Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.19 @ 22:03:26 // Winter2019/RPGLIKE Player: KTG-V3 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (404) 2020 Value Destroyed (10911) 10911 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2420) 2420 TOTAL SCORE: 20291 Bonus ------- High Alert Combat Kills 2140 Follower Combat Kills 507 Met Imprinter 300 Was Imprinted 300 Friendly Fire -827 Cogmind --------- Core Integrity 557/800 Matter 300/300 Energy 900/900 System Corruption 3% Temperature Cool (0) Movement Rolling (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (4) --- Armored Huge Wheel Improved Airjet Improved Airjet > --- UTILITY (7) ------ Improved Cooling System Improved Cooling System Experimental Signal Interpreter Improved Particle Charger Kinecellerator Weapon Cycler Shield Generator > --- WEAPON (4) ------- High-powered Electrolaser High-powered Electrolaser Plasma Rifle Precision Assault Rifle > --- INVENTORY (3) ---- Makeshift System Restoration Module Advanced EMP Blaster Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Armored Huge Wheel Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Cooling System Improved Cooling System Experimental Signal Interpreter Improved Particle Charger Kinecellerator Weapon Cycler Shield Generator > --- WEAPON ----------- High-powered Electrolaser High-powered Electrolaser Plasma Rifle Precision Assault Rifle > --- INVENTORY -------- Makeshift System Restoration Module Advanced EMP Blaster [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Airjet Treads Light Treads Wheel Armored Huge Wheel Hover Unit Improved Airjet Utility Shield Generator Device Shield Generator Processor Advanced Signal Interpreter Weapon Enhanced Autogun Energy Gun High-powered Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 13 | 5 . . . . 1 3 3 . . . . 1 Power 1 | 1 . . . . . . . . . . . . Propulsion 3 | 1 . . . . . 2 . . . . . . Utility 6 | 1 . . . . 1 . 3 . . . . 1 Weapon 3 | 2 . . . . . 1 . . . . . . Parts Attached 139 | 7 10 5 26 . 9 21 33 1 6 1 2 18 Power 13 | 2 1 . 3 . . . 2 . . . . 5 Engine 11 | 2 1 . 3 . . . 1 . . . . 4 Core 2 | . . . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . . 3 . 2 6 6 . . . . . Treads 13 | 2 . . 3 . 2 6 . . . . . . Leg . | . . . . . . . . . . . . . Wheel 3 | . . . . . . . 3 . . . . . Hover 3 | . . . . . . . 3 . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | . 4 3 2 . 3 . 7 1 2 1 . 3 Device 21 | . 1 3 2 . 2 . 7 1 2 1 . 2 Storage . | . . . . . . . . . . . . . Processor 5 | . 3 . . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 81 | 3 5 2 18 . 4 15 18 . 4 . 2 10 Energy Gun 29 | 2 3 1 7 . . 2 8 . 2 . 1 3 Energy Cannon 12 | . . . 4 . 4 4 . . . . . . Ballistic Gun 19 | 1 1 . 4 . . 7 2 . . . . 4 Ballistic Cannon 1 | . 1 . . . . . . . . . . . Launcher 20 | . . 1 3 . . 2 8 . 2 . 1 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 5 . . 5 4 . . . . 4 Parts Lost 1 | . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 99 100 100 99 93 93 93 93 93 93 Engine 14 | . 22 22 21 22 21 18 7 6 6 6 6 6 Core 2 | . . . . . . . 4 6 6 6 6 5 Treads 12 | . 22 22 21 22 21 21 7 . . . . . Wheel 2 | . . . . . . . 5 6 6 6 6 5 Hover 5 | . . . . . . . 6 12 12 12 12 11 Device 20 | . 8 11 11 11 11 18 28 31 31 31 31 31 Processor 8 | . 12 11 11 11 10 9 6 6 6 6 6 5 Energy Gun 11 | . 19 21 16 . . . 9 12 11 12 11 12 Energy Cannon 6 | . . . 10 22 29 16 . . . . . . Ballistic Gun 10 | . 11 11 5 11 2 14 14 12 12 12 12 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 55 | 15 18 18 28 28 32 32 45 43 45 43 45 55 Greatest Support 100 | 40 40 40 43 43 56 100 100 28 28 28 28 28 Greatest Overweight (x) 6 | . . . 6 . . . 3 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 1 1 1 1 Largest Inventory Capacity 3 | . 1 2 2 2 2 2 3 3 3 3 3 3 Average Capacity 2 | . . 1 2 2 2 2 2 3 3 3 3 3 Most Carried 3 | . 1 2 2 2 2 2 3 3 3 3 3 3 Average Carried 2 | . . 1 1 1 1 1 2 3 2 2 2 2 Final Capacity 3 | . 1 2 2 2 2 2 3 3 3 3 3 3 Final Carried 3 | . 1 2 1 1 2 2 3 3 3 3 2 2 Class Distribution -------------------- 84% | Gunner 4% | Scavenger-Gunner 3% | Mutant 3% | Skirmisher 3% | Commander-Skirmisher Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Commander-Skirmisher | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 4639 | 252 283 127 458 108 135 401 1484 118 107 20 170 976 Remotely . | . . . . . . . . . . . . . Salvage Created 15764 | 78 936 169 1736 519 1809 1547 4279 147 353 . 440 3751 Parts 800 | . 59 16 122 28 91 69 223 18 17 . 16 141 Haulers Intercepted 29 | . 1 . 6 . 6 5 6 . . . . 5 Recyclers Shooed 10 | . 1 . 2 . 1 . 2 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 15 12 . 10 . Prevented 6 | . . . . . . . . . 3 . 3 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 233 | . 23 5 35 14 26 20 54 5 8 . 7 36 Guns 120 | . 19 2 10 4 . 9 40 5 3 . 4 24 Cannons 61 | . 3 . 12 10 25 11 . . . . . . AOE 46 | . 1 3 13 . . . 11 . 5 . 3 10 Classes Destroyed 23 | 1 7 1 5 2 2 . 1 2 1 . . 1 Worker 37 | . 1 1 5 3 1 2 10 . . . . 14 Builder 31 | . 2 . 3 . 1 1 16 . . . . 8 Tunneler 10 | . . 2 2 1 1 . 2 . . . . 2 Hauler 29 | . 1 . 6 . 6 5 6 . . . . 5 Recycler 30 | 1 2 1 4 . 2 . 13 . . . . 7 Minesweeper 1 | . . . . . . . . . 1 . . . Mechanic 6 | . . . 1 . 1 2 1 . . . . 1 Operator 9 | . 3 . 1 . 2 . . . . . . 3 Watcher 14 | . 3 . 2 . 4 . 3 . . . . 2 Swarmer 47 | . 6 3 15 4 . 1 7 . . . 3 8 Grunt 115 | . 17 2 8 8 16 11 25 3 6 . . 19 Brawler 7 | . . . 1 . 1 . 5 . . . . . Duelist 8 | . . . . . 1 1 5 . 1 . . . Protector 3 | . . . 1 . . . 2 . . . . . Sentry 32 | . . . 10 . 7 6 6 . . . . 3 Demolisher 2 | . . . . 1 . 1 . . . . . . Hunter 8 | . . . . . 1 1 1 . 1 . 2 2 Programmer 8 | . . . . . . . 4 . . . 1 3 Behemoth 3 | . . . . . . . . 1 . . 1 1 Zionite 1 | . . . 1 . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . Fireman 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 21 | 1 5 3 8 4 3 11 21 2 4 . 3 13 Combat Bots Only 8 | . 3 3 5 4 3 8 7 2 4 . 3 5 Max Kills in Single Turn 5 | 1 2 3 3 1 2 2 5 1 2 . 2 4 Gunslinging 1 | . 1 . 1 . . 1 1 . . . . 1 Exploded 4 | . 1 3 3 . . . 2 . 2 . 2 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Damage Taken 7459 | 36 701 39 936 245 1083 440 1612 262 51 . 635 1419 Core 5971 | 28 550 35 732 192 884 366 1287 212 40 . 500 1145 Absorbed by Shields 1361 | . . . . . . 168 420 96 18 . 132 527 Redirected to Core 4973 | 28 467 14 668 179 693 225 1065 176 40 . 472 946 Core Remaining (%) 92 | 95 . 100 . 100 . 100 . . . . 68 . Volleys Fired 718 | 1 84 10 91 36 93 52 166 18 12 . 24 131 Largest 4 | 3 3 3 3 3 3 4 4 4 4 . 4 4 Hottest 243 | 100 135 135 192 159 204 204 190 190 190 . 190 243 Shots Fired 2278 | 3 243 28 249 108 279 174 555 72 28 . 82 457 Gun 1664 | 3 217 27 158 36 15 72 522 72 23 . 78 441 Cannon 546 | . 26 . 82 72 264 102 . . . . . . Launcher 68 | . . 1 9 . . . 33 . 5 . 4 16 Special . | . . . . . . . . . . . . . Kinetic 870 | 1 110 9 36 36 15 72 300 36 14 . 40 201 Thermal 1328 | . 123 18 204 72 264 102 222 36 9 . 38 240 Explosive 10 | . . 1 9 . . . . . . . . . Electromagnetic 70 | 2 10 . . . . . 33 . 5 . 4 16 Robot Hit Streak 49 | 1 14 8 15 12 26 17 14 17 17 . 9 49 Robot Miss Streak 5 | 2 4 2 4 4 5 2 4 1 2 . 4 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 17 | . 2 . 1 . . 3 4 . . . . 7 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . 1 Shots Hit Robots 1413 | 1 150 19 135 71 180 116 320 56 15 . 50 300 Core Hits 617 | 1 54 13 76 27 63 49 162 13 16 . 16 127 Critical Hits 57 | . . . 10 3 27 12 3 . . . . 2 Critical Kills 15 | . . . 2 1 7 3 1 . . . . 1 Critical Parts Destroyed 39 | . . . 6 2 19 9 2 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 34070 | 55 1672 428 3579 1318 3710 2380 9728 1150 737 . 1126 8187 Guns 20139 | 19 1459 265 1394 259 87 927 6465 1150 216 . 951 6947 Cannons 7257 | . 150 . 973 1059 3623 1452 . . . . . . Explosions 6673 | 36 63 163 1212 . . . 3263 . 521 . 175 1240 Melee . | . . . . . . . . . . . . . Ramming 1 | . . . . . . 1 . . . . . . Kinetic 7840 | 7 454 68 227 259 87 927 2530 438 65 . 358 2420 Thermal 20680 | 36 1141 197 2140 1059 3623 1452 4506 712 324 . 635 4855 Explosive 1375 | . . 163 1212 . . . . . . . . . Electromagnetic 4174 | 12 77 . . . . . 2692 . 348 . 133 912 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . 1 1 . . . 3 3 . . . . 3 Average Corruption 1 | . 1 1 . . . 3 2 . . . . 2 Corruption Purged 4 | . . . . . . . 4 . . . . . Effects 67 | . 8 4 . . . 17 17 . . . . 21 Message Errors 12 | . 2 2 . . . 1 3 . . . . 4 Matter Fused 11 | . . . . . . 6 3 . . . . 2 Heat Flow Errors 4 | . . . . . . 2 1 . . . . 1 Energy Discharges 11 | . 3 1 . . . 5 2 . . . . . Data Loss (minor) 6 | . 1 1 . . . 1 . . . . . 3 Targeting Errors 16 | . 2 . . . . 2 4 . . . . 8 Weapon Failures 7 | . . . . . . . 4 . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 219 | . 10 1 84 16 41 1 43 . . . 14 9 Projectiles 75 | . 10 . 7 16 41 1 . . . . . . Explosions 144 | . . 1 77 . . . 43 . . . 14 9 Melee . | . . . . . . . . . . . . . Knockbacks 2 | . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 594 | 36 64 . 45 . . . 247 . . . . 202 Shots 21 | 1 2 . 1 . . . 11 . . . . 6 Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 408 | 36 408 57 217 213 360 222 221 179 28 . 90 204 Average Temperature 68 | 24 90 21 86 78 76 44 52 73 21 . 29 33 Received Heat Transfer 1808 | . 237 15 228 81 495 120 341 45 18 . 18 210 Effects 6 | . 6 . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 . . . . 2 Combat Hostiles 5 | . . . . . . . 3 . . . . 2 Parts Fried 20 | . . . . . . . 13 . . . . 7 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 60 | . 4 1 14 2 7 2 10 . 1 . 5 14 Heat Transferred 34501 | 50 2687 518 4461 1887 6549 2627 6532 1036 422 . 901 6831 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 21 | 1 2 . . . . . 12 . 2 . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 1507 | 5 449 218 790 402 484 877 1507 . . . . 960 Initial 347 | . 3 93 1 262 84 150 347 . . . . 69 Average 409 | 3 267 64 486 276 225 548 793 . . . . 321 Maximum Alert Level 4 | . 2 1 3 2 2 3 4 . . . . 3 Low Security (%) 24 | 100 16 86 1 . 40 6 . . . . . 54 Level 1 36 | . 76 13 32 83 57 24 20 . . . . 12 Level 2 20 | . 7 . 52 16 1 40 27 . . . . 8 Level 3 11 | . . . 13 . . 29 16 . . . . 23 Level 4 6 | . . . . . . . 35 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 44 | . 8 . 6 . 3 5 13 . . . . 9 Investigation 11 | . 4 . 2 . . . 2 . . . . 3 Extermination 4 | . . . . . . . 2 . . . . 2 Reinforcement 21 | . 4 . 3 . 3 3 4 . . . . 4 Assault 7 | . . . 1 . . 1 5 . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 1 2 . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 12 | . 4 . 3 . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 336 | . 40 5 53 12 39 44 80 6 7 . 7 43 Peak Tracking Total 8 | . 5 3 7 3 4 8 6 3 3 . 3 6 Tactical Retreats 11 | . 1 . . . 1 2 4 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 16 | . 3 . 3 . . 2 6 . . . . 2 Indirectly 4 | . . . . . . . 3 . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 29 | . . . 5 1 1 . 11 1 . . . 10 Max in Single Turn 3 | . . . 2 1 1 . 2 1 . . . 3 Garrison Access 4 | . . . . . 1 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 25 | . 4 . 8 . 5 4 3 . . . . 1 Terminals 17 | . 3 . 5 . 4 3 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . . . 1 Total Hacks 68 | . 11 . 25 . 13 10 7 . . . . 2 Successful 42 | . 8 . 18 . 7 5 3 . . . . 1 Failed 25 | . 2 . 7 . 6 5 4 . . . . 1 Catastrophic 3 | . . . 1 . 1 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 59 | . 8 . 18 . 7 1 . . . . . 25 Terminals 52 | . 8 . 18 . 12 8 6 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 3 . 2 . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . Garrison Access 6 | . . . . . 1 2 1 . . . . 2 Terminal Hacks 18 | . 2 . 6 . 4 4 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . Unreport Threat 5 | . . . 2 . 2 . 1 . . . . . Locate Traps 5 | . 1 . 2 . 1 1 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 1 . . . . 1 Seal Access 4 | . . . . . 1 1 1 . . . . 1 Unauthorized Hacks 13 | . 4 . 7 . 2 . . . . . . . Terminals 11 | . 3 . 6 . 2 . . . . . . . Track 6 | . 1 . 4 . 1 . . . . . . . Botnet 5 | . 2 . 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 15 | . 2 . 5 . 4 2 2 . . . . . Full Trace Events 3 | . 1 . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . . . . . . 8 Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . Programmers 1 | . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 26 | . . 2 . 1 . 12 . . . 4 . 7 Largest Group 10 | . . 2 2 1 . 10 2 . . 4 4 4 Highest-Rated Group 173 | . . 43 43 14 . 173 115 . . 147 147 112 Highest-Rated Ally 99 | . . 31 31 14 . 99 99 . . 39 39 28 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Fire 2 | . . . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . . . Ally Attacks 114 | . . . 31 . . 73 . . . . 7 3 Total Damage 1543 | . . . 524 . . 860 . . . . 111 48 Kills 24 | . . . 10 . . 13 . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . 3 1 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 4 Emergency Access 1 | . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 17431 | 74 1723 1286 1912 1055 1529 1297 2640 964 855 1182 656 2258 Spaces Moved 10141 | 42 851 751 932 562 645 640 1300 775 740 955 440 1508 Core 6 | 5 . . 1 . . . . . . . . . Treads 4852 | 37 851 751 931 562 645 640 435 . . . . . Legs . | . . . . . . . . . . . . . Wheels 5282 | . . . . . . . 864 775 740 955 440 1508 Hover 1 | . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 148 100 110 110 110 110 110 Average Speed 133 | 146 160 160 160 160 160 158 122 110 110 110 110 110 Slowest Speed 350 | 160 160 160 350 160 160 160 240 110 110 110 110 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 73 | 5 98 98 91 100 61 89 33 89 93 87 59 46 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . 1 . 1 1 . . . 1 . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 . . . 3 5 5 3 . Spaces Dug 3 | . . . . . . . 3 . . . . . Terrain Destroyed 206 | 1 12 7 45 13 . . 45 . 9 . 9 65 Melee . | . . . . . . . . . . . . . Projectile 9 | . 1 . . 1 . . . . . . . 7 AOE 197 | 1 11 7 45 12 . . 45 . 9 . 9 58 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total 12830 | 49 1043 813 1160 637 935 829 2156 863 768 1087 583 1907 Wait 1376 | . 51 40 43 19 128 72 561 55 . 128 105 174 Move 10129 | 41 850 750 931 561 644 639 1299 774 739 954 439 1508 Hop . | . . . . . . . . . . . . . Pick Up 20 | . 1 1 5 1 2 2 4 . 2 1 . 1 Fast Attach 83 | 7 7 3 16 . 3 19 15 . . . . 13 Attach 3 | . . . 1 . . 1 . . . . . 1 Detach 2 | . . . 1 . . . . . . . . 1 Swap 54 | . 3 2 9 . 6 1 18 1 6 1 2 5 Drop 90 | . 7 3 19 1 8 18 16 1 2 2 1 12 Fire 718 | 1 84 10 91 36 93 52 166 18 12 . 24 131 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 354 | . 40 4 44 19 51 24 77 14 7 1 12 61 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 3 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Gunner 435 | -10/Materials | Reached level 2 474 | -10/Materials | Discovered new exit (range 8) 489 | -10/Materials | Identified exit to Materials 570 | -10/Materials | Discovered new exit (range 12) 761 | -10/Materials | Build established: Scavenger-Gunner 1090 | -10/Materials | Discovered exit to Materials (range 4) 1239 | -10/Materials | Identified exit to Mines 1391 | -10/Materials | Central database locked down 1405 | -10/Materials | Discovered exit to Mines (range 12) 1577 | -10/Materials | Build established: Gunner 1599 | -10/Materials | Discovered exit to Materials (range 16) 1616 | -10/Materials | Reached level 3 1798 | -10/Materials | Entered Mines 1818 | -10/Mines | Met a Derelict bent on vengeance 2159 | -10/Mines | Discovered exit to Materials (range 14) 2226 | -10/Mines | Learned Materials emergency access door positions 2245 | -10/Mines | Discovered exit to Materials (range 5) 2453 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2461 | -10/Mines | Found Prototype Device 2461 | -10/Mines | Identified Exp. Sensor Array 3084 | -10/Mines | Entered Materials 3084 | -9/Materials | Accompanied by 2 allies 3086 | -9/Materials | Reached level 4 3089 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3099 | -9/Materials | Reached level 5 3275 | -9/Materials | Reached level 6 3517 | -9/Materials | Discovered new exit (range 9) 3530 | -9/Materials | Identified exit to Materials 3548 | -9/Materials | Identified exit to Mines 3743 | -9/Materials | Reached level 7 3863 | -9/Materials | Discovered exit to Materials (range 15) 4328 | -9/Materials | Reached level 8 4684 | -9/Materials | First assault squad dispatched 4775 | -9/Materials | Discovered exit to Materials (range 9) 4996 | -9/Materials | Entered Mines 4998 | -9/Mines | Reached level 9 5017 | -9/Mines | Assembled infested the area 5022 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5102 | -9/Mines | Discovered exit to Materials (range 6) 5312 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5314 | -9/Mines | Identified exit to Zion 5393 | -9/Mines | Learned 8 Materials zone layouts 5442 | -9/Mines | Learned location of Storage (-8) 5538 | -9/Mines | Found a hidden stash of uninstalled traps 5644 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5854 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5956 | -9/Mines | Discovered exit to Materials (range 15) 6051 | -9/Mines | Entered Materials 6052 | -8/Materials | Identified exit to Storage 6053 | -8/Materials | Identified exit to Factory 6053 | -8/Materials | Reached level 10 6583 | -8/Materials | Reached level 11 6898 | -8/Materials | Discovered exit to Factory (range 9) 7273 | -8/Materials | Reached level 12 7444 | -8/Materials | Upgraded with Utility slot (x1) 7580 | -8/Materials | Entered Storage 7904 | -8/Storage | Reached level 13 7905 | -8/Storage | Build established: Skirmisher 7955 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7979 | -8/Storage | Garrison activated, responded to threat 8261 | -8/Storage | Build established: Commander-Skirmisher 8319 | -8/Storage | Upgraded with Weapon slot (x1) 8380 | -8/Storage | First assault squad dispatched 8555 | -8/Storage | Destroyed 8 combat bots 8555 | -8/Storage | Found Prototype Launcher 8555 | -8/Storage | Identified Gui. Missile Launcher 8656 | -8/Storage | Met 01-MTF 8666 | -8/Storage | Upgraded with Propulsion slot (x2) 8799 | -8/Storage | Discovered exit to Factory (range 16) 8847 | -8/Storage | Build established: Mutant 8877 | -8/Storage | Entered Factory 8877 | -7/Factory | Accompanied by 2 allies (01-MTF) 8879 | -7/Factory | Reached level 14 8882 | -7/Factory | 01-MTF left 8912 | -7/Factory | Reached level 15 8962 | -7/Factory | Discovered new exit (range 16) 8986 | -7/Factory | Identified exit to Lower Caves 9120 | -7/Factory | Upgraded with Utility slot (x2) 9411 | -7/Factory | Build established: Gunner 9637 | -7/Factory | Upgraded with Utility slot (x1) 9794 | -7/Factory | Core integrity fell below 50% 9822 | -7/Factory | Destroyed 7 combat bots 10017 | -7/Factory | Reached level 16 10477 | -7/Factory | First assault squad dispatched 11357 | -7/Factory | Reached level 17 11411 | -7/Factory | Destroyed 7 combat bots 11517 | -7/Factory | Entered Lower Caves 11925 | -7/Lower Caves | Discovered new exit (range 11) 11927 | -7/Lower Caves | Learned Factory terminal intel 11933 | -7/Lower Caves | Identified exit to Lower Caves 11954 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12017 | -7/Lower Caves | Learned location of 1 exit from Factory 12336 | -7/Lower Caves | Spotted B-75 Beast 12351 | -7/Lower Caves | Destroyed B-75 Beast 12481 | -7/Lower Caves | Entered another Lower Caves area 12704 | -7/Lower Caves | Discovered new exit (range 6) 12708 | -7/Lower Caves | Identified exit to Factory 13079 | -7/Lower Caves | Discovered exit to Zion (range 3) 13336 | -7/Lower Caves | Entered Zion 13366 | -7/Zion | Received a hallucinogenic algorithm 13383 | -7/Zion | Discovered new exit (range 15) 13525 | -7/Zion | Given the Hacking Drone Bay 13670 | -7/Zion | Learned Factory interactive machine intel 13707 | -7/Zion | Given A8's code to call for help 13722 | -7/Zion | Learned 4 Factory zone layouts 14212 | -7/Zion | Imprinted 14214 | -7/Zion | Declared Zion's savior 14495 | -7/Zion | Identified exit to Proximity Caves 14518 | -7/Zion | Entered Proximity Caves 14518 | -6/Proximity Caves | Accompanied by 4 allies 14520 | -6/Proximity Caves | Reached level 18 14861 | -6/Proximity Caves | Spotted B-75 Beast 14941 | -6/Proximity Caves | Destroyed B-75 Beast 14959 | -6/Proximity Caves | Discovered exit to Factory (range 9) 15174 | -6/Proximity Caves | Entered Factory 15175 | -6/Factory | Identified exit to Lower Caves 15177 | -6/Factory | Loaded intel: 46 interactive machine locations 15178 | -6/Factory | Loaded intel: 20 terminal locations 15203 | -6/Factory | Found Prototype Processor 15203 | -6/Factory | Identified Exp. Signal Interpreter 15292 | -6/Factory | Reached level 19 15405 | -6/Factory | Retrieved Zion intel report: Trap Installations 15406 | -6/Factory | Zion Fire squad teleported in 16194 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 16283 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 16508 | -6/Factory | Retrieved Zion intel report: Emergency Access 16509 | -6/Factory | Zion Fire squad teleported in 16542 | -6/Factory | Terminal network hard line cut 16785 | -6/Factory | Core integrity fell below 50% 16902 | -6/Factory | Reached level 20 17039 | -6/Factory | Spotted B-75 Beast 17076 | -6/Factory | Destroyed B-75 Beast 17154 | -6/Factory | Upgraded with Utility slot (x1) 17432 | -6/Factory | Self-destructed Last Messages --------------- 17405_ Identified Antimatter Cannon. 17405_ Malfunction: Meltdown. 17405_ Imp. Airjet damaged (-24). 17406_ U-05 Engineer lays Concrete. 17408_ Acquired Prc. Assault Rifle. 17408_ U-05 Engineer lays Concrete. 17408_ K-01 Serf collects debris. 17408_ U-05 Engineer lays Concrete. 17409_ Acquired 20 matter. 17410_ U-05 Engineer lays Concrete. 17412_ K-01 Serf collects debris. 17412_ U-05 Engineer lays Concrete. 17415_ K-01 Serf collects debris. 17416_ U-05 Engineer lays Concrete. 17418_ K-01 Serf collects debris. 17419_ U-05 Engineer lays Concrete. 17423_ R-10 Processor collects Hpw. Tractor Beam. 17426_ U-05 Engineer builds a Wall. 17427_ U-05 Engineer lays Concrete. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????############ | | ?????????????????????????????#####???? | | ????????????????????????????# #???? | | #???????????????????????????# "" #???? """ """ """ | | ???????????##?????????###### " #???? """ """ """ | | ######????? ?????#???# + "F #???? """ """ """ | | ^ #????"" """" #???# #### "" #???? | | #???""" """" #???# #??# #???? | | #??"""" """" #???# ######################### | | ^ #? """" """" #???# ## # | | " # ? #??## ## """"""" # | | " # """" #??# # k """"""" # | | # """" #??#[%=# """"""" # | | ] # """" "" #??# #! !! """"""" # | | # """" """#??## ## !! # | | ### # S"#???# ## ! ! # | | ??# # #???# ## # | | ### #######+##+###???# ####+#+########+##### | | # % ####### #??# #???# | | # # ## #??# ###?# | | # """ """ !!! # ## #??# #?# | | # """ """ !!! # ## #?## #?# | | # """ """ !! # ##%###" #?# | | # # # ##; #?# | | # """ """ """ + [ + >@% % ### | | # """ """ """ # # % ### ###### | | # """ """ """ ######### ! ;;# # " | | # u # " | | # % # | | # % % " | | + ""T"" R # | | # """ # [ | | # # [ | | #!= ! # | | #%="""#+######+#### # | | #] ## ## # | | ##### ## =% # | | #???# """"""" ## [ # | | ????# """"""" ## u % ###### | | ????# """"""" + % | | ????# """"""" ## ###### | | ????# ## % ]= % ###### | | ????# """"""" ## %! # | | ????# """"""" ######+########"#### ] # | | ????# """"""" # ####?## # | | ????# """"""" # #?????# [== # | | ????# # #?????# =%%! # | | ????############## #?????# =!= # | | ?????????????????# #?????# * + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 50 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Levels Raised 19 | . 2 . 5 1 3 1 4 . . . 1 2 XP Earned 31752 | 3000 3219 1100 7337 1035 4235 2558 4658 258 339 186 1199 2628 XP Spent 18405 | 2800 370 500 . 200 800 5725 6010 . . . . 2000 Upgrades 40 | 5 3 1 . 2 1 17 10 . . . . 1 Power Slot 1 | 1 . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . . . 2 . . . . . . Utility Slot 6 | 1 . . . . 1 . 3 . . . . 1 Weapon Slot 3 | 2 . . . . . 1 . . . . . . Core Integrity 4 | . . . . . . . 4 . . . . . Heat Dissipation 4 | . 2 . . 2 . . . . . . . . Inventory Capacity 3 | . 1 1 . . . . 1 . . . . . Sensor Range 11 | . . . . . . 11 . . . . . . Ranged Accuracy 2 | . . . . . . . 2 . . . . . Hack Attack % 2 | . . . . . . 2 . . . . . . Hack Defense % 1 | . . . . . . 1 . . . . . . Protomatter Created 3575 | . 318 98 378 118 508 223 1053 163 158 . 20 538 Integrity Restored 7006 | . 762 39 843 367 1062 440 1541 303 66 20 250 1313 Core 5728 | . 578 35 704 220 884 366 1272 227 40 . 250 1152 Parts 1278 | . 184 4 139 147 178 74 269 76 26 20 . 161 Protomatter Decayed 1470 | . 56 40 194 2 95 298 431 57 140 . 28 129 Game ------ Seed UtilityStealthThruster Manual? 0 Play Time 01:38:26 Cumulative 190.8 hours Start 2021.06.19 @ 03:17:36 End 2021.06.19 @ 22:03:26 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 43 Rogue 42 Adventurer 0 Explorer 1 Win Type - Total 11 Types 3/2/1/1/0/0/3/1/0 Lore% 68 Gallery% 78 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6db067f2-a33e-4594-bb93-1989bee8134a