Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 15:36:56 Player: gigi283 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (2530) 2530 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 4939 Bonus ------- High Alert Combat Kills 476 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 291/300 Energy 278/280 System Corruption 4% Temperature Cool (0) Movement Rolling (95) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Sensor Array > --- WEAPON (2) ------- Advanced Beam Cannon Katana > --- INVENTORY (15) --- Cooled Ion Engine Wheel Large Storage Unit Targeting Computer Melee Analysis Suite Recoil Stabilizer Core Shielding Light Armor Plating Shield Generator Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Advanced Beam Cannon Improved Heavy Machine Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Core Shielding > --- WEAPON ----------- Advanced Beam Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Cooled Ion Engine Wheel Large Storage Unit Sensor Array Transport Network Coupler Targeting Computer Melee Analysis Suite Recoil Stabilizer Light Armor Plating Shield Generator Advanced Beam Cannon Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Katana [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 73 | 7 16 26 20 4 Power 11 | 1 3 5 2 . Engine 11 | 1 3 5 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 30 | 3 6 13 6 2 Treads 3 | 1 . . 2 . Leg . | . . . . . Wheel 22 | 2 4 10 4 2 Hover 1 | . . 1 . . Flight 4 | . 2 2 . . Utility 12 | 1 4 3 3 1 Device 5 | . 1 1 2 1 Storage 4 | 1 2 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 20 | 2 3 5 9 1 Energy Gun 3 | 1 1 . 1 . Energy Cannon 5 | . . 1 4 . Ballistic Gun 4 | 1 1 1 1 . Ballistic Cannon 5 | . 1 2 2 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 4 3 . Parts Lost 13 | . 2 6 5 . Power 2 | . 1 1 . . Propulsion 6 | . . 3 3 . Utility 3 | . 1 1 1 . Weapon 2 | . . 1 1 . Highest Loss Streak 3 | . 2 3 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 96 92 93 100 Engine 11 | . 14 10 10 11 Treads 4 | . . . 7 6 Wheel 18 | . 27 20 13 15 Device 9 | . 3 2 8 21 Storage 14 | . 14 19 15 11 Processor 10 | . 7 11 11 11 Protection 5 | . . 11 9 . Energy Gun 2 | . 9 1 . . Energy Cannon 9 | . . 4 11 17 Ballistic Gun 3 | . 12 4 . . Ballistic Cannon 4 | . 5 5 5 . Slashing Weapon 1 | . . . . 4 Peak Build Rating 23 | 6 10 20 23 21 Average Rating 16 | 2 8 16 19 20 On Entrance 11 | . 6 10 18 21 Naked Turns . | . . . . . Heaviest Build 43 | 13 29 43 43 38 Greatest Support 40 | 26 26 26 40 40 Greatest Overweight (x) 11 | . 1 11 4 3 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 13 | 1 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 14 15 15 15 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 2333 | 190 489 767 786 101 Remotely . | . . . . . Salvage Created 3355 | . 774 1395 1158 28 Parts 201 | . 45 82 71 3 Haulers Intercepted 4 | . 1 2 1 . Recyclers Shooed 6 | . 3 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 70 | . 11 30 29 . Guns 11 | . 9 2 . . Cannons 49 | . 2 19 28 . AOE 8 | . . 8 . . Classes Destroyed 12 | . 8 2 2 . Worker 4 | . 2 2 . . Builder 10 | . 1 6 2 1 Tunneler 1 | . 1 . . . Hauler 4 | . 1 2 1 . Recycler 8 | . 3 4 1 . Watcher 4 | . 2 1 1 . Swarmer 13 | . 3 10 . . Grunt 41 | . 8 16 17 . Brawler 3 | . . 1 2 . Duelist 2 | . . . 2 . Protector 1 | . . . 1 . Sentry 10 | . . 3 7 . Best Kill Streak 9 | . 6 9 6 1 Combat Bots Only 8 | . 3 8 5 . Max Kills in Single Turn 4 | . 1 4 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 295 | . 54 130 110 1 Missed 78 | . 8 41 29 . Damage Taken 2693 | . 513 1115 1048 17 Core 568 | . 153 168 230 17 Absorbed by Shields 58 | . . . 58 . Redirected to Shielding 38 | . . 25 13 . Regen/Repaired (Parts) 80 | . . 80 . . Core Remaining (%) 69 | 100 38 . . . Volleys Fired 314 | . 71 110 130 3 Largest 2 | . 2 2 2 2 Hottest 136 | . 100 101 136 136 Shots Fired 482 | . 142 156 175 9 Gun 161 | . 120 41 . . Cannon 315 | . 22 109 175 9 Launcher 6 | . . 6 . . Special . | . . . . . Kinetic 268 | . 89 93 86 . Thermal 208 | . 53 57 89 9 Explosive . | . . . . . Electromagnetic 6 | . . 6 . . Robot Hit Streak 15 | . 10 15 12 7 Robot Miss Streak 6 | . 4 6 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 281 | . 92 91 94 4 Core Hits 115 | . 36 46 32 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 23 | . 7 8 8 . Burn 5 | . 5 . . . Blast 18 | . 2 8 8 . Melee Attacks 8 | . . . 4 4 Impact . | . . . . . Slashing 8 | . . . 4 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7912 | . 1123 3258 3448 83 Guns 1003 | . 824 179 . . Cannons 6455 | . 299 2625 3448 83 Explosions 454 | . . 454 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 5187 | . 623 2119 2445 . Thermal 2292 | . 500 706 1003 83 Explosive 273 | . . 273 . . Electromagnetic 160 | . . 160 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 3 | . . . 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 50 | . . . 22 28 Message Errors 15 | . . . 7 8 Matter Fused 12 | . . . 6 6 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 4 | . . . 3 1 Data Loss (minor) 6 | . . . 2 4 Data Loss (major) 3 | . . . 1 2 Misfires 4 | . . . 1 3 Alerts 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 522 | . 2 345 175 . Projectiles 405 | . 2 228 175 . Explosions 117 | . . 117 . . Melee . | . . . . . Knockbacks 31 | . 8 9 14 . Impact . | . . . . . Kinetic 29 | . 8 8 13 . Secondary 2 | . . 1 1 . Self-Inflicted Damage 141 | . . 141 . . Shots 4 | . . 4 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 337 | . 278 337 234 206 Average Temperature 74 | . 88 89 50 57 Received Heat Transfer 1120 | . 261 417 442 . Effects 1 | . . 1 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Fried 2 | . . . 2 . Impact Corruptions 3 | . . 2 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . 3 . Heat Transferred 5032 | . 1813 1258 1813 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Peak Influence 903 | . 237 729 903 313 Initial 308 | . . 36 307 308 Average 347 | . 78 449 665 142 Maximum Alert Level 3 | . 1 3 3 1 Low Security (%) 41 | 100 83 20 . 67 Level 1 17 | . 16 16 6 32 Level 2 24 | . . 50 45 . Level 3 16 | . . 12 48 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 2 8 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault 2 | . . . 2 . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 17 43 41 2 Peak Tracking Total 8 | . 5 8 8 1 Tactical Retreats 9 | . 1 5 3 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 7 | . . 3 3 1 Max in Single Turn 2 | . . 2 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 15 | . 4 3 4 4 Terminals 13 | . 3 2 4 4 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 9 10 12 8 Successful 25 | . 9 6 5 5 Failed 14 | . . 4 7 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 9 | . 1 . 3 5 Terminals 29 | . 5 4 12 8 Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 4 2 5 3 Record 5 | . 3 . 1 1 Open Door 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Alert Level 2 | . . 1 1 . Investigation Status 1 | . . . . 1 Zone Layout 3 | . . 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 4 | . 4 . . . Recycle Component 3 | . 3 . . . Process 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . . 2 Terminals 3 | . 1 . . 2 Assimilate 1 | . 1 . . . Botnet 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 1 3 3 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 77 | . . 77 . . Parts Recycled 3 | . 3 . . . Recycled Matter 122 | . 122 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies 1 | . 1 . . . Largest Group 1 | . 1 . . . Highest-Rated Group 10 | . 10 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders 1 | . 1 . . . FOLLOW 1 | . 1 . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 4818 | 89 1033 1038 1431 1227 Spaces Moved 3113 | 46 775 521 740 1031 Core 3 | 2 . 1 . . Treads 472 | . . . 277 195 Legs . | . . . . . Wheels 2633 | 44 775 515 463 836 Hover . | . . . . . Flight 5 | . . 5 . . Fastest Speed 50 | 50 90 105 95 95 Average Speed 108 | 85 94 110 124 107 Slowest Speed 600 | 90 105 600 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 4 62 48 65 90 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . 2 4 4 Terrain Destroyed 110 | . . 71 35 4 Melee 4 | . . . . 4 Projectile 55 | . . 20 35 . AOE 51 | . . 51 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 4032 | 96 946 816 1033 1141 Wait 377 | 34 47 109 99 88 Move 3109 | 45 774 520 739 1031 Hop . | . . . . . Pick Up 92 | 9 25 29 24 5 Fast Attach 3 | . 1 2 . . Attach 45 | 7 6 17 13 2 Detach 3 | 1 2 . . . Swap 25 | . 9 7 7 2 Drop 54 | . 11 22 16 5 Fire 314 | . 71 110 130 3 Melee 8 | . . . 4 4 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 437 | -10/Materials | Core integrity fell below 50% 549 | -10/Materials | Discovered new exit (range 12) 820 | -10/Materials | Discovered new exit (range 3) 1123 | -10/Materials | Entered another Materials area 1123 | -9/Materials | Evolved 2 slots: Utility x2 1205 | -9/Materials | Build established: Scavenger-Mutant 1388 | -9/Materials | Destroyed 8 combat bots 1395 | -9/Materials | Lost 3 parts (1p1n1u) 1704 | -9/Materials | Discovered new exit (range 8) 1925 | -9/Materials | Discovered new exit (range 17) 2006 | -9/Materials | Repaired Com. Wheel 2058 | -9/Materials | Repaired Adv. Beam Cannon 2161 | -9/Materials | Entered Storage 2229 | -9/Storage | Garrison activated, responded to threat 2265 | -9/Storage | Build established: Mutant 2335 | -9/Storage | Core integrity fell below 50% 2561 | -9/Storage | First assault squad dispatched 2690 | -9/Storage | Core integrity fell below 20% 2733 | -9/Storage | Lost 3 parts (2n1u) 3202 | -9/Storage | Garrison activated, responded to threat 3352 | -9/Storage | Build established: Scavenger-Mutant 3588 | -9/Storage | Used back door to open Recycling access 3588 | -9/Storage | Discovered new exit (range 4) 3592 | -9/Storage | Entered Recycling 3593 | -9/Recycling | Met a Zionite searching for Scraptown 4118 | -9/Recycling | Discovered new exit (range 17) 4819 | -9/Recycling | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. >>Enumerate(Investigations) Retrieving latest reported positions... No active investigation squads found. 04688_ TBKJWTVBWLQV%|82S7W|PT3KNJCPNB&OG 04711_ System corrupted: Substantial component data lost. 04730_ XM>,8DL7OHTYV8XHQ&BUIEHNEJ9D 04762_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 04762_ System corrupted: Adv. Beam Cannon misfires. 04791_ System corrupted: Energy discharge (-78). 04817_ L-31 Rogue springs to life. 04819_ H-55 Commando springs to life. 04819_ Penetrated by Slug. 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