Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 17:55:29 Player: LandRaider Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2745) 2745 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 5966 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 276/310 System Corruption 9% Temperature Cool (72) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Powered Armor Hardlight Generator > --- WEAPON (3) ------- Heavy Laser Autogun Mini Grenade Launcher > --- INVENTORY (15) --- Micro Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Trap Scanner Machine Analyzer Seismic Detector Energy Filter Weapon Cycler Improved Medium Armor Plating Medium Reactive Plating Improved Shield Generator Advanced System Shield Particle Gun Heavy Rocket Launcher Mace Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Airjet > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Powered Armor Hardlight Generator > --- WEAPON ----------- Heavy Laser Autogun Mini Grenade Launcher > --- INVENTORY -------- Cooled Deuterium Engine Micro Nuclear Core Improved Carbon-fiber Leg Trap Scanner Machine Analyzer Seismic Detector Energy Filter Weapon Cycler Improved Medium Armor Plating Medium Reactive Plating Improved Shield Generator Advanced System Shield Particle Gun Heavy Rocket Launcher Mace [Rating: 47] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 84 | 7 4 17 16 3 1 36 Power 11 | 1 2 2 2 . . 4 Engine 10 | 1 2 2 2 . . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 28 | 1 2 6 5 . 1 13 Treads 12 | . 2 5 . . 1 4 Leg 9 | . . . 5 . . 4 Wheel 3 | 1 . 1 . . . 1 Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 25 | 2 . 6 4 2 . 11 Device 8 | 1 . . 1 2 . 4 Storage 4 | 1 . 2 . . . 1 Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 10 | . . 3 2 . . 5 Artifact . | . . . . . . . Weapon 20 | 3 . 3 5 1 . 8 Energy Gun 4 | 1 . 1 . 1 . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 2 . 2 3 . . 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 Parts Lost 33 | . . 2 14 . 3 14 Power 2 | . . . 1 . . 1 Propulsion 11 | . . . 5 . 2 4 Utility 10 | . . 1 4 . . 5 Weapon 10 | . . 1 4 . 1 4 Highest Loss Streak 7 | . . 1 7 . 2 3 To Critical Strikes . | . . . . . . . Average Backups 12 | 5 8 10 12 11 13 13 Power 2 | . 1 2 2 2 2 1 Propulsion 2 | 4 4 4 3 3 2 1 Utility 4 | . . . 1 1 3 6 Weapon 3 | 1 2 3 5 4 5 3 Tool/Special . | . . . . . . . Unused Backups 23 | . 1 2 . . . 20 Power 3 | . . 1 . . . 2 Propulsion 3 | . 1 . . . . 2 Utility 11 | . . . . . . 11 Weapon 6 | . . 1 . . . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 93 97 88 99 96 96 Engine 7 | . 14 10 6 7 6 6 Treads 12 | . 10 21 9 . 3 11 Leg 4 | . . . 13 23 18 2 Hover 3 | . . . . . . 6 Device 16 | . 14 11 12 20 23 18 Storage 8 | . 14 11 9 7 7 7 Processor 13 | . . 10 12 15 15 15 Protection 4 | . . 9 6 1 . 3 Energy Gun 4 | . . 4 3 7 7 4 Energy Cannon 2 | . . . . . . 4 Ballistic Gun 8 | . 28 17 9 15 13 3 Launcher 1 | . . . 2 . . 2 Impact Weapon 1 | . . . . . . 2 Peak Build Rating 47 | 6 7 17 23 31 33 47 Average Rating 28 | 4 6 12 17 29 30 39 On Entrance 14 | . 6 7 17 23 31 20 Avg Prop Armor Cover (%) 5 | . 12 . . . 5 5 Naked Turns . | . . . . . . . Heaviest Build 61 | 15 15 38 42 41 40 61 Greatest Support 62 | 16 40 40 60 40 40 62 Greatest Overweight (x) 4 | . . . 4 1 . 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 15 Most Carried 15 | 8 8 15 15 15 15 15 Average Carried 12 | 6 7 10 12 11 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 8 8 15 11 15 13 15 Class Distribution -------------------- 30% | Mutant 25% | Scavenger-Mutant 23% | Assassin 7% | Scavenger-Skirmisher 7% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2408 | 342 140 485 570 . . 871 Remotely . | . . . . . . . Salvage Created 2871 | 227 185 802 588 . . 1069 Parts 170 | 17 11 57 26 . . 59 Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed 3 | 1 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 59 | . 3 11 17 . . 28 Melee 2 | . . . . . . 2 Guns 31 | . 3 11 11 . . 6 Cannons 6 | . . . 3 . . 3 AOE 18 | . . . 3 . . 15 Classes Destroyed 14 | 3 2 3 2 . . 4 Worker 7 | 2 . 4 1 . . . Builder 1 | . . . . . . 1 Tunneler 6 | 5 . . 1 . . . Hauler 3 | . 1 2 . . . . Recycler 3 | 1 . 1 . . . 1 Operator 1 | . . 1 . . . . Watcher 4 | . . 2 1 . . 1 Swarmer 13 | . . . 3 . . 10 Grunt 26 | . 3 7 12 . . 4 Duelist 1 | . . . . . . 1 Sentry 8 | . . 4 1 . . 3 Specialist 4 | . . . . . . 4 Hunter 2 | . . . 1 . . 1 Programmer 5 | . . . . . . 5 Best Kill Streak 7 | 5 2 3 7 . . 7 Combat Bots Only 7 | . 2 3 7 . . 6 Max Kills in Single Turn 3 | 1 1 2 2 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 691 | . 28 64 153 . 3 443 Missed 213 | . 8 14 43 . . 148 Hits 478 | . 20 50 110 . 3 295 Melee 11 | . . . . . 3 8 Projectile 467 | . 20 50 110 . . 287 AOE 1 | . . . 1 . . . Critical Strikes 13 | . . 2 2 . 1 8 Damage Taken 6275 | . 275 654 1732 . 121 3493 Core 1154 | . 53 111 278 . 82 630 Absorbed by Shields 676 | . . . . . . 676 Redirected to Shielding 105 | . . . 105 . . . Regen/Repaired (Parts) 67 | . . . . . . 67 Core Remaining (%) 74 | 100 78 72 49 . . . Volleys Fired 258 | 12 25 63 88 . . 70 Largest 3 | 2 2 2 2 . . 3 Hottest 168 | 40 40 88 88 . . 168 Shots Fired 465 | 24 50 125 141 . . 125 Gun 379 | 24 50 125 109 . . 71 Cannon 66 | . . . 30 . . 36 Launcher 20 | . . . 2 . . 18 Special . | . . . . . . . Kinetic 329 | 24 50 101 116 . . 38 Thermal 116 | . . 24 23 . . 69 Explosive 20 | . . . 2 . . 18 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 7 13 8 12 . . 9 Robot Miss Streak 6 | 1 3 5 6 . . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 326 | 14 36 79 98 . . 99 Core Hits 144 | 9 11 31 41 . . 52 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 3 | . 1 . . . . 2 Destroy 1 | . 1 . . . . . Smash 1 | . . . . . . 1 Sever 1 | . . . . . . 1 Melee Attacks 88 | . . . . . . 88 Impact 47 | . . . . . . 47 Slashing 13 | . . . . . . 13 Piercing 28 | . . . . . . 28 Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6811 | 214 464 1187 1748 . . 3198 Guns 3712 | 214 464 1187 1166 . . 681 Cannons 954 | . . . 374 . . 580 Explosions 1383 | . . . 208 . . 1175 Melee 762 | . . . . . . 762 Ramming . | . . . . . . . Kinetic 3305 | 214 464 970 1291 . . 366 Thermal 1361 | . . 217 249 . . 895 Explosive 1383 | . . . 208 . . 1175 Electromagnetic . | . . . . . . . Impact 368 | . . . . . . 368 Slashing 328 | . . . . . . 328 Piercing 66 | . . . . . . 66 Highest Corruption 7 | . 1 . 1 . . 7 Average Corruption 1 | . 1 . 1 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . 1 . 9 . . 38 Message Errors 12 | . . . 2 . . 10 Matter Fused 10 | . . . 4 . . 6 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 7 | . . . . . . 7 Parts Rejected 2 | . . . 1 . . 1 Data Loss (minor) 6 | . 1 . 1 . . 4 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 50 | . . . 5 . . 45 Projectiles 7 | . . . 5 . . 2 Explosions 3 | . . . . . . 3 Melee 40 | . . . . . . 40 Knockbacks 13 | . . . 12 . . 1 Impact 1 | . . . . . . 1 Kinetic 9 | . . . 9 . . . Secondary 3 | . . . 3 . . . Self-Inflicted Damage 195 | . . . . . . 195 Shots 6 | . . . . . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 690 | . 8 246 141 . . 690 Average Temperature 86 | . 2 76 37 . . 138 Received Heat Transfer 1749 | . 138 273 639 . . 699 Effects 12 | . . 1 . . . 11 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . 1 . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 3 | . . . . . . 3 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . 1 . . 4 Heat Transferred 2863 | . . 555 592 . . 1716 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 83 | 100 100 100 100 100 100 70 Level 1 8 | . . . . . . 15 Level 2 7 | . . . . . . 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 473 | 15 47 143 137 51 . 473 Initial 55 | . 6 8 55 51 . . Average 82 | 4 13 46 46 30 . 119 Influence Increases 2015 | 40 86 439 526 . . 924 Destroy 0b10 Robot/C 1180 | . 60 220 340 . . 560 Destroy 0b10 Robot/NC 125 | 40 5 50 15 . . 15 Destroy Leader 294 | . 12 68 62 . . 152 Successful Hack 53 | . 9 24 9 . . 11 Select Force Hacks 60 | . . 30 . . . 30 Disable Machine 90 | . . 45 15 . . 30 Destroy Structure 108 | . . 2 10 . . 96 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 90 | . . . 60 . . 30 Influence Decreases 1543 | 30 75 327 546 112 1 452 Entered New Map 158 | . 4 13 78 62 1 . Time Decay 1095 | 30 71 294 328 50 . 322 Lost Part 290 | . . 20 140 . . 130 Squads Dispatched 23 | . 1 2 2 . . 18 Investigation 5 | . . 1 . . . 4 Extermination 6 | . . . . . . 6 Reinforcement 11 | . 1 1 2 . . 7 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . . 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 4 19 32 . 6 48 Peak Tracking Total 10 | . 2 3 8 . 6 10 Tactical Retreats 4 | . . . 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 . 1 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . 4 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 6 | . . 3 1 . . 2 Max in Single Turn 1 | . . 1 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 22 | . 3 7 1 . . 11 Terminals 14 | . 3 6 1 . . 4 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . . . 2 Total Hacks 52 | . 6 21 2 . . 23 Successful 33 | . 4 16 2 . . 11 Failed 19 | . 2 5 . . . 12 Catastrophic 4 | . . . . . . 4 Database Lockouts . | . . . . . . . Manual 19 | . 6 9 1 . . 3 Terminals 37 | . 6 18 2 . . 11 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units 7 | . . 3 . . . 4 Scanalyzers 2 | . . . . . . 2 Garrison Access 3 | . . . . . . 3 Terminal Hacks 15 | . 1 8 1 . . 5 Record 2 | . . 1 . . . 1 Part Schematic 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 4 | . . 1 1 . . 2 Locate Traps 2 | . . 1 . . . 1 Reprogram Traps 1 | . . 1 . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . 2 Report Inventory 2 | . . 1 . . . 1 Retrieve Components 2 | . . 1 . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 13 | . 3 6 1 . . 3 Terminals 10 | . 3 5 1 . . 1 Botnet 9 | . 3 5 1 . . . Sabotage 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Patch 1 | . . . . . . 1 Recycling Units 2 | . . 1 . . . 1 Tunnel 2 | . . 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 3 1 . . 8 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . 2 . . . 6 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 5256 | 45 282 903 924 100 237 2765 Sensors 2147 | . . . . 82 237 1828 Structural 2464 | . . . 908 100 210 1246 Traps 1988 | . . . . . . 1988 Seismic 1595 | 45 282 903 365 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 5870 | 119 282 974 924 100 237 3234 Spaces Moved 2666 | 69 177 450 408 73 161 1328 Core 8 | 8 . . . . . . Treads 1353 | . 16 450 147 . 41 699 Legs 575 | . . . 261 73 120 121 Wheels 441 | 61 161 . . . . 219 Hover 289 | . . . . . . 289 Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 120 120 120 115 Average Speed 171 | 94 105 160 160 127 130 198 Slowest Speed 400 | 100 160 160 400 190 160 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 31 37 37 2 71 37 Regions Visited 6 Branch Regions . Pre-discovered Areas 2 | . . 1 . . . 1 Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 46 | . . . . . . 46 Terrain Destroyed 126 | . . . 14 . . 112 Melee 46 | . . . . . . 46 Projectile 6 | . . . 6 . . . AOE 74 | . . . 8 . . 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3371 | 95 224 579 534 81 189 1669 Wait 151 | . 14 33 7 . 24 73 Move 2661 | 68 176 449 407 73 160 1328 Hop . | . . . . . . . Pick Up 56 | 8 1 6 6 4 1 30 Fast Attach 38 | 6 2 7 9 1 . 13 Attach 38 | . . 1 10 2 3 22 Detach 9 | . . . 2 1 . 6 Swap 28 | 1 2 9 2 . . 14 Drop 44 | . 4 11 3 . 1 25 Fire 258 | 12 25 63 88 . . 70 Melee 88 | . . . . . . 88 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 11) 396 | -10/Materials | Identified exit to Mines 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Utility x2 705 | -9/Materials | Identified exit to Materials 753 | -9/Materials | Build established: Scavenger-Mutant 1090 | -9/Materials | Identified exit to Mines 1376 | -9/Materials | Entered another Materials area 1376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1772 | -8/Materials | Lost 7 parts (1p2n2u2w) 2211 | -8/Materials | Core integrity fell below 50% 2216 | -8/Materials | Lost 3 parts (1n1u1w) 2240 | -8/Materials | Destroyed 7 combat bots 2247 | -8/Materials | Discovered new exit (range 3) 2255 | -8/Materials | Identified exit to Factory 2300 | -8/Materials | Entered Factory 2300 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2400 | -7/Factory | Sucked down chute 2400 | -7/Factory | Entered Waste 2425 | -7/Waste | Spotted C-40 Crusher 2514 | -7/Waste | Spotted C-40 Crusher 2516 | -7/Waste | Spotted C-40 Crusher 2530 | -7/Waste | Spotted C-40 Crusher 2532 | -7/Waste | Spotted C-40 Crusher 2570 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2600 | -7/Waste | Spotted C-40 Crusher 2609 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2612 | -7/Waste | Build established: Scavenger-Skirmisher 2612 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2623 | -7/Waste | Discovered new exit (range 10) 2635 | -7/Waste | Identified exit to Factory 2637 | -7/Waste | Entered Factory 3013 | -7/Factory | Core integrity fell below 50% 3017 | -7/Factory | Lost 3 parts (1n1u1w) 3419 | -7/Factory | Build established: Scavenger-Gunner 3882 | -7/Factory | Build established: Assassin 4258 | -7/Factory | Cargo convoy interrupted 4805 | -7/Factory | Core integrity fell below 20% 4835 | -7/Factory | Lost 3 parts (1n2w) 4991 | -7/Factory | Build established: Mutant 5437 | -7/Factory | First assault squad dispatched 5453 | -7/Factory | Found Powered Armor 5871 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05740_ C-45 Heavy ARC bursts open, deploying its payload. 05740_ G-50 Soldier unfolds itself. 05740_ L-41 Fighter unfolds itself. 05740_ G-47 Trooper unfolds itself. 05740_ I-36 Angel unfolds itself. 05741_ K-01 Serf cleans the Construction Platform. 05755_ K-01 Serf collects debris. 05779_ K-01 Serf cleans the Nuclear Reactor. 05785_ Critical hit (Burn: +28). 05791_ K-01 Serf cleans the Nuclear Reactor. 05818_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 05821_ M-28 Smith repairs L-41 Fighter. 05827_ Acquired 87 matter. 05830_ Acquired 41 matter. 05830_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 05833_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7H. 05844_ System corrupted: Matter fused (-9). 05861_ System corrupted: Matter fused (-10). 05863_ Critical hit (Burn: +27). Map ----- +----------------------------------------------------+ | ????????????????# ###+####???????????????????? | | ????????????????# % #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????######## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ?????????????????????### ###?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????? ????# #?????????????????? | | ?????????????# "??# #?????????????????? | | ?????????????# """# #?????????????????? | | ?????????????# + #?????????????????? | | ?????????????# """# Y #?????????????????? | | ?????????????# "??# #?????????????????? | | ?????????????? ????# ! #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????#####p######????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# l #????????????????? | | ?????????????????????# @ #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 625 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- EM Disruption Field | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed BlastThiefDriveblaster Manual? 0 Play Time 00:59:13 Cumulative 81.0 hours Start 2026.08.18 @ 15:36:14 End 2026.08.18 @ 17:55:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 71 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e35eef8-7ad7-42d8-9817-03f19ab4bd5a