Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.06 @ 18:16:12 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (652) 652 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2517 Bonus ------- None Cogmind --------- Core Integrity 474/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Armor Integrity Analyzer Propulsion Shielding > --- WEAPON (3) ------- Heavy Flail Heavy Flail Heavy Flail > --- INVENTORY (4) ---- Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Structural Scanner Armor Integrity Analyzer Propulsion Shielding Shield Generator > --- WEAPON ----------- Heavy Flail Heavy Flail Heavy Flail > --- INVENTORY -------- Datajack Heavy Flail [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Structural Scanner Device Structural Scanner Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 22 | 5 4 12 1 Power 3 | 1 . 2 . Engine 2 | 1 . 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads . | . . . . Leg . | . . . . Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 7 | . 2 5 . Device 3 | . 2 1 . Storage . | . . . . Processor 2 | . . 2 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 9 | 2 2 4 1 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 2 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 4 | . . 3 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . 2 4 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 1 | . . 1 . Highest Loss Streak 4 | . . 2 4 Average Slot Usage (%) 93 | . 96 92 81 Engine 11 | . 14 9 9 Wheel 24 | . 28 21 16 Device 22 | . 25 22 10 Processor 3 | . . 7 9 Protection 5 | . . 11 9 Energy Gun 2 | . 4 . . Ballistic Gun 15 | . 22 9 . Impact Weapon 5 | . . 9 27 Naked Turns . | . . . . Heaviest Build 20 | 9 13 17 20 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 2 2 4 2 Average Carried 1 | . . 2 2 Final Capacity 4 | 4 4 4 4 Final Carried 3 | . 2 3 2 Class Distribution -------------------- 81% | Mutant 18% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 845 | 206 320 319 . Remotely . | . . . . Salvage Created 1427 | . 642 727 58 Parts 61 | . 39 22 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 11 9 1 Melee 1 | . . 1 . Guns 19 | . 11 8 . Classes Destroyed 8 | . 6 2 . Worker 7 | . 4 3 . Builder 3 | . 1 2 . Hauler 2 | . . 2 . Recycler 7 | . 4 3 . Watcher 1 | . 1 . . Swarmer 9 | . 6 3 . Grunt 11 | . 5 5 1 Sentry 1 | . . 1 . Best Kill Streak 10 | . 10 7 1 Combat Bots Only 6 | . 3 6 1 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 790 | . 150 312 328 Core 209 | . 32 101 76 Absorbed by Shields 59 | . . . 59 Core Remaining (%) 87 | 100 87 74 . Volleys Fired 60 | . 35 25 . Largest 2 | . 2 2 . Hottest 70 | . 70 46 . Shots Fired 112 | . 70 42 . Gun 112 | . 70 42 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 104 | . 62 42 . Thermal 8 | . 8 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | . 12 15 . Robot Miss Streak 4 | . 2 4 . Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 115 | . 53 51 11 Core Hits 54 | . 31 22 1 Critical Hits 1 | . 1 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks 35 | . . 23 12 Impact 35 | . . 23 12 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 7 | . . 7 . Combat Hostiles . | . . . . Follow-up Attacks 2 | . . 1 1 Damage Inflicted 2506 | . 738 1469 299 Guns 1240 | . 738 502 . Cannons . | . . . . Explosions . | . . . . Melee 1266 | . . 967 299 Ramming . | . . . . Kinetic 1165 | . 663 502 . Thermal 75 | . 75 . . Explosive . | . . . . Electromagnetic . | . . . . Impact 1266 | . . 967 299 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Effects 10 | . . 10 . Matter Fused 5 | . . 5 . Heat Flow Errors 3 | . . 3 . Targeting Errors 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 347 | . . 336 11 Projectiles . | . . . . Explosions . | . . . . Melee 347 | . . 336 11 Knockbacks 7 | . . 4 3 Impact 7 | . . 4 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 233 | . 38 233 . Average Temperature 42 | . 9 68 . Received Heat Transfer 423 | . 42 162 219 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . 6 . Impact Corruptions 14 | . . 13 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 222 | . 222 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 389 | . 278 389 80 Average Influence 170 | . 97 274 71 Maximum Alert Level 1 | . 1 1 . Low Security (%) 63 | 100 90 27 100 Level 1 36 | . 9 72 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 16 13 4 Peak Tracking Total 5 | . 4 5 3 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 7 | . 6 1 . Reused 2 | . 2 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . 2 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 6 4 . Terminals 9 | . 6 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 19 9 . Successful 18 | . 11 7 . Failed 9 | . 7 2 . Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 18 | . 13 5 . Terminals 26 | . 19 7 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 10 5 . Robot Analysis 6 | . 2 4 . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 2 | . 1 1 . Transport Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 1 | . 1 . . Track 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 3 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 6 | . 2 4 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1103 | 45 517 487 54 Spaces Moved 825 | 43 432 333 17 Core 7 | 7 . . . Treads . | . . . . Legs . | . . . . Wheels 818 | 36 432 333 17 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 89 | 83 90 90 92 Slowest Speed 110 | 90 90 90 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 86 37 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 3 . Terrain Destroyed 3 | . . 3 . Melee 3 | . . 3 . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1012 | 52 491 437 32 Wait 40 | . 10 27 3 Move 822 | 42 431 332 17 Hop . | . . . . Pick Up 25 | 5 7 13 . Fast Attach . | . . . . Attach 20 | 5 4 10 1 Detach . | . . . . Swap 2 | . . 2 . Drop 10 | . 3 7 . Fire 60 | . 35 25 . Melee 32 | . . 21 11 Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 12) 213 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 8) 414 | -10/Materials | Discovered new exit (range 14) 434 | -10/Materials | Central database locked down 551 | -10/Materials | Discovered new exit (range 5) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Utility x2 700 | -9/Materials | Discovered new exit (range 10) 850 | -9/Materials | Repaired Com. Wheel 1039 | -9/Materials | Discovered new exit (range 11) 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1104 | -8/Materials | Self-destructed Last Messages --------------- 01035_ Acquired 35 matter. 01039_ EXIT=FOUND PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 01060_ C-30 ARC bursts open, deploying its payload. 01060_ G-50 Soldier unfolds itself. 01060_ G-47 Trooper unfolds itself. 01068_ G-47 Trooper knocked back. 01087_ Shield Generator destroyed. 01089_ Structural Scanner destroyed. 01092_ Wheel destroyed. 01093_ Hvy. Flail follow-up attack on G-47 Trooper. 01093_ Destroyed Imp. Heat Sink. 01093_ G-47 Trooper system corrupted by crushing effect. 01093_ G-47 Trooper misfires. 01094_ G-47 Trooper system terminally corrupted. 01094_ Terminal disabled. 01100_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01102_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????###?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????##+#?# #?????????????????? | | ??????????????????????# ?# #?????????????????? | | ?????????????????????## ?# #?????????????????? | | ?????????????????????? ## #?????????????????? | | ??????????????????????# ## #?????????????????? | | ??????????????????????# ## #?????????????????? | | ????????????#?????????# ## #?????????????????? | | ????????????? ?????##% ## #?????????????????? | | ?????????????? ??# g # #####+######??????? | | ????????????????""" # / #??????? | | ???????????????"""" o #??????? | | ?????????????????????# @ #??????? | | ?????????????????????# g %##### ####??????? | | ?????????????????????#######???#! !#?????????? | | ???????????????????????????????#! !#?????????? | | ???????????????????????????????##!!!!##?????????? | | ????????????????????????????????######??????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 42 Armor Integrity Analysis 33 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorArmageddonHammer Manual? 0 Play Time 00:10:31 Cumulative 231.3 hours Start 2020.08.06 @ 18:06:08 End 2020.08.06 @ 18:16:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 0 Adventurer 93 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 33 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9ff1cf03-2f82-4140-bd50-e928e59fa546