Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.06 @ 18:16:12

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (652)      652
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2517

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             474/550
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
           Armor Integrity Analyzer
           Propulsion Shielding
>          --- WEAPON (3) -------
     Heavy Flail
     Heavy Flail
     Heavy Flail
>          --- INVENTORY (4) ----
           Datajack
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Structural Scanner
           Armor Integrity Analyzer
           Propulsion Shielding
           Shield Generator
>          --- WEAPON -----------
     Heavy Flail
     Heavy Flail
     Heavy Flail
>          --- INVENTORY --------
           Datajack
     Heavy Flail
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Terrain Scan Processor
  Protection               Propulsion Shielding
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             22   | 5   4   12  1   
  Power                    3    | 1   .   2   .   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   2   5   .   
    Device                 3    | .   2   1   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   4   1   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   .   3   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   .   2   4   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   .   2   4   
Average Slot Usage (%)     93   | .   96  92  81  
  Engine                   11   | .   14  9   9   
  Wheel                    24   | .   28  21  16  
  Device                   22   | .   25  22  10  
  Processor                3    | .   .   7   9   
  Protection               5    | .   .   11  9   
  Energy Gun               2    | .   4   .   .   
  Ballistic Gun            15   | .   22  9   .   
  Impact Weapon            5    | .   .   9   27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 9   13  17  20  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 2   2   4   2   
  Average Carried          1    | .   .   2   2   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            3    | .   2   3   2   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           845  | 206 320 319 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1427 | .   642 727 58  
  Parts                    61   | .   39  22  .   
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  21   | .   11  9   1   
  Melee                    1    | .   .   1   .   
  Guns                     19   | .   11  8   .   
Classes Destroyed          8    | .   6   2   .   
  Worker                   7    | .   4   3   .   
  Builder                  3    | .   1   2   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 7    | .   4   3   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    11   | .   5   5   1   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           10   | .   10  7   1   
  Combat Bots Only         6    | .   3   6   1   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               790  | .    150  312  328  
  Core                     209  | .    32   101  76   
  Absorbed by Shields      59   | .    .    .    59   
Core Remaining (%)         87   | 100  87   74   .    
Volleys Fired              60   | .    35   25   .    
  Largest                  2    | .    2    2    .    
  Hottest                  70   | .    70   46   .    
Shots Fired                112  | .    70   42   .    
  Gun                      112  | .    70   42   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  104  | .    62   42   .    
  Thermal                  8    | .    8    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    12   15   .    
  Robot Miss Streak        4    | .    2    4    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           115  | .    53   51   11   
  Core Hits                54   | .    31   22   1    
  Critical Hits            1    | .    1    .    .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              35   | .    .    23   12   
  Impact                   35   | .    .    23   12   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            7    | .    .    7    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        2    | .    .    1    1    
Damage Inflicted           2506 | .    738  1469 299  
  Guns                     1240 | .    738  502  .    
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    1266 | .    .    967  299  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1165 | .    663  502  .    
  Thermal                  75   | .    75   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   1266 | .    .    967  299  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    .    
  Average Corruption       4    | .    .    4    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  10   | .    .    10   .    
    Matter Fused           5    | .    .    5    .    
    Heat Flow Errors       3    | .    .    3    .    
    Targeting Errors       2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            347  | .    .    336  11   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    347  | .    .    336  11   
Knockbacks                 7    | .    .    4    3    
  Impact                   7    | .    .    4    3    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        233  | .    38   233  .    
  Average Temperature      42   | .    9    68   .    
  Received Heat Transfer   423  | .    42   162  219  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    .    6    .    
  Impact Corruptions       14   | .    .    13   1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         222  | .    222  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             389  | .   278 389 80  
  Average Influence        170  | .   97  274 71  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         63   | 100 90  27  100 
  Level 1                  36   | .   9   72  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   16  13  4   
  Peak Tracking Total      5    | .   4   5   3   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             7    | .   6   1   .   
  Reused                   2    | .   2   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   2   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   6   4   .   
  Terminals                9    | .   6   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   19  9   .   
  Successful               18   | .   11  7   .   
  Failed                   9    | .   7   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   18   | .   13  5   .   
  Terminals                26   | .   19  7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   10  5   .   
  Robot Analysis           6    | .   2   4   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          2    | .   1   1   .   
  Transport Status         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
    Track                  1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   3   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       6    | .   2   4   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1103 | 45  517 487 54  
Spaces Moved               825  | 43  432 333 17  
  Core                     7    | 7   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   818  | 36  432 333 17  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  
  Average Speed            89   | 83  90  90  92  
  Slowest Speed            110  | 90  90  90  110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 4   86  37  3   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 3    | .   .   3   .   
Terrain Destroyed          3    | .   .   3   .   
  Melee                    3    | .   .   3   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1012 | 52  491 437 32  
  Wait                     40   | .   10  27  3   
  Move                     822  | 42  431 332 17  
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 5   7   13  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   20   | 5   4   10  1   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   2   .   
  Drop                     10   | .   3   7   .   
  Fire                     60   | .   35  25  .   
  Melee                    32   | .   .   21  11  
  Ram                      1    | .   1   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  107 | -10/Materials | Discovered new exit (range 12)
  213 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 8)
  414 | -10/Materials | Discovered new exit (range 14)
  434 | -10/Materials | Central database locked down
  551 | -10/Materials | Discovered new exit (range 5)
  563 | -10/Materials | Entered another Materials area
  563 | -9/Materials  | Evolved 2 slots: Utility x2
  700 | -9/Materials  | Discovered new exit (range 10)
  850 | -9/Materials  | Repaired Com. Wheel
 1039 | -9/Materials  | Discovered new exit (range 11)
 1050 | -9/Materials  | Entered another Materials area
 1050 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1104 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01035_ Acquired 35 matter.
01039_ EXIT=FOUND
PARAMETERS=UTILITY_1,WEAPON_1
LOCATION=UNKNOWN
GOAL=ESCAPE
01060_ C-30 ARC bursts open, deploying its payload.
01060_ G-50 Soldier unfolds itself.
01060_ G-47 Trooper unfolds itself. <x2>
01068_ G-47 Trooper knocked back. <x3>
01087_ Shield Generator destroyed.
01089_ Structural Scanner destroyed.
01092_ Wheel destroyed.
01093_ Hvy. Flail follow-up attack on G-47 Trooper.
01093_ Destroyed Imp. Heat Sink.
01093_ G-47 Trooper system corrupted by crushing effect.
01093_ G-47 Trooper misfires.
01094_ G-47 Trooper system terminally corrupted.
01094_ Terminal disabled.
01100_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01102_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                42
Armor Integrity Analysis   33
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorArmageddonHammer
  Manual?         0
Play Time         00:10:31
  Cumulative      231.3 hours
  Start           2020.08.06 @ 18:06:08
  End             2020.08.06 @ 18:16:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          93
  Rogue           0
  Adventurer      93
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             33
Gallery%          59
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 9ff1cf03-2f82-4140-bd50-e928e59fa546