Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 02:36:30 Player: jazzy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1623) 1623 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5098 Bonus ------- None Cogmind --------- Core Integrity 375/700 Matter 133/300 Energy 73/100 System Corruption 18% Temperature Cool (9) Movement Walking (130) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Armor Integrity Analyzer Armor Integrity Analyzer Weapon Cycler > --- WEAPON (3) ------- Improved Light Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Medium Battery (150) Targeting Computer Improved EM Pulse Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Improved Medium Laser Advanced Beam Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Improved Heat Sink Medium Battery Targeting Computer Energy Filter Recalibrator Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Ion Cannon [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Slots Evolved 6 | . . . . 4 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 54 | 5 2 4 4 23 8 2 4 2 Power 9 | 1 . 2 . 6 . . . . Engine 6 | 1 . 1 . 4 . . . . Core 3 | . . 1 . 2 . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 1 1 7 4 . . 1 Treads 4 | . . . . . 4 . . . Leg 12 | 2 . 1 1 7 . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 1 1 2 4 2 . 4 . Device 7 | . 1 . . 2 2 . 2 . Storage 4 | 1 . 1 . 2 . . . . Processor 3 | . . . 1 . . . 2 . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 14 | 1 1 . 1 6 2 2 . 1 Energy Gun 7 | . . . . 4 2 1 . . Energy Cannon 3 | . . . . 2 . 1 . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 1 . . Parts Lost 19 | . . 1 1 9 . 7 . 1 Power 4 | . . . . 4 . . . . Propulsion 7 | . . 1 . 4 . 2 . . Utility 5 | . . . 1 . . 3 . 1 Weapon 3 | . . . . 1 . 2 . . Highest Loss Streak 7 | . . 1 1 3 . 7 . 1 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 2 3 8 9 7 9 7 5 5 Power . | . 1 1 1 . 1 1 1 1 Propulsion . | . . . 1 1 . . . . Utility 3 | . . 3 3 2 3 3 2 2 Weapon 3 | . 1 3 3 3 4 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . . 2 . 3 . 3 Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 2 | . . . . 1 . . . 1 Weapon 5 | . . . . 1 . 2 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 94 99 99 89 94 41 11 36 Engine 6 | . 14 11 . 9 7 1 . . Core 6 | . . 2 14 2 7 2 . . Treads 2 | . . . . . 13 11 . . Leg 24 | . 28 27 28 32 11 . . 3 Device 7 | . 9 14 . 8 15 7 5 11 Storage 10 | . 14 14 14 9 7 2 . . Processor 4 | . . . 1 9 7 3 6 15 Protection 3 | . . . 12 . . . . . Energy Gun 6 | . . . . 12 22 9 . . Ballistic Gun 11 | . 27 28 14 . . . . . Launcher 4 | . . . 13 1 . . . . Peak Build Rating 47 | 5 7 10 10 29 43 47 17 19 Average Rating 17 | 3 6 7 9 23 38 19 8 18 On Entrance 13 | . 5 7 10 10 26 43 1 17 Avg Prop Armor Cover (%) 10 | . . . . 10 . . . . Naked Turns 79 | . . . . . . 57 22 . Heaviest Build 47 | 10 13 20 23 40 47 45 4 8 Greatest Support 80 | 20 20 20 20 45 80 80 3 20 Greatest Overweight (x) 2 | . . 1 1 1 1 2 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 5 5 Average Capacity 10 | 7 8 9 10 10 15 9 5 5 Most Carried 14 | 5 8 10 10 10 14 12 5 5 Average Carried 8 | 1 3 8 9 7 9 7 5 5 Final Capacity 15 | 8 8 10 10 15 15 5 5 5 Final Carried 12 | 2 8 10 9 9 12 5 5 5 Class Distribution -------------------- 78% | Mutant 8% | Scavenger-Gunner 7% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Matter Collected 1031 | 207 130 188 73 265 72 . . 96 Remotely . | . . . . . . . . . Salvage Created 1793 | . 130 169 77 1245 172 . . . Parts 107 | . 6 21 4 63 13 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Combat Hostiles Destroyed 46 | . 7 8 2 25 4 . . . Guns 37 | . 7 8 1 17 4 . . . Cannons 4 | . . . . 4 . . . . AOE 4 | . . . 1 3 . . . . Classes Destroyed 12 | . 2 . 2 7 1 . . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Recycler 2 | . . . . 2 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . . . . 1 2 . . . Swarmer 19 | . 6 6 . 4 3 . . . Grunt 18 | . 1 2 . 15 . . . . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . 1 5 . . . . Programmer 1 | . . . . . 1 . . . Subdweller 1 | . . . 1 . . . . . Best Kill Streak 7 | . 4 3 1 7 4 . . . Combat Bots Only 6 | . 4 3 1 6 3 . . . Max Kills in Single Turn 2 | . 1 1 1 2 1 . . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Hostile Shots Fired 276 | . 39 28 11 130 12 10 . 46 Missed 86 | . 11 2 4 40 4 1 . 24 Hits 190 | . 28 26 7 90 8 9 . 22 Melee 9 | . . . . . . 9 . . Projectile 181 | . 28 26 7 90 8 . . 22 Critical Strikes 6 | . . . . 2 . 4 . . Damage Taken 2638 | . 229 224 120 1269 115 449 . 232 Core 632 | . 72 36 . 199 . 275 . 50 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 154 | . . . . . 154 . . . Core Remaining (%) 73 | 100 . . 56 63 . . . . Volleys Fired 155 | . 19 18 4 92 12 3 . 7 Largest 3 | . 2 2 2 2 3 3 . 1 Hottest 137 | . 40 40 50 119 137 137 . 33 Shots Fired 294 | . 38 36 8 164 34 7 . 7 Gun 256 | . 38 36 4 138 34 6 . . Cannon 28 | . . . . 20 . 1 . 7 Launcher 10 | . . . 4 6 . . . . Special . | . . . . . . . . . Kinetic 87 | . 38 36 4 2 . . . 7 Thermal 185 | . . . . 145 34 6 . . Explosive 10 | . . . 4 6 . . . . Electromagnetic 12 | . . . . 11 . 1 . . Robot Hit Streak 11 | . 5 6 4 11 7 7 . 2 Robot Miss Streak 4 | . 4 2 1 3 3 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 1 . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 180 | . 20 18 5 110 18 6 . 3 Core Hits 101 | . 9 10 3 60 11 7 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . . 9 . . . . Burn 9 | . . . . 9 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3852 | . 293 262 89 2634 381 132 . 61 Guns 2620 | . 289 239 20 1586 376 110 . . Cannons 439 | . . . . 376 . 2 . 61 Explosions 687 | . . . 69 618 . . . . Melee . | . . . . . . . . . Ramming 106 | . 4 23 . 54 5 20 . . Kinetic 609 | . 289 239 20 . . . . 61 Thermal 2423 | . . . . 1937 376 110 . . Explosive 551 | . . . 69 482 . . . . Electromagnetic 163 | . . . . 161 . 2 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . 1 18 18 18 Average Corruption 13 | . . . . . 1 7 18 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . 5 3 11 Message Errors 4 | . . . . . . . 1 3 Matter Fused 5 | . . . . . . 1 2 2 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . . 30 . . . 12 Projectiles 12 | . . . . . . . . 12 Explosions 30 | . . . . 30 . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . 1 . . . . . 1 Impact 1 | . . 1 . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 24 | . . . . 16 . 8 . . Shots 1 | . . . . 1 . . . . Rammed 7 | . . . . . 1 6 . . Targets Rammed 26 | . 1 4 . 14 1 6 . . Kicked 19 | . 1 4 . 14 . . . . Crushed . | . . . . . . . . . Highest Temperature 455 | . . 2 . 455 369 248 . 137 Average Temperature 133 | . . 2 . 135 139 96 . 70 Received Heat Transfer 810 | . 12 33 36 666 . . . 63 Effects 11 | . . . . 8 3 . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 4 | . . . . 2 2 . . . Matter Decay 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 9 | . . . . 9 . . . . Heat Transferred 5478 | . . . . 4553 703 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 96 | 100 100 100 . 87 100 100 100 100 Level 1 3 | . . . . 12 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 250 | . 101 127 . 250 107 4 . 7 Initial 102 | . . 7 . . 102 4 . . Average 60 | . 43 30 . 133 33 . . . Influence Increases 1299 | . 182 205 20 731 154 . . 7 Destroy 0b10 Robot/C 900 | . 140 160 20 500 80 . . . Destroy 0b10 Robot/NC 45 | . . . . 35 10 . . . Destroy Leader 196 | . 30 30 . 112 24 . . . Successful Hack 70 | . 11 . . 13 39 . . 7 Disable Machine 30 | . . 15 . 15 . . . . Destroy Structure 43 | . 1 . . 41 1 . . . Lose Combat Pursuer 15 | . . . . 15 . . . . Influence Decreases 1299 | . 162 225 20 505 366 14 . 7 Entered New Map 147 | . . 13 . . 124 10 . . Time Decay 1052 | . 162 202 20 415 242 4 . 7 Lost Part 100 | . . 10 . 90 . . . . Squads Dispatched 8 | . 2 . . 3 1 . . 2 Investigation 4 | . 1 . . 3 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . 1 . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Distress Signals 3 | . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 8 9 2 35 6 4 . 8 Peak Tracking Total 7 | . 3 3 1 7 4 4 . 5 Tactical Retreats 1 | . . . . 1 . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Traps Triggered 4 | . . . . 1 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Machines Disabled 2 | . . 1 . 1 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Machines Accessed 15 | . 3 . . 5 6 . . 1 Terminals 12 | . 3 . . 4 4 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 42 | . 13 . . 16 11 . . 2 Successful 21 | . 6 . . 5 9 . . 1 Failed 21 | . 7 . . 11 2 . . 1 Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 13 . . 11 5 . . 2 Fabricators 2 | . . . . . 2 . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 5 | . . . . 5 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 6 . . 4 4 . . 1 Robot Analysis 1 | . . . . 1 . . . . Open DSF 2 | . . . . . 2 . . . Branch Access Points 2 | . 1 . . . . . . 1 Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Patrol Status 1 | . . . . . 1 . . . Assault Status 2 | . . . . 2 . . . . Recall Extermination 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . . 5 4 . . 1 Full Trace Events 3 | . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 64 | . . . . . 64 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Active Infowar (turns) 1786 | . 287 740 . 600 104 55 . . Sensors 759 | . . . . 600 104 55 . . Terrain 1027 | . 287 740 . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Turns Passed 4976 | 51 412 740 1552 1055 758 118 47 243 Spaces Moved 2969 | 38 278 557 861 531 350 131 66 157 Core 265 | 10 . . . . . 108 66 81 Treads 225 | . . . . . 202 23 . . Legs 2479 | 28 278 557 861 531 148 . . 76 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 170 50 50 100 Average Speed 142 | 101 120 120 177 127 178 71 63 133 Slowest Speed 190 | 120 120 190 190 190 190 170 100 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 45 95 51 39 7 77 2 27 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 . . . . 1 Known Exits Taken 2 | . 1 . . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 . . . 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . . . 12 41 . . . . Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 52 | . . . 12 40 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Sto Total 3438 | 50 318 589 876 746 461 148 69 181 Wait 126 | 1 11 . 3 45 66 . . . Move 2962 | 37 277 556 860 530 350 130 65 157 Hop . | . . . . . . . . . Pick Up 57 | 7 8 4 2 24 12 . . . Fast Attach 10 | . . 1 . 1 . 2 4 2 Attach 46 | 5 2 1 3 20 12 3 . . Detach 10 | . . . 1 3 4 2 . . Swap 7 | . . 2 1 4 . . . . Drop 24 | . . 3 2 13 4 2 . . Fire 155 | . 19 18 4 92 12 3 . 7 Melee . | . . . . . . . . . Ram 6 | . . . . . . 6 . . Kick 19 | . 1 4 . 14 . . . . Crush 1 | . . . . . 1 . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 385 | -10/Materials | Identified exit to Mines 464 | -10/Materials | Entered Mines 565 | -10/Mines | Discovered new exit (range 11) 582 | -10/Mines | Learned location of 1 exit from Materials 620 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 679 | -10/Mines | Discovered new exit (range 9) 775 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 886 | -10/Mines | Discovered new exit (range 10) 958 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 961 | -10/Mines | Found Prototype Device 981 | -10/Mines | Found a hidden stash of uninstalled traps 999 | -10/Mines | Learned location of Zion (-7) 1204 | -10/Mines | Entered Subcaves 1205 | -10/Subcaves | Approached by a straggling Scientist 1345 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1417 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2184 | -10/Subcaves | Met a Zionite searching for "candidates" 2544 | -10/Subcaves | Discovered new exit (range 6) 2756 | -10/Subcaves | Entered Materials 2756 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2757 | -8/Materials | Identified exit to Factory 2757 | -8/Materials | Identified Exp. Sensor Array 3720 | -8/Materials | Lost 3 parts (1p2n) 3778 | -8/Materials | Discovered exit to Factory (range 16) 3811 | -8/Materials | Entered Factory 3811 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3829 | -7/Factory | Identified exit to DSF 3951 | -7/Factory | Repaired Aluminum Leg 3991 | -7/Factory | Repaired Carbon-fiber Leg 4095 | -7/Factory | Build established: Scavenger-Gunner 4508 | -7/Factory | Build established: Gunner 4569 | -7/Factory | Sucked down chute 4569 | -7/Factory | Entered Waste 4584 | -7/Waste | EMP discharged 4586 | -7/Waste | Spotted C-40 Crusher 4593 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4607 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4616 | -7/Waste | Spotted C-40 Crusher 4618 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4622 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4625 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4628 | -7/Waste | System corruption reached 10% 4628 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4641 | -7/Waste | Spotted C-40 Crusher 4652 | -7/Waste | Spotted C-40 Crusher 4657 | -7/Waste | Spotted C-40 Crusher 4658 | -7/Waste | Spotted C-40 Crusher 4659 | -7/Waste | Lost 7 parts (2n3u2w) 4675 | -7/Waste | Discovered new exit (range 13) 4684 | -7/Waste | EMP discharged 4687 | -7/Waste | Entered Factory 4729 | -7/Factory | Discovered new exit (range 5) 4734 | -7/Factory | Entered Storage 4735 | -7/Storage | Identified exit to Recycling 4909 | -7/Storage | Build established: Mutant 4973 | -7/Storage | Learned location of Armory (-4) 4977 | -7/Storage | Self-destructed Last Messages --------------- 04916_ System corrupted: Imp. Titanium Leg stumbles. 04916_ U-05 Engineer builds a Wall. 04926_ System corrupted: Substantial component data lost. 04930_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 04957_ Z QU0RE TNGRTEHXVPR|XAVRIGEH74EYD170M 04971_ A derelict emerges from hiding: "Psst-beep. Hey you, we've already cleared out from here, don't stick around. I stayed behind to warn any stragglers, and you certainly look like you're straggling." 04973_ 9J-SR8(g): "We'll attack Armory later, meet at one of the rendevous points." World map updated: -4/Armory. 04973_ 9J-SR8(g) slips back into hiding. 04976_ M-28 Smith repairs Y-54 Guardian. 04977_ System corrupted: Energy discharge (-27). 04977_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###########???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????# #???? | | ????????????????????????#####??????# #???? | | ???????? ?????????????# #??????# """""" #???? | | ???????# ???# ????????# #??????# "????" #???? | | ???????# ???# k ?????# ###????# "????" #???? | | ???????# ???# #####+#######?# """"""% +???? | | ???????# ???# r #### #???? | | ???????+ ???# # @ ####/###+##+##???? | | ???????# ??????????# aY #????? | | ???????# #???###???# Y #????? | | ???????# #???# #???# #####m##r### #????? | | ???????# #???# #???# ## # #????? | | ???????# #####+##### ## " "" # #????? | | ???????# # # ## " = " # #????? | | ???????# # """""" # ## """"" # ???? | | ???????# # "????" /g + ""??" # ?? | | ???????# # "????" ###+### "???" # ##### ? | | ???????# + """""" #?????# """"" ##+###????? ? | | ???????# # #?????# #???????????? | | ???????# # #?????###########???????????? | | ???????# # #???????????????????????????? | | ??###??# ###########???????????????????????????? | | ###T#### #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # % #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ######+#######???????????????????????????????????? | | # #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | # #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 3% | -7/Factory Carbon-fiber Leg | 39% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed BiometalFocalShifter Manual? 0 Play Time 00:53:34 Cumulative 6.9 hours Start 2026.04.18 @ 01:44:45 End 2026.04.18 @ 02:36:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d1f99cf-4259-49ed-be34-e64f35050fe5