Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 00:51:57 Player: JANK Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (657) 657 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (812) 812 TOTAL SCORE: 5179 Bonus ------- High Alert Combat Kills 12 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 19/300 Energy 69/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced ECM Suite A0-MCA's Component Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Gauss Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Active Sensor Suite Force Field Makeshift Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Improved Lightning Gun Neutron Cannon Subdweller Shrapnel Launcher Improved Datajack > --- INVENTORY -------- Advanced Cooling System DRS Beacon [Rating: 69] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Active Sensor Suite Storage Small Storage Unit Processor A0-MCA's Component Scanner Hackware Makeshift Hacking Suite Weapon Light Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Subdweller Shrapnel Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 26 | 6 1 . 9 10 Power 4 | 1 . . 2 1 Engine 3 | 1 . . 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 3 | 2 . . 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 8 | 1 1 . 2 4 Device 4 | . . . . 4 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . . 3 5 Energy Gun 2 | . . . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 3 | . . . 1 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . . . 2 Parts Lost 20 | . . 5 . 15 Power 3 | . . 1 . 2 Propulsion 4 | . . 2 . 2 Utility 4 | . . . . 4 Weapon 9 | . . 2 . 7 Highest Loss Streak 6 | . . 3 . 6 To Critical Strikes 1 | . . 1 . . Average Backups 3 | 2 2 4 4 . Power . | . 1 1 . . Propulsion . | . . . . . Utility . | . . . 1 . Weapon 2 | . 1 2 2 . Tool/Special . | . . . . . Unused Backups 3 | . . . 3 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 75 | . 99 95 68 46 Engine 11 | . 14 12 12 3 Treads 13 | . 28 26 7 4 Flight 7 | . . . 12 1 Storage 9 | . 27 27 . . Processor 3 | . . . 5 5 Hackware 2 | . . . 3 4 Ballistic Gun 9 | . 28 26 . . Ballistic Cannon 7 | . . . 13 3 Special Melee Weapon 6 | . . . 11 4 Peak Build Rating 69 | 6 7 8 34 69 Average Rating 19 | 3 6 7 20 58 On Entrance 9 | . 6 7 1 34 Avg Prop Armor Cover (%) 2 | . . . 3 2 Naked Turns 13 | . . 5 8 . Heaviest Build 35 | 12 32 32 20 35 Greatest Support 40 | 40 40 40 30 30 Greatest Overweight (x) 10 | . . 8 3 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 Average Capacity 8 | 6 14 14 5 5 Most Carried 5 | 5 3 5 5 3 Average Carried 4 | 2 2 4 4 1 Final Capacity 15 | 8 15 5 5 5 Final Carried 5 | 2 2 5 5 2 Class Distribution -------------------- 90% | Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Assassin | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 486 | 236 62 4 50 134 Remotely . | . . . . . Salvage Created 402 | . 93 . . 309 Parts 28 | . 9 . . 19 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . 9 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 14 | . 3 . . 11 Guns 3 | . 3 . . . Cannons 3 | . . . . 3 AOE 8 | . . . . 8 Classes Destroyed 5 | . 1 . . 4 Builder 3 | . . . . 3 Tunneler 1 | . . . . 1 Swarmer 5 | . . . . 5 Grunt 7 | . 3 . . 4 Sentry 2 | . . . . 2 Best Kill Streak 5 | . 2 . . 5 Combat Bots Only 5 | . 2 . . 5 Max Kills in Single Turn 5 | . 1 . . 5 Gunslinging . | . . . . . Exploded 5 | . . . . 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 265 | . 35 40 . 190 Missed 84 | . 9 11 . 64 Hits 181 | . 26 29 . 126 Projectile 181 | . 26 29 . 126 Critical Strikes 6 | . . 1 . 5 Damage Taken 3352 | . 279 613 . 2460 Core 1261 | . 33 216 . 1012 Absorbed by Shields 133 | . . . . 133 Core Remaining (%) 50 | 100 . . . . Volleys Fired 33 | . 14 2 . 17 Largest 2 | . 2 2 . 2 Hottest 130 | . 40 40 . 130 Shots Fired 59 | . 28 4 . 27 Gun 32 | . 28 4 . . Cannon 15 | . . . . 15 Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 58 | . 28 4 . 26 Thermal 1 | . . . . 1 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 5 . . 5 Robot Miss Streak 4 | . 3 . . 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 38 | . 18 . 2 18 Core Hits 39 | . 7 . . 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 4 | . . . 2 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 2 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1863 | . 147 . . 1716 Guns 140 | . 140 . . . Cannons 235 | . . . . 235 Explosions 1481 | . . . . 1481 Melee . | . . . . . Ramming 7 | . 7 . . . Kinetic 1680 | . 140 . . 1540 Thermal 176 | . . . . 176 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 26 | . . . . 26 Projectiles . | . . . . . Explosions 26 | . . . . 26 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 124 | . . . . 124 Shots 3 | . . . . 3 Rammed 3 | . 2 . . 1 Targets Rammed 3 | . 2 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 24 | . 24 . . 9 Average Temperature 9 | . 10 . . 4 Received Heat Transfer 450 | . 156 . . 294 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 78 | 100 100 . . 61 Level 1 7 | . . . . 13 Level 2 13 | . . . . 24 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 488 | . 60 . . 488 Initial . | . . . . . Average 101 | . 9 . . 172 Influence Increases 877 | . 70 . . 807 Destroy 0b10 Robot/C 280 | . 60 . . 220 Destroy 0b10 Robot/NC 20 | . . . . 20 Destroy Leader 60 | . 10 . . 50 Successful Hack 8 | . . . . 8 Disable Machine 105 | . . . . 105 Destroy Structure 304 | . . . . 304 Active Sensor Use 100 | . . . . 100 Influence Decreases 451 | . 68 2 . 381 Entered New Map 2 | . . 2 . . Time Decay 299 | . 68 . . 231 Lost Part 150 | . . . . 150 Squads Dispatched 9 | . 2 . . 7 Investigation 3 | . 1 . . 2 Extermination 2 | . . . . 2 Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses 1 | . . . . 1 Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 3 2 . 28 Peak Tracking Total 17 | . 4 2 . 17 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 7 | . . . . 7 Max in Single Turn 4 | . . . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 6 | . . 1 2 3 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 23 | . . 5 10 8 Successful 18 | . . 5 10 3 Failed 4 | . . . . 4 Catastrophic . | . . . . . Database Lockouts 1 | . . . . 1 Manual 1 | . . . . 1 Terminals 6 | . . . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 17 | . . 5 10 2 Record 7 | . . 5 1 1 Robot Analysis 9 | . . . 9 . Open DSF 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Initial UFD Resources 39 | . . . . 39 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 403 | . . . . 403 A.S.S. 400 | . . . . 400 ECM 3 | . . . . 3 Robot Analysis Total 9 | . . . 9 . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 5409 | 44 409 1457 2915 584 Spaces Moved 2930 | 34 230 802 1588 276 Core 227 | 20 . 15 131 61 Treads 2126 | 14 230 787 880 215 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 577 | . . . 577 . Fastest Speed 50 | 50 160 50 50 50 Average Speed 170 | 95 160 164 176 177 Slowest Speed 550 | 160 160 450 280 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 57 32 92 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 1 3 . Spaces Dug . | . . . . . Terrain Destroyed 176 | . . . . 176 Melee . | . . . . . Projectile . | . . . . . AOE 176 | . . . . 176 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 3277 | 45 248 938 1704 342 Wait 250 | . 1 130 95 24 Move 2926 | 33 229 801 1587 276 Hop . | . . . . . Pick Up 23 | 6 1 3 3 10 Fast Attach 10 | 2 . . 8 . Attach 16 | 4 1 . 1 10 Detach 1 | . . . 1 . Swap 1 | . . . . 1 Drop 9 | . . 2 6 1 Fire 33 | . 14 2 . 17 Melee 4 | . . . 2 2 Ram 1 | . . . . 1 Kick . | . . . . . Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Met a group of wandering Federalists 162 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 6) 443 | -10/Materials | Discovered new exit (range 7) 454 | -10/Materials | Entered Subcaves 455 | -10/Subcaves | Continued accompanying wandering Federalists (4) 512 | -10/Subcaves | Visited Clippyterm 517 | -10/Subcaves | Learned Research machine intel 517 | -10/Subcaves | Learned location of Deep Caves (-6) 639 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 691 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 694 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 824 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1280 | -10/Subcaves | Discovered new exit (range 5) 1287 | -10/Subcaves | Learned location of Zion (-6) 1287 | -10/Subcaves | Met a Zionite searching for "candidates" 1691 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1830 | -10/Subcaves | Lost 3 parts (1p1n1w) 1889 | -10/Subcaves | Core integrity fell below 50% 1903 | -10/Subcaves | Core integrity fell below 20% 1911 | -10/Subcaves | Entered Scraptown 2380 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 2386 | -7/Scraptown | Learned 12 Factory zone layouts 2416 | -7/Scraptown | Discovered new exit (range 5) 2610 | -7/Scraptown | Visited Cyclists 2668 | -7/Scraptown | Visited Awakened 2738 | -7/Scraptown | Visited Assassins FH 2794 | -7/Scraptown | Visited Symbiants 2900 | -7/Scraptown | Visited IN-MT5's Study 2954 | -7/Scraptown | Visited Shadow of the Wyrm 3489 | -7/Scraptown | Visited SPCMW 3583 | -7/Scraptown | Visited UFD Registry 3583 | -7/Scraptown | Registered with UFD as "Shortface" 3634 | -7/Scraptown | Visited Curators Association 3703 | -7/Scraptown | Visited A0-MCA Data Center 3713 | -7/Scraptown | Given a B+ rating by A0-MCA 3721 | -7/Scraptown | Found A0-MCA's Component Scanner 3999 | -7/Scraptown | Visited Scrapoid Research Area 4049 | -7/Scraptown | Visited Supply Room 4081 | -7/Scraptown | Visited Research Penetration Think Tank 4115 | -7/Scraptown | Visited Infowarlord's Domain 4127 | -7/Scraptown | Found Active Sensor Suite 4192 | -7/Scraptown | Discovered new exit (range 5) 4333 | -7/Scraptown | Visited Analyses Database 4371 | -7/Scraptown | Visited Derelict Rescue Squad 4391 | -7/Scraptown | Found DRS Beacon 4424 | -7/Scraptown | Visited Cartography Club 4705 | -7/Scraptown | Met Optimus 4705 | -7/Scraptown | Accepted into 0bPrime 4826 | -7/Scraptown | Entered Factory 4826 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x4, Weapon x2 4895 | -5/Factory | Central database locked down 5128 | -5/Factory | Build established: Assassin 5369 | -5/Factory | Lost 6 parts (1n1u4w) 5396 | -5/Factory | Core integrity fell below 50% 5409 | -5/Factory | Core integrity fell below 20% 5410 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05391_ Acquired Enh. Gauss Cannon. 05394_ Critical hit (Burn: +37). 05398_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5F. 05399_ Acquired Enh. Gauss Cannon. 05401_ G-50 Soldier knocked back. 05401_ Slug penetrates G-50 Soldier. 05401_ G-50 Soldier destroyed. 05401_ Enh. Gauss Cannon destroyed. 05401_ S-27 Virus destroyed. 05406_ Penetrated by Slug. 05406_ Adv. Cooling System destroyed. 05406_ Knocked back. 05408_ H-71 Marshal calls for reinforcements. 05408_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05408_ Penetrated by Slug. 05408_ Enh. Gauss Cannon destroyed. 05409_ Acquired Enh. Gauss Cannon. 05410_ Knocked back. 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""" #???????????????##### | | ## """""" #???" """ @ #???????????????????? | | ## """""" #???" """ ;#??????????????????? | | ## #?? % ;#??????????????????? | | ############?##################??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Datajack | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Some Acronyms Are Better Than Others Wiki Contributor Challenges ------------ None Game ------ Seed EnergyDamperDevice Manual? 0 Play Time 00:34:05 Cumulative 14.5 hours Start 2026.10.22 @ 00:19:26 End 2026.10.22 @ 00:51:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 361a3103-ccf5-47ab-a531-7422ceab29b4