Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 15:16:24 Player: pinbox Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (41) 205 Value Destroyed (1219) 1219 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5484 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 21/150 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (5) ---- Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Terrain Scan Processor Experimental Targeting Computer Transmission Jammer Reaction Control System > --- WEAPON ----------- Dispersion Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Terrain Scan Processor Device Reaction Control System Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Remote Datajack Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . 1 . . . . . Utility 6 | . . 2 . 1 2 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 70 | 6 3 12 4 6 6 5 12 15 1 Power 9 | 1 . 2 1 . 2 . 1 2 . Engine 5 | 1 . 2 1 . 1 . . . . Core 3 | . . . . . 1 . 1 1 . Reactor 1 | . . . . . . . . 1 . Propulsion 16 | 2 2 1 1 1 2 1 3 3 . Treads 1 | . . 1 . . . . . . . Leg 5 | 2 . . . . 1 1 1 . . Wheel . | . . . . . . . . . . Hover 4 | . 2 . . 1 1 . . . . Flight 6 | . . . 1 . . . 2 3 . Utility 23 | 1 1 6 1 1 1 3 4 5 . Device 9 | . 1 1 1 . . 2 2 2 . Storage 1 | 1 . . . . . . . . . Processor 10 | . . 5 . 1 1 1 . 2 . Hackware 3 | . . . . . . . 2 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 3 1 4 1 1 4 5 1 Energy Gun 6 | 2 . 1 . 1 . 1 . 1 . Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 4 | . . . . 1 . . 3 . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 4 | . . 2 . 2 . . . . . Special Weapon 2 | . . . 1 . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 4 | . . . . . . 1 1 2 . Parts Lost 37 | . . 8 . 10 1 . . 12 6 Power 4 | . . 2 . 1 . . . . 1 Propulsion 11 | . . 3 . 2 1 . . 4 1 Utility 12 | . . 2 . 2 . . . 5 3 Weapon 10 | . . 1 . 5 . . . 3 1 Highest Loss Streak 10 | . . 4 . 10 1 . . 4 5 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 1 2 5 2 2 2 3 3 3 4 Power 1 | . 1 . . 1 1 1 1 . 1 Propulsion . | . . 2 . . . . . . . Utility 1 | . . 1 1 . . 1 . 1 2 Weapon . | . 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 2 . . 2 1 2 . 3 Power 3 | . . . . . 1 1 1 . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . . . . . 3 Weapon 4 | . . 2 . . 1 . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 70 | . 93 60 81 61 55 63 86 79 58 Engine 3 | . 14 6 11 4 . . . . . Core 3 | . . . . . 6 7 7 7 4 Leg 4 | . 16 . . . 6 9 8 . . Hover 1 | . 11 1 . . 3 . . . . Flight 5 | . . . 9 5 . . 8 15 3 Device 9 | . 8 6 19 9 . 4 20 6 6 Storage 2 | . 14 10 . . . . . . . Processor 25 | . . 22 22 26 29 32 31 27 32 Hackware 2 | . . . . . . . . 15 9 Energy Gun 4 | . 28 2 11 5 . . 1 2 . Ballistic Gun 1 | . . . . 2 . . 5 . . Launcher 1 | . . 7 . 1 . . . . . Special Weapon 2 | . . . 8 4 6 7 . . . Peak Build Rating 49 | 6 7 12 15 18 27 45 49 48 33 Average Rating 22 | 4 6 8 14 13 23 27 38 38 25 On Entrance 17 | . 6 7 9 15 6 22 41 35 33 Avg Prop Armor Cover (%) 14 | . . . . . 14 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 18 | 11 12 12 9 11 9 14 18 17 13 Greatest Support 58 | 20 20 20 10 10 18 38 58 20 10 Greatest Overweight (x) 3 | . 1 3 2 2 . . . 1 2 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 5 5 5 5 Most Carried 8 | 2 4 8 5 3 5 5 5 5 5 Average Carried 3 | 1 2 6 2 2 2 3 3 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 4 | 2 4 4 3 2 4 1 4 3 3 Class Distribution -------------------- 68% | Mutant 14% | Hacker-Sprinter 8% | Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Matter Collected 1211 | 217 82 136 93 31 . 337 157 121 37 Remotely . | . . . . . . . . . . Salvage Created 803 | . 82 223 60 170 . . 93 154 21 Parts 60 | . 4 25 5 11 . . 2 13 . Haulers Intercepted 2 | . . 1 . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 32 | . 2 12 3 5 . . 1 8 1 Melee 3 | . . . . . . . . 3 . Guns 8 | . 2 . 3 1 . . . 2 . Cannons 1 | . . . . . . . . . 1 AOE 19 | . . 12 . 3 . . 1 3 . Classes Destroyed 9 | . 1 7 . 1 . . . . . Builder 4 | . . 2 . 2 . . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 2 | . . 1 . . . . 1 . . Operator 1 | . . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 16 | . . 4 3 . . . . 8 1 Grunt 9 | . 2 4 . 2 . . 1 . . Sentry 6 | . . 4 . 2 . . . . . Hunter 1 | . . . . 1 . . . . . Best Kill Streak 13 | . 2 13 3 6 . . 2 3 1 Combat Bots Only 8 | . 2 8 3 4 . . 1 3 1 Max Kills in Single Turn 5 | . 1 4 1 5 . . 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 4 . 2 . . 1 3 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Hostile Shots Fired 464 | . 11 68 12 124 22 . 14 127 86 Missed 199 | . 2 16 3 50 12 . 8 67 41 Hits 265 | . 9 52 9 74 10 . 6 60 45 Projectile 265 | . 9 52 9 74 10 . 6 60 45 Critical Strikes 10 | . . 2 . 4 1 . . . 3 Damage Taken 4073 | . 102 776 79 1029 209 . 86 1049 743 Core 1757 | . 22 298 51 435 71 . 25 360 495 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 61 | 100 91 . 12 20 . . 86 . . Volleys Fired 80 | . 15 20 5 15 1 . 3 13 8 Largest 2 | . 2 2 1 2 1 . 2 2 1 Hottest 139 | . 90 60 45 135 5 . 56 139 80 Shots Fired 119 | . 29 31 5 25 1 . 6 14 8 Gun 75 | . 29 7 5 15 . . 6 13 . Cannon 9 | . . . . . . . . 1 8 Launcher 27 | . . 24 . 3 . . . . . Special 8 | . . . . 7 1 . . . . Kinetic 14 | . . . . 8 . . 6 . . Thermal 57 | . 29 . . 7 . . . 13 8 Explosive 26 | . . 24 . 2 . . . . . Electromagnetic 21 | . . 7 5 8 . . . 1 . Robot Hit Streak 14 | . 7 6 4 14 . . 3 2 1 Robot Miss Streak 7 | . 3 3 3 3 4 . 7 4 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 73 | . 17 16 4 20 . . 3 9 4 Core Hits 66 | . 6 32 3 13 . . 4 7 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . Burn 1 | . . . . . . . . 1 . Melee Attacks 5 | . . . . . . . . 5 . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3436 | . 216 1636 56 774 . . 112 537 105 Guns 778 | . 209 97 56 231 . . 70 115 . Cannons 105 | . . . . . . . . . 105 Explosions 2295 | . . 1539 . 460 . . 42 254 . Melee 168 | . . . . . . . . 168 . Ramming 10 | . 7 . . 3 . . . . . Kinetic 200 | . . . . 130 . . 70 . . Thermal 875 | . 209 112 . 80 . . . 369 105 Explosive 1821 | . . 1427 . 394 . . . . . Electromagnetic 362 | . . 97 56 167 . . 42 . . Impact . | . . . . . . . . . . Slashing 168 | . . . . . . . . 168 . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . 2 2 Message Errors 1 | . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 205 | . . 39 . . . . . 166 . Projectiles . | . . . . . . . . . . Explosions 205 | . . 39 . . . . . 166 . Melee . | . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 411 | . 3 209 . 1 . . . 198 . Shots 8 | . . 6 . . . . . 2 . Rammed 2 | . 1 . . 1 . . . . . Targets Rammed 3 | . 2 . . 1 . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | . 452 19 . 167 1 . 9 166 12 Average Temperature 111 | . 184 6 . 84 1 . 9 72 6 Received Heat Transfer 808 | . 54 147 . 351 87 . 48 30 91 Effects 2 | . 2 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1814 | . 545 100 . 560 . . . 409 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Maximum Alert Level 1 | . . 1 . 1 . . . 1 . Low Security (%) 90 | 100 100 93 100 98 100 100 100 51 . Level 1 9 | . . 6 . 1 . . . 48 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 336 | . 38 302 105 219 99 . 79 336 . Initial 99 | . . 7 35 5 99 . . 38 . Average 75 | . 5 137 58 52 41 . 25 169 . Influence Increases 2264 | . 65 536 70 344 29 . 192 678 350 Destroy 0b10 Robot/C 640 | . 40 240 60 100 . . 20 160 20 Destroy 0b10 Robot/NC 45 | . . 30 . 10 . . 5 . . Destroy Leader 146 | . . 74 10 30 . . 2 30 . Successful Hack 148 | . 25 39 . . 14 . 44 26 . Disable Machine 240 | . . 60 . 30 . . 45 105 . Destroy Structure 175 | . . 93 . 39 . . 1 42 . Partial Spotted 60 | . . . . 15 . . 30 15 . Lose Combat Pursuer 810 | . . . . 120 15 . 45 300 330 Influence Decreases 1876 | . 48 461 147 140 248 . 113 441 278 Entered New Map 356 | . . 10 57 10 120 . . 41 118 Time Decay 929 | . 20 238 90 70 118 . 113 180 100 Search Patrol Dispatched 100 | . . . . . . . . 100 . Lost Part 313 | . . 63 . 60 10 . . 120 60 Purge Threat 178 | . 28 150 . . . . . . . Squads Dispatched 12 | . 1 1 . 3 3 . 2 2 . Investigation 2 | . . . . . 1 . 1 . . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 8 | . 1 1 . 3 1 . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Distress Signals 5 | . 1 2 . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 4 20 3 28 5 . 9 35 28 Peak Tracking Total 17 | . 3 8 3 17 3 . 4 10 11 Tactical Retreats 17 | . . . . 2 1 . 1 6 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Machines Disabled 16 | . . 4 . 2 . . 3 7 . Max in Single Turn 7 | . . 2 . 2 . . 3 7 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Machines Accessed 38 | . 5 5 . 2 9 . 8 8 1 Terminals 28 | . 5 4 . 2 6 . 4 6 1 Fabricators 3 | . . . . . 1 . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . 1 . 2 1 . Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 101 | . 16 29 . 4 17 . 19 14 2 Successful 50 | . 7 22 . 1 5 . 8 5 2 Failed 50 | . 9 6 . 3 12 . 11 9 . Catastrophic 12 | . 1 1 . 1 3 . 2 4 . Database Lockouts 1 | . . 1 . . . . . . . Manual 23 | . 8 5 . 1 3 . . 6 . Terminals 73 | . 16 19 . 4 12 . 9 11 2 Fabricators 5 | . . . . . 1 . 4 . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . . . . . 2 . 6 2 . Scanalyzers 12 | . . 10 . . 2 . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 33 | . 5 12 . 1 3 . 6 4 2 Record 7 | . . 2 . 1 . . 2 . 2 Prototype ID Bank 3 | . 1 1 . . . . . 1 . Open DSF 3 | . . . . . 1 . 1 1 . Emergency Access Points 1 | . . . . . . . 1 . . Alert Level 2 | . . 1 . . 1 . . . . Unreport Threat 2 | . 1 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 3 | . 2 . . . 1 . . . . Surveillance Status 1 | . . 1 . . . . . . . Transport Status 2 | . . 2 . . . . . . . Investigation Status 2 | . . 1 . . . . . 1 . Registered Components 2 | . . 1 . . . . . 1 . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 3 | . . 1 . . . . 2 . . Fabricator Hacks 3 | . . . . . 1 . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 2 | . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer 9 | . . 9 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 5 | . . 5 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 2 1 . . 1 . . . . Terminals 4 | . 2 1 . . 1 . . . . Botnet 4 | . 2 1 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 34 | . 5 5 . 2 7 . 7 7 1 Full Trace Events 2 | . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 58 | . . . . . 58 . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 51 | . . . . . . . 51 . . Total Part Build Rating 2 | . . . . . . . 2 . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 127 | . . . . . . . . . 127 Highest-Rated Ally 127 | . . . . . . . . . 127 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Active Infowar (turns) 2115 | . 99 283 195 190 329 177 395 236 211 Optics 1512 | . . . . 186 329 177 395 214 211 Sensors 139 | . 99 40 . . . . . . . Terrain 545 | . . 243 195 85 . . . 22 . Traps 104 | . . . . . . . . 104 . Jamming 382 | . . . . . . 55 327 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Turns Passed 2590 | 57 155 509 195 190 329 177 399 368 211 Spaces Moved 3240 | 39 103 323 171 246 359 138 474 944 443 Core 459 | 5 . 228 6 79 12 . . 2 127 Treads 35 | . . 35 . . . . . . . Legs 462 | 34 50 . . . 126 138 114 . . Wheels . | . . . . . . . . . . Hover 350 | . 53 60 . 16 221 . . . . Flight 1934 | . . . 165 151 . . 360 942 316 Fastest Speed 29 | 50 56 56 40 40 50 120 32 29 35 Average Speed 60 | 111 87 126 45 50 86 121 54 31 41 Slowest Speed 200 | 120 120 200 150 150 120 125 126 102 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . 1 3 . . 5 2 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 27 35 47 39 12 79 19 34 59 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . 1 . . . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 200 | . . 99 . 48 . . . 53 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 200 | . . 99 . 48 . . . 53 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Total 3719 | 49 137 391 281 276 377 148 608 992 460 Wait 237 | 3 13 17 98 7 . . 91 4 4 Move 3209 | 38 102 322 168 239 359 137 463 938 443 Hop 11 | . . . 1 3 . . 5 2 . Pick Up 45 | 2 . 8 2 2 8 3 14 5 1 Fast Attach 44 | 6 3 10 2 4 2 . 6 10 1 Attach 35 | . . 5 1 3 4 5 7 8 2 Detach 5 | . 2 . . . . . . 2 1 Swap 2 | . . . 1 . . . 1 . . Drop 41 | . . 9 3 2 3 2 18 4 . Fire 80 | . 15 20 5 15 1 . 3 13 8 Melee 5 | . . . . . . . . 5 . Ram 2 | . 1 . . 1 . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 13) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Utility x2 298 | -9/Materials | Lost 4 parts (1p2n1u) 300 | -9/Materials | Destroyed 8 combat bots 316 | -9/Materials | Build established: Mutant 437 | -9/Materials | Core integrity fell below 50% 621 | -9/Materials | Discovered new exit (range 14) 683 | -9/Materials | Central database locked down 722 | -9/Materials | Entered Mines 725 | -9/Mines | Core integrity fell below 20% 759 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 907 | -9/Mines | Discovered new exit (range 8) 914 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 917 | -9/Mines | Entered Materials 917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1091 | -8/Materials | Core integrity fell below 50% 1106 | -8/Materials | Discovered new exit (range 4) 1107 | -8/Materials | Entered Factory 1107 | -7/Factory | Evolved 2 slots: Utility x2 1111 | -7/Factory | Lost 10 parts (1p2n2u5w) 1436 | -7/Factory | Sucked down chute 1436 | -7/Factory | Entered Waste 1436 | -7/Waste | The area was eerily silent 1520 | -7/Waste | Found Prototype Processor 1556 | -7/Waste | Identified Exp. Targeting Computer 1582 | -7/Waste | Discovered new exit (range 18) 1602 | -7/Waste | Identified exit to Factory 1613 | -7/Waste | Entered Factory 1859 | -7/Factory | Fabricated Aluminum Leg? 2002 | -7/Factory | Discovered new exit (range 10) 2012 | -7/Factory | Identified exit to Factory 2012 | -7/Factory | Entered another Factory area 2012 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2147 | -6/Factory | Lost 4 parts (3u1w) 2314 | -6/Factory | Build established: Hacker-Sprinter 2362 | -6/Factory | Search patrols dispatched 2374 | -6/Factory | Discovered new exit (range 4) 2375 | -6/Factory | Identified exit to Lower Caves 2380 | -6/Factory | Entered Lower Caves 2384 | -6/Lower Caves | Spotted B-75 Beast 2395 | -6/Lower Caves | Learned location of 2 exits from Factory 2410 | -6/Lower Caves | Encountered a Warlord checkpoint 2421 | -6/Lower Caves | Lost 5 parts (3n2w) 2492 | -6/Lower Caves | Core integrity fell below 50% 2541 | -6/Lower Caves | Core integrity fell below 20% 2545 | -6/Lower Caves | Lost 3 parts (1p1n1u) 2591 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. VTOL Module destroyed. Penetrated by Slug. Slug penetrates Wall. G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." Hacking Suite destroyed. Critical hit (Burn: +50). Mic. Nuclear Core destroyed. System corrupted: Matter fused (-5). A strange signal echoes through the caves. Hacking Suite destroyed. VTOL Module melted. S-27 Virus destroyed. Acquired 10 matter. Slug penetrates Wall. Slug penetrates S-27 Virus. Terrain Scan Processor destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | #???????????????????### ##????????###? | | ##### ####????????????????# ## ######### ## | | ????# ##???######?###### # | | ????# ##### #?# | | ???# ### ## #?# *% ###### | | ???## ##?### #?# ### ##????# | | ????####???## #?# #?## ### #????## | | #?????????## ### #??#####?# ###### | | ##????????# % #????????# % | | ##?# #????????# | | #?# ######????????# ###### | | #??# ##?????????##### #????## | | ##?# #?????#????# ## ##???## | | #??# #???## ???## #???# # | | #??# #??## ??## ##???# ## | | #??# ## #?## #?## #????### ## | | #######?## ## ##?# ### ##?????## # | | ##?????# ####??# ##?????## | | #?????# #?????## #####?###### | | #????## #??????## #????## | | ###??# ##???????# ##??### | | ##?# #???????## ##??## | | ### #???##### s ##??## % ## | | #??## ## s##???# #?# | | #??# #????# = #?? | | # #??## @ #????# ### | | # #??## ####????## ## ## | | #?## ########### #### ## | | ### #?## #??## ## | | ##### #??## #???# ## | | ##### ####### #???###???## ## | | ## #?????????????????# | | #?????????????????# ### | | #?????????????? ##?? | | ## ??? #??? | | #### ## ## ##??? | | ???## ######### ##### ### ?###????? | | ????## ##???????## ##????? ???## ?????????? | | ?????#####?????????###??????? ????##??????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 160 Jamming Range 12 Additional Mass Support 6 Evasion (%) 71 Targeting Accuracy 12 Recoil Reduction 1 Salvage Targeting 3 Offensive Hacking 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Remodeling Safety First Suspicious Challenges ------------ None Game ------ Seed StorageAssemblyMace Manual? 0 Play Time 01:02:50 Cumulative 13.4 hours Start 2026.06.26 @ 11:49:33 End 2026.06.26 @ 15:16:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 57174e7a-cf8b-4afc-b342-87c46299980b