Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.21 @ 00:06:55 Player: crsstev Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2520) 2520 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7160 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 1000/1000 System Corruption 16% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Energy Well Energy Well Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Improved Gyrokinetic Inverter Autogun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Energy Well Energy Well Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Phase Gun Dispersion Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Treads Myomer Leg Improved Gyrokinetic Inverter Wave Gun Phase Gun Autogun Heavy Machine Gun Heavy Machine Gun KE Penetrator [Rating: 91] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Assault Rifle Energy Gun Wave Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Flamer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Slots Evolved 12 | . . . . . 10 2 Power 2 | . . . . . 1 1 Propulsion 2 | . . . . . 2 . Utility 7 | . . . . . 6 1 Weapon 1 | . . . . . 1 . Parts Attached 85 | 6 8 8 8 . 10 45 Power 16 | 1 . 2 1 . . 12 Engine 13 | 1 . 1 . . . 11 Core 3 | . . 1 1 . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 1 2 . 1 11 Treads 7 | 2 . 1 2 . 1 1 Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover 7 | . . . . . . 7 Flight . | . . . . . . . Utility 18 | 1 5 3 . . 4 5 Device 6 | . . 1 . . 3 2 Storage 7 | 1 3 . . . . 3 Processor 4 | . 2 1 . . 1 . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 34 | 2 3 2 5 . 5 17 Energy Gun 7 | 1 . . . . . 6 Energy Cannon 9 | . 1 . 2 . 2 4 Ballistic Gun 7 | 1 1 1 . . . 4 Ballistic Cannon 4 | . 1 . . . 1 2 Launcher 1 | . . 1 . . . . Special Weapon 4 | . . . 2 . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 45 | . . . 8 . . 37 Power 10 | . . . 2 . . 8 Propulsion 14 | . . . 2 . . 12 Utility 6 | . . . . . . 6 Weapon 15 | . . . 4 . . 11 Highest Loss Streak 14 | . . . 3 . . 14 To Critical Strikes 2 | . . . 1 . . 1 Average Slot Usage (%) 89 | . 97 99 86 85 59 79 Engine 7 | . 14 9 . . . 9 Core 2 | . . 4 5 . . 1 Treads 21 | . 28 28 24 28 14 5 Hover 1 | . . . . . . 6 Device 3 | . . 2 . . 10 9 Storage 14 | . 14 14 14 14 5 16 Processor 10 | . 11 7 14 14 11 10 Protection 1 | . . 3 . . . . Energy Gun 1 | . . . . . . 5 Energy Cannon 5 | . . 3 12 14 5 2 Ballistic Gun 7 | . 13 10 5 . . 3 Ballistic Cannon 5 | . 13 10 . . 2 . Launcher 1 | . . 3 1 . . . Special Weapon 2 | . . . 8 14 4 1 Peak Build Rating 91 | 6 10 11 13 8 33 91 Average Rating 23 | 4 8 9 10 8 22 65 On Entrance 10 | . 6 8 11 8 8 33 Naked Turns . | . . . . . . . Heaviest Build 90 | 14 90 30 23 15 31 87 Greatest Support 95 | 40 40 40 40 40 67 95 Greatest Overweight (x) 28 | . 2 . . . . 28 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 Average Capacity 11 | 7 17 10 10 10 10 9 Most Carried 17 | 4 17 10 9 6 10 10 Average Carried 7 | 1 9 8 7 5 4 6 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 9 | 2 8 9 5 6 4 4 Class Distribution -------------------- 73% | Mutant 8% | Scavenger-Gunner 7% | Scavenger-Skirmisher 4% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Assassin | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -10 -7 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Matter Collected 2038 | 183 323 505 141 13 . 873 Remotely . | . . . . . . . Salvage Created 2687 | . 393 503 276 . . 1515 Parts 157 | . 35 37 16 . . 69 Haulers Intercepted 3 | . 2 . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . 13 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Combat Hostiles Destroyed 56 | . 9 9 10 . . 28 Guns 16 | . 5 . . . . 11 Cannons 27 | . 4 9 7 . . 7 AOE 8 | . . . 2 . . 6 Classes Destroyed 13 | . 7 1 2 . . 3 Worker 6 | . 2 3 . . . 1 Builder 4 | . 1 2 . . . 1 Tunneler 2 | . . 2 . . . . Hauler 3 | . 2 . . . . 1 Recycler 4 | . 1 3 . . . . Turret 2 | . . . 2 . . . Watcher 3 | . 2 . . . . 1 Swarmer 25 | . 6 6 4 . . 9 Grunt 10 | . 3 3 . . . 4 Sentry 2 | . . . . . . 2 Hunter 6 | . . . . . . 6 Programmer 7 | . . . . . . 7 Subdweller 6 | . . . 6 . . . Best Kill Streak 7 | . 7 5 4 . . 5 Combat Bots Only 4 | . 3 3 4 . . 4 Max Kills in Single Turn 3 | . 1 2 2 . . 3 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . . 2 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Fac Hostile Shots Fired 683 | . 30 28 108 . 2 515 Missed 211 | . 10 8 33 . . 160 Damage Taken 6814 | . 120 203 942 . 35 5514 Core 1371 | . 4 37 179 . . 1151 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1877 | . 44 70 280 . 9 1474 Core Remaining (%) 70 | 100 . . . 12 100 . Volleys Fired 184 | . 28 58 28 . . 70 Largest 3 | . 2 2 2 . . 3 Hottest 233 | . 55 95 175 . . 233 Shots Fired 357 | . 56 87 43 . . 171 Gun 191 | . 28 27 14 . . 122 Cannon 140 | . 28 42 21 . . 49 Launcher 23 | . . 18 5 . . . Special 3 | . . . 3 . . . Kinetic 194 | . 56 56 14 . . 68 Thermal 94 | . . 13 24 . . 57 Explosive 23 | . . 18 5 . . . Electromagnetic 46 | . . . . . . 46 Robot Hit Streak 36 | . 9 18 36 . . 23 Robot Miss Streak 3 | . 2 1 1 . . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 257 | . 39 58 33 . . 127 Core Hits 104 | . 17 23 15 . . 49 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 2 4 2 . . 4 Meltdown 2 | . . . 2 . . . Blast 8 | . 2 4 . . . 2 Corrupt 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7006 | . 590 963 1125 . . 4328 Guns 3086 | . 236 280 121 . . 2449 Cannons 2687 | . 354 593 475 . . 1265 Explosions 1211 | . . 90 507 . . 614 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2933 | . 590 664 121 . . 1558 Thermal 2435 | . . 209 497 . . 1729 Explosive 718 | . . 90 507 . . 121 Electromagnetic 920 | . . . . . . 920 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . . . 36 Message Errors 11 | . . . . . . 11 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 243 | . . 5 . . . 238 Projectiles 39 | . . 5 . . . 34 Explosions 204 | . . . . . . 204 Melee . | . . . . . . . Knockbacks 18 | . 1 5 . . . 12 Impact . | . . . . . . . Kinetic 17 | . 1 5 . . . 11 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 240 | . . 47 . . . 193 Shots 6 | . . 2 . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 740 | . 8 198 20 . . 740 Average Temperature 146 | . 4 44 9 . . 191 Received Heat Transfer 875 | . 30 60 300 . 9 476 Effects 45 | . . . . . . 45 Shutdowns 15 | . . . . . . 15 Energy Bleed 4 | . . . . . . 4 Interference 9 | . . . . . . 9 Matter Decay 4 | . . . . . . 4 Short Circuit 2 | . . . . . . 2 Damage (minor) 5 | . . . . . . 5 Damage (major) 4 | . . . . . . 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Parts Fried 5 | . . . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 13 | . . 3 7 . . 3 Heat Transferred 3235 | . . 444 863 . . 1928 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Peak Influence 306 | . 232 146 . . 15 306 Initial 5 | . . 1 . . . 5 Average 70 | . 70 47 . . . 130 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 90 | 100 93 100 . 100 100 72 Level 1 9 | . 6 . . . . 27 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 1 . . . 8 Investigation 4 | . 2 1 . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 3 | . . . . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 13 10 17 . 1 51 Peak Tracking Total 14 | . 4 3 6 . 1 14 Tactical Retreats 7 | . 1 . 3 . . 3 Traps | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Disabled 8 | . . 2 . . . 6 Max in Single Turn 4 | . . 1 . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Accessed 7 | . 4 2 . . . 1 Terminals 4 | . 3 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 14 2 . . . 2 Successful 9 | . 7 2 . . . . Failed 9 | . 7 . . . . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 13 . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 6 2 . . . . Record 3 | . 3 . . . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 2 | . . 2 . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . . . . 1 Full Trace Events 3 | . 2 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Turns Passed 6326 | 87 975 1974 1197 329 240 1524 Spaces Moved 3086 | 55 362 1074 659 200 92 644 Core 17 | 13 . . . . . 4 Treads 2723 | 42 362 1074 659 200 92 294 Legs 80 | . . . . . . 80 Wheels . | . . . . . . . Hover 266 | . . . . . . 266 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 108 Average Speed 172 | 134 228 160 160 160 161 183 Slowest Speed 1450 | 160 320 160 160 160 163 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 52 101 48 29 2 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 15 | . . 15 . . . . Terrain Destroyed 255 | . . 185 35 . . 35 Melee . | . . . . . . . Projectile 10 | . . . . . . 10 AOE 245 | . . 185 35 . . 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Total 3792 | 68 459 1248 756 209 186 866 Wait 290 | . 29 86 57 9 71 38 Move 3080 | 54 361 1073 658 199 91 644 Hop . | . . . . . . . Pick Up 108 | 8 22 12 4 1 9 52 Fast Attach . | . . . . . . . Attach 77 | 6 4 7 8 . 10 42 Detach . | . . . . . . . Swap 8 | . 4 1 . . . 3 Drop 45 | . 11 11 1 . 5 17 Fire 184 | . 28 58 28 . . 70 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Discovered new exit (range 8) 1063 | -10/Materials | Entered Mines 1285 | -10/Mines | Discovered new exit (range 15) 1370 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1507 | -10/Mines | Found the Drone Emporium 1513 | -10/Mines | Identified exit to Materials 1518 | -10/Mines | Found Prototype Device 1871 | -10/Mines | Met a Derelict shopkeep closing up shop 3026 | -10/Mines | Discovered new exit (range 6) 3034 | -10/Mines | Identified exit to Subcaves 3037 | -10/Mines | Entered Subcaves 3090 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3097 | -10/Subcaves | Ambushed by swarm of Subdwellers 3149 | -10/Subcaves | Lost 4 allies 3499 | -10/Subcaves | Core integrity fell below 50% 3534 | -10/Subcaves | Lost 3 parts (1p1n1w) 3596 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3698 | -10/Subcaves | Discovered new exit (range 16) 3784 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3812 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 4183 | -10/Subcaves | Core integrity fell below 20% 4232 | -10/Subcaves | Identified exit to Recycling 4234 | -10/Subcaves | Entered Recycling 4235 | -7/Recycling | Met a Zionite searching for Scraptown 4334 | -7/Recycling | Discovered new exit (range 7) 4558 | -7/Recycling | Identified exit to Factory 4563 | -7/Recycling | Entered Factory 4563 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 4602 | -5/Factory | Discovered new exit (range 14) 4797 | -5/Factory | Identified exit to Factory 4803 | -5/Factory | Entered another Factory area 4803 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4992 | -4/Factory | Build established: Assassin 5157 | -4/Factory | Lost 4 parts (1p2n1w) 5740 | -4/Factory | Core integrity fell below 50% 5771 | -4/Factory | Lost 8 parts (3p2n1u2w) 5924 | -4/Factory | System corruption reached 10% 5970 | -4/Factory | Lost 5 parts (1p2n2w) 6273 | -4/Factory | Build established: Scavenger-Gunner 6288 | -4/Factory | Core integrity fell below 20% 6327 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus unfolds itself. K-01 Serf collects debris. Adv. Heat Sink destroyed. Penetrated by Slug. Slug penetrates S-27 Virus. S-27 Virus destroyed. R-10 Processor collects Lgt. Ion Engine. Enh. Gauss Cannon destroyed. Penetrated by Slug. Antigrav System destroyed. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Acquired 24 matter. Imp. Heat Sink destroyed. System corrupted: Component data lost. Slug penetrates Wall. KE Penetrator destroyed. 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