Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 00:57:48 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (164) 820 Value Destroyed (6543) 6543 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2262) 2262 TOTAL SCORE: 14265 Bonus ------- High Alert Combat Kills 328 Follower Combat Kills 191 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -257 Cogmind --------- Core Integrity 765/850 Matter 238/300 Energy 1065/1100 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (5) --- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Assembled Biocell Array GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Coil Gun > --- INVENTORY (5) ---- GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Assembled Alloy Leg > --- UTILITY ---------- Humpback Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Fission Core Improved Carbon-fiber Leg Improved Titanium Leg Advanced Power Amplifier Improved Cooling System Coolant Injector Large Storage Unit Energy Well Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Improved Transmission Jammer Improved Weapon Shielding Layered Medium Armor Plating Medium Reflective Plating Advanced Force Field Hacking Suite GOLEM Unit GOLEM Unit GOLEM Unit Improved EM Pulse Cannon Proton Cannon Plasma Cannon Plasma Cannon Heavy Plasma Cannon Coil Gun RU-N14's Throwing Claymores [Rating: 120] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Zionite Composite Leg I Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 1 1 . . . . . . Utility 3 | . . . . 1 1 . . . . . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 141 | 6 9 3 15 27 12 10 20 8 21 3 7 Power 15 | 1 . . 3 3 1 1 3 1 2 . . Engine 14 | 1 . . 3 3 1 . 3 1 2 . . Core 1 | . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 . 2 4 13 4 3 7 . 5 . . Treads 29 | 2 . . 4 13 4 1 5 . . . . Leg 9 | . . . . . . 2 2 . 5 . . Wheel 2 | . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 1 3 . 1 4 3 1 1 2 8 1 3 Device 15 | . 1 . 1 3 1 1 1 2 3 . 2 Storage 4 | 1 1 . . . . . . . 1 1 . Processor 3 | . 1 . . . 1 . . . . . 1 Hackware 1 | . . . . . 1 . . . . . . Protection 5 | . . . . 1 . . . . 4 . . Artifact . | . . . . . . . . . . . . Weapon 58 | 2 6 1 7 7 4 5 9 5 6 2 4 Energy Gun 16 | 2 3 1 5 1 1 1 . . 2 . . Energy Cannon 11 | . . . 1 . 1 . 4 2 1 1 1 Ballistic Gun 14 | . 2 . . 6 1 2 1 . . . 2 Ballistic Cannon 5 | . . . . . . 1 3 1 . . . Launcher 4 | . 1 . . . . 1 1 . . . 1 Special Weapon 5 | . . . . . . . . 1 3 1 . Impact Weapon 3 | . . . 1 . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . . . . 2 6 . 1 Corrupted Parts 7 | . . . . 3 . . 2 2 . . . System Corruption 20 | . . . . 7 . . 4 9 . . . Parts Lost 45 | . 2 3 3 11 8 4 10 . 2 . 2 Power 4 | . . . 1 1 . 1 1 . . . . Propulsion 19 | . . 2 1 3 5 1 5 . 1 . 1 Utility 5 | . . . . 3 . . . . 1 . 1 Weapon 17 | . 2 1 1 4 3 2 4 . . . . Highest Loss Streak 6 | . 1 3 2 6 4 2 5 . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 92 94 96 98 81 94 82 93 86 79 Engine 6 | . 14 14 10 8 7 3 4 7 7 7 . Reactor 1 | . . . . . . . . . . . 5 Treads 15 | . 28 13 25 35 37 18 14 15 8 . . Leg 17 | . . . . . . 10 18 23 27 38 32 Device 9 | . . . 6 11 7 14 15 14 7 10 6 Storage 8 | . 14 14 11 9 7 7 7 7 7 7 11 Processor 3 | . 13 14 4 . 7 7 7 2 . . . Protection 1 | . . . . 4 . . . . 10 . . Energy Gun 4 | . 9 1 28 14 2 . 1 . . . . Energy Cannon 7 | . . . . . . 3 5 5 13 18 17 Ballistic Gun 5 | . 14 6 . 12 18 6 8 . . . 1 Special Weapon 1 | . . . . . . . . 2 7 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 287 | 14 30 30 38 48 40 45 54 91 91 254 287 Greatest Support 126 | 40 40 40 60 80 100 60 80 40 111 96 126 Greatest Overweight (x) 3 | 1 . 1 3 . . 1 2 2 2 2 2 Average Overweight (x) . | . . . . . . . . . . . 2 Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 15 15 15 35 35 Average Capacity 19 | 7 14 15 15 15 15 15 15 15 15 27 34 Most Carried 34 | 4 12 12 15 15 15 14 14 15 15 20 34 Average Carried 15 | 2 9 10 12 13 12 10 11 14 14 16 28 Final Capacity 35 | 8 15 15 15 15 15 15 15 15 15 35 5 Final Carried 20 | 4 12 9 15 14 10 12 13 14 15 20 4 Class Distribution -------------------- 30% | Scavenger-Mutant 20% | Hauler-Golem 18% | Scavenger-Skirmisher 15% | Mutant 7% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Hauler-Golem | -6/Proximity Caves Hauler-Golem | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Matter Collected 3421 | 260 425 58 187 698 271 300 564 127 306 59 166 Remotely . | . . . . . . . . . . . . Salvage Created 7897 | . 687 149 1011 1667 544 439 480 . 1027 536 1357 Parts 315 | . 38 12 41 90 21 10 14 . 26 10 53 Haulers Intercepted 10 | . 2 . 4 1 1 . . . . 1 1 Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 12 21 1 . 8 . Prevented 7 | . . . . . . . 6 . . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 170 | . 12 7 9 31 4 11 12 . 54 13 17 Guns 55 | . 10 . 6 30 4 3 2 . . . . Cannons 30 | . . . . . . . 3 . 6 4 17 AOE 74 | . 2 7 1 1 . 8 5 . 42 8 . Classes Destroyed 20 | . 4 2 2 5 . 1 1 . 4 . 1 Worker 4 | . 1 1 . 2 . . . . . . . Builder 2 | . . . . 1 . . . . . . 1 Tunneler 1 | . . 1 . . . . . . . . . Hauler 10 | . 2 . 4 1 1 . . . . 1 1 Recycler 7 | . . . 3 . 3 . . . . . 1 Operator 1 | . . . . 1 . . . . . . . Watcher 12 | . 2 . 2 4 1 . . . . . 3 Swarmer 9 | . . 3 . 4 . . 2 . . . . Grunt 73 | . 12 4 3 19 3 7 3 . 1 10 11 Brawler 3 | . . . . . . 3 . . . . . Duelist 7 | . . . . 1 . . 4 . . 1 1 Sentry 14 | . . . 6 4 . 1 2 . . 1 . Hunter 4 | . . . . 2 1 . . . . . 1 Programmer 4 | . . . . . . . . . . . 4 Heavy 1 | . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . Z-Light 8 | . . . . . . . . . 8 . . Decomposer 1 | . . . . . . 1 . . . . . Assembler 2 | . . . . . . . . . 2 . . Assembled 41 | . . . . . . . . . 41 . . Golem 6 | . . . . . . . . . 5 1 . Best Kill Streak 42 | . 3 7 3 12 4 7 7 . 42 6 4 Combat Bots Only 40 | . 3 5 2 10 3 7 7 . 40 5 4 Max Kills in Single Turn 15 | . 2 3 1 2 1 3 2 . 15 3 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 14 | . 2 2 1 1 . 3 2 . 14 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Damage Taken 9782 | . 701 161 636 2350 859 569 1502 . 843 268 1893 Core 1285 | . 152 . 174 273 51 38 230 . 233 49 85 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 204 | . . . . . . . . . 204 . . Regen/Repaired (Parts) 328 | . . . . 93 . . . . . . 235 Core Remaining (%) 51 | 100 . 39 56 50 . . . . . 14 . Volleys Fired 406 | . 53 8 24 80 22 31 34 . 51 26 77 Largest 3 | . 2 1 3 3 3 2 3 . 3 2 3 Hottest 189 | . 90 30 146 146 101 120 157 . 189 69 94 Shots Fired 835 | . 100 8 70 234 65 42 82 . 62 27 145 Gun 557 | . 97 . 70 234 65 21 35 . 6 . 29 Cannon 218 | . . . . . . 10 41 . 35 17 115 Launcher 29 | . 3 8 . . . 11 6 . . . 1 Special 31 | . . . . . . . . . 21 10 . Kinetic 362 | . 56 . . 151 56 19 51 . . . 29 Thermal 240 | . 19 . 24 52 . 10 4 . 13 8 110 Explosive 60 | . 3 8 . . . 11 6 . 21 10 1 Electromagnetic 170 | . 22 . 46 31 9 2 21 . 25 9 5 Phasic 3 | . . . . . . . . . 3 . . Robot Hit Streak 17 | . 10 1 13 13 5 12 17 . 10 16 16 Robot Miss Streak 5 | . 4 3 3 3 3 3 5 . 2 3 3 Penetration Max 1 | . . . . . . 1 1 . . . . Secondary Targets 9 | . 3 . . 6 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 547 | . 56 1 69 161 37 27 57 . 46 23 70 Core Hits 386 | . 32 13 30 86 19 37 32 . 73 32 32 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 1 . . . . . . . Critical Strikes 17 | . 3 . 5 5 . . 1 . 2 1 . Burn 8 | . 2 . 2 4 . . . . . . . Destroy 2 | . 1 . . 1 . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . Smash 3 | . . . 3 . . . . . . . . Sever 2 | . . . . . . . . . 1 1 . Intensify 1 | . . . . . . . . . 1 . . Melee Attacks 28 | . . . 19 . 2 . . 7 . . . Impact 28 | . . . 19 . 2 . . 7 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21661 | . 869 461 1306 2812 581 1599 1939 . 6526 2483 3085 Guns 6227 | . 748 . 869 2685 581 275 580 . 166 . 323 Cannons 4606 | . . . . . . 189 698 . 555 504 2660 Explosions 9503 | . 117 461 172 127 . 1135 661 . 5039 1689 102 Melee 265 | . . . 265 . . . . . . . . Ramming 4 | . 4 . . . . . . . . . . Kinetic 3900 | . 411 . . 1594 506 275 791 . . . 323 Thermal 4581 | . 148 . 392 740 . 189 93 . 179 326 2514 Explosive 9171 | . 117 461 . . . 1135 628 . 5039 1689 102 Electromagnetic 2585 | . 189 . 649 478 75 . 427 . 443 178 146 Impact 265 | . . . 265 . . . . . . . . Slashing 1056 | . . . . . . . . . 766 290 . Piercing . | . . . . . . . . . . . . Phasic 99 | . . . . . . . . . 99 . . Highest Corruption 9 | . . . . 7 3 3 7 9 . . 7 Average Corruption 3 | . . . . 4 1 3 6 7 . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 131 | . . . . 26 3 28 56 1 . . 17 Message Errors 23 | . . . . 1 2 7 11 1 . . 1 Matter Fused 28 | . . . . 3 1 5 14 . . . 5 Heat Flow Errors 22 | . . . . 5 . 5 10 . . . 2 Energy Discharges 15 | . . . . 2 . 2 8 . . . 3 Data Loss (minor) 15 | . . . . 7 . 4 3 . . . 1 Data Loss (major) 11 | . . . . 4 . 3 4 . . . . Misfires 6 | . . . . 2 . 1 2 . . . 1 Alerts 5 | . . . . 1 . 1 2 . . . 1 Weapon Failures 6 | . . . . 1 . . 2 . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 472 | . . 16 50 . . 10 7 . 205 37 147 Projectiles 224 | . . . . . . . . . 44 33 147 Explosions 205 | . . 16 7 . . 10 7 . 161 4 . Melee 43 | . . . 43 . . . . . . . . Knockbacks 2 | . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 290 | . 39 65 90 30 . 35 . . . . 31 Shots 10 | . 1 2 4 1 . 1 . . . . 1 Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 424 | . 348 4 228 424 44 243 232 . 414 60 271 Average Temperature 89 | . 104 4 69 113 16 54 102 . 91 29 90 Received Heat Transfer 2925 | . 384 42 171 918 108 279 255 . 161 135 472 Effects 7 | . 1 . . 4 . . . . 2 . . Shutdowns 2 | . . . . 1 . . . . 1 . . Energy Bleed 3 | . 1 . . 2 . . . . . . . Short Circuit 2 | . . . . 1 . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 9 | . . . 1 . . . 2 . 5 1 . Combat Hostiles 9 | . . . 1 . . . 2 . 5 1 . Parts Fried 12 | . . . 7 . . . 3 . 2 . . Impact Corruptions 3 | . . . 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . 1 . 2 2 . . . . 4 . 3 Heat Transferred 5567 | . 592 . 953 1778 . 259 125 . 285 200 1375 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . . 5 3 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Peak Influence 755 | . 206 318 475 755 447 . . . . . 576 Initial 343 | . . 45 123 134 343 . . . . . 40 Average 210 | . 58 229 299 402 338 . . . . . 159 Maximum Alert Level 3 | . 1 1 2 3 2 . . . . . 2 Low Security (%) 49 | 100 98 42 21 4 . . . . . . 62 Level 1 33 | . 1 57 54 55 80 . . . . . 22 Level 2 15 | . . . 24 29 19 . . . . . 15 Level 3 1 | . . . . 11 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 2 7 . . 1 . . . 5 Investigation 4 | . 1 . 1 2 . . . . . . . Extermination 2 | . . . . . . . . . . . 2 Reinforcement 10 | . 2 . 1 5 . . . . . . 2 Assault 2 | . . . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Distress Signals 8 | . 2 . . 5 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 221 | . 22 5 13 44 18 12 18 . 44 8 37 Peak Tracking Total 36 | . 3 5 2 6 7 7 9 . 36 5 5 Tactical Retreats 19 | . 2 . . 3 1 1 2 . 2 1 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 3 | . . . 1 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . Triggered . | . . . . . . . . . . . . Fabricated Traps 3 | . . . . . . . . 2 1 . . Most Traps Carried 2 | . . . . . . . . 2 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 13 | . . . 3 . 1 . 2 1 3 . 3 Max in Single Turn 2 | . . . 2 . 1 . 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 26 | . 7 . 6 4 4 1 . . . . 4 Terminals 16 | . 6 . 4 2 3 . . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . . . . 1 Recycling Units 3 | . 1 . 1 1 . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 85 | . 19 . 22 12 20 1 . . . . 11 Successful 53 | . 10 . 15 6 15 1 . . . . 6 Failed 30 | . 8 . 7 6 4 . . . . . 5 Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . Manual 52 | . 12 . 18 8 12 . . . . . 2 Terminals 57 | . 17 . 18 6 14 . . . . . 2 Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 4 | . . . . 2 . . . . . . 2 Recycling Units 8 | . 2 . 2 4 . . . . . . . Scanalyzers 11 | . . . 2 . 6 . . . . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . 6 . 7 1 5 1 . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 6 | . 2 . 2 1 1 . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . 2 . . . . . . 2 Scan Component 2 | . . . . 1 . . . . . . 1 Repair 2 | . . . . 1 . . . . . . 1 Recycling Unit Hacks 3 | . 1 . 1 1 . . . . . . . Retrieve Components 3 | . 1 . 1 1 . . . . . . . Scanalyzer 10 | . . . 2 . 6 . . . . . 2 Insert Component 5 | . . . 1 . 3 . . . . . 1 Analyze 5 | . . . 1 . 3 . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 . 5 2 4 . . . . . . Terminals 11 | . 2 . 4 1 4 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 8 | . 1 . 3 1 3 . . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . . . Tunnel 3 | . 1 . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 4 . 4 2 4 . . . . . 4 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 2 . 3 . . 15 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . 1 Time 66 | . . . . 53 . . . . . . 13 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 23 | . 5 . 9 9 . . . . . . . Parts Scanalyzed 5 | . . . 1 . 3 . . . . . 1 Part Schematics Acquired 4 | . . . 1 . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . 7 Machine Destruction 3 | . . . . . . . . . . . 3 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 2 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Total Allies 6 | . . . . . 1 1 2 2 . . . Largest Group 4 | . . . . . 1 1 2 4 4 . . Highest-Rated Group 95 | . . . . . 10 30 36 95 95 . . Highest-Rated Ally 31 | . . . . . 10 30 30 31 31 . . Total Orders 2 | . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . 1 . . Ally Attacks 98 | . . . . . . 11 30 . 57 . . Total Damage 2488 | . . . . . . 248 404 . 1836 . . Kills 12 | . . . . . . 2 4 . 6 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Robot Analysis Total 6 | . 2 . 2 1 1 . . . . . . Derelict Logs Recovered 9 | . . . . . . 3 3 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Turns Passed 15898 | 119 1459 176 935 1103 734 1694 1745 2865 1496 724 2848 Spaces Moved 7538 | 69 789 134 490 422 385 892 889 1603 762 340 763 Core 5 | 5 . . . . . . . . . . . Treads 3424 | 64 789 45 372 422 385 892 455 . . . . Legs 3902 | . . . . . . . 434 1603 762 340 763 Wheels 207 | . . 89 118 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 95 95 160 162 166 160 120 110 110 284 Average Speed 180 | 153 160 117 146 160 162 175 178 174 168 184 291 Slowest Speed 330 | 160 160 240 240 165 166 250 330 260 260 310 310 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 56 | 4 98 36 51 42 12 98 95 84 72 57 24 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 5 | . 1 1 1 1 . 1 . . . . . Known Exits Taken 4 | . . . . . 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . Scrap Searched 14 | . . 2 . . . 5 2 3 . 2 . Spaces Dug 17 | . . . . . 1 . . 2 . . 14 Terrain Destroyed 464 | . 26 58 20 11 1 57 36 2 83 108 62 Melee 3 | . . . . . 1 . . 2 . . . Projectile 58 | . . . . . . 2 1 . 3 2 50 AOE 403 | . 26 58 20 11 . 55 35 . 80 106 12 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Total 9037 | 80 883 144 622 672 442 972 971 1670 916 412 1253 Wait 703 | . 21 . 43 113 7 21 8 33 49 24 384 Move 7527 | 68 788 133 489 421 384 891 888 1602 761 339 763 Hop . | . . . . . . . . . . . . Pick Up 122 | 6 9 . 20 19 9 8 7 6 9 15 14 Fast Attach 45 | 4 3 . 5 7 . 3 9 2 10 2 . Attach 60 | 2 2 3 5 15 9 5 7 6 4 . 2 Detach 17 | . 1 . . . . 1 1 5 2 1 6 Swap 36 | . 4 . 5 5 3 2 4 . 7 1 5 Drop 68 | . 1 . 12 12 6 1 1 9 20 4 2 Fire 406 | . 53 8 24 80 22 31 34 . 51 26 77 Melee 28 | . . . 19 . 2 . . 7 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 21 | . . . . . . 9 12 . . . . Trap 3 | . . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 17) 312 | -10/Materials | Build established: Mutant 868 | -10/Materials | Discovered new exit (range 14) 1089 | -10/Materials | Discovered new exit (range 5) 1210 | -10/Materials | Discovered new exit (range 7) 1225 | -10/Materials | Central database locked down 1335 | -10/Materials | Core integrity fell below 50% 1579 | -10/Materials | Entered Mines 1697 | -10/Mines | Lost 3 parts (2n1w) 1738 | -10/Mines | Discovered new exit (range 18) 1741 | -10/Mines | Learned location of Storage (-8) 1755 | -10/Mines | Entered Materials 1755 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1955 | -9/Materials | Discovered new exit (range 9) 2202 | -9/Materials | Discovered new exit (range 16) 2388 | -9/Materials | Build established: Scavenger-Gunner 2619 | -9/Materials | Discovered new exit (range 12) 2690 | -9/Materials | Entered another Materials area 2690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3055 | -8/Materials | Repaired Corrupted Arm. Treads 3232 | -8/Materials | Build established: Tank 3564 | -8/Materials | Lost 6 parts (1p2n2u1w) 3574 | -8/Materials | Destroyed 10 combat bots 3785 | -8/Materials | Discovered new exit (range 4) 3793 | -8/Materials | Entered Factory 3793 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4059 | -7/Factory | Central database locked down 4059 | -7/Factory | Identified exit to Lower Caves 4437 | -7/Factory | Build established: Scavenger-Skirmisher 4496 | -7/Factory | Cargo convoy interrupted 4527 | -7/Factory | Entered Lower Caves 4537 | -7/Lower Caves | Lost 4 parts (2n2w) 4555 | -7/Lower Caves | Encountered a Warlord checkpoint 4576 | -7/Lower Caves | Learned location of Zion (-7) 4912 | -7/Lower Caves | Learned Factory terminal intel 5022 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5060 | -7/Lower Caves | Destroyed 7 combat bots 5311 | -7/Lower Caves | Learned Factory emergency access door positions 5553 | -7/Lower Caves | Build established: Scavenger-Mutant 5954 | -7/Lower Caves | Discovered new exit (range 16) 6119 | -7/Lower Caves | Identified exit to Lower Caves 6221 | -7/Lower Caves | Entered another Lower Caves area 6221 | -7/Lower Caves | Accompanied by 1 ally 6221 | -7/Lower Caves | Discovered new exit (range 11) 6288 | -7/Lower Caves | Learned Factory terminal intel 6295 | -7/Lower Caves | Learned Factory terminal intel 6298 | -7/Lower Caves | Learned Factory terminal intel 6508 | -7/Lower Caves | Spotted B-75 Beast 6551 | -7/Lower Caves | Destroyed B-75 Beast 6577 | -7/Lower Caves | Lost 5 parts (3n2w) 6746 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6782 | -7/Lower Caves | Destroyed 7 combat bots 6896 | -7/Lower Caves | Encountered a Warlord checkpoint 6948 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7148 | -7/Lower Caves | Lost 3 parts (2n1w) 7238 | -7/Lower Caves | Identified exit to Factory 7248 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7867 | -7/Lower Caves | Discovered new exit (range 13) 7963 | -7/Lower Caves | Identified exit to Zion 7966 | -7/Lower Caves | Entered Zion 7966 | -7/Zion | Accompanied by 2 allies 8016 | -7/Zion | Learned location of 1 exit from Factory 8026 | -7/Zion | System corruption cleaned by Quarantine Array 8168 | -7/Zion | System corruption cleaned by Quarantine Array 8249 | -7/Zion | Found Prototype Special Weapon 8252 | -7/Zion | Found Prototype Special Weapon 8277 | -7/Zion | Discovered new exit (range 16) 8290 | -7/Zion | Build established: Scavenger-Mutant 8626 | -7/Zion | Learned Factory trap positions 9095 | -7/Zion | Found Prototype Device 9095 | -7/Zion | Identified Bomb Factory No. 2 9426 | -7/Zion | Found Prototype Special Weapon 9429 | -7/Zion | Found Prototype Special Weapon 9838 | -7/Zion | Discovered new exit (range 5) 9840 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9859 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 10665 | -7/Zion | Gained Derelict followers 10831 | -7/Zion | Entered Deep Caves 10831 | -7/Deep Caves | Accompanied by 4 allies 11332 | -7/Deep Caves | Attacked by Z-Imprinter 11336 | -7/Deep Caves | Allies destroyed Z-Imprinter 11432 | -7/Deep Caves | Found Prototype Protection 11432 | -7/Deep Caves | Identified Zio. Weapon Casing 11641 | -7/Deep Caves | Z-Facility disabled 11695 | -7/Deep Caves | Found Zio. Weapon Casing 11704 | -7/Deep Caves | Found Zio. Weapon Casing 11859 | -7/Deep Caves | Discovered new exit (range 6) 11964 | -7/Deep Caves | Build established: Mutant 12124 | -7/Deep Caves | Spotted as-73196 12129 | -7/Deep Caves | Core integrity fell below 50% 12132 | -7/Deep Caves | Exposed GOLEM chamber 12149 | -7/Deep Caves | Destroyed as-73196 12170 | -7/Deep Caves | Triggered Deep Caves wall 12183 | -7/Deep Caves | Spotted AS-68307 12187 | -7/Deep Caves | Destroyed AS-68307 12189 | -7/Deep Caves | Destroyed AS-41603 12210 | -7/Deep Caves | Found GOLEM Unit 12212 | -7/Deep Caves | Destroyed 40 combat bots 12215 | -7/Deep Caves | Found GOLEM Unit 12219 | -7/Deep Caves | Found GOLEM Unit 12224 | -7/Deep Caves | Found GOLEM Unit 12261 | -7/Deep Caves | Found Corrupted GOLEM Unit 12327 | -7/Deep Caves | Entered Proximity Caves 12366 | -6/Proximity Caves | Learned Factory stockpile data 12401 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12401 | -6/Proximity Caves | Core integrity fell below 20% 12504 | -6/Proximity Caves | Build established: Golem 12914 | -6/Proximity Caves | Build established: Hauler-Golem 13014 | -6/Proximity Caves | Discovered exit to Factory (range 12) 13051 | -6/Proximity Caves | Entered Factory 13051 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13052 | -6/Factory | Identified exit to Factory 13053 | -6/Factory | Loaded intel: 86 trap records 13056 | -6/Factory | Loaded intel: 26 terminal locations 13765 | -6/Factory | Repaired Lrg. Storage Unit 15748 | -6/Factory | Spotted B-75 Beast 15899 | -6/Factory | Self-destructed Last Messages --------------- 15886_ Slug penetrates Fabricator. 15887_ GOLEM Unit beginning Asb. Alloy Leg integration. 15887_ U-05 Engineer lays Concrete. 15889_ P-70 Sage destroyed. 15889_ Destroyed Unknown Special Weapon. 15889_ U-05 Engineer destroyed. 15889_ Slug penetrates Fabricator. 15890_ U-05 Engineer lays Concrete. 15893_ System corrupted: Asb. Focal Cannon failed to cycle. 15893_ Slug penetrates S-27 Virus. 15893_ Slug penetrates Wall. 15893_ U-05 Engineer lays Concrete. 15895_ U-05 Engineer builds a Wall. 15896_ U-05 Engineer lays Concrete. 15897_ K-01 Serf collects debris. 15897_ U-05 Engineer lays Concrete. 15897_ Humpback destroyed. 15898_ U-05 Engineer lays Concrete. 15898_ U-05 Engineer builds a Wall. 15899_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????^??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????^??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????^?????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? ? ???????? ???????????????? | | "??????????????????? ] ??????? ????????????? | | ???????????????????? ???????? ??????????? | | ???????????????????? ???????? #?????????? | | ############???????? ???????? #?????????? | | #???????? ??????? ###???????? | | """ """ #???????? ???????? ???????? | | """ "Y" #???????? ???????? ??????? | | """ ######### ???????? ???????? | | ## ##+#??????? ??????? | | """ """ ## """" ## #??????? 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""""" ???????????? | | ## """" # ]###!!! ######????????????? | | ############# """" # #########?????????????????? | | # #?????????# """" # #?????????????????????????? | | ?# #????????# # #?????????????????????????? | | ??##????????# ! # #?????+???????????????????? | | ????????????# # #?????????????????????????? | | ????????????#####+## #?????????????????????????? | | ??????????????????? #?????????????????????????? | | ??????????????????? +?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? ##?????????????????????????? | | ????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????"T"? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????^????????????????????????????????????? | | ???????????????????????????""????????????????????? | | ???????????????????????????""???????????^?^^^^^??? | | ???????????????????????????T"????????????????????? | | ???????????????????????????""????????????????????? | | ???????????????????????????""????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 57 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Structural Scanner | -9/Materials | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Great Maul | -7/Factory | Scanalyzed 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Focal Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Ripper | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingMakeshiftGenerator Manual? 0 Play Time 00:59:58 Cumulative 217.6 hours Start 2022.03.23 @ 23:50:51 End 2022.03.24 @ 00:57:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 299 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 69 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f181467d-4f37-47a2-b554-42dd21c0b4ad