Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.07 @ 01:42:06

Player: Emma

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (1266)     1266
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (513)                513
              TOTAL SCORE: 4874

 Bonus
-------
High Alert Combat Kills    13
Entered DSFs               500

 Cogmind 
---------
Core Integrity             666/700
Matter                     177/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (97) Ox1
Location                   -7/DSF

 Parts 
-------
>          --- POWER (2) --------
           Backup Power I
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Flight Unit
           VTOL Module
           VTOL Module
           Surge Thruster
>          --- UTILITY (5) ------
           Signal Interpreter
           ECM Suite
           Hacking Suite
>          --- WEAPON (2) -------
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY (5) ----
    Medium Armor Plating
           Beam Rifle
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
           Backup Power I
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Weight Redist. System
           Signal Interpreter
           ECM Suite
           Reaction Control System
           Hacking Suite
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
    Medium Armor Plating
           Beam Rifle
           Ion Cannon
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Reaction Control System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  3    | .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             61   | 6   1   18  12  17  5   2   
  Power                    12   | 1   .   4   5   2   .   .   
    Engine                 10   | 1   .   2   5   2   .   .   
    Core                   2    | .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   6   4   7   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    8    | 2   .   4   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 12   | .   .   2   2   7   .   1   
  Utility                  12   | 1   1   2   .   5   3   .   
    Device                 7    | .   .   .   .   4   3   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             1    | .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   6   3   3   2   1   
    Energy Gun             11   | 2   .   5   2   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   2   1   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 23   | .   .   4   13  5   .   1   
  Power                    5    | .   .   1   4   .   .   .   
  Propulsion               8    | .   .   1   4   3   .   .   
  Utility                  4    | .   .   1   2   .   .   1   
  Weapon                   6    | .   .   1   3   2   .   .   
  Highest Loss Streak      9    | .   .   3   9   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  95  82  86  80  80  
  Engine                   12   | .   14  7   17  9   15  15  
  Core                     3    | .   .   12  2   .   .   .   
  Leg                      14   | .   28  20  8   .   .   .   
  Flight                   10   | .   .   .   11  34  23  24  
  Device                   2    | .   .   .   .   12  15  10  
  Storage                  8    | .   14  11  9   .   .   .   
  Processor                12   | .   12  16  11  9   7   7   
  Protection               1    | .   .   3   1   .   .   .   
  Energy Gun               16   | .   28  21  10  8   3   .   
  Ballistic Gun            3    | .   .   .   10  1   .   .   
  Launcher                 1    | .   .   .   .   7   1   .   
Peak Build Rating          26   | 6   7   17  14  21  24  26  
  Average Rating           11   | 4   6   13  10  17  22  22  
  On Entrance              11   | .   6   7   14  10  21  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 13  13  24  24  19  17  22  
  Greatest Support         22   | 20  20  20  20  22  18  18  
  Greatest Overweight (x)  2    | 1   .   2   2   1   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   
  Average Capacity         7    | 6   8   8   7   5   5   5   
  Most Carried             8    | 2   5   8   8   5   5   4   
  Average Carried          4    | .   2   6   5   3   4   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   
  Final Carried            8    | .   4   8   4   5   4   3   

 Class Distribution 
--------------------
 50% | Mutant
 29% | Scavenger-Mutant
  6% | Hacker-Sprinter
  6% | Scavenger-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
         Sprinter | -8/Materials
         Sprinter | -7/Factory
    Hacker-Mutant | -7/DSF

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Sto Mat Fac DSF 
Matter Collected           921  | 131 226 178 215 161 .   10  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1482 | .   297 496 442 232 .   15  
  Parts                    101  | .   11  34  36  16  .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Combat Hostiles Destroyed  40   | .   4   15  16  3   .   2   
  Guns                     37   | .   4   15  16  2   .   .   
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      1    | .   .   .   .   1   .   .   
Classes Destroyed          8    | .   3   3   .   1   .   1   
  Worker                   3    | .   1   .   1   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Watcher                  3    | .   2   .   .   1   .   .   
  Swarmer                  12   | .   .   3   9   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    18   | .   4   9   5   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Sentry                   7    | .   .   2   2   3   .   .   
Best Kill Streak           5    | .   3   5   5   2   .   2   
  Combat Bots Only         5    | .   2   5   5   1   .   2   
Max Kills in Single Turn   2    | .   1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  DSF  
Hostile Shots Fired        301  | .    14   71   182  29   .    5    
  Missed                   88   | .    5    23   48   12   .    .    
Damage Taken               1919 | .    103  464  1023 258  .    71   
  Core                     353  | .    12   76   159  72   .    34   
  Absorbed by Shields      8    | .    .    .    .    .    .    8    
  Ignored by Resistances   591  | .    29   137  329  73   .    23   
  Regen/Repaired (Parts)   54   | .    .    .    .    54   .    .    
Core Remaining (%)         80   | 100  95   .    41   86   .    .    
Volleys Fired              138  | .    24   34   59   17   .    4    
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  126  | .    80   126  85   76   .    96   
Shots Fired                236  | .    48   54   102  24   .    8    
  Gun                      221  | .    48   54   102  17   .    .    
  Cannon                   8    | .    .    .    .    .    .    8    
  Launcher                 7    | .    .    .    .    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  63   | .    .    .    54   1    .    8    
  Thermal                  121  | .    24   44   48   5    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          52   | .    24   10   .    18   .    .    
  Robot Hit Streak         22   | .    9    22   10   9    .    3    
  Robot Miss Streak        4    | .    3    2    4    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        10   | .    .    3    7    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           175  | .    34   46   71   20   .    4    
  Core Hits                72   | .    14   24   23   9    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    1    3    1    .    .    
    Burn                   5    | .    .    1    3    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2770 | .    569  702  971  423  .    105  
  Guns                     2384 | .    510  701  971  202  .    .    
  Cannons                  105  | .    .    .    .    .    .    105  
  Explosions               280  | .    59   .    .    221  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    1    .    .    .    .    
  Kinetic                  509  | .    .    .    394  10   .    105  
  Thermal                  1510 | .    250  609  577  74   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          750  | .    319  92   .    339  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    .    
  Average Corruption       1    | .    .    1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    1    5    .    .    .    
    Message Errors         2    | .    .    1    1    .    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    35   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    35   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    .    50   .    .    
  Shots                    4    | .    .    .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        543  | .    249  543  390  76   .    .    
  Average Temperature      152  | .    85   208  167  24   .    .    
  Received Heat Transfer   855  | .    78   297  363  117  .    .    
  Effects                  31   | .    .    23   8    .    .    .    
    Shutdowns              11   | .    .    10   1    .    .    .    
    Energy Bleed           6    | .    .    5    1    .    .    .    
    Interference           7    | .    .    3    4    .    .    .    
    Matter Decay           2    | .    .    1    1    .    .    .    
    Short Circuit          2    | .    .    1    1    .    .    .    
    Damage (minor)         3    | .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    3    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    4    2    2    .    .    
  Heat Transferred         3784 | .    475  1422 1628 259  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Peak Influence             423  | .   176 345 423 401 156 135 
  Initial                  156  | .   .   63  124 81  156 95  
  Average                  187  | .   76  233 239 253 156 125 
Maximum Alert Level        2    | .   .   1   2   2   .   .   
  Low Security (%)         54   | 100 100 31  33  37  100 100 
  Level 1                  44   | .   .   68  65  56  .   .   
  Level 2                  1    | .   .   .   1   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   3   3   .   .   2   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF 
Distress Signals           5    | .   2   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | .   10  25  16  10  .   4   
  Peak Tracking Total      9    | .   3   9   5   7   .   2   
  Tactical Retreats        5    | .   .   1   .   4   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Traps Triggered            3    | .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac DSF 
Machines Disabled          3    | .   1   .   1   1   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF 
Machines Accessed          8    | .   3   2   .   2   1   .   
  Terminals                6    | .   2   2   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                36   | .   17  11  .   7   1   .   
  Successful               28   | .   15  7   .   5   1   .   
  Failed                   8    | .   2   4   .   2   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                21   | .   6   11  .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   
  Recycling Units          11   | .   11  .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   5   7   .   2   1   .   
  Record                   1    | .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   2   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              4    | .   1   2   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       10   | .   10  .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Matter          3    | .   3   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   2   .   1   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   32  .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   
  Recycled Matter          253  | .   253 .   .   .   .   .   
  Retrieved Matter         253  | .   253 .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Sto Mat Fac DSF 
Turns Passed               1629 | 76  358 393 464 251 40  47  
Spaces Moved               1161 | 55  225 153 157 459 98  14  
  Core                     14   | 10  .   .   4   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     474  | 45  225 153 51  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   673  | .   .   .   102 459 98  14  
  Fastest Speed            28   | 50  120 120 100 28  30  30  
  Average Speed            91   | 111 120 168 181 31  30  65  
  Slowest Speed            260  | 120 120 260 260 110 30  110 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   3   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   34  19  32  36  3   24  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          15   | .   2   .   .   13  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      15   | .   2   .   .   13  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF 
Total                      1493 | 68  265 234 241 534 108 43  
  Wait                     53   | 5   9   9   1   28  .   1   
  Move                     1149 | 54  224 152 156 452 97  14  
  Hop                      3    | .   .   .   .   3   .   .   
  Pick Up                  45   | 3   7   11  10  11  2   1   
  Fast Attach              10   | 3   .   2   .   4   1   .   
  Attach                   36   | 3   1   7   12  8   3   2   
  Detach                   4    | .   .   2   1   .   1   .   
  Swap                     15   | .   .   9   .   5   1   .   
  Drop                     18   | .   .   7   2   6   3   .   
  Fire                     138  | .   24  34  59  17  .   4   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            21   | .   .   .   .   .   .   21  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / DSF)
-7/DSF

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 16)
  403 | -10/Materials | Identified exit to Materials
  435 | -10/Materials | Entered another Materials area
  435 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  613 | -9/Materials  | Discovered new exit (range 13)
  751 | -9/Materials  | Lost 3 parts (1p1n1u)
  826 | -9/Materials  | Identified exit to Storage
  828 | -9/Materials  | Entered Storage
  866 | -9/Storage    | Garrison activated, responded to threat
  970 | -9/Storage    | Lost 9 parts (3p2n1u3w)
 1203 | -9/Storage    | Core integrity fell below 50%
 1270 | -9/Storage    | Discovered new exit (range 10)
 1290 | -9/Storage    | Identified exit to Materials
 1292 | -9/Storage    | Entered Materials
 1292 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1478 | -8/Materials  | Discovered new exit (range 16)
 1522 | -8/Materials  | Repaired Imp. Ion Engine
 1543 | -8/Materials  | Identified exit to Factory
 1543 | -8/Materials  | Entered Factory
 1543 | -7/Factory    | Evolved 2 slots: Utility x2
 1552 | -7/Factory    | Discovered new exit (range 15)
 1582 | -7/Factory    | Identified exit to DSF
 1583 | -7/Factory    | Entered DSF
 1605 | -7/DSF        | Additional patrols routed to DSF
 1630 | -7/DSF        | Self-destructed

 Last Messages 
---------------
Field strength at 60.
Field strength at 55.
Field strength at 50.
Field strength at 45.
Field strength at 40.
Field strength at 35.
Field strength at 30.
Field strength at 25.
Field strength at 20.
Field strength at 15.
Field strength at 10.
Field strength at 5.
Stasis field depleted.
Acquired Surge Thruster.
The Surge Thruster is "overloadable", activating
  it again increases its output for additional
  resource costs, and may damage the unit. See
  Burnout stat context help for more info.
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.

 Map 
-----
+----------------------------------------------------+
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|                ??????#    ##===#!!???????????????? |
|                ??????#[[        ?????????????????? |
|                ??????#[[   %  ?????????H?????????? |
|                ??????#[[    ?????????????????????? |
|                ??????#!! @#??????????????????????? |
|                ??????#!!  #??????????????????????? |
|                ??????###  ###????????????????????? |
|                ???????#   //#????????????????????? |
|                ???????# %!//#????????????????????? |
|                ???????#** //#????????????????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                72
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              LongswordVortexGuard
  Manual?         0
Play Time         01:01:54
  Cumulative      3.1 hours
  Start           2024.08.06 @ 18:39:42
  End             2024.08.07 @ 01:42:06
Sessions          8
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           4
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x35
Zoom Use          3%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d819eda-a5a6-46a0-88c1-9c75be77777a