Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.06 @ 10:03:16 Player: cptwinky Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (436) 2180 Value Destroyed (25515) 25515 Prototype IDs (103) 2060 Alien Tech Used (13) 2600 Bonus (22946) 22946 TOTAL SCORE: 65601 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 11477 Follower Combat Kills 2433 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1842 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -3006 Cogmind --------- Core Integrity 734/1600 Matter 624/700 Energy 434/440 System Corruption 0% Temperature Cool (19) Movement Walking (165) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (8) --- Composite-Armored Exoskeleton > --- UTILITY (11) ----- Experimental Cooling System Large Storage Unit Advanced Matter Compressor Advanced Sensor Array Experimental Terrain Scan Processor Advanced Target Analyzer Microactuators > --- WEAPON (4) ------- Plasma Lance Plasma Lance CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Experimental Coolant Injector Zionite Biocell (600) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Composite-Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Layered Heavy Armor Plating Heavy Reflective Plating Microwarp Drive > --- WEAPON ----------- Cooled Nova Cannon Compact Linear Accelerator Gatling KE Linear Construct/C > --- INVENTORY -------- Experimental Cooling System Experimental Coolant Injector Zionite Biocell Advanced Matter Compressor Improved Core Shielding Improved Utility Shielding System Shield Advanced Component Analysis Suite Hacking Drone Bay Transdimensional Reconstructor Compact Linear Accelerator CR-A16's Behemoth Slayer [Rating: 219] Favorites ----------- Power Constructs Engine Subdweller Power Source Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Armored Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Scrap Shield Artifact Phase Redirector Weapon Constructs Energy Gun Heavy EM Pulse Gun Energy Cannon Constructs Ballistic Gun Shotgun Ballistic Cannon Constructs Launcher Subdweller Shrapnel Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Tearclaws Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . . 6 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 Utility 9 | . . . . 4 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 402 | 2 13 33 6 12 8 8 6 10 10 1 11 . 5 17 12 4 5 11 11 9 6 8 4 22 18 22 59 24 45 Power 16 | . 2 3 . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . 2 1 4 Engine 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 4 Propulsion 15 | 2 3 2 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Treads 11 | 2 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Wheel 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 265 | . 4 5 2 8 4 7 4 7 8 1 4 . 5 14 6 2 1 6 8 6 5 6 4 19 17 20 53 16 23 Device 163 | . 1 . 1 4 3 5 4 5 4 1 2 . 4 8 4 1 . 3 6 3 3 4 2 14 9 11 38 12 11 Storage 11 | . 2 1 . 1 . . . . . . . . . 1 . . . 2 1 . 1 . . . 1 . . . 1 Processor 23 | . . . . . . 1 . . 2 . . . . . 1 1 . 1 1 . . . 1 1 . 4 6 1 3 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 55 | . 1 4 1 3 1 1 . 2 2 . 2 . 1 5 1 . 1 . . 3 1 2 1 3 2 1 9 2 6 Artifact 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 . 1 2 Weapon 106 | . 4 23 3 3 4 1 2 3 2 . 7 . . 3 6 2 4 5 3 2 1 . . 3 . 2 2 7 14 Energy Gun 21 | . 1 14 1 . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 2 . Energy Cannon 5 | . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . 1 1 Ballistic Gun 17 | . 3 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Launcher 19 | . . 1 . 1 3 . 1 . 1 . 1 . . 1 5 . 2 3 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 12 | . . . . 2 1 . . 1 1 . 4 . . . . . . . 2 . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 17 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . 3 . 2 2 3 4 Special Melee Weapon 7 | . . . . . . . 1 1 . . 2 . . 1 . 1 1 . . . . . . . . . . . . Unidentified Prototypes 41 | . . . . . . . 1 . . 1 1 . . . 2 2 2 . 5 1 . 3 . 1 6 5 3 6 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Lost 77 | . 1 3 . 2 3 2 . 1 4 . . . . 5 1 2 . 10 . 1 . . . . 1 2 1 8 30 Power 11 | . 1 1 . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . . 2 3 Propulsion 11 | . . 1 . . 1 . . . 1 . . . . 1 . . . 2 . . . . . . . . . . 5 Utility 36 | . . . . 1 1 1 . . 2 . . . . 3 1 1 . 4 . . . . . . 1 2 1 5 13 Weapon 19 | . . 1 . 1 1 1 . . 1 . . . . 1 . 1 . 2 . . . . . . . . . 1 9 Highest Loss Streak 13 | . 1 1 . 1 2 1 . 1 2 . . . . 2 1 1 . 4 . 1 . . . . 1 1 1 5 13 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 66 | . 98 86 75 66 68 66 68 67 60 57 54 56 53 50 54 53 61 48 51 58 60 60 59 62 58 58 54 60 59 Engine 4 | . 13 5 13 7 6 . . 4 1 2 6 6 6 4 . . . . . . . . . . . . . . . Core 2 | . . 8 . . . 7 7 1 4 3 . . . . . 3 3 . . 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 4 1 1 3 5 1 5 4 4 4 4 4 4 7 7 Treads 7 | . 28 21 12 1 . . 7 7 6 6 6 6 6 4 . . . . . . 5 2 . 2 4 3 1 . 4 Leg 1 | . . . . . . 6 . . . . . . . . 5 5 5 4 1 3 . 2 5 2 . . 3 8 4 Wheel 2 | . . 6 12 5 . . . . . . . . . . . . . . . . . . . . . . . . . Device 9 | . 4 . 3 19 22 18 14 15 9 12 12 12 11 13 16 11 11 8 14 14 14 13 15 13 12 11 7 7 5 Storage 4 | . 14 2 1 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 7 | . . . . . . 2 7 7 10 6 6 6 6 5 6 11 16 15 15 15 15 15 10 12 13 16 20 18 11 Protection 7 | . 9 13 9 7 7 6 7 7 5 6 4 6 3 6 5 1 . . . 4 5 6 10 8 4 3 4 4 6 Energy Gun 6 | . . 27 19 1 . 5 . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . 2 1 2 . 4 2 1 5 5 4 5 2 2 5 4 1 4 1 . . . Ballistic Gun 1 | . 27 . 1 4 . . . 2 . . . . . . 1 . . . . . . . . . . . . . 2 Ballistic Cannon 1 | . . . 1 . . 1 6 4 3 4 3 6 1 2 2 . . . . 2 2 . . 2 . 2 4 4 4 Impact Weapon 1 | . . . . 7 6 . . 5 5 6 5 6 6 2 . . . . . 5 5 5 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 10 32 94 94 45 55 55 54 53 79 79 79 79 79 89 78 68 66 66 40 66 92 103 99 88 109 140 136 128 166 Greatest Support 260 | 40 40 40 28 55 55 76 80 96 96 92 88 88 88 88 66 66 62 62 60 138 138 138 138 128 193 203 260 260 260 Greatest Overweight (x) 7 | . . 4 7 1 1 1 . . 1 1 1 . . 1 1 1 1 1 . . . . . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 8 13 8 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 10 10 12 15 15 15 15 15 15 15 15 Most Carried 25 | 6 15 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 13 15 14 15 15 15 15 15 15 Average Carried 11 | 6 12 7 4 11 14 13 14 14 14 14 14 15 14 14 14 14 14 12 10 9 11 14 12 12 14 14 14 14 11 Final Capacity 25 | 8 15 25 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 15 15 15 15 15 15 15 15 15 Final Carried 25 | 6 15 25 5 15 15 15 15 15 15 15 15 15 12 15 15 15 15 10 10 10 13 13 13 15 14 15 14 13 2 Scrap Engine Consumption 315 | . . . 25 25 14 13 4 10 26 12 7 . 2 24 7 5 6 6 9 11 6 17 6 21 17 25 17 . . Constructs Created 11 | . . . 3 1 1 . . 1 . . . . . 1 . . . 2 . 1 . . 1 . . . . . . Constructs Modified 121 | . . . 6 7 6 6 2 2 12 5 2 . 2 8 5 2 1 3 1 6 3 5 4 7 4 12 10 . . Class Distribution -------------------- 30% | Construct 20% | Mutant 16% | Subdweller-Mutant 9% | Alien-Construct 4% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Commander-Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Derelict-Construct | -4/Upper Caves Derelict-Gunner | -4/Warlord Derelict-Construct | -3/Proximity Caves Derelict-Assassin | -3/Research Construct | -3/Quarantine Alien-Construct | -3/Section 7 Alien-Construct | -2/Research Alien-Gunner | -2/Testing Alien-Assassin | -1/Access Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Matter Collected 16913 | 210 268 599 65 312 254 421 52 152 116 42 1424 . 680 306 300 171 60 403 112 131 93 227 103 222 214 2012 2020 1753 4191 Remotely 182 | . . . . 182 . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27544 | . 490 943 335 889 268 306 . 318 981 155 436 . 200 1489 389 347 361 443 . 878 154 821 225 612 773 3854 3320 2621 5936 Parts 1169 | . 31 49 17 44 12 12 . 11 30 3 17 . 8 66 13 18 7 14 . 29 2 34 16 27 71 155 173 113 197 Haulers Intercepted 10 | . 2 . . 4 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 2 . 1 1 . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 155 | . . 12 . . 8 6 3 6 . 2 16 . 14 . 20 21 2 10 . 25 2 . 8 . . . . . . Prevented 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 369 | . 9 20 5 15 8 7 . 3 7 . 5 . 2 15 11 9 . 17 . 7 1 13 4 9 11 43 45 31 72 Melee 12 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . 3 4 Guns 55 | . 9 12 3 8 . 2 . . . . . . . . . . . . . . . . . . . . . . 21 Cannons 219 | . . . . . . . . . 3 . 1 . . 9 2 3 . 3 . 6 1 13 4 8 11 40 44 27 44 AOE 53 | . . 4 2 . 6 4 . 2 1 . 4 . . 4 9 4 . 13 . . . . . . . . . . . Classes Destroyed 36 | . 5 3 1 4 1 2 . . 5 1 1 . . 2 . 1 . 2 . . . 1 . . . 3 . 3 1 Worker 10 | . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . 1 . 5 Builder 11 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 1 5 Tunneler 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Hauler 10 | . 2 . . 4 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Recycler 14 | . 3 . 1 . . . . . 3 . . . . 3 . . . . . . . . . . . 1 . 2 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Mechanic 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 5 Operator 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 1 Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 11 | . 2 . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . 2 2 . . Swarmer 59 | . 6 . . 4 6 5 . 2 . . 4 . . . 4 1 . 5 . . . . 4 5 . . 9 4 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Grunt 115 | . 3 2 2 7 . . . . . . . . . 5 3 2 . 6 . 3 . 6 . . . 18 10 13 35 Brawler 12 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . 2 6 Duelist 15 | . . . . 1 . . . . . . . . . . . . . 2 . 3 . . . . . 1 1 2 5 Protector 7 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 2 1 2 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 28 | . . . 3 2 1 1 . . 2 . . . . 1 1 1 . 1 . . 1 . . 3 . 5 6 . . Demolisher 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Specialist 5 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . 1 Hunter 20 | . . . . . 1 . . . 1 . . . 2 3 . 1 . . . . . . . . . 2 4 . 6 Programmer 44 | . . . . 2 . . . . 2 . . . . 6 . 3 . . . . . . . . . 8 12 5 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 9 | . . . . . . 1 . 1 . . . . . . . . . 1 . 1 . . . 1 . 1 1 . 2 Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 18 | . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 10 | . . . . . . 3 . 2 . . 3 . . . . . . . . . . . 2 . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Mutant 4 | . . . . . . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . Best Kill Streak 20 | . 4 3 3 6 3 3 . 2 2 1 4 . 2 8 6 4 . 5 . 4 1 9 4 5 2 12 10 13 20 Combat Bots Only 13 | . 4 3 2 6 3 3 . 2 2 . 4 . 2 5 6 4 . 5 . 4 1 9 4 5 2 11 9 12 13 Max Kills in Single Turn 7 | . 3 1 2 1 2 2 . 1 2 1 4 . 1 7 4 2 . 4 . 1 1 2 2 2 1 2 3 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 1 . 2 2 . 1 1 . 4 . . 4 4 2 . 4 . . . . . . . . . . . Melee 1 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Hostile Shots Fired 2836 | . 32 89 26 168 49 128 . 19 176 . 3 . 23 149 45 40 . 104 . 14 . 30 6 44 34 314 170 372 801 Missed 878 | . 7 29 7 45 11 40 . 5 55 . 1 . 8 40 22 8 . 28 . . . 14 1 10 10 114 49 112 262 Damage Taken 39864 | . 256 1470 272 1105 353 1032 . 249 1448 . 50 . 300 2372 465 592 . 2454 . 397 . 352 112 840 1078 3699 2598 4839 13531 Core 3318 | . 21 128 15 197 . 159 . 26 107 . . . . 75 74 47 . 292 . 28 . 24 . 62 207 676 63 251 866 Absorbed by Shields 2467 | . . . . 264 128 324 . 48 108 . . . . . . . . . . . . . . . . . 248 1347 . Reduced by Siege Mode 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Redirected to Core 650 | . . . . . . . . . . . . . . . . . . . . . . . . . 207 443 . . . Redirected to Shielding 537 | . . . . . . . . . . . . . . 136 . . . . . 23 . . . . . . 132 . 246 Ignored by Resistances 401 | . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . 118 261 Regen/Repaired (Parts) 9754 | . 98 . . 324 230 301 162 110 466 . . . 43 428 481 42 129 212 . 328 138 93 96 313 92 2673 806 983 1206 Core Remaining (%) 62 | 100 . . 34 . . . . 45 . . . . 87 . . . . 51 . . . . 95 . . 30 . 78 45 Volleys Fired 1008 | . 26 102 17 63 9 50 . 11 21 5 22 . 21 76 17 29 . 59 11 18 9 21 9 11 28 117 64 59 133 Largest 4 | . 2 2 2 1 1 2 . 1 1 1 1 . 1 2 1 1 . 1 1 1 1 1 1 1 1 1 1 1 4 Hottest 330 | . 46 110 90 44 40 123 . 166 166 166 91 . 55 110 43 43 . 158 158 158 330 330 309 230 120 120 58 58 247 Shots Fired 1401 | . 51 162 34 63 9 60 . 11 21 5 21 . 21 81 17 29 . 59 11 18 9 21 9 11 28 117 64 59 410 Gun 472 | . 51 151 34 62 . 35 . . . . . . . . 1 . . . . . . . . . . . . 1 137 Cannon 842 | . . . . . . 10 . 9 19 5 20 . 21 80 8 16 . 35 11 18 9 21 9 11 28 117 64 58 273 Launcher 73 | . . 11 . 1 9 15 . 2 2 . 1 . . 1 8 5 . 18 . . . . . . . . . . . Special 14 | . . . . . . . . . . . . . . . . 8 . 6 . . . . . . . . . . . Kinetic 884 | . 50 38 . 63 9 31 . 9 12 4 10 . 2 53 9 . . . . 12 1 2 . 6 . 82 64 58 369 Thermal 271 | . . . . . . 29 . . 7 . 10 . 19 9 . 16 . 35 11 6 . 16 9 . 28 35 . . 41 Explosive 37 | . . . . . . . . 2 2 . 1 . . 1 8 5 . 18 . . . . . . . . . . . Electromagnetic 184 | . 1 124 34 . . . . . . 1 . . . 18 . . . . . . . . . 5 . . . 1 . Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Phasic 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . Robot Hit Streak 69 | . 11 15 10 21 3 18 . 6 5 9 12 . 10 15 7 5 . 9 . 6 9 27 12 10 43 51 15 26 69 Robot Miss Streak 6 | . 5 2 3 6 1 2 . 2 3 . 2 . 4 4 2 3 . 2 . 1 . 4 4 4 3 3 3 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 Secondary Targets 5 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Capacitor 7 | . . . . . . . . . . . . . . . . . . . 1 6 . . . . . . . . . Shots Hit Robots 1186 | . 39 107 22 78 8 47 1 21 37 7 26 . 16 68 8 16 10 33 . 16 3 19 6 12 28 102 70 59 327 Core Hits 937 | . 26 47 9 64 15 37 . 11 25 4 17 . 9 36 24 11 4 41 . 9 2 23 4 11 39 82 65 55 267 Critical Kills 15 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 10 Critical Parts Destroyed 28 | . . . . 7 . 1 . 1 1 . 1 . . . . . . . . 1 . . . 1 . 1 . . 14 Critical Strikes 106 | . . . . 10 . 1 . 1 2 . 1 . . 1 . . 2 . . 1 . . . 2 2 12 10 14 47 Meltdown 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Destroy 29 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 2 . . 24 Blast 46 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 10 10 10 14 Smash 14 | . . . . 9 . 1 . 1 1 . 1 . . . . . . . . . . . . 1 . . . . . Impale 15 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 4 8 Melee Attacks 287 | . . . . 27 7 2 1 19 30 4 15 . 1 17 . 1 10 . . 3 1 17 4 12 20 19 12 17 48 Impact 131 | . . . . 27 7 1 . 12 30 4 5 . 1 16 . . . . . 1 1 17 4 5 . . . . . Slashing 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing 139 | . . . . . . . . 7 . . . . . . . . 7 . . 2 . . . 7 20 19 12 17 48 Sneak Attacks 48 | . . . . 5 2 . 1 5 6 1 13 . . 3 . 1 3 . . . . . . . 1 . 3 2 2 Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 85042 | . 553 2418 462 2010 742 1602 . 1181 2374 373 1001 . 588 3373 1502 935 481 3547 . 1132 280 2866 493 1684 3827 14935 8666 10116 17901 Guns 8871 | . 530 1575 311 925 . 448 . . . . . . . . 31 . . . . . . . . . . . . 4 5047 Cannons 60042 | . . . . . . 147 . 222 426 100 441 . 588 2462 217 347 . 544 . 1132 280 2866 493 1572 3769 14935 8310 9672 11519 Explosions 8979 | . . 843 143 . 488 973 . 274 659 . 212 . . 358 1254 588 . 3003 . . . . . . . . . . 184 Melee 6998 | . . . . 1081 254 34 . 685 1289 273 348 . . 540 . . 481 . . . . . . 112 58 . 336 417 1090 Ramming 152 | . 23 . 8 4 . . . . . . . . . 13 . . . . . . . . . . . . 20 23 61 Kinetic 51914 | . 513 920 . 925 488 1180 . 222 171 100 97 . 24 1739 248 . . . . 940 . . . 911 . 10132 8310 9672 15322 Thermal 15635 | . . 49 143 . . 348 . . 255 . 344 . 564 216 . 347 . 544 . 192 . 2324 493 . 3769 4803 . . 1244 Explosive 6532 | . . . . . . . . 274 659 . 212 . . 358 1254 588 . 3003 . . . . . . . . . . 184 Electromagnetic 2989 | . 17 1449 311 . . 40 . . . . . . . 507 . . . . . . . . . 661 . . . 4 . Impact 4418 | . . . . 1081 254 34 . 487 1289 273 348 . . 540 . . . . . . . . . 112 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2580 | . . . . . . . . 198 . . . . . . . . 481 . . . . . . . 58 . 336 417 1090 Entropic 542 | . . . . . . . . . . . . . . . . . . . . . . 542 . . . . . . . Phasic 280 | . . . . . . . . . . . . . . . . . . . . . 280 . . . . . . . . Highest Corruption 10 | . . . . . . 1 1 . 1 1 1 1 1 9 10 1 . . . . . . . . . . . . . Average Corruption 1 | . . . . . . 1 1 . 1 1 1 1 1 6 5 1 . . . . . . . . . . . . . Corruption Purged 11 | . . . . . . . . . . . . . . . 10 1 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 69 | . . . . . . 5 1 . 6 4 14 1 5 18 15 . . . . . . . . . . . . . . Message Errors 21 | . . . . . . . 1 . 2 . 3 1 2 6 6 . . . . . . . . . . . . . . Matter Fused 21 | . . . . . . 3 . . . 3 3 . 2 7 3 . . . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Energy Discharges 8 | . . . . . . . . . 2 1 2 . . . 3 . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . . 1 . . . . 4 . . 2 1 . . . . . . . . . . . . . . Data Loss (major) 4 | . . . . . . 1 . . . . . . 1 2 . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5723 | . . . . 491 62 69 . 238 335 123 182 . 49 406 92 67 116 93 . 202 . 67 72 137 60 1406 542 556 358 Projectiles 3475 | . . . . . . . . 33 38 . 2 . 49 186 . 44 . . . 202 . 67 72 49 4 1406 542 508 273 Explosions 278 | . . . . . 21 35 . . 14 . . . . . 92 23 . 93 . . . . . . . . . . . Melee 1970 | . . . . 491 41 34 . 205 283 123 180 . . 220 . . 116 . . . . . . 88 56 . . 48 85 Knockbacks 322 | . . . . 4 1 3 . 2 7 2 3 . . 18 2 . . . . . . . . . . 58 47 102 73 Impact 17 | . . . . 4 1 . . 2 5 2 1 . . 2 . . . . . . . . . . . . . . . Kinetic 254 | . . . . . . 3 . . 1 . 2 . . 13 2 . . . . . . . . . . 52 39 78 64 Secondary 51 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 6 8 24 9 Self-Inflicted Damage 613 | . . . 3 2 . 189 . . . . . . . . . . . 419 . . . . . . . . . . . Shots 14 | . . . . . . 6 . . . . . . . . . . . 8 . . . . . . . . . . . Rammed 15 | . 8 . 2 1 . . . . . . . . . 2 . . . . . . . . . . . . 2 . . Targets Rammed 21 | . 10 . 2 1 . . . . . . . . . 2 . . . . . . . . . . . . 2 1 3 Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Crushed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 464 | . 6 30 144 6 1 346 . 464 378 248 144 . 116 226 208 3 . 350 235 420 261 200 200 174 112 177 32 50 258 Average Temperature 80 | . 4 9 55 2 1 117 . 165 138 103 50 . 31 71 60 2 . 159 100 119 123 144 128 55 57 30 8 20 73 Received Heat Transfer 4770 | . 96 273 105 234 16 191 . 10 163 . 9 . . 84 90 45 . 589 . 57 . 32 . 63 . 408 240 553 1512 Effects 8 | . . . . . . 3 . 1 2 . . . . . . . . . . 2 . . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 Longest Duration 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Robots Corrupted 5 | . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 5 | . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 52 | . . 15 2 2 . . . . 11 1 2 . . 7 . . . . . . . . . 8 . . 3 1 . Impact Corruptions 72 | . . . . 13 2 2 . 8 14 4 12 . . 9 . . . . . . . . . 2 . 1 1 3 1 Robots Melted 6 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 2 . . 1 Combat Hostiles 6 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 2 . . 1 Parts Melted 40 | . . . . . . . . . 2 . . . 5 5 . . . . . . . 4 3 . 1 14 1 1 4 Heat Transferred 11506 | . . 50 100 . . . . . 300 . 575 . 962 296 . . . 74 . . . 1344 296 . 2849 3663 . . 997 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Peak Influence 3187 | . 151 . 55 491 . . . . 292 . . . . 289 . . . . 144 . . . . 234 403 1463 2167 2136 3187 Initial 1275 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 85 226 822 1218 1275 Average 561 | . 43 . 6 298 . . . . 151 . . . . 167 . . . . 96 . . . . 105 214 685 1257 1577 2178 Maximum Alert Level 5 | . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 2 4 5 5 5 Low Security (%) 49 | 100 100 . 100 24 . . . . 76 . . . . 55 . . . . 100 . . . . 79 57 . . . . Level 1 13 | . . . . 54 . . . . 23 . . . . 44 . . . . . . . . . 20 39 17 . . . Level 2 6 | . . . . 21 . . . . . . . . . . . . . . . . . . . . 2 33 8 . . Level 3 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 43 47 . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 59 19 Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 9 56 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 24 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . 1 . . 8 . . . . 4 . . . . 5 . . . 1 1 . . . . 1 . 9 16 13 25 Investigation 5 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Extermination 19 | . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . 3 6 1 2 Reinforcement 19 | . . . . 4 . . . . 2 . . . . 3 . . . . . . . . . . . 2 2 2 4 Assault 35 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 5 10 16 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 Haulers Reinforced 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Distress Signals 27 | . 1 . . 2 . . . . 1 . . . . . . . . 10 . . . 2 . 3 . 3 1 2 2 Communications Jammed 59 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . 19 18 17 . Distress Signals 56 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . 16 18 17 . Times Spotted 634 | . 15 22 5 35 8 9 . 8 19 . 7 . 4 29 16 13 . 18 3 8 . 34 4 13 13 57 60 85 149 Peak Tracking Total 30 | . 4 3 2 7 3 4 . 4 3 . 4 . 2 4 5 5 . 5 2 4 . 13 4 5 2 9 6 30 23 Tactical Retreats 16 | . . 2 . 1 . . . . 1 . . . . 1 . 1 . . . . . 1 . 1 . . . . 8 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Traps Triggered 5 | . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . 1 . . . . . . . . . . . . . . . 1 . 6 1 . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Machines Disabled 68 | . . 5 . . . . . . 5 1 . . . . 1 2 . 1 1 . . 1 . 1 10 15 6 15 4 Max in Single Turn 4 | . . 3 . . . . . . 4 1 . . . . . 1 . 1 1 . . 1 . 1 1 1 1 2 1 Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Machines Accessed 66 | . 9 1 13 7 . 1 . . 3 1 2 3 . 1 . . 4 . 2 . 1 3 . 7 3 2 1 2 . Terminals 20 | . 8 . 6 2 . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Fabricators 7 | . . . . 3 . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . . Repair Stations 6 | . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . Recycling Units 11 | . . . 7 . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . . . Total Hacks 175 | . 26 1 39 17 . 1 . . 8 1 2 23 . 1 . . 17 . 4 . 1 7 . 12 4 6 2 3 . Successful 111 | . 15 1 23 6 . 1 . . 6 1 2 23 . . . . 17 . 1 . 1 7 . 1 3 1 1 1 . Failed 63 | . 10 . 16 11 . . . . 2 . . . . 1 . . . . 3 . . . . 11 1 5 1 2 . Catastrophic 11 | . 1 . 2 1 . . . . . . . . . 1 . . . . . . . . . 3 1 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 147 | . 16 . 20 10 . . . . 14 . . . . 10 . 1 . . 6 . . 1 . 15 22 11 15 2 4 Terminals 53 | . 22 . 18 4 . . . . . . . . . . . . . . . . . . . . . 6 . 3 . Fabricators 15 | . . . . 8 . . . . 1 . . . . . . . . . . . . . . 4 . . 2 . . Repair Stations 12 | . 4 . . 3 . . . . . . . . . 1 . . . . . . . . . 1 3 . . . . Recycling Units 28 | . . . 21 . . . . . 1 . . . . . . . . . 2 . . . . 4 . . . . . Scanalyzers 8 | . . . . . . . . . 6 . . . . . . . . . 2 . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . 3 1 . . . . Terminal Hacks 75 | . 10 1 9 1 . 1 . . . 1 2 23 . . . . 17 . . . 1 7 . . . 1 . 1 . Record 17 | . . . . . . . . . . . . 6 . . . . 5 . . . . 6 . . . . . . . Part Schematic 18 | . 2 . 2 . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . 3 . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 8 | . . . . . . 1 . . . 1 2 . . . . . . . . . 1 1 . . . 1 . 1 . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 4 . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . Scan Component 4 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair 4 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . Insert Component 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 16 | . 1 . 11 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Terminals 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Haulers 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 . 12 6 . . . . 2 . . . . 1 . . . . 2 . . . . 7 2 1 1 1 . Full Trace Events 4 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 4 . . . . . . . . . . . . 3 . . 1 . Robots Built 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 2 . 2 . . . . . 2 . . 10 . . . . 4 . . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 118 | . 52 . . 38 . . . . . . . . . . . . . . . . . . . . 28 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . 6 . . . . . 10 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . 1 . . . 1 . . 1 . 1 3 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . 1 . . . 1 . . 1 . 1 3 . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . 1 . . . 1 . . 1 . 1 3 . . . . . . . . . . . . parse_system 7 | . . . . . . . 1 . . . 1 . . 1 . 1 3 . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . 4 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Programmers 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . 3 . . . . . . . 3 . . . 1 1 . 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Total Allies 33 | . . . 4 1 . . 6 1 3 . 4 . 1 2 1 1 . 1 2 . . . . 1 . . 3 . 2 Largest Group 6 | . . . 4 4 . . 6 6 4 3 5 4 4 2 2 3 . 1 2 1 . . . 1 . . 2 . 2 Highest-Rated Group 244 | . . . 109 109 . . 193 233 210 210 233 132 132 170 170 164 . 48 206 101 . . . 32 . . 244 . 244 Highest-Rated Ally 122 | . . . 59 59 . . 41 81 70 70 70 39 99 99 85 85 . 48 103 101 . . . 32 . . 122 . 122 Zionite Dispatches 8 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 2 . 1 Heavy 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 Light 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 19 | . . . 2 10 . . . . . . 2 . . . . . . . . . . . . 1 . . 4 . . STAY 7 | . . . 1 4 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . FOLLOW 7 | . . . 1 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . AID 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 285 | . . . . 67 . . . 23 27 10 42 . 17 10 22 18 . 1 5 4 . . . . . . 31 . 8 Total Damage 10643 | . . . . 1290 . . . 654 636 256 707 . 276 971 1584 894 . 41 371 335 . . . . . . 1855 . 773 Kills 78 | . . . . 11 . . . 6 10 2 6 . 2 6 10 3 . . 5 1 . . . . . . 12 . 4 Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . 1 1 . 1 . 2 1 . 1 . 1 1 . 1 . 2 2 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . 2 7 3 2 . . Main Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Turns Passed 38480 | 16 1534 5978 3683 1484 1509 1045 1512 1266 1250 740 2142 87 882 1037 992 757 332 1180 342 624 830 718 435 740 1127 1590 2292 928 1428 Spaces Moved 24132 | 9 516 2957 2053 793 1173 1015 1215 1074 704 629 1628 90 783 460 519 419 161 775 340 714 687 691 387 707 645 795 1180 446 567 Core 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13558 | 9 516 2347 920 137 . 4 1215 1074 704 629 1628 90 783 413 . . . . . 118 687 201 . 171 645 784 483 . . Legs 6281 | . . . . . 65 948 . . . . . . . 47 519 419 161 531 136 461 . 490 387 536 . 11 697 432 441 Wheels 2314 | . . 610 1120 584 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1265 | . . . . 72 995 63 . . . . . . . . . . . . . 135 . . . . . . . . . Flight 561 | . . . . . 113 . . . . . . . . . . . . 244 204 . . . . . . . . . . Fastest Speed 50 | 160 160 110 50 103 62 76 101 101 93 93 93 93 93 93 143 95 95 76 76 65 113 55 55 55 132 121 142 142 142 Average Speed 128 | 160 160 179 157 137 121 77 101 101 146 108 112 93 93 157 176 155 184 125 76 68 113 73 55 73 132 128 162 142 153 Slowest Speed 266 | 160 160 260 260 158 198 101 101 101 202 194 194 93 93 202 266 218 218 250 76 113 113 113 55 132 132 188 188 142 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Microwarps 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Exploration Rate (%) 59 | 3 89 94 98 22 98 69 89 94 21 73 86 70 75 16 65 49 60 69 9 74 68 83 59 22 75 52 34 63 11 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 17 | . . 2 . . . . . . . . . 1 1 9 . . 3 1 . . . . . . . . . . . Known Exits Taken 21 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 63 | . . 20 . . 6 7 2 3 . 3 4 . 2 . 4 2 . 3 . 1 3 . 3 . . . . . . Spaces Dug 433 | . . . . 7 59 34 . 24 4 1 3 . 1 . 89 . . 77 6 . 8 12 15 11 9 22 6 33 12 Terrain Destroyed 1333 | . . 67 10 7 95 129 . 25 44 1 15 . 3 30 103 69 . 158 6 7 8 18 29 25 36 104 124 103 117 Melee 44 | . . . . . 2 . . 3 4 1 1 . 1 . . . . . . . 1 6 4 6 7 3 3 . 2 Projectile 580 | . . . . . . . . 2 . . 3 . 2 18 2 5 . 19 6 7 7 12 25 19 19 101 121 103 109 AOE 703 | . . 67 10 7 93 129 . 20 40 . 11 . . 12 101 64 . 139 . . . . . . 10 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Total 30033 | 10 1172 3450 2492 1078 1237 1219 1504 1224 875 675 1920 93 916 673 585 486 184 913 411 833 729 849 592 887 853 1210 1465 651 847 Wait 3615 | . 572 272 288 152 28 118 255 104 98 33 226 4 101 83 9 13 4 51 40 81 19 91 184 122 117 220 97 95 138 Move 23968 | 8 515 2956 2052 792 1172 1014 1214 1073 703 628 1627 89 782 459 518 418 160 774 335 713 686 690 386 706 644 794 1179 432 449 Hop 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Pick Up 239 | . 22 37 33 20 6 11 13 2 5 1 9 . 2 7 4 . 1 . 1 4 3 4 1 6 9 8 9 6 15 Fast Attach 164 | . 4 8 2 5 3 3 1 1 2 2 1 . 1 5 4 3 2 5 11 1 3 6 1 2 8 23 27 9 21 Attach 99 | . 2 2 2 6 2 1 2 1 3 . 4 . 4 6 7 2 2 6 . 4 . 1 1 3 3 1 10 4 20 Detach 87 | . 2 1 5 3 . 3 1 1 2 . . . 1 8 9 2 2 3 1 1 1 6 3 2 2 2 16 5 5 Swap 154 | 2 7 23 2 1 3 4 3 8 5 . 6 . . 6 1 . 2 . . 4 3 1 2 17 8 8 23 11 4 Drop 295 | . 12 24 58 8 7 13 14 4 5 2 10 . 3 4 6 . 1 5 10 5 4 12 1 6 14 18 25 11 13 Fire 1008 | . 26 102 17 63 9 50 . 11 21 5 22 . 21 76 17 29 . 59 11 18 9 21 9 11 28 117 64 59 133 Melee 284 | . . . . 27 7 2 1 19 30 4 15 . 1 17 . 1 10 . . 2 1 17 4 12 20 19 12 17 46 Ram 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Crush 15 | . 10 . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rewire 69 | . . . 29 . . . . . 1 . . . . . 10 18 . 10 . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . 25 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 17 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 9) 576 | -10/Materials | Discovered new exit (range 14) 597 | -10/Materials | Central database locked down 676 | -10/Materials | Repaired Lgt. Treads 703 | -10/Materials | Repaired Lgt. Treads 782 | -10/Materials | Discovered new exit (range 6) 895 | -10/Materials | Discovered new exit (range 12) 1532 | -10/Materials | Discovered new exit (range 6) 1551 | -10/Materials | Entered Subcaves 1564 | -10/Subcaves | Discovered new exit (range 11) 1568 | -10/Subcaves | Learned location of Zion (-7) 1568 | -10/Subcaves | Met a Zionite searching for "candidates" 1638 | -10/Subcaves | Disturbed a concealed Subdweller 2006 | -10/Subcaves | Build established: Subdweller-Mutant 2535 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2537 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 2804 | -10/Subcaves | Discovered new exit (range 16) 4197 | -10/Subcaves | Disturbed a concealed Subdweller 4544 | -10/Subcaves | Core integrity fell below 50% 4817 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4832 | -10/Subcaves | Discovered new exit (range 7) 4865 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4915 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5797 | -10/Subcaves | Visited 4L-MR0's lab 5978 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 7099 | -10/Subcaves | Found Botcube 7114 | -10/Subcaves | Found Rainbow Chip 7529 | -10/Subcaves | Entered Recycling 8050 | -9/Recycling | Discovered new exit (range 16) 8289 | -9/Recycling | Build established: Mutant 10279 | -9/Recycling | Botcube activated 10309 | -9/Recycling | Botcube completed mutation into treaded form, armed with 3 guns. 10334 | -9/Recycling | Found Scrap Engine 10739 | -9/Recycling | Build established: Commander-Construct 11212 | -9/Recycling | Entered Factory 11212 | -7/Factory | Accompanied by 4 allies 11212 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 11757 | -7/Factory | Build established: Construct 11989 | -7/Factory | Fabricated R-06 Scavenger (x1) 12069 | -7/Factory | Found Botcube 12409 | -7/Factory | Cargo convoy interrupted 12514 | -7/Factory | Discovered new exit (range 12) 12696 | -7/Factory | Entered Lower Caves 12952 | -7/Lower Caves | Learned Factory security intel 13172 | -7/Lower Caves | Build established: Mutant 13246 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13579 | -7/Lower Caves | Discovered new exit (range 4) 13677 | -7/Lower Caves | Build established: Construct 14205 | -7/Lower Caves | Entered another Lower Caves area 14366 | -7/Lower Caves | Discovered new exit (range 15) 14590 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14688 | -7/Lower Caves | Spotted B-75 Beast 14821 | -7/Lower Caves | Destroyed B-75 Beast 15104 | -7/Lower Caves | Discovered new exit (range 9) 15163 | -7/Lower Caves | Encountered a Warlord checkpoint 15193 | -7/Lower Caves | Attracted the attention of an 0b10 base 15204 | -7/Lower Caves | Core integrity fell below 50% 15250 | -7/Lower Caves | Entered Zion 15270 | -7/Zion | Given the Hacking Drone Bay 15270 | -7/Zion | Found Prototype Device 15270 | -7/Zion | Identified Hacking Drone Bay 15343 | -7/Zion | System corruption cleaned by Quarantine Array 15391 | -7/Zion | Discovered new exit (range 16) 15538 | -7/Zion | Gained Derelict followers 15734 | -7/Zion | Identified exit to Deep Caves 15744 | -7/Zion | Loaded intel: 4 derelict terminal locations 15759 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15883 | -7/Zion | Found CR-A16's Pointy Stick 16095 | -7/Zion | Found Prototype Processor 16098 | -7/Zion | Found Prototype Processor 16100 | -7/Zion | Found Prototype Processor 16102 | -7/Zion | Found Prototype Processor 16107 | -7/Zion | Found Prototype Processor 16181 | -7/Zion | Identified Exp. Armor Integrity Analyzer 16217 | -7/Zion | Identified Exp. Terrain Scan Processor (x2) 16227 | -7/Zion | Identified Exp. Targeting Computer 16286 | -7/Zion | Identified Exp. Signal Interpreter 16457 | -7/Zion | Imprinted 16459 | -7/Zion | Declared Zion's savior 16762 | -7/Zion | Entered Proximity Caves 16762 | -6/Proximity Caves | Accompanied by 6 allies 16850 | -6/Proximity Caves | Identified exit to Factory 17037 | -6/Proximity Caves | Spotted B-75 Beast 17064 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 17067 | -6/Proximity Caves | Destroyed B-75 Beast 18028 | -6/Proximity Caves | Entered Factory 18028 | -6/Factory | Accompanied by 4 allies 18028 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18144 | -6/Factory | Assembled infested ambush trap array 18418 | -6/Factory | Retrieved Zion intel report: Active Garrisons 18459 | -6/Factory | Discovered new exit (range 13) 18522 | -6/Factory | Identified exit to Lower Caves 18830 | -6/Factory | Retrieved Zion intel report: Main Access 18830 | -6/Factory | Identified exit to Factory 18831 | -6/Factory | Zion Light squad teleported in 19114 | -6/Factory | Zion Recon squad teleported in 19278 | -6/Factory | Entered Lower Caves 19278 | -6/Lower Caves | Accompanied by 3 allies 19393 | -6/Lower Caves | Learned Factory terminal intel 19510 | -6/Lower Caves | Learned location of 1 exit from Factory 19521 | -6/Lower Caves | Found Alien Artifact 19521 | -6/Lower Caves | Identified Core Expander 19521 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 19761 | -6/Lower Caves | Encountered a Warlord checkpoint 19955 | -6/Lower Caves | Discovered new exit (range 6) 20016 | -6/Lower Caves | Identified exit to Lower Caves 20018 | -6/Lower Caves | Entered another Lower Caves area 20018 | -6/Lower Caves | Accompanied by 3 allies 20066 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 20121 | -6/Lower Caves | Found Zio. Weapon Casing 20616 | -6/Lower Caves | Encountered a Warlord checkpoint 20737 | -6/Lower Caves | Discovered new exit (range 12) 21295 | -6/Lower Caves | Found Prototype Device 21443 | -6/Lower Caves | Identified Heart of Steel 21524 | -6/Lower Caves | Botcube activated 21534 | -6/Lower Caves | Botcube completed mutation into legged form, armed with 1 melee weapon. 21827 | -6/Lower Caves | Build established: Commander-Construct 22131 | -6/Lower Caves | Identified exit to Data Miner 22160 | -6/Lower Caves | Entered Data Miner 22160 | -6/Data Miner | Accompanied by 4 allies 22160 | -6/Data Miner | Discovered new exit (range 6) 22178 | -6/Data Miner | Met Data Miner 22200 | -6/Data Miner | Learned location of Section 7 (-3) 22200 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22213 | -6/Data Miner | Received God Mode back door access code from Data Miner 22242 | -6/Data Miner | Identified exit to Proximity Caves 22247 | -6/Data Miner | Entered Proximity Caves 22247 | -5/Proximity Caves | Accompanied by 4 allies 22402 | -5/Proximity Caves | Learned location of Armory (-3) 22595 | -5/Proximity Caves | Discovered exit to Factory (range 6) 22790 | -5/Proximity Caves | Build established: Construct 23044 | -5/Proximity Caves | Murdered Mutated Botcube 23069 | -5/Proximity Caves | Heart of Steel transformed into Warbot 23129 | -5/Proximity Caves | Entered Factory 23129 | -5/Factory | Accompanied by 1 ally (Warbot) 23129 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 23130 | -5/Factory | Identified exit to Upper Caves 23131 | -5/Factory | Identified exit to Factory 23132 | -5/Factory | Loaded intel: 26 terminal locations 24069 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 24129 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 24130 | -5/Factory | Zion Heavy squad teleported in 24166 | -5/Factory | Entered Upper Caves 24166 | -5/Upper Caves | Accompanied by 2 allies 24167 | -5/Upper Caves | System corruption reached 10% 24207 | -5/Upper Caves | Ambushed by wild Derelicts 24285 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24441 | -5/Upper Caves | Build established: Mutant 24442 | -5/Upper Caves | Encountered a Warlord checkpoint 24442 | -5/Upper Caves | Identified exit to Upper Caves 24674 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24706 | -5/Upper Caves | Found Prototype Protection 24706 | -5/Upper Caves | Identified Zio. Heavy Carapace 25158 | -5/Upper Caves | Entered another Upper Caves area 25158 | -5/Upper Caves | Accompanied by 2 allies 25300 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25427 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 25551 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 25560 | -5/Upper Caves | Found Prototype Special Weapon 25560 | -5/Upper Caves | Identified Molecular Deconstructor 25697 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 25838 | -5/Upper Caves | Discovered new exit (range 11) 25864 | -5/Upper Caves | Build established: Gunner 25869 | -5/Upper Caves | Found Alien Artifact 25869 | -5/Upper Caves | Identified Dimensional Node Initializer 25869 | -5/Upper Caves | Initialized slip node 25914 | -5/Upper Caves | Identified exit to Zhirov 25915 | -5/Upper Caves | Entered Zhirov 25916 | -5/Zhirov | Discovered new exit (range 3) 25935 | -5/Zhirov | Met Zhirov 25976 | -5/Zhirov | Learned location of Quarantine (-3) 25976 | -5/Zhirov | Learned location of Testing (-2) 25976 | -5/Zhirov | Learned location of Command (-1) 25989 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26026 | -5/Zhirov | Found Alien Artifact 26026 | -5/Zhirov | Identified Integrated Dissipator 26026 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26161 | -5/Zhirov | Found Alien Artifact 26245 | -5/Zhirov | Identified exit to Proximity Caves 26247 | -5/Zhirov | Entered Proximity Caves 26276 | -4/Proximity Caves | Spotted B-86 Titan 26314 | -4/Proximity Caves | Destroyed B-86 Titan 26650 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 26698 | -4/Proximity Caves | Lost 4 parts (1p2u1w) 26779 | -4/Proximity Caves | Lost 4 parts (1p2n1w) 26950 | -4/Proximity Caves | Build established: Mutant 27426 | -4/Proximity Caves | Discovered exit to Factory (range 3) 27427 | -4/Proximity Caves | Entered Factory 27427 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27450 | -4/Factory | Zion Heavy squad teleported in 27453 | -4/Factory | Found Prototype Device 27453 | -4/Factory | Identified Exp. ECM Suite 27515 | -4/Factory | Found Quantum Capacitor 27659 | -4/Factory | Found Imp. Powered Armor 27756 | -4/Factory | Discovered new exit (range 8) 27761 | -4/Factory | Identified exit to Upper Caves 27769 | -4/Factory | Entered Upper Caves 27769 | -4/Upper Caves | Accompanied by 1 ally 27880 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27945 | -4/Upper Caves | Learned Research trap positions 28013 | -4/Upper Caves | Spotted B-86 Titan 28121 | -4/Upper Caves | Destroyed B-86 Titan 28148 | -4/Upper Caves | Found Zio. Weapon Casing 28254 | -4/Upper Caves | Identified exit to Upper Caves 28393 | -4/Upper Caves | Entered another Upper Caves area 28394 | -4/Upper Caves | Identified exit to Warlord 28485 | -4/Upper Caves | Discovered new exit (range 15) 28600 | -4/Upper Caves | Learned Research emergency access door positions 28621 | -4/Upper Caves | Learned location of 1 exit from Research 29125 | -4/Upper Caves | Build established: Derelict-Construct 29223 | -4/Upper Caves | Entered Warlord 29437 | -4/Warlord | Opened Warlord's prototype stash 29443 | -4/Warlord | Found Prototype Reactor 29443 | -4/Warlord | Identified Vortex Chain Reactor 29456 | -4/Warlord | Found Prototype Device 29456 | -4/Warlord | Identified Thermal Barrier 29579 | -4/Warlord | Visited the Vortex Lab 29584 | -4/Warlord | Met EX-DEC 29589 | -4/Warlord | Found Prototype Energy Gun 29591 | -4/Warlord | Found Prototype Energy Gun 29598 | -4/Warlord | Warlord's base attacked by MAIN.C 29737 | -4/Warlord | Build established: Derelict-Gunner 29753 | -4/Warlord | Spotted B-90 Cyclops 29867 | -4/Warlord | Warlord forces counterattacked 29902 | -4/Warlord | Spotted Executioner 29905 | -4/Warlord | Destroyed Executioner 29905 | -4/Warlord | Spotted Striker 29933 | -4/Warlord | Discovered new exit (range 14) 29940 | -4/Warlord | Identified exit to Proximity Caves 29941 | -4/Warlord | Entered Proximity Caves 29943 | -3/Proximity Caves | Destroyed 9 combat bots 30284 | -3/Proximity Caves | Spotted B-86 Titan 30291 | -3/Proximity Caves | Build established: Derelict-Construct 30371 | -3/Proximity Caves | Discovered new exit (range 7) 30374 | -3/Proximity Caves | Identified exit to Research 30376 | -3/Proximity Caves | Entered Research 30376 | -3/Research | Evolved 2 slots: Utility x2 30377 | -3/Research | Identified exit to Research 30378 | -3/Research | Loaded intel: 94 trap records 30548 | -3/Research | Discovered exit to Research (range 20) 30632 | -3/Research | Retrieved Zion intel report: Trap Installations 30633 | -3/Research | Zion Kinetic Resupply teleported in 30911 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 30913 | -3/Research | Build established: Derelict-Assassin 30929 | -3/Research | Discovered new exit (range 9) 30972 | -3/Research | Spotted B-90 Cyclops 30992 | -3/Research | Destroyed B-90 Cyclops 31004 | -3/Research | Found Quantum Capacitor 31020 | -3/Research | Found Prototype Protection 31020 | -3/Research | Identified Centrium Heavy Armor Plating 31114 | -3/Research | Identified exit to Quarantine 31116 | -3/Research | Entered Quarantine 31136 | -3/Quarantine | Cryocooling Duct disabled 31146 | -3/Quarantine | Cryocooling Duct disabled 31151 | -3/Quarantine | Ambient heat levels rising (+20) 31151 | -3/Quarantine | Non-combat units ordered to evacuate 31161 | -3/Quarantine | Ambient heat levels rising (+20) 31161 | -3/Quarantine | Combat units ordered to evacuate 31189 | -3/Quarantine | Found Alien Impact Weapon 31261 | -3/Quarantine | Quarantine Guard activated 31295 | -3/Quarantine | Found Alien Artifact 31295 | -3/Quarantine | Identified Phase Redirector 31361 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 31392 | -3/Quarantine | Spotted Quarantine Guard 31474 | -3/Quarantine | Build established: Assassin 31492 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 31543 | -3/Quarantine | Repaired Adv. Cooling System 31607 | -3/Quarantine | Found Alien Artifact 31632 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 31636 | -3/Quarantine | Spotted Quarantine Guard 31674 | -3/Quarantine | Destroyed Quarantine Guard 31678 | -3/Quarantine | Destroyed Quarantine Guard 31705 | -3/Quarantine | Spotted Quarantine Guard 31708 | -3/Quarantine | Destroyed Quarantine Guard 31758 | -3/Quarantine | Spotted Quarantine Guard 31762 | -3/Quarantine | Spotted Quarantine Guard 31766 | -3/Quarantine | Destroyed Quarantine Guard 31774 | -3/Quarantine | Destroyed Quarantine Guard 31783 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 31819 | -3/Quarantine | Found Dimensional Node Initializer 31821 | -3/Quarantine | Spotted Quarantine Guard 31824 | -3/Quarantine | Found Alien Artifact 31834 | -3/Quarantine | Destroyed Quarantine Guard 31850 | -3/Quarantine | Spotted Quarantine Guard 31854 | -3/Quarantine | Destroyed Quarantine Guard 31890 | -3/Quarantine | Discovered exit to Research (range 8) 31890 | -3/Quarantine | Spotted Quarantine Guard 31901 | -3/Quarantine | Destroyed Quarantine Guard 31955 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 32027 | -3/Quarantine | Spotted Quarantine Guard 32036 | -3/Quarantine | Destroyed Quarantine Guard 32049 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 32057 | -3/Quarantine | Spotted Quarantine Guard 32068 | -3/Quarantine | Destroyed Quarantine Guard 32080 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 32105 | -3/Quarantine | Build established: Construct 32168 | -3/Quarantine | Spotted Fortress 32169 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 32169 | -3/Quarantine | Warped through subspace 32221 | -3/Quarantine | Discovered new exit (range 6) 32221 | -3/Quarantine | Spotted Quarantine Guard 32225 | -3/Quarantine | Destroyed Quarantine Guard 32238 | -3/Quarantine | Identified exit to Section 7 32243 | -3/Quarantine | Entered Section 7 32253 | -3/Section 7 | Spotted S7 Guard 32258 | -3/Section 7 | Destroyed S7 Guard 32279 | -3/Section 7 | Found Alien Artifact 32279 | -3/Section 7 | Identified Core Regenerator 32279 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 32282 | -3/Section 7 | Identified Core Reset Matrix 32282 | -3/Section 7 | Identified Core Stripper 32282 | -3/Section 7 | Used Core Reset Matrix 32286 | -3/Section 7 | Sensed 21 artifacts in vicinity 32339 | -3/Section 7 | Found Microwarp Drive 32372 | -3/Section 7 | Found Unknown Device 32372 | -3/Section 7 | Identified Launcher Loader 32442 | -3/Section 7 | Found Centrium Heavy Armor Plating 32468 | -3/Section 7 | Found Exp. Signal Interpreter 32575 | -3/Section 7 | Build established: Alien-Construct 32578 | -3/Section 7 | Found Integrity Redistributor 32578 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-216) 32588 | -3/Section 7 | Destroyed 11 combat bots 32685 | -3/Section 7 | Spotted S7 Guard 32695 | -3/Section 7 | Destroyed S7 Guard 32711 | -3/Section 7 | Found Core Membrane 32711 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 32864 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 32956 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 33075 | -3/Section 7 | Spotted Alpha 7 33075 | -3/Section 7 | Spotted Alpha 7 33089 | -3/Section 7 | Core integrity fell below 50% 33098 | -3/Section 7 | Destroyed Alpha 7 33114 | -3/Section 7 | Destroyed Alpha 7 33177 | -3/Section 7 | Found Corrupted Prototype Processor 33177 | -3/Section 7 | Identified Exp. Targeting Computer 33299 | -3/Section 7 | Spotted B-99 Colossus 33372 | -3/Section 7 | Destroyed B-99 Colossus 33410 | -3/Section 7 | Found Integrated Reactor 33410 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33413 | -3/Section 7 | Found Integrated Reactor 33413 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33415 | -3/Section 7 | Found Integrated Reactor 33415 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33464 | -3/Section 7 | Found LRC Inertial Stabilizer 33464 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 33473 | -3/Section 7 | Found LRC Energy Well 33473 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 33493 | -3/Section 7 | First assault squad dispatched 33533 | -3/Section 7 | Found Integrated Dissipator 33533 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33701 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 33762 | -3/Section 7 | Incoming assault squad redirected 33762 | -3/Section 7 | Terminal network hard line cut 33810 | -3/Section 7 | Discovered exit to Research (range 7) 33833 | -3/Section 7 | Entered Research 33833 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 33846 | -2/Research | Found Unknown Device 33846 | -2/Research | Identified Adv. Force Booster 33866 | -2/Research | Found Prototype Processor 33870 | -2/Research | Identified Exp. Core Analyzer 33918 | -2/Research | Found Prototype Device 33928 | -2/Research | Identified Exp. Shield Generator 33950 | -2/Research | Found Exp. Shield Generator 34116 | -2/Research | Discovered new exit (range 20) 34143 | -2/Research | Identified exit to Access 34200 | -2/Research | Found Unknown Device 34200 | -2/Research | Identified Quantum Capacitor 34266 | -2/Research | Initialized slip node 34393 | -2/Research | Retrieved Zion intel report: Unaware Analyses 34394 | -2/Research | Zion Heavy squad teleported in 34656 | -2/Research | Found Prototype Protection 34656 | -2/Research | Identified Zio. Heavy Carapace 34665 | -2/Research | Found Prototype Protection 34665 | -2/Research | Identified Zio. Weapon Casing 34685 | -2/Research | Zion Zionite Resupply teleported in 34711 | -2/Research | Found Prototype Protection 34711 | -2/Research | Identified Zio. Shade Carapace 35045 | -2/Research | Retrieved Zion intel report: Component Stockpiles 35062 | -2/Research | Terminal network hard line cut 35192 | -2/Research | Spotted B-90 Cyclops 35227 | -2/Research | Destroyed B-90 Cyclops 35298 | -2/Research | Discovered exit to Access (range 17) 35330 | -2/Research | Destroyed 9 combat bots 35583 | -2/Research | First assault squad dispatched 35862 | -2/Research | Garrison activated, responded to threat 35939 | -2/Research | Destroyed 9 combat bots 36056 | -2/Research | Discovered new exit (range 19) 36111 | -2/Research | Identified exit to Testing 36125 | -2/Research | Entered Testing 36152 | -2/Testing | Found Prototype Processor 36158 | -2/Testing | Identified Spectral Analyzer 36201 | -2/Testing | Scanned by Researcher 36214 | -2/Testing | Found Prototype Protection 36214 | -2/Testing | Identified SHELL Armor 36279 | -2/Testing | Found Prototype Energy Gun 36279 | -2/Testing | Identified Hyp. EM Gauss Rifle 36300 | -2/Testing | Spotted PX-WQ0MVIN9OR 36338 | -2/Testing | Destroyed PX-WQ0MVIN9OR 36367 | -2/Testing | Found Prototype Device 36367 | -2/Testing | Identified Exp. Transmission Jammer 36383 | -2/Testing | Found Exp. Targeting Computer 36435 | -2/Testing | Found Prototype Device 36435 | -2/Testing | Identified Exp. Hardlight Generator 36590 | -2/Testing | Found Prototype Energy Cannon 36590 | -2/Testing | Identified Cld. Nova Cannon 36614 | -2/Testing | Build established: Alien-Gunner 36625 | -2/Testing | First assault squad dispatched 36763 | -2/Testing | High security lockdown imminent 36799 | -2/Testing | Destroyed 8 combat bots 36843 | -2/Testing | High security lockdown engaged 36943 | -2/Testing | Spotted Striker 36943 | -2/Testing | Spotted Striker 36972 | -2/Testing | Destroyed Striker 36974 | -2/Testing | Destroyed Striker 36990 | -2/Testing | Spotted Investigator 36992 | -2/Testing | Destroyed Investigator 37050 | -2/Testing | Discovered exit to Access (range 16) 37053 | -2/Testing | Entered Access 37053 | -1/Access | Evolved 2 slots: Propulsion x2 37068 | -1/Access | Destroyed 12 combat bots 37083 | -1/Access | Lost 5 parts (2p2u1w) 37296 | -1/Access | Zion Heavy squad teleported in 37303 | -1/Access | First assault squad dispatched 37355 | -1/Access | Garrison activated, responded to threat 37395 | -1/Access | Build established: Alien-Assassin 37406 | -1/Access | Spotted B-99 Colossus 37411 | -1/Access | Spotted B-99 Colossus 37418 | -1/Access | Destroyed B-99 Colossus 37422 | -1/Access | Destroyed B-99 Colossus 37430 | -1/Access | Discovered new exit (range 11) 37469 | -1/Access | Found Unknown Protection 37469 | -1/Access | Identified Hvy. Reflective Plating 37501 | -1/Access | Destroyed 13 combat bots 37702 | -1/Access | Destroyed 8 combat bots 37764 | -1/Access | Found Prototype Ballistic Gun 37901 | -1/Access | Identified Multirail 38050 | -1/Access | Build established: Scavenger-Tank 38113 | -1/Access | Destroyed 7 combat bots 38132 | -1/Access | High security lockdown imminent 38141 | -1/Access | Found Multirail 38212 | -1/Access | High security lockdown engaged 38286 | -1/Access | Spotted Executioner 38286 | -1/Access | Spotted Striker 38317 | -1/Access | Destroyed Executioner 38338 | -1/Access | Destroyed 12 combat bots 38339 | -1/Access | Destroyed Striker 38363 | -1/Access | Spotted Striker 38371 | -1/Access | Lost 13 parts (1p3n5u4w) 38371 | -1/Access | Spotted Striker 38371 | -1/Access | Spotted Striker 38371 | -1/Access | Spotted Investigator 38404 | -1/Access | Destroyed Striker 38415 | -1/Access | Destroyed Striker 38445 | -1/Access | Core integrity fell below 50% 38449 | -1/Access | Lost 4 parts (2u2w) 38456 | -1/Access | Destroyed Striker 38481 | *** | Heading to fleet! Last Messages --------------- 38458_ B-74 Champion destroyed. 38459_ Acquired 72 matter. 38464_ C-30 ARC bursts open, deploying its payload. 38464_ G-73 Enforcer unfolds itself. 38464_ B-74 Champion unfolds itself. 38464_ I-47 Archangel unfolds itself. 38465_ Acquired Prototype Piercing Weapon. 38465_ Identified Plasma Lance. 38468_ Acquired Plasma Lance. 38469_ C-30 ARC bursts open, deploying its payload. 38469_ G-73 Enforcer unfolds itself. 38469_ L-61 Swordsman unfolds itself. 38469_ E-15 Imp unfolds itself. 38469_ E-15 Imp destroyed. 38471_ Rnf. Quantum Reactor destroyed. 38477_ Critical hit (Smash). 38477_ Microwarp Drive destroyed. 38477_ Core Membrane filtered system corruption (2). 38478_ Arm. Heavy Treads destroyed. 38479_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????? ? ? ???######## ## | | ??????????????? ? ? ######### ## | | ???????????????????? ? / | | ???????????????????? ##### ######### | | ????????????????????? #?#### ####### " | | ?????????????????????####### ####### "" | | ????????????????????######## ######### " | | ????????????????????######## ######### | | ??????????????????? ###### + | | ?????????????????? ########### ###### | | ????????????????? ########### # | | ????????????????? ########### " | | ???????????????? ?##############+######## | | ???????????????? " ########## #### | | ???????????????? """ ########## #### | | ??????????????? """ ########## #### | | ??????????????? " ########## #### | | ???????????????############################## % | | ???????????????############################## | | ???????????????#####"######################## % | | ???????????????"T"""" """" ! !#### ! | | ??????????????"" """" ? ?? """" ! |=#= # % | | ??????????????? " """""" """" !%*###"##### | | ??????????????? " " " """" = =/%/!%!=%[%* | | ?????????????? " " "g "!""""!![ |=!/!=%%%[%% | | ??????????????? " " @pg"!""""%!=!===[]==![=[[ | | ??????????????? " " b=! """%!%!=*==!*[%=%*%% | | ????????????? " """g""!!=/%![=!==*####=#### | | ???????????????? " ? ?%g%=""""== !%[!#%=!#[!=[ | | ??????????????? " ? ib!""""% =[%#!%## % | | ???????????????#####"######################!=#"""[ | | ????????????????############################ #""" | | ????????????????#?############################"""" | | ??????????????? ? ?######################"""" | | ??????????????? #######################"""" | | ???????????????? " ####################### | | ?????????????????""? ####################### | | ??????????????????"? ####################### | | ???????????????????? ? ?###################### | | ????????????????? ? ?? ####################### | | ?????????????????? ?? ##??####################### | | ?????????????????????#??#???########?############# | | ????????????????????#?#?####?####?################ | | ?????????????????????##?#?##?##################### | | ??????????????????????##?#??##?################### | | ?????????????????????????? ???#### ####### | | ???????????????????????????? #?### ####### | | ???????????????????????????? ??### ####### | | ???????????????????????????????#?# ? ####### | | ??????????????????????????????? ? / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 95 Energy Capacity 998 Matter Stores 629 Matter Capacity 700 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1085 ECM Strength 2 Jamming Range 22 Additional Mass Support 16 EM Shielding 3 Armor Coverage 2400 Resistance: KI 20 Resistance: TH 25 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 20 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Exp. Myomer Leg | -2/Testing | Archive Enh. Biometal Leg | -2/Testing | Archive Hvy. Wave Gun | -2/Testing | Archive Hdn. Centrium Leg | -2/Testing | Archive Hdn. Centrium Wheel | -2/Testing | Archive Robot Schematics ------------------ R-10 Processor | -2/Testing | Archive Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Phase Redirector Transdimensional Reconstructor Core Regenerator Core Reset Matrix Integrity Redistributor Core Membrane Integrated Reactor LRC Inertial Stabilizer LRC Energy Well Microwarp Drive Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonCloakMembrane Manual? 0 Play Time 04:39:05 Cumulative 1433.3 hours Start 2024.01.01 @ 11:05:17 End 2024.01.06 @ 10:03:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1007 Rogue 1003 Adventurer 4 Explorer 0 Win Type 2 Total 172 Types 128/11/11/7/2/1/2/6/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a442e7cd-9aee-4ea7-b832-a6fa84504910