Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.07 @ 01:42:06 Player: Emma Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1266) 1266 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 4874 Bonus ------- High Alert Combat Kills 13 Entered DSFs 500 Cogmind --------- Core Integrity 666/700 Matter 177/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Flying (97) Ox1 Location -7/DSF Parts ------- > --- POWER (2) -------- Backup Power I Improved Ion Engine > --- PROPULSION (4) --- Flight Unit VTOL Module VTOL Module Surge Thruster > --- UTILITY (5) ------ Signal Interpreter ECM Suite Hacking Suite > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (5) ---- Medium Armor Plating Beam Rifle Ion Cannon Peak State ------------ > --- POWER ------------ Backup Power I Improved Ion Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- Weight Redist. System Signal Interpreter ECM Suite Reaction Control System Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Medium Armor Plating Beam Rifle Ion Cannon [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Reaction Control System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 3 | . . 1 . . 2 . Weapon . | . . . . . . . Parts Attached 61 | 6 1 18 12 17 5 2 Power 12 | 1 . 4 5 2 . . Engine 10 | 1 . 2 5 2 . . Core 2 | . . 2 . . . . Reactor . | . . . . . . . Propulsion 20 | 2 . 6 4 7 . 1 Treads . | . . . . . . . Leg 8 | 2 . 4 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 12 | . . 2 2 7 . 1 Utility 12 | 1 1 2 . 5 3 . Device 7 | . . . . 4 3 . Storage 1 | 1 . . . . . . Processor 2 | . 1 1 . . . . Hackware 1 | . . . . 1 . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 17 | 2 . 6 3 3 2 1 Energy Gun 11 | 2 . 5 2 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . 1 1 . . . Ballistic Cannon 3 | . . . . . 2 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 23 | . . 4 13 5 . 1 Power 5 | . . 1 4 . . . Propulsion 8 | . . 1 4 3 . . Utility 4 | . . 1 2 . . 1 Weapon 6 | . . 1 3 2 . . Highest Loss Streak 9 | . . 3 9 2 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 97 95 82 86 80 80 Engine 12 | . 14 7 17 9 15 15 Core 3 | . . 12 2 . . . Leg 14 | . 28 20 8 . . . Flight 10 | . . . 11 34 23 24 Device 2 | . . . . 12 15 10 Storage 8 | . 14 11 9 . . . Processor 12 | . 12 16 11 9 7 7 Protection 1 | . . 3 1 . . . Energy Gun 16 | . 28 21 10 8 3 . Ballistic Gun 3 | . . . 10 1 . . Launcher 1 | . . . . 7 1 . Peak Build Rating 26 | 6 7 17 14 21 24 26 Average Rating 11 | 4 6 13 10 17 22 22 On Entrance 11 | . 6 7 14 10 21 23 Naked Turns . | . . . . . . . Heaviest Build 24 | 13 13 24 24 19 17 22 Greatest Support 22 | 20 20 20 20 22 18 18 Greatest Overweight (x) 2 | 1 . 2 2 1 . 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 7 5 5 5 Most Carried 8 | 2 5 8 8 5 5 4 Average Carried 4 | . 2 6 5 3 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | . 4 8 4 5 4 3 Class Distribution -------------------- 50% | Mutant 29% | Scavenger-Mutant 6% | Hacker-Sprinter 6% | Scavenger-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Matter Collected 921 | 131 226 178 215 161 . 10 Remotely . | . . . . . . . Salvage Created 1482 | . 297 496 442 232 . 15 Parts 101 | . 11 34 36 16 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Combat Hostiles Destroyed 40 | . 4 15 16 3 . 2 Guns 37 | . 4 15 16 2 . . Cannons 2 | . . . . . . 2 AOE 1 | . . . . 1 . . Classes Destroyed 8 | . 3 3 . 1 . 1 Worker 3 | . 1 . 1 1 . . Tunneler 1 | . . . . 1 . . Watcher 3 | . 2 . . 1 . . Swarmer 12 | . . 3 9 . . . Cutter 2 | . . . . . . 2 Grunt 18 | . 4 9 5 . . . Brawler 1 | . . 1 . . . . Sentry 7 | . . 2 2 3 . . Best Kill Streak 5 | . 3 5 5 2 . 2 Combat Bots Only 5 | . 2 5 5 1 . 2 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Hostile Shots Fired 301 | . 14 71 182 29 . 5 Missed 88 | . 5 23 48 12 . . Damage Taken 1919 | . 103 464 1023 258 . 71 Core 353 | . 12 76 159 72 . 34 Absorbed by Shields 8 | . . . . . . 8 Ignored by Resistances 591 | . 29 137 329 73 . 23 Regen/Repaired (Parts) 54 | . . . . 54 . . Core Remaining (%) 80 | 100 95 . 41 86 . . Volleys Fired 138 | . 24 34 59 17 . 4 Largest 2 | . 2 2 2 2 . 2 Hottest 126 | . 80 126 85 76 . 96 Shots Fired 236 | . 48 54 102 24 . 8 Gun 221 | . 48 54 102 17 . . Cannon 8 | . . . . . . 8 Launcher 7 | . . . . 7 . . Special . | . . . . . . . Kinetic 63 | . . . 54 1 . 8 Thermal 121 | . 24 44 48 5 . . Explosive . | . . . . . . . Electromagnetic 52 | . 24 10 . 18 . . Robot Hit Streak 22 | . 9 22 10 9 . 3 Robot Miss Streak 4 | . 3 2 4 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 3 7 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 175 | . 34 46 71 20 . 4 Core Hits 72 | . 14 24 23 9 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 1 3 1 . . Burn 5 | . . 1 3 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2770 | . 569 702 971 423 . 105 Guns 2384 | . 510 701 971 202 . . Cannons 105 | . . . . . . 105 Explosions 280 | . 59 . . 221 . . Melee . | . . . . . . . Ramming 1 | . . 1 . . . . Kinetic 509 | . . . 394 10 . 105 Thermal 1510 | . 250 609 577 74 . . Explosive . | . . . . . . . Electromagnetic 750 | . 319 92 . 339 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 1 . . Average Corruption 1 | . . 1 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 1 5 . . . Message Errors 2 | . . 1 1 . . . Matter Fused 2 | . . . 2 . . . Energy Discharges 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . 35 . . Projectiles . | . . . . . . . Explosions 35 | . . . . 35 . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 50 | . . . . 50 . . Shots 4 | . . . . 4 . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 543 | . 249 543 390 76 . . Average Temperature 152 | . 85 208 167 24 . . Received Heat Transfer 855 | . 78 297 363 117 . . Effects 31 | . . 23 8 . . . Shutdowns 11 | . . 10 1 . . . Energy Bleed 6 | . . 5 1 . . . Interference 7 | . . 3 4 . . . Matter Decay 2 | . . 1 1 . . . Short Circuit 2 | . . 1 1 . . . Damage (minor) 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 3 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 4 2 2 . . Heat Transferred 3784 | . 475 1422 1628 259 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Peak Influence 423 | . 176 345 423 401 156 135 Initial 156 | . . 63 124 81 156 95 Average 187 | . 76 233 239 253 156 125 Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 54 | 100 100 31 33 37 100 100 Level 1 44 | . . 68 65 56 . . Level 2 1 | . . . 1 5 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 3 3 . . 2 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Distress Signals 5 | . 2 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 10 25 16 10 . 4 Peak Tracking Total 9 | . 3 9 5 7 . 2 Tactical Retreats 5 | . . 1 . 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Machines Disabled 3 | . 1 . 1 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Machines Accessed 8 | . 3 2 . 2 1 . Terminals 6 | . 2 2 . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 17 11 . 7 1 . Successful 28 | . 15 7 . 5 1 . Failed 8 | . 2 4 . 2 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 6 11 . 3 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 11 | . 11 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 7 . 2 1 . Record 1 | . . . . 1 . . Prototype ID Bank 4 | . 2 2 . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 4 | . 1 2 . 1 . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks 10 | . 10 . . . . . Recycle Component 2 | . 2 . . . . . Process 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 3 | . 3 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 2 . 1 . . Full Trace Events 2 | . 1 1 . . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 253 | . 253 . . . . . Retrieved Matter 253 | . 253 . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Turns Passed 1629 | 76 358 393 464 251 40 47 Spaces Moved 1161 | 55 225 153 157 459 98 14 Core 14 | 10 . . 4 . . . Treads . | . . . . . . . Legs 474 | 45 225 153 51 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 673 | . . . 102 459 98 14 Fastest Speed 28 | 50 120 120 100 28 30 30 Average Speed 91 | 111 120 168 181 31 30 65 Slowest Speed 260 | 120 120 260 260 110 30 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . 3 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 34 19 32 36 3 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . 2 . . 13 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 15 | . 2 . . 13 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Total 1493 | 68 265 234 241 534 108 43 Wait 53 | 5 9 9 1 28 . 1 Move 1149 | 54 224 152 156 452 97 14 Hop 3 | . . . . 3 . . Pick Up 45 | 3 7 11 10 11 2 1 Fast Attach 10 | 3 . 2 . 4 1 . Attach 36 | 3 1 7 12 8 3 2 Detach 4 | . . 2 1 . 1 . Swap 15 | . . 9 . 5 1 . Drop 18 | . . 7 2 6 3 . Fire 138 | . 24 34 59 17 . 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 21 | . . . . . . 21 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Fac] / DSF) -7/DSF History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 403 | -10/Materials | Identified exit to Materials 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 613 | -9/Materials | Discovered new exit (range 13) 751 | -9/Materials | Lost 3 parts (1p1n1u) 826 | -9/Materials | Identified exit to Storage 828 | -9/Materials | Entered Storage 866 | -9/Storage | Garrison activated, responded to threat 970 | -9/Storage | Lost 9 parts (3p2n1u3w) 1203 | -9/Storage | Core integrity fell below 50% 1270 | -9/Storage | Discovered new exit (range 10) 1290 | -9/Storage | Identified exit to Materials 1292 | -9/Storage | Entered Materials 1292 | -8/Materials | Evolved 2 slots: Propulsion x2 1478 | -8/Materials | Discovered new exit (range 16) 1522 | -8/Materials | Repaired Imp. Ion Engine 1543 | -8/Materials | Identified exit to Factory 1543 | -8/Materials | Entered Factory 1543 | -7/Factory | Evolved 2 slots: Utility x2 1552 | -7/Factory | Discovered new exit (range 15) 1582 | -7/Factory | Identified exit to DSF 1583 | -7/Factory | Entered DSF 1605 | -7/DSF | Additional patrols routed to DSF 1630 | -7/DSF | Self-destructed Last Messages --------------- Field strength at 60. Field strength at 55. Field strength at 50. Field strength at 45. Field strength at 40. Field strength at 35. Field strength at 30. Field strength at 25. Field strength at 20. Field strength at 15. Field strength at 10. Field strength at 5. Stasis field depleted. Acquired Surge Thruster. The Surge Thruster is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. See Burnout stat context help for more info. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????? ???????????????????????? | | ????????? x???????????????????????? | | ????????# ???????????????????????? | | ????????* ???????????????????????? | | ????????*x ???????????????????????? | | ????????# #??????????????????????? | | ????????* ??????????????????????? | | ????????* ??????????????????????? | | ????????* ??????????????????????? | | ??????### #??###???#?????????????? | | ??????# #?===#?!!#?????????????? | | ??????# ##===#!!???????????????? | | ??????#[[ ?????????????????? | | ??????#[[ % ?????????H?????????? | | ??????#[[ ?????????????????????? | | ??????#!! @#??????????????????????? | | ??????#!! #??????????????????????? | | ??????### ###????????????????????? | | ???????# //#????????????????????? | | ???????# %!//#????????????????????? | | ???????#** //#????????????????????? | | ???????## ^###????????????????????? | | ???????#/%!/ #????????????????????? | | ???????#/ /%#????????????????????? | | ???????## ###????????????????????? | | ??????### ##???#?????????????????? | | ????###"" ##//# ##????????????? | | ???#""""" ?????????? | | ???#"##"" ?????????? | | ??????#"""""##//# # !!?????????? | | ??????#"""""#?###??##?????????????? | | ??????####"##?????????????????????? | | ?????????#"#??????????????????????? | | ??????????"#??????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 72 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed LongswordVortexGuard Manual? 0 Play Time 01:01:54 Cumulative 3.1 hours Start 2024.08.06 @ 18:39:42 End 2024.08.07 @ 01:42:06 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7d819eda-a5a6-46a0-88c1-9c75be77777a