Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 20:22:21 // Winter2022/Polymind

Player: Demo

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (15)      75
Value Destroyed (671)      671
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (6495)               6495
              TOTAL SCORE: 13611

 Bonus
-------
Polymind Skill             4795
Entered Garrisons          200
Entered DSFs               1500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     0/0
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/DSF

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (0) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
  Advanced VSS Leg
  Advanced VSS Leg
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Cooling System
  Advanced Coolant Injector
  Advanced Particle Charger
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
           Gatling Laser
>          --- INVENTORY --------
               (None)
[Rating: 59]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Improved Cooling System
  Storage                  Medium Matter Pod
  Processor                Advanced Visual Processing Unit
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Ballistic Gun            Gauss Rifle

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   .   4   .   1   .   1   .   .   .   6   .   .   12  5   .   .   
  Power                    6    | .   .   1   .   1   .   1   .   .   .   1   .   .   1   1   .   .   
  Propulsion               10   | .   .   2   .   .   .   .   .   .   .   2   .   .   3   3   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  Weapon                   9    | .   .   1   .   .   .   .   .   .   .   2   .   .   5   1   .   .   
  Highest Loss Streak      6    | .   .   4   .   1   .   1   .   .   .   6   .   .   5   5   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   66  93  100 89  76  77  100 100 100 94  20  90  87  75  .   .   
  Engine                   6    | .   .   4   25  14  4   17  10  10  10  9   .   .   .   .   .   .   
  Core                     2    | .   13  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   9   9   15  .   .   
  Leg                      16   | .   26  30  .   .   .   .   20  20  20  18  .   18  16  .   .   .   
  Wheel                    2    | .   .   .   .   .   8   40  .   .   .   .   .   .   3   .   .   .   
  Flight                   9    | .   .   9   50  50  40  .   .   .   .   .   .   .   4   47  .   .   
  Device                   13   | .   13  16  .   .   .   .   10  10  10  8   .   36  27  .   .   .   
  Storage                  1    | .   .   .   .   .   4   20  .   .   .   .   .   .   1   .   .   .   
  Processor                14   | .   .   .   .   .   .   .   40  40  40  40  20  .   .   .   .   .   
  Energy Gun               11   | .   13  14  .   .   .   .   10  10  10  8   .   27  22  .   .   .   
  Ballistic Gun            7    | .   .   4   25  25  20  .   10  10  10  8   .   .   1   12  .   .   
Peak Build Rating          59   | .   10  10  4   4   4   35  35  35  35  35  12  59  59  24  .   .   
  Average Rating           25   | .   7   8   4   3   3   5   35  35  35  32  5   57  41  18  .   .   
  On Entrance              15   | .   .   10  4   4   3   4   35  35  35  35  12  .   59  24  .   .   
Naked Turns                155  | .   10  1   .   .   .   .   .   .   .   .   12  3   33  12  60  24  
Heaviest Build             38   | .   9   9   4   4   5   19  19  19  19  19  .   38  38  17  .   .   
  Greatest Support         40   | 3   20  20  8   8   20  36  36  36  36  36  3   38  40  18  3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   .   .   1   1   1   1   1   1   1   1   1   .   .   .   
  Average Capacity         .    | .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           1    | .   1   .   .   .   1   1   1   1   1   1   .   1   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 52% | Specialist
 18% | Grunt
 17% | Swarmer
  6% | Cogmind
  5% | Worker

 Dominant Class 
----------------
      Grunt | -10/Materials
      Grunt | -10/Mines
    Swarmer | -9/Materials
    Swarmer | -8/Materials
    Swarmer | -7/Factory
     Worker | -7/DSF
 Specialist | -6/Factory
 Specialist | -6/Lower Caves
 Specialist | -6/Lower Caves
 Specialist | -5/Factory
    Cogmind | -4/Factory
 Specialist | -4/DSF
 Specialist | -3/Research
    Swarmer | -3/Garrison
    Cogmind | -3/Research
    Cogmind | -3/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Matter Collected           45   | .   .   8   .   .   .   .   .   37  .   .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            679  | .   .   .   .   .   .   .   81  38  .   59  .   165 336 .   .   .   
  Parts                    34   | .   1   7   .   .   .   .   4   1   .   9   .   7   5   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Combat Hostiles Destroyed  14   | .   1   4   .   .   .   .   1   .   .   2   .   2   4   .   .   .   
  Guns                     11   | .   1   4   .   .   .   .   1   .   .   2   .   1   2   .   .   .   
Classes Destroyed          8    | .   1   1   .   .   .   .   1   1   .   1   .   2   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  4    | .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    6    | .   1   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   1   2   .   .   .   .   1   .   .   3   .   1   2   .   .   .   
  Combat Bots Only         2    | .   1   2   .   .   .   .   1   .   .   2   .   1   2   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   .   1   1   .   1   .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  Fac  DSF  Res  Gar  Res  DSF  
Hostile Shots Fired        591  | .    1    74   1    21   .    12   27   .    .    108  .    25   233  84   .    5    
  Missed                   251  | .    1    13   1    15   .    5    10   .    .    35   .    2    122  44   .    3    
Damage Taken               5246 | .    .    568  .    98   .    227  131  .    .    1108 .    397  1957 645  .    115  
  Core                     2433 | .    .    222  .    13   .    155  44   .    .    512  .    142  866  364  .    115  
  Absorbed by Shields      38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    
Core Remaining (%)         76   | 100  .    11   100  97   .    77   .    .    94   48   .    87   .    .    .    .    
Volleys Fired              88   | .    5    33   5    .    .    .    3    4    .    9    .    9    20   .    .    .    
  Largest                  3    | .    1    1    1    .    .    .    2    2    .    2    .    3    3    .    .    .    
  Hottest                  240  | .    65   65   20   .    .    .    91   91   .    91   .    240  240  .    .    .    
Shots Fired                140  | .    5    33   5    .    .    .    6    8    .    13   .    27   43   .    .    .    
  Gun                      140  | .    5    33   5    .    .    .    6    8    .    13   .    27   43   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32   | .    .    11   5    .    .    .    3    4    .    9    .    .    .    .    .    .    
  Thermal                  108  | .    5    22   .    .    .    .    3    4    .    4    .    27   43   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    2    8    4    .    .    .    10   18   .    2    .    12   9    .    .    .    
  Robot Miss Streak        4    | .    1    4    3    .    .    .    .    .    .    3    .    2    4    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           96   | .    3    17   4    .    .    .    6    8    .    5    .    25   28   .    .    .    
  Core Hits                48   | .    1    7    1    .    .    .    3    4    .    5    .    9    18   .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    
    Burn                   6    | .    1    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2316 | .    44   229  33   .    .    .    101  151  .    206  .    807  744  .    .    1    
  Guns                     2285 | .    44   211  33   .    .    .    101  149  .    196  .    807  744  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  31   | .    .    18   .    .    .    .    .    2    .    10   .    .    .    .    .    1    
  Kinetic                  351  | .    .    56   33   .    .    .    51   81   .    130  .    .    .    .    .    .    
  Thermal                  1934 | .    44   155  .    .    .    .    50   68   .    66   .    807  744  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    6    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    4    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
Targets Rammed             10   | .    .    5    .    .    .    .    .    1    .    3    .    .    .    .    .    1    
  Kicked                   3    | .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        101  | .    31   101  12   2    .    .    10   .    .    .    .    .    101  12   .    .    
  Average Temperature      50   | .    28   69   8    2    .    .    6    .    .    .    .    .    42   9    .    .    
  Received Heat Transfer   740  | .    .    111  .    36   .    27   48   .    .    .    .    54   413  51   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
  Parts Melted             8    | .    .    .    .    .    .    .    .    1    .    .    .    1    6    .    .    .    
  Heat Transferred         4406 | .    185  370  .    .    .    .    111  148  .    296  .    1500 1796 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Peak Influence             178  | .   35  88  33  178 80  58  111 .   .   154 67  75  91  118 87  69  
  Initial                  80   | .   .   13  33  13  80  58  21  .   .   34  67  50  42  44  63  69  
  Average                  54   | .   28  38  33  84  79  55  27  .   .   63  67  52  55  77  84  69  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 .   .   100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   1   .   .   .   .   .   .   .   1   5   .   .   1   
  Investigation            3    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   1   .   .   .   .   .   .   .   .   1   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Distress Signals           4    | .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   4   7   4   24  .   2   1   .   .   13  1   3   32  11  .   4   
  Peak Tracking Total      14   | .   3   3   3   14  .   2   1   .   .   10  1   1   9   12  .   5   
  Tactical Retreats        7    | .   .   .   .   2   .   .   .   .   .   3   .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Traps Triggered            3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Machines Accessed          13   | .   .   1   .   3   1   .   .   1   .   .   1   .   3   1   2   .   
  Terminals                9    | .   .   .   .   3   1   .   .   .   .   .   1   .   2   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                24   | .   .   1   .   8   1   .   .   1   .   .   1   .   8   2   2   .   
  Successful               13   | .   .   1   .   3   1   .   .   1   .   .   1   .   3   1   2   .   
  Failed                   11   | .   .   .   .   5   .   .   .   .   .   .   .   .   5   1   .   .   
    Catastrophic           3    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   6   .   .   .   .   .   .   .   .   5   .   .   .   
  Terminals                20   | .   .   .   .   8   1   .   .   .   .   .   1   .   7   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             10   | .   .   1   .   2   1   .   .   1   .   .   1   .   2   1   1   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   3   .   .   .   .   .   .   .   .   3   1   1   .   
  Full Trace Events        3    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   1   1   .   .   1   1   .   .   .   .   .   1   2   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   1   1   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
Robot Hacks Applied        9    | .   1   1   .   .   1   1   .   .   .   .   .   1   4   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_shortcuts           6    | .   1   1   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Robot Analysis Total       7    | .   1   1   .   .   1   1   .   .   .   .   .   1   2   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
-------------              Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Turns Passed               2229 | 11  34  370 40  134 57  71  171 344 33  261 21  97  420 81  60  24  
Spaces Moved               2444 | 21  31  258 84  361 136 87  136 266 28  223 39  57  416 191 66  44  
  Core                     401  | 21  18  15  .   .   1   .   .   .   .   46  39  1   124 26  66  44  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     1068 | .   13  197 .   .   .   4   136 266 28  177 .   56  191 .   .   .   
  Wheels                   104  | .   .   .   .   .   16  83  .   .   .   .   .   .   5   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   871  | .   .   46  84  361 119 .   .   .   .   .   .   .   96  165 .   .   
  Fastest Speed            34   | 50  50  37  37  37  37  80  120 120 120 50  50  50  34  34  50  50  
  Average Speed            74   | 50  79  101 37  37  42  81  120 120 120 105 50  89  67  36  50  50  
  Slowest Speed            120  | 50  120 120 37  37  80  120 120 120 120 120 50  90  120 50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            22   | .   .   1   1   13  .   .   .   .   .   .   .   .   5   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   12  45  18  45  6   87  9   47  5   14  2   83  20  30  3   33  
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   .   .   1   1   1   1   .   .   .   .   .   .   
Scrap Searched             2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Total                      2686 | 20  35  334 87  347 135 87  138 282 27  234 39  77  508 199 92  45  
  Wait                     167  | .   .   40  .   .   .   .   .   12  .   .   1   10  77  .   27  .   
  Move                     2387 | 20  30  255 81  334 135 86  135 265 27  222 38  56  408 186 65  44  
  Hop                      20   | .   .   1   1   13  .   .   .   .   .   .   .   .   3   2   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     88   | .   5   33  5   .   .   .   3   4   .   9   .   9   20  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Kick                     3    | .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Rewire                   3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-4/DSF
-3/Research
-3/Garrison
-3/Research (discovered 2 exits: Gar / DSF)
-3/DSF

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   12 | -11/Scrapyard  | Entered Materials
   22 | -10/Materials  | Discovered new exit (range 14)
   46 | -10/Materials  | Entered Mines
  142 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  328 | -10/Mines      | Core integrity fell below 50%
  333 | -10/Mines      | Found the Drone Emporium
  345 | -10/Mines      | Core integrity fell below 20%
  361 | -10/Mines      | Lost 4 parts (1p2n1w)
  363 | -10/Mines      | Assembled infested the area
  368 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  407 | -10/Mines      | Discovered new exit (range 9)
  416 | -10/Mines      | Entered Materials
  451 | -9/Materials   | Discovered new exit (range 16)
  456 | -9/Materials   | Entered another Materials area
  588 | -8/Materials   | Discovered new exit (range 4)
  590 | -8/Materials   | Entered Factory
  647 | -7/Factory     | Identified exit to DSF
  647 | -7/Factory     | Entered DSF
  709 | -7/DSF         | Discovered new exit (range 14)
  710 | -7/DSF         | Additional patrols routed to DSF
  718 | -7/DSF         | Entered Factory
  870 | -6/Factory     | Discovered new exit (range 7)
  889 | -6/Factory     | Entered Lower Caves
  890 | -6/Lower Caves | Encountered a Warlord checkpoint
  899 | -6/Lower Caves | Learned location of Zion (-6)
 1189 | -6/Lower Caves | Discovered new exit (range 17)
 1233 | -6/Lower Caves | Entered another Lower Caves area
 1257 | -6/Lower Caves | Discovered new exit (range 8)
 1266 | -6/Lower Caves | Entered Factory
 1519 | -5/Factory     | Discovered new exit (range 16)
 1526 | -5/Factory     | Core integrity fell below 50%
 1527 | -5/Factory     | Entered another Factory area
 1533 | -4/Factory     | Lost 6 parts (1p2n1u2w)
 1548 | -4/Factory     | Identified exit to DSF
 1548 | -4/Factory     | Entered DSF
 1587 | -4/DSF         | Additional patrols routed to DSF
 1632 | -4/DSF         | Discovered new exit (range 14)
 1645 | -4/DSF         | Entered Research
 1913 | -3/Research    | Lost 5 parts (2u3w)
 1997 | -3/Research    | Lost 4 parts (1n1u2w)
 2021 | -3/Research    | Core integrity fell below 50%
 2062 | -3/Research    | Lost 3 parts (1p2n)
 2065 | -3/Research    | Identified exit to Garrison
 2065 | -3/Research    | Entered Garrison
 2075 | -3/Garrison    | Triggered checkpoint
 2094 | -3/Garrison    | Spotted B-86 Titan
 2105 | -3/Garrison    | Triggered checkpoint
 2133 | -3/Garrison    | Core integrity fell below 20%
 2141 | -3/Garrison    | Spotted B-90 Cyclops
 2142 | -3/Garrison    | Discovered new exit (range 10)
 2146 | -3/Garrison    | Entered Research
 2152 | -3/Research    | Identified exit to Garrison
 2165 | -3/Research    | Lost 5 parts (1p3n1w)
 2206 | -3/Research    | Identified exit to DSF
 2206 | -3/Research    | Entered DSF
 2230 | -3/DSF         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
02142_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02152_ Connecting with Garrison Access...
02152_ Current location identified: Research
>>Unlock
Access door unlocked.
02152_ EXIT=UNLOCKED: GARRISON
02206_ Connecting with DSF Access...
>>Open(DSF)
DSF access unlocked.
02206_ EXIT=UNLOCKED: DSF
[Achievement: Desperate Times]
LOCATION=DSF
AMBIENT_HEAT=-10
GOAL=ESCAPE
02217_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
02220_ Knocked back.
02223_ Slammed into C-35 Carver.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ?????????""#????????????????????????????????????? |
|  ?????????#"#????????????????????????????????????? |
|  ??????####"##???????#########???????????????????? |
|  ??????#"""""#########!!!!!  #???????????????????? |
|  ??????#"""""##]]#   #!!!!!  #???????????????????? |
|  ????"##""                   #???????????????????? |
|  ????"""""    %        c     #???????????????????? |
|  ????###""   ##]]#   ###c  ###???????????????????? |
|  ??????###  ###]]#   #?# @ #?????????????????????? |
|  ???????##  ##########!!     #???????????????????? |
|  ???????#]  ]]#??????#!!     #???????????????????? |
|  ???????#]  ]]#??????#!!     #???????????????????? |
|  ???????##   ##??????###   ###???????????????????? |
|  ???????#   ]]#????????]   !?????????????????????? |
|  ???????#   ]]#????????]   !!????????????????????? |
|  ???????#   ]]#???????]]   !!????????????????????? |
|  ???????##  ###???????##   ###???????????????????? |
|  ????????   #??????????#   #?????????????????????? |
|  ???????    #??????????A   A?????????????????????? |
|  ??????#==   ??????????     ?????????????????????? |
|  ??????#==   ??????????  H  ?????????????????????? |
|  ??????#==   ??????????     ?????????????????????? |
|  ??????#    #??????????A   A?????????????????????? |
|  ??????#    ???????????#   #?????????????????????? |
|  ??????###  ?????????????????????????????????????? |
|  ????????!  ?????????????????????????????????????? |
|  ????????!  ?????????????????????????????????????? |
|  ????????!  ?????????????????????????????????????? |
|  ????????#  ?????????????????????????????????????? |
|  ?????????  ?????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          100
Energy Generation          36
Energy Capacity            275
Matter Stores              100
Matter Capacity            125
Sight Range                20
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5
Core Analysis              6
Armor Integrity Analysis   30
Particle Charging          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Desperate Times

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -3  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Gar Res DSF 
Hosts                      8    | .   1   1   .   .   1   1   .   .   .   .   .   1   3   .   .   .   
  Combat Hostiles          6    | .   1   1   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
  Allies                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unique Host Classes        4    | .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Average Host Suspicion     54   | .   100 63  95  83  29  56  50  .   .   64  7   82  75  59  .   .   
  Unsuspicious Activity    114  | .   .   .   .   .   2   25  .   50  .   .   .   31  6   .   .   .   
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Protomatter Created        347  | .   9   182 .   .   .   .   .   10  .   8   .   .   97  41  .   .   
  Used                     226  | .   30  6   .   .   5   33  .   .   .   .   .   63  89  .   .   .   
  Decayed                  30   | .   .   20  .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Highest Spend            63   | .   30  6   .   .   5   33  .   .   .   .   .   63  60  .   .   .   
Top 5 Hosts by Kills:
  G-47 Trooper (-10/Materials: 4)
  X-62 Marksman (-7/DSF: 3)
  X-77 Beamer (-4/DSF: 3)
  G-67 Veteran (-3/Research: 2)
  S-10 Pest (-10/Mines: 1)

 Game 
------
Seed              MagneticMakeshiftGravjet
  Manual?         0
Play Time         00:16:55
  Cumulative      122.6 hours
  Start           2025.01.03 @ 20:05:58
  End             2025.01.03 @ 20:22:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          155
  Rogue           155
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          67
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f34dc2c-66c5-45d2-a975-57601f87ac59