 100 99 45 100 Level 1 14 | . . 4 52 . . 54 . Level 2 . | . . . 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 414 | . 52 215 414 198 203 302 73 Initial 97 | . . . . 97 68 72 73 Average 92 | . 9 100 216 57 26 178 31 Influence Increases 3370 | . 75 420 1008 754 603 510 . Destroy 0b10 Robot/C 2160 | . 40 300 600 560 360 300 . Destroy 0b10 Robot/NC 115 | . 5 20 30 30 10 20 . Destroy Leader 538 | . 12 84 164 126 112 40 . Allied During Kill 156 | . . . 127 . 25 4 . Successful Hack 149 | . 18 . 60 4 67 . . Disable Machine 108 | . . . 9 9 9 81 . Destroy Structure 84 | . . 1 3 10 5 65 . Partial Spotted 30 | . . . 15 15 . . . Lose Combat Pursuer 30 | . . 15 . . 15 . . Influence Decreases 3370 | . 75 420 736 848 608 431 252 Entered New Map 565 | . . . . 175 110 101 179 Time Decay 2445 | . 75 420 596 633 488 180 53 Lost Part 140 | . . . . 20 10 110 . Lost Ally 220 | . . . 140 20 . 40 20 Squads Dispatched 21 | . . 3 6 4 7 1 . Investigation 9 | . . 1 4 1 3 . . Extermination 3 | . . . . . 3 . . Reinforcement 6 | . . 2 1 1 1 1 . Assault . | . . . . . . . . Garrison 3 | . . . 1 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Distress Signals 10 | . . 1 5 1 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 3 18 27 32 26 17 4 Peak Tracking Total 6 | . 2 5 4 4 4 6 2 Tactical Retreats 2 | . . 1 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Traps Triggered 8 | . 1 1 3 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 9 | . . . . 4 5 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Machines Disabled 12 | . . . 1 1 1 9 . Max in Single Turn 3 | . . . 1 1 1 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Machines Accessed 40 | . 5 4 12 8 9 2 . Terminals 27 | . 4 2 10 5 5 1 . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 6 | . 1 1 1 1 1 1 . Scanalyzers 3 | . . . . 2 1 . . Garrison Access . | . . . . . . . . Total Hacks 100 | . 10 10 30 24 21 5 . Successful 63 | . 8 6 12 23 12 2 . Failed 37 | . 2 4 18 1 9 3 . Catastrophic 6 | . . . 4 . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 67 | . 7 7 24 12 14 3 . Fabricators 3 | . . . . . 3 . . Repair Stations 4 | . . 2 2 . . . . Recycling Units 17 | . 3 1 4 5 2 2 . Scanalyzers 9 | . . . . 7 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 36 | . 6 3 9 11 7 . . Record 3 | . 1 . 1 1 . . . Prototype ID Bank 6 | . 3 1 . 1 1 . . Open Door 3 | . . . 3 . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 3 | . . 1 1 . 1 . . Emergency Access Points 2 | . . . . 1 1 . . Terminal Index 2 | . . . 1 1 . . . Alert Level 2 | . . . . 2 . . . Locate Traps 3 | . 1 . . 1 1 . . Disarm Traps 2 | . . . . 1 1 . . Surveillance Status 1 | . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . Recall Extermination 1 | . . . 1 . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 4 | . . 1 1 1 1 . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . 2 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks 13 | . 2 1 1 5 2 2 . Recycle Component 2 | . . . . 2 . . . Process 1 | . . . . 1 . . . Report Inventory 5 | . 1 . 1 1 1 1 . Retrieve Matter 2 | . . . . 1 1 . . Retrieve Components 3 | . 1 1 . . . 1 . Scanalyzer 8 | . . . . 7 1 . . Retrieve Study 8 | . . . . 7 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 28 | . 4 3 9 3 7 2 . Full Trace Events 10 | . . 1 5 1 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Authchips . | . . . . . . . . Time 116 | . . . . . 116 . . Total Robot Build Rating 9 | . . . . . 9 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 8 | . . . . 7 1 . . Parts Repaired 2 | . . 1 1 . . . . Time 58 | . . 26 32 . . . . Parts Recycled 2 | . . . . 2 . . . Recycled Matter 63 | . . . . 63 . . . Retrieved Matter 63 | . . . . 63 . . . Retrieved Components 13 | . 3 9 . . . 1 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Total Allies 14 | . . . 10 . 3 . 1 Largest Group 10 | . . . 10 1 3 3 1 Highest-Rated Group 88 | . . . 88 8 48 48 31 Highest-Rated Ally 31 | . . . 16 8 16 16 31 Total Orders . | . . . . . . . . Ally Attacks 201 | . . . 158 2 5 17 19 Total Damage 1933 | . . . 1310 21 59 209 334 Kills 21 | . . . 19 . 1 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Active Infowar (turns) 337 | . . . . . . 316 21 Optics 337 | . . . . . . 316 21 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Turns Passed 6301 | 60 277 904 1275 1845 1413 373 154 Spaces Moved 3692 | 56 264 541 650 772 1121 223 65 Core 14 | 10 . 2 . 1 . . 1 Treads 1484 | . . 256 650 578 . . . Legs . | . . . . . . . . Wheels 2194 | 46 264 283 . 193 1121 223 64 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 170 95 95 95 125 Average Speed 142 | 82 90 137 170 202 108 111 153 Slowest Speed 850 | 90 90 600 250 850 110 125 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 41 39 89 67 25 8 34 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 85 | . . . . 7 . 78 . Melee . | . . . . . . . . Projectile 9 | . . . . 7 . 2 . AOE 76 | . . . . . . 76 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Total 4243 | 67 284 629 752 900 1240 283 88 Wait 184 | 2 1 27 52 31 64 4 3 Move 3686 | 55 263 540 649 771 1120 223 65 Hop . | . . . . . . . . Pick Up 37 | 4 6 4 5 8 9 1 . Fast Attach 31 | 4 2 8 7 4 1 4 1 Attach 27 | 2 . 4 . 6 4 9 2 Detach 11 | . . 4 . 2 1 2 2 Swap 13 | . . 2 . 8 2 1 . Drop 25 | . 1 6 6 7 4 . 1 Fire 221 | . 11 34 27 63 33 39 14 Melee . | . . . . . . . . Ram 2 | . . . . . 2 . . Kick . | . . . . . . . . Crush 6 | . . . 6 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Waste History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 496 | -9/Materials | Discovered new exit (range 7) 642 | -9/Materials | Identified exit to Mines 642 | -9/Materials | Identified exit to Storage 652 | -9/Materials | Repaired Wheel 815 | -9/Materials | Build established: Gunner 1242 | -9/Materials | Entered Storage 1307 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1307 | -9/Storage | Identified exit to Recycling 1546 | -9/Storage | Repaired Particle Cannon 1773 | -9/Storage | Garrison activated, responded to threat 1854 | -9/Storage | Build established: Commander-Gunner 2152 | -9/Storage | Lost 4 allies 2444 | -9/Storage | Discovered new exit (range 6) 2474 | -9/Storage | Build established: Gunner 2517 | -9/Storage | Entered Materials 2517 | -8/Materials | Accompanied by 1 ally 2517 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3745 | -8/Materials | Build established: Scientist-Gunner 4213 | -8/Materials | Garrison activated, responded to threat 4332 | -8/Materials | Discovered new exit (range 15) 4362 | -8/Materials | Entered Factory 4362 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4781 | -7/Factory | Allied Derelicts emerged from ambush trap array 4818 | -7/Factory | Identified exit to Factory 5414 | -7/Factory | Fabricated G-47 Trooper (x3) 5490 | -7/Factory | Identified exit to Lower Caves 5775 | -7/Factory | Entered another Factory area 5775 | -6/Factory | Accompanied by 3 allies 5775 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5944 | -6/Factory | Spotted B-75 Beast 5980 | -6/Factory | Discovered new exit (range 15) 6014 | -6/Factory | Lost 6 parts (2p1u3w) 6023 | -6/Factory | Destroyed B-75 Beast 6052 | -6/Factory | Lost 5 parts (1n1u3w) 6148 | -6/Factory | Sucked down chute 6148 | -6/Factory | Entered Waste 6149 | -6/Waste | Met a frightened Derelict 6162 | -6/Waste | Spotted C-40 Crusher 6163 | -6/Waste | EMP discharged 6184 | -6/Waste | Destroyed C-40 Crusher 6207 | -6/Waste | Spotted C-40 Crusher 6207 | -6/Waste | Spotted C-40 Crusher 6209 | -6/Waste | Spotted C-40 Crusher 6247 | -6/Waste | Destroyed C-40 Crusher 6253 | -6/Waste | Spotted C-40 Crusher 6263 | -6/Waste | EMP discharged 6263 | -6/Waste | System corruption reached 10% 6270 | -6/Waste | Spotted C-40 Crusher 6278 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6291 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6294 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6297 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6299 | -6/Waste | Crushed by Compactor (1 part destroyed) 6300 | -6/Waste | Crushed by Compactor (1 part destroyed) 6302 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6302 | -6/Waste | Self-destructed Last Messages --------------- 06253_ ALERT: Foreign system detected. Charging EMP. 06263_ System corrupted (+7). 06263_ 313 Matter fried beyond repair. 06263_ Antimatter Reactor fried beyond repair. 06264_ System corrupted: Energy discharge (-36). 06265_ Corrupted Imp. Cooling System crushed. 06267_ Imp. Propulsion Shielding crushed. 06276_ System corrupted: Hvy. Flak Cannon jammed. 06278_ Lgt. Nuclear Core crushed. 06278_ Lrg. Storage Unit crushed. 06283_ Energy Filter crushed. 06291_ Lgt. Treads crushed. 06292_ System corrupted: Component data lost. 06294_ Autogun crushed. 06296_ Critical hit (Destroy). 06297_ Arm. Wheel+ crushed. 06297_ Hvy. Flak Cannon crushed. 06299_ Adv. Beam Cannon crushed. 06300_ Hvy. Laser crushed. 06302_ Imp. Cooling System crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# =[ #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# CC] #???????????????????? | | ????????????????????# CC@ #???????????????????? | | ????????????????????###CC ###???????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????###?????? | | ????????????????????# #????????????? ??????? | | ????????????????????# #???????????? ???????? | | ????????????????????#] #??????????? ????????? | | ????????????????????# #?????????? ?????????? | | ????????????????????### #?????????? #?????????? | | ????????############??# #????????? #?????????? | | ????????# #??# #???????? #?????????? | | ????????# #??# #??????? #?????????? | | ????????# #### ######## #?????????? | | ????????# % #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# ! #?????????? | | ????????# #### ######## #?????????? | | ????????# #??# #??????? #?????????? | | ????????# #??# #???????? #?????????? | | ????????############??# #???????? #?????????? | | ??????????????????????# #????????? #?????????? | | ?????????????????????? #????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Repaired ---------- Wheel | 27% | -9/Materials Particle Cannon | 28% | -9/Storage Studied --------- Particle Cannon | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hydra My Command Is Your Wish Challenges ------------ None Game ------ Seed SensorCannonParser Manual? 0 Play Time 01:05:47 Cumulative 9.7 hours Start 2026.08.12 @ 23:59:28 End 2026.08.13 @ 20:26:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 17 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b729b7d-8bc0-4f7c-b42a-49c34eb6fa94