Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.27 @ 19:49:26 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (606) 606 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 3945 Bonus ------- Follower Combat Kills 413 Aligned with FarCom 300 Friendly Fire -19 Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (166) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON (2) ------- EM Pulse Cannon Assault Rifle > --- INVENTORY (16) --- Light Deuterium Engine Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Airjet Lightpack 2.0 High-capacity Matter Pod (200) Hardened Light Armor Plating Long-range Tractor Beam EM Shotgun Particle Gun Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- EM Pulse Cannon Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Airjet Lightpack 2.0 High-capacity Matter Pod Hardened Light Armor Plating Long-range Tractor Beam EM Shotgun Particle Gun Rocket Launcher Mining Laser [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 62 | 7 20 9 2 2 22 Power 5 | 1 2 1 1 . . Engine 5 | 1 2 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 1 . . 3 Treads 6 | 2 . 1 . . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 3 1 1 1 9 Device 8 | 1 1 1 . . 5 Storage 5 | 1 1 . 1 1 1 Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 34 | 2 15 6 . 1 10 Energy Gun 10 | 1 5 . . . 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 1 3 3 . 1 2 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 3 . . 1 Special Weapon 8 | . 6 . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 5 | . 2 2 . . 1 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 4 | . 2 1 . . 1 Highest Loss Streak 1 | . 1 1 . . 1 Average Slot Usage (%) 99 | . 99 100 100 100 97 Engine 12 | . 14 14 14 14 9 Treads 27 | . 28 28 28 28 27 Device 12 | . 13 14 14 10 9 Storage 15 | . 14 14 14 17 18 Processor 2 | . . . . . 9 Protection 1 | . . . . . 6 Energy Gun 3 | . 10 . . . 2 Ballistic Gun 21 | . 14 27 28 28 13 Special Weapon 1 | . 3 . . . . Naked Turns . | . . . . . . Heaviest Build 53 | 11 20 21 28 35 53 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 8 8 10 14 16 Average Capacity 9 | 5 7 8 9 10 15 Most Carried 16 | 4 8 8 10 12 16 Average Carried 8 | 2 6 7 9 10 14 Final Capacity 16 | 6 8 8 10 14 16 Final Carried 16 | 4 7 8 10 12 16 Class Distribution -------------------- 71% | Mutant 14% | Skirmisher 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1259 | 281 127 414 91 56 290 Remotely 132 | . . . . . 132 Salvage Created 850 | 179 378 128 . 56 109 Parts 71 | 14 26 7 . 7 17 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 14 | . 7 5 . . 2 Guns 9 | . 6 3 . . . AOE 5 | . 1 2 . . 2 Classes Destroyed 10 | 2 5 1 . . 2 Worker 1 | . . . . . 1 Builder 4 | . 1 . . 2 1 Tunneler 6 | 4 . 1 . 1 . Hauler 2 | . 1 . . . 1 Recycler 1 | 1 . . . . . Operator 2 | . . . . . 2 Watcher 3 | . 3 . . . . Swarmer 5 | . 3 . . . 2 Grunt 7 | . 4 3 . . . Demolisher 2 | . . 2 . . . Best Kill Streak 9 | 3 9 4 . 1 5 Combat Bots Only 4 | . 3 4 . . 2 Max Kills in Single Turn 3 | 1 2 2 . 1 3 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1163 | 24 278 710 . 32 119 Core 228 | . 30 176 . 22 . Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 . . . 8 . Volleys Fired 94 | 11 39 18 . 11 15 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 60 100 53 . 43 100 Shots Fired 165 | 22 65 31 . 22 25 Gun 142 | 22 53 26 . 22 19 Cannon 1 | . . . . . 1 Launcher 8 | . 1 5 . . 2 Special 14 | . 11 . . . 3 Kinetic 104 | 11 30 26 . 22 15 Thermal 14 | . 11 . . . 3 Explosive 8 | . 1 5 . . 2 Electromagnetic 39 | 11 23 . . . 5 Robot Hit Streak 14 | 14 12 3 . 5 7 Robot Miss Streak 5 | 4 5 2 . 4 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 92 | 14 34 19 . 13 12 Core Hits 54 | 8 19 11 . 6 10 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1978 | 208 575 538 . 150 507 Guns 1020 | 172 357 191 . 150 150 Cannons 33 | . . . . . 33 Explosions 916 | 36 211 345 . . 324 Melee . | . . . . . . Ramming 9 | . 7 2 . . . Kinetic 627 | 53 131 191 . 150 102 Thermal 117 | 36 81 . . . . Explosive 799 | . 130 345 . . 324 Electromagnetic 426 | 119 226 . . . 81 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | 6 6 8 . . 4 Projectiles . | . . . . . . Explosions 24 | 6 6 8 . . 4 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | 25 75 . . . . Shots 3 | 1 2 . . . . Rammed 3 | 1 1 1 . . . Targets Rammed 3 | 1 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 72 | 72 60 34 . 10 40 Average Temperature 16 | 33 16 9 . 3 12 Received Heat Transfer 351 | . 96 219 . 18 18 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | 50 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 271 | 25 271 238 . 59 244 Initial 22 | . 16 . . . 22 Average 90 | 13 90 108 . 50 107 Maximum Alert Level 1 | . 1 1 . . 1 Low Security (%) 91 | 100 91 83 . 100 94 Level 1 8 | . 8 16 . . 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault 1 | . . 1 . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 2 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 12 13 . 3 10 Peak Tracking Total 4 | . 4 4 . 3 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 17 | . 10 . 1 . 6 Terminals 13 | . 8 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 55 | . 31 . 1 . 23 Successful 28 | . 14 . 1 . 13 Failed 27 | . 17 . . . 10 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 44 | . 25 . 1 . 18 Terminals 51 | . 29 . . . 22 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 13 | . 4 . 1 . 8 Part Schematic 1 | . . . . . 1 Robot Analysis 5 | . . . . . 5 Terminal Index 1 | . 1 . . . . Locate Traps 4 | . 2 . . . 2 Zone Layout 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 14 | . 10 . . . 4 Terminals 12 | . 8 . . . 4 Track 6 | . 5 . . . 1 Botnet 4 | . 2 . . . 2 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Recyclers 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 13 | . 8 . . . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 6 | . . 3 . 3 . Largest Group 4 | . . 3 3 4 4 Highest-Rated Group 73 | . . 73 73 71 71 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 66 | . . 17 . 4 45 Total Damage 935 | . . 317 . 86 532 Kills 17 | . . 7 . 2 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 5 | . . . . . 5 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3015 | 101 837 680 408 399 590 Spaces Moved 1630 | 45 420 383 253 227 302 Core 16 | 16 . . . . . Treads 1614 | 29 420 383 253 227 302 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 120 160 160 160 160 162 Slowest Speed 166 | 160 160 160 160 160 166 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 3 83 87 68 79 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 14 | . 11 . . . 3 Terrain Destroyed 67 | . 22 24 . . 21 Melee . | . . . . . . Projectile 14 | . 11 . . . 3 AOE 53 | . 11 24 . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1864 | 69 499 421 258 243 374 Wait 10 | . 5 4 . . 1 Move 1626 | 45 419 382 252 226 302 Hop . | . . . . . . Pick Up 42 | 6 8 4 2 3 19 Fast Attach 8 | 5 . . . . 3 Attach 14 | 2 2 2 1 1 6 Detach . | . . . . . . Swap 40 | . 18 7 1 1 13 Drop 28 | . 7 3 2 1 15 Fire 94 | 11 39 18 . 11 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 12) 606 | -10/Materials | Discovered new exit (range 16) 685 | -10/Materials | Discovered new exit (range 11) 830 | -10/Materials | Discovered new exit (range 7) 939 | -10/Materials | Entered Mines 940 | -10/Mines | Assembled infested the area 946 | -10/Mines | Discovered new exit (range 9) 953 | -10/Mines | Core integrity fell below 50% 1070 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1164 | -10/Mines | Met a Derelict testing a Signal Generator 1468 | -10/Mines | Core integrity fell below 20% 1500 | -10/Mines | Learned Materials stockpile data 1564 | -10/Mines | Discovered new exit (range 14) 1576 | -10/Mines | Learned location of Storage (-8) 1594 | -10/Mines | Discovered new exit (range 5) 1619 | -10/Mines | Entered Exiles 1619 | -10/Exiles | Accompanied by 3 allies 1649 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1659 | -10/Exiles | Met 8R-AWN 1685 | -10/Exiles | Met EX-HEX 1775 | -10/Exiles | Met EX-DEC 1804 | -10/Exiles | Met EX-BIN 1826 | -10/Exiles | Aligned with FarCom system 1828 | -10/Exiles | Given EX-Vault access code 1865 | -10/Exiles | Opened EX-Vault 1876 | -10/Exiles | Found Lightpack 2.0 1909 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2014 | -10/Exiles | Discovered new exit (range 10) 2027 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2027 | -10/Exiles | Entered Mines 2027 | -9/Mines | Accompanied by 1 ally 2220 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2320 | -9/Mines | Build established: Skirmisher 2359 | -9/Mines | Learned Materials emergency access door positions 2403 | -9/Mines | Discovered new exit (range 11) 2426 | -9/Mines | Entered Materials 2426 | -8/Materials | Accompanied by 4 allies 2426 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2673 | -8/Materials | Discovered new exit (range 8) 2823 | -8/Materials | Build established: Scavenger-Skirmisher 2968 | -8/Materials | Garrison activated, responded to threat 3016 | -8/Materials | Self-destructed Last Messages --------------- damage as such weaponry is not prevalent enough to warrant specialized defenses. >>Analysis(G-47 Trooper) Downloading analysis... G-47 Trooper Tier: 3 The G-47 Trooper replaces the G-34's laser with a more effective particle gun. However, during prolonged confrontations the G-47 is prone to overheating as its upgraded weaponry produces more heat than the design can fully dissipate. 02974_ O-16 Technician destroyed. 02977_ Acquired data core, extracted dynamic key. 02978_ Acquired 13 matter. 02986_ Acquired 46 matter. 02986_ Acquired 53 matter. 02986_ Acquired 33 matter. 02987_ Fusion Modulator explodes. 03016_ Connecting with Garrison Access... >>Seal Access door sealed. 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"# =*/ ?? ???#????? | | ## ! ?? #??##???? | | #### //#####+#############+### #???????????? | | # //### ####??# ? ?# ???#????????? | | T ####### ""####### ! # ???#????????? | | ### ####### T"######? # ?#??????????? | | t#?## ######## ""####### ? #? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. ECM Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordScatterShredder Manual? 0 Play Time 00:37:59 Cumulative 444.1 hours Start 2021.12.27 @ 18:45:31 End 2021.12.27 @ 19:49:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 92 Adventurer 123 Explorer 2 Win Type - Total 37 Types 31/3/1/0/1/0/0/0/1 Lore% 59 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ea97d37-eb4b-41e1-8a34-37c6e3a9fa27