Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.01 @ 15:26:11 Player: Schmee Result: Destroyed by TX-2VM(z) with Makeshift Shrapnel Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (166) 830 Value Destroyed (4978) 4978 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 10061 Bonus ------- High Alert Combat Kills 100 Met Imprinter 300 Friendly Fire -327 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Layered Heavy Armor Plating High-powered Tractor Beam Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Target Analyzer Layered Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Magnetic Acceleration Cannon Linear Accelerator Linear Accelerator > --- INVENTORY -------- Fission Core Armored Treads Gravity Neutralizer Advanced Terrain Scanner Layered Heavy Armor Plating EM Disruption Field High-powered Tractor Beam Heavy Flak Cannon Precision Grenade Launcher Katana CR-A16's Pointy Stick [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Linear Accelerator Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . . . 1 . 2 1 2 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 206 | 2 4 9 18 6 29 40 71 4 2 21 Power 17 | . . 2 1 1 1 4 7 . . 1 Engine 13 | . . 2 1 1 . 1 7 . . 1 Core 4 | . . . . . 1 3 . . . . Reactor . | . . . . . . . . . . . Propulsion 28 | . 2 . 6 2 6 1 5 1 . 5 Treads 13 | . . . . . 3 1 5 1 . 3 Leg 15 | . 2 . 6 2 3 . . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 78 | 2 1 3 4 1 14 15 35 1 . 2 Device 43 | 2 . 3 . 1 7 10 18 . . 2 Storage 4 | . 1 . . . . . 3 . . . Processor 6 | . . . 1 . 1 . 4 . . . Hackware 1 | . . . 1 . . . . . . . Protection 24 | . . . 2 . 6 5 10 1 . . Artifact . | . . . . . . . . . . . Weapon 83 | . 1 4 7 2 8 20 24 2 2 13 Energy Gun 11 | . . . 2 . 2 7 . . . . Energy Cannon 6 | . 1 2 . . . 3 . . . . Ballistic Gun 11 | . . . 3 1 4 2 1 . . . Ballistic Cannon 21 | . . . . . . . 13 1 1 6 Launcher 14 | . . 2 2 1 1 3 1 . 1 3 Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 2 9 1 . 3 Piercing Weapon 4 | . . . . . 1 2 . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 4 2 . . 1 Parts Lost 40 | . . 4 1 1 4 5 7 . 1 17 Power 8 | . . 1 1 . . 2 2 . . 2 Propulsion 9 | . . . . . . 1 2 . 1 5 Utility 11 | . . 2 . . 2 . 3 . . 4 Weapon 12 | . . 1 . 1 2 2 . . . 6 Highest Loss Streak 13 | . . 2 1 1 2 2 2 . 1 13 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 91 99 98 98 99 97 92 91 73 Engine 6 | . 14 10 11 11 1 1 6 6 6 5 Core 1 | . . . . . 7 4 . . . . Treads 14 | . . . . . 17 22 19 19 18 13 Leg 6 | . 28 28 33 33 9 . . . . . Device 14 | . 14 10 3 10 9 19 19 13 13 12 Storage 7 | . 14 14 11 11 9 7 6 6 6 5 Processor 14 | . . . 10 11 9 15 17 20 20 19 Protection 6 | . . . 7 1 15 3 6 5 6 5 Energy Gun 4 | . . . 7 11 5 8 6 6 6 . Energy Cannon 2 | . 13 17 3 . . 6 . . . . Ballistic Gun 3 | . 14 1 9 9 12 4 . . . . Ballistic Cannon 4 | . . . . . . . 9 7 7 . Slashing Weapon 1 | . . . . . . . 2 4 5 1 Piercing Weapon 1 | . . . . . . . . . . 4 Naked Turns 14 | . . . . . . . . . . 14 Heaviest Build 90 | 13 30 39 39 34 52 60 90 79 79 83 Greatest Support 90 | 20 20 20 40 40 84 84 90 90 90 90 Greatest Overweight (x) 16 | . 1 1 1 . 16 1 1 . 1 7 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 15 15 15 15 30 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 10 13 14 14 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 14 15 15 15 15 15 15 15 5 Class Distribution -------------------- 44% | Mutant 16% | Assassin 15% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Mutant | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Matter Collected 4530 | 225 126 228 442 122 676 467 1729 165 141 209 Remotely 359 | 13 . . . . . . 346 . . . Salvage Created 5491 | 112 298 247 509 122 1032 886 1806 63 173 243 Parts 316 | 8 16 20 48 6 68 35 82 6 4 23 Haulers Intercepted 8 | . 2 . 2 . 3 1 . . . . Recyclers Shooed 7 | 1 . 2 . . 1 . 3 . . . Parts Field Recycled 6 | . . . . . . . 6 . . . Retrieved Matter 47 | . . . . . . . 47 . . . Parts Self-Destructed 10 | . . . . . . . . 6 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 118 | . 6 9 17 4 22 20 28 2 4 6 Melee 3 | . . . . . . 1 2 . . . Guns 45 | . . . 11 3 19 8 3 . 1 . Cannons 35 | . 3 2 1 . . 5 19 2 . 3 AOE 35 | . 3 7 5 1 3 6 4 . 3 3 Classes Destroyed 17 | 2 3 2 2 1 1 1 2 . 1 2 Worker 4 | . . 2 . . . 1 1 . . . Builder 5 | . . 1 3 . . . 1 . . . Tunneler 5 | 2 1 1 . . 1 . . . . . Hauler 8 | . 2 . 2 . 3 1 . . . . Recycler 11 | 1 . 2 . . 1 1 6 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 2 | . . . 1 . 1 . . . . . Watcher 3 | . . . . . 1 1 1 . . . Swarmer 38 | . 3 9 10 . 6 7 3 . . . Grunt 38 | . 3 . 4 3 9 8 8 . 3 . Brawler 1 | . . . . . . . . . 1 . Sentry 18 | . . . 3 . 7 2 6 . . . Hunter 3 | . . . . . . . 3 . . . Programmer 13 | . . . . . . 3 8 2 . . Zionite 10 | . . . . . . . . . . 10 Assembled 1 | . . . . 1 . . . . . . Mutant 5 | . . . . . . . . . . 5 Best Kill Streak 11 | 2 5 6 11 3 6 8 5 1 4 7 Combat Bots Only 8 | . 3 3 8 3 6 7 3 1 4 5 Max Kills in Single Turn 3 | 1 2 3 3 1 2 3 2 1 2 3 Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . 2 2 3 1 2 2 2 . 2 1 Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Damage Taken 9995 | . 261 412 327 306 1095 1575 2721 62 19 3217 Core 1503 | . 59 123 39 72 164 195 244 16 . 591 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 57 | . . . 23 . 34 . . . . . Ignored by Resistances 20 | . . . . . . . 20 . . . Regen/Repaired (Parts) 232 | . . . . . 35 . 197 . . . Core Remaining (%) 68 | 100 . 27 . 72 70 72 . . . . Volleys Fired 291 | 5 20 23 34 10 72 42 55 4 4 22 Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 Hottest 213 | 60 76 116 100 100 100 213 152 152 152 185 Shots Fired 624 | 10 41 29 59 18 135 113 162 13 8 36 Gun 370 | 10 21 . 46 16 131 85 54 5 2 . Cannon 206 | . 20 12 6 . . 23 106 8 4 27 Launcher 48 | . . 17 7 2 4 5 2 . 2 9 Special . | . . . . . . . . . . . Kinetic 333 | 5 21 . 27 8 97 30 106 8 4 27 Thermal 211 | . . 6 25 8 34 77 54 5 2 . Explosive 48 | . . 17 7 2 4 5 2 . 2 9 Electromagnetic 32 | 5 20 6 . . . 1 . . . . Robot Hit Streak 30 | 2 10 6 9 4 17 14 30 3 6 10 Robot Miss Streak 8 | 2 1 2 4 3 5 4 8 3 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . . . 3 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 449 | 5 32 10 37 12 99 78 140 5 5 26 Core Hits 279 | 4 13 22 31 5 53 46 58 3 7 37 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Critical Strikes 23 | . 1 . 2 . 4 2 12 . 1 1 Burn 7 | . . . 2 . 2 2 1 . . . Destroy 2 | . . . . . 2 . . . . . Blast 11 | . . . . . . . 9 . 1 1 Corrupt 1 | . 1 . . . . . . . . . Sever 2 | . . . . . . . 2 . . . Melee Attacks 181 | . . . . . 1 15 53 2 . 110 Impact . | . . . . . . . . . . . Slashing 155 | . . . . . . 6 53 2 . 94 Piercing 26 | . . . . . 1 9 . . . 16 Sneak Attacks 9 | . . . . . . . 9 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15303 | 67 692 704 1156 272 2178 2332 5483 188 401 1830 Guns 5034 | 67 179 . 606 192 1912 1059 929 50 40 . Cannons 4861 | . 387 153 75 . . 483 2958 138 89 578 Explosions 4187 | . 126 532 453 80 255 637 679 . 272 1153 Melee 1150 | . . . . . . 134 917 . . 99 Ramming 71 | . . 19 22 . 11 19 . . . . Kinetic 6347 | 40 179 . 378 108 1512 367 2958 138 89 578 Thermal 3574 | . 126 124 303 84 400 1147 1300 50 40 . Explosive 3619 | . . 461 453 80 255 637 308 . 272 1153 Electromagnetic 542 | 27 387 100 . . . 28 . . . . Impact . | . . . . . . . . . . . Slashing 1115 | . . . . . . 99 917 . . 99 Piercing 35 | . . . . . . 35 . . . . Highest Corruption 11 | . 2 2 . . . 1 11 11 11 11 Average Corruption 4 | . 2 2 . . . 1 3 11 11 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . 2 . . . Effects 143 | . 10 13 . . . 4 60 23 15 18 Message Errors 41 | . 1 2 . . . 1 20 6 5 6 Matter Fused 32 | . 2 4 . . . 1 18 3 1 3 Heat Flow Errors 15 | . 3 1 . . . 2 3 4 1 1 Energy Discharges 19 | . . 3 . . . . 7 5 1 3 Parts Fused 2 | . . . . . . . 1 . 1 . Data Loss (minor) 17 | . 2 2 . . . . 4 3 3 3 Data Loss (major) 9 | . . 1 . . . . 3 . 3 2 Misfires 5 | . 1 . . . . . 3 1 . . Alerts 3 | . 1 . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 526 | . . 56 . 4 16 29 344 2 29 46 Projectiles 185 | . . . . . . . 132 2 29 22 Explosions 240 | . . 56 . 4 16 29 111 . . 24 Melee 101 | . . . . . . . 101 . . . Knockbacks 25 | . . . . . . 1 17 1 2 4 Impact 1 | . . . . . . 1 . . . . Kinetic 23 | . . . . . . . 16 1 2 4 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 316 | . 39 103 25 7 . 18 . . . 124 Shots 14 | . 2 5 1 1 . 1 . . . 4 Rammed 3 | . . . . . 1 2 . . . . Targets Rammed 11 | . . 4 2 . 3 2 . . . . Kicked 8 | . . 4 2 . 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 557 | . 258 128 110 327 441 557 363 264 218 337 Average Temperature 100 | . 63 50 41 170 93 138 100 112 100 133 Received Heat Transfer 1891 | . 66 . 78 87 540 435 463 . 9 213 Effects 9 | . . . . . 1 5 1 . . 2 Shutdowns 2 | . . . . . . 1 . . . 1 Energy Bleed 1 | . . . . . . . 1 . . . Interference 2 | . . . . . . 2 . . . . Matter Decay 2 | . . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . 2 . . 7 . . . . Heat Transferred 6283 | . 50 211 666 148 851 2146 2063 74 74 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Peak Influence 612 | 15 201 172 345 160 341 291 612 . . . Initial 142 | . 9 . . 81 62 110 142 . . . Average 210 | 8 44 67 160 97 149 189 296 . . . Maximum Alert Level 2 | . 1 . 1 . 1 1 2 . . . Low Security (%) 56 | 100 92 100 60 100 61 48 39 . . . Level 1 27 | . 7 . 39 . 38 51 28 . . . Level 2 16 | . . . . . . . 32 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 . 2 . 1 2 10 . . . Investigation . | . . . . . . . . . . . Extermination 8 | . . . . . . 1 7 . . . Reinforcement 8 | . 2 . 2 . 1 1 2 . . . Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Distress Signals 13 | . . . 5 . 2 4 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 205 | . 10 10 34 10 38 25 45 2 2 29 Peak Tracking Total 13 | . 3 3 8 4 5 5 6 1 4 13 Tactical Retreats 7 | . . 1 . . 3 . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Traps Triggered 6 | . 1 1 . . . . 4 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Machines Disabled 11 | . 1 . 2 . 1 . 7 . . . Max in Single Turn 5 | . 1 . 1 . 1 . 5 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Machines Accessed 29 | . 2 1 5 . 6 2 11 2 . . Terminals 19 | . 2 . 4 . 5 2 6 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 2 | . . . . . 1 . 1 . . . Recycling Units 2 | . . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 56 | . 5 1 11 . 16 3 18 2 . . Successful 24 | . 2 1 4 . 10 . 5 2 . . Failed 32 | . 3 . 7 . 6 3 13 . . . Catastrophic 9 | . . . 3 . 1 1 4 . . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . 3 . 7 . 9 3 5 . . 7 Terminals 37 | . 5 . 9 . 11 3 9 . . . Fabricators 3 | . . . . . . . 3 . . . Repair Stations 8 | . . . . . 5 . 3 . . . Recycling Units 3 | . . . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 13 | . 2 1 2 . 6 . . 2 . . Record 2 | . . . . . 1 . . 1 . . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 3 | . . . 1 . 2 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . Investigation Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . 4 . 2 . . . Scan Component 3 | . . . . . 2 . 1 . . . Repair 3 | . . . . . 2 . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 2 . 4 . 5 2 11 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 64 | . . . . . . . 64 . . . Total Part Build Rating 16 | . . . . . . . 16 . . . Parts Repaired 3 | . . . . . 2 . 1 . . . Time 95 | . . . . . 76 . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Total Allies 2 | . . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . . 2 Highest-Rated Group 192 | . . . . . . . . . . 192 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 3 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Turns Passed 16339 | 72 971 928 847 217 1494 1174 5697 703 540 3696 Spaces Moved 8209 | 44 591 442 422 149 703 536 2712 314 220 2076 Core 30 | . . . . . 1 . . . . 29 Treads 6308 | . . . . . 485 536 2712 314 220 2041 Legs 1871 | 44 591 442 422 149 217 . . . . 6 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 190 120 120 120 160 160 160 160 50 Average Speed 160 | 120 147 190 156 120 151 162 163 160 171 160 Slowest Speed 850 | 120 190 190 190 120 850 240 240 160 240 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 43 | 4 68 47 35 33 49 13 55 43 37 90 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . . 4 Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 8 | . . . . . . . . 4 1 3 Spaces Dug 48 | . . . . . . 5 30 2 . 11 Terrain Destroyed 318 | . 8 98 40 6 25 24 77 7 18 15 Melee 48 | . . . . . . 5 30 2 . 11 Projectile 34 | . . . 3 . . . 24 5 2 . AOE 236 | . 8 98 37 6 25 19 23 . 16 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Total 10583 | 52 654 498 549 169 995 733 3790 504 376 2263 Wait 1504 | . 19 12 53 1 155 63 844 173 151 33 Move 8199 | 43 590 441 421 148 702 535 2711 313 219 2076 Hop . | . . . . . . . . . . . Pick Up 82 | 1 12 5 9 1 11 16 16 4 . 7 Fast Attach 48 | 2 1 . 3 . 12 5 18 1 . 6 Attach 36 | . . 4 2 1 4 8 7 1 . 9 Detach 13 | 1 . . 1 . 1 2 6 . . 2 Swap 123 | . 3 5 13 5 14 27 46 2 2 6 Drop 111 | . 9 4 11 3 20 18 34 4 . 8 Fire 291 | 5 20 23 34 10 72 42 55 4 4 22 Melee 165 | . . . . . 1 15 53 2 . 94 Ram . | . . . . . . . . . . . Kick 8 | . . 4 2 . 2 . . . . . Crush 3 | . . . . . 1 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 73 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 6) 408 | -10/Materials | Discovered new exit (range 12) 439 | -10/Materials | Discovered new exit (range 10) 554 | -10/Materials | Discovered new exit (range 14) 1044 | -10/Materials | Entered Mines 1227 | -10/Mines | Discovered new exit (range 8) 1255 | -10/Mines | Discovered new exit (range 4) 1528 | -10/Mines | Learned 2 Materials zone layouts 1559 | -10/Mines | Core integrity fell below 50% 1629 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1972 | -10/Mines | Entered Materials 1972 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2400 | -9/Materials | Discovered new exit (range 10) 2505 | -9/Materials | Destroyed 8 combat bots 2510 | -9/Materials | Build established: Scavenger-Mutant 2623 | -9/Materials | Identified exit to Mines 2819 | -9/Materials | Entered Mines 2834 | -9/Mines | Met a Derelict bent on vengeance 2875 | -9/Mines | Assembled infested the area 2880 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2938 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3024 | -9/Mines | Discovered new exit (range 8) 3036 | -9/Mines | Entered Materials 3036 | -8/Materials | Evolved 2 slots: Utility x2 3111 | -8/Materials | Repaired Imp. Sensor Array 3223 | -8/Materials | Repaired Imp. Sensor Array 3719 | -8/Materials | Build established: Mutant 4016 | -8/Materials | Discovered new exit (range 15) 4393 | -8/Materials | Discovered new exit (range 10) 4462 | -8/Materials | Identified exit to Factory 4530 | -8/Materials | Entered Factory 4530 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5372 | -7/Factory | Discovered new exit (range 10) 5412 | -7/Factory | Destroyed 7 combat bots 5532 | -7/Factory | Identified exit to Factory 5704 | -7/Factory | Entered another Factory area 5704 | -6/Factory | Evolved 2 slots: Utility x2 5871 | -6/Factory | Fabricated Linear Accelerator (x2) 6005 | -6/Factory | Build established: Scavenger-Skirmisher 6692 | -6/Factory | Spotted B-75 Beast 6755 | -6/Factory | Cargo convoy interrupted 7521 | -6/Factory | Repaired Hrd. Medium Armor Plating 8120 | -6/Factory | Build established: Scavenger-Assassin 8557 | -6/Factory | Build established: Scavenger-Skirmisher 9471 | -6/Factory | Build established: Assassin 10211 | -6/Factory | Build established: Skirmisher 10603 | -6/Factory | Build established: Assassin 10791 | -6/Factory | Crushed by falling debris 10943 | -6/Factory | System corruption reached 10% 11304 | -6/Factory | First assault squad dispatched 11357 | -6/Factory | Discovered new exit (range 19) 11400 | -6/Factory | Identified exit to Lower Caves 11401 | -6/Factory | Entered Lower Caves 11550 | -6/Lower Caves | Learned Factory non-interactive machine intel 11739 | -6/Lower Caves | Learned location of 1 exit from Factory 12001 | -6/Lower Caves | Discovered new exit (range 18) 12101 | -6/Lower Caves | Identified exit to Lower Caves 12104 | -6/Lower Caves | Entered another Lower Caves area 12473 | -6/Lower Caves | Discovered new exit (range 19) 12615 | -6/Lower Caves | Identified exit to Zion 12635 | -6/Lower Caves | Identified exit to Factory 12644 | -6/Lower Caves | Entered Zion 12781 | -6/Zion | Given the Hacking Drone Bay 12788 | -6/Zion | Found Prototype Device 12788 | -6/Zion | Identified Hacking Drone Bay 12822 | -6/Zion | Discovered new exit (range 10) 12841 | -6/Zion | Identified exit to Proximity Caves 12926 | -6/Zion | System corruption cleaned by Quarantine Array 12987 | -6/Zion | Build established: Mutant 13373 | -6/Zion | Learned location of Quarantine (-2) 13457 | -6/Zion | Given A8's code to call for help 13489 | -6/Zion | Found Unknown Piercing Weapon 13489 | -6/Zion | Identified CR-A16's Pointy Stick 13577 | -6/Zion | Learned location of Extension (-4) 15190 | -6/Zion | Warned about damaging Zion machinery 16099 | -6/Zion | Attacked by Zionites 16101 | -6/Zion | Destroyed Imprinter 16105 | -6/Zion | Extracted access codes from Imprinter's data core 16264 | -6/Zion | Core integrity fell below 50% 16318 | -6/Zion | Core integrity fell below 20% 16326 | -6/Zion | Released all parts (3) 16336 | -6/Zion | Opened final containment barrier to the Deep Caves 16339 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16339 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16340 | -6/Zion | Destroyed by TX-2VM(z) with Makeshift Shrapnel Gun Last Messages --------------- Containment barrier disabled. Are you sure about this? 16335_ Connecting with Deep Containment System... 16335_ Containment barrier disabled. You'd better know what you're doing. >>\\RL6E Containment barrier disabled. You'd better know what you're doing. 16336_ Connecting with Deep Containment System... 16336_ Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. >>\\4HTL Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. 16336_ Connecting with Deep Containment System... 16336_ Transmitting encrypted signal... >>\\3L4R Transmitting encrypted signal... 16339_ Enhanced Grunt warps into view. [Achievement: Help From High Places] 16339_ Enhanced Grunt warps into view. 16339_ GL-7NB(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????##???######?# | | ???????????????????????????????????#"####""#"### | | ??????????????###??#######???????##?#"#""""""""# | | ????????????### ####"# #"##??????#"##""""""""""" | | ????????????#" " # ""#??###?#""""" | | ????????????# ######### ""##?#"###""" | | ??????????### # X""###""""#" """"""""" | | ?????????## ##X X X#@zz#""""" """ """""""""# | | ?????????# ############ """""" """" """""" | | ?????????# #?????????" zzzz """ "" | | ????????##"#?????????" z "" " | | ????????#" #???####### """"""" """ | | ????????#" #???# """""""""""#""" ! """ | | ????????#" #???# ###"#"#####""""!!! """" | | ????????## ##### #?#"###???#"" ** """"" | | ?????????#"# ##?#??????##" % ""#""" | | ?????????## #"#"#?????????#""" """""""#""" | | ??????????#######?????????##""" """#"#"#"""" | | ??????????????????????????##""" """####""" | | ??????????????????????????#""" ""##?#""" | | ??????????????????????????#"#" = ""##??#"" | | ??????????????????????????##"" =""""#####"" | | ???????????????????????????##"" """#"#"#"""" | | ???????????????????????????# """"""""""" | | ??????????????????????????### = ==" """ " | | ??????????????????????????#"# = ! "" | | ??????????????????????????#"" % / %" | | ??????????????????????????#" = /! " | | ??????????????????????????## * | | ???????????????????????????#" | | ??????????????????????????##"" " """ | | ?????????????????????????##""" ""#"" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 675 Resistance: KI 30 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Linear Accelerator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Survived The Infestation This Is Interesting... Challenges ------------ None Game ------ Seed IntegratedReactionMaul Manual? 0 Play Time 02:58:37 Cumulative 48.6 hours Start 2023.08.01 @ 02:13:43 End 2023.08.01 @ 15:26:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fe59a28-f195-41f2-81ef-4f7d2275465f