Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.23 @ 21:43:53

Player: Nanni

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (131)     655
Value Destroyed (3552)     3552
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (121)                121
              TOTAL SCORE: 7248

 Bonus
-------
High Alert Combat Kills    71
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/700
Matter                     26/300
Energy                     61/100
System Corruption          0%
Temperature                Cool (27)
Location                   -7/Storage

 Parts 
-------
Power (2)
Propulsion (2)
  Carbon-fiber Leg
Utility (5)
  High-capacity Storage Unit
  High-capacity Storage Unit
  Visual Processing Unit
  Core Analyzer
  System Shield
Weapon (4)
  Chainsword
Inventory (20)
  Improved Deuterium Engine
  Small Storage Unit
  Large Storage Unit
  Improved Sensor Array
  Advanced Terrain Scanner
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Hacking Suite

 Peak State 
------------
Power
  Improved Ion Engine
  Nuclear Core
Propulsion
  Aluminum Leg
  Carbon-fiber Leg
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
  Visual Processing Unit
  Core Analyzer
  System Backup Module
Weapon
  Autogun
  Autogun
  Flak Gun
  Heavy Missile Launcher
Inventory
  Light Nuclear Core
  Improved Deuterium Engine
  Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Small Storage Unit
  Large Storage Unit
  Improved Sensor Array
  Advanced Terrain Scanner
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Hacking Suite
  System Shield
  Proton Missile Launcher
  Chainsword
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   
Parts Attached             73   | 6   3   6   14  3   15  18  8   
  Power                    11   | 1   1   .   2   .   3   3   1   
    Engine                 5    | 1   1   .   2   .   .   1   .   
    Core                   6    | .   .   .   .   .   3   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   3   1   3   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    16   | 2   .   2   3   1   3   2   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   2   .   .   .   4   4   1   
    Device                 2    | .   .   .   .   .   .   2   .   
    Storage                4    | 1   1   .   .   .   1   1   .   
    Processor              3    | .   1   .   .   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             2    | .   .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   4   9   2   5   9   3   
    Energy Gun             12   | 1   .   1   4   1   1   3   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          14   | 1   .   2   4   1   2   4   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   1   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 51   | .   1   5   8   2   6   15  14  
  Power                    8    | .   1   .   1   .   1   2   3   
  Propulsion               12   | .   .   2   3   .   1   2   4   
  Utility                  4    | .   .   .   .   .   1   2   1   
  Weapon                   27   | .   .   3   4   2   3   9   6   
  Highest Loss Streak      14   | .   1   3   3   1   3   8   14  
Average Slot Usage (%)     95   | .   99  93  96  98  98  96  81  
  Engine                   9    | .   14  14  10  11  2   7   4   
  Core                     2    | .   .   .   .   .   6   6   5   
  Leg                      20   | .   28  26  21  22  17  14  11  
  Device                   1    | .   .   .   .   .   .   5   5   
  Storage                  13   | .   23  14  11  11  9   15  15  
  Processor                13   | .   4   14  11  11  17  14  15  
  Protection               1    | .   .   .   .   .   9   1   .   
  Energy Gun               8    | .   14  7   11  8   6   5   .   
  Energy Cannon            1    | .   .   .   .   .   .   3   .   
  Ballistic Gun            17   | .   14  14  18  31  21  14  15  
  Ballistic Cannon         1    | .   .   .   5   2   .   .   .   
  Launcher                 2    | .   .   .   .   .   7   3   4   
  Special Weapon           1    | .   .   1   6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             96   | 11  29  25  35  35  53  96  96  
  Greatest Support         40   | 20  20  20  30  40  40  30  25  
  Greatest Overweight (x)  23   | 1   1   7   3   1   17  5   23  
  Average Overweight (x)   1    | .   .   1   1   .   .   3   3   
Largest Inventory Capacity 20   | 6   12  10  10  10  12  20  20  
  Average Capacity         13   | 5   11  10  10  10  10  20  20  
  Most Carried             17   | 4   4   8   10  10  12  17  17  
  Average Carried          9    | 1   1   6   9   9   10  12  15  
  Final Capacity           20   | .   .   .   .   .   .   .   20  
  Final Carried            9    | .   .   .   .   .   .   .   9   

 Class Distribution 
--------------------
 38% | Scavenger-Skirmisher
 25% | Mutant
 16% | Scavenger-Gunner
  6% | Hauler-Gunner
  4% | Hauler-Mutant
  3% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
        Hauler-Gunner | -7/Storage

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  
Matter Collected           2370 | 211  154  268  540  158  397  587  55   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3789 | .    319  224  925  135  799  1047 340  
  Parts                    240  | .    16   14   70   2    58   64   16   
Haulers Intercepted        3    | .    .    .    2    .    .    .    1    
Recyclers Shooed           3    | .    1    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  104  | .   8   7   28  8   22  21  10  
  Guns                     72   | .   8   7   19  6   16  13  3   
  Cannons                  13   | .   .   .   9   2   .   2   .   
  AOE                      19   | .   .   .   .   .   6   6   7   
Classes Destroyed          12   | .   3   .   4   1   2   2   .   
  Worker                   5    | .   .   .   2   .   .   3   .   
  Builder                  5    | .   .   .   .   .   3   2   .   
  Hauler                   3    | .   .   .   2   .   .   .   1   
  Recycler                 8    | .   .   .   3   .   2   1   2   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  5    | .   2   .   2   .   .   1   .   
  Swarmer                  41   | .   3   3   14  .   8   5   8   
  Grunt                    43   | .   5   4   10  2   13  7   2   
  Sentry                   10   | .   .   .   4   .   1   5   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   3   .   
  Assembled                6    | .   .   .   .   6   .   .   .   
Best Kill Streak           12   | .   4   2   12  3   10  7   10  
  Combat Bots Only         7    | .   3   2   5   3   7   7   7   
Max Kills in Single Turn   3    | .   1   1   2   1   2   2   3   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   .   2   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  
Damage Taken               5711 | .    280  327  901  276  822  1345 1760 
  Core                     1092 | .    47   65   100  24   152  214  490  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    55   .    69   72   .    .    
Volleys Fired              265  | .    28   36   78   15   34   63   11   
  Largest                  4    | .    2    2    4    3    4    4    4    
  Hottest                  231  | .    60   60   231  123  146  201  113  
Shots Fired                712  | .    56   59   242  39   111  176  29   
  Gun                      573  | .    56   59   181  29   100  125  23   
  Cannon                   93   | .    .    .    45   10   .    38   .    
  Launcher                 30   | .    .    .    .    .    11   13   6    
  Special                  16   | .    .    .    16   .    .    .    .    
  Kinetic                  430  | .    28   41   146  34   76   82   23   
  Thermal                  198  | .    .    17   96   5    24   56   .    
  Explosive                29   | .    .    .    .    .    11   13   5    
  Electromagnetic          55   | .    28   1    .    .    .    25   1    
  Robot Hit Streak         26   | .    16   24   26   13   17   11   6    
  Robot Miss Streak        7    | .    2    2    5    2    3    7    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    1    2    .    .    6    .    .    
    Max Gunslinging Chain  2    | .    1    1    .    .    2    .    .    
Shots Hit Robots           508  | .    45   49   159  29   75   128  23   
  Core Hits                266  | .    17   15   67   16   51   80   20   
  Critical Hits            2    | .    .    .    .    .    1    1    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8235 | .    573  427  1560 396  1673 2521 1085 
  Guns                     4462 | .    559  427  943  308  1119 930  176  
  Cannons                  931  | .    .    .    329  88   .    514  .    
  Explosions               2497 | .    .    .    .    .    554  1034 909  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  57   | .    14   .    .    .    .    43   .    
  Kinetic                  3745 | .    258  329  816  367  998  801  176  
  Thermal                  1652 | .    .    85   744  29   121  673  .    
  Explosive                2229 | .    .    .    .    .    554  837  838  
  Electromagnetic          552  | .    301  13   .    .    .    167  71   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        1    | .    .    .    .    .    .    .    1    
  Effects                  8    | .    .    .    .    .    .    7    1    
    Message Errors         3    | .    .    .    .    .    .    3    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Targeting Errors       3    | .    .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            180  | .    .    .    8    .    .    39   133  
  Projectiles              16   | .    .    .    8    .    .    8    .    
  Explosions               164  | .    .    .    .    .    .    31   133  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    3    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    3    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      212  | .    .    .    .    .    89   82   41   
  Shots                    7    | .    .    .    .    .    3    2    2    
  Rammed                   2    | .    .    .    .    .    .    2    .    
Targets Rammed             5    | .    1    .    .    .    .    4    .    
  Kicked                   3    | .    1    .    .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        597  | .    57   51   449  87   597  532  198  
  Average Temperature      141  | .    27   18   156  21   189  159  80   
  Received Heat Transfer   1869 | .    141  156  390  120  306  291  465  
  Effects                  38   | .    .    .    7    .    14   17   .    
    Shutdowns              14   | .    .    .    3    .    4    7    .    
    Energy Bleed           6    | .    .    .    .    .    3    3    .    
    Interference           7    | .    .    .    3    .    .    4    .    
    Matter Decay           4    | .    .    .    .    .    2    2    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    .    2    1    .    
    Damage (major)         2    | .    .    .    .    .    2    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    
  Heat Transferred         3076 | .    .    200  1506 60   285  1025 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto 
Peak Influence             530  | .   219 112 327 167 530 318 344 
  Average Influence        158  | .   112 72  135 156 319 173 227 
Maximum Alert Level        2    | .   1   .   1   .   2   1   1   
  Low Security (%)         71   | .   .   .   .   .   .   .   .   
  Level 1                  24   | .   .   .   .   .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   2   .   6   9   2   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            11   | .   .   .   2   .   3   4   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   2   1   1   
Haulers Reinforced         2    | .   .   .   .   .   .   1   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto 
Distress Signals           14   | .   2   .   6   1   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              151  | .   13  9   48  9   27  33  12  
  Peak Tracking Total      8    | .   5   3   8   3   5   5   8   
  Tactical Retreats        14   | .   2   1   7   1   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto 
Traps Triggered            2    | .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Sto 
Machines Disabled          18   | .   1   .   2   .   3   9   3   
  Max in Single Turn       4    | .   1   .   1   .   1   4   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto 
Machines Accessed          8    | .   2   .   2   .   1   3   .   
  Terminals                4    | .   1   .   1   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                16   | .   5   .   4   .   2   5   .   
  Successful               10   | .   4   .   3   .   1   2   .   
  Failed                   6    | .   1   .   1   .   1   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                10   | .   3   .   2   .   2   3   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             6    | .   3   .   1   .   1   1   .   
  Record                   4    | .   3   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   1   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   190 .   
    Time                   95   | .   .   .   .   .   .   95  .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   
  Recycled Matter          231  | .   .   .   231 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Sto 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   8   23  .   .   .   .   
  Total Damage             438  | .   .   145 293 .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  
Turns Passed               5343 | 59   392  909  1308 310  636  1587 142  
Spaces Moved               2572 | 50   195  521  621  186  311  644  44   
  Core                     25   | 19   .    3    .    .    2    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2547 | 31   195  518  621  186  309  644  43   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  130  130  180  180  
  Average Speed            165  | 94   148  152  151  135  150  210  237  
  Slowest Speed            1200 | 120  150  400  210  160  900  270  1200 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    22   87   29   34   21   18   18   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          271  | .    .    .    1    .    50   153  67   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    .    .    
  AOE                      270  | .    .    .    .    .    50   153  67   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto 
Total                      3121 | 62  241 575 806 212 407 755 63  
  Wait                     94   | .   9   6   54  .   21  4   .   
  Move                     2565 | 49  194 520 620 185 310 643 44  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  92   | 7   5   7   27  6   18  22  .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   67   | 6   3   5   13  3   11  18  8   
  Detach                   3    | .   1   .   .   .   1   1   .   
  Swap                     6    | .   .   1   1   .   4   .   .   
  Drop                     24   | .   .   .   13  3   8   .   .   
  Fire                     265  | .   28  36  78  15  34  63  11  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     5    | .   1   .   .   .   .   4   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Discovered new exit (range 7)
  452 | -10/Materials | Entered Mines
  715 | -10/Mines     | Learned Materials emergency access door positions
 1048 | -10/Mines     | Lost 3 parts (1n2w)
 1260 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1344 | -10/Mines     | Discovered new exit (range 9)
 1361 | -10/Mines     | Entered Materials
 1361 | -9/Materials  | Accompanied by 2 allies
 1361 | -9/Materials  | Evolved 2 slots: Weapon x2
 1789 | -9/Materials  | Build established: Scavenger-Skirmisher
 2051 | -9/Materials  | Lost 3 parts (1p1n1w)
 2178 | -9/Materials  | Lost 3 parts (3w)
 2178 | -9/Materials  | Discovered new exit (range 17)
 2669 | -9/Materials  | Entered Mines
 2670 | -9/Mines      | Assembled infested the area
 2675 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2968 | -9/Mines      | Discovered new exit (range 8)
 2979 | -9/Mines      | Entered Materials
 2979 | -8/Materials  | Evolved 2 slots: Utility x2
 3206 | -8/Materials  | Destroyed 7 combat bots
 3210 | -8/Materials  | Lost 3 parts (1p1u1w)
 3368 | -8/Materials  | Garrison activated, responded to threat
 3413 | -8/Materials  | Destroyed 7 combat bots
 3532 | -8/Materials  | Build established: Scavenger-Gunner
 3604 | -8/Materials  | Discovered new exit (range 5)
 3615 | -8/Materials  | Entered Factory
 3615 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3919 | -7/Factory    | Lost 8 parts (1p1n2u4w)
 3923 | -7/Factory    | Destroyed 7 combat bots
 4366 | -7/Factory    | Build established: Scavenger-Skirmisher
 4695 | -7/Factory    | Lost 4 parts (1p3w)
 5162 | -7/Factory    | Discovered new exit (range 11)
 5202 | -7/Factory    | Entered Storage
 5203 | -7/Storage    | Identified exit to Recycling
 5304 | -7/Storage    | Core integrity fell below 50%
 5318 | -7/Storage    | Destroyed 7 combat bots
 5324 | -7/Storage    | Core integrity fell below 20%
 5344 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05316_ K-01 Serf collects debris.
05318_ S-27 Virus destroyed. <x3>
05318_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
05324_ K-01 Serf collects debris. <x3>
05326_ Proton Missile Launcher destroyed.
05327_ Acquired 16 matter.
05328_ K-01 Serf collects debris.
05328_ Carbon-fiber Leg destroyed.
05329_ The unstable cave ceiling collapses.
05330_ K-01 Serf collects debris. <x3>
05331_ U-05 Engineer builds a Wall.
05333_ K-01 Serf cleans the Transfer Shaft.
05335_ K-01 Serf collects debris.
05335_ U-05 Engineer builds a Wall.
05338_ K-01 Serf collects debris.
05340_ U-05 Engineer lays Concrete.
05342_ U-05 Engineer builds a Wall.
05343_ K-01 Serf collects debris.
05344_ Electrolaser destroyed.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
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|           ??????????????????          ???????????? |
|           ??????????????????       #  ???????????? |
|           ?????????????????         # ???????????? |
|           ?????????????????         # ???????????? |
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|           ??????????#####        k     ??????????? |
|           ??????????#      ## #/#########????????? |
|           ?????????##          u         ????????? |
|           ?????????#  " ==      % %       ???????? |
|           ?????????##  =*%[     % %       ???????? |
|           ?????????#   % @%# #       #???????????? |
|           ?????????##   *=#    [#[  #????????????? |
|           ??????????# =  #    [*%  ##????????????? |
|           ??????????#]]]Y# """ """ #?????????????? |
|           ??????????##gg!# """ """ #?????????????? |
|           ??????????##]] + """ """ ??????????????? |
|           ???????????#*  #        ???????????????? |
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|           ????#       ####???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          21
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         6
Core Analysis              6
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Loot Pinata
Oops
Remodeling
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedMakeshiftArmor
  Manual?         0
Play Time         01:07:00
  Cumulative      11.6 hours
  Start           2019.10.23 @ 20:20:29
  End             2019.10.23 @ 21:43:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           17
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10d72d5c-8fc8-40c3-bfe5-5d39923b6781