Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.30 @ 11:49:14 Player: HexDSL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1613) 1613 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-312) -312 TOTAL SCORE: 4956 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -912 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Location -6/Proximity Caves Parts ------- Power (3) Propulsion (3) Utility (5) Medium Storage Unit High-capacity Storage Unit Target Analyzer Weapon (3) Inventory (16) Peak State ------------ Power Light Deuterium Engine Nuclear Core Light Nuclear Core Propulsion Light Treads Light Treads Utility Heat Sink Medium Storage Unit High-capacity Storage Unit Targeting Computer Reflective Plating Weapon Improved Assault Rifle Improved Assault Rifle Chainsword Inventory Gravmag System Improved Heat Sink Target Analyzer Heart of Steel Improved EM Shotgun Heavy Assault Rifle Battle Cannon [Rating: 32] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 . 2 2 . . . . Power 2 | . 1 . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 . . 2 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 45 | 7 1 5 . 8 . 16 8 . . Power 12 | 1 1 1 . 2 . 6 1 . . Engine 5 | 1 1 1 . 1 . 1 . . . Core 7 | . . . . 1 . 5 1 . . Reactor . | . . . . . . . . . . Propulsion 11 | 2 . 1 . 2 . 1 5 . . Treads 7 | 2 . 1 . 2 . 1 1 . . Leg 3 | . . . . . . . 3 . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 12 | 2 . 1 . 1 . 6 2 . . Device 6 | . . 1 . 1 . 3 1 . . Storage 3 | 1 . . . . . 2 . . . Processor 2 | 1 . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 10 | 2 . 2 . 3 . 3 . . . Energy Gun 4 | 1 . 2 . 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 4 | 1 . . . 1 . 2 . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 27 | . . 2 . 4 . 5 7 . 9 Power 8 | . . 2 . . . 2 3 . 1 Propulsion 7 | . . . . 2 . . 2 . 3 Utility 6 | . . . . . . 2 2 . 2 Weapon 6 | . . . . 2 . 1 . . 3 Highest Loss Streak 3 | . . 2 . 3 . 2 3 . 2 Average Slot Usage (%) 86 | . 92 90 90 86 85 94 81 85 52 Engine 4 | . 17 16 10 12 14 9 . . . Core 8 | . . . . 3 7 11 13 7 . Treads 10 | . 25 23 30 23 21 17 7 . . Leg 8 | . . . . . . . 6 21 12 Device 10 | . . 10 10 8 7 9 9 14 8 Storage 13 | . 12 10 10 8 7 11 16 14 14 Processor 7 | . 12 10 10 8 7 7 6 7 7 Protection 1 | . . . . . . 5 . . . Energy Gun 1 | . 12 13 20 12 7 . . . . Energy Cannon 1 | . . . . 6 7 3 . . . Ballistic Gun 12 | . 12 6 . 1 7 13 14 14 3 Slashing Weapon 4 | . . . . . . 3 7 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 14 17 21 20 38 38 71 66 58 58 Greatest Support 60 | 40 40 60 60 60 60 60 40 35 35 Greatest Overweight (x) 19 | . . . . 1 . 1 19 1 15 Average Overweight (x) . | . . . . . . . 1 1 5 Largest Inventory Capacity 16 | 8 8 8 8 8 8 16 16 16 16 Average Capacity 13 | 6 8 8 8 8 8 12 16 16 16 Most Carried 12 | 1 2 5 2 4 5 12 11 10 10 Average Carried 7 | . . 1 2 2 4 7 9 9 3 Final Capacity 16 | 8 8 8 8 8 8 16 16 16 16 Final Carried 10 | . 2 2 2 4 5 10 8 10 . Class Distribution -------------------- 39% | Scavenger-Mutant 26% | Messiah-Mutant 17% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1154 | 270 14 58 . 84 11 400 285 . 32 Remotely . | . . . . . . . . . . Salvage Created 2323 | . 125 364 . 890 75 259 560 . 50 Parts 119 | . 5 27 . 45 4 10 27 . 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 40 | . 3 6 . 15 1 7 7 . 1 Guns 33 | . 2 5 . 11 . 7 7 . 1 Cannons 4 | . . . . 3 1 . . . . AOE 3 | . 1 1 . 1 . . . . . Classes Destroyed 14 | . 1 5 . 3 . 3 1 . 1 Worker 2 | . . 1 . 1 . . . . . Builder 2 | . . 1 . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 3 | . . 1 . 2 . . . . . Swarmer 12 | . . . . 4 . 5 3 . . Grunt 17 | . 3 4 . 7 . . 3 . . Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . 2 . 3 1 . 1 . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . Decomposer 4 | . . . . . . . 4 . . Samaritan 4 | . . . . . . . 4 . . Tinkerer 1 | . . . . . . 1 . . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 3 3 . 5 1 3 3 . 1 Combat Bots Only 4 | . 3 2 . 4 1 3 3 . 1 Max Kills in Single Turn 2 | . 1 2 . 2 1 1 2 . 1 Gunslinging 1 | . . . . 1 . . 1 . . Exploded 1 | . 1 1 . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 3429 | . 87 415 . 469 60 561 569 . 1268 Core 798 | . 21 7 . 65 . 60 37 . 608 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 94 | 100 91 . 98 88 . . . . . Volleys Fired 145 | . 4 18 . 32 3 42 35 . 11 Largest 3 | . 2 2 . 3 3 3 2 . 2 Hottest 178 | . 60 90 . 178 136 136 46 . 46 Shots Fired 302 | . 8 36 . 70 9 95 70 . 14 Gun 258 | . 8 36 . 40 6 84 70 . 14 Cannon 44 | . . . . 30 3 11 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 186 | . 4 12 . 3 3 80 70 . 14 Thermal 55 | . . . . 41 3 11 . . . Explosive . | . . . . . . . . . . Electromagnetic 61 | . 4 24 . 26 3 4 . . . Robot Hit Streak 45 | . 8 38 . 45 27 28 25 . 13 Robot Miss Streak 3 | . . 1 . 3 . 1 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 2 1 . 1 . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 . . Shots Hit Robots 245 | . 8 29 . 53 8 64 69 . 14 Core Hits 122 | . 4 18 . 39 4 25 27 . 5 Critical Hits 4 | . . . . 1 . . 2 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . 2 . 1 Melee Attacks 14 | . . . . . . 3 10 . 1 Impact . | . . . . . . . . . . Slashing 14 | . . . . . . 3 10 . 1 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 8 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5305 | . 121 508 . 1200 156 1294 1789 . 237 Guns 3045 | . 76 364 . 647 94 755 915 . 194 Cannons 599 | . . . . 307 62 230 . . . Explosions 422 | . 45 131 . 246 . . . . . Melee 1224 | . . . . . . 309 874 . 41 Ramming 15 | . . 13 . . . . . . 2 Kinetic 1942 | . 21 73 . 14 37 688 915 . 194 Thermal 1135 | . 45 131 . 667 62 230 . . . Explosive . | . . . . . . . . . . Electromagnetic 989 | . 55 291 . 519 57 67 . . . Impact . | . . . . . . . . . . Slashing 1224 | . . . . . . 309 874 . 41 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 3 3 . . 2 2 2 . Average Corruption 2 | . . 3 3 . . 1 2 2 . Corruption Purged . | . . . . . . . . . . Effects 54 | . . 2 2 . . 28 21 1 . Message Errors 21 | . . . . . . 12 9 . . Matter Fused 2 | . . . 2 . . . . . . Heat Flow Errors 10 | . . . . . . 6 4 . . Energy Discharges 9 | . . 2 . . . 3 4 . . Data Loss (minor) 9 | . . . . . . 4 4 1 . Targeting Errors 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 513 | . . . . 15 . 127 367 . 4 Projectiles 14 | . . . . . . 14 . . . Explosions 15 | . . . . 15 . . . . . Melee 484 | . . . . . . 113 367 . 4 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 55 | . 13 18 . 24 . . . . . Shots 3 | . 1 1 . 1 . . . . . Rammed 4 | . . 1 . . . . . . 3 Targets Rammed 5 | . . 2 . . . . . . 3 Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 370 | . 90 38 . 370 201 337 230 . . Average Temperature 101 | . 42 8 . 104 103 138 66 . . Received Heat Transfer 1779 | . 66 171 . 297 42 . 312 . 891 Effects 1 | . . . . 1 . . . . . Shutdowns 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 2 . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . Heat Transferred 1782 | . . 150 . 1151 111 370 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 3 | . . . . . . 3 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 1 2 . 6 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 349 | . 85 222 . 349 94 . . . . Average Influence 82 | . 6 113 . 159 59 . . . . Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 85 | . . . . . . . . . . Level 1 14 | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 . . 2 . . . . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 61 | . 4 8 . 22 1 9 11 . 6 Peak Tracking Total 5 | . 3 2 . 5 1 3 3 . 3 Tactical Retreats 9 | . . . . 1 . . 3 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 4 | . 1 1 . . . 1 . 1 . Terminals 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 4 3 . . . 1 . 7 . Successful 14 | . 3 3 . . . 1 . 7 . Failed 1 | . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . . . 5 . 2 . Terminals 7 | . 4 3 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 3 3 . . . 1 . 7 . Record 1 | . . 1 . . . . . . . Part Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 7 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 153 | . . . . . . . . 153 . Highest-Rated Ally 40 | . . . . . . . . 40 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 12220 | 116 388 416 162 545 126 3985 2120 3892 470 Spaces Moved 7035 | 67 234 217 102 271 73 2249 1102 2594 126 Core 48 | 4 . . . . . . 5 . 39 Treads 3903 | 63 234 217 102 271 73 2249 694 . . Legs 3082 | . . . . . . . 401 2594 87 Wheels . | . . . . . . . . . . Hover 2 | . . . . . . . 2 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 150 150 150 Average Speed 165 | 153 160 160 160 160 160 169 179 150 334 Slowest Speed 1000 | 160 160 160 160 180 160 180 1000 150 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . 5 . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 38 | 4 36 16 24 26 2 93 83 92 12 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 6 | . . . . . . 2 2 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 33 | . 4 7 . 22 . . . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . 1 . . . . . AOE 32 | . 4 7 . 21 . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 7302 | 80 241 254 101 319 76 2323 1164 2595 149 Wait . | . . . . . . . . . . Move 7016 | 66 233 216 101 270 72 2238 1101 2593 126 Hop 5 | . . . . . . 5 . . . Pick Up 49 | 7 3 7 . 9 1 14 6 2 . Fast Attach . | . . . . . . . . . . Attach 41 | 7 1 5 . 7 . 13 8 . . Detach 7 | . . 2 . . . 3 2 . . Swap 4 | . . . . 1 . 3 . . . Drop 16 | . . 4 . . . 2 2 . 8 Fire 145 | . 4 18 . 32 3 42 35 . 11 Melee 14 | . . . . . . 3 10 . 1 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush 2 | . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 14) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Power x1 308 | -10/Materials | Build established: Mutant 467 | -10/Materials | Identified exit to Materials 467 | -10/Materials | Discovered exit to Materials (range 7) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -9/Materials | Identified exit to Mines 740 | -9/Materials | Discovered exit to Mines (range 9) 839 | -9/Materials | Crushed by falling debris 921 | -9/Materials | Entered Mines 922 | -9/Mines | Learned location of Storage (-7) 1053 | -9/Mines | Identified exit to Materials 1053 | -9/Mines | Discovered exit to Materials (range 14) 1083 | -9/Mines | Entered Materials 1083 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1435 | -8/Materials | Garrison activated, responded to threat 1462 | -8/Materials | Lost 3 parts (2n1w) 1612 | -8/Materials | Identified exit to Factory 1612 | -8/Materials | Discovered exit to Factory (range 8) 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Utility x2 1719 | -7/Factory | Identified exit to Lower Caves 1719 | -7/Factory | Discovered exit to Lower Caves (range 4) 1754 | -7/Factory | Entered Lower Caves 1811 | -7/Lower Caves | Build established: Scavenger-Gunner 1867 | -7/Lower Caves | Found Prototype Device 3613 | -7/Lower Caves | Heat Sink stolen by Master Thief 3617 | -7/Lower Caves | Imp. Ion Engine stolen by Master Thief 3630 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 3916 | -7/Lower Caves | Build established: Mutant 4247 | -7/Lower Caves | Build established: Scavenger-Mutant 5724 | -7/Lower Caves | Identified exit to Lower Caves 5724 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 5739 | -7/Lower Caves | Entered another Lower Caves area 5760 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5876 | -7/Lower Caves | Learned Factory trap positions 6233 | -7/Lower Caves | Encountered a Warlord checkpoint 6565 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6968 | -7/Lower Caves | Lost 3 parts (2p1u) 7792 | -7/Lower Caves | Identified exit to Zion 7792 | -7/Lower Caves | Discovered exit to Zion (range 9) 7859 | -7/Lower Caves | Entered Zion 7943 | -7/Zion | System corruption cleaned by Quarantine Array 8379 | -7/Zion | Learned 4 Factory zone layouts 8477 | -7/Zion | Given A8's code to call for help 8991 | -7/Zion | Imprinted 8994 | -7/Zion | Declared Zion's savior 9277 | -7/Zion | Build established: Messiah-Mutant 9726 | -7/Zion | Learned Factory interactive machine intel 11685 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11727 | -7/Zion | Identified exit to Proximity Caves 11727 | -7/Zion | Discovered exit to Proximity Caves (range 16) 11751 | -7/Zion | Entered Proximity Caves 12122 | -6/Proximity Caves | Core integrity fell below 50% 12172 | -6/Proximity Caves | Core integrity fell below 20% 12221 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Nuclear Core destroyed. Acquired 20 matter. Destroyed Hvy. Laser. Acquired 12 matter. Dropped Prototype Device. Dropped Hvy. Assault Rifle. Dropped Battle Cannon. Dropped Imp. EM Shotgun. Dropped Autogun. Dropped Com. Battery. Dropped Unknown Hackware. Dropped Shock Absorption System. Imp. Assault Rifle destroyed. Heat Sink destroyed. Aluminum Leg destroyed. Carbon-fiber Leg destroyed. Aluminum Leg destroyed. Imp. Heat Sink destroyed. Chainsword destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##"#####????????????????? | | ????????????????????###### ## ##???????????????? | | ???#####???????????## ## ##??????????????? | | ???# #?????????## g%%#### ##?????????????? | | ????# ###??????# #??# #?????????????? | | ????# #####?## #??# #?????????????? | | ?????# ![! ### @ #### #?????????????? | | ???????#[![ ##?????????????? | | ???????##]! #??????????????? | | ?????#### #??????????????? | | ?????# ???????????? | | ?????# ### ????????? | | ????## ###?# ????????? | | ???## ##???# ## ## ???????? | | ???# ####????## #### #? ??????? | | ???# ##???????###??# ## ??????? | | ???## ##??????????? ### ??????? | | ????## #??????????# #?## ### ??????? | | ?????# #?????????? #???####??# ??????? | | ?????# ##?????????# ##??????????###????????? | | ?????# ##?????????? ##??????????????????????? | | ?????# ##???????????? #????????????????????????? | | ?????# #??????????????#?????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ???### ##???????????????????????????????????????? | | #?## ##??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 32 Energy Capacity 555 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Bore Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed NodeDroneAutohacker Manual? 0 Play Time 01:00:47 Cumulative 5.1 hours Start 2019.10.30 @ 07:50:33 End 2019.10.30 @ 11:49:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f44d15d-8675-429e-af13-df99a7ad3056