Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 21:00:00 Player: Gilgameshx13 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2422) 2422 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 7228 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 12/300 Energy 100/100 System Corruption 1% Temperature Critical (1154) Movement Core (800) Ox15 Location -5/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Transmission Jammer ECM Suite > --- WEAPON (3) ------- Cooled Pulse Rifle > --- INVENTORY (20) --- Armored Leg Transmission Jammer Improved Medium Armor Plating Improved Shock Absorption System Improved Shock Absorption System Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Transmission Jammer ECM Suite Improved Weapon Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Field Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Armored Leg Improved Heat Sink Targeting Computer Improved Kinecellerator Transmission Jammer Improved Medium Armor Plating Improved Shock Absorption System Improved Shock Absorption System Shock Rifle Field Laser Cooled Pulse Rifle Gauss Rifle Gauss Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 1 1 2 1 . Weapon 1 | . . . . 1 . . . Parts Attached 82 | 6 7 16 12 11 10 6 14 Power 12 | 1 1 2 1 3 . 2 2 Engine 7 | 1 . 2 1 2 . 1 . Core 5 | . 1 . . 1 . 1 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 9 4 2 6 . . Treads 12 | . . 3 4 2 3 . . Leg 6 | 2 . 4 . . . . . Wheel . | . . . . . . . . Hover 2 | . . 2 . . . . . Flight 3 | . . . . . 3 . . Utility 25 | 1 5 3 4 2 4 1 5 Device 12 | . 2 . 3 1 2 1 3 Storage 6 | 1 3 1 . . 1 . . Processor 2 | . . 1 . . . . 1 Hackware . | . . . . . . . . Protection 5 | . . 1 1 1 1 . 1 Artifact . | . . . . . . . . Weapon 22 | 2 1 2 3 4 . 3 7 Energy Gun 6 | 2 . . 2 . . 1 1 Energy Cannon 3 | . . 2 1 . . . . Ballistic Gun 8 | . 1 . . 4 . 2 1 Ballistic Cannon 5 | . . . . . . . 5 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 40 | . . 7 2 2 2 1 26 Power 8 | . . 1 . 1 . 1 5 Propulsion 8 | . . 3 1 1 1 . 2 Utility 13 | . . 1 1 . 1 . 10 Weapon 11 | . . 2 . . . . 9 Highest Loss Streak 23 | . . 4 1 1 2 1 23 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 97 90 99 99 90 85 59 Engine 10 | . 12 5 18 8 13 10 5 Core 2 | . 1 5 . 5 . 1 2 Treads 12 | . . 5 26 22 15 11 5 Leg 8 | . 28 23 . . . . . Device 15 | . 11 11 16 10 20 23 18 Storage 8 | . 13 11 9 7 6 5 5 Processor 5 | . . 3 9 7 6 5 3 Protection 4 | . . 1 . 11 7 11 4 Energy Gun 7 | . 27 9 4 8 . 1 3 Energy Cannon 3 | . . 6 13 . . . . Ballistic Gun 7 | . . 5 . 14 20 11 5 Peak Build Rating 58 | 6 11 16 30 43 54 52 58 Average Rating 28 | 4 7 12 24 37 47 48 38 On Entrance 25 | . 6 11 16 30 43 49 52 Naked Turns . | . . . . . . . . Heaviest Build 98 | 14 15 36 47 62 84 86 98 Greatest Support 72 | 20 20 63 63 65 72 50 50 Greatest Overweight (x) 26 | . . 10 . 1 20 1 26 Average Overweight (x) . | . . . . . . 1 6 Largest Inventory Capacity 30 | 8 30 15 15 15 20 20 20 Average Capacity 15 | 7 7 14 15 15 18 20 20 Most Carried 20 | 6 8 15 15 15 15 18 20 Average Carried 12 | 3 7 12 14 13 12 14 12 Final Capacity 20 | 8 8 15 15 15 20 20 20 Final Carried 15 | 5 8 15 15 14 14 14 6 Class Distribution -------------------- 49% | Mutant 19% | Gunner 10% | Infiltrator-Gunner 8% | Infiltrator-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Infiltrator-Gunner | -5/Factory Infiltrator-Mutant | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 1217 | 222 108 165 115 72 295 119 121 Remotely . | . . . . . . . . Salvage Created 2845 | . 133 818 773 115 442 133 431 Parts 157 | . 8 42 47 3 23 10 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 64 | . 5 19 19 2 7 2 10 Guns 34 | . 5 12 2 1 7 2 5 Cannons 29 | . . 7 17 . . . 5 Classes Destroyed 11 | . 2 2 1 1 2 1 2 Worker 4 | . . . . . 4 . . Builder 2 | . . . 2 . . . . Operator 1 | . . . . . . 1 . Watcher 4 | . . 3 1 . . . . Swarmer 22 | . 3 6 8 . . . 5 Cutter 3 | . . . . . . . 3 Grunt 22 | . 2 9 7 . 3 . 1 Sentry 9 | . . 4 4 1 . . . Hunter 3 | . . . . 1 2 . . Programmer 4 | . . . . . 2 2 . Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 4 8 1 4 2 7 Combat Bots Only 7 | . 3 4 5 1 3 2 7 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 624 | . 14 118 147 100 59 20 166 Missed 176 | . 4 30 39 28 23 11 41 Damage Taken 7722 | . 120 1088 1257 582 563 241 3871 Core 1754 | . 34 295 136 20 138 . 1131 Absorbed by Shields 21 | . . . . . . . 21 Redirected to Shielding 111 | . . . . . . 25 86 Ignored by Resistances 52 | . . . . 32 12 8 . Core Remaining (%) 77 | 100 86 26 75 97 83 . . Volleys Fired 203 | . 9 70 51 8 22 6 37 Largest 3 | . 2 2 2 3 3 3 3 Hottest 154 | . 90 110 143 154 84 119 148 Shots Fired 437 | . 18 131 102 24 65 18 79 Gun 291 | . 18 100 8 24 65 18 58 Cannon 146 | . . 31 94 . . . 21 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 178 | . . 35 . 8 65 12 58 Thermal 250 | . 9 96 102 16 . 6 21 Explosive . | . . . . . . . . Electromagnetic 9 | . 9 . . . . . . Robot Hit Streak 16 | . 7 13 6 8 16 3 13 Robot Miss Streak 5 | . 2 3 4 2 5 1 3 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 4 | . 1 . . . 1 . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 289 | . 12 86 56 19 46 13 57 Core Hits 127 | . 7 36 28 3 23 6 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . . . 3 . 2 Critical Strikes 17 | . 1 6 . 1 3 . 6 Burn 8 | . 1 6 . 1 . . . Destroy 5 | . . . . . 3 . 2 Blast 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6087 | . 140 1031 1309 325 1263 424 1595 Guns 3927 | . 140 752 119 325 1263 324 1004 Cannons 2060 | . . 279 1190 . . . 591 Explosions 100 | . . . . . . 100 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3115 | . . 201 . 104 1263 282 1265 Thermal 2920 | . 88 830 1309 221 . 142 330 Explosive . | . . . . . . . . Electromagnetic 52 | . 52 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 3 1 1 Average Corruption 1 | . . . . . 2 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 7 . 1 Message Errors 4 | . . . . . 3 . 1 Matter Fused 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . 2 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . 1 29 . . . . Projectiles 30 | . . 1 29 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 64 | . . . . . . 64 . Shots 1 | . . . . . . 1 . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1154 | . 48 30 288 185 15 121 1154 Average Temperature 116 | . 29 9 93 89 9 62 380 Received Heat Transfer 1194 | . 48 468 369 120 72 . 117 Effects 15 | . . . . . . . 15 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 9 | . . . . . . . 9 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 11 | . 1 6 1 3 . . . Heat Transferred 6599 | . 333 2664 2220 555 . 124 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Peak Influence 424 | . 146 316 424 132 195 88 140 Initial 64 | . . 61 64 47 7 . 61 Average 105 | . 55 152 220 76 67 5 82 Maximum Alert Level 2 | . . 1 2 . . . . Low Security (%) 81 | 100 100 61 47 100 100 100 100 Level 1 17 | . . 38 46 . . . . Level 2 . | . . . 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 8 | . . 2 2 . . 2 2 Investigation 2 | . . 2 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . 2 . . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 7 | . . 2 4 1 . . . Communications Jammed 31 | . . . . . 31 . . Distress Signals 30 | . . . . . 30 . . Times Spotted 99 | . 5 29 28 8 7 3 19 Peak Tracking Total 8 | . 2 8 7 4 3 2 7 Tactical Retreats 8 | . . 3 . . . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 4 | . . 1 . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 4 | . . 1 . . . 3 . Max in Single Turn 3 | . . 1 . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 11 | . 2 1 4 2 . 2 . Terminals 11 | . 2 1 4 2 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 2 3 11 4 . 3 . Successful 14 | . 2 2 8 1 . 1 . Failed 9 | . . 1 3 3 . 2 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 2 3 11 4 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 2 8 1 . 1 . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 5 | . . 1 4 . . . . Unreport Threat 3 | . . 1 2 . . . . Maintenance Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 1 1 1 . 2 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 4139 | 84 395 1001 691 489 595 522 362 Spaces Moved 1870 | 71 285 454 302 274 223 205 56 Core 41 | 25 . 5 . . 1 . 10 Treads 1123 | . . 81 302 274 215 205 46 Legs 693 | 46 285 362 . . . . . Wheels . | . . . . . . . . Hover 6 | . . 6 . . . . . Flight 7 | . . . . . 7 . . Fastest Speed 50 | 50 120 120 160 158 155 240 240 Average Speed 176 | 95 120 168 163 160 223 240 366 Slowest Speed 1350 | 120 120 550 170 237 1050 240 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 4 30 30 30 8 5 5 37 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 45 | . . . 22 . 1 19 3 Melee . | . . . . . . . . Projectile 26 | . . . 22 . 1 . 3 AOE 19 | . . . . . . 19 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 2332 | 89 323 570 405 304 274 222 145 Wait 13 | . . . . . 2 . 11 Move 1863 | 70 284 453 301 273 222 204 56 Hop . | . . . . . . . . Pick Up 106 | 12 15 23 22 8 10 6 10 Fast Attach 1 | . . 1 . . . . . Attach 66 | 6 5 14 7 5 9 6 14 Detach . | . . . . . . . . Swap 15 | . 2 1 5 6 1 . . Drop 50 | 1 8 8 19 4 7 . 3 Fire 203 | . 9 70 51 8 22 6 37 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 14 | . . . . . . . 14 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Materials 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -9/Materials | Core integrity fell below 50% 988 | -9/Materials | Lost 4 parts (1p1n1u1w) 1399 | -9/Materials | Discovered new exit (range 15) 1481 | -9/Materials | Entered another Materials area 1481 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2163 | -8/Materials | Discovered new exit (range 6) 2172 | -8/Materials | Entered Factory 2172 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2440 | -7/Factory | Build established: Tank 2614 | -7/Factory | Discovered new exit (range 11) 2661 | -7/Factory | Entered another Factory area 2661 | -6/Factory | Evolved 2 slots: Utility x2 2757 | -6/Factory | Build established: Gunner 3140 | -6/Factory | Discovered new exit (range 16) 3256 | -6/Factory | Entered another Factory area 3256 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3778 | -5/Factory | Identified exit to DSF 3778 | -5/Factory | Entered DSF 3814 | -5/DSF | Additional patrols routed to DSF 3832 | -5/DSF | Lost 3 parts (1p2u) 3998 | -5/DSF | Sterilization system engaged 4013 | -5/DSF | Destroyed 7 combat bots 4018 | -5/DSF | Ambient heat levels rising (+10) 4033 | -5/DSF | Ambient heat levels rising (+10) 4048 | -5/DSF | Ambient heat levels rising (+10) 4053 | -5/DSF | Core integrity fell below 50% 4063 | -5/DSF | Ambient heat levels rising (+10) 4078 | -5/DSF | Ambient heat levels rising (+10) 4087 | -5/DSF | Core integrity fell below 20% 4093 | -5/DSF | Ambient heat levels rising (+10) 4108 | -5/DSF | Ambient heat levels rising (+10) 4113 | -5/DSF | Lost 23 parts (4p2n8u9w) 4123 | -5/DSF | Ambient heat levels rising (+10) 4138 | -5/DSF | Ambient heat levels rising (+10) 4141 | -5/DSF | Core destroyed Last Messages --------------- Overheating: Matter decay (-2). Field strength at 46. Mini Drone heat damages core (-3). H-71 Marshal heat damages Kinecellerator. Field strength at 40. Field strength at 34. Overheating: Hcp. Storage Unit damaged (-23). Overheating: ECM Suite damaged (-1). Overheating: Cld. Pulse Rifle damaged (-7). Overheating: Transmission Jammer damaged (-1). Field strength at 28. Overheating: Cld. Pulse Rifle damaged (-5). ALERT: Ambient heat levels +10. Field strength at 22. H-71 Marshal heat damages EM Disruption Field. Field strength at 16. H-71 Marshal heat damages Adv. Visual Processing Unit. Field strength at 10. Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????####?###??######??????? | | ?????????#????#;!!!# ?# ##?????? | | ????????# ! %=##!!!% ## % ;#?????? | | ??????? =% %==%[=%[ ^^ !!####???? | | ??????? H %%*!%!%%= ^^ !!% %##??? | | ??????? %%%!%=]=% ^@[ !%% #??? | | ????????# "##!!!!!!!;;%[[!;# ##??? | | ???????????????#!!!#!!!;# !;#?????? | | ???????????????##??###### ####?????? | | ??????????????????????#//% #???????? | | ??????????????????????#// #???????? | | ??????????????????????#//%% #???????? | | ???????????????#####??### ##???????? | | ???????????????# #??#|| [#???????? | | ???????????????# #??#|| [#???????? | | ???????????????# / ###### ##???????? | | ???????????????# ! ### ###??????? | | ???????### ### % ## ""###????? | | ! == """""#???? | | ^ =/ ""##"#???? | | ???# #]]!!!! # [[##"""""#??#???? | | ???????#]]!!!!!#########"""""#??????? | | ???????########????????##"####??????? | | ????????????????????????#"#?????????? | | ????????????????????????#""?????????? | | ????????????????????????###?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterStructuralMask Manual? 0 Play Time 00:44:08 Cumulative 25.4 hours Start 2024.10.17 @ 19:32:35 End 2024.10.17 @ 21:00:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 49 Adventurer 20 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 55x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e43999f0-9198-470d-b4a0-fa764fabdc9f