Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.30 @ 11:25:58 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (935) 935 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 4561 Bonus ------- Friendly Fire -34 Cogmind --------- Core Integrity 787/850 Matter 203/300 Energy 244/300 System Corruption 0% Temperature Cool (397) Location -6/Factory Parts ------- Power (1) Enhanced Nuclear Core Propulsion (3) Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Utility (8) Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Improved Medium Armor Plating Weapon (3) Electrolaser Gatling Laser Inventory (16) Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Power Amplifier Improved Heat Sink Improved Heat Sink Energy Well (500) Experimental Sensor Array Assault Cannon Gauss Cannon Rocket Launcher Spear Peak State ------------ Power Angular Momentum Engine Propulsion Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Utility Improved Heat Sink Large Storage Unit Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Weapon Electrolaser Gatling Laser Assault Cannon Inventory Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Power Amplifier Improved Heat Sink Improved Heat Sink Energy Well Improved Medium Armor Plating Gatling Laser Gauss Cannon Rocket Launcher Spear [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . . 1 . 1 2 2 Weapon 1 | . . . 1 . . . . Parts Attached 79 | 6 9 2 9 3 21 13 16 Power 7 | 1 1 1 1 . . . 3 Engine 6 | 1 1 1 1 . . . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 4 1 . . 3 1 1 Treads . | . . . . . . . . Leg 10 | . 4 1 . . 3 1 1 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 1 . 3 3 10 8 8 Device 20 | . . . 2 2 6 6 4 Storage 3 | 1 . . 1 . 1 . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 9 | . 1 . . 1 3 2 2 Artifact . | . . . . . . . . Weapon 26 | 2 3 . 5 . 8 4 4 Energy Gun 18 | . 3 . 4 . 6 3 2 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . . . 2 1 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 15 | . 4 . 2 . 3 3 3 Power 1 | . 1 . . . . . . Propulsion 4 | . 1 . . . 1 1 1 Utility . | . . . . . . . . Weapon 10 | . 2 . 2 . 2 2 2 Highest Loss Streak 4 | . 4 . 2 . 2 1 2 Average Slot Usage (%) 98 | . 90 100 97 100 99 99 98 Engine 9 | . 14 14 11 11 9 7 4 Leg 22 | . 8 28 22 22 26 22 20 Wheel 1 | . 16 . . . . . . Device 14 | . . . 17 18 15 22 19 Storage 12 | . 14 14 11 11 10 15 13 Processor 1 | . . . . . . . 11 Protection 8 | . 12 14 4 3 10 7 6 Energy Gun 24 | . 8 28 30 33 26 21 14 Naked Turns . | . . . . . . . . Heaviest Build 67 | 9 14 14 32 51 57 59 67 Greatest Support 41 | 20 26 26 23 23 41 41 38 Greatest Overweight (x) 2 | . 1 . 1 2 1 1 2 Average Overweight (x) . | . . . . 1 . 1 1 Largest Inventory Capacity 16 | 6 6 6 10 10 16 16 16 Average Capacity 10 | 5 6 6 7 10 10 16 16 Most Carried 16 | 4 6 6 8 10 14 16 16 Average Carried 9 | 2 4 5 5 9 9 13 15 Final Capacity 16 | . . . . . . . 16 Final Carried 15 | . . . . . . . 15 Class Distribution -------------------- 36% | Skirmisher 30% | Mutant 12% | Scavenger-Skirmisher 11% | Scavenger-Tank 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 987 | 186 137 69 142 80 195 120 58 Remotely . | . . . . . . . . Salvage Created 1043 | . 139 69 91 18 399 269 58 Parts 52 | . 6 9 8 . 18 8 3 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 29 | . 4 6 5 . 9 4 1 Guns 26 | . 4 6 3 . 8 4 1 AOE 2 | . . . 2 . . . . Classes Destroyed 7 | . 2 . 1 1 1 2 . Worker 2 | . . . . 2 . . . Hauler 1 | . . . . . . 1 . Swarmer 12 | . 2 6 3 . 1 . . Grunt 8 | . 2 . . . 4 2 . Sentry 7 | . . . 2 . 3 1 1 Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 3 | . 2 3 3 2 2 1 1 Combat Bots Only 3 | . 2 3 3 . 2 1 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 2352 | . 406 171 264 . 682 491 338 Core 390 | . 74 33 79 . 46 95 63 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . 57 . 80 91 86 . Volleys Fired 105 | . 26 14 11 3 26 19 6 Largest 3 | . 2 2 3 3 3 3 3 Hottest 223 | . 60 130 195 160 189 191 223 Shots Fired 262 | . 49 28 29 9 76 53 18 Gun 259 | . 49 28 28 9 76 53 16 Cannon 2 | . . . . . . . 2 Launcher 1 | . . . 1 . . . . Special . | . . . . . . . . Kinetic 45 | . 43 . . . . . 2 Thermal 210 | . . 28 28 9 76 53 16 Explosive 1 | . . . 1 . . . . Electromagnetic 6 | . 6 . . . . . . Robot Hit Streak 13 | . 7 7 13 6 10 8 8 Robot Miss Streak 11 | . 4 11 5 3 5 3 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 182 | . 33 24 23 7 46 35 14 Core Hits 87 | . 10 16 16 6 20 10 9 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 9 | . . . . . 3 3 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 9 | . . . . . 3 3 3 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2367 | . 216 115 364 84 754 575 259 Guns 2187 | . 216 115 205 84 754 575 238 Cannons 21 | . . . . . . . 21 Explosions 159 | . . . 159 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 184 | . 163 . . . . . 21 Thermal 1971 | . . 115 205 84 754 575 238 Explosive 159 | . . . 159 . . . . Electromagnetic 53 | . 53 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . 6 . . . . Projectiles . | . . . . . . . . Explosions 6 | . . . 6 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 452 | . 85 365 364 127 452 81 388 Average Temperature 150 | . 26 195 129 53 198 31 163 Received Heat Transfer 852 | . 156 . 45 . 342 204 105 Effects 11 | . . . 1 . 9 . 1 Shutdowns 3 | . . . . . 2 . 1 Energy Bleed 2 | . . . . . 2 . . Interference 5 | . . . 1 . 4 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 8 | . . . . . 6 2 . Heat Transferred 3937 | . . 145 250 154 1633 1221 534 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 178 | . 91 175 178 18 172 120 45 Average Influence 45 | . 53 85 48 15 55 41 19 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | . . . . . . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . 2 1 1 2 . Investigation 3 | . . . 1 1 . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 2 . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 8 | . 2 . 2 . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 15 7 9 . 16 6 7 Peak Tracking Total 7 | . 6 3 5 . 5 3 7 Tactical Retreats 6 | . 1 1 . . 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 15 | . 3 . 4 1 3 1 3 Terminals 9 | . 3 . 3 . 2 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 31 | . 6 . 12 1 5 2 5 Successful 20 | . 3 . 7 1 4 2 3 Failed 11 | . 3 . 5 . 1 . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 7 . 4 . 2 . 1 Terminals 20 | . 6 . 8 . 4 . 2 Fabricators . | . . . . . . . . Repair Stations 7 | . . . 4 . . . 3 Recycling Units 1 | . . . . . 1 . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 . 2 1 2 . 1 Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . . 1 . . 1 Terminal Index 1 | . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 3 . . . 1 Scan Component 2 | . . . 1 . . . 1 Repair 1 | . . . 1 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 7 . 5 . 3 . 2 Terminals 6 | . 2 . 2 . 1 . 1 Track 1 | . . . 1 . . . . Assimilate 1 | . 1 . . . . . . Botnet 4 | . 1 . 1 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . 3 . 2 1 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 3943 | 40 241 577 736 474 813 454 608 Spaces Moved 2070 | 35 160 415 412 159 375 228 286 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 1926 | . 51 415 412 159 375 228 286 Wheels 141 | 32 109 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 150 120 150 150 Average Speed 134 | 77 93 120 134 165 140 150 150 Slowest Speed 180 | 80 120 120 150 180 150 150 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 31 66 36 30 25 4 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 6 | . . . . . 2 3 1 Terrain Destroyed 18 | . . . 12 . 2 3 1 Melee 6 | . . . . . 2 3 1 Projectile . | . . . . . . . . AOE 12 | . . . 12 . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 2991 | 44 212 466 571 364 598 291 445 Wait 649 | . 6 33 130 193 147 22 118 Move 2063 | 34 159 414 411 158 374 227 286 Hop . | . . . . . . . . Pick Up 45 | 4 6 1 6 3 12 5 8 Fast Attach 24 | 6 5 . 2 1 8 . 2 Attach 23 | . 4 . 3 . 5 6 5 Detach 8 | . 2 . . 1 4 1 . Swap 32 | . . 2 4 2 8 7 9 Drop 33 | . 4 2 4 3 11 1 8 Fire 105 | . 26 14 11 3 26 19 6 Melee 9 | . . . . . 3 3 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 12) 189 | -10/Materials | Lost 4 parts (1p1n2w) 211 | -10/Materials | Discovered new exit (range 7) 282 | -10/Materials | Entered Mines 287 | -10/Mines | Discovered new exit (range 10) 316 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned location of Recycling (-7) 622 | -10/Mines | Discovered new exit (range 10) 859 | -10/Mines | Entered Materials 859 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1175 | -9/Materials | Build established: Skirmisher 1219 | -9/Materials | Discovered new exit (range 6) 1325 | -9/Materials | Discovered new exit (range 15) 1376 | -9/Materials | Repaired Spread Laser 1595 | -9/Materials | Entered Mines 1627 | -9/Mines | Assembled infested the area 1700 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1703 | -9/Mines | Found Exp. Sensor Array 1760 | -9/Mines | Discovered new exit (range 16) 1909 | -9/Mines | Met a Derelict shopkeep closing up shop 1984 | -9/Mines | Discovered new exit (range 8) 1986 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2069 | -9/Mines | Entered Materials 2069 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -8/Materials | Discovered new exit (range 16) 2882 | -8/Materials | Entered Factory 2882 | -7/Factory | Evolved 2 slots: Utility x2 3020 | -7/Factory | Discovered new exit (range 3) 3336 | -7/Factory | Entered another Factory area 3336 | -6/Factory | Evolved 2 slots: Utility x2 3574 | -6/Factory | Discovered new exit (range 15) 3661 | -6/Factory | Identified exit to Extension 3944 | -6/Factory | Self-destructed Last Messages --------------- Awaiting botnet instructions. 03710_ Dropped Lgt. Ion Engine. 03712_ Dropped Imp. Ion Engine. 03721_ Acquired Imp. Titanium Leg. 03745_ Dropped Gatling Laser. 03745_ Acquired Gatling Laser. 03745_ Dropped Electrolaser. 03747_ Acquired Gatling Laser. 03761_ Dropped Angular Momentum Engine. 03761_ Acquired Prototype Power Core. 03761_ Identified Enh. Nuclear Core. 03763_ Dropped Lgt. Nuclear Core. 03783_ R-10 Processor collects Electrolaser. 03809_ R-10 Processor collects Angular Momentum Engine. 03813_ R-10 Processor collects Lgt. Nuclear Core. 03935_ Slug penetrates Wall. 03938_ U-05 Engineer builds a Wall. 03941_ Gatling Laser destroyed. 03941_ Penetrated by Slug. 03943_ Power failure, Enh. Nuclear Core shutdown. 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