Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 10:58:22 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (54) 270 Value Destroyed (1480) 1480 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 7007 Bonus ------- Follower Combat Kills 37 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 160/850 Matter 253/300 Energy 290/290 System Corruption 0% Temperature Cool (80) Movement Treading (160) Location -6/Zion Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Improved Medium Treads Improved Medium Treads Makeshift Flight Unit > --- UTILITY (6) ------ Medium Insulated Plating Hacking Suite Makeshift Hacking Suite System Shield Makeshift System Shield Makeshift System Shield > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Guided EMP Blaster Makeshift Sword Heavy Pick Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Cesium-ion Thruster Flying Fortress v7 > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Transmission Jammer Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Precision Shock Rifle Improved Medium Laser > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Heat Sink Plasma Rifle Thermic Laser Magnetic Acceleration Cannon Proton Missile Launcher Guided EMP Blaster Heavy Pick [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 2 . . . . Utility 4 | . . . 2 . . . . . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 94 | 8 2 3 22 1 1 3 10 9 18 9 . 8 Power 14 | 1 . 2 1 . . 1 1 4 3 . . 1 Engine 11 | 1 . 1 1 . . 1 1 4 1 . . 1 Core 3 | . . 1 . . . . . . 2 . . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 3 . . 5 . . 1 1 1 7 1 . 3 Treads 8 | 2 . . 3 . . 1 . . . . . 2 Leg 2 | 1 . . . . . . . . . 1 . . Wheel 2 | . . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 10 | . . . . . . . 1 1 7 . . 1 Utility 31 | 1 2 1 8 1 1 1 3 3 4 4 . 2 Device 10 | . 1 1 4 1 . . 1 1 1 . . . Storage 5 | 1 . . 1 . 1 . 1 1 . . . . Processor 2 | . 1 . . . . 1 . . . . . . Hackware 6 | . . . . . . . . . 2 3 . 1 Protection 8 | . . . 3 . . . 1 1 1 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 27 | 3 . . 8 . . . 5 1 4 4 . 2 Energy Gun 17 | 1 . . 5 . . . 5 1 2 1 . 2 Energy Cannon 1 | . . . . . . . . . . 1 . . Ballistic Gun 4 | 2 . . 2 . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 2 . . Launcher 3 | . . . 1 . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 2 3 2 . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 7 | . . . . . . . . . 7 . . . Parts Lost 32 | . . . 10 . . 2 1 2 9 7 . 1 Power 5 | . . . 1 . . 1 . 1 2 . . . Propulsion 11 | . . . 3 . . 1 . 1 4 2 . . Utility 8 | . . . 4 . . . 1 . . 3 . . Weapon 8 | . . . 2 . . . . . 3 2 . 1 Highest Loss Streak 13 | . . . 6 . . 2 1 2 9 13 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 100 92 100 100 99 69 67 74 41 26 67 Engine 8 | . 14 12 7 11 11 10 9 6 5 . . 4 Treads 14 | . 28 28 19 22 22 22 . . . . . 10 Flight 2 | . . . . . . . 8 14 17 . . 5 Device 14 | . 6 11 19 22 22 22 20 15 13 . . . Storage 8 | . 14 14 13 11 11 11 9 7 6 . . . Hackware 7 | . . . . . . . . . 13 25 26 32 Protection 6 | . . . 5 11 11 9 1 7 5 2 . 3 Energy Gun 4 | . . . 12 . . . 15 15 10 . . 9 Ballistic Gun 12 | . 28 28 9 22 22 22 2 . . . . . Peak Build Rating 79 | 6 7 9 12 11 15 17 49 59 79 37 16 49 Average Rating 23 | 4 6 7 10 11 11 15 45 56 70 25 16 41 On Entrance 17 | . 6 7 9 11 11 15 17 49 55 20 16 16 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 14 14 14 23 21 56 56 53 36 43 23 . 24 Greatest Support 62 | 40 40 40 40 40 40 40 50 55 62 17 3 60 Greatest Overweight (x) 1 | . . . . . 1 1 1 . . 1 . . Average Overweight (x) . | . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 10 10 5 5 5 Average Capacity 10 | 7 8 8 8 8 11 20 8 9 9 5 5 5 Most Carried 16 | 7 8 8 8 8 13 14 16 10 10 5 5 5 Average Carried 8 | 4 7 7 6 8 8 12 8 8 9 4 5 4 Final Capacity 20 | 8 8 8 8 8 20 20 8 10 5 5 5 5 Final Carried 14 | 6 8 8 8 8 13 14 8 9 5 5 5 4 Class Distribution -------------------- 46% | Scavenger-Mutant 28% | Hacker-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Matter Collected 1438 | 212 97 181 200 30 . 174 30 135 203 69 32 75 Remotely . | . . . . . . . . . . . . . Salvage Created 1941 | . 108 176 766 . . 147 122 243 314 65 . . Parts 117 | . 12 10 52 . . 16 6 12 6 3 . . Haulers Intercepted 4 | . . . . . . . 1 2 1 . . . Recyclers Shooed 4 | . . 2 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 42 | . 4 4 18 . . 7 1 2 2 4 . . Guns 36 | . 4 4 15 . . 7 1 1 2 2 . . Cannons 2 | . . . . . . . . . . 2 . . AOE 3 | . . . 3 . . . . . . . . . Classes Destroyed 12 | . 2 . 5 . . . 2 1 2 . . . Worker 2 | . . . 1 . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . . . . Hauler 4 | . . . . . . . 1 2 1 . . . Recycler 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 3 | . . . 2 . . . 1 . . . . . Swarmer 17 | . 2 . 4 . . 7 . . . 4 . . Cutter 1 | . . . . . . . . . 1 . . . Grunt 16 | . 2 4 7 . . . . 2 1 . . . Brawler 1 | . . . 1 . . . . . . . . . Sentry 6 | . . . 6 . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . Best Kill Streak 5 | . 2 4 5 . . 3 2 2 2 4 . . Combat Bots Only 5 | . 2 4 5 . . 3 1 2 2 4 . . Max Kills in Single Turn 2 | . 2 1 2 . . 1 1 1 1 1 . . Gunslinging 1 | . 1 . 1 . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Hostile Shots Fired 565 | . 36 30 121 . . 40 24 78 115 100 14 7 Missed 217 | . 12 13 33 . . 9 7 40 55 37 8 3 Damage Taken 5053 | . 298 234 1136 . . 251 213 654 1006 1058 129 74 Core 1034 | . 52 36 204 . . 10 13 29 91 470 129 . Absorbed by Shields 16 | . . . . . . . . 16 . . . . Core Remaining (%) 80 | 100 . 64 . . . 46 97 95 . . . . Volleys Fired 186 | . 20 26 50 . . 17 14 21 21 15 . 2 Largest 2 | . 2 2 2 . . 2 2 2 2 2 . 2 Hottest 138 | . 40 40 121 . . 46 130 121 111 138 . 132 Shots Fired 347 | . 40 52 94 . . 34 28 42 37 17 . 3 Gun 331 | . 40 52 92 . . 34 28 42 32 8 . 3 Cannon 9 | . . . . . . . . . . 9 . . Launcher 7 | . . . 2 . . . . . 5 . . . Special . | . . . . . . . . . . . . . Kinetic 150 | . 40 52 16 . . 34 . . . 8 . . Thermal 154 | . . . 76 . . . 28 22 16 9 . 3 Explosive 2 | . . . 2 . . . . . . . . . Electromagnetic 41 | . . . . . . . . 20 21 . . . Robot Hit Streak 14 | . 11 7 13 . . 3 6 14 8 4 . 4 Robot Miss Streak 4 | . 3 2 4 . . 3 4 3 2 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 9 | . 2 1 5 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . . . Shots Hit Robots 213 | . 27 31 55 . . 15 16 30 25 11 . 3 Core Hits 99 | . 9 11 43 . . 8 5 8 11 4 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . 3 1 3 . . Burn 6 | . . . . . . . . 2 1 3 . . Corrupt 1 | . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3920 | 3 283 354 1148 . . 259 250 614 696 260 . 53 Guns 3101 | . 283 354 759 . . 244 250 591 477 90 . 53 Cannons 170 | . . . . . . . . . . 170 . . Explosions 627 | . . . 386 . . . . 22 219 . . . Melee . | . . . . . . . . . . . . . Ramming 22 | 3 . . 3 . . 15 . 1 . . . . Kinetic 1220 | . 283 354 169 . . 244 . . . 170 . . Thermal 1595 | . . . 590 . . . 250 310 302 90 . 53 Explosive 109 | . . . 109 . . . . . . . . . Electromagnetic 974 | . . . 277 . . . . 303 394 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 8 8 8 8 Average Corruption 7 | . . . . . . . . . 4 8 8 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 22 | . . . . . . . . . 2 19 1 . Message Errors 7 | . . . . . . . . . 1 6 . . Matter Fused 5 | . . . . . . . . . . 5 . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 4 | . . . . . . . . . . 3 1 . Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . 40 . . . . 36 25 . . . Shots 4 | . . . 2 . . . . 1 1 . . . Rammed 6 | 1 . . 1 . . 1 . 1 . . 2 . Targets Rammed 6 | 1 . . 1 . . 1 . 1 . . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 270 | . 18 15 267 . . . 253 241 270 215 . 80 Average Temperature 84 | . 9 7 110 . . . 104 92 72 57 . 54 Received Heat Transfer 1289 | . 138 129 396 . . . . 170 96 312 48 . Effects 4 | . . . 4 . . . . . . . . . Interference 4 | . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 7 | . . . 1 . . . . 2 4 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . . . 8 . . . 1 2 . 3 . . Heat Transferred 4061 | . . . 1413 . . . 592 827 568 550 . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Peak Influence 440 | . 126 148 367 142 . 155 144 268 440 . . . Initial 142 | . . 48 57 142 . . 60 65 130 . . . Average 125 | . 36 77 175 142 . 82 99 143 275 . . . Maximum Alert Level 2 | . . . 1 . . . . 1 2 . . . Low Security (%) 78 | 100 100 100 56 100 . 100 100 68 21 . . . Level 1 21 | . . . 43 . . . . 31 75 . . . Level 2 . | . . . . . . . . . 3 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 3 . . . 2 2 6 . . . Investigation 2 | . . . . . . . . 1 1 . . . Extermination . | . . . . . . . . . . . . . Reinforcement 11 | . 2 . 3 . . . 2 1 3 . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Distress Signals 6 | . 2 . 1 . . . 1 1 1 . . . Communications Jammed 12 | . . . . . . . . . 12 . . . Distress Signals 12 | . . . . . . . . . 12 . . . Times Spotted 115 | . 10 4 25 . . 12 6 13 18 18 5 4 Peak Tracking Total 11 | . 6 2 5 . . 4 5 5 11 9 5 8 Tactical Retreats 15 | . . . . . . 2 . 4 3 4 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Traps Triggered 4 | . . . . . . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Disabled 13 | . . . 5 . . . . . 8 . . . Max in Single Turn 7 | . . . 2 . . . . . 7 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Accessed 15 | . 3 . 1 . . . 3 1 6 1 . . Terminals 12 | . 3 . 1 . . . 3 1 4 . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 35 | . 7 . 3 . . . 10 1 13 1 . . Successful 10 | . 2 . 1 . . . 2 . 4 1 . . Failed 25 | . 5 . 2 . . . 8 1 9 . . . Catastrophic 6 | . . . . . . . 2 1 3 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 1 . . . 1 . 1 1 2 . . . Terminals 27 | . 7 . 3 . . . 10 1 6 . . . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 2 . 1 . . . 2 . 3 1 . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 1 . . . 3 1 6 . . . Full Trace Events 2 | . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Total Allies 2 | . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . 2 . . Highest-Rated Group 59 | . . . . . . . . . . 59 . . Highest-Rated Ally 30 | . . . . . . . . . . 30 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . 21 . . Total Damage 360 | . . . . . . . . . . 360 . . Kills 2 | . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 2 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Turns Passed 5812 | 116 297 269 603 87 1477 769 209 346 365 554 99 621 Spaces Moved 4511 | 64 145 116 241 54 827 295 269 555 686 525 194 540 Core 569 | 4 . . . . . . . . . 267 194 104 Treads 2002 | 46 145 116 222 54 827 295 . . . . . 297 Legs 229 | 14 . . . . . . . . . 215 . . Wheels 19 | . . . 19 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1692 | . . . . . . . 269 555 686 43 . 139 Fastest Speed 25 | 50 160 160 90 160 160 240 50 39 25 35 50 50 Average Speed 110 | 144 160 160 154 160 178 240 50 40 37 93 50 111 Slowest Speed 240 | 160 160 160 160 160 240 240 150 50 50 200 50 160 Overloaded Moves 9 | . . . . . . . . . 9 . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . 1 4 8 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 41 29 26 21 93 65 35 19 23 67 41 75 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . 2 . 1 . 1 . . . 1 . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 53 | . . . . . . . . 4 46 3 . . Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 . . AOE 50 | . . . . . . . . 4 46 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Total 5007 | 85 175 153 377 55 830 321 318 631 749 568 195 550 Wait 97 | 4 . 2 42 . . 3 1 38 6 1 . . Move 4475 | 64 144 115 240 53 826 294 266 547 669 524 193 540 Hop 13 | . . . . . . . 1 4 8 . . . Pick Up 60 | 9 6 3 15 . 2 3 7 4 7 4 . . Fast Attach 34 | 3 . 2 2 . . . 7 3 5 5 . 7 Attach 38 | 3 1 . 13 . . 2 1 3 10 4 . 1 Detach 9 | . . . 1 . . . 2 1 4 1 . . Swap 22 | 2 1 1 7 1 1 1 2 3 3 . . . Drop 52 | . 3 4 6 1 1 . 17 7 10 3 . . Fire 186 | . 20 26 50 . . 17 14 21 21 15 . 2 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . Crush 2 | . . . 1 . . 1 . . . . . . Escape Stasis 6 | . . . . . . . . . 6 . . . Rewire 10 | . . . . . . . . . . 10 . . Trap 1 | . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 414 | -10/Materials | Entered Mines 665 | -10/Mines | Discovered new exit (range 9) 683 | -10/Mines | Entered Materials 683 | -9/Materials | Evolved 2 slots: Utility x2 840 | -9/Materials | Discovered new exit (range 7) 920 | -9/Materials | Lost 6 parts (1p2n2u1w) 1009 | -9/Materials | Discovered new exit (range 15) 1248 | -9/Materials | Lost 3 parts (1n1u1w) 1256 | -9/Materials | Build established: Scavenger-Mutant 1286 | -9/Materials | Entered Mines 1287 | -9/Mines | Core integrity fell below 50% 1366 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1366 | -9/Mines | Discovered new exit (range 5) 1373 | -9/Mines | Entered Exiles 1412 | -9/Exiles | Met 8R-AWN 1449 | -9/Exiles | Met EX-HEX 1537 | -9/Exiles | Met EX-DEC 1673 | -9/Exiles | Discovered new exit (range 10) 1835 | -9/Exiles | Visited The Gauntlet 2129 | -9/Exiles | Met EX-BIN 2204 | -9/Exiles | Aligned with FarCom system 2205 | -9/Exiles | Given EX-Vault access code 2266 | -9/Exiles | Opened EX-Vault 2301 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2630 | -9/Exiles | Found Prototype Flight Unit 2850 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2850 | -9/Exiles | Entered Mines 3559 | -8/Mines | Discovered new exit (range 13) 3619 | -8/Mines | Entered Materials 3619 | -8/Materials | Evolved 2 slots: Propulsion x2 3621 | -8/Materials | Identified Flying Fortress v7 3827 | -8/Materials | Discovered new exit (range 3) 3828 | -8/Materials | Entered Factory 3828 | -7/Factory | Evolved 2 slots: Propulsion x2 3937 | -7/Factory | Build established: Mutant 4167 | -7/Factory | Discovered new exit (range 16) 4174 | -7/Factory | Discovered new exit (range 15) 4174 | -7/Factory | Entered another Factory area 4174 | -6/Factory | Evolved 2 slots: Utility x2 4248 | -6/Factory | Spotted B-75 Beast 4470 | -6/Factory | Build established: Hacker-Mutant 4536 | -6/Factory | Discovered new exit (range 8) 4539 | -6/Factory | Entered Lower Caves 4602 | -6/Lower Caves | Lost 13 parts (2p5n2u4w) 4699 | -6/Lower Caves | Identified exit to Lower Caves 4919 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4992 | -6/Lower Caves | Core integrity fell below 50% 5078 | -6/Lower Caves | Encountered a Warlord checkpoint 5082 | -6/Lower Caves | Learned location of Zion (-6) 5084 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5093 | -6/Lower Caves | Entered another Lower Caves area 5111 | -6/Lower Caves | Spotted B-75 Beast 5171 | -6/Lower Caves | Core integrity fell below 20% 5185 | -6/Lower Caves | Discovered new exit (range 14) 5192 | -6/Lower Caves | Entered Zion 5210 | -6/Zion | System corruption cleaned by Quarantine Array 5279 | -6/Zion | Learned 8 Factory zone layouts 5718 | -6/Zion | Learned Factory terminal intel 5769 | -6/Zion | Rebuked by Imprinter 5798 | -6/Zion | Attempted to imprint without authorization 5798 | -6/Zion | Attacked by Zionites 5813 | -6/Zion | Self-destructed Last Messages --------------- Who would've thought this prototype conduit-based teleportation tech someone hacked from MAIN.C a while back might actually work one day? Think of all the applications! Of course valuable tech like this we'll need to keep hidden... and only dare use in the most serious emergencies... Imprinter: Here I was just about to greet a new specimen to our ranks, but no. I can sense their tech three caves away. Get out of here before I'm forced to do something you'll regret. 05798_ IMPRINTER ALERT: Unauthorized bot attempting to interface! Defend our home! 05800_ 4R-QO1(c) calibrates the Memory Banks. 05803_ TH-0QG(c) calibrates the Memory Banks. 05804_ 4R-QO1(c) calibrates the Memory Banks. 05807_ TH-0QG(c) calibrates the Memory Banks. 05807_ 4R-QO1(c) calibrates the Memory Banks. 05810_ Field Laser destroyed. 05811_ TH-0QG(c) calibrates the Memory Banks. 05811_ 4R-QO1(c) calibrates the Memory Banks. 05812_ IMP:G-0014175/C-0630194 disabled. Map ----- +----------------------------------------------------+ | ?????###########""""""""""""""###"" " | | ?????""""""""" #""" """"""""""" | | ????"""""""""" #""" | | ?????" #"#" | | ??????"""" ##"" """""""""" | | ??????""""" """##""#""" | | ??????""""" ""#""###""" | | ??????""""" "#"###?##"" | | ??????"""" ###" "###????#"" | | ?????" #""" "#??????##"" | | ????"""""""""" #"#" "#???????#""""" | | ?????""""""""" #"#" "##??????##"""" | | ?????############"" ""#???????#""" | | ???????????#####""# ""#???????##" | | ??????????##"""#### ###????????#" | | ??????????#" #???????#?##" | | ??????????#" M #????##?#"#"" | | ??????????#" #????#"###"" | | ??????????##MMM#### #???##"""""" | | ???????????# #??######???#"" """ | | ???????##### #####???????#""" """"" | | ???????""""" 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"????????????????????? | | ??????????????? ????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: EM 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 43 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionAssembledFocus Manual? 0 Play Time 01:21:31 Cumulative 81.7 hours Start 2024.09.22 @ 09:34:38 End 2024.09.22 @ 10:58:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 89 Adventurer 0 Explorer 4 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0 Lore% 27 Gallery% 59 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 970e1035-4cad-49e9-bc3f-82441dbbf343